

          >>>>> Type light <<<<<



 === Level 0 ===

#Obj[  9222]: [{R {z] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   40]
Cost:        [    0]
[v2] Light:  [1000]
Obj has resets in following rooms: 9220 .

#Obj[    21]: [a bright ball of light] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[    38]: [{RG{Duardian {RA{Dngel{x] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic noremove meltdrop burnproof nouncurse]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[  7208]: [ ] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood cloth]
Weight:      [   10]
Cost:        [    0]
[v2] Light:  [120]
Obj has resets in following rooms: 7217 7221 7233 7910 .

#Obj[    47]: [{Ycandle{x] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow rotdeath nonmetal sellextract nosell]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  [15]
This obj hasn't resets !

#Obj[  1112]: [] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [    0]
[v2] Light:  [200]
Obj has resets in following rooms: 1105 .

#Obj[  5214]: [ ] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [quartz]
Weight:      [  300]
Cost:        [    0]
[v2] Light:  [72]
Obj has resets in following rooms: 5229 5238 5333 .

#Obj[ 52493]: [{C Σ{w] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [bless burnproof quest]
Condition:   [100]  Material:    [mithril']
Weight:      [    0]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]         size        1 unknown none
[   2]        saves       -5 unknown none
[   3]         none        0 affects sneak
[   4]         none        0 affects regeneration
[   5]           hp      200 unknown none
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 95507]: [  {DCaraldar{x'a] (light)
Level:       [  0] Wear flags:  [take hold nosac]
Extra flags: [glow evil magic nodrop antigood antineutral inventory nopurge nosac nolocate burnproof nouncurse nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      500 unknown none
[   1]           hp      500 unknown none
[   2]  savingspell      -40 unknown none
[   3]         none        0 affects detect_life
[   4]      hitroll       15 unknown none
[   5]      damroll       15 unknown none
[   6]         none        0 affects sneak
[   7]         none        0 affects detect_hidden
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 31007]: [a torch] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [    0]
[v2] Light:  [24]
Obj has resets in following rooms: 31066 .

#Obj[ 31008]: [a hooded brass lantern] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [    4]
Cost:        [    0]
[v2] Light:  [100]
Obj has resets in following rooms: 31066 .

#Obj[  9535]: [] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v2] Light:  [100]
Obj has resets in following rooms: 9628 .

#Obj[  9539]: [{Y{x] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [parafin]
Weight:      [   10]
Cost:        [    0]
[v2] Light:  [50]
Obj has resets in following rooms: 9628 .

#Obj[  3400]: [] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wax]
Weight:      [   50]
Cost:        [    0]
[v2] Light:  [24]
Obj has resets in following rooms: 3405 .

#Obj[  7521]: [ ] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [    0]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 7564 7572 .

#Obj[  6507]: [  ] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood cloth]
Weight:      [   10]
Cost:        [    0]
[v2] Light:  [50]
Obj has resets in following rooms: 6503 6505 6513 6540 .

#Obj[ 51566]: [{Y{G {Y{G {w({Wlamp{w) {Y{G{x] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [magic]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_hidden
[   1]         none        0 affects detect_imp_invis
[   2]         none        0 affects detect_invis
[   3]         none        0 affects flying
[   4]         move    20000 affects pass_door
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 26046]: [{Y{R{Y{R{Y {x({Yt{Ro{Yr{Rc{Yh{x)] (light)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    8]
Cost:        [    0]
[v2] Light:  [0]
Obj has resets in following rooms: 26110 26113 26118 26165 .

#Obj[ 35273]: [The Mighty Ball of Shadow Master] (light)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Steel]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age     4000 unknown none
[v2] Light:  [0]
This obj hasn't resets !

#Obj[ 65000]: [{GSphe{gr{Ge{x] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow evil]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  [0]
Obj has resets in following rooms: 65067 .

#Obj[  3600]: [] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [parafin]
Weight:      [   50]
Cost:        [   10]
[v2] Light:  [24]
This obj hasn't resets !

#Obj[ 24106]: [a torch] (light)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [    0]
[v2] Light:  [24]
Obj has resets in following rooms: 24162 .

#Obj[ 24107]: [a stone lamp] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [    0]
[v2] Light:  [100]
Obj has resets in following rooms: 24162 .

#Obj[  5762]: [a blue candle] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
[v2] Light:  [540]
Obj has resets in following rooms: 5764 .

#Obj[  3716]: [] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -1 unknown none
[   1]        saves       -1 unknown none
[v2] Light:  [200]
This obj hasn't resets !

#Obj[ 15003]: [stats] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [noremove nouncurse]
Condition:   [100]  Material:    [platinum]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]         none       50  resist magic
[   2]      hitroll       70 unknown none
[   3]      damroll       70 unknown none
[   4]      damroll      200 unknown none
[   5]      hitroll      200 unknown none
[v2] Light:  [0]
This obj hasn't resets !

#Obj[  1801]: [ ] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   30]
Cost:        [    0]
[v2] Light:  [500]
Obj has resets in following rooms: 1890 .

#Obj[ 15134]: [UNNAMED] (light)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  [0]
This obj hasn't resets !

#Obj[  6013]: [  ] (light)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [    0]
[v2] Light:  [25]
Obj has resets in following rooms: 7908 6039 .

#Obj[  3030]: [{R{y{x] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   30]
Cost:        [    0]
[v2] Light:  [50]
Obj has resets in following rooms: 5388 5555 3010 .

#Obj[  3031]: [  ] (light)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [    2]
[v2] Light:  [250]
Obj has resets in following rooms: 5388 6535 3718 3010 .

#Obj[  3049]: [{Y{x] (light)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow bless nosac]
Condition:   [100]  Material:    []
Weight:      [   20]
Cost:        [    0]
[v2] Light:  [0]
Obj has resets in following rooms: 3078 .


 === Level 1 ===

#Obj[ 30830]: [] (light)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    2]
[v2] Light:  [100]
Obj has resets in following rooms: 30829 30830 .

#Obj[ 14506]: [ ] (light)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   50]
Cost:        [    2]
[v2] Light:  [99]
Obj has resets in following rooms: 14577 .

#Obj[ 19043]: [an oil lamp] (light)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [oil]
Weight:      [    0]
Cost:        [    2]
[v2] Light:  [15]
Obj has resets in following rooms: 19042 19075 .


 === Level 2 ===

#Obj[ 18609]: [{W {M {G{x] (light)
Level:       [  2] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [   20]
Cost:        [    4]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 18612 .


 === Level 3 ===

#Obj[ 35202]: [light] (light)
Level:       [  3] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  [0]
This obj hasn't resets !

#Obj[ 16043]: [A glowing sphere] (light)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 16351 .


 === Level 4 ===


 === Level 5 ===

#Obj[  5682]: [ ] (light)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [gut]
Weight:      [   33]
Cost:        [   10]
[v2] Light:  [80]
Obj has resets in following rooms: 5619 .


 === Level 6 ===


 === Level 7 ===

#Obj[ 14514]: [ ] (light)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   10]
Cost:        [   14]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 14574 .


 === Level 8 ===

#Obj[  3365]: [a war banner] (light)
Level:       [  8] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -1 unknown none
[   1]           ac       -2 unknown none
[v2] Light:  [500]
Obj has resets in following rooms: 3109 3110 3111 3117 3120 3125 3138 3255 3262 5381 5384 3004 3017 3021 3027 3040 3041 .


 === Level 9 ===


 === Level 10 ===

#Obj[ 29205]: [a watchfire] (light)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [   20]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 29215 .

#Obj[ 15010]: [{C{W{C{W{C {W{C{W{C{W{x] (light)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v2] Light:  Infinite[-1]
This obj hasn't resets !


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===

#Obj[ 35200]: [] (light)
Level:       [ 15] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [fire]
Weight:      [  200]
Cost:        [    0]
[v2] Light:  [0]
This obj hasn't resets !

#Obj[ 29102]: [**  ] (light)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]       wisdom        1 unknown none
[   2] intelligence        1 unknown none
[   3]      damroll        1 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 29108 .

#Obj[ 19056]: [a small jar of pale glowing fish] (light)
Level:       [ 15] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 19053 .

#Obj[ 19114]: [a small jar of glowing slugs] (light)
Level:       [ 15] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   30]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 19099 .

#Obj[ 16072]: [A hand grasping an orb] (light)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]      damroll        1 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 16390 .


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[  5331]: [  ] (light)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]        saves       -2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 5300 .

#Obj[   259]: [ ] (light)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow magic antigood]
Condition:   [ 90]  Material:    [wax]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 208 .

#Obj[  8707]: [a small hot ball of fire] (light)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [fire]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
[   1]           hp       10 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 8711 .

#Obj[ 29208]: [a patrol globe] (light)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 29213 29217 29250 .

#Obj[  7713]: [  ] (light)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 7768 .

#Obj[ 17037]: [a watchman's lantern] (light)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [oil]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age      -50 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 17236 .


 === Level 21 ===


 === Level 22 ===

#Obj[  9321]: [ ] (light)
Level:       [ 22] Wear flags:  [take]
Extra flags: [glow hum invis antigood antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   40]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 9367 .


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===

#Obj[   284]: [  ] (light)
Level:       [ 29] Wear flags:  [take]
Extra flags: [glow evil antigood antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        3 unknown none
[v2] Light:  [500]
Obj has resets in following rooms: 294 .

#Obj[ 36204]: [  ] (light)
Level:       [ 29] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [shell]
Weight:      [    1]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath       -4 unknown none
[v2] Light:  [100]
Obj has resets in following rooms: 36210 36216 .


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[ 17346]: [the blue war banner of Persante of Inde] (light)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 17397 .


 === Level 36 ===


 === Level 37 ===

#Obj[ 21053]: [{W{x] (light)
Level:       [ 37] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [diamond]
Weight:      [    2]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]         mana       50 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 21052 .


 === Level 38 ===

#Obj[  2418]: [ ] (light)
Level:       [ 38] Wear flags:  [take]
Extra flags: [glow antineutral]
Condition:   [ 90]  Material:    [fire]
Weight:      [   20]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 2432 2473 .


 === Level 39 ===


 === Level 40 ===

#Obj[ 32047]: [ ] (light)
Level:       [ 40] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [   80]
[v2] Light:  [0]
This obj hasn't resets !

#Obj[ 14732]: [a gem] (light)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow evil antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[   2]         mana       20 unknown none
[   3]           ac      -10 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 14795 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===

#Obj[ 31216]: [a wall beacon] (light)
Level:       [ 46] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   92]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 31202 31203 31205 31206 31207 31208 31210 31211 31214 31215 31218 31220 31221 31222 31224 31225 31230 31233 31236 31240 31241 31245 31248 31251 31268 31269 .


 === Level 47 ===


 === Level 48 ===

#Obj[  2408]: [ ] (light)
Level:       [ 48] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [fire]
Weight:      [   60]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      100 unknown none
[   1]           hp      125 unknown none
[   2]         move      125 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 2490 .

#Obj[ 31234]: [a lantern] (light)
Level:       [ 48] Wear flags:  [take float_around]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   96]
[v2] Light:  [200]
Obj has resets in following rooms: 31284 .

#Obj[ 29351]: [ ] (light)
Level:       [ 48] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution       -2 unknown none
[   1]           hp       25 unknown none
[   2]         mana       25 unknown none
[   3]      hitroll        2 unknown none
[   4]      damroll        2 unknown none
[   5] intelligence        2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 29364 .

#Obj[  8117]: [ ] (light)
Level:       [ 48] Wear flags:  [take]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 8139 .

#Obj[  8118]: [ ] (light)
Level:       [ 48] Wear flags:  [take]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 8174 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 13004]: [the Banner of the Castle of Giants] (light)
Level:       [ 50] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]     strength        3 unknown none
[   2]           hp       50 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 13042 .

#Obj[ 12022]: [ ] (light)
Level:       [ 50] Wear flags:  [take]
Extra flags: [glow]
Condition:   [ 90]  Material:    [stone]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[v2] Light:  [30]
Obj has resets in following rooms: 12100 .

#Obj[ 15204]: [ ] (light)
Level:       [ 50] Wear flags:  [take]
Extra flags: [magic antievil]
Condition:   [ 90]  Material:    [gold]
Weight:      [   50]
Cost:        [  100]
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 15217 .


 === Level 51 ===

#Obj[ 11694]: [a silent flame] (light)
Level:       [ 51] Wear flags:  [take]
Extra flags: [glow dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [    0]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       35 unknown none
[   2]    dexterity        3 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11653 11655 .


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 30237]: [ ] (light)
Level:       [ 55] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]    dexterity        2 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 30241 .

#Obj[   931]: [{Y{z {G{z] (light)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [light]
Weight:      [    2]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -7 affects protect_evil
[   1]         mana      150 unknown none
[   2]           hp      150 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 910 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===

#Obj[ 11651]: [eye of the nightmare] (light)
Level:       [ 66] Wear flags:  [take]
Extra flags: [glow evil]
Condition:   [100]  Material:    [fire]
Weight:      [   10]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        2 unknown none
[   2]           hp       50 unknown none
[   3]     strength        4 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11650 .


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 35258]: [Massive torch] (light)
Level:       [ 70] Wear flags:  [take]
Extra flags: [dark magic]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       30 unknown none
[   1]     strength       -3 unknown none
[   2]         mana      300 unknown none
[v2] Light:  [50]
Obj has resets in following rooms: 35203 .


 === Level 71 ===

#Obj[ 33454]: [{rCrimson {W* {rBanner{x] (light)
Level:       [ 71] Wear flags:  [take]
Extra flags: [dark magic noremove nosac burnproof]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [55000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      350 affects protect_good
[   1]        saves      -15 unknown none
[   2]           hp      175 unknown none
[   3]      hitroll       12 unknown none
[   4]      damroll       12 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 33453 .


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 11675]: [an ice candle] (light)
Level:       [ 75] Wear flags:  [take]
Extra flags: [glow invis]
Condition:   [100]  Material:    [ice]
Weight:      [   60]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        4 unknown none
[   2] intelligence        4 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11679 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 11855]: [an {mi{Mn{mv{Mi{ms{Mi{mb{Ml{me{x {Wf{Cl{Wa{Cm{We{x] (light)
Level:       [ 80] Wear flags:  [take]
Extra flags: [dark invis]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]         mana       80 unknown none
[   3]      damroll        7 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11879 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===

#Obj[ 11663]: [{rFlame of Darkness{x] (light)
Level:       [ 85] Wear flags:  [take]
Extra flags: [glow dark antigood antineutral]
Condition:   [100]  Material:    [shadow]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[   2]           hp       75 unknown none
[   3]         mana       75 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11671 .

#Obj[ 60165]: [{W {z (fusion light)] (light)
Level:       [ 85] Wear flags:  [take]
Extra flags: [glow hum burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [  380]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll       14 unknown none
[v2] Light:  [0]
Obj has resets in following rooms: 60110 .


 === Level 86 ===

#Obj[ 11689]: [an idea] (light)
Level:       [ 86] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        5 unknown none
[   2]         mana       90 unknown none
[   3] intelligence        3 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11698 .


 === Level 87 ===

#Obj[ 11811]: [a {Mm{ma{Mg{mi{Mc {Wf{Cl{Wa{Cm{We{x] (light)
Level:       [ 87] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll       10 unknown none
[   2]         mana      115 unknown none
[   3]      damroll        5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11827 .

#Obj[ 60185]: [{W {x] (light)
Level:       [ 87] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]        level        1 unknown none
[   2]         none      -50  resist bash
[v2] Light:  [0]
Obj has resets in following rooms: 60159 .


 === Level 88 ===


 === Level 89 ===

#Obj[ 26110]: [{C {W {x({Choly {Wflame{x)] (light)
Level:       [ 89] Wear flags:  [take]
Extra flags: [glow bless antievil antineutral nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     charisma        2 unknown none
[   2] intelligence        2 unknown none
[   3]       wisdom        2 unknown none
[   4]     strength        2 unknown none
[   5]      hitroll       13 unknown none
[   6]      damroll       13 unknown none
[   7]         mana      250 unknown none
[   8]           hp      250 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 26115 .

#Obj[ 11893]: [{G({WFlame{x {G*{x {CBalance{G){x] (light)
Level:       [ 89] Wear flags:  [take]
Extra flags: [glow invis bless antigood antievil]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2] intelligence        2 unknown none
[   3]       wisdom        2 unknown none
[   4] constitution        2 unknown none
[   5]     charisma        2 unknown none
[   6]         mana      275 unknown none
[   7]           hp      275 unknown none
[   8]      hitroll       12 unknown none
[   9]      damroll       12 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 11816 .

#Obj[ 50056]: [{D  (flame){x] (light)
Level:       [ 89] Wear flags:  [take]
Extra flags: [glow antigood antineutral nosac]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]    dexterity        2 unknown none
[   2]     strength        2 unknown none
[   3]      damroll       12 unknown none
[   4]      hitroll       13 unknown none
[   5]         mana      260 unknown none
[   6]           hp      260 unknown none
[   7]  savingspell       -5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 50032 .


 === Level 90 ===


 === Level 91 ===

#Obj[ 52417]: [{C~~{M{C{M{C~~ ~~{M{C~~{x] (light)
Level:       [ 91] Wear flags:  [take nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [ 1000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           ac      -91 unknown none
[   3]           hp      200 unknown none
[   4]        saves       -5 unknown none
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 51416]: [{G~~{Y{G{Y~~ {G~~{Y{G{Y{G~~{x] (light)
Level:       [ 91] Wear flags:  [take nosac]
Extra flags: [nosac quest]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    1]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects regeneration
[   1]           hp      200 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[   4]        saves       -5 unknown none
[   5]           ac      -91 unknown none
[   6]         mana      400 unknown none
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 52445]: [{W{C{W{x] (light)
Level:       [ 91] Wear flags:  [take]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]      hitroll       12 unknown none
[   2]           hp      275 unknown none
[   3]         mana      275 unknown none
[   4]     charisma        2 unknown none
[   5] constitution        2 unknown none
[   6]       wisdom        2 unknown none
[   7] intelligence        2 unknown none
[   8]    dexterity        2 unknown none
[   9]     strength        2 unknown none
[v2] Light:  Infinite[-1]
This obj hasn't resets !

#Obj[ 36415]: [quartz crystall] (light)
Level:       [ 91] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [quartz]
Weight:      [   10]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        5 unknown none
[   1]       wisdom        1 unknown none
[   2]         mana      100 unknown none
[   3]           hp      100 unknown none
[   4]           ac      -20 unknown none
[   5]      hitroll       10 unknown none
[   6]      damroll        5 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 36379 36380 36381 36382 36383 36384 36385 36386 36387 .

#Obj[ 33443]: [{WOrb {wof {DLoriel{x] (light)
Level:       [ 91] Wear flags:  [take]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [fire]
Weight:      [   20]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       20 unknown none
[   1]      hitroll       10 unknown none
[   2]        saves      -10 unknown none
[   3]         mana      400 unknown none
[   4]           hp      200 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 33441 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 50052]: [{W {x] (light)
Level:       [100] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        9 unknown none
[   1]        saves       -5 unknown none
[   2]      damroll        9 unknown none
[   3]         mana      100 unknown none
[   4]           hp      100 unknown none
[v2] Light:  Infinite[-1]
Obj has resets in following rooms: 50047 .


          >>>>> Type scroll <<<<<



 === Level 0 ===

#Obj[  5216]: [ ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [  150]
Cost:        [  300]
[v0] Level:  [15]
[v1] Spell:  detect evil
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 5231 .

#Obj[  5305]: [ ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [  150]
Cost:        [  600]
[v0] Level:  [30]
[v1] Spell:  detect evil
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 5331 .

#Obj[  2322]: [a manual of healing arts] (scroll)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   50]
Cost:        [  600]
[v0] Level:  [30]
[v1] Spell:  cure light
[v2] Spell:  cure light
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 2390 .

#Obj[ 31009]: [a scroll of identify] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [    1]
Cost:        [  240]
[v0] Level:  [12]
[v1] Spell:  identify
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 31050 .

#Obj[  1362]: [ ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [   20]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  create food
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 1373 .

#Obj[  3555]: [  ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Level:  [1000000]
[v1] Spell:  enchant weapon
[v2] Spell:  enchant weapon
[v3] Spell:  enchant weapon
[v4] Spell:  enchant weapon
This obj hasn't resets !

#Obj[  3556]: [  ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [20000000]
[v0] Level:  [1000000]
[v1] Spell:  enchant armor
[v2] Spell:  enchant armor
[v3] Spell:  enchant armor
[v4] Spell:  enchant armor
This obj hasn't resets !

#Obj[ 33333]: [scroll] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [nosac nolocate meltdrop burnproof nofind]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  dispel
[v2] Spell:  trophy
[v3] Spell:  spellbane
[v4] Spell:  resistance
This obj hasn't resets !

#Obj[  7819]: [] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  detect evil
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 .

#Obj[  7820]: [] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  create water
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 7882 .

#Obj[  7821]: [] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  magic missile
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[  7822]: [] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  chill touch
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[ 15095]: [{C{c {C{c{x] (scroll)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic nodrop burnproof nouncurse nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 1800]
[v0] Level:  [90]
[v1] Spell:  sectoroid
[v2] Spell:  none
[v3] Spell:  robot
[v4] Spell:  demon summon
This obj hasn't resets !

#Obj[ 32713]: [ ] (scroll)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [ 1000]
[v0] Level:  [50]
[v1] Spell:  heal
[v2] Spell:  word of recall
[v3] Spell:  refresh
[v4] Spell:  none
This obj hasn't resets !


 === Level 1 ===

#Obj[  3729]: [~~~~ ~~~~] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  armor
[v2] Spell:  shield
[v3] Spell:  enhanced armor
[v4] Spell:  none
Obj has resets in following rooms: 3707 .

#Obj[  3730]: [~~~~ ~~~~ ] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  chill touch
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3710 .

#Obj[  3731]: [~~~~ ~~~~ ] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  magic missile
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[  3732]: [~~~~ ~~~~ ] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  energy missiles
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3716 .

#Obj[  3733]: [~~~~ ~~~~ ] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  cause light
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3715 .

#Obj[  3734]: [~~~~ ~~~~ ] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  psionic blast
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3714 .

#Obj[  3735]: [~~~~ ~~~~] (scroll)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [paper]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [20]
[v1] Spell:  armor
[v2] Spell:  shield
[v3] Spell:  enhanced armor
[v4] Spell:  none
Obj has resets in following rooms: 3713 .


 === Level 2 ===

#Obj[   312]: [ 'jhyfrdow'] (scroll)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  432]
[v0] Level:  [18]
[v1] Spell:  protection evil
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 323 .


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[  9223]: [ ] (scroll)
Level:       [  5] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  570]
[v0] Level:  [19]
[v1] Spell:  cure critical
[v2] Spell:  refresh
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9218 .

#Obj[ 30148]: [{DBlack {WS{Dcroll{x] (scroll)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [dark nonmetal nolocate]
Condition:   [ 75]  Material:    [skin]
Weight:      [    3]
Cost:        [  900]
[v0] Level:  [30]
[v1] Spell:  black shroud
[v2] Spell:  cure serious
[v3] Spell:  fly
[v4] Spell:  cure light
This obj hasn't resets !

#Obj[  7817]: [] (scroll)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [10]
[v1] Spell:  cure critical
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 .

#Obj[ 19082]: [a hymn] (scroll)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19077 .

#Obj[ 16059]: [Scroll of reveal] (scroll)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [    1]
Cost:        [  450]
[v0] Level:  [15]
[v1] Spell:  faerie fog
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 16356 .


 === Level 6 ===


 === Level 7 ===

#Obj[  4102]: [   "ysafg"] (scroll)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 50]  Material:    [parchment]
Weight:      [   10]
Cost:        [  340]
[v0] Level:  [10]
[v1] Spell:  identify
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4114 .

#Obj[  7703]: [ ] (scroll)
Level:       [  7] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  816]
[v0] Level:  [24]
[v1] Spell:  lightning bolt
[v2] Spell:  lightning bolt
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7764 7773 7774 .

#Obj[  3040]: [ ] (scroll)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  408]
[v0] Level:  [12]
[v1] Spell:  identify
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5391 3033 .


 === Level 8 ===

#Obj[  5215]: [{y {x] (scroll)
Level:       [  8] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [  150]
Cost:        [  864]
[v0] Level:  [24]
[v1] Spell:  enchant weapon
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5226 5231 .

#Obj[  5304]: [   '{Wenchantment{z'] (scroll)
Level:       [  8] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [  150]
Cost:        [ 1080]
[v0] Level:  [30]
[v1] Spell:  enchant weapon
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5331 .

#Obj[  1363]: [  {B{x ] (scroll)
Level:       [  8] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   50]
Cost:        [ 1260]
[v0] Level:  [35]
[v1] Spell:  enchant weapon
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 1381 .

#Obj[  3424]: [  ] (scroll)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [   50]
Cost:        [  540]
[v0] Level:  [15]
[v1] Spell:  colour spray
[v2] Spell:  create food
[v3] Spell:  magic missile
[v4] Spell:  none
Obj has resets in following rooms: 3460 .

#Obj[  7818]: [] (scroll)
Level:       [  8] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  576]
[v0] Level:  [16]
[v1] Spell:  enchant armor
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .


 === Level 9 ===

#Obj[  3039]: [   ] (scroll)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [ 3800]
[v0] Level:  [100]
[v1] Spell:  cancellation
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5391 3033 .


 === Level 10 ===

#Obj[    41]: [a blank scroll] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic burnproof not_edible mage_only]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[ 12335]: [a crystal scroll] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  520]
[v0] Level:  [13]
[v1] Spell:  enchant weapon
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 12340 .

#Obj[ 12336]: [a glowing seashell] (scroll)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  200]
[v0] Level:  [5]
[v1] Spell:  detect hidden
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[    49]: [%s scroll] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic burnproof not_edible]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  reserved
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !

#Obj[ 31040]: [a blank scroll] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [    1]
Cost:        [  800]
[v0] Level:  [20]
[v1] Spell:  armor
[v2] Spell:  shield
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 31050 .

#Obj[ 29101]: [  ] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [15]
[v1] Spell:  faerie fog
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29102 29104 29107 29108 .

#Obj[  8715]: [a book of riddles] (scroll)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [  150]
Cost:        [  840]
[v0] Level:  [21]
[v1] Spell:  identify
[v2] Spell:  know alignment
[v3] Spell:  faerie fog
[v4] Spell:  none
Obj has resets in following rooms: 8752 .

#Obj[  4639]: [ ] (scroll)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 2000]
[v0] Level:  [50]
[v1] Spell:  teleport
[v2] Spell:  teleport
[v3] Spell:  sleep
[v4] Spell:  curse
Obj has resets in following rooms: 4610 .

#Obj[ 24136]: [a blank papyrus] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 24149 .

#Obj[  5786]: [the Warlock's spellbook] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [evil magic antigood]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Level:  [10]
[v1] Spell:  dispel magic
[v2] Spell:  fly
[v3] Spell:  charm person
[v4] Spell:  sleep
Obj has resets in following rooms: 5809 .

#Obj[  5793]: [a deck of magical cards] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [paper]
Weight:      [   90]
Cost:        [  800]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        1 unknown none
[   2]         mana       50 unknown none
[v0] Level:  [20]
[v1] Spell:  sleep
[v2] Spell:  curse
[v3] Spell:  blindness
[v4] Spell:  cause critical
Obj has resets in following rooms: 5827 .

#Obj[  7009]: [( 2) tickets to Dublin] (scroll)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 3640]
[v0] Level:  [91]
[v1] Spell:  gate
[v2] Spell:  astral walk
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !


 === Level 11 ===

#Obj[ 10430]: [ ] (scroll)
Level:       [ 11] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [ 2142]
[v0] Level:  [51]
[v1] Spell:  cure blindness
[v2] Spell:  detect evil
[v3] Spell:  shield
[v4] Spell:  none
Obj has resets in following rooms: 10514 .

#Obj[  1359]: [] (scroll)
Level:       [ 11] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [   50]
Cost:        [  882]
[v0] Level:  [21]
[v1] Spell:  blindness
[v2] Spell:  curse
[v3] Spell:  sleep
[v4] Spell:  none
Obj has resets in following rooms: 1373 .

#Obj[  7701]: [ ] (scroll)
Level:       [ 11] Wear flags:  [take]
Extra flags: [bless]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  630]
[v0] Level:  [15]
[v1] Spell:  armor
[v2] Spell:  bless
[v3] Spell:  shield
[v4] Spell:  none
This obj hasn't resets !

#Obj[  7823]: [] (scroll)
Level:       [ 11] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  420]
[v0] Level:  [10]
[v1] Spell:  heal
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 7882 .

#Obj[  5022]: [ ] (scroll)
Level:       [ 11] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [   70]
Cost:        [  924]
[v0] Level:  [22]
[v1] Spell:  cure blindness
[v2] Spell:  remove curse
[v3] Spell:  cure poison
[v4] Spell:  none
Obj has resets in following rooms: 5065 .


 === Level 12 ===

#Obj[  2270]: [  ] (scroll)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [ 1320]
[v0] Level:  [30]
[v1] Spell:  armor
[v2] Spell:  protection evil
[v3] Spell:  shield
[v4] Spell:  none
Obj has resets in following rooms: 2214 .

#Obj[  4635]: [ ] (scroll)
Level:       [ 12] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 1496]
[v0] Level:  [34]
[v1] Spell:  armor
[v2] Spell:  teleport
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4610 .

#Obj[  5743]: [a small leather-bound book] (scroll)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [   50]
Cost:        [  880]
[v0] Level:  [20]
[v1] Spell:  lightning breath
[v2] Spell:  gas breath
[v3] Spell:  fire breath
[v4] Spell:  acid breath
Obj has resets in following rooms: 5745 5799 .

#Obj[  9105]: [an ancient illustrated parchment] (scroll)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [glow nodrop]
Condition:   [100]  Material:    [vellum]
Weight:      [   50]
Cost:        [  220]
[v0] Level:  [5]
[v1] Spell:  blindness
[v2] Spell:  curse
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 9124 .


 === Level 13 ===

#Obj[   310]: [ ] (scroll)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [  690]
[v0] Level:  [15]
[v1] Spell:  sleep
[v2] Spell:  blindness
[v3] Spell:  fireball
[v4] Spell:  none
Obj has resets in following rooms: 344 .


 === Level 14 ===


 === Level 15 ===

#Obj[  5811]: [a book] (scroll)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [ 1000]
[v0] Level:  [20]
[v1] Spell:  armor
[v2] Spell:  bless
[v3] Spell:  stone skin
[v4] Spell:  haste
Obj has resets in following rooms: 5834 .


 === Level 16 ===


 === Level 17 ===

#Obj[ 14520]: [ ] (scroll)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [vellum]
Weight:      [  300]
Cost:        [ 1080]
[v0] Level:  [20]
[v1] Spell:  earthquake
[v2] Spell:  earthquake
[v3] Spell:  earthquake
[v4] Spell:  earthquake
Obj has resets in following rooms: 14527 .

#Obj[  9578]: [ ] (scroll)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   40]
Cost:        [  648]
[v0] Level:  [12]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9624 .

#Obj[  3042]: [ ] (scroll)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   20]
Cost:        [ 1080]
[v0] Level:  [20]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5391 3033 .


 === Level 18 ===


 === Level 19 ===

#Obj[  3201]: [ {R {z] (scroll)
Level:       [ 19] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [ 1740]
[v0] Level:  [30]
[v1] Spell:  burning hands
[v2] Spell:  burning hands
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 3033 .


 === Level 20 ===

#Obj[  4632]: [ ] (scroll)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 2100]
[v0] Level:  [35]
[v1] Spell:  infravision
[v2] Spell:  armor
[v3] Spell:  colour spray
[v4] Spell:  none
Obj has resets in following rooms: 4610 .

#Obj[  4636]: [ ] (scroll)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 2280]
[v0] Level:  [38]
[v1] Spell:  frenzy
[v2] Spell:  shield
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4610 .

#Obj[ 17018]: [a sextant] (scroll)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [    1]
Cost:        [ 1500]
[v0] Level:  [25]
[v1] Spell:  locate object
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 17193 .


 === Level 21 ===

#Obj[ 15722]: [ ] (scroll)
Level:       [ 21] Wear flags:  [take hold]
Extra flags: [hum magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [ 1302]
[v0] Level:  [21]
[v1] Spell:  blindness
[v2] Spell:  weaken
[v3] Spell:  word of recall
[v4] Spell:  none
Obj has resets in following rooms: 15722 .


 === Level 22 ===

#Obj[  2907]: [ ] (scroll)
Level:       [ 22] Wear flags:  [take]
Extra flags: [invis]
Condition:   [ 90]  Material:    [paper]
Weight:      [   12]
Cost:        [ 3200]
[v0] Level:  [50]
[v1] Spell:  armor
[v2] Spell:  bless
[v3] Spell:  fly
[v4] Spell:  stone skin
Obj has resets in following rooms: 2916 .


 === Level 23 ===


 === Level 24 ===

#Obj[  1360]: [ ] (scroll)
Level:       [ 24] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [   30]
Cost:        [ 1088]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -6 unknown none
[v0] Level:  [16]
[v1] Spell:  armor
[v2] Spell:  teleport
[v3] Spell:  protection evil
[v4] Spell:  none
Obj has resets in following rooms: 1373 .


 === Level 25 ===

#Obj[ 36348]: [witch-hunt dispatch] (scroll)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow hum magic bless nolocate meltdrop]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [ 2450]
[v0] Level:  [35]
[v1] Spell:  cancellation
[v2] Spell:  curse
[v3] Spell:  dispel evil
[v4] Spell:  dispel magic
Obj has resets in following rooms: 36353 36360 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 15707]: [{W{x ] (scroll)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 2128]
[v0] Level:  [28]
[v1] Spell:  call lightning
[v2] Spell:  lightning bolt
[v3] Spell:  lightning breath
[v4] Spell:  none
Obj has resets in following rooms: 15725 .

#Obj[ 15708]: [{r{x ] (scroll)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 2128]
[v0] Level:  [28]
[v1] Spell:  fire breath
[v2] Spell:  flamestrike
[v3] Spell:  fireball
[v4] Spell:  none
Obj has resets in following rooms: 15725 .


 === Level 29 ===

#Obj[  4638]: [ ] (scroll)
Level:       [ 29] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 3276]
[v0] Level:  [42]
[v1] Spell:  fireball
[v2] Spell:  demonfire
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 30 ===

#Obj[  7702]: [ ] (scroll)
Level:       [ 30] Wear flags:  [take]
Extra flags: [evil]
Condition:   [100]  Material:    [stone]
Weight:      [   50]
Cost:        [ 2400]
[v0] Level:  [30]
[v1] Spell:  summon
[v2] Spell:  charm person
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7777 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[  4637]: [  ] (scroll)
Level:       [ 33] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 3440]
[v0] Level:  [40]
[v1] Spell:  energy drain
[v2] Spell:  energy drain
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 34 ===

#Obj[  4631]: [ ] (scroll)
Level:       [ 34] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 3784]
[v0] Level:  [43]
[v1] Spell:  giant strength
[v2] Spell:  cure serious
[v3] Spell:  bless
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 35 ===


 === Level 36 ===

#Obj[ 17327]: [a love letter] (scroll)
Level:       [ 36] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [ 3680]
[v0] Level:  [40]
[v1] Spell:  pass door
[v2] Spell:  invisibility
[v3] Spell:  fly
[v4] Spell:  none
Obj has resets in following rooms: 17369 .


 === Level 37 ===

#Obj[ 21029]: [] (scroll)
Level:       [ 37] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 3384]
[v0] Level:  [36]
[v1] Spell:  bless
[v2] Spell:  detect magic
[v3] Spell:  faerie fog
[v4] Spell:  none
Obj has resets in following rooms: 21026 .


 === Level 38 ===

#Obj[  4630]: [  ] (scroll)
Level:       [ 38] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 4800]
[v0] Level:  [50]
[v1] Spell:  lightning breath
[v2] Spell:  acid blast
[v3] Spell:  harm
[v4] Spell:  none
Obj has resets in following rooms: 4610 .

#Obj[ 21062]: [ ] (scroll)
Level:       [ 38] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 3360]
[v0] Level:  [35]
[v1] Spell:  sleep
[v2] Spell:  sleep
[v3] Spell:  sleep
[v4] Spell:  none
Obj has resets in following rooms: 21060 .


 === Level 39 ===


 === Level 40 ===

#Obj[ 32048]: [ ] (scroll)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [vellum]
Weight:      [    5]
Cost:        [ 6000]
[v0] Level:  [60]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 32038 32087 .

#Obj[  4634]: [ ] (scroll)
Level:       [ 40] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 5000]
[v0] Level:  [50]
[v1] Spell:  armor
[v2] Spell:  stone skin
[v3] Spell:  pass door
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===

#Obj[  4633]: [ ] (scroll)
Level:       [ 45] Wear flags:  [take]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [    1]
Cost:        [ 4180]
[v0] Level:  [38]
[v1] Spell:  cause serious
[v2] Spell:  energy drain
[v3] Spell:  demonfire
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 46 ===

#Obj[ 31223]: [a torn scroll] (scroll)
Level:       [ 46] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 5600]
[v0] Level:  [50]
[v1] Spell:  dispel magic
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 31253 .


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[110012]: [  ] (scroll)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 1200]
[v0] Level:  [10]
[v1] Spell:  heal
[v2] Spell:  detect invis
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 110011 .

#Obj[  4613]: [  ] (scroll)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [evil nodrop noremove rotdeath nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [ 6000]
[v0] Level:  [50]
[v1] Spell:  acid blast
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4610 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 12064]: [  ] (scroll)
Level:       [ 55] Wear flags:  [take]
Extra flags: [invis magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [ 7800]
[v0] Level:  [60]
[v1] Spell:  armor
[v2] Spell:  shield
[v3] Spell:  stone skin
[v4] Spell:  bless
Obj has resets in following rooms: 12112 .

#Obj[ 12066]: [ ] (scroll)
Level:       [ 55] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [ 6500]
[v0] Level:  [50]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 12141 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 11627]: [a scroll of enlightenment] (scroll)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [parchment]
Weight:      [   10]
Cost:        [ 8400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution       -4 unknown none
[   1] intelligence       -5 unknown none
[v0] Level:  [60]
[v1] Spell:  colour spray
[v2] Spell:  curse
[v3] Spell:  charm person
[v4] Spell:  poison
Obj has resets in following rooms: 11617 .

#Obj[ 31225]: [an old scroll] (scroll)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 8400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[v0] Level:  [60]
[v1] Spell:  flamestrike
[v2] Spell:  flamestrike
[v3] Spell:  flamestrike
[v4] Spell:  none
Obj has resets in following rooms: 31312 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===

#Obj[  7007]: [{RNecronomicon{x, the {DBook of the Dead{x] (scroll)
Level:       [ 66] Wear flags:  [take hold]
Extra flags: [glow dark evil magic nodrop antigood antineutral noremove rotdeath nonmetal meltdrop sellextract nouncurse nosell not_edible quest]
Condition:   [100]  Material:    [human skin]
Weight:      [    0]
Cost:        [10032]
[v0] Level:  [66]
[v1] Spell:  animate dead
[v2] Spell:  demon summon
[v3] Spell:  black death
[v4] Spell:  evil spirit
This obj hasn't resets !


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 26052]: [{y {D {x({ybook {xof {Ddragon{x)] (scroll)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [11200]
[v0] Level:  [70]
[v1] Spell:  dragon skin
[v2] Spell:  dragon strength
[v3] Spell:  dragons breath
[v4] Spell:  magic resistance
Obj has resets in following rooms: 26160 .

#Obj[ 26089]: [{C   .{x] (scroll)
Level:       [ 70] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [13600]
[v0] Level:  [85]
[v1] Spell:  heal
[v2] Spell:  heal
[v3] Spell:  master healing
[v4] Spell:  master healing
Obj has resets in following rooms: 26134 .

#Obj[ 26090]: [{G   .{x] (scroll)
Level:       [ 70] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [ 1600]
[v0] Level:  [10]
[v1] Spell:  detect hide
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  detect evil
Obj has resets in following rooms: 26134 .

#Obj[ 26091]: [{B   .{x] (scroll)
Level:       [ 70] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [13600]
[v0] Level:  [85]
[v1] Spell:  sleep
[v2] Spell:  blindness
[v3] Spell:  teleport
[v4] Spell:  master healing
Obj has resets in following rooms: 26134 .

#Obj[ 26092]: [{M   .{x] (scroll)
Level:       [ 70] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [13600]
[v0] Level:  [85]
[v1] Spell:  frenzy
[v2] Spell:  dragon strength
[v3] Spell:  haste
[v4] Spell:  bark skin
Obj has resets in following rooms: 26134 .

#Obj[ 26104]: [{y {C {x({ybook{x)] (scroll)
Level:       [ 70] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    6]
Cost:        [ 6400]
[v0] Level:  [40]
[v1] Spell:  heal
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 26163 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===

#Obj[ 11721]: [a manual of bladework] (scroll)
Level:       [ 73] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   86]
[v0] Level:  [82]
[v1] Spell:  bless
[v2] Spell:  frenzy
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 11717 .

#Obj[ 11722]: [a dark blue scroll] (scroll)
Level:       [ 73] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [13612]
[v0] Level:  [82]
[v1] Spell:  enchant weapon
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 11715 .


 === Level 74 ===


 === Level 75 ===

#Obj[ 36349]: [witch-hunt rescript] (scroll)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [glow hum magic meltdrop burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [15300]
[v0] Level:  [90]
[v1] Spell:  dispel magic
[v2] Spell:  dispel evil
[v3] Spell:  cancellation
[v4] Spell:  weaken
Obj has resets in following rooms: 36357 36360 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===

#Obj[ 12052]: [] (scroll)
Level:       [ 78] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [14080]
[v0] Level:  [80]
[v1] Spell:  enchant weapon
[v2] Spell:  enchant weapon
[v3] Spell:  enchant weapon
[v4] Spell:  none
Obj has resets in following rooms: 12134 .


 === Level 79 ===


 === Level 80 ===

#Obj[ 26050]: [{y {w {x(book{x)] (scroll)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [14400]
[v0] Level:  [80]
[v1] Spell:  pass door
[v2] Spell:  invisibility
[v3] Spell:  detect invis
[v4] Spell:  scream
Obj has resets in following rooms: 26160 .

#Obj[ 26051]: [{y {W {x({ybook {xof {Wprotection{x)] (scroll)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [ 9000]
[v0] Level:  [50]
[v1] Spell:  sanctuary
[v2] Spell:  armor
[v3] Spell:  enhanced armor
[v4] Spell:  shield
Obj has resets in following rooms: 26160 .

#Obj[ 26153]: [{y {x ({yhunter book{x)] (scroll)
Level:       [ 80] Wear flags:  [take]
Extra flags: [dark antievil]
Condition:   [100]  Material:    [paper]
Weight:      [    4]
Cost:        [14400]
[v0] Level:  [80]
[v1] Spell:  detect invis
[v2] Spell:  pass door
[v3] Spell:  shield
[v4] Spell:  invisibility
Obj has resets in following rooms: 26163 .

#Obj[ 50016]: [ ] (scroll)
Level:       [ 80] Wear flags:  [take]
Extra flags: [dark magic meltdrop]
Condition:   [100]  Material:    [black paper]
Weight:      [    1]
Cost:        [18000]
[v0] Level:  [100]
[v1] Spell:  black death
[v2] Spell:  black shroud
[v3] Spell:  evil spirit
[v4] Spell:  deadly venom
This obj hasn't resets !


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===

#Obj[ 60179]: [{R manual for cleaning up the territory{x] (scroll)
Level:       [ 89] Wear flags:  [take]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [paper]
Weight:      [    3]
Cost:        [  178]
[v0] Level:  [90]
[v1] Spell:  fireball
[v2] Spell:  fire breath
[v3] Spell:  fire breath
[v4] Spell:  reserved
Obj has resets in following rooms: 60160 .

#Obj[ 60183]: [a scroll of {Mbrain explosion{z] (scroll)
Level:       [ 89] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [  178]
[v0] Level:  [89]
[v1] Spell:  quantum spike
[v2] Spell:  quantum spike
[v3] Spell:  quantum spike
[v4] Spell:  quantum spike
Obj has resets in following rooms: 60160 .


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type wand <<<<<



 === Level 0 ===

#Obj[ 52536]: [{W{C{W{C{W{C{W    {x] (wand)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Level:          [200]
[v1] Charges Total:  [10]
[v2] Charges Left:   [1]
[v3] Spell:          sleep
This obj hasn't resets !

#Obj[  6557]: [a magic wand] (wand)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          reserved
This obj hasn't resets !

#Obj[  6559]: [%s wand] (wand)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          reserved
This obj hasn't resets !


 === Level 1 ===

#Obj[  2331]: [the horn of life] (wand)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [bone]
Weight:      [   50]
Cost:        [   14]
[v0] Level:          [30]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          cure light
Obj has resets in following rooms: 2399 .

#Obj[ 36337]: [a match] (wand)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [   10]
[v0] Level:          [10]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          fireball
Obj has resets in following rooms: 36317 36318 36375 36382 36388 36395 .


 === Level 2 ===

#Obj[  9582]: [{M{x ] (wand)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  648]
[v0] Level:          [3]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          faerie fire
Obj has resets in following rooms: 9624 .

#Obj[  5020]: [ ] (wand)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [platinium]
Weight:      [   80]
Cost:        [ 1150]
[v0] Level:          [30]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          magic missile
Obj has resets in following rooms: 5028 .


 === Level 3 ===

#Obj[   106]: [ ] (wand)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [  120]
[v0] Level:          [5]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          burning hands
Obj has resets in following rooms: 128 .

#Obj[  9581]: [  ] (wand)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [oak]
Weight:      [   10]
Cost:        [  648]
[v0] Level:          [5]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          armor
Obj has resets in following rooms: 9624 .


 === Level 4 ===

#Obj[ 10439]: [ {B{x ] (wand)
Level:       [  4] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [54]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          faerie fire
Obj has resets in following rooms: 10524 .


 === Level 5 ===

#Obj[ 32026]: [  ] (wand)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   30]
[v0] Level:          [23]
[v1] Charges Total:  [6]
[v2] Charges Left:   [6]
[v3] Spell:          faerie fire
Obj has resets in following rooms: 32013 32017 32019 .

#Obj[ 32038]: [ ] (wand)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
[v0] Level:          [15]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          high explosive
Obj has resets in following rooms: 32013 32046 32048 32049 32050 32058 32059 32061 32062 32068 32070 32077 32081 .

#Obj[ 32059]: [wand of invisibility] (wand)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  192]
[v0] Level:          [12]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          invisibility
Obj has resets in following rooms: 32028 .

#Obj[  9580]: [{Y  {x] (wand)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold brass]
Weight:      [   10]
Cost:        [  648]
[v0] Level:          [1]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          detect invis
This obj hasn't resets !


 === Level 6 ===


 === Level 7 ===

#Obj[  9217]: [ ] (wand)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [ebony]
Weight:      [   70]
Cost:        [   52]
[v0] Level:          [7]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          earthquake
Obj has resets in following rooms: 9223 9238 .

#Obj[  9219]: [{W  {x] (wand)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [ebony]
Weight:      [   70]
Cost:        [   52]
[v0] Level:          [9]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 9225 9250 .

#Obj[  1329]: [ ] (wand)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [ebony]
Weight:      [   40]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          bless
Obj has resets in following rooms: 1403 .


 === Level 8 ===

#Obj[  2108]: [] (wand)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   10]
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          blindness
Obj has resets in following rooms: 2123 2125 2149 2152 .

#Obj[  2903]: [] (wand)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [glass]
Weight:      [   20]
Cost:        [   56]
[v0] Level:          [20]
[v1] Charges Total:  [7]
[v2] Charges Left:   [7]
[v3] Spell:          identify
Obj has resets in following rooms: 2901 .


 === Level 9 ===

#Obj[  7513]: [] (wand)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     -100 unknown none
[   1] constitution      -10 unknown none
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          gas breath
Obj has resets in following rooms: 7571 7605 7609 7614 7619 7631 7633 7635 .

#Obj[  1380]: [  ] (wand)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [antigood]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [   52]
[v0] Level:          [20]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          cause critical
Obj has resets in following rooms: 1425 .

#Obj[  5110]: [- ] (wand)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   34]
[v0] Level:          [10]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 5120 5116 5118 .


 === Level 10 ===

#Obj[  9232]: [{wWand of {RF{ri{Rr{re{x] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [  300]
[v0] Level:          [20]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          flamestrike
Obj has resets in following rooms: 9262 .

#Obj[  9233]: [{wWand of {MF{ma{Me{mr{Mi{me {Mf{mi{Mr{me{x] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [inventory]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [  300]
[v0] Level:          [15]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          faerie fire
Obj has resets in following rooms: 9262 .

#Obj[  9234]: [{wWand of {DE{rV{DI{rL{x] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  300]
[v0] Level:          [20]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          acid arrow
Obj has resets in following rooms: 9262 .

#Obj[ 10435]: [ {D{x ] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [54]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          weaken
Obj has resets in following rooms: 10524 .

#Obj[ 52508]: [] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum dark burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    0]
[v0] Level:          [10]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          haste
Obj has resets in following rooms: 52515 52516 .

#Obj[ 32065]: [  50] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
[v0] Level:          [15]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          fireball
Obj has resets in following rooms: 32038 .

#Obj[  7514]: [{Y{x] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       12 unknown none
[   1]           ac      -50 unknown none
[v0] Level:          [35]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          word of recall
Obj has resets in following rooms: 7559 7603 7607 7613 7618 7620 7632 7634 7638 .

#Obj[  5750]: [a bow and a single silver arrow] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   38]
Cost:        [   20]
[v0] Level:          [50]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 5800 .

#Obj[  5788]: [a Dwarven pipe] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   75]
Cost:        [    0]
[v0] Level:          [8]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          faerie fog
Obj has resets in following rooms: 5827 .

#Obj[  7005]: [{YSolar Scorcher{x] (wand)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow hum bless nosac nolocate burnproof quest]
Condition:   [100]  Material:    [solar energy]
Weight:      [    1]
Cost:        [    0]
[v0] Level:          [100]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          disintegrate
This obj hasn't resets !


 === Level 11 ===

#Obj[  1328]: [{D{z ] (wand)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [onyx]
Weight:      [   40]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          dispel evil
Obj has resets in following rooms: 1403 .

#Obj[  7704]: [ ] (wand)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [evil nodrop]
Condition:   [100]  Material:    [ebony]
Weight:      [   50]
Cost:        [  816]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -1 unknown none
[   1] intelligence       -1 unknown none
[v0] Level:          [25]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          energy drain
Obj has resets in following rooms: 7733 7734 .


 === Level 12 ===

#Obj[  2105]: [] (wand)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [ 90]  Material:    [aluminum]
Weight:      [   10]
Cost:        [    6]
[v0] Level:          [11]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          colour spray
Obj has resets in following rooms: 2102 2128 2161 2165 .

#Obj[ 10425]: [ ] (wand)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [   34]
[v0] Level:          [53]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          cure poison
Obj has resets in following rooms: 10497 .

#Obj[  2013]: [a prism wand] (wand)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   40]
Cost:        [   44]
[v0] Level:          [11]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          colour spray
Obj has resets in following rooms: 2050 .

#Obj[  3044]: [a {ywand{z of {Mma{z{mgi{z{Mc mi{z{Mssi{z{mles{z] (wand)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   42]
[v0] Level:          [15]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          magic missile
Obj has resets in following rooms: 5391 3033 .


 === Level 13 ===

#Obj[  9221]: [] (wand)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[v0] Level:          [19]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          harm
Obj has resets in following rooms: 9212 .

#Obj[  2349]: [a willow branch] (wand)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   50]
[v0] Level:          [20]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          heat metal
Obj has resets in following rooms: 2330 .

#Obj[  9579]: [ ] (wand)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  648]
[v0] Level:          [15]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          call lightning
Obj has resets in following rooms: 9624 .


 === Level 14 ===

#Obj[  2243]: [{Y {z] (wand)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [   50]
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          dispel magic
Obj has resets in following rooms: 2208 .

#Obj[  1330]: [ ] (wand)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [20]
[v2] Charges Left:   [4]
[v3] Spell:          energy drain
Obj has resets in following rooms: 1403 .

#Obj[  1375]: [{D{x  ] (wand)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [lead]
Weight:      [   40]
Cost:        [    0]
[v0] Level:          [17]
[v1] Charges Total:  [5]
[v2] Charges Left:   [1]
[v3] Spell:          fireball
Obj has resets in following rooms: 1402 .

#Obj[  2908]: [ ] (wand)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [glow magic antievil]
Condition:   [ 90]  Material:    [bone]
Weight:      [   10]
Cost:        [ 3200]
[v0] Level:          [25]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          haste
Obj has resets in following rooms: 2914 .


 === Level 15 ===

#Obj[ 19011]: [a silver harp] (wand)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [antievil]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   90]
[v0] Level:          [30]
[v1] Charges Total:  [25]
[v2] Charges Left:   [25]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 19068 .

#Obj[ 16002]: [Blood shot eye] (wand)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [   60]
[v0] Level:          [22]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          flamestrike
Obj has resets in following rooms: 16003 16047 16139 16198 .

#Obj[ 19103]: [the Soul Stealer] (wand)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [nodrop]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  300]
[v0] Level:          [15]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          charm person
Obj has resets in following rooms: 19112 .


 === Level 16 ===

#Obj[ 10440]: [ ] (wand)
Level:       [ 16] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Level:          [52]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          remove curse
Obj has resets in following rooms: 10528 .

#Obj[  9215]: [ {R{z] (wand)
Level:       [ 16] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   70]
Cost:        [   52]
[v0] Level:          [15]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          fireball
Obj has resets in following rooms: 9216 9242 9245 9211 .


 === Level 17 ===

#Obj[  8000]: [] (wand)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [   34]
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          general purpose
Obj has resets in following rooms: 8014 .


 === Level 18 ===

#Obj[ 10436]: [ {R{x ] (wand)
Level:       [ 18] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [54]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          mass invis
Obj has resets in following rooms: 10524 .


 === Level 19 ===

#Obj[ 10433]: [  ] (wand)
Level:       [ 19] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [54]
[v1] Charges Total:  [50]
[v2] Charges Left:   [50]
[v3] Spell:          summon
Obj has resets in following rooms: 10524 .

#Obj[ 10434]: [ ] (wand)
Level:       [ 19] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [54]
[v1] Charges Total:  [50]
[v2] Charges Left:   [50]
[v3] Spell:          teleport
Obj has resets in following rooms: 10524 .


 === Level 20 ===

#Obj[  7600]: [{G{z  ] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [marble]
Weight:      [    1]
Cost:        [    6]
[v0] Level:          [20]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          fireball
Obj has resets in following rooms: 7576 .

#Obj[  7601]: [{B{z  ] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [marble]
Weight:      [    1]
Cost:        [    6]
[v0] Level:          [20]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          heal
Obj has resets in following rooms: 7576 .

#Obj[  7602]: [{Y{z  ] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [marble]
Weight:      [    1]
Cost:        [    6]
[v0] Level:          [49]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          gas breath
Obj has resets in following rooms: 7576 .

#Obj[ 29112]: [  ] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [   15]
Cost:        [   28]
[v0] Level:          [20]
[v1] Charges Total:  [12]
[v2] Charges Left:   [12]
[v3] Spell:          shield
Obj has resets in following rooms: 29104 .

#Obj[  5680]: [] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   12]
Cost:        [    0]
[v0] Level:          [50]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          high explosive
Obj has resets in following rooms: 5636 .

#Obj[ 16021]: [A black wand inlaid with gold symbols] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [wood]
Weight:      [    2]
Cost:        [    2]
[v0] Level:          [30]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          faerie fog
Obj has resets in following rooms: 16298 .

#Obj[ 16060]: [Hand of shocking grasp] (wand)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    2]
Cost:        [  450]
[v0] Level:          [55]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          identify
Obj has resets in following rooms: 16356 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===

#Obj[ 17319]: [a marble rod with a white hot tip] (wand)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [glow dark magic nodrop antigood]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [   42]
[v0] Level:          [23]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          charm person
Obj has resets in following rooms: 17323 .


 === Level 24 ===

#Obj[  8724]: [a blazing sun wand] (wand)
Level:       [ 24] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Level:          [35]
[v1] Charges Total:  [25]
[v2] Charges Left:   [25]
[v3] Spell:          harm
Obj has resets in following rooms: 8759 .


 === Level 25 ===

#Obj[  9216]: [{C {z] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [ice]
Weight:      [   70]
Cost:        [   52]
[v0] Level:          [12]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          frost breath
Obj has resets in following rooms: 9233 9257 .

#Obj[ 14722]: [a magic wand] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [   90]
[v0] Level:          [45]
[v1] Charges Total:  [9]
[v2] Charges Left:   [9]
[v3] Spell:          cure critical
Obj has resets in following rooms: 14784 14785 14786 .

#Obj[ 18049]: [a Leather Bound Book on Titan Lore] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   60]
[v0] Level:          [35]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          sleep
Obj has resets in following rooms: 18066 18093 .

#Obj[ 17032]: [a crossbow of poison] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  140]
[v0] Level:          [35]
[v1] Charges Total:  [30]
[v2] Charges Left:   [30]
[v3] Spell:          poison
Obj has resets in following rooms: 17240 .

#Obj[ 18067]: [a Wand of Titan Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   40]
[v0] Level:          [50]
[v1] Charges Total:  [19]
[v2] Charges Left:   [19]
[v3] Spell:          calm
Obj has resets in following rooms: 18103 .

#Obj[ 18068]: [a Wand of Elven Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   40]
[v0] Level:          [50]
[v1] Charges Total:  [60]
[v2] Charges Left:   [60]
[v3] Spell:          know alignment
Obj has resets in following rooms: 18103 .

#Obj[ 18069]: [a Wand of Druid Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   40]
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          acid blast
Obj has resets in following rooms: 18103 .

#Obj[ 18070]: [a Wand of Pixie Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   40]
[v0] Level:          [50]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          faerie fire
Obj has resets in following rooms: 18103 .

#Obj[ 18071]: [a Wand of Avian Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   40]
[v0] Level:          [30]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          fireball
Obj has resets in following rooms: 18103 .

#Obj[ 18072]: [a Wand of Drow Magic] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   40]
[v0] Level:          [50]
[v1] Charges Total:  [16]
[v2] Charges Left:   [16]
[v3] Spell:          curse
Obj has resets in following rooms: 18103 .

#Obj[ 19133]: [a beekeeper's smoke can] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  100]
[v0] Level:          [30]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          blindness
Obj has resets in following rooms: 19138 .

#Obj[ 16087]: [Gem of gate] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [hum evil magic]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [   46]
[v0] Level:          [35]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          bless
Obj has resets in following rooms: 16462 16477 16482 .

#Obj[ 16090]: [A fire gem] (wand)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [fire]
Weight:      [    3]
Cost:        [   74]
[v0] Level:          [35]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          fireball
Obj has resets in following rooms: 16100 16123 .


 === Level 26 ===


 === Level 27 ===

#Obj[  9218]: [{c   {z] (wand)
Level:       [ 27] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   70]
Cost:        [   52]
[v0] Level:          [11]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          gas breath
Obj has resets in following rooms: 9230 9252 9255 .

#Obj[  8003]: [] (wand)
Level:       [ 27] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  920]
[v0] Level:          [30]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          high explosive
Obj has resets in following rooms: 8007 8009 .


 === Level 28 ===

#Obj[ 15709]: [] (wand)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 2128]
[v0] Level:          [28]
[v1] Charges Total:  [7]
[v2] Charges Left:   [7]
[v3] Spell:          cause critical
Obj has resets in following rooms: 15725 .


 === Level 29 ===


 === Level 30 ===

#Obj[ 17033]: [the nullifier orb] (wand)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [  140]
[v0] Level:          [40]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          dispel magic
Obj has resets in following rooms: 17236 .

#Obj[ 12007]: [ ] (wand)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [glow hum dark]
Condition:   [100]  Material:    [silver]
Weight:      [    2]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Level:          [30]
[v1] Charges Total:  [18]
[v2] Charges Left:   [18]
[v3] Spell:          curse
Obj has resets in following rooms: 12039 12043 12057 12066 12068 12080 12084 12086 12089 12095 12119 12134 12136 12144 .

#Obj[  5034]: [{YCyrax{x's head] (wand)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [hum burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[v0] Level:          [40]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          plasma web
Obj has resets in following rooms: 5026 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[ 10437]: [ {W{x ] (wand)
Level:       [ 33] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [35]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          acid blast
Obj has resets in following rooms: 10524 .


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===

#Obj[ 12333]: [a round piece of metal] (wand)
Level:       [ 38] Wear flags:  [take hold]
Extra flags: [invis]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   18]
[v0] Level:          [38]
[v1] Charges Total:  [7]
[v2] Charges Left:   [7]
[v3] Spell:          charm person
Obj has resets in following rooms: 12366 .


 === Level 39 ===


 === Level 40 ===

#Obj[ 23032]: [an A'dam] (wand)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Level:          [40]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          armor
Obj has resets in following rooms: 24075 .

#Obj[ 17060]: [the ghost stone] (wand)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [  160]
[v0] Level:          [40]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          pass door
Obj has resets in following rooms: 17297 17299 .

#Obj[ 17068]: [the evil eye] (wand)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [evil magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Level:          [45]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          sleep
Obj has resets in following rooms: 17299 .


 === Level 41 ===

#Obj[ 10438]: [ {G{x ] (wand)
Level:       [ 41] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
[v0] Level:          [44]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          gas breath
Obj has resets in following rooms: 10524 .


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[ 29352]: [ ] (wand)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [   96]
[v0] Level:          [50]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          shield
This obj hasn't resets !


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 12018]: [] (wand)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [  102]
[v0] Level:          [65]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          charm person
Obj has resets in following rooms: 12062 12084 12134 .


 === Level 61 ===

#Obj[ 11628]: [a sparkling wand] (wand)
Level:       [ 61] Wear flags:  [take hold]
Extra flags: [glow invis]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [ 8400]
[v0] Level:          [69]
[v1] Charges Total:  [12]
[v2] Charges Left:   [12]
[v3] Spell:          colour spray
Obj has resets in following rooms: 11606 .


 === Level 62 ===

#Obj[ 31215]: [the marshal's swagger stick] (wand)
Level:       [ 62] Wear flags:  [take hold]
Extra flags: [glow hum antievil]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  124]
[v0] Level:          [60]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          enchant weapon
Obj has resets in following rooms: 31312 .


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 26093]: [{Y{x-{G {C {x({Cwand{x)] (wand)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [wooden]
Weight:      [    6]
Cost:        [13600]
[v0] Level:          [90]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 26163 .

#Obj[ 17057]: [an icicle] (wand)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [ice]
Weight:      [    2]
Cost:        [  160]
[v0] Level:          [40]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          frost breath
Obj has resets in following rooms: 17290 17293 17298 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===

#Obj[ 26094]: [{C {y {c {x({cwand{x)] (wand)
Level:       [ 74] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [    6]
Cost:        [13600]
[v0] Level:          [80]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          fly
Obj has resets in following rooms: 26163 .


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 14027]: [ ] (wand)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [magic bless antievil antineutral nonmetal]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  182]
[v0] Level:          [120]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          cure blindness
Obj has resets in following rooms: 14078 .


 === Level 81 ===

#Obj[ 26095]: [{y {C {x({ywand{x)] (wand)
Level:       [ 81] Wear flags:  [take hold]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [wooden]
Weight:      [    6]
Cost:        [13600]
[v0] Level:          [85]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          sleep
Obj has resets in following rooms: 26163 .


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===

#Obj[ 14009]: [] (wand)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [bronze]
Weight:      [   25]
Cost:        [14400]
[v0] Level:          [100]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          fireball
Obj has resets in following rooms: 14001 .

#Obj[ 60182]: [{C#cryostat#={z] (wand)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [magic noremove nouncurse mage_only]
Condition:   [100]  Material:    [ice]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll      -30 unknown none
[   1]         none       50  resist fire
[   2]           hp      150 unknown none
[v0] Level:          [90]
[v1] Charges Total:  [12]
[v2] Charges Left:   [12]
[v3] Spell:          frost breath
Obj has resets in following rooms: 60160 .


 === Level 86 ===

#Obj[110077]: [   (head)] (wand)
Level:       [ 86] Wear flags:  [take hold]
Extra flags: [mage_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [  170]
[v0] Level:          [100]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          scream
Obj has resets in following rooms: 110034 .


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===

#Obj[ 60184]: [{Dslayer=wand={R*{x] (wand)
Level:       [ 89] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp     -200 unknown none
[v0] Level:          [84]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          power word kill
Obj has resets in following rooms: 60159 .


 === Level 90 ===

#Obj[  1211]: [{W {w {W {w {W {w{x] (wand)
Level:       [ 90] Wear flags:  [take hold]
Extra flags: [glow hum god_only]
Condition:   [100]  Material:    [light]
Weight:      [    1]
Cost:        [    0]
[v0] Level:          [100]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          lightning bolt
This obj hasn't resets !


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[  7006]: [{W {x] (wand)
Level:       [100] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    0]
[v0] Level:          [100]
[v1] Charges Total:  [100000000]
[v2] Charges Left:   [100000000]
[v3] Spell:          chain lightning
This obj hasn't resets !


          >>>>> Type staff <<<<<



 === Level 0 ===

#Obj[  6560]: [a magic staff] (staff)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          reserved
This obj hasn't resets !

#Obj[  6561]: [%s staff] (staff)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          reserved
This obj hasn't resets !

#Obj[ 21302]: [{D{x] (staff)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      damroll       10 unknown none
[   2]      hitroll       10 unknown none
[v0] Level:          [10000]
[v1] Charges Total:  [10000]
[v2] Charges Left:   [10000]
[v3] Spell:          acid blast
This obj hasn't resets !

#Obj[  7010]: [{g{x] (staff)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 3640]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom      -25 unknown none
[   1] intelligence      -25 unknown none
[v0] Level:          [10]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          fear
This obj hasn't resets !


 === Level 1 ===

#Obj[  1372]: [{Y{x ] (staff)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [100]  Material:    [gold]
Weight:      [   40]
Cost:        [  756]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -6 unknown none
[v0] Level:          [22]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          charm person
Obj has resets in following rooms: 1395 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[  1100]: [{R{Y{y{G{C{B{b{D {c{x] (staff)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[v0] Level:          [14]
[v1] Charges Total:  [10]
[v2] Charges Left:   [0]
[v3] Spell:          continual light
Obj has resets in following rooms: 1128 .

#Obj[   277]: [  -] (staff)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 50]  Material:    [wood]
Weight:      [    2]
Cost:        [   70]
[v0] Level:          [25]
[v1] Charges Total:  [25]
[v2] Charges Left:   [25]
[v3] Spell:          create food
Obj has resets in following rooms: 283 .

#Obj[  1378]: [{C{W{C{W{C{W{C{W{C{W{x ] (staff)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          sleep
Obj has resets in following rooms: 1417 .

#Obj[  4611]: [ ] (staff)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  900]
[v0] Level:          [20]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          colour spray
Obj has resets in following rooms: 4615 4637 .


 === Level 6 ===

#Obj[   133]: [{W {B{x] (staff)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    6]
[v0] Level:          [10]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          protection evil
Obj has resets in following rooms: 164 .

#Obj[  1327]: [ ] (staff)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [oak]
Weight:      [   60]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          blindness
Obj has resets in following rooms: 1403 .

#Obj[  5663]: [   ] (staff)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [steel]
Weight:      [    1]
Cost:        [    2]
[v0] Level:          [6]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          charm person
Obj has resets in following rooms: 5657 .


 === Level 7 ===

#Obj[  5251]: [{Y {y{x] (staff)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [  500]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[v0] Level:          [18]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          call lightning
Obj has resets in following rooms: 5204 .

#Obj[  5302]: [{Ga green serpentine staff{x] (staff)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [100]  Material:    [oak]
Weight:      [  120]
Cost:        [   40]
[v0] Level:          [20]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          earthquake
Obj has resets in following rooms: 5350 .

#Obj[  5310]: [{Y {x] (staff)
Level:       [  7] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [ 1000]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[v0] Level:          [30]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          call lightning
Obj has resets in following rooms: 5330 .


 === Level 8 ===

#Obj[  1373]: [ ] (staff)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [ivory]
Weight:      [   40]
Cost:        [  756]
[v0] Level:          [21]
[v1] Charges Total:  [15]
[v2] Charges Left:   [15]
[v3] Spell:          cure serious
Obj has resets in following rooms: 1395 .


 === Level 9 ===

#Obj[  5217]: [{c{C{c{C{c{W{c{C{Y {x] (staff)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  300]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[v0] Level:          [17]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          charm person
Obj has resets in following rooms: 5232 .

#Obj[  5250]: [{y{G{y{G{y{x] (staff)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Level:          [13]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          cure critical
Obj has resets in following rooms: 5218 .

#Obj[ 10414]: [ ] (staff)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [   86]
[v0] Level:          [12]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          sleep
Obj has resets in following rooms: 10470 .

#Obj[  5311]: [{W {z] (staff)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   60]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[v0] Level:          [30]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          charm person
Obj has resets in following rooms: 5300 .

#Obj[  1371]: [{D{x ] (staff)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [obsidian]
Weight:      [   50]
Cost:        [  756]
[v0] Level:          [18]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          teleport
Obj has resets in following rooms: 1390 .


 === Level 10 ===

#Obj[  5309]: [{y{z] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [    0]
[v0] Level:          [18]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          cure critical
Obj has resets in following rooms: 5330 .

#Obj[ 32020]: [ ] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          charm person
Obj has resets in following rooms: 32068 32074 32077 32081 32088 .

#Obj[ 36424]: [green staff] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [  164]
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          protection cold
Obj has resets in following rooms: 36345 .

#Obj[ 36425]: [witch's broom] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [  164]
[v0] Level:          [10]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          fly
Obj has resets in following rooms: 36349 .

#Obj[ 19019]: [a staff of destruction] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum nodrop]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [ 1000]
[v0] Level:          [25]
[v1] Charges Total:  [7]
[v2] Charges Left:   [7]
[v3] Spell:          earthquake
Obj has resets in following rooms: 19112 .

#Obj[  5756]: [an expensive-looking jewel] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[v0] Level:          [10]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          blindness
Obj has resets in following rooms: 5760 .

#Obj[ 15050]: [eye] (staff)
Level:       [ 10] Wear flags:  [take hold nosac]
Extra flags: [evil invis nodrop noremove rotdeath nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          reserved
This obj hasn't resets !

#Obj[  1804]: [  ] (staff)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    2]
[v0] Level:          [40]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          heal
Obj has resets in following rooms: 1890 .


 === Level 11 ===

#Obj[  6506]: [  ] (staff)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood cloth]
Weight:      [   10]
Cost:        [   40]
[v0] Level:          [4]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          cure critical
Obj has resets in following rooms: 6534 .


 === Level 12 ===

#Obj[  9318]: [  ] (staff)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [  120]
Cost:        [   44]
[v0] Level:          [10]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          create spring
Obj has resets in following rooms: 9352 .


 === Level 13 ===

#Obj[  4151]: [  ] (staff)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -20 unknown none
[v0] Level:          [18]
[v1] Charges Total:  [4]
[v2] Charges Left:   [2]
[v3] Spell:          harm
Obj has resets in following rooms: 4167 .


 === Level 14 ===

#Obj[ 10284]: [travellers spellbook] (staff)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   45]
Cost:        [   24]
[v0] Level:          [14]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          flamestrike
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  9305]: [  ] (staff)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [hum magic nodrop]
Condition:   [100]  Material:    [bone]
Weight:      [  200]
Cost:        [   34]
[v0] Level:          [15]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          call lightning
Obj has resets in following rooms: 9363 .

#Obj[  2244]: [{W {z] (staff)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [   50]
[v0] Level:          [25]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          faerie fog
Obj has resets in following rooms: 2208 .

#Obj[  2250]: [{D {z] (staff)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [onyx]
Weight:      [  250]
Cost:        [   50]
[v0] Level:          [30]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          energy drain
Obj has resets in following rooms: 2214 .

#Obj[  7705]: [ ] (staff)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [evil nodrop]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [  816]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -10 unknown none
[v0] Level:          [25]
[v1] Charges Total:  [6]
[v2] Charges Left:   [5]
[v3] Spell:          flamestrike
Obj has resets in following rooms: 7746 .


 === Level 15 ===

#Obj[  2245]: [ ] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oak]
Weight:      [   50]
Cost:        [   50]
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          call lightning
Obj has resets in following rooms: 2226 .

#Obj[  1326]: [{R{z-{W{z ] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [   80]
Cost:        [    0]
[v0] Level:          [20]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          heal
Obj has resets in following rooms: 1403 .

#Obj[  3425]: [-  ] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [granite]
Weight:      [  100]
Cost:        [  540]
[v0] Level:          [10]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          charm person
Obj has resets in following rooms: 3411 3471 .

#Obj[ 16005]: [Beholder's eyestalk] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [  920]
[v0] Level:          [20]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          energy drain
Obj has resets in following rooms: 16239 .

#Obj[  4909]: [black chimney broom] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wire]
Weight:      [   10]
Cost:        [   30]
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          faerie fog
Obj has resets in following rooms: 4985 .

#Obj[   905]: [ ] (staff)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [ivory]
Weight:      [   80]
Cost:        [   50]
[v0] Level:          [30]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 925 927 .


 === Level 16 ===


 === Level 17 ===

#Obj[ 10412]: [] (staff)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   70]
[v0] Level:          [46]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          general purpose
Obj has resets in following rooms: 10456 10465 10467 .

#Obj[   663]: [{Y{x  ] (staff)
Level:       [ 17] Wear flags:  [take hold]
Extra flags: [magic antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [  300]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1] intelligence        1 unknown none
[v0] Level:          [14]
[v1] Charges Total:  [4]
[v2] Charges Left:   [4]
[v3] Spell:          heal
Obj has resets in following rooms: 693 .


 === Level 18 ===


 === Level 19 ===

#Obj[ 10285]: [travellers holy symbol] (staff)
Level:       [ 19] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   24]
[v0] Level:          [19]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          remove curse
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[ 10292]: [Magnus's spellbook] (staff)
Level:       [ 19] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   55]
Cost:        [   38]
[v0] Level:          [19]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          acid breath
Obj has resets in following rooms: 10300 .


 === Level 20 ===

#Obj[  7552]: [{W {z] (staff)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   40]
Cost:        [   40]
[v0] Level:          [40]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 7655 .

#Obj[  8713]: [the lamp] (staff)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow hum magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  100]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -5 unknown none
[v0] Level:          [25]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          fly
Obj has resets in following rooms: 8723 .

#Obj[ 16004]: [A huge eye of justice] (staff)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [  920]
[v0] Level:          [20]
[v1] Charges Total:  [2]
[v2] Charges Left:   [2]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 16339 .


 === Level 21 ===

#Obj[  7303]: [  ] (staff)
Level:       [ 21] Wear flags:  [take hold]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [emerald]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1] intelligence        2 unknown none
[v0] Level:          [13]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 7428 .


 === Level 22 ===


 === Level 23 ===

#Obj[  4208]: [{D  {z] (staff)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [magic antigood antineutral]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   34]
[v0] Level:          [20]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          black shroud
Obj has resets in following rooms: 4203 4206 .

#Obj[  4209]: [{W  {z] (staff)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [magic antievil antineutral]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   34]
[v0] Level:          [20]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 4259 4262 .

#Obj[  2904]: [   ] (staff)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [invis]
Condition:   [ 90]  Material:    [glass]
Weight:      [   60]
Cost:        [   56]
[v0] Level:          [40]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          sleep
Obj has resets in following rooms: 2920 .


 === Level 24 ===


 === Level 25 ===

#Obj[ 12340]: [a net] (staff)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri        5 unknown none
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          none
Obj has resets in following rooms: 12302 12304 12307 12312 12315 12318 12321 12323 12326 12328 12333 12334 12336 12352 12354 .

#Obj[ 17024]: [the kracken's eye] (staff)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [dark evil antigood]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [  108]
[v0] Level:          [25]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          detect invis
Obj has resets in following rooms: 17194 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 15711]: [ ] (staff)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[v0] Level:          [28]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          energy drain
Obj has resets in following rooms: 15725 .


 === Level 29 ===


 === Level 30 ===

#Obj[ 15701]: [  ] (staff)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Level:          [30]
[v1] Charges Total:  [12]
[v2] Charges Left:   [12]
[v3] Spell:          call lightning
Obj has resets in following rooms: 15724 .

#Obj[ 29131]: [a white marble cross] (staff)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [glow bless antievil antineutral]
Condition:   [100]  Material:    [marble]
Weight:      [  100]
Cost:        [   56]
[v0] Level:          [35]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 29161 .

#Obj[ 29134]: [a black rune covered rod] (staff)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [dark evil nodrop antigood noremove]
Condition:   [100]  Material:    [sandstone]
Weight:      [   30]
Cost:        [    2]
[v0] Level:          [40]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          fire breath
Obj has resets in following rooms: 29174 .

#Obj[ 19010]: [the Royal Staff] (staff)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [antineutral]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]         mana       20 unknown none
[v0] Level:          [45]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          heal
Obj has resets in following rooms: 19043 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[  1833]: [{Wa silver harp{z] (staff)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   60]
Cost:        [    2]
[v0] Level:          [35]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          cure critical
Obj has resets in following rooms: 1844 .


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 14709]: [a staff of power] (staff)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        2 unknown none
[   2]           ac      -20 unknown none
[v0] Level:          [54]
[v1] Charges Total:  [11]
[v2] Charges Left:   [11]
[v3] Spell:          energy drain
Obj has resets in following rooms: 14782 .

#Obj[ 14728]: [a bronze brazier] (staff)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [bronze]
Weight:      [    4]
Cost:        [   90]
[v0] Level:          [53]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          summon
Obj has resets in following rooms: 14783 .

#Obj[ 17050]: [the eye of the eagle] (staff)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [  160]
[v0] Level:          [40]
[v1] Charges Total:  [40]
[v2] Charges Left:   [40]
[v3] Spell:          infravision
Obj has resets in following rooms: 17270 .

#Obj[ 17317]: [merlin's staff] (staff)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow hum dark magic nodrop]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       10 unknown none
[v0] Level:          [80]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          dispel magic
Obj has resets in following rooms: 17375 .

#Obj[ 17345]: [a rod of command] (staff)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [dark antigood antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [    9]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[   2]           ac      -10 unknown none
[v0] Level:          [40]
[v1] Charges Total:  [24]
[v2] Charges Left:   [24]
[v3] Spell:          charm person
Obj has resets in following rooms: 17346 .


 === Level 41 ===

#Obj[ 21054]: [  {R{x] (staff)
Level:       [ 41] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   74]
[v0] Level:          [41]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          cure critical
Obj has resets in following rooms: 21051 .


 === Level 42 ===


 === Level 43 ===

#Obj[ 23028]: [an engraved staff] (staff)
Level:       [ 43] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   86]
[v0] Level:          [40]
[v1] Charges Total:  [8]
[v2] Charges Left:   [8]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 24035 .


 === Level 44 ===


 === Level 45 ===

#Obj[ 14737]: [a stone] (staff)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [   20]
[v0] Level:          [53]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          summon
Obj has resets in following rooms: 14784 .

#Obj[ 14738]: [a bowl] (staff)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   20]
[v0] Level:          [53]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          summon
Obj has resets in following rooms: 14785 .

#Obj[ 14739]: [a censer] (staff)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   20]
[v0] Level:          [53]
[v1] Charges Total:  [1]
[v2] Charges Left:   [1]
[v3] Spell:          summon
Obj has resets in following rooms: 14786 .

#Obj[ 21058]: [  {R{x] (staff)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [glow magic noremove]
Condition:   [100]  Material:    [copper]
Weight:      [    8]
Cost:        [   74]
[v0] Level:          [45]
[v1] Charges Total:  [9]
[v2] Charges Left:   [9]
[v3] Spell:          cause critical
Obj has resets in following rooms: 21055 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[  1816]: [ ] (staff)
Level:       [ 48] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [  118]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[   1]         mana       20 unknown none
[   2]           hp       20 unknown none
[   3]           ac      -10 unknown none
[v0] Level:          [70]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 1841 .


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===

#Obj[ 29234]: [the troll stone] (staff)
Level:       [ 52] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  104]
[v0] Level:          [55]
[v1] Charges Total:  [10]
[v2] Charges Left:   [8]
[v3] Spell:          black shroud
Obj has resets in following rooms: 29270 .


 === Level 53 ===


 === Level 54 ===

#Obj[ 13402]: [{D {r{R{r{x] (staff)
Level:       [ 54] Wear flags:  [take hold]
Extra flags: [magic nodrop antigood noremove]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1] intelligence        3 unknown none
[   2]       wisdom       -2 unknown none
[v0] Level:          [40]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          cure critical
Obj has resets in following rooms: 13417 .


 === Level 55 ===

#Obj[  8100]: [ ] (staff)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [hum evil magic nodrop antigood burnproof]
Condition:   [100]  Material:    [magic wood]
Weight:      [   50]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       30 unknown none
[   2]  savingspell      -10 unknown none
[   3] savingbreath      -10 unknown none
[   4]           ac      -50 unknown none
[   5]         mana      250 unknown none
[   6] constitution        2 unknown none
[   7]       wisdom        2 unknown none
[   8] intelligence        2 unknown none
[   9]    dexterity        2 unknown none
[  10]     strength        2 unknown none
[v0] Level:          [60]
[v1] Charges Total:  [100]
[v2] Charges Left:   [100]
[v3] Spell:          pass door
Obj has resets in following rooms: 8158 .


 === Level 56 ===

#Obj[ 31242]: [a staff of power] (staff)
Level:       [ 56] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]           ac      -20 unknown none
[v0] Level:          [55]
[v1] Charges Total:  [25]
[v2] Charges Left:   [25]
[v3] Spell:          lightning bolt
Obj has resets in following rooms: 31314 .


 === Level 57 ===


 === Level 58 ===

#Obj[ 12033]: [ ] (staff)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [hum bless]
Condition:   [ 90]  Material:    [unknown]
Weight:      [    7]
Cost:        [   40]
[v0] Level:          [60]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          faerie fog
Obj has resets in following rooms: 12134 .

#Obj[ 12034]: [ ] (staff)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [hum bless]
Condition:   [ 90]  Material:    [unknown]
Weight:      [    7]
Cost:        [   40]
[v0] Level:          [60]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          blindness
Obj has resets in following rooms: 12144 .

#Obj[ 12035]: [ ] (staff)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [hum bless]
Condition:   [ 90]  Material:    [unknown]
Weight:      [    7]
Cost:        [   40]
[v0] Level:          [60]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          teleport
Obj has resets in following rooms: 12144 .

#Obj[  8110]: [ ] (staff)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Level:          [50]
[v1] Charges Total:  [20]
[v2] Charges Left:   [20]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 8152 .


 === Level 59 ===


 === Level 60 ===

#Obj[ 95301]: [Orb of Magic] (staff)
Level:       [ 60] Wear flags:  [take]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [ebony]
Weight:      [    1]
Cost:        [    0]
[v0] Level:          [0]
[v1] Charges Total:  [0]
[v2] Charges Left:   [0]
[v3] Spell:          none
This obj hasn't resets !

#Obj[ 29353]: [ ] (staff)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   96]
[v0] Level:          [70]
[v1] Charges Total:  [5]
[v2] Charges Left:   [5]
[v3] Spell:          heal
This obj hasn't resets !


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 11822]: [a staff of guarding] (staff)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [mithril]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[v0] Level:          [80]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          sanctuary
Obj has resets in following rooms: 11820 11826 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 14041]: [   ] (staff)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [bless visdeath sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [ 1700]
[v0] Level:          [100]
[v1] Charges Total:  [3]
[v2] Charges Left:   [3]
[v3] Spell:          enchant weapon
Obj has resets in following rooms: 14199 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===

#Obj[ 11831]: [an ancient tome] (staff)
Level:       [ 79] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [parchment]
Weight:      [   50]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        4 unknown none
[v0] Level:          [95]
[v1] Charges Total:  [11]
[v2] Charges Left:   [11]
[v3] Spell:          detect invis
Obj has resets in following rooms: 11848 .


 === Level 80 ===


 === Level 81 ===

#Obj[ 36341]: [staff of strength] (staff)
Level:       [ 81] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Level:          [91]
[v1] Charges Total:  [10]
[v2] Charges Left:   [10]
[v3] Spell:          earthquake
Obj has resets in following rooms: 36317 36389 .


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type weapon <<<<<



 === Level 0 ===

#Obj[    28]: [a ranger staff] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [ebony]
Weight:      [  160]
Cost:        [    0]
[v0] Weapon class:   spear
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 51413]: [{WSpear of the {RRed Scorpion{x] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [9]
[v2] Type of dice:   [13]
[v3] Type:           pierce
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[ 52497]: [a dark stiletto] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [glow hum dark nolocate burnproof noloot]
Condition:   [100]  Material:    [adamantite]
Weight:      [    1]
Cost:        [  555]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       25 unknown none
[   1]      damroll       25 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [16]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp vorpal
This obj hasn't resets !

#Obj[  1320]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   60]
Cost:        [    0]
[v0] Weapon class:   spear
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 1401 .

#Obj[ 51500]: [{G%s{W's Unique Axe{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [100000]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [9]
[v3] Type:           cleave
[v4] Special type:   vorpal
This obj hasn't resets !

#Obj[ 51501]: [{G%s{W's Unique Bow{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   bow
[v1] Number of dice: [0]
[v2] Type of dice:   [9]
[v3] Type:           sting
[v4] Special type:   poison
This obj hasn't resets !

#Obj[ 51502]: [{G%s{W's Unique Mace{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   mace
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pound
[v4] Special type:   frost
This obj hasn't resets !

#Obj[ 51503]: [{G%s{W's Unique Whip{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   whip
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           whip
[v4] Special type:   shocking
This obj hasn't resets !

#Obj[ 51504]: [{G%s{W's Unique Flail{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   flail
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           smash
[v4] Special type:   shocking
This obj hasn't resets !

#Obj[ 51505]: [{G%s{W's Unique sword{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    8]
Cost:        [    0]
[v0] Weapon class:   sword
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           slash
[v4] Special type:   vorpal
This obj hasn't resets !

#Obj[ 51507]: [{G%s{W's Unique Weapon{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   exotic
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           none
[v4] Special type:   vampiric
This obj hasn't resets !

#Obj[ 51508]: [{G%s{W's Unique Polearm{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   polearm
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           thrust
[v4] Special type:   flaming twohands
This obj hasn't resets !

#Obj[ 51517]: [{G%s{W's Unique Spear{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pierce
[v4] Special type:   twohands shocking
This obj hasn't resets !

#Obj[ 51518]: [{G%s{W's Unique Lance{x] (weapon)
Level:       [  0] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   lance
[v1] Number of dice: [1]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
This obj hasn't resets !

#Obj[  9584]: [   ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [antievil antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 9622 .

#Obj[  9589]: [   ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Weapon class:   whip
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 9644 .

#Obj[  9590]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           thwack
[v4] Special type:   none
Obj has resets in following rooms: 9555 .

#Obj[  6543]: [a war flail] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   flail
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           crush
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  6545]: [Haulberd] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    8]
Cost:        [    0]
[v0] Weapon class:   polearm
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           slash
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  6546]: [a spear] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [    0]
[v0] Weapon class:   spear
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 35269]: [The Mighty Ring of Shadow Master] (weapon)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Fog]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]    dexterity        6 unknown none
[   2]     strength        6 unknown none
[   3]      hitroll       10 unknown none
[   4]      damroll       10 unknown none
[   5]           ac      -60 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [50]
[v2] Type of dice:   [60]
[v3] Type:           magic
[v4] Special type:   holy
This obj hasn't resets !

#Obj[ 35271]: [The Mighty Sword of Shadow Master] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Steel]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll    10000 unknown none
[   1]      damroll    10000 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1000]
[v2] Type of dice:   [2000]
[v3] Type:           magic
[v4] Special type:   poison
This obj hasn't resets !

#Obj[  6600]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   30]
Cost:        [    0]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 6602 6603 6604 6605 6608 6609 6610 .

#Obj[  2513]: [{C {W{x] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [god_only]
Condition:   [100]  Material:    [steal]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level    -5000 unknown none
[   1]        level     -500 unknown none
[   2]      damroll      500 unknown none
[   3]        saves       50 unknown none
[   4]           hp      250 unknown none
[   5]      hitroll       25 unknown none
[   6]      damroll       25 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [12]
[v3] Type:           slash
[v4] Special type:   sharp vorpal shocking holy
This obj hasn't resets !

#Obj[  3604]: [] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron ebony]
Weight:      [   80]
Cost:        [    0]
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 3613 .

#Obj[  3605]: [] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [    0]
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 3613 .

#Obj[ 20001]: [a lumber axe] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [   60]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           chop
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3701]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3724]: [  ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [2]
[v2] Type of dice:   [10]
[v3] Type:           none
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[ 33499]: [{C*{r==={C{{{c=========-{x] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [nopurge rotdeath nosac quest]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          sex       -2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           kiss
[v4] Special type:   none
This obj hasn't resets !

#Obj[  5005]: [  ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [   50]
Cost:        [    0]
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5011 .

#Obj[  4003]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 50]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 4021 .

#Obj[ 32706]: [ ] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [magic antievil noremove]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           bite
[v4] Special type:   none
This obj hasn't resets !

#Obj[  1995]: [] (weapon)
Level:       [  0] Wear flags:  [wield]
Extra flags: [bless noremove nouncurse]
Condition:   [100]  Material:    [Laser]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           thrust
[v4] Special type:   flaming sharp vorpal
This obj hasn't resets !

#Obj[  3020]: [{W{x] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 5389 5552 3011 .

#Obj[  3021]: [{Y*{c==={Y]{Wsmall sword>{x] (weapon)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   30]
Cost:        [    0]
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 5389 4013 4027 3011 3026 3045 .


 === Level 1 ===

#Obj[     6]: [a %s arrow] (weapon)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [    2]
[v0] Weapon class:   arrow
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[     7]: [a wooden bow] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [    2]
[v0] Weapon class:   bow
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           blast
[v4] Special type:   none
This obj hasn't resets !

#Obj[    19]: [{g[{R{g]{y==={D+{Y-{R-{r^{x] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [glow rotdeath]
Condition:   [100]  Material:    [metal]
Weight:      [  180]
Cost:        [    2]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [2]
[v3] Type:           pierce
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  1109]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [    2]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[  2413]: [   ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [metal]
Weight:      [    1]
Cost:        [    2]
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[  6518]: [] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [iron wood]
Weight:      [   10]
Cost:        [    2]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 6551 6562 .

#Obj[  6529]: [forge pliers] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 6551 6562 .

#Obj[  6540]: [iron sword] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Weapon class:   sword
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[  6541]: [longsword] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
[v0] Weapon class:   sword
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           slash
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  6542]: [iron waraxe] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    2]
[v0] Weapon class:   axe
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[  6544]: [a war mace] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    4]
Cost:        [    2]
[v0] Weapon class:   mace
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pound
[v4] Special type:   none
This obj hasn't resets !

#Obj[  6549]: [a iron dagger] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [    2]
[v0] Weapon class:   dagger
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[  1601]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [    2]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 1627 .

#Obj[  3700]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3702]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   30]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3717]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [1]
[v2] Type of dice:   [11]
[v3] Type:           thrust
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  3718]: [  ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  3719]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3720]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3721]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [2]
[v3] Type:           whip
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3722]: [a sub issue glaive] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  3723]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           none
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[ 16020]: [A small deadly dart] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [invis]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[   1] intelligence        1 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[   666]: [] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           beating
[v4] Special type:   none
Obj has resets in following rooms: 627 629 643 .

#Obj[ 15004]: [~~~~ {c~~~~{x] (weapon)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    6]
Cost:        [    0]
[v0] Weapon class:   grenade
[v1] Number of dice: [1]
[v2] Type of dice:   [50]
[v3] Type:           sound
[v4] Special type:   flaming shocking
This obj hasn't resets !

#Obj[  6007]: [ ] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    7]
Cost:        [    2]
[v0] Weapon class:   bow
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 6025 .

#Obj[  6009]: [] (weapon)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Weapon class:   arrow
[v1] Number of dice: [1]
[v2] Type of dice:   [2]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 6025 .

#Obj[  3025]: [{y  {w/ \{x] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [    2]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 5389 4027 3011 4065 .

#Obj[  3029]: [] (weapon)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5389 4015 3011 .


 === Level 2 ===

#Obj[  9506]: [  ] (weapon)
Level:       [  2] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [    4]
[v0] Weapon class:   polearm
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[  9507]: [-] (weapon)
Level:       [  2] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    4]
[v0] Weapon class:   polearm
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[  9508]: [] (weapon)
Level:       [  2] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   30]
Cost:        [    4]
[v0] Weapon class:   polearm
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[ 19078]: [a pocketknife] (weapon)
Level:       [  2] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    2]
Cost:        [    4]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 19075 .


 === Level 3 ===

#Obj[  1115]: [ ] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 1117 .

#Obj[   103]: [] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    6]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 120 121 .

#Obj[ 18614]: [{M {y {G{x] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [wood]
Weight:      [  170]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 18645 .

#Obj[ 40159]: [] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [    6]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[  9510]: [] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [    6]
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[ 31032]: [a sap] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   15]
Cost:        [    6]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 31080 .

#Obj[  3421]: [  ] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   60]
Cost:        [    6]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 3410 3419 3430 3441 .

#Obj[ 35201]: [Gun] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [glow hum magic nodrop bless antigood antievil nosac burnproof]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [1000000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        2 unknown none
[   1]      hitroll       15 unknown none
[   2]      damroll       15 unknown none
[   3]           hp       50 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   flaming frost vampiric sharp vorpal shocking poison holy
Obj has resets in following rooms: 35200 35201 35202 .

#Obj[  1524]: [ ] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1571 1572 .

#Obj[  4004]: [   ] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   30]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 4028 4067 .

#Obj[  3023]: [{y{x] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   30]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 4119 5389 6617 4013 4021 3011 4056 .

#Obj[  4056]: [ ] (weapon)
Level:       [  3] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 75]  Material:    [iron]
Weight:      [   70]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 4050 .


 === Level 4 ===

#Obj[ 18601]: [{W {C {G{x] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  120]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           thrust
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 18606]: [{W {C {G{x] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 18607 18646 .

#Obj[ 40160]: [ ] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [    8]
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[  9509]: [] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    8]
[v0] Weapon class:   polearm
[v1] Number of dice: [1]
[v2] Type of dice:   [10]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[  7516]: [] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    8]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 7582 7620 7632 7649 .

#Obj[  6603]: [] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 50]  Material:    [wood]
Weight:      [   30]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]           ac       -1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 6604 .

#Obj[  6607]: [ ] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   20]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [3]
[v3] Type:           stab
[v4] Special type:   twohands
Obj has resets in following rooms: 6608 6609 6610 6611 .

#Obj[ 24128]: [a stick] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [    8]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 24175 .

#Obj[   600]: [ ] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [    8]
[v0] Weapon class:   axe
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 603 .

#Obj[  3027]: [{R= = = = = ={W) {g {R= {g {R= {g {R= {g {R= {g {R= {W> {x] (weapon)
Level:       [  4] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   50]
Cost:        [    8]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 5389 3011 4070 .


 === Level 5 ===

#Obj[  7211]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 7213 7214 7215 7217 7219 7221 7223 7225 7233 .

#Obj[  1114]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [   10]
[v0] Weapon class:   flail
[v1] Number of dice: [6]
[v2] Type of dice:   [3]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 1136 .

#Obj[ 14532]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   10]
[v0] Weapon class:   bow
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 14541 .

#Obj[   238]: [-] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    8]
Cost:        [   10]
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [2]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 253 .

#Obj[  2287]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   10]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2212 .

#Obj[ 32001]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 32001 32013 .

#Obj[ 32028]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   10]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 32003 32005 32021 32027 32037 32060 32075 32079 .

#Obj[ 31013]: [a heavy lead-sheathed club] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll       -2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 31045 .

#Obj[  9511]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 9636 .

#Obj[  9513]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 9512 9513 9519 9520 9522 9523 9636 .

#Obj[  9583]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [   10]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 9614 .

#Obj[  3500]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 75]  Material:    [iron]
Weight:      [   40]
Cost:        [  460]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 3506 3509 3512 3513 3551 3556 .

#Obj[  3505]: [  ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 3577 .

#Obj[  1502]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   10]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1509 1510 1511 .

#Obj[  1503]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [ebony]
Weight:      [  150]
Cost:        [   10]
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1503 1505 1506 1542 .

#Obj[  8801]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [adamantite]
Weight:      [   30]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 8810 8821 8846 8857 8861 8865 .

#Obj[  8806]: [   ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [  120]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 8836 8839 .

#Obj[  1701]: [ ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   10]
[v0] Weapon class:   bow
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1703 1704 1708 .

#Obj[  8009]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   10]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 8004 8006 8009 8011 8015 .

#Obj[  8010]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [1]
[v2] Type of dice:   [4]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 8024 .

#Obj[  5000]: [  ] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [100]  Material:    [wood silver-iron]
Weight:      [   30]
Cost:        [   10]
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 5014 .

#Obj[  3026]: [{ybattle axe{x] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   90]
Cost:        [   10]
[v0] Weapon class:   axe
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 4161 5389 3011 4057 .

#Obj[  4058]: [] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   80]
Cost:        [   10]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [9]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 4064 .

#Obj[ 44017]: [flail of {cm{Co{Co{cn{x] (weapon)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [moonstone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        3 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 44022 .


 === Level 6 ===

#Obj[  1116]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1110 1119 1145 1153 .

#Obj[ 40114]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   70]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 40100 40101 40124 40131 40138 40153 40157 40158 40161 40165 40166 40179 .

#Obj[ 40115]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   90]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 40101 40105 40108 40111 40113 40126 40130 40131 40143 40149 40155 40157 40161 40165 40177 .

#Obj[  9504]: [] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [1]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 9636 .

#Obj[  1317]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 1378 .

#Obj[ 31014]: [a Sturdy Mace] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 31045 .

#Obj[ 31016]: [a Wickedly-Curved Scimitar] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 31045 .

#Obj[  7555]: [] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 7623 .

#Obj[  3501]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 75]  Material:    [iron]
Weight:      [   80]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 3556 .

#Obj[  1521]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  220]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [12]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 1569 1573 .

#Obj[  8700]: [an egyptian mace] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   12]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 8709 8737 8740 .

#Obj[  7706]: [{W {x] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [2]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 7729 7731 7753 7759 7762 7763 .

#Obj[  3613]: [{W{w{W{w{W {w{W{x] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3611 .

#Obj[  2805]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [   30]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2801 .

#Obj[  4940]: [clock dagger] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [air]
Weight:      [   20]
Cost:        [   12]
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [18]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  6014]: [  ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  300]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 6125 .

#Obj[  3024]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  100]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5389 3011 .

#Obj[  4055]: [ ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   80]
Cost:        [   12]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 4160 4073 .

#Obj[  4057]: [  ] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  100]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 4124 4055 .

#Obj[ 44016]: [{xsword of {Ws{wt{Wa{wr{Ws{x] (weapon)
Level:       [  6] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [star]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [12]
[v2] Type of dice:   [1]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 44022 .


 === Level 7 ===

#Obj[  4152]: [ ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 4158 .

#Obj[  7299]: [ ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   14]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           stab
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 14515]: [ ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [hum magic bless]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -2 unknown none
[   1]       wisdom       -8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [1]
[v2] Type of dice:   [12]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 14574 .

#Obj[  3352]: [a standard issue mace] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
This obj hasn't resets !

#Obj[  3402]: [  ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [nodrop]
Condition:   [100]  Material:    [dragonskin]
Weight:      [   80]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [4]
[v3] Type:           slime
[v4] Special type:   none
Obj has resets in following rooms: 3452 3453 3457 3465 .

#Obj[  7515]: [] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [dark antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   14]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 7622 .

#Obj[  9592]: [{W-{x] (weapon)
Level:       [  7] Wear flags:  [wield]
Extra flags: [none]
Condition:   [100]  Material:    [something]
Weight:      [    0]
Cost:        [   14]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           drain
[v4] Special type:   none
This obj hasn't resets !

#Obj[  1504]: [ ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  150]
Cost:        [   14]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 1527 1530 1534 .

#Obj[   615]: [] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   14]
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 5321 603 620 .

#Obj[  5751]: [a chair leg] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 5751 .

#Obj[  7802]: [ ] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 7805 7811 7816 7818 7820 7827 7842 7844 7848 7850 7852 7853 7854 7856 7860 7862 7863 7865 7866 7868 7876 7877 .

#Obj[  3022]: [{Y*{c==={Y] {Wlooooong sword >{x] (weapon)
Level:       [  7] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   50]
Cost:        [   14]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5387 5388 5389 5390 3583 3584 4022 3003 3007 3009 3010 3011 3018 3020 3022 3028 3048 .


 === Level 8 ===

#Obj[  7201]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 7203 .

#Obj[  7202]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   60]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 7205 7207 .

#Obj[  5252]: [{R{y---{w>{C={D {C=-{x] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 5204 5205 5216 5218 5219 5220 5224 5226 5232 5234 5236 5240 5319 .

#Obj[ 40118]: [{wCi{Wty Gua{wrd Lie{Wutena{wnt {WSword{x] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 40179 .

#Obj[ 40164]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   16]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[  3351]: [a standard issue dagger] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4114 3128 4167 8725 8726 8733 8734 8735 8742 3027 .

#Obj[  9505]: [] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   16]
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[ 31231]: [a belaying pin] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   16]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 31278 .

#Obj[ 31240]: [a cutlass] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   16]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 31275 .

#Obj[  1603]: [  ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1645 .

#Obj[   601]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [5]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 5317 5321 603 617 .

#Obj[  6000]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   16]
[v0] Weapon class:   axe
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 6009 .

#Obj[  4053]: [ ] (weapon)
Level:       [  8] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [   20]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 4103 .


 === Level 9 ===

#Obj[  4153]: [ ' '] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  120]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           smash
[v4] Special type:   none
This obj hasn't resets !

#Obj[  2106]: [] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   20]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]           ac        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [2]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2148 .

#Obj[  2110]: [ ] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   10]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]         move        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [1]
[v2] Type of dice:   [10]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 .

#Obj[  2118]: [] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    5]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [12]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 2114 2128 2143 2165 .

#Obj[ 40162]: [ ] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   90]
Cost:        [   18]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           grep
[v4] Special type:   twohands
Obj has resets in following rooms: 40194 .

#Obj[ 40165]: [] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [   90]
Cost:        [   18]
[v0] Weapon class:   flail
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[ 40166]: [ ] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   18]
[v0] Weapon class:   whip
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[  5753]: [a wicked-looking knife] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  130]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 5755 .

#Obj[  3028]: [{y {x] (weapon)
Level:       [  9] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   40]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [1]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 5389 3011 4059 .


 === Level 10 ===

#Obj[  4105]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   60]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 4113 4151 .

#Obj[  8205]: [a zoo dagger] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 8205 8219 .

#Obj[ 10269]: [a frozen asparagus spear] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           none
[v4] Special type:   twohands
Obj has resets in following rooms: 10237 .

#Obj[  9301]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [   20]
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 9317 9322 .

#Obj[  4202]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [dark antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   axe
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           chomp
[v4] Special type:   none
Obj has resets in following rooms: 4209 .

#Obj[  4203]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   axe
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           chomp
[v4] Special type:   none
Obj has resets in following rooms: 4249 .

#Obj[  4218]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   flail
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 4211 .

#Obj[  4219]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   flail
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 4252 .

#Obj[  4220]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 4213 .

#Obj[  4221]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 4253 .

#Obj[  4222]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 4215 .

#Obj[  4223]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 4255 .

#Obj[  4224]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4216 .

#Obj[  4225]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4256 .

#Obj[  4226]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
This obj hasn't resets !

#Obj[  4227]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4251 .

#Obj[  4228]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4214 .

#Obj[  4229]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4254 .

#Obj[  4230]: [{D  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 4210 .

#Obj[  4231]: [{W  {z] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 4250 .

#Obj[  2200]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood steel]
Weight:      [  150]
Cost:        [   20]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 2203 2204 2210 .

#Obj[ 40124]: [    ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   80]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 40179 .

#Obj[  9503]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood iron]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 9636 .

#Obj[  1318]: [{Wa {ws{Wi{wl{Wv{we{Wr {wd{Wa{wg{Wg{we{Wr{x] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 1378 .

#Obj[  7523]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   20]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 7581 7620 7649 .

#Obj[  6508]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   20]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 6523 6542 6543 .

#Obj[  9586]: [] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  240]
Cost:        [   20]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           smash
[v4] Special type:   twohands
Obj has resets in following rooms: 9525 .

#Obj[ 24111]: [a heavy lead-sheathed club] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 24144 .

#Obj[ 24112]: [a bone mace] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 24144 .

#Obj[ 24113]: [a bronze dagger] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 24144 .

#Obj[ 24114]: [a bronze sword] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 24144 .

#Obj[  1602]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  110]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1638 .

#Obj[  5736]: [a polearm] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  130]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll       -2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 5739 .

#Obj[  5764]: [a piece of y-shaped wood] (weapon)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   25]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 5769 .

#Obj[  5774]: [a steel sword] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  250]
Cost:        [   20]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 5808 .

#Obj[ 16047]: [A drow sword] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 16357 .

#Obj[ 51102]: [] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [   20]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 51106 .

#Obj[ 51103]: [ ] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [   20]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 51112 .

#Obj[  2016]: [a templar's sword] (weapon)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [wood]
Weight:      [   60]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2003 2004 2009 2015 2016 2018 2023 .


 === Level 11 ===

#Obj[  4100]: [ ' '] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [magic antigood antineutral]
Condition:   [100]  Material:    [adamantite]
Weight:      [   80]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   vampiric twohands
Obj has resets in following rooms: 4122 .

#Obj[  2113]: [ ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 75]  Material:    [lead]
Weight:      [   60]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2108 2123 2153 .

#Obj[  2119]: [ ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 50]  Material:    [glass]
Weight:      [   10]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2124 .

#Obj[  9315]: [ ] (weapon)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   70]
Cost:        [   22]
[v0] Weapon class:   arrow
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 9350 .

#Obj[  8301]: [  ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [100]  Material:    [oak]
Weight:      [  100]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   twohands
Obj has resets in following rooms: 8307 8309 8311 8313 8315 .

#Obj[ 40167]: [ ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [wood]
Weight:      [  120]
Cost:        [   22]
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           thwack
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[ 32004]: [ ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [glow magic antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 32013 32047 32051 32057 32063 32064 32065 32067 32068 32071 32074 32077 32079 32080 .

#Obj[  9514]: [] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 9636 .

#Obj[ 29030]: [  ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  150]
Cost:        [   22]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 29005 .

#Obj[  9585]: [] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [marble]
Weight:      [   10]
Cost:        [   22]
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 9525 .

#Obj[  1604]: [  ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [  120]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 1610 1636 1716 .

#Obj[  5760]: [a stump of wood] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [   22]
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 5765 .

#Obj[ 16033]: [A broken bottle] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 16445 16310 16311 .

#Obj[ 16048]: [A drow dagger] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 16357 .

#Obj[ 16049]: [A drow mace] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    4]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [3]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 16357 .

#Obj[  4059]: [{w{W{w {W{x] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [glow hum dark antigood antineutral]
Condition:   [ 75]  Material:    [steel]
Weight:      [  120]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -11 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[   3]         none        0 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 4071 .

#Obj[  5100]: [  ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5133 5267 5270 5272 5118 .

#Obj[  5102]: [    ] (weapon)
Level:       [ 11] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [7]
[v3] Type:           whip
[v4] Special type:   twohands
Obj has resets in following rooms: 5124 5104 5108 5111 .


 === Level 12 ===

#Obj[ 10283]: [travellers dagger] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   24]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  2103]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [ 75]  Material:    [iron]
Weight:      [  100]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [2]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 2114 2116 2138 2147 .

#Obj[  1117]: [ {W{x] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   24]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1111 .

#Obj[ 14535]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   24]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 14570 .

#Obj[  1314]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [  190]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]     strength        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1381 .

#Obj[ 29014]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [stone]
Weight:      [   10]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll       -1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           stab
[v4] Special type:   sharp
Obj has resets in following rooms: 29006 .

#Obj[ 29015]: [  ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 29001 29002 29003 29004 29016 29017 29018 29019 29020 29021 29022 29023 29027 .

#Obj[ 15731]: [] (weapon)
Level:       [ 12] Wear flags:  [take nosac]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   24]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 15732 15738 15740 .

#Obj[ 15732]: [] (weapon)
Level:       [ 12] Wear flags:  [take nosac]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   24]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 15737 15738 15739 .

#Obj[  1510]: [-] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [   24]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 1558 .

#Obj[  5759]: [a wooden mallet] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   75]
Cost:        [   24]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5765 5816 .

#Obj[  5763]: [a crude stone club] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  130]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -4 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 5775 .

#Obj[  5768]: [a chisel with a silver blade] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 5816 .

#Obj[  1702]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [   70]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 1703 .

#Obj[  5800]: [a bullwhip] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [linen]
Weight:      [   90]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 5799 .

#Obj[  4941]: [clock sword] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   50]
Cost:        [   24]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  5017]: [  ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5060 .

#Obj[  5018]: [   ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [antineutral]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [   24]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5059 .

#Obj[  4054]: [ ] (weapon)
Level:       [ 12] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   70]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   sharp
Obj has resets in following rooms: 4062 .


 === Level 13 ===

#Obj[  9220]: [ ] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  160]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll       -2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 9260 9209 .

#Obj[ 40163]: [ ] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  110]
Cost:        [   26]
[v0] Weapon class:   axe
[v1] Number of dice: [3]
[v2] Type of dice:   [9]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 40194 .

#Obj[  1319]: [] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 1378 .

#Obj[ 31015]: [a Dagger] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   15]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -2 unknown none
[   1]      hitroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 31045 .

#Obj[  9512]: [ ] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  160]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 9636 .

#Obj[  7707]: [{W {x] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   30]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 7718 7720 7722 7724 .

#Obj[  5107]: [    ] (weapon)
Level:       [ 13] Wear flags:  [take wield]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -2 unknown none
[   1]     strength       -2 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
This obj hasn't resets !


 === Level 14 ===

#Obj[  5317]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5300 5304 5313 5324 5334 5335 5350 .

#Obj[  7522]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   28]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 7564 .

#Obj[  9598]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [bone]
Weight:      [  200]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 9750 .

#Obj[  1606]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [oak]
Weight:      [  130]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 1647 .

#Obj[  8811]: [  ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [glow antineutral]
Condition:   [ 90]  Material:    [metal]
Weight:      [   45]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [2]
[v2] Type of dice:   [12]
[v3] Type:           cleave
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 8865 .

#Obj[  7825]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 7845 .

#Obj[  8006]: [] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 8010 8021 .

#Obj[  4005]: [ ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  250]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   twohands
Obj has resets in following rooms: 4044 .

#Obj[  5106]: [    ] (weapon)
Level:       [ 14] Wear flags:  [take wield]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
[   1]     strength       -1 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [4]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
This obj hasn't resets !


 === Level 15 ===

#Obj[  7200]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [oak]
Weight:      [   60]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   vampiric
Obj has resets in following rooms: 7201 .

#Obj[    88]: [%s's eyed sword] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [hum quest]
Condition:   [100]  Material:    [platinum]
Weight:      [   60]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]     charisma        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[    98]: [katana] (weapon)
Level:       [ 15] Wear flags:  [take wield nosac]
Extra flags: [nodrop nopurge nosac nouncurse nosell quest]
Condition:   [100]  Material:    [iron]
Weight:      [   60]
Cost:        [   30]
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [1]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
This obj hasn't resets !

#Obj[ 14516]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [hum bless]
Condition:   [100]  Material:    [iron]
Weight:      [  150]
Cost:        [   30]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 14520 14523 .

#Obj[  5318]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5300 5307 5315 5331 5335 5341 5352 .

#Obj[   237]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [gold]
Weight:      [   18]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [10]
[v2] Type of dice:   [2]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 265 .

#Obj[  2286]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper wood]
Weight:      [  120]
Cost:        [   30]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 2210 2211 .

#Obj[  1357]: [{C{x ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1359 .

#Obj[  1381]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oak]
Weight:      [  290]
Cost:        [   30]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 1425 .

#Obj[  7535]: [  ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   80]
Cost:        [   30]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 7564 7568 7582 7605 7620 7670 .

#Obj[  9599]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [bone]
Weight:      [  200]
Cost:        [   30]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 9696 .

#Obj[ 29107]: [  ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [glow invis]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 29108 .

#Obj[ 29136]: [a pick] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [   80]
Cost:        [   30]
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 29155 .

#Obj[  8702]: [an obsidian dirk] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [obsidian]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 8743 .

#Obj[  5667]: [   ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [rubber]
Weight:      [  100]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5610 5616 5619 5620 5633 5640 5644 5647 .

#Obj[  1605]: [  ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [  120]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 1646 .

#Obj[  5766]: [a magnificent-looking sword] (weapon)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [iron]
Weight:      [  125]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           ac       -5 unknown none
[   2]      hitroll        4 unknown none
[   3]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5777 .

#Obj[ 16007]: [Sword of darkness] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 16041 16080 16100 16112 16115 16119 16133 16142 16175 16177 16197 16208 .

#Obj[  8008]: [ ""] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [   30]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           suction
[v4] Special type:   twohands
Obj has resets in following rooms: 8023 .

#Obj[  8015]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   30]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           shock
[v4] Special type:   none
Obj has resets in following rooms: 8017 .

#Obj[  6022]: [ ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood iron]
Weight:      [  100]
Cost:        [   30]
[v0] Weapon class:   mace
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 6155 .

#Obj[  5101]: [  ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5124 5104 5108 5111 .

#Obj[  5103]: [    ] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 5124 5104 5108 5111 .

#Obj[ 10237]: [enchanted longsword] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 10264 10282 10285 10287 10304 10201 10205 10209 10213 10220 10224 10233 .

#Obj[ 10238]: [enchanted hammer] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   12]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 10264 10282 10285 10287 10304 10201 10205 10209 10213 10220 10224 10233 .

#Obj[ 10239]: [enchanted pike] (weapon)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 10260 10261 10264 10282 10285 10287 10304 10201 10205 10209 10224 10233 .


 === Level 16 ===

#Obj[ 10288]: [a travellers sword] (weapon)
Level:       [ 16] Wear flags:  [finger wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   32]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  1106]: [{G {x] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [hum antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 1136 .

#Obj[  2260]: [{Y {z] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] intelligence        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2211 .

#Obj[  3350]: [a standard issue sword] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 3109 3111 3117 3120 3125 3138 3255 3262 5381 5384 3004 3017 3021 3027 3040 3041 .

#Obj[  3414]: [ ] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]    dexterity        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [2]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3434 3449 .

#Obj[  7708]: [  ] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[   2]    dexterity        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 7723 7727 7751 7765 7767 7769 .

#Obj[  5666]: [ ] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   10]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5620 5641 .

#Obj[  8910]: [ ] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   32]
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 8901 8902 8904 8905 .

#Obj[  5016]: [  ] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [antineutral]
Condition:   [100]  Material:    [ruby]
Weight:      [   70]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5061 .

#Obj[  2004]: [the neutralizer] (weapon)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [hum antigood antievil]
Condition:   [100]  Material:    [iron]
Weight:      [   90]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2052 .


 === Level 17 ===

#Obj[ 10249]: [taxes and fines] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         gold   -10000 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           suction
[v4] Special type:   none
Obj has resets in following rooms: 10266 .

#Obj[  1101]: [{c{C{c{x] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        3 unknown none
[   2]    dexterity        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 1137 .

#Obj[  1107]: [{C{c{C{c{C{c{C{c{C{c{x ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [glow dark noremove nopurge]
Condition:   [100]  Material:    [mithril]
Weight:      [  120]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 1136 .

#Obj[  4206]: [{D  {z] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [hum dark antigood]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1] savingbreath        5 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 4202 4207 .

#Obj[  4207]: [{W  {z] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [hum antievil]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1] savingbreath        5 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 4258 4263 .

#Obj[ 14519]: [ ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [  300]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 14527 .

#Obj[ 14537]: [ ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [  250]
Cost:        [   34]
[v0] Weapon class:   flail
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   sharp
Obj has resets in following rooms: 14582 .

#Obj[  2362]: [a kopesh sword] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  130]
Cost:        [   34]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2363 2364 2365 2367 2370 .

#Obj[  2365]: [a battle axe] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  180]
Cost:        [   34]
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2362 2366 2368 .

#Obj[  1355]: [ ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [   34]
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           cleave
[v4] Special type:   sharp
Obj has resets in following rooms: 1320 .

#Obj[  2381]: [some huge spiked brass knuckles] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   90]
Cost:        [   34]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           punch
[v4] Special type:   none
Obj has resets in following rooms: 2387 .

#Obj[  2386]: [an ogre spear] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [   34]
[v0] Weapon class:   spear
[v1] Number of dice: [2]
[v2] Type of dice:   [9]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 2342 2346 2347 2348 .

#Obj[  2387]: [an ogre war club] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [   34]
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2341 2342 2348 .

#Obj[  6504]: [] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron wood]
Weight:      [   30]
Cost:        [   34]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 6505 6512 6516 6535 6540 6543 .

#Obj[  6509]: [  ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood steel]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        2 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 6509 6521 .

#Obj[  5668]: [   ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [rubber]
Weight:      [  140]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 5609 5612 5620 5621 5622 5626 5631 5638 5643 5646 .

#Obj[ 16006]: [Glinting gnome mace] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [wood]
Weight:      [    4]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        1 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 16034 16036 16046 16056 16063 16065 16086 16089 16101 16110 16128 16133 16144 16147 16201 16209 .

#Obj[ 16045]: [An ebony morning star] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [ebony]
Weight:      [    6]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        4 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 16351 .

#Obj[ 16064]: [A broadsword named 'Vision'] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp       10 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 16368 .

#Obj[  8011]: [ ] (weapon)
Level:       [ 17] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 8012 8018 8025 .


 === Level 18 ===

#Obj[  2223]: [ ] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  180]
Cost:        [   36]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 2208 2214 .

#Obj[  2368]: [a huge halberd] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  180]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 2367 2376 2378 .

#Obj[ 29010]: [{R {x  ] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [glow hum evil magic antineutral nosac burnproof]
Condition:   [ 90]  Material:    [iron]
Weight:      [  140]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   vampiric sharp twohands
Obj has resets in following rooms: 29004 .

#Obj[ 15719]: [ ] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   12]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 15701 15702 15703 15704 .

#Obj[  8007]: [] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [glow hum invis]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1] constitution        1 unknown none
[   2]      damroll        3 unknown none
[   3]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 8028 .

#Obj[  4942]: [clock mace] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   60]
Cost:        [   36]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[ 44014]: [{Dlost{x sword of {Do{rr{Dc{x] (weapon)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [dark noremove burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [   15]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 44032 44028 .


 === Level 19 ===

#Obj[ 10291]: [a travellers hammer] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   38]
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  9314]: [ ] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [ebony]
Weight:      [   70]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 9349 .

#Obj[  8306]: [  ] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [nodrop antigood]
Condition:   [100]  Material:    [iron]
Weight:      [  160]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slice
[v4] Special type:   twohands
Obj has resets in following rooms: 8310 .

#Obj[  7710]: [  ] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [  130]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]    dexterity        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 7764 7773 7774 .

#Obj[ 19015]: [a small steel knife] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    2]
Cost:        [   38]
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [3]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 19050 19056 19069 19074 19110 19115 .

#Obj[   630]: [] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  160]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll       -2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 601 604 608 637 642 647 650 667 698 699 .

#Obj[ 19085]: [a thick wooden staff] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   38]
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 19009 19010 .

#Obj[  1704]: [  ] (weapon)
Level:       [ 19] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 16282 .


 === Level 20 ===

#Obj[ 44034]: [polearm of {ybear{x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[   2]     strength        2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [8]
[v2] Type of dice:   [4]
[v3] Type:           thrust
[v4] Special type:   poison
Obj has resets in following rooms: 44022 .

#Obj[  9230]: [ ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   shocking
Obj has resets in following rooms: 9238 .

#Obj[    80]: [{Ca lightsaber{z] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [   80]
Cost:        [   40]
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   sharp vorpal
This obj hasn't resets !

#Obj[    81]: [{Ga lightsaber{z] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [   40]
[v0] Weapon class:   mace
[v1] Number of dice: [10]
[v2] Type of dice:   [1]
[v3] Type:           crush
[v4] Special type:   vorpal
This obj hasn't resets !

#Obj[    83]: [{Ca lightsaber{z] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [   80]
Cost:        [   40]
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [2]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
This obj hasn't resets !

#Obj[    97]: [a chaos blade] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow nodrop bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   sharp poison
This obj hasn't resets !

#Obj[    99]: [{Ga lightsaber{z] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [   80]
Cost:        [   40]
[v0] Weapon class:   lance
[v1] Number of dice: [10]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   sharp vorpal shocking
This obj hasn't resets !

#Obj[  9316]: [ ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [ebony-titanium]
Weight:      [  200]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [3]
[v2] Type of dice:   [9]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 9350 .

#Obj[ 14522]: [] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [corundum]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]         mana       15 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           thrust
[v4] Special type:   none
Obj has resets in following rooms: 14536 .

#Obj[ 40161]: [ ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   40]
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [4]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 40194 .

#Obj[ 95503]: [a chaos blade] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow bless rotdeath nolocate sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [12]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 29017]: [  ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        5 unknown none
[   2]       wisdom       -2 unknown none
[   3] constitution       -2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 29021 .

#Obj[  1376]: [  ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [diamond]
Weight:      [   60]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [3]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1409 .

#Obj[  7538]: [ ] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [   40]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[ 15734]: [] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   40]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 15739 .

#Obj[  7553]: [the {Wdagger{z of {wst{Ra{wbbing{x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   40]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           stab
[v4] Special type:   sharp
Obj has resets in following rooms: 7655 .

#Obj[  8708]: [a stone scimitar] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [stone]
Weight:      [  180]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 8745 .

#Obj[ 29210]: [a trident] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    9]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 29213 29217 29250 .

#Obj[ 16074]: [A blade of poison] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [hum dark]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   poison
Obj has resets in following rooms: 16106 16127 16139 16144 16154 16170 16172 16177 16179 16182 16193 16209 .

#Obj[ 29512]: [{y {x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 29578 29584 29591 .

#Obj[ 29513]: [{y {x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [   40]
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 29578 29579 29581 29584 29593 29596 29597 29598 29599 29600 .

#Obj[ 17301]: [a squire's dagger] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    2]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 17341 17346 17348 17352 17357 17362 17371 .

#Obj[ 44000]: [{Yking's{x mace of {Dnight{x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [bless noremove nolocate]
Condition:   [100]  Material:    [china]
Weight:      [   40]
Cost:        [ 5000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   vampiric
Obj has resets in following rooms: 44022 .

#Obj[ 44018]: [bow of {Ysun{x] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]     strength        1 unknown none
[   2]       wisdom        1 unknown none
[   3] intelligence        1 unknown none
[   4]    dexterity        1 unknown none
[   5] constitution        1 unknown none
[   6]     charisma        1 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [7]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   frost
Obj has resets in following rooms: 44022 .

#Obj[ 44019]: [arrow of {gpoison{x] (weapon)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   40]
[v0] Weapon class:   arrow
[v1] Number of dice: [8]
[v2] Type of dice:   [4]
[v3] Type:           blast
[v4] Special type:   poison
Obj has resets in following rooms: 44022 .

#Obj[ 10235]: [a red steel warhammer called, "Mage Masher"] (weapon)
Level:       [ 20] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        1 unknown none
[   2]         mana      -50 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 10283 .


 === Level 21 ===

#Obj[    31]: [the %s Sword of %s] (weapon)
Level:       [ 21] Wear flags:  [take nosac]
Extra flags: [glow magic bless nopurge burnproof quest]
Condition:   [ 90]  Material:    [energy]
Weight:      [  100]
Cost:        [   42]
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[    32]: [the %s Dagger of %s] (weapon)
Level:       [ 21] Wear flags:  [take nosac]
Extra flags: [glow magic bless nopurge burnproof quest]
Condition:   [ 90]  Material:    [energy]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2]       wisdom        2 unknown none
[   3]     charisma        1 unknown none
[   4]      damroll       25 unknown none
[   5]      hitroll       25 unknown none
[   6]         mana      200 unknown none
[   7]           hp      200 unknown none
[   8]         move      500 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[    33]: [the %s Mace of %s] (weapon)
Level:       [ 21] Wear flags:  [take nosac]
Extra flags: [glow magic bless nopurge burnproof quest]
Condition:   [ 90]  Material:    [energy]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2]       wisdom        2 unknown none
[   3]     charisma        1 unknown none
[   4]      damroll       25 unknown none
[   5]      hitroll       25 unknown none
[   6]         mana      200 unknown none
[   7]           hp      200 unknown none
[   8]         move      500 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[  1113]: [] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 1117 .

#Obj[    96]: [the %s Weapon of %s] (weapon)
Level:       [ 21] Wear flags:  [take wield nosac]
Extra flags: [glow magic bless nopurge burnproof quest]
Condition:   [ 90]  Material:    [energy]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2]       wisdom        2 unknown none
[   3]     charisma        1 unknown none
[   4]      damroll       25 unknown none
[   5]      hitroll       25 unknown none
[   6]         mana      200 unknown none
[   7]           hp      200 unknown none
[   8]         move      500 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 15721]: [ ] (weapon)
Level:       [ 21] Wear flags:  [take nosac]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    9]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 15722 .

#Obj[  7556]: [ ] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]     strength        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   shocking
This obj hasn't resets !

#Obj[  7558]: [the hoe of {Dd{Re{Dstruction{x] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 7659 .

#Obj[  7807]: [ ] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 7881 .

#Obj[ 16019]: [Very muddy branch] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [hum nodrop antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]      hitroll       -5 unknown none
[   2]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 16252 16258 16263 16264 16267 16269 16273 .

#Obj[   662]: [{Y{x ] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [9]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 676 681 690 .

#Obj[  5795]: [the Warlock's sword] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [iron]
Weight:      [  120]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution       -2 unknown none
[   1]         mana       10 unknown none
[   2]           hp       10 unknown none
[   3]           ac       -5 unknown none
[   4]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slice
[v4] Special type:   vampiric
Obj has resets in following rooms: 5834 .

#Obj[  5021]: [  ] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [   42]
[v0] Weapon class:   bow
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 5028 .

#Obj[  5105]: [  ] (weapon)
Level:       [ 21] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [adamantite]
Weight:      [    0]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 5150 5101 5118 .


 === Level 22 ===

#Obj[  2201]: [{W {z] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2217 .

#Obj[  2372]: [a two-handed sword] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  180]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 2379 2380 .

#Obj[  2376]: [a minotaur glaive] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [bronze]
Weight:      [  190]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [5]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 2382 2383 .

#Obj[  7550]: [  ] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   44]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  9600]: [] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [magic bless]
Condition:   [100]  Material:    [iron]
Weight:      [  160]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 9505 .

#Obj[  7560]: [] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   44]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 7665 .

#Obj[  7562]: [] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 7576 .

#Obj[ 16018]: [A very sharp large pin] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [invis]
Condition:   [100]  Material:    [steel]
Weight:      [    1]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -3 unknown none
[   1]           hp      -15 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 16250 16252 16253 16255 16269 .

#Obj[100004]: [  ] (weapon)
Level:       [ 22] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   44]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !


 === Level 23 ===

#Obj[  9229]: [ ] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  110]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -6 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [6]
[v2] Type of dice:   [4]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 9242 .

#Obj[  2391]: [a massive club] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  190]
Cost:        [   46]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   twohands
Obj has resets in following rooms: 2350 .

#Obj[ 22011]: [ ] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [magic bless]
Condition:   [100]  Material:    [silver]
Weight:      [    4]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        3 unknown none
[   2]       wisdom        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 22002 .

#Obj[ 19003]: [a shiny silver sword] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   46]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 19031 19041 .

#Obj[ 16038]: [Slaver's Whip] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [leather]
Weight:      [    4]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -4 unknown none
[   1] constitution       -2 unknown none
[   2]      hitroll       -4 unknown none
[   3]      damroll        5 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 16068 16077 16080 16084 16088 16089 16092 16099 16101 16123 16140 16198 16325 .

#Obj[ 16086]: [A demon blade] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    6]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 16456 16458 16479 .

#Obj[  8016]: [ ] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   46]
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   shocking
Obj has resets in following rooms: 8027 8028 .

#Obj[  2900]: [] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  270]
Cost:        [   46]
[v0] Weapon class:   polearm
[v1] Number of dice: [3]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 2923 .

#Obj[ 17302]: [a knight's mace] (weapon)
Level:       [ 23] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 17348 17353 17355 17361 17366 17371 17374 .


 === Level 24 ===

#Obj[  9228]: [] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  160]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [25]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 9242 .

#Obj[  2285]: [ ] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  140]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 2230 .

#Obj[  7709]: [  ] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  160]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 7730 7755 7776 .

#Obj[ 18010]: [a groovy Bong Drum] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [ 90]  Material:    [wood]
Weight:      [  200]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 18059 .

#Obj[   653]: [a ranseur] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  200]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -1 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [2]
[v2] Type of dice:   [8]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 669 699 .

#Obj[ 17341]: [a commander's steel broad sword] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 17388 17396 .

#Obj[  2005]: [the sword Excalibur] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [  150]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2032 .

#Obj[  5104]: [    ] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 5120 5125 5105 5109 5116 .

#Obj[  5115]: [   ] (weapon)
Level:       [ 24] Wear flags:  [take wield]
Extra flags: [dark magic antigood nosac nolocate]
Condition:   [100]  Material:    [snakeskin]
Weight:      [  140]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 5113 .


 === Level 25 ===

#Obj[ 12316]: [a sparkling trident] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 12302 12304 12307 12312 12319 12321 12326 12334 12336 12352 .

#Obj[   241]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [dark nodrop antigood]
Condition:   [ 90]  Material:    [iron]
Weight:      [   12]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [2]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   flaming twohands
Obj has resets in following rooms: 219 221 225 .

#Obj[  6407]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [dark nodrop inventory meltdrop]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [   50]
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 6404 .

#Obj[   268]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [dark nodrop antigood]
Condition:   [ 90]  Material:    [iron]
Weight:      [   12]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   flaming
Obj has resets in following rooms: 222 294 .

#Obj[  3370]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [hum antievil antineutral]
Condition:   [100]  Material:    [energy]
Weight:      [    3]
Cost:        [   50]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           shock
[v4] Special type:   shocking
Obj has resets in following rooms: 3025 .

#Obj[  2348]: [an ethereal blade] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2307 .

#Obj[ 15713]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take nosac]
Extra flags: [antigood]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -4 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 15710 15716 15717 .

#Obj[  7554]: [{W {z] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [crystal]
Weight:      [   50]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll       10 unknown none
[   2] constitution       -2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 7662 .

#Obj[ 25014]: [the Shadowshiv] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [hum magic nodrop antineutral noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   40]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   vampiric
Obj has resets in following rooms: 25082 .

#Obj[ 35263]: [Rocket launcher with mark "{DTF{x"] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [dark nolocate]
Condition:   [100]  Material:    [titanium]
Weight:      [   70]
Cost:        [  400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       76 unknown none
[   1]      hitroll       20 unknown none
[   2]      damroll       30 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 25024]: [the fire blade] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow magic antineutral]
Condition:   [ 90]  Material:    [fire]
Weight:      [  400]
Cost:        [   50]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   flaming
Obj has resets in following rooms: 25082 .

#Obj[ 36347]: [goose pen] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [hum bless antigood antievil]
Condition:   [100]  Material:    [feathers]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]         mana       10 unknown none
[   2]      hitroll       15 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 36324 36353 36390 .

#Obj[  5636]: [] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 5658 5668 5670 5690 5691 5692 5693 .

#Obj[ 36371]: [guard sword] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   50]
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 36310 36335 .

#Obj[ 19012]: [a pool cue] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    4]
Cost:        [   50]
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 19071 .

#Obj[ 18011]: [a groovy Guitar] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [ 90]  Material:    [wood]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           chomp
[v4] Special type:   none
Obj has resets in following rooms: 18059 .

#Obj[ 18012]: [a groovy Wind-Pipe] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [ 90]  Material:    [wood]
Weight:      [  120]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [4]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 18059 .

#Obj[ 19065]: [a hoe] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   14]
Cost:        [   50]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           charge
[v4] Special type:   none
Obj has resets in following rooms: 19065 .

#Obj[ 18043]: [a Silver Dagger of The Titans] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  120]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 18066 .

#Obj[ 18044]: [a Silver Sword of The Titans] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 18066 .

#Obj[ 18045]: [a Silver Mace of The Titans] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 18066 .

#Obj[ 18046]: [a Silver Axe of The Titans] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[   1]     strength       -1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           chomp
[v4] Special type:   none
Obj has resets in following rooms: 18066 .

#Obj[ 18047]: [a Silver Spear of The Titans] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 18066 .

#Obj[ 19084]: [a pair of clippers] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   50]
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [4]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 19091 .

#Obj[ 18063]: [a Long Golden Dagger] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [gold]
Weight:      [  120]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   sharp
Obj has resets in following rooms: 18042 .

#Obj[ 19089]: [a gaff] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   50]
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 19058 .

#Obj[ 16077]: [A choke wire] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -5 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 16400 16402 .

#Obj[  4910]: [short hand] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow nodrop]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   50]
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[ 29500]: [ ] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  250]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [3]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 29531 29534 29535 29536 29538 29540 29541 29542 29543 29546 29548 29550 29551 29553 29554 29555 29557 29559 29561 29563 29566 29567 29568 29571 29577 29581 29583 29584 29585 29587 29589 29592 29596 29597 29598 .

#Obj[ 29517]: [{w {x] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   15]
Cost:        [   50]
[v0] Weapon class:   axe
[v1] Number of dice: [7]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 29578 .

#Obj[ 17303]: [a knight's lance] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [3]
[v2] Type of dice:   [9]
[v3] Type:           stab
[v4] Special type:   twohands
Obj has resets in following rooms: 17314 17341 17348 17358 17365 17371 17374 17376 .

#Obj[  3034]: [{D {x] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [dark antineutral noremove]
Condition:   [100]  Material:    [rubber]
Weight:      [    6]
Cost:        [   50]
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 3025 .

#Obj[ 10225]: [{Dblack {yhilted {xsword called, {x"{yShieldbreaker{x"] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [hum invis bless noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 10305 .

#Obj[  9207]: [{Wa spa{wrki{Wng l{wight{Wnin{wg swo{Wrd{x] (weapon)
Level:       [ 25] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll       -1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   shocking
Obj has resets in following rooms: 9252 .


 === Level 26 ===

#Obj[  3124]: [a long sword] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   52]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 3138 .

#Obj[  5221]: [ ] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  240]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [11]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 5246 5247 5248 5254 5346 5347 5348 5354 7900 .

#Obj[  2323]: [a huge mithril mace] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [mithril]
Weight:      [  130]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 2390 .

#Obj[  2339]: [a wicked shortsword] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  110]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2398 .

#Obj[  8716]: [a lion's paw] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [bone]
Weight:      [  200]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        8 unknown none
[   2] constitution        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [15]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 8747 .

#Obj[ 16041]: [A jagged long sword] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[   2]           ac      -10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 16353 .

#Obj[ 16042]: [An ebony dagger] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [ebony]
Weight:      [    4]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 16353 .

#Obj[  8014]: [ ] (weapon)
Level:       [ 26] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [3]
[v2] Type of dice:   [11]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 8007 8009 .


 === Level 27 ===

#Obj[  2318]: [a gnarled magius staff] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [platinium]
Weight:      [  100]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 2391 .

#Obj[  2334]: [a huge crossbow] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [  150]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 2399 .

#Obj[  1385]: [ ] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   70]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   twohands
Obj has resets in following rooms: 1454 .

#Obj[ 15727]: [ ] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 15726 .

#Obj[  1394]: [   ] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [magic bless antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1469 .

#Obj[  5637]: [] (weapon)
Level:       [ 27] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [bronze]
Weight:      [  100]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 5613 5617 5620 5629 5659 5669 5683 5684 .


 === Level 28 ===

#Obj[  9227]: [{C{z] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [ice]
Weight:      [   10]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   frost
Obj has resets in following rooms: 9242 .

#Obj[  8308]: [ ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   56]
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 8306 .

#Obj[  2222]: [{G {z] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [emerald]
Weight:      [  240]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 2216 .

#Obj[   240]: [  ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [Gold]
Weight:      [   10]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [9]
[v2] Type of dice:   [3]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 207 233 234 242 246 247 254 256 260 263 274 276 282 .

#Obj[  2304]: [the rod of weaponry] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [steel]
Weight:      [  240]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [12]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 2372 .

#Obj[  2329]: [an ice staff] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [ice]
Weight:      [  130]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [7]
[v2] Type of dice:   [4]
[v3] Type:           pound
[v4] Special type:   frost twohands
Obj has resets in following rooms: 2394 .

#Obj[  2383]: [a huge wooden maul] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  220]
Cost:        [   56]
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [5]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 2387 .

#Obj[ 15710]: [] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 15725 .

#Obj[  3428]: [     ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   flaming vampiric
Obj has resets in following rooms: 3460 .

#Obj[  7563]: [ ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    8]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]    dexterity        1 unknown none
[   2]       wisdom        2 unknown none
[   3]      hitroll        5 unknown none
[   4]      damroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 7665 .

#Obj[ 29129]: [a woodsman's axe] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   56]
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 29123 29138 29146 29152 .

#Obj[   669]: [{Y{x ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  150]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [11]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 688 .

#Obj[ 12002]: [ ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [   30]
Cost:        [   56]
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 12055 .

#Obj[  2902]: [  ] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [glow bless antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [  190]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       25 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2922 .

#Obj[ 17332]: [a massive spiked ball and chain] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 17361 .

#Obj[ 10215]: [a black hilted sword called, "Dragonslicer"] (weapon)
Level:       [ 28] Wear flags:  [take wield]
Extra flags: [invis magic]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        6 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slice
[v4] Special type:   sharp
Obj has resets in following rooms: 10292 .


 === Level 29 ===

#Obj[  9226]: [{B {z] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [flame]
Weight:      [  140]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]           hp      -20 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [3]
[v2] Type of dice:   [22]
[v3] Type:           thrust
[v4] Special type:   flaming twohands
Obj has resets in following rooms: 9238 .

#Obj[  9323]: [ ] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [glow hum invis magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 9371 .

#Obj[  3349]: [a glowing long sword] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   50]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[  2380]: [a huge morningstar] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood steel]
Weight:      [  200]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [7]
[v2] Type of dice:   [5]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2385 .

#Obj[  1390]: [  ] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [100]  Material:    [obsidian]
Weight:      [   80]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 1464 .

#Obj[  7711]: [ ] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [hum evil]
Condition:   [100]  Material:    [iron]
Weight:      [  140]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 7777 .

#Obj[  5002]: [] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [magic bless]
Condition:   [100]  Material:    [steel]
Weight:      [  160]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [3]
[v2] Type of dice:   [14]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 5011 .

#Obj[  3053]: [ {g{z] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   60]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]     charisma       -2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [1]
[v2] Type of dice:   [39]
[v3] Type:           acbite
[v4] Special type:   poison
Obj has resets in following rooms: 3035 .

#Obj[  9203]: [{R {z] (weapon)
Level:       [ 29] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [fire]
Weight:      [   20]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   flaming
Obj has resets in following rooms: 9245 .


 === Level 30 ===

#Obj[     8]: [the Battle Axe] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [nolocate nosell]
Condition:   [100]  Material:    [steel]
Weight:      [  300]
Cost:        [   60]
[v0] Weapon class:   axe
[v1] Number of dice: [0]
[v2] Type of dice:   [5]
[v3] Type:           cleave
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[  2202]: [   ] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [   80]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]    dexterity        1 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2222 .

#Obj[ 32029]: [  ] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           chop
[v4] Special type:   sharp
Obj has resets in following rooms: 32005 32008 32011 32021 32026 32030 32034 32078 32085 .

#Obj[ 15702]: [  ] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 15724 .

#Obj[ 18048]: [a Silver-Linked Whip of The Titans] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 18066 .

#Obj[ 15135]: [{Y@{RTELL{Y|=======-------{x] (weapon)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [glow dark evil nopurge nosac nonmetal nolocate god_only]
Condition:   [100]  Material:    [energy]
Weight:      [   26]
Cost:        [   60]
[v0] Weapon class:   knife
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   frost sharp shocking
This obj hasn't resets !

#Obj[  4902]: [standart set of instruments] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     -100 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   shocking
Obj has resets in following rooms: 4967 .

#Obj[  4911]: [long hand] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   60]
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4943]: [clock lance] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   60]
[v0] Weapon class:   lance
[v1] Number of dice: [12]
[v2] Type of dice:   [3]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  2951]: [ ] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 3363 3365 3370 3372 3375 3378 3381 3384 2969 2970 2971 2972 .

#Obj[  2952]: [] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [StoneWood]
Weight:      [   20]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           peck
[v4] Special type:   none
Obj has resets in following rooms: 3362 3364 3369 3371 3374 3377 3380 3383 3393 3396 2957 2960 .

#Obj[  2953]: [ ] (weapon)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [7]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp holy
Obj has resets in following rooms: 3362 3363 3365 3370 3372 3375 3378 3381 3384 2969 2970 2971 2972 .

#Obj[  2954]: [{W>>> {rred  arrow {w>{x] (weapon)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [stonewood]
Weight:      [    3]
Cost:        [   60]
[v0] Weapon class:   arrow
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   sharp holy
Obj has resets in following rooms: 3363 3365 3370 3372 3375 3378 3381 3384 2969 2970 2971 2972 .

#Obj[ 10211]: [a black hilted sword called, "Doomgiver"] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [invis magic nolocate]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 10292 .

#Obj[  5113]: [   ] (weapon)
Level:       [ 30] Wear flags:  [take wield]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 5148 .


 === Level 31 ===

#Obj[  7216]: [  ] (weapon)
Level:       [ 31] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [bone]
Weight:      [  190]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           ac        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [3]
[v2] Type of dice:   [12]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 7428 .

#Obj[  2345]: [mahn-Tor's Great Axe] (weapon)
Level:       [ 31] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [titanium]
Weight:      [  260]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        1 unknown none
[   2]     charisma        1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [7]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 2396 .

#Obj[  7712]: [ ] (weapon)
Level:       [ 31] Wear flags:  [take wield]
Extra flags: [evil nodrop noremove]
Condition:   [100]  Material:    [iron]
Weight:      [  250]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]       wisdom       -1 unknown none
[   2] intelligence       -1 unknown none
[   3]      damroll        2 unknown none
[   4]     strength        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 7779 .

#Obj[ 17305]: [benlad's axe] (weapon)
Level:       [ 31] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [iron]
Weight:      [    7]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[   2] savingbreath       -4 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 17317 .

#Obj[ 17344]: [an angle] (weapon)
Level:       [ 31] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -3 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 17395 .


 === Level 32 ===

#Obj[ 12317]: [a sparkling trident] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 12315 12323 12328 12333 .

#Obj[ 95405]: [a fine dagger] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  450]
Cost:        [ 5600]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 95407 .

#Obj[ 10444]: [ ] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   40]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [2]
[v2] Type of dice:   [16]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 10440 10445 .

#Obj[ 95812]: [/-={MPlasmaGUN[{C* * * *{x] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [glow hum antigood antievil warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  300]
Cost:        [  320]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll       12 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [14]
[v3] Type:           plasma
[v4] Special type:   flaming twohands
Obj has resets in following rooms: 95807 .

#Obj[ 12005]: [ ] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 12051 12052 12060 12071 12074 12081 12085 12089 12116 12132 .

#Obj[ 17347]: [lifecutter] (weapon)
Level:       [ 32] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [admantite]
Weight:      [   20]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[   2]           hp      -10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   vampiric
Obj has resets in following rooms: 17397 .


 === Level 33 ===

#Obj[  3093]: [{W>>> {ywooden  arrow {w>{x] (weapon)
Level:       [ 33] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        1 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[ 10407]: [the Vorpal Blade] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   vorpal poison
Obj has resets in following rooms: 10426 10428 .

#Obj[ 95406]: [a fine sword] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [ 5600]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 95407 .

#Obj[ 36200]: [  ] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [glow bless]
Condition:   [100]  Material:    [quartz]
Weight:      [   10]
Cost:        [ 3000]
[v0] Weapon class:   sword
[v1] Number of dice: [14]
[v2] Type of dice:   [4]
[v3] Type:           divine
[v4] Special type:   sharp
Obj has resets in following rooms: 36247 .

#Obj[  2422]: [ ] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [glow magic antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [    5]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 2414 2418 2422 2426 2430 2436 2444 2455 2465 2480 .

#Obj[ 25017]: [sword of Sharpness] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [   70]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 25003 25011 .

#Obj[ 17349]: [an enormous axe] (weapon)
Level:       [ 33] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   25]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [9]
[v2] Type of dice:   [4]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 17395 .


 === Level 34 ===

#Obj[  5332]: [ ] (weapon)
Level:       [ 34] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  240]
Cost:        [   68]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 5336 .


 === Level 35 ===

#Obj[ 10402]: [{D{z  ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   70]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 10417 .

#Obj[   215]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [magic antievil antineutral]
Condition:   [ 90]  Material:    [silver]
Weight:      [    8]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]        saves      -10 affects detect_evil
[   2]     strength        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [14]
[v2] Type of dice:   [3]
[v3] Type:           wrath
[v4] Special type:   sharp vorpal holy
Obj has resets in following rooms: 290 .

#Obj[   232]: [  " "] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       -5 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [3]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 282 .

#Obj[  2414]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [glow antineutral]
Condition:   [ 90]  Material:    [crystal]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2414 2494 .

#Obj[ 23001]: [a huge curved blade] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [dark magic antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [  350]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        1 unknown none
[   2]       wisdom       -3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 23005 23016 23028 23037 23051 .

#Obj[ 22006]: [ {G{x] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [evil magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    9]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [12]
[v3] Type:           thrust
[v4] Special type:   sharp vorpal twohands poison
Obj has resets in following rooms: 22041 22043 22045 22047 22049 .

#Obj[  4601]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [magic nodrop bless nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [    9]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           none
[v4] Special type:   frost
Obj has resets in following rooms: 4616 4625 .

#Obj[ 18022]: [a Standard Tournament Combat Weapon] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [stone]
Weight:      [  200]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri       -1 unknown none
[   1]      damroll        1 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 18115 18117 18118 .

#Obj[ 19064]: [a prism sword] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]  savingspell       -5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 19047 19049 19057 19061 19062 19064 .

#Obj[ 19097]: [some fangs] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [bone]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 19142 .

#Obj[ 18085]: [a Standard Demon Weapon] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [glow hum dark magic]
Condition:   [100]  Material:    [stone]
Weight:      [  200]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri       -1 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           wrath
[v4] Special type:   vampiric twohands
Obj has resets in following rooms: 18115 18117 18118 18119 .

#Obj[ 19110]: [an eclipse sword] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [invis nodrop antigood noremove]
Condition:   [100]  Material:    [obsidian]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -50 unknown none
[   1]         mana      -50 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 19097 19102 19103 19106 .

#Obj[ 13000]: [an adamantite claymore] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  200]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]     strength        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 13004 13008 13010 13012 13014 13016 13018 13020 13022 13024 13031 13033 13035 13055 13057 13061 13063 13065 13067 13070 .

#Obj[ 15206]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [   70]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           scratch
[v4] Special type:   none
Obj has resets in following rooms: 15223 .

#Obj[ 15218]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  140]
Cost:        [   70]
[v0] Weapon class:   flail
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 15228 15232 15235 15236 15242 .

#Obj[   913]: [ ] (weapon)
Level:       [ 35] Wear flags:  [take wield]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  120]
Cost:        [   70]
[v0] Weapon class:   axe
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 936 938 .


 === Level 36 ===

#Obj[ 10410]: [ ] (weapon)
Level:       [ 36] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [5]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 10436 10438 10442 .

#Obj[ 95407]: [a fine two-handed axe] (weapon)
Level:       [ 36] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  450]
Cost:        [ 5600]
[v0] Weapon class:   axe
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 95407 .

#Obj[  2400]: [ ] (weapon)
Level:       [ 36] Wear flags:  [take wield]
Extra flags: [glow magic antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [   20]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       30 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [8]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 2412 2416 2420 2424 2428 2434 2438 2440 2450 2460 2470 .

#Obj[ 25016]: [a Silver Trident] (weapon)
Level:       [ 36] Wear flags:  [take wield]
Extra flags: [hum dark magic nodrop antigood antineutral noremove]
Condition:   [ 90]  Material:    [silver]
Weight:      [  180]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 25012 .

#Obj[ 21050]: [] (weapon)
Level:       [ 36] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           suction
[v4] Special type:   none
Obj has resets in following rooms: 21043 .


 === Level 37 ===

#Obj[  3202]: [] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]           hp       40 unknown none
[   2]         mana       60 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           drain
[v4] Special type:   none
Obj has resets in following rooms: 3317 .

#Obj[ 10403]: [] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]           hp       40 unknown none
[   2]         mana       60 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           drain
[v4] Special type:   none
Obj has resets in following rooms: 10417 .

#Obj[ 25019]: [a Jeweled Dagger] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [magic antineutral noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   70]
Cost:        [   74]
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 25054 .

#Obj[ 35270]: [The Mighty Dagger of Shadows] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [hum magic nodrop bless nopurge nosac nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [ 1000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      200 unknown none
[   1] constitution        5 unknown none
[   2]         move      120 unknown none
[   3]           ac      -10 unknown none
[   4]          age       10 unknown none
[   5]           hp      200 unknown none
[   6]      hitroll       10 unknown none
[   7]      damroll       10 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [20]
[v2] Type of dice:   [30]
[v3] Type:           magic
[v4] Special type:   poison
This obj hasn't resets !

#Obj[ 21033]: [] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 21027 .

#Obj[ 21052]: [ ] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]      hitroll        5 unknown none
[   2]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 21047 .

#Obj[ 21057]: [] (weapon)
Level:       [ 37] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]           hp       45 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           bite
[v4] Special type:   none
Obj has resets in following rooms: 21050 21051 21052 21055 .


 === Level 38 ===

#Obj[   202]: [ ,  ""~~] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [glow magic nodrop noremove]
Condition:   [ 90]  Material:    [silver]
Weight:      [   10]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]       wisdom       -5 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        3 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [12]
[v2] Type of dice:   [3]
[v3] Type:           wrath
[v4] Special type:   none
Obj has resets in following rooms: 224 .

#Obj[  2314]: [a huge mace named "Dawnbringer"] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [  240]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           blast
[v4] Special type:   twohands
Obj has resets in following rooms: 2374 .

#Obj[  7700]: [ ] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [antigood antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  350]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll       -2 unknown none
[   2]    dexterity       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 7706 .

#Obj[ 21063]: [] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   76]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 21060 .

#Obj[ 16025]: [A Huge Stone Mace] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [stone]
Weight:      [   25]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 16283 16286 16293 16297 .

#Obj[ 12011]: [  ] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [ 75]  Material:    [wood]
Weight:      [    7]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]         mana      -50 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           pound
[v4] Special type:   sharp
Obj has resets in following rooms: 12113 12114 12143 12148 .

#Obj[  2901]: [  ] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [ 90]  Material:    [iron]
Weight:      [  250]
Cost:        [   76]
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 2908 .

#Obj[ 17310]: [excalibur] (weapon)
Level:       [ 38] Wear flags:  [take wield]
Extra flags: [hum antievil antineutral]
Condition:   [100]  Material:    [admantite]
Weight:      [    4]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[   2]     strength        3 unknown none
[   3]           hp       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           slice
[v4] Special type:   sharp
Obj has resets in following rooms: 17370 .


 === Level 39 ===

#Obj[  2309]: [a shortsword named "Nightbringer"] (weapon)
Level:       [ 39] Wear flags:  [take wield]
Extra flags: [dark magic antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   90]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [14]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 2373 .

#Obj[ 19033]: [a unicorn's golden horn] (weapon)
Level:       [ 39] Wear flags:  [take wield]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [12]
[v3] Type:           stab
[v4] Special type:   sharp
Obj has resets in following rooms: 19078 .

#Obj[ 18061]: [a patrol guard's club] (weapon)
Level:       [ 39] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [stone]
Weight:      [  250]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 18060 18089 .

#Obj[   668]: [{Y {x] (weapon)
Level:       [ 39] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           claw
[v4] Special type:   none
Obj has resets in following rooms: 693 .


 === Level 40 ===

#Obj[ 14718]: [a sacrifical dagger] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   80]
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 14789 14790 14791 .

#Obj[ 25000]: [the Sword of the Ancients] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [magic antigood antineutral nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  320]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 25050 .

#Obj[ 23008]: [a black sword] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [hum dark evil magic antigood antineutral noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   12]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 23001 23033 23060 .

#Obj[ 23011]: [a finely crafted sword] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [glow hum magic bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   12]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 24082 23101 .

#Obj[  4616]: [ ] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [glow hum dark antigood nolocate]
Condition:   [100]  Material:    [gold]
Weight:      [   16]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           hp       10 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [5]
[v2] Type of dice:   [7]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 4625 .

#Obj[ 29217]: [a dwarven thrower] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [magic rotdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [9]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 29251 .

#Obj[ 16024]: [An Iron Sword] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   45]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]           hp       10 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 16290 16294 16296 .

#Obj[ 16028]: [Demon Horn] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 16289 16295 .

#Obj[ 19101]: [a broken bottle] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -5 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           slime
[v4] Special type:   none
Obj has resets in following rooms: 19111 .

#Obj[ 29350]: [  ] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   25]
Cost:        [   80]
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 29353 29360 29362 29369 .

#Obj[ 12008]: [] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [dark magic]
Condition:   [ 50]  Material:    [iron]
Weight:      [    9]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 12115 12148 .

#Obj[ 24305]: [ ] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [hum bless antievil]
Condition:   [100]  Material:    [steel]
Weight:      [  140]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [18]
[v2] Type of dice:   [4]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 24366 .

#Obj[  9000]: [THE long sword] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [glow magic antigood antievil]
Condition:   [100]  Material:    [adamantite]
Weight:      [  200]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 9020 .

#Obj[ 15222]: [  ] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  140]
Cost:        [   80]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 15208 15209 15219 15223 15247 .

#Obj[  2958]: [ {W  {x] (weapon)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   80]
[v0] Weapon class:   knife
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[ 17329]: [a spear glowing in an unholy dark light] (weapon)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [glow dark evil magic]
Condition:   [100]  Material:    [admantite]
Weight:      [   10]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        4 unknown none
[   3]         move       15 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   vampiric twohands
Obj has resets in following rooms: 17340 .


 === Level 41 ===


 === Level 42 ===

#Obj[ 12318]: [a sparkling trident] (weapon)
Level:       [ 42] Wear flags:  [take wield shield]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       60 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 12302 12318 12326 12352 12354 .


 === Level 43 ===

#Obj[ 10413]: [ ] (weapon)
Level:       [ 43] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        6 unknown none
[   2]           ac       -4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [6]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 10465 .

#Obj[ 10417]: [  ] (weapon)
Level:       [ 43] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [5]
[v3] Type:           bite
[v4] Special type:   flaming
Obj has resets in following rooms: 10454 .

#Obj[   226]: [] (weapon)
Level:       [ 43] Wear flags:  [take wield]
Extra flags: [magic antievil antineutral]
Condition:   [ 90]  Material:    [yew]
Weight:      [    9]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        6 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 240 .

#Obj[   233]: [ ] (weapon)
Level:       [ 43] Wear flags:  [take wield]
Extra flags: [invis magic bless]
Condition:   [ 90]  Material:    [energy]
Weight:      [   10]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [4]
[v3] Type:           magic
[v4] Special type:   none
Obj has resets in following rooms: 265 .

#Obj[ 12009]: [ ] (weapon)
Level:       [ 43] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 50]  Material:    [unknown]
Weight:      [   13]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        2 unknown none
[   2]       wisdom       -2 unknown none
[   3]     strength        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 12148 12150 .


 === Level 44 ===

#Obj[ 10423]: [ ] (weapon)
Level:       [ 44] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [   88]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1] intelligence       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           grep
[v4] Special type:   shocking
Obj has resets in following rooms: 10498 10506 .

#Obj[  3374]: [*] (weapon)
Level:       [ 44] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   88]
[v0] Weapon class:   shuriken
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           bite
[v4] Special type:   sharp
Obj has resets in following rooms: 5392 3368 .

#Obj[ 25025]: [glaive] (weapon)
Level:       [ 44] Wear flags:  [take wield]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [  120]
Cost:        [   88]
[v0] Weapon class:   polearm
[v1] Number of dice: [9]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 25039 .

#Obj[ 21060]: [ ] (weapon)
Level:       [ 44] Wear flags:  [take wield nosac]
Extra flags: [glow evil magic noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   88]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 21049 .


 === Level 45 ===

#Obj[ 10401]: [  ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [glow evil magic antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   70]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[   2]    dexterity        1 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [12]
[v3] Type:           stab
[v4] Special type:   twohands
Obj has resets in following rooms: 10405 .

#Obj[ 10441]: [ ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[   2]         mana      -20 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 10528 .

#Obj[ 10448]: [] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   60]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 10531 .

#Obj[  9603]: [ ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [inventory]
Condition:   [100]  Material:    [fucka]
Weight:      [    0]
Cost:        [   90]
[v0] Weapon class:   axe
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 9800 .

#Obj[ 14725]: [a dragon tooth] (weapon)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 14801 14802 14803 14804 14805 .

#Obj[ 14741]: [a giant sword] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 14731 14733 14773 14774 14775 .

#Obj[ 14743]: [a wooden club] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [   90]
[v0] Weapon class:   mace
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 14711 14723 14727 14739 .

#Obj[ 23035]: [a wicked-looking knife] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 24071 .

#Obj[ 19008]: [a bent sword] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [magic nodrop noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -5 unknown none
[   1]      damroll       -5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 19042 19043 .

#Obj[ 19071]: [a kendo] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   sharp
Obj has resets in following rooms: 19073 .

#Obj[ 19106]: [a horn of bone] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [evil magic nodrop antigood]
Condition:   [100]  Material:    [bone]
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 19119 .

#Obj[ 19127]: [a blood-red dagger] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   flaming sharp
Obj has resets in following rooms: 19114 .

#Obj[ 13013]: [the Hammer of Power] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  290]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]     strength        4 unknown none
[   2]         mana       50 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [7]
[v3] Type:           suction
[v4] Special type:   shocking
Obj has resets in following rooms: 13046 .

#Obj[ 19157]: [taliesin] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]         mana       50 unknown none
[   2]     strength        1 unknown none
[   3]    dexterity        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 24308]: [{D  {z] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [dark evil nodrop antigood noremove]
Condition:   [100]  Material:    [steel]
Weight:      [  160]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 24325 .

#Obj[ 29511]: [{R {W{x] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [glow noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 29534 .

#Obj[  2909]: [ ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]      hitroll        9 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [9]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 2910 .

#Obj[ 15201]: [ ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [hum magic noremove]
Condition:   [ 90]  Material:    [nothingness]
Weight:      [   70]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           peck
[v4] Special type:   none
Obj has resets in following rooms: 15217 .

#Obj[ 13245]: [ ] (weapon)
Level:       [ 45] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    1]
Cost:        [   90]
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 13272 .


 === Level 46 ===

#Obj[ 10408]: [ ] (weapon)
Level:       [ 46] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[   2]     strength        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [6]
[v3] Type:           claw
[v4] Special type:   flaming
Obj has resets in following rooms: 10425 .

#Obj[ 10415]: [{r {D{x ] (weapon)
Level:       [ 46] Wear flags:  [take wield]
Extra flags: [evil magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   60]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           claw
[v4] Special type:   vampiric
Obj has resets in following rooms: 10460 .

#Obj[  1400]: [ ] (weapon)
Level:       [ 46] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [ebony]
Weight:      [   30]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 1477 .

#Obj[ 29226]: [an emerald longsword] (weapon)
Level:       [ 46] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           none
[v4] Special type:   none
Obj has resets in following rooms: 29265 29269 .


 === Level 47 ===

#Obj[ 10420]: [  ] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [9]
[v2] Type of dice:   [5]
[v3] Type:           stab
[v4] Special type:   frost twohands
Obj has resets in following rooms: 10475 10484 .

#Obj[ 10445]: [ ] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   70]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           ac       -7 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [9]
[v3] Type:           flame
[v4] Special type:   none
Obj has resets in following rooms: 10456 10467 .

#Obj[ 16071]: [A jewelled dagger] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           ac       -5 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 16385 .

#Obj[   906]: [ ] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [oak]
Weight:      [  160]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 946 .

#Obj[   907]: [{W {z] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  150]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 926 936 .

#Obj[   930]: [{W {z] (weapon)
Level:       [ 47] Wear flags:  [take hold]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   flaming frost vampiric sharp vorpal twohands shocking poison
This obj hasn't resets !

#Obj[  8103]: [ ] (weapon)
Level:       [ 47] Wear flags:  [take wield]
Extra flags: [evil antigood noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[   2]           ac       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 8139 .


 === Level 48 ===

#Obj[ 13417]: [ {D{R{D{R{D{R{x] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [glow hum invis magic]
Condition:   [100]  Material:    [iron]
Weight:      [   90]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll      -10 unknown none
[   1]      damroll       10 unknown none
[   2]           ac      -20 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           chop
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 13415 .

#Obj[ 10419]: [{C{x ] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   50]
Cost:        [   96]
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   frost twohands
Obj has resets in following rooms: 10483 .

#Obj[ 14747]: [a pole arm] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 14771 .

#Obj[ 31219]: [a crossbow] (weapon)
Level:       [ 48] Wear flags:  [take nosac]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 31205 31210 31220 31225 31235 31246 .

#Obj[ 18086]: [an Enhanced Tournament Combat Weapon] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [stone]
Weight:      [  200]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri       -2 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        3 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 18114 .

#Obj[ 12025]: [ ] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [dark invis nodrop antigood antievil noremove]
Condition:   [ 50]  Material:    [mithril]
Weight:      [   29]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -2 unknown none
[   1]      hitroll       -2 unknown none
[   2]  savingspell       -2 unknown none
[   3] savingbreath       -2 unknown none
[   4]  savingpetri       -2 unknown none
[   5]    savingrod       -2 unknown none
[   6]        saves       -2 unknown none
[   7]         mana      -50 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 12100 .

#Obj[ 15219]: [  ""] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  140]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 15217 15223 .

#Obj[   903]: [ {R{z] (weapon)
Level:       [ 48] Wear flags:  [take wield]
Extra flags: [glow dark evil magic nodrop antigood antineutral]
Condition:   [100]  Material:    [titanium]
Weight:      [  180]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects berserk
[   1]      hitroll        7 unknown none
[   2]      damroll        9 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [8]
[v2] Type of dice:   [16]
[v3] Type:           thrust
[v4] Special type:   vampiric sharp twohands poison
Obj has resets in following rooms: 938 .


 === Level 49 ===

#Obj[  3094]: [{W>>> {Wsilver  arrow {W>{x] (weapon)
Level:       [ 49] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [7]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[ 10431]: [ ] (weapon)
Level:       [ 49] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       40 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   shocking
Obj has resets in following rooms: 10519 10520 10529 .

#Obj[ 14745]: [a glaive] (weapon)
Level:       [ 49] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 14776 .

#Obj[ 11729]: [an adamantite dagger] (weapon)
Level:       [ 49] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 11710 11711 11712 11713 11714 11717 11718 11730 .


 === Level 50 ===

#Obj[ 44041]: [polearm of dragon] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1] constitution        2 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        7 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [6]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   vampiric
Obj has resets in following rooms: 44070 .

#Obj[    79]: [{W[{c==={W]{C==============-{x] (weapon)
Level:       [ 50] Wear flags:  [take wield nosac]
Extra flags: [glow hum nodrop antigood antievil nosac nonmetal nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma       -1 unknown none
[   1]        saves       -1 unknown none
[   2]      damroll       10 unknown none
[   3]      hitroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [30]
[v2] Type of dice:   [1]
[v3] Type:           wrath
[v4] Special type:   flaming vorpal shocking
This obj hasn't resets !

#Obj[   264]: [] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [iron]
Weight:      [    7]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           sting
[v4] Special type:   none
Obj has resets in following rooms: 257 .

#Obj[   265]: [ -] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow evil antigood noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [    7]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[   2]         mana       40 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   frost
Obj has resets in following rooms: 278 .

#Obj[ 14716]: [a huge morning star] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [wood steel]
Weight:      [   15]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -5 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 14768 14769 14770 14800 .

#Obj[ 14756]: [a greater tentacle whip] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 14777 .

#Obj[ 25015]: [a Flaming Two-Handed Sword] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [fire]
Weight:      [   40]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects faerie_fire
[   1]      hitroll        3 unknown none
[   2]      damroll       12 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           blast
[v4] Special type:   flaming twohands
Obj has resets in following rooms: 25085 .

#Obj[ 35261]: [] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [  300]
[v0] Weapon class:   exotic
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           none
[v4] Special type:   none
This obj hasn't resets !

#Obj[  2514]: [Electric sword] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic antievil noremove]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      damroll       10 unknown none
[   2]      hitroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [8]
[v3] Type:           laser
[v4] Special type:   sharp vorpal twohands shocking
This obj hasn't resets !

#Obj[ 31200]: [an ornate Longsword] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  500]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 23034]: [a seductive smile] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [evil antigood antineutral noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[   2]         mana       30 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 23039 .

#Obj[ 36360]: [tournament sword] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  100]
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 36368 36372 .

#Obj[ 36362]: [tournament mace] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   90]
Cost:        [  100]
[v0] Weapon class:   mace
[v1] Number of dice: [10]
[v2] Type of dice:   [5]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 36370 .

#Obj[ 36366]: [tournament morningstar] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  100]
[v0] Weapon class:   flail
[v1] Number of dice: [16]
[v2] Type of dice:   [3]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 36376 .

#Obj[ 36372]: [tournament axe] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  100]
[v0] Weapon class:   axe
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 36374 .

#Obj[ 36383]: [Holy lance of Paladin] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [bless antievil antineutral nosac]
Condition:   [100]  Material:    [titanium]
Weight:      [  100]
Cost:        [  100]
[v0] Weapon class:   lance
[v1] Number of dice: [11]
[v2] Type of dice:   [5]
[v3] Type:           charge
[v4] Special type:   none
Obj has resets in following rooms: 36347 .

#Obj[ 24129]: [a wooden club] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .

#Obj[ 36433]: [katana] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow nodrop noremove]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [  100]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 36344 .

#Obj[ 17051]: [a throwing dagger] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [magic visdeath]
Condition:   [100]  Material:    [metal]
Weight:      [    2]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 17247 .

#Obj[ 13001]: [the Barbed Dagger of Thiulor] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [hum evil bless noremove]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   vorpal poison
Obj has resets in following rooms: 13045 .

#Obj[ 13006]: [the huge broadsword of Destruction] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow hum noremove]
Condition:   [100]  Material:    [adamantite]
Weight:      [  350]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           cleave
[v4] Special type:   flaming vampiric sharp
Obj has resets in following rooms: 13042 .

#Obj[  1806]: [ ] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [  200]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 1823 .

#Obj[  1808]: [ ] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [  130]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [7]
[v2] Type of dice:   [13]
[v3] Type:           smash
[v4] Special type:   twohands
Obj has resets in following rooms: 1871 .

#Obj[ 10019]: [{G {W {G{x] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow hum dark evil antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 10020 .

#Obj[ 10020]: [{G {W {G{x] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow hum dark evil antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        4 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 10020 .

#Obj[ 10021]: [{G {W {G{x] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow hum dark evil bless antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 10020 .

#Obj[ 10022]: [{G {W {G{x] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow hum dark evil bless antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 10020 .

#Obj[ 15215]: [  ] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  140]
Cost:        [  100]
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 15223 .

#Obj[   901]: [{W{z] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  140]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[   2]       wisdom       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           blast
[v4] Special type:   shocking
Obj has resets in following rooms: 910 .

#Obj[   923]: [{W{z {Y{z] (weapon)
Level:       [ 50] Wear flags:  [take wield]
Extra flags: [glow invis magic bless antievil antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        6 unknown none
[   2]     charisma        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   flaming sharp vorpal
Obj has resets in following rooms: 931 .


 === Level 51 ===

#Obj[ 25082]: [the Real Hero' Weapon] (weapon)
Level:       [ 51] Wear flags:  [take wield]
Extra flags: [glow magic bless nopurge burnproof]
Condition:   [ 90]  Material:    [steel]
Weight:      [  300]
Cost:        [  102]
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 12016]: [ ] (weapon)
Level:       [ 51] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [  102]
[v0] Weapon class:   dagger
[v1] Number of dice: [7]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 12104 .

#Obj[ 24309]: [{RFist {wof the {GE{Ca{Gr{Ct{Gh{x] (weapon)
Level:       [ 51] Wear flags:  [take wield]
Extra flags: [glow hum evil invis]
Condition:   [100]  Material:    [steel]
Weight:      [  300]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 24322 .

#Obj[ 12021]: [ ] (weapon)
Level:       [ 51] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [unknown]
Weight:      [   10]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll       -1 unknown none
[   2]     strength        1 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [10]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 12100 .

#Obj[  1811]: [{c={Y<@>{cJ{W------/{x] (weapon)
Level:       [ 51] Wear flags:  [take wield]
Extra flags: [glow nodrop antigood]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath      -10 unknown none
[   1]     charisma        5 unknown none
[   2]      damroll       10 unknown none
[   3]           ac       -4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           thrust
[v4] Special type:   frost
Obj has resets in following rooms: 1872 .


 === Level 52 ===

#Obj[ 10427]: [  ] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]    dexterity        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           none
[v4] Special type:   vampiric
Obj has resets in following rooms: 10512 .

#Obj[ 31039]: [a Throwing Spear] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [4]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   twohands
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[  2421]: [ ] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [glow hum dark invis magic nodrop noremove]
Condition:   [ 90]  Material:    [wood]
Weight:      [  400]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2]         mana      250 unknown none
[   3]           hp      -50 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           pound
[v4] Special type:   sharp
Obj has resets in following rooms: 2490 .

#Obj[ 15800]: [{ga green quarterstaff{z] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [bless antievil warrior_only]
Condition:   [100]  Material:    [none]
Weight:      [   43]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 15808 15809 15810 15811 15812 15813 15814 15815 .

#Obj[ 15801]: [{ra red quarterstaff{z] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [antigood warrior_only]
Condition:   [100]  Material:    [none]
Weight:      [   43]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           pound
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 15848 15849 15850 15851 15852 15853 15854 15855 .

#Obj[  4622]: [ ] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [glow hum nodrop noremove nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4610 .

#Obj[  4623]: [ ] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [glow hum nodrop noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp     -100 unknown none
[   1]         move     -200 unknown none
[   2]    dexterity       -2 unknown none
[   3]     strength       -8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [1]
[v2] Type of dice:   [1]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 4610 .

#Obj[  1818]: [{c={Y<@>{cJ{W==========>{x] (weapon)
Level:       [ 52] Wear flags:  [take wield]
Extra flags: [glow magic burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll       10 unknown none
[   2]     strength        2 unknown none
[   3]    dexterity        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   frost
Obj has resets in following rooms: 1869 .


 === Level 53 ===

#Obj[ 10404]: [  {D{z ,  "{rFarslayer{z"] (weapon)
Level:       [ 53] Wear flags:  [take wield]
Extra flags: [hum invis magic nodrop noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   70]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll        8 unknown none
[   2]           hp      100 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 10429 .

#Obj[ 31031]: [the Castellan's Longsword] (weapon)
Level:       [ 53] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath       -5 unknown none
[   1]      damroll        8 unknown none
[   2]      hitroll        8 unknown none
[   3]           ac      -15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 31039 .

#Obj[ 14749]: [the black sword] (weapon)
Level:       [ 53] Wear flags:  [take wield]
Extra flags: [glow evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 14761 .

#Obj[ 14750]: [the blue sword] (weapon)
Level:       [ 53] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 14761 .

#Obj[ 32703]: [  ] (weapon)
Level:       [ 53] Wear flags:  [take wield]
Extra flags: [glow hum magic antigood]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      120 unknown none
[   1]      damroll       10 unknown none
[   2]           hp      100 unknown none
[   3]       wisdom        2 unknown none
[   4]     strength       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 32720 .


 === Level 54 ===

#Obj[ 31033]: [an Ornate Longsword] (weapon)
Level:       [ 54] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[ 14712]: [a sacrifical dagger] (weapon)
Level:       [ 54] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  108]
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 14790 .

#Obj[ 30236]: [ ] (weapon)
Level:       [ 54] Wear flags:  [take wield]
Extra flags: [glow antievil]
Condition:   [100]  Material:    []
Weight:      [    6]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      damroll       10 unknown none
[   2]         mana       35 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           suction
[v4] Special type:   none
Obj has resets in following rooms: 30246 .

#Obj[ 17023]: [a cutlass] (weapon)
Level:       [ 54] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    6]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 17211 17214 17215 17217 17219 .

#Obj[ 13231]: [ ] (weapon)
Level:       [ 54] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    9]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           slice
[v4] Special type:   none
Obj has resets in following rooms: 13313 13342 13206 13207 13208 13219 13230 13231 13232 13234 13237 13239 13251 13256 13261 13304 13309 .


 === Level 55 ===

#Obj[ 13400]: [{D{c{C{c{D {r{R{r{x] (weapon)
Level:       [ 55] Wear flags:  [take wield]
Extra flags: [hum dark nodrop antigood noremove]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [34799]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[   2]           hp      100 unknown none
[   3]         move      -50 unknown none
[   4]     strength        2 unknown none
[   5] constitution        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [5]
[v2] Type of dice:   [13]
[v3] Type:           slash
[v4] Special type:   vampiric
Obj has resets in following rooms: 13417 .

#Obj[ 15815]: [{gGreen Pawn's short sword{x] (weapon)
Level:       [ 55] Wear flags:  [take wield]
Extra flags: [glow hum bless antievil]
Condition:   [100]  Material:    [wood]
Weight:      [ 1500]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]      hitroll       12 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [9]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 11728]: [an adamantite throwing knife] (weapon)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   knife
[v1] Number of dice: [9]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   poison
Obj has resets in following rooms: 11715 11719 11720 11721 11723 11724 11726 11727 .

#Obj[  4609]: [ ] (weapon)
Level:       [ 55] Wear flags:  [take wield]
Extra flags: [glow hum dark evil magic bless antigood noremove nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    4]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        2 unknown none
[   2]           ac      -10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 4614 .

#Obj[  2957]: [{W  {x] (weapon)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [  110]
[v0] Weapon class:   knife
[v1] Number of dice: [7]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[  8112]: [  ] (weapon)
Level:       [ 55] Wear flags:  [take wield]
Extra flags: [hum dark evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   35]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        2 unknown none
[   2]           ac      -20 unknown none
[   3] constitution        1 unknown none
[   4]     strength        1 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 8145 .

#Obj[  3012]: [{W*{z] (weapon)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  110]
[v0] Weapon class:   shuriken
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           none
[v4] Special type:   sharp
Obj has resets in following rooms: 5387 3368 .


 === Level 56 ===

#Obj[ 14704]: [a two-handed sword] (weapon)
Level:       [ 56] Wear flags:  [take nosac]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]           ac       10 unknown none
[   2]      hitroll        6 unknown none
[   3]      damroll        6 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [10]
[v3] Type:           crush
[v4] Special type:   twohands
Obj has resets in following rooms: 14799 .

#Obj[ 12013]: [ ] (weapon)
Level:       [ 56] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [  112]
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 12048 12070 12096 12125 .

#Obj[  1820]: [{B{z  ] (weapon)
Level:       [ 56] Wear flags:  [take wield]
Extra flags: [hum bless noremove]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]    dexterity        3 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [10]
[v2] Type of dice:   [6]
[v3] Type:           crush
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 1839 .


 === Level 57 ===


 === Level 58 ===

#Obj[ 31209]: [a finely-made broadsword] (weapon)
Level:       [ 58] Wear flags:  [take wield]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [13]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 31309 .

#Obj[  8108]: [ ] (weapon)
Level:       [ 58] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [human femur]
Weight:      [   25]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[   2]           ac      -10 unknown none
[   3]         mana       15 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 8152 .


 === Level 59 ===

#Obj[ 30836]: [] (weapon)
Level:       [ 59] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  118]
[v0] Weapon class:   axe
[v1] Number of dice: [7]
[v2] Type of dice:   [8]
[v3] Type:           chop
[v4] Special type:   sharp
Obj has resets in following rooms: 30832 30833 .

#Obj[ 30840]: [ ] (weapon)
Level:       [ 59] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  118]
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 30832 30833 .

#Obj[ 30841]: [] (weapon)
Level:       [ 59] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [  118]
[v0] Weapon class:   bow
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 30832 30833 .


 === Level 60 ===

#Obj[ 30814]: [] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  120]
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 30896 .

#Obj[ 33050]: [{Y{y{Y {y{Y{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33058 33067 33073 33078 33080 .

#Obj[   282]: [{Y {z] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [glow magic nolocate warrior_only]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       50 unknown none
[   2]     strength        3 unknown none
[   3]    dexterity        3 unknown none
[   4]      damroll       10 unknown none
[   5]      hitroll       20 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 234 .

#Obj[ 33055]: [{Y{y{Y {Y{y{Y{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
[v0] Weapon class:   sword
[v1] Number of dice: [12]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 33058 33062 33064 .

#Obj[ 33067]: [{Y{y  {Y{y{Y{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 33058 33073 33078 .

#Obj[ 33110]: [{G{g{y{G{y{G{Y{g{G {g{y{g{G{x ] (weapon)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [  120]
[v0] Weapon class:   arrow
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33100 33102 33109 33112 .

#Obj[ 14707]: [a demon's barbed flail] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   flail
[v1] Number of dice: [7]
[v2] Type of dice:   [9]
[v3] Type:           whip
[v4] Special type:   none
Obj has resets in following rooms: 14797 .

#Obj[ 23020]: [a {DHeron {wmarked {Dblade{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [bless noremove]
Condition:   [100]  Material:    [iron]
Weight:      [   12]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp       50 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 23096 .

#Obj[ 23023]: [a heartstone dagger] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[   2]       wisdom        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 24047 .

#Obj[ 33270]: [{B{m {B{m{x] (weapon)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    2]
Cost:        [  120]
[v0] Weapon class:   arrow
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33273 .

#Obj[ 26103]: [{G {y  {x({yhunter bow{x)] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [100]  Material:    [wooden]
Weight:      [   10]
Cost:        [  120]
[v0] Weapon class:   bow
[v1] Number of dice: [20]
[v2] Type of dice:   [3]
[v3] Type:           sting
[v4] Special type:   none
Obj has resets in following rooms: 26070 .

#Obj[ 26107]: [{y {x({yflail{x)] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [  120]
[v0] Weapon class:   flail
[v1] Number of dice: [11]
[v2] Type of dice:   [9]
[v3] Type:           bite
[v4] Special type:   shocking
Obj has resets in following rooms: 26117 .

#Obj[  4624]: [  ] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [glow hum dark evil magic nodrop bless noremove nolocate]
Condition:   [100]  Material:    [bone]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        5 unknown none
[   2]         mana      -50 unknown none
[   3] constitution       -2 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [8]
[v3] Type:           none
[v4] Special type:   vampiric
This obj hasn't resets !

#Obj[  7699]: [{W {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [dark magic nodrop antigood antineutral noremove burnproof]
Condition:   [100]  Material:    [mithril]
Weight:      [  200]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   vampiric sharp vorpal
Obj has resets in following rooms: 7672 .

#Obj[ 30232]: [{b   {x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [glass]
Weight:      [    7]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[   2] intelligence       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [9]
[v3] Type:           suction
[v4] Special type:   none
Obj has resets in following rooms: 30249 .

#Obj[ 33310]: [{Y{y {Y{y{x] (weapon)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    2]
Cost:        [  120]
[v0] Weapon class:   arrow
[v1] Number of dice: [11]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33317 33318 33319 .

#Obj[ 24127]: [the chief's club] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[   1]      damroll        6 unknown none
[   2] savingbreath       -3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [13]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 24138 .

#Obj[ 36429]: [heavy iron mace] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  120]
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [8]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 36346 .

#Obj[150189]: [{R{r{R{r{R{r{R{r{R{r {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [dark evil nodrop antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [  500]
[v0] Weapon class:   dagger
[v1] Number of dice: [23]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 150189 .

#Obj[ 15224]: [{R {x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  400]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [11]
[v3] Type:           blast
[v4] Special type:   vampiric shocking
Obj has resets in following rooms: 15237 .

#Obj[ 13201]: [{C {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [ 90]  Material:    [ice]
Weight:      [    5]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [14]
[v2] Type of dice:   [5]
[v3] Type:           frbite
[v4] Special type:   frost
Obj has resets in following rooms: 13236 .

#Obj[ 13202]: [{R {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [ 90]  Material:    [steel]
Weight:      [    4]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [12]
[v2] Type of dice:   [6]
[v3] Type:           flbite
[v4] Special type:   none
Obj has resets in following rooms: 13235 .

#Obj[ 13203]: [{W {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [ 90]  Material:    [iron]
Weight:      [    6]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [14]
[v2] Type of dice:   [5]
[v3] Type:           shbite
[v4] Special type:   none
Obj has resets in following rooms: 13238 .

#Obj[ 13204]: [{r {D{x] (weapon)
Level:       [ 60] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [ 90]  Material:    [iron]
Weight:      [    7]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        5 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [12]
[v2] Type of dice:   [6]
[v3] Type:           acbite
[v4] Special type:   none
Obj has resets in following rooms: 13233 .


 === Level 61 ===

#Obj[  3095]: [{W>>> {Ygolden  arrow >{x] (weapon)
Level:       [ 61] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [  122]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[ 30815]: [] (weapon)
Level:       [ 61] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [  122]
[v0] Weapon class:   whip
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           whip
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 30898 .

#Obj[ 30838]: [] (weapon)
Level:       [ 61] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  122]
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 30832 30833 .

#Obj[ 30839]: [] (weapon)
Level:       [ 61] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  122]
[v0] Weapon class:   mace
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pound
[v4] Special type:   none
Obj has resets in following rooms: 30832 30833 .


 === Level 62 ===

#Obj[ 30803]: [{c {x] (weapon)
Level:       [ 62] Wear flags:  [take wield]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [mithril]
Weight:      [    8]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll       12 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 30878 30879 30885 .

#Obj[ 11897]: [a {Gdrakyri{x dagger] (weapon)
Level:       [ 62] Wear flags:  [take wield]
Extra flags: [glow bless]
Condition:   [100]  Material:    [mithril]
Weight:      [  200]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 11811 11812 11817 .

#Obj[  3005]: [ ] (weapon)
Level:       [ 62] Wear flags:  [take wield]
Extra flags: [hum bless]
Condition:   [100]  Material:    [adamantite]
Weight:      [  250]
Cost:        [  124]
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   vorpal twohands shocking holy
Obj has resets in following rooms: 5379 3001 .


 === Level 63 ===

#Obj[ 30808]: [ ] (weapon)
Level:       [ 63] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        4 unknown none
[   1]      hitroll       12 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [7]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 30880 30881 .

#Obj[ 11634]: [a diamond longsword] (weapon)
Level:       [ 63] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [diamond]
Weight:      [  370]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [10]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 11605 11609 11624 .

#Obj[ 15802]: [{ga green lance{z] (weapon)
Level:       [ 63] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  100]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp twohands holy
Obj has resets in following rooms: 15801 15806 .

#Obj[ 15803]: [{ra red lance{z] (weapon)
Level:       [ 63] Wear flags:  [take wield]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        6 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [6]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 15857 15862 .

#Obj[ 13251]: [ ] (weapon)
Level:       [ 63] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    3]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   katana
Obj has resets in following rooms: 13275 .


 === Level 64 ===

#Obj[ 32035]: [  ] (weapon)
Level:       [ 64] Wear flags:  [take wield]
Extra flags: [evil invis antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 32041 32052 .

#Obj[  9604]: [  ] (weapon)
Level:       [ 64] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [  128]
[v0] Weapon class:   axe
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 9800 .


 === Level 65 ===

#Obj[ 33100]: [{G{g{y{g{G {g{y{g{G{x] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [11]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33107 33116 33124 33127 .

#Obj[ 33105]: [{G{g{y{g{G {y{G{x] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [13]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 33100 33102 33109 33112 33120 33127 .

#Obj[ 33117]: [{G{g {y {G{g{y{g[G{x] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        7 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [11]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 33116 .

#Obj[ 14701]: [the sword of Lord Krothgar] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [hum evil magic nodrop antigood antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [   15]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 14800 .

#Obj[ 11654]: [a deathblade] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [adamantite]
Weight:      [  420]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [9]
[v3] Type:           drain
[v4] Special type:   vampiric
Obj has resets in following rooms: 11639 11643 11658 .

#Obj[ 11656]: [a blood drenched dagger] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [obsidian]
Weight:      [  250]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [7]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 11636 .

#Obj[ 11727]: [an adamantite stiletto] (weapon)
Level:       [ 65] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 11728 11732 11733 11734 11735 11736 .


 === Level 66 ===

#Obj[ 30812]: [] (weapon)
Level:       [ 66] Wear flags:  [take wield]
Extra flags: [glow hum evil magic antigood]
Condition:   [100]  Material:    []
Weight:      [   20]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [7]
[v2] Type of dice:   [8]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 30888 .

#Obj[110086]: [{c{x] (weapon)
Level:       [ 66] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    6]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll       12 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [6]
[v2] Type of dice:   [14]
[v3] Type:           slash
[v4] Special type:   vorpal
Obj has resets in following rooms: 110110 .

#Obj[  2932]: [{Y*{z] (weapon)
Level:       [ 66] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [  132]
[v0] Weapon class:   shuriken
[v1] Number of dice: [11]
[v2] Type of dice:   [11]
[v3] Type:           bite
[v4] Special type:   sharp
Obj has resets in following rooms: 3368 .


 === Level 67 ===

#Obj[ 44012]: [Katana of the {Dancient {Wsamurais' {Ygod{x] (weapon)
Level:       [ 67] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [  100]
Cost:        [  134]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   sharp vorpal katana
Obj has resets in following rooms: 44036 44042 .


 === Level 68 ===

#Obj[ 11638]: [a sculptor's chisel] (weapon)
Level:       [ 68] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [  250]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [9]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 11614 .


 === Level 69 ===


 === Level 70 ===

#Obj[ 33056]: [{Y{y{Y {Y{y{Y{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        8 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [12]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   twohands
Obj has resets in following rooms: 33050 .

#Obj[ 33061]: [{Y{y{Y {y{Y{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [12]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 33077 .

#Obj[ 33108]: [{G{g{y{G{y{G{Y{g{G {y{G{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           sting
[v4] Special type:   none
Obj has resets in following rooms: 33100 33102 33109 33112 .

#Obj[ 11636]: [a pair of pruning shears] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [  370]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [7]
[v3] Type:           stab
[v4] Special type:   none
Obj has resets in following rooms: 11604 .

#Obj[ 33150]: [{W{D{W {D{W{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  140]
[v0] Weapon class:   spear
[v1] Number of dice: [12]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 33171 33175 33180 33183 .

#Obj[ 33155]: [{W{D{W {D{W{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  140]
[v0] Weapon class:   sword
[v1] Number of dice: [14]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 33150 33161 33171 33175 33180 33183 .

#Obj[ 11660]: [fang of the vampire] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [bone]
Weight:      [  250]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 11657 .

#Obj[ 33167]: [{W {D {W{D{W{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  140]
[v0] Weapon class:   lance
[v1] Number of dice: [12]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 .

#Obj[ 11672]: [a sliver of darkness] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [shadow]
Weight:      [  250]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [13]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 11677 11678 .

#Obj[ 35260]: [chainsaw] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [dark evil]
Condition:   [100]  Material:    [unknown]
Weight:      [   35]
Cost:        [  250]
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [14]
[v3] Type:           slash
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 26069]: [{y  {x({ywooden arrow{x) {w>>>{g-{G--------{g-{w-{W>{x] (weapon)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [20]
[v2] Type of dice:   [6]
[v3] Type:           pierce
[v4] Special type:   shocking poison
Obj has resets in following rooms: 26070 .

#Obj[ 26131]: [{y {x({yclub{x)] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [dark evil antigood]
Condition:   [100]  Material:    [wooden]
Weight:      [  200]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       14 unknown none
[   1]      damroll       14 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [11]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   twohands
Obj has resets in following rooms: 26077 .

#Obj[ 26135]: [{DDrow{x {R>>{YBroadsword{R<<{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       75 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [13]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   shocking
Obj has resets in following rooms: 26136 26138 26141 26168 26170 26175 26177 26178 .

#Obj[ 26142]: [Old {DScimitar{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [antigood warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  150]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1]      damroll        3 unknown none
[   2] intelligence       -2 unknown none
[   3]           hp       25 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [4]
[v2] Type of dice:   [25]
[v3] Type:           slice
[v4] Special type:   vorpal poison
Obj has resets in following rooms: 26222 .

#Obj[ 11867]: [a {mhunter's{x arrow] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [mithril]
Weight:      [  200]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   vorpal
Obj has resets in following rooms: 11872 .

#Obj[ 11875]: [a finely balance {Wadamantite{x longsword] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [glow bless]
Condition:   [100]  Material:    [adamantite]
Weight:      [  100]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll       12 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 11880 11882 11883 11884 .

#Obj[150155]: [{D {r{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [glow burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [10000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]  savingspell      -10 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll       10 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [14]
[v2] Type of dice:   [10]
[v3] Type:           cleave
[v4] Special type:   vorpal
Obj has resets in following rooms: 150155 .

#Obj[ 29357]: [  ] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [admantite]
Weight:      [   12]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   sharp poison
Obj has resets in following rooms: 29366 29368 .

#Obj[ 12036]: [ ] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [marble]
Weight:      [   25]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1] constitution        2 unknown none
[   2]     strength        2 unknown none
[   3]      damroll        7 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           pound
[v4] Special type:   sharp
Obj has resets in following rooms: 12120 12134 12135 12138 12144 .

#Obj[ 12037]: [ ] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [magic antigood]
Condition:   [ 50]  Material:    [wood]
Weight:      [   25]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
[   1] constitution        2 unknown none
[   2]     strength        2 unknown none
[   3]      damroll        7 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 12116 12118 12123 12131 12149 .

#Obj[ 10001]: [{G {W {G{x] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2]           hp       20 unknown none
[   3]    dexterity       -1 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [12]
[v2] Type of dice:   [7]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 10020 .

#Obj[  2956]: [{m {W {x] (weapon)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [  140]
[v0] Weapon class:   knife
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[ 13232]: [   ] (weapon)
Level:       [ 70] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    8]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [9]
[v2] Type of dice:   [10]
[v3] Type:           chop
[v4] Special type:   none
Obj has resets in following rooms: 13377 .


 === Level 71 ===

#Obj[ 11751]: [{rD{Re{radly {bA{Bx{be{x] (weapon)
Level:       [ 71] Wear flags:  [take wield]
Extra flags: [dark evil antigood]
Condition:   [100]  Material:    [shit]
Weight:      [    0]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac     -200 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [10]
[v2] Type of dice:   [13]
[v3] Type:           slash
[v4] Special type:   frost vampiric
Obj has resets in following rooms: 11854 .


 === Level 72 ===

#Obj[  3096]: [{W>>> {madamantite  arrow >{x] (weapon)
Level:       [ 72] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [9]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 3011 .

#Obj[   647]: [{C {W{x] (weapon)
Level:       [ 72] Wear flags:  [take wield]
Extra flags: [magic bless antievil antineutral noremove nosac warrior_only]
Condition:   [100]  Material:    [platinum]
Weight:      [  100]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [17]
[v2] Type of dice:   [5]
[v3] Type:           slice
[v4] Special type:   sharp holy
Obj has resets in following rooms: 601 .

#Obj[ 12041]: [ ] (weapon)
Level:       [ 72] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  144]
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 12044 12054 12089 12102 12144 .


 === Level 73 ===

#Obj[ 11726]: [an adamantite kris] (weapon)
Level:       [ 73] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 11713 11715 11717 11737 11738 .

#Obj[ 29359]: [  ] (weapon)
Level:       [ 73] Wear flags:  [take wield]
Extra flags: [glow hum evil magic noremove]
Condition:   [100]  Material:    [admantite]
Weight:      [   10]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength        1 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        5 unknown none
[   4]       wisdom       -1 unknown none
[   5] intelligence       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           bite
[v4] Special type:   vampiric vorpal
Obj has resets in following rooms: 29367 .


 === Level 74 ===

#Obj[110088]: [{Y {D{x] (weapon)
Level:       [ 74] Wear flags:  [take wield]
Extra flags: [glow nodrop antigood rotdeath]
Condition:   [100]  Material:    [wood]
Weight:      [    2]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [17]
[v2] Type of dice:   [7]
[v3] Type:           charge
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 110110 .


 === Level 75 ===

#Obj[ 51506]: [{G%s{W's Unique Dagger{x] (weapon)
Level:       [ 75] Wear flags:  [take wield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [0]
[v2] Type of dice:   [0]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 33212]: [{R{r{g{r{R {r{g{r{R{x] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  150]
[v0] Weapon class:   polearm
[v1] Number of dice: [13]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 33200 33204 33206 33213 33215 33217 33226 33227 .

#Obj[ 33217]: [{R{r {g {R{r{g{r{R{x] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  150]
[v0] Weapon class:   lance
[v1] Number of dice: [13]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33211 33212 .

#Obj[ 26070]: [{C {y {x({Choly {yarrow{x) {w>>>{g-{G--------{g-{C->{x] (weapon)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   vorpal holy
Obj has resets in following rooms: 26070 .

#Obj[ 33282]: [{BL{mong {BS{mpear{x] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [magic noremove nosac nonmetal]
Condition:   [100]  Material:    [admantite]
Weight:      [  100]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [17]
[v2] Type of dice:   [6]
[v3] Type:           thrust
[v4] Special type:   flaming sharp vorpal
Obj has resets in following rooms: 33260 .

#Obj[ 26141]: [{B{x  (trident)] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [noremove warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll       15 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [27]
[v2] Type of dice:   [4]
[v3] Type:           thrust
[v4] Special type:   shocking
Obj has resets in following rooms: 26048 .

#Obj[ 36408]: [Monk's club] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [magic bless]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [  150]
[v0] Weapon class:   mace
[v1] Number of dice: [8]
[v2] Type of dice:   [13]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 36369 .

#Obj[ 12047]: [] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [8]
[v2] Type of dice:   [12]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 12066 12080 12083 12143 12144 .

#Obj[ 44013]: [whip from {Gs{Yn{Ga{Yk{Ge{x's {gtail{x] (weapon)
Level:       [ 75] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [obsidian]
Weight:      [   10]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]           hp       80 unknown none
[   2]      damroll        5 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           kiss
[v4] Special type:   frost vampiric
Obj has resets in following rooms: 44112 .


 === Level 76 ===

#Obj[ 33106]: [{y {G {C{x] (weapon)
Level:       [ 76] Wear flags:  [take wield]
Extra flags: [glow hum nonmetal]
Condition:   [100]  Material:    [wooden]
Weight:      [   30]
Cost:        [  250]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [15]
[v2] Type of dice:   [10]
[v3] Type:           sting
[v4] Special type:   poison
Obj has resets in following rooms: 33100 .


 === Level 77 ===

#Obj[  3376]: [{c*{z] (weapon)
Level:       [ 77] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [platinum]
Weight:      [   40]
Cost:        [  154]
[v0] Weapon class:   shuriken
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           bite
[v4] Special type:   sharp
Obj has resets in following rooms: 5392 3368 .

#Obj[110087]: [ ] (weapon)
Level:       [ 77] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[   1]    dexterity       -1 unknown none
[   2]      damroll        5 unknown none
[   3]      hitroll        5 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [8]
[v2] Type of dice:   [12]
[v3] Type:           charge
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 110110 .


 === Level 78 ===

#Obj[ 36317]: [bookmark] (weapon)
Level:       [ 78] Wear flags:  [take wield]
Extra flags: [nodrop noremove]
Condition:   [100]  Material:    [soft leather]
Weight:      [    0]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        1 unknown none
[   2]       wisdom        4 unknown none
[   3]      hitroll        5 unknown none
[   4]      damroll       15 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [9]
[v2] Type of dice:   [11]
[v3] Type:           blast
[v4] Special type:   shocking
Obj has resets in following rooms: 36357 .

#Obj[ 60166]: [==================] (weapon)
Level:       [ 78] Wear flags:  [take wield]
Extra flags: [noremove]
Condition:   [100]  Material:    [iron]
Weight:      [  190]
Cost:        [  156]
[v0] Weapon class:   mace
[v1] Number of dice: [5]
[v2] Type of dice:   [28]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 60110 .

#Obj[ 13250]: [] (weapon)
Level:       [ 78] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   14]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll        6 unknown none
[   3]      damroll        3 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [9]
[v2] Type of dice:   [9]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 13314 13252 13261 13305 .


 === Level 79 ===


 === Level 80 ===

#Obj[ 52443]: [{R*{D==={W){W-{RT{W-{RA{W-{RN{W-{RA{W-{RT{W-{RO{W-{RS{W->{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [nodrop nouncurse nosell quest]
Condition:   [100]  Material:    [silver]
Weight:      [   12]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [7]
[v2] Type of dice:   [25]
[v3] Type:           magic
[v4] Special type:   sharp vorpal
This obj hasn't resets !

#Obj[ 52461]: [{D{r{D{r{D{r{D{r{D{r{x] (weapon)
Level:       [ 80] Wear flags:  [take wield nosac]
Extra flags: [glow dark evil antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [   18]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp      130 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [17]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   sharp vorpal
This obj hasn't resets !

#Obj[  3338]: [  ] (weapon)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [  160]
[v0] Weapon class:   knife
[v1] Number of dice: [12]
[v2] Type of dice:   [14]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 3028 .

#Obj[ 33111]: [{G{g{y{g{G {r{y{G{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [14]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 33120 .

#Obj[ 11692]: [a brilliant red tailfeather] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [feathers]
Weight:      [  380]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 11698 .

#Obj[ 33200]: [{R{r{g{R{r{R {R{r{g{r{R{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  160]
[v0] Weapon class:   spear
[v1] Number of dice: [13]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33204 33206 33211 33212 33213 33215 33217 33226 33227 .

#Obj[ 33205]: [{R{r{g{r{g{r{R {g{R{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  160]
[v0] Weapon class:   sword
[v1] Number of dice: [16]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 33200 33211 33212 33215 .

#Obj[ 33206]: [{R{r{g{r{g{r{R {r{g{r{R{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  160]
[v0] Weapon class:   axe
[v1] Number of dice: [14]
[v2] Type of dice:   [9]
[v3] Type:           crush
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 33200 33226 33227 .

#Obj[ 11725]: [an adamantite shortsword] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [  220]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 11739 .

#Obj[ 26071]: [finely crafted arrow {W>>>{y-{G--------{y-{w-{Y>{x] (weapon)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [glow bless]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       14 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   poison
Obj has resets in following rooms: 26070 .

#Obj[ 36312]: [short bow] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 36361 .

#Obj[ 26077]: [{y {w {x({wdagger{x)] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          sex        1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [8]
[v2] Type of dice:   [8]
[v3] Type:           none
[v4] Special type:   sharp
Obj has resets in following rooms: 26162 .

#Obj[ 36334]: [old veteran's sword] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [hum nodrop noremove nolocate burnproof]
Condition:   [ 75]  Material:    [steel]
Weight:      [  100]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [14]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 36378 .

#Obj[ 33268]: [{B{m {B{m{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  160]
[v0] Weapon class:   bow
[v1] Number of dice: [15]
[v2] Type of dice:   [8]
[v3] Type:           sting
[v4] Special type:   poison
Obj has resets in following rooms: 33273 .

#Obj[ 26106]: [{G {w  {x({wshort sword{x)] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [  160]
[v0] Weapon class:   sword
[v1] Number of dice: [20]
[v2] Type of dice:   [6]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 26060 26067 26069 26070 26117 .

#Obj[ 33277]: [{B{m  {B{m{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        8 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [13]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 33250 .

#Obj[ 11834]: [a gleaming {Wwhite{x sword] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  200]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [9]
[v2] Type of dice:   [12]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 11836 11842 11845 11849 .

#Obj[ 11848]: [a tempered throwing dagger] (weapon)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [dark evil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   knife
[v1] Number of dice: [9]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 11865 .

#Obj[ 17059]: [a garrote wire] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [    1]
Cost:        [  160]
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [9]
[v3] Type:           grep
[v4] Special type:   none
Obj has resets in following rooms: 17295 .

#Obj[ 14007]: [{Y {z] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   45]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   vorpal
Obj has resets in following rooms: 14001 14014 14061 14095 14144 14151 14169 14182 .

#Obj[ 50004]: [{RBoneBreaker{x] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [hum antigood noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        5 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [10]
[v2] Type of dice:   [14]
[v3] Type:           cleave
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 50023 .

#Obj[  2950]: [ ] (weapon)
Level:       [ 80] Wear flags:  [take wield]
Extra flags: [nodrop rotdeath nolocate]
Condition:   [100]  Material:    [rubber]
Weight:      [  400]
Cost:        [  160]
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [8]
[v3] Type:           blast
[v4] Special type:   sharp shocking
Obj has resets in following rooms: 3142 .


 === Level 81 ===


 === Level 82 ===

#Obj[ 36423]: [titanium-headed arrow] (weapon)
Level:       [ 82] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  164]
[v0] Weapon class:   arrow
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 36345 .


 === Level 83 ===

#Obj[110022]: [{D {y{x (spear)] (weapon)
Level:       [ 83] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -6 unknown none
[   1]      damroll       12 unknown none
[   2]      hitroll       10 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [10]
[v2] Type of dice:   [11]
[v3] Type:           stab
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 110032 .

#Obj[ 95807]: [{yr{G[BFG 2001)=={RE{x] (weapon)
Level:       [ 83] Wear flags:  [take wield]
Extra flags: [lock rotdeath visdeath meltdrop burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [  290]
Cost:        [12000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [7]
[v2] Type of dice:   [28]
[v3] Type:           laser
[v4] Special type:   flaming twohands
Obj has resets in following rooms: 95801 .

#Obj[ 60154]: [{B{C*{B**{C****{x] (weapon)
Level:       [ 83] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [  320]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       18 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [5]
[v2] Type of dice:   [24]
[v3] Type:           blast
[v4] Special type:   radiation
Obj has resets in following rooms: 60105 .


 === Level 84 ===

#Obj[110017]: [{c===] {D {R {c>>>>{x] (weapon)
Level:       [ 84] Wear flags:  [take wield]
Extra flags: [antineutral rotdeath]
Condition:   [100]  Material:    [metal]
Weight:      [   50]
Cost:        [  168]
[v0] Weapon class:   sword
[v1] Number of dice: [13]
[v2] Type of dice:   [13]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 110016 .

#Obj[110090]: [ ] (weapon)
Level:       [ 84] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      hitroll       12 unknown none
[   2]      damroll       15 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   twohands poison
Obj has resets in following rooms: 110090 .


 === Level 85 ===

#Obj[  1209]: [a {Bmagical{z dagger] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow magic nonmetal]
Condition:   [100]  Material:    [none]
Weight:      [   64]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [27]
[v3] Type:           pierce
[v4] Special type:   vorpal
This obj hasn't resets !

#Obj[ 52600]: [a {Bmagical{z dagger] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [20]
[v2] Type of dice:   [20]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 70011]: [{WH{Col{Wy S{Ywor{Wd{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow hum nodrop antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [ 8000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[   1]      damroll       20 unknown none
[   2]      hitroll       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [14]
[v3] Type:           thrust
[v4] Special type:   vorpal holy
Obj has resets in following rooms: 70001 .

#Obj[ 70014]: [Spear with titan overhead] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [hum dark magic antigood]
Condition:   [100]  Material:    [fire]
Weight:      [   31]
Cost:        [ 2000]
[v0] Weapon class:   spear
[v1] Number of dice: [6]
[v2] Type of dice:   [30]
[v3] Type:           flbite
[v4] Special type:   flaming
Obj has resets in following rooms: 70024 .

#Obj[110005]: [{c {D{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [11]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 110006 110033 110110 .

#Obj[ 15808]: [a {Bmagical{z dagger] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow magic nonmetal]
Condition:   [100]  Material:    [wood]
Weight:      [   64]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [27]
[v3] Type:           pierce
[v4] Special type:   vorpal
Obj has resets in following rooms: 15807 15863 .

#Obj[ 26072]: [{R {y {x({Rflaming {yarrow{x) {w>>>{g-{G--------{g-{R->{x] (weapon)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       17 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           pierce
[v4] Special type:   flaming vorpal shocking
Obj has resets in following rooms: 26070 .

#Obj[ 33260]: [{B{m {B{m{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  170]
[v0] Weapon class:   spear
[v1] Number of dice: [15]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33250 33253 33260 33266 .

#Obj[ 33265]: [{B{m {B{m{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  170]
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   vorpal
Obj has resets in following rooms: 33250 33252 33254 33266 33273 .

#Obj[110076]: [  (sword)] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll       12 unknown none
[   2]           hp       25 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [9]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 110039 .

#Obj[ 26145]: [{D {x (axe)] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [dark antigood noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]      hitroll      -50 unknown none
[   2]           hp      100 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [15]
[v2] Type of dice:   [15]
[v3] Type:           cleave
[v4] Special type:   vorpal twohands poison
Obj has resets in following rooms: 26076 26085 .

#Obj[ 11854]: [a {Wsharpened{x stiletto] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [dark nodrop bless]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [11]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 11879 .

#Obj[ 33412]: [{R{D{R {D{R{D{R{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  170]
[v0] Weapon class:   polearm
[v1] Number of dice: [15]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 33400 33406 33417 .

#Obj[ 14011]: [  ] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [evil antigood noremove]
Condition:   [100]  Material:    [admantite]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [10]
[v2] Type of dice:   [10]
[v3] Type:           blast
[v4] Special type:   flaming twohands poison
Obj has resets in following rooms: 14110 .

#Obj[ 14013]: [{w {R{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [evil antigood noremove]
Condition:   [100]  Material:    [admantite]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           slash
[v4] Special type:   sharp vorpal twohands poison
Obj has resets in following rooms: 14121 .

#Obj[ 14018]: [{D {w {R{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [dark evil invis antigood noremove visdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   polearm
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   vampiric sharp twohands poison
Obj has resets in following rooms: 14100 .

#Obj[ 53010]: [a {Bmagical{z dagger] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [magic noremove nolocate burnproof nosell]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  spellaffect      999 unknown none
[   1]           hp       90 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        8 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [20]
[v2] Type of dice:   [20]
[v3] Type:           pierce
[v4] Special type:   sharp
This obj hasn't resets !

#Obj[ 60187]: [{Dblack knife of fear{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [dark invis magic antigood]
Condition:   [100]  Material:    [ether]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [28]
[v3] Type:           sting
[v4] Special type:   vorpal poison
Obj has resets in following rooms: 60134 .

#Obj[ 15136]: [{W {R{x] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow hum dark evil bless noremove nopurge visdeath nosac nonmetal nolocate sellextract burnproof nouncurse nosell god_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [  400]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]        saves       -5 unknown none
[   2]      hitroll       10 unknown none
[   3]      damroll       15 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [20]
[v2] Type of dice:   [40]
[v3] Type:           chop
[v4] Special type:   sharp vorpal twohands
This obj hasn't resets !

#Obj[ 50008]: [ ] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [ice]
Weight:      [  100]
Cost:        [  170]
[v0] Weapon class:   spear
[v1] Number of dice: [10]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   frost vorpal twohands
Obj has resets in following rooms: 50022 .

#Obj[ 50029]: [ ] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [12]
[v3] Type:           slice
[v4] Special type:   sharp
Obj has resets in following rooms: 50064 50066 .

#Obj[ 50032]: [({CBLESSED{x)  ] (weapon)
Level:       [ 85] Wear flags:  [take wield]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [  170]
[v0] Weapon class:   mace
[v1] Number of dice: [18]
[v2] Type of dice:   [7]
[v3] Type:           smash
[v4] Special type:   shocking holy
Obj has resets in following rooms: 50073 .


 === Level 86 ===

#Obj[ 52484]: [{C<-{M<{C-<{M~~{C{M~~{W*{M{C{M{C>-{M>{C->{x] (weapon)
Level:       [ 86] Wear flags:  [take wield nosac]
Extra flags: [nosac quest]
Condition:   [100]  Material:    [amethyste]
Weight:      [    1]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           ac      -91 unknown none
[   3]           hp      200 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [16]
[v2] Type of dice:   [9]
[v3] Type:           whip
[v4] Special type:   none
This obj hasn't resets !

#Obj[ 26029]: [a chaos blade] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [glow nodrop bless nolocate]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]     charisma        2 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [16]
[v2] Type of dice:   [10]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 26021 .

#Obj[ 26074]: [{G {y {x({ybow{x)] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [20]
[v2] Type of dice:   [6]
[v3] Type:           sting
[v4] Special type:   poison
Obj has resets in following rooms: 26070 26150 26151 .

#Obj[110092]: [{R {c{x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [hum magic antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll        8 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [14]
[v2] Type of dice:   [9]
[v3] Type:           flame
[v4] Special type:   flaming shocking
Obj has resets in following rooms: 110092 .

#Obj[ 95823]: [{M {x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  340]
Cost:        [25000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       15 unknown none
[   2]           ac       80 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [21]
[v3] Type:           laser
[v4] Special type:   twohands
This obj hasn't resets !

#Obj[ 16106]: [{D/{MG {C* {MU {C* {MN {D={r-{x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]     strength       -2 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [26]
[v3] Type:           plasma
[v4] Special type:   flaming
Obj has resets in following rooms: 16497 .

#Obj[ 16107]: [{D/{CG {M* {CU {M* {CN {D={r-{x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]     strength       -2 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [26]
[v3] Type:           frbite
[v4] Special type:   frost
Obj has resets in following rooms: 16497 .

#Obj[ 60168]: [-] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [  190]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck       -2 unknown none
[   1]           hp       50 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [5]
[v2] Type of dice:   [28]
[v3] Type:           pierce
[v4] Special type:   poison
Obj has resets in following rooms: 60117 60130 .

#Obj[ 21300]: [{D/{CG {M* {CU {M* {CN {D={r-{x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]     strength       -2 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [26]
[v3] Type:           frbite
[v4] Special type:   frost
Obj has resets in following rooms: 21301 .

#Obj[ 21301]: [{D/{MG {C* {MU {C* {MN {D={r-{x] (weapon)
Level:       [ 86] Wear flags:  [take wield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]     strength       -2 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll        5 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [26]
[v3] Type:           plasma
[v4] Special type:   flaming
Obj has resets in following rooms: 21301 .


 === Level 87 ===

#Obj[ 11676]: [{DShadow's Edge{z] (weapon)
Level:       [ 87] Wear flags:  [take wield]
Extra flags: [dark]
Condition:   [100]  Material:    [shadow]
Weight:      [  250]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll       16 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [15]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 11682 .

#Obj[110066]: [{C {D{x] (weapon)
Level:       [ 87] Wear flags:  [take wield]
Extra flags: [hum rotdeath warrior_only]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       17 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [11]
[v2] Type of dice:   [15]
[v3] Type:           thrust
[v4] Special type:   frost twohands
This obj hasn't resets !

#Obj[ 26108]: [{w {x ({wlongsword{x)] (weapon)
Level:       [ 87] Wear flags:  [take wield]
Extra flags: [dark antievil nosac warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [13]
[v2] Type of dice:   [10]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 26117 .


 === Level 88 ===

#Obj[  3132]: [{m*{x] (weapon)
Level:       [ 88] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [adamantin]
Weight:      [   40]
Cost:        [  176]
[v0] Weapon class:   shuriken
[v1] Number of dice: [15]
[v2] Type of dice:   [15]
[v3] Type:           bite
[v4] Special type:   flaming sharp vorpal
Obj has resets in following rooms: 3142 3368 .

#Obj[ 17061]: [a mighty two handed battle axe] (weapon)
Level:       [ 88] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   45]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [11]
[v2] Type of dice:   [11]
[v3] Type:           chop
[v4] Special type:   sharp vorpal twohands
Obj has resets in following rooms: 17297 .

#Obj[ 60163]: [{Yhea{Rvy pl{Yas{Rma{x] (weapon)
Level:       [ 88] Wear flags:  [take wield]
Extra flags: [glow burnproof warrior_only]
Condition:   [100]  Material:    [iron]
Weight:      [  350]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       30 unknown none
[   1]    dexterity       -4 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [6]
[v2] Type of dice:   [29]
[v3] Type:           plasma
[v4] Special type:   flaming
Obj has resets in following rooms: 60108 .


 === Level 89 ===

#Obj[110014]: [{D {y{x] (weapon)
Level:       [ 89] Wear flags:  [take wield]
Extra flags: [hum dark evil antigood noremove warrior_only]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       16 unknown none
[   1]     strength       -2 unknown none
[   2]    dexterity       -2 unknown none
[   3]      hitroll       11 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           thrust
[v4] Special type:   twohands
Obj has resets in following rooms: 110014 .

#Obj[ 60177]: [{YA sparkling {Wenergy axe{x] (weapon)
Level:       [ 89] Wear flags:  [take wield]
Extra flags: [glow hum noremove rotdeath]
Condition:   [100]  Material:    [energy]
Weight:      [  200]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [5]
[v2] Type of dice:   [33]
[v3] Type:           cleave
[v4] Special type:   vorpal twohands radiation
Obj has resets in following rooms: 60156 .

#Obj[ 60181]: [{M----{C*{Mneutronium{C*{Mbattery{C*{x[{G####{x]] (weapon)
Level:       [ 89] Wear flags:  [take wield]
Extra flags: [glow hum antigood antievil noremove nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [  300]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck       -3 unknown none
[   1]      damroll       25 unknown none
[   2]         mana     -500 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [5]
[v2] Type of dice:   [38]
[v3] Type:           laser
[v4] Special type:   none
Obj has resets in following rooms: 60160 .


 === Level 90 ===

#Obj[ 52495]: [{R*{c#####{Y|>{W=Z=u=m=i=>{x] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [hum dark magic bless]
Condition:   [100]  Material:    [mithril]
Weight:      [  250]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]      hitroll       25 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   flaming sharp vorpal poison
This obj hasn't resets !

#Obj[ 32052]: [ ] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [hum invis]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac     -120 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [11]
[v2] Type of dice:   [12]
[v3] Type:           chop
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 32009 .

#Obj[ 26035]: [{R {D {x({Daxe{x)] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       70 unknown none
[   1]      hitroll       20 unknown none
[   2]      damroll       20 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [20]
[v2] Type of dice:   [6]
[v3] Type:           cleave
[v4] Special type:   vorpal twohands
Obj has resets in following rooms: 26101 26106 .

#Obj[ 11710]: [a crimson hilted stiletto] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [glow hum dark nolocate not_edible]
Condition:   [100]  Material:    [adamantite]
Weight:      [  180]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]      hitroll       25 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [10]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp
Obj has resets in following rooms: 11740 .

#Obj[ 36301]: [tomahawk] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [hum burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       11 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [15]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 36361 .

#Obj[  2510]: [{W{D{W {D{W{x] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [nodrop]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [  180]
[v0] Weapon class:   mace
[v1] Number of dice: [18]
[v2] Type of dice:   [14]
[v3] Type:           smash
[v4] Special type:   none
Obj has resets in following rooms: 2510 .

#Obj[ 26073]: [{D {y {x({Ddeadly {yarrow{x) {w>>>{g-{G--------{g-{W->{x] (weapon)
Level:       [ 90] Wear flags:  [take hold]
Extra flags: [hum magic bless burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll        6 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [30]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   flaming sharp vorpal poison
Obj has resets in following rooms: 26070 .

#Obj[ 36320]: [silver arrow] (weapon)
Level:       [ 90] Wear flags:  [take hold]
Extra flags: [glow bless nopurge nosac burnproof]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   arrow
[v1] Number of dice: [15]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   flaming shocking
Obj has resets in following rooms: 36361 .

#Obj[ 26087]: [{y  {x({yhammer{x)] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [evil bless]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll       18 unknown none
[   2]      damroll       18 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [13]
[v2] Type of dice:   [13]
[v3] Type:           crush
[v4] Special type:   flaming
Obj has resets in following rooms: 26117 .

#Obj[ 26109]: [{w  {x({wbattle axe{x)] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [hum antievil warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       11 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [15]
[v2] Type of dice:   [11]
[v3] Type:           cleave
[v4] Special type:   vorpal twohands
Obj has resets in following rooms: 26117 .

#Obj[ 26130]: [{R {y {DDomok{x ] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [antigood noremove nosac nouncurse warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       20 unknown none
[   1] constitution        3 unknown none
[   2]     strength        3 unknown none
[   3]     charisma       -5 unknown none
[   4]      hitroll       20 unknown none
[   5]           hp      100 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [13]
[v2] Type of dice:   [12]
[v3] Type:           cleave
[v4] Special type:   vampiric vorpal twohands poison
Obj has resets in following rooms: 26095 .

#Obj[ 11892]: [{R*{Y{c#####{Y|>{W=Z=e=d=r=a=i=k=i=s=>{x] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [hum dark magic bless]
Condition:   [100]  Material:    [mithril]
Weight:      [  250]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]      hitroll       25 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   flaming sharp vorpal poison
Obj has resets in following rooms: 11818 .

#Obj[ 17014]: [a wooden mallet] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll       -1 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [8]
[v2] Type of dice:   [10]
[v3] Type:           crush
[v4] Special type:   none
Obj has resets in following rooms: 17171 .

#Obj[ 17063]: ["Frostbite" sword of winter] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [lock invis antineutral]
Condition:   [100]  Material:    [ice]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
[   1]         move      -20 unknown none
[   2]      hitroll       15 unknown none
[   3]      damroll       15 unknown none
[   4] savingbreath       -5 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [13]
[v3] Type:           frbite
[v4] Special type:   frost
Obj has resets in following rooms: 17299 .

#Obj[ 10023]: [{C{x] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [glow hum dark evil magic noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       20 unknown none
[   3]         mana       20 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [18]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   none
Obj has resets in following rooms: 10038 10040 .

#Obj[ 50030]: [  ] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [   22]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [10]
[v3] Type:           slice
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 50073 .

#Obj[ 50031]: [   ] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  260]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll      -10 unknown none
[   1]      damroll       40 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           sting
[v4] Special type:   frost shocking poison
Obj has resets in following rooms: 50065 .

#Obj[ 50034]: [] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [nonmetal]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [12]
[v3] Type:           smash
[v4] Special type:   flaming
Obj has resets in following rooms: 50074 .

#Obj[150503]: [{B>>{w========================{R>{x] (weapon)
Level:       [ 90] Wear flags:  [take wield]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [steel]
Weight:      [  150]
Cost:        [10000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [26]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   flaming poison
Obj has resets in following rooms: 150504 .


 === Level 91 ===

#Obj[ 52425]: [{D<{W*{D>{x#####{D<{W*{D>{G|{RE{W====================--{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [nodrop antigood antineutral noremove burnproof nouncurse]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   axe
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           chomp
[v4] Special type:   flaming vampiric sharp vorpal shocking poison
This obj hasn't resets !

#Obj[ 52451]: [{R*{c#####{Y|>{W=B=e=g=e=>{x] (weapon)
Level:       [ 91] Wear flags:  [take wield nosac]
Extra flags: [hum dark magic nodrop bless noremove nopurge burnproof nouncurse]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       25 affects acute_vision
[   1]      damroll       25 affects detect_imp_invis
[v0] Weapon class:   dagger
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   flaming vampiric sharp vorpal poison
This obj hasn't resets !

#Obj[ 33014]: [{W[{D==={W]{M==============-{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           flame
[v4] Special type:   flaming vorpal
Obj has resets in following rooms: 33013 .

#Obj[ 70013]: [{yHobbit's {Dblade{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow hum invis bless noremove burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [ 3000]
[v0] Weapon class:   dagger
[v1] Number of dice: [14]
[v2] Type of dice:   [18]
[v3] Type:           chill
[v4] Special type:   frost sharp vorpal
Obj has resets in following rooms: 70028 .

#Obj[ 33171]: [{RFire{DSword{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [fire]
Weight:      [   22]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [12]
[v3] Type:           flbite
[v4] Special type:   flaming sharp vorpal
Obj has resets in following rooms: 33180 .

#Obj[ 33172]: [{CIce{WSword{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [ice]
Weight:      [   22]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [12]
[v3] Type:           frbite
[v4] Special type:   frost sharp vorpal
Obj has resets in following rooms: 33183 .

#Obj[ 26017]: [Sword of {WB{wA{WL{wA{WN{wC{WE{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow noremove]
Condition:   [100]  Material:    [steel]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           pierce
[v4] Special type:   vampiric sharp vorpal
Obj has resets in following rooms: 26015 .

#Obj[ 26037]: [{G {y  {C {x({ybow{x)] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow hum nonmetal nolocate]
Condition:   [100]  Material:    [wooden]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[   2]         mana       34 unknown none
[   3]           hp       58 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [15]
[v2] Type of dice:   [12]
[v3] Type:           sting
[v4] Special type:   poison
Obj has resets in following rooms: 26115 .

#Obj[ 26038]: [(short sword) {G*{W={D=={W=({D={w={W===========-{x ] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  100]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [20]
[v2] Type of dice:   [5]
[v3] Type:           slash
[v4] Special type:   sharp
Obj has resets in following rooms: 26107 26109 26110 26112 26114 .

#Obj[ 33224]: [{RSpear {rof {RAnk{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [magic noremove nosac nonmetal]
Condition:   [100]  Material:    [admantite]
Weight:      [  100]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           thrust
[v4] Special type:   flaming vampiric sharp vorpal
Obj has resets in following rooms: 33215 .

#Obj[ 33225]: [{DDark{RSword{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   22]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       15 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [15]
[v2] Type of dice:   [12]
[v3] Type:           slice
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 33243 .

#Obj[ 36319]: [illusory longsword] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow dark invis magic nopurge nosac sellextract burnproof]
Condition:   [100]  Material:    [air]
Weight:      [   80]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp      100 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [13]
[v2] Type of dice:   [13]
[v3] Type:           slash
[v4] Special type:   sharp vorpal twohands shocking
Obj has resets in following rooms: 36358 .

#Obj[ 26102]: [{G {y  {x({ylong bow{x)] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [dark bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    9]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [20]
[v2] Type of dice:   [4]
[v3] Type:           sting
[v4] Special type:   poison
Obj has resets in following rooms: 26065 26069 26070 26193 .

#Obj[ 33300]: [{Y{y {Y{y{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   spear
[v1] Number of dice: [15]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33307 33315 33326 .

#Obj[ 33305]: [{Y{y {Y{y{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   sword
[v1] Number of dice: [18]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   vorpal
Obj has resets in following rooms: 33307 33315 33317 33318 33319 .

#Obj[ 33308]: [{Y{y {Y{y{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  182]
[v0] Weapon class:   bow
[v1] Number of dice: [14]
[v2] Type of dice:   [12]
[v3] Type:           sting
[v4] Special type:   none
Obj has resets in following rooms: 33317 33318 33319 .

#Obj[ 33311]: [{Y{y {Y{y{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   spear
[v1] Number of dice: [16]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 33300 33303 33304 33307 .

#Obj[ 33350]: [{C{c {C{c{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   spear
[v1] Number of dice: [15]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33350 33362 33364 33366 33368 33370 33373 33374 33377 33378 33382 33388 .

#Obj[ 33355]: [{C{c {C{c{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   sword
[v1] Number of dice: [18]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   shocking
Obj has resets in following rooms: 33362 33368 .

#Obj[ 33367]: [{C{c  {C{c{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  182]
[v0] Weapon class:   lance
[v1] Number of dice: [16]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33350 33362 33368 33370 33373 33374 .

#Obj[ 33400]: [{R{D{R{D {D{R{D{R{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   spear
[v1] Number of dice: [15]
[v2] Type of dice:   [9]
[v3] Type:           pierce
[v4] Special type:   none
Obj has resets in following rooms: 33400 33403 33406 33411 33417 33419 33427 33428 33432 .

#Obj[ 33405]: [{D{R{D{R{D{R{D {R{D{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  182]
[v0] Weapon class:   sword
[v1] Number of dice: [18]
[v2] Type of dice:   [7]
[v3] Type:           cleave
[v4] Special type:   none
Obj has resets in following rooms: 33403 33411 33427 33428 .

#Obj[ 33406]: [{R{D{R{D{R{D {R{D{R{D{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  182]
[v0] Weapon class:   axe
[v1] Number of dice: [17]
[v2] Type of dice:   [7]
[v3] Type:           slash
[v4] Special type:   twohands
Obj has resets in following rooms: 33400 .

#Obj[ 33417]: [{D{R{D{R {D{R {D{R{D{R{D{R{D{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  182]
[v0] Weapon class:   lance
[v1] Number of dice: [16]
[v2] Type of dice:   [8]
[v3] Type:           pierce
[v4] Special type:   shocking
Obj has resets in following rooms: 33400 33403 .

#Obj[ 14003]: [ ] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [evil visdeath]
Condition:   [ 90]  Material:    [stone]
Weight:      [    6]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [6]
[v2] Type of dice:   [20]
[v3] Type:           pierce
[v4] Special type:   shocking poison
Obj has resets in following rooms: 14184 14186 14188 .

#Obj[ 14019]: [{C {W {W {x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow hum magic bless antievil antineutral noremove nosac nonmetal]
Condition:   [100]  Material:    [admantite]
Weight:      [  100]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]      damroll       20 unknown none
[v0] Weapon class:   lance
[v1] Number of dice: [20]
[v2] Type of dice:   [7]
[v3] Type:           divine
[v4] Special type:   flaming sharp vorpal holy
Obj has resets in following rooms: 14180 .

#Obj[ 14030]: [ ] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [bless antievil antineutral noremove]
Condition:   [100]  Material:    [admantite]
Weight:      [   30]
Cost:        [  182]
[v0] Weapon class:   sword
[v1] Number of dice: [3]
[v2] Type of dice:   [43]
[v3] Type:           slash
[v4] Special type:   sharp twohands
Obj has resets in following rooms: 14078 .

#Obj[ 50017]: [{C*{c#######{Y|E{W===================-{x] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow nodrop bless antievil antineutral noremove nosac warrior_only]
Condition:   [100]  Material:    [light]
Weight:      [    5]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none      100  resist negative
[   1]        saves      -10 unknown none
[   2]      hitroll       20 unknown none
[   3]      damroll       20 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [10]
[v2] Type of dice:   [18]
[v3] Type:           divine
[v4] Special type:   sharp vorpal holy
Obj has resets in following rooms: 50032 .

#Obj[  2930]: [ ] (weapon)
Level:       [ 91] Wear flags:  [take wield]
Extra flags: [glow bless antievil antineutral burnproof warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [91000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll       11 unknown none
[   2]      damroll       11 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [11]
[v2] Type of dice:   [11]
[v3] Type:           slash
[v4] Special type:   sharp holy
Obj has resets in following rooms: 3063 .


 === Level 92 ===

#Obj[ 15198]: [{R{x] (weapon)
Level:       [ 92] Wear flags:  [take wield]
Extra flags: [god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  184]
[v0] Weapon class:   sword
[v1] Number of dice: [100]
[v2] Type of dice:   [100]
[v3] Type:           pound
[v4] Special type:   sharp vorpal
This obj hasn't resets !


 === Level 93 ===


 === Level 94 ===

#Obj[ 36326]: [longbow] (weapon)
Level:       [ 94] Wear flags:  [take wield]
Extra flags: [hum magic]
Condition:   [100]  Material:    [ebony]
Weight:      [   30]
Cost:        [  188]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[v0] Weapon class:   bow
[v1] Number of dice: [6]
[v2] Type of dice:   [20]
[v3] Type:           blast
[v4] Special type:   none
Obj has resets in following rooms: 36361 .


 === Level 95 ===

#Obj[ 30127]: [] (weapon)
Level:       [ 95] Wear flags:  [take wield]
Extra flags: [glow magic bless god_only]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [  190]
[v0] Weapon class:   dagger
[v1] Number of dice: [20]
[v2] Type of dice:   [10]
[v3] Type:           kiss
[v4] Special type:   sharp vorpal shocking holy
This obj hasn't resets !

#Obj[ 36307]: [reet stick] (weapon)
Level:       [ 95] Wear flags:  [take wield]
Extra flags: [hum bless]
Condition:   [100]  Material:    [bamboo]
Weight:      [   10]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[v0] Weapon class:   spear
[v1] Number of dice: [11]
[v2] Type of dice:   [12]
[v3] Type:           pierce
[v4] Special type:   vampiric poison
Obj has resets in following rooms: 36361 .


 === Level 96 ===

#Obj[110075]: [Slay Weapon] (weapon)
Level:       [ 96] Wear flags:  [take wield]
Extra flags: [rotdeath visdeath god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  192]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence      500 unknown none
[   1]       wisdom      500 unknown none
[   2] intelligence       50 unknown none
[   3]       wisdom       50 unknown none
[v0] Weapon class:   dagger
[v1] Number of dice: [1000]
[v2] Type of dice:   [1000]
[v3] Type:           kiss
[v4] Special type:   none
This obj hasn't resets !


 === Level 97 ===


 === Level 98 ===

#Obj[ 37100]: [{D  {x] (weapon)
Level:       [ 98] Wear flags:  [take wield]
Extra flags: [glow hum dark evil invis magic nodrop bless antigood antineutral noremove nopurge rotdeath visdeath nosac nonmetal nolocate meltdrop sellextract burnproof nouncurse nosell not_edible quest god_only nofind noloot]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level       50 unknown none
[   1]      damroll      200 unknown none
[   2]      hitroll      100 unknown none
[   3]         size       10 unknown none
[v0] Weapon class:   whip
[v1] Number of dice: [200]
[v2] Type of dice:   [1]
[v3] Type:           slice
[v4] Special type:   flaming frost vampiric sharp vorpal shocking poison holy
This obj hasn't resets !

#Obj[ 35253]: [Bike chain] (weapon)
Level:       [ 98] Wear flags:  [take wield]
Extra flags: [glow dark evil]
Condition:   [100]  Material:    [3x-13]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       50 unknown none
[   1]      damroll       50 unknown none
[v0] Weapon class:   exotic
[v1] Number of dice: [10]
[v2] Type of dice:   [9]
[v3] Type:           none
[v4] Special type:   none
This obj hasn't resets !


 === Level 99 ===

#Obj[ 13205]: [{D{r{D{r{D{r{D{r{D{r{x] (weapon)
Level:       [ 99] Wear flags:  [take wield]
Extra flags: [glow dark evil antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [   18]
Cost:        [  198]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp      130 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [17]
[v2] Type of dice:   [8]
[v3] Type:           cleave
[v4] Special type:   sharp vorpal
Obj has resets in following rooms: 13337 .

#Obj[ 13206]: [ ] (weapon)
Level:       [ 99] Wear flags:  [take wield]
Extra flags: [glow antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [   18]
Cost:        [  198]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]      hitroll       10 unknown none
[   2]         mana       60 unknown none
[   3]           hp      130 unknown none
[v0] Weapon class:   sword
[v1] Number of dice: [18]
[v2] Type of dice:   [6]
[v3] Type:           slice
[v4] Special type:   poison
Obj has resets in following rooms: 13285 .


 === Level 100 ===

#Obj[ 95418]: [{rAxe of Power{z] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow rotdeath]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   axe
[v1] Number of dice: [12]
[v2] Type of dice:   [12]
[v3] Type:           cleave
[v4] Special type:   twohands
Obj has resets in following rooms: 95405 .

#Obj[  3329]: [ ] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [burnproof warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [  400]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        5 unknown none
[   1]      damroll       20 unknown none
[   2]      hitroll       10 unknown none
[v0] Weapon class:   mace
[v1] Number of dice: [9]
[v2] Type of dice:   [18]
[v3] Type:           chop
[v4] Special type:   twohands
Obj has resets in following rooms: 3330 .

#Obj[  3337]: [{C.{D {R{C.{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow noremove rotdeath god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   sword
[v1] Number of dice: [27]
[v2] Type of dice:   [5]
[v3] Type:           pierce
[v4] Special type:   sharp
Obj has resets in following rooms: 3027 .

#Obj[ 95606]: [{Rlaser lance{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow rotdeath god_only]
Condition:   [100]  Material:    [energy]
Weight:      [   10]
Cost:        [100000]
[v0] Weapon class:   lance
[v1] Number of dice: [18]
[v2] Type of dice:   [18]
[v3] Type:           pierce
[v4] Special type:   twohands shocking
This obj hasn't resets !

#Obj[ 52605]: [{Rlaser lance{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow rotdeath]
Condition:   [100]  Material:    [energy]
Weight:      [   10]
Cost:        [    0]
[v0] Weapon class:   lance
[v1] Number of dice: [18]
[v2] Type of dice:   [18]
[v3] Type:           pierce
[v4] Special type:   flaming twohands shocking
This obj hasn't resets !

#Obj[ 95704]: [{RBloody Dagger{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [dark nodrop rotdeath visdeath nouncurse god_only]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [16]
[v2] Type of dice:   [16]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 95706 .

#Obj[ 33374]: [{RBloody Dagger{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [dark nodrop noremove inventory nouncurse god_only]
Condition:   [ 10]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   dagger
[v1] Number of dice: [18]
[v2] Type of dice:   [18]
[v3] Type:           pierce
[v4] Special type:   sharp poison
Obj has resets in following rooms: 33357 .

#Obj[ 95206]: [{W[{D==={W]{C==============-{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow hum bless antievil rotdeath visdeath god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   exotic
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           shock
[v4] Special type:   shocking holy
This obj hasn't resets !

#Obj[ 95210]: [{W[{D==={W]{R==============-{x] (weapon)
Level:       [100] Wear flags:  [take wield]
Extra flags: [glow hum bless antievil rotdeath visdeath god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weapon class:   exotic
[v1] Number of dice: [12]
[v2] Type of dice:   [15]
[v3] Type:           shock
[v4] Special type:   shocking holy
Obj has resets in following rooms: 95212 .


          >>>>> Type treasure <<<<<



 === Level 0 ===

#Obj[    84]: [quest staff of kio] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    85]: [quest staff of conrad] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    86]: [quest staff of powerman] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    87]: [quest staff of mandrake] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    89]: [kassandra] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    93]: [the spirit of %s] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate burnproof]
Condition:   [ 25]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 32023]: [  ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 32002 .

#Obj[ 32027]: [] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 32017 32019 .

#Obj[  1310]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   60]
Cost:        [    0]
Obj has resets in following rooms: 1379 .

#Obj[  1311]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   60]
Cost:        [    0]
Obj has resets in following rooms: 1379 .

#Obj[  1312]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [  120]
Cost:        [    0]
Obj has resets in following rooms: 1379 .

#Obj[  1313]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  150]
Cost:        [    0]
Obj has resets in following rooms: 1379 .

#Obj[ 52537]: [{R {W{x] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3426]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 3471 .

#Obj[ 31092]: [a small gem] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
This obj hasn't resets !

#Obj[  2426]: [ ] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [platinum]
Weight:      [  500]
Cost:        [    0]
Obj has resets in following rooms: 2494 .

#Obj[  6528]: [a piece of {ygold{x ore] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 26007]: [{R{x] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow bless]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
Obj has resets in following rooms: 26015 .

#Obj[ 26008]: [{Y{x] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow bless]
Condition:   [100]  Material:    [topaz]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 26015 .

#Obj[ 26009]: [{M{x] (treasure)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow bless]
Condition:   [100]  Material:    [amethyst]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 26015 .

#Obj[ 11702]: [a small onyx key on a silver chain] (treasure)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [dark]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]    dexterity        1 unknown none
Obj has resets in following rooms: 11705 .

#Obj[110019]: [{C{G{C{G{C{G{C {Y {x {R{x] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[110058]: [({w {c{x)] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[110095]: [{B {C {Y{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[110096]: [{G {W{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[110097]: [{B-=  =- {w{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[110098]: [{G {D{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36386]: [Book of Iluvatar] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[  7714]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [sulfur]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 7720 7724 7726 7730 .

#Obj[ 36387]: [Book of Nergal] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36388]: [Book of Diablo] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow evil nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36389]: [Book of Hedin] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36390]: [Book of Phobos] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36391]: [Book of Rondor] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36392]: [Book of Eidu] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36393]: [Book of Marewell] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36394]: [Book of Dunkan] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36395]: [Book of Leon] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36396]: [Book of Arwen] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36397]: [Book of Arborn] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow bless nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36398]: [Book of JullyRoger] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36399]: [Book of Gelios] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36400]: [Book of Shamash] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36401]: [Book of Orrin] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [kid leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 36357 .

#Obj[ 36402]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36403]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36404]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36405]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36406]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36407]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95802]: [SkyNET's Main CPU] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [100000]
This obj hasn't resets !

#Obj[   596]: [{y{x (manuscript)] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[   597]: [{W{x (letter)] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 33375]: [book of immortal] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nosac nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 33357 .

#Obj[  3715]: [   ] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic meltdrop]
Condition:   [100]  Material:    [vellum]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] constitution        1 unknown none
Obj has resets in following rooms: 3721 .

#Obj[  5775]: [a silver crucifix] (treasure)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
Obj has resets in following rooms: 5808 .

#Obj[  9902]: [ ] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 9902 .

#Obj[  5810]: [one of the Warlock's curios] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5834 .

#Obj[ 15027]: [{M {x] (treasure)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15028]: [{Wlittle magic bell{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15029]: [teddy bear] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 13020]: [vast treasure of gold] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [ 1000]
Cost:        [    0]
Obj has resets in following rooms: 13043 .

#Obj[ 96101]: [{W {R{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [none]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 96107 .

#Obj[   917]: [{Y {z] (treasure)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [    0]
Obj has resets in following rooms: 937 .

#Obj[  4000]: [- ] (treasure)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [ 75]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -2 unknown none
Obj has resets in following rooms: 4022 .

#Obj[ 44020]: [{Rred{x rose] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
Obj has resets in following rooms: 44015 .

#Obj[ 44021]: [{Ml{Bi{Ml{Ba{Mc{x bush] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
Obj has resets in following rooms: 44015 .

#Obj[ 44022]: [{Wcam{Yom{Wile{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
Obj has resets in following rooms: 44015 .

#Obj[ 44024]: [{Wlilia{x] (treasure)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
Obj has resets in following rooms: 44015 .


 === Level 1 ===

#Obj[ 14511]: [] (treasure)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 14579 .

#Obj[   214]: [ ~~] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 209 .

#Obj[ 32006]: [   ] (treasure)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp       12 unknown none
Obj has resets in following rooms: 32088 .

#Obj[ 32007]: [   ] (treasure)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp        6 unknown none
Obj has resets in following rooms: 32034 32052 32074 32088 .

#Obj[ 32067]: [   ] (treasure)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    8]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp        6 unknown none
Obj has resets in following rooms: 32074 .

#Obj[  6530]: [a golden ring] (treasure)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    2]
This obj hasn't resets !

#Obj[  6531]: [a golden sceptre] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
This obj hasn't resets !

#Obj[  6532]: [a golden bracer] (treasure)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    2]
This obj hasn't resets !

#Obj[  6558]: [a golden earring] (treasure)
Level:       [  1] Wear flags:  [take ear]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    2]
This obj hasn't resets !

#Obj[  5673]: [] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   55]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
Obj has resets in following rooms: 5633 .

#Obj[  5676]: [ ] (treasure)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [   20]
Cost:        [    2]
Obj has resets in following rooms: 5633 .

#Obj[ 16010]: [A piece of polished blood stone] (treasure)
Level:       [  1] Wear flags:  [take]
Extra flags: [dark]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 16135 .

#Obj[ 19092]: [a "Wizard's Finishing School" diploma] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
Obj has resets in following rooms: 19070 .

#Obj[ 19096]: [a "Wizard's Finishing School" diploma] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
Obj has resets in following rooms: 19112 .

#Obj[ 19142]: [the amethyst sigil] (treasure)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
Obj has resets in following rooms: 19155 .


 === Level 2 ===

#Obj[ 19144]: [the ruby sigil] (treasure)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [    4]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
Obj has resets in following rooms: 19158 .


 === Level 3 ===

#Obj[  3413]: [   ] (treasure)
Level:       [  3] Wear flags:  [take finger]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [marble]
Weight:      [   20]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]        saves        1 unknown none
Obj has resets in following rooms: 3434 .

#Obj[  6601]: [  {M {x] (treasure)
Level:       [  3] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [ 90]  Material:    [ice]
Weight:      [   10]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        4 unknown none
[   1]     strength        1 unknown none
Obj has resets in following rooms: 6605 .

#Obj[  1837]: [a bean-sized {Wwhite egg{z] (treasure)
Level:       [  3] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [   10]
Cost:        [    6]
Obj has resets in following rooms: 1802 1809 1812 1895 .


 === Level 4 ===

#Obj[   402]: [   ] (treasure)
Level:       [  4] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [coral]
Weight:      [   20]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
Obj has resets in following rooms: 409 .


 === Level 5 ===

#Obj[ 14501]: [ ] (treasure)
Level:       [  5] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [    2]
Cost:        [   10]
Obj has resets in following rooms: 14508 .

#Obj[ 30172]: [bear] (treasure)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
This obj hasn't resets !

#Obj[  5627]: [ ] (treasure)
Level:       [  5] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [   10]
Obj has resets in following rooms: 5603 .

#Obj[  8726]: [a small golden sphinx] (treasure)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
Obj has resets in following rooms: 8759 .

#Obj[  5675]: [  ] (treasure)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   12]
Cost:        [   10]
Obj has resets in following rooms: 5608 .

#Obj[ 19128]: [the Sigil of the Dark] (treasure)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   10]
Obj has resets in following rooms: 19127 .

#Obj[ 19129]: [the Sigil of the Light] (treasure)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   10]
Obj has resets in following rooms: 19086 .

#Obj[ 19145]: [the sapphire sigil] (treasure)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
Obj has resets in following rooms: 19162 .

#Obj[  1846]: [{Ga pale green egg{z] (treasure)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 1817 1819 1820 1894 .

#Obj[  1850]: [{ca pale blue egg{z] (treasure)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 1829 1836 .


 === Level 6 ===

#Obj[ 40112]: [ ] (treasure)
Level:       [  6] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [pewter]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]       wisdom        1 unknown none
Obj has resets in following rooms: 40100 40101 40105 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 40179 .

#Obj[  1843]: [an egg] (treasure)
Level:       [  6] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [   10]
Cost:        [   12]
Obj has resets in following rooms: 1806 1817 1831 .


 === Level 7 ===


 === Level 8 ===

#Obj[  5610]: [   ] (treasure)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
Obj has resets in following rooms: 5619 .

#Obj[  5611]: [    ] (treasure)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
Obj has resets in following rooms: 5619 .

#Obj[  5612]: [  ] (treasure)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
Obj has resets in following rooms: 5619 .

#Obj[ 17337]: [the reward] (treasure)
Level:       [  8] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [   16]
Obj has resets in following rooms: 17337 .


 === Level 9 ===

#Obj[ 29023]: [ ] (treasure)
Level:       [  9] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [ 90]  Material:    [gold]
Weight:      [   10]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       21 unknown none
[   1] intelligence        2 unknown none
Obj has resets in following rooms: 29004 .


 === Level 10 ===

#Obj[   227]: [  ] (treasure)
Level:       [ 10] Wear flags:  [none]
Extra flags: [bless]
Condition:   [ 75]  Material:    [stone]
Weight:      [100000]
Cost:        [   20]
Obj has resets in following rooms: 242 .

#Obj[   236]: [ ] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    2]
Cost:        [   20]
Obj has resets in following rooms: 236 .

#Obj[ 14736]: [some expensive silk] (treasure)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    1]
Cost:        [   20]
Obj has resets in following rooms: 14796 14798 .

#Obj[  5613]: [   ] (treasure)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        4 unknown none
Obj has resets in following rooms: 5619 .

#Obj[  5628]: [ ] (treasure)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    4]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
Obj has resets in following rooms: 5603 .

#Obj[  5631]: [] (treasure)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [  550]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
This obj hasn't resets !

#Obj[ 18050]: [a Bright Yellow Tulip] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [   20]
Obj has resets in following rooms: 18055 .

#Obj[ 18051]: [a Bright Red Tulip] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [   20]
Obj has resets in following rooms: 18055 18075 .

#Obj[ 18052]: [a Beautiful Single White Rose] (treasure)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -1 unknown none
Obj has resets in following rooms: 18055 .

#Obj[ 18053]: [One Dozen Red Roses] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [   20]
Obj has resets in following rooms: 18055 .

#Obj[ 18054]: [Twenty-Two Bright Yellow Chrysanthemums] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [ 90]  Material:    [wood]
Weight:      [    0]
Cost:        [   20]
Obj has resets in following rooms: 18055 .

#Obj[ 17038]: [a giant pearl] (treasure)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [    1]
Cost:        [   20]
Obj has resets in following rooms: 17240 .


 === Level 11 ===


 === Level 12 ===

#Obj[ 17331]: [an emerald necklace] (treasure)
Level:       [ 12] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [   24]
Obj has resets in following rooms: 17371 17377 .


 === Level 13 ===


 === Level 14 ===

#Obj[ 16031]: [Ring of nobility] (treasure)
Level:       [ 14] Wear flags:  [take finger]
Extra flags: [bless]
Condition:   [100]  Material:    [silver]
Weight:      [    1]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -2 unknown none
[   1]           hp        5 unknown none
[   2]      damroll        1 unknown none
Obj has resets in following rooms: 16301 16302 .


 === Level 15 ===

#Obj[  7524]: [  ] (treasure)
Level:       [ 15] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
Obj has resets in following rooms: 7564 7568 7582 7605 7620 7670 .

#Obj[ 29214]: [a silver plate] (treasure)
Level:       [ 15] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    8]
Cost:        [   30]
Obj has resets in following rooms: 29249 .

#Obj[ 29215]: [a tapestry] (treasure)
Level:       [ 15] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   30]
Obj has resets in following rooms: 29249 .


 === Level 16 ===

#Obj[  3364]: [a city guard signet ring] (treasure)
Level:       [ 16] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -4 unknown none
Obj has resets in following rooms: 3109 3111 3117 3120 3125 3138 3255 3262 5381 5384 3004 3017 3021 3027 3040 3041 .


 === Level 17 ===

#Obj[ 16084]: [demon clan signet ring] (treasure)
Level:       [ 17] Wear flags:  [take finger]
Extra flags: [glow hum evil magic]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[   1]           hp       15 unknown none
[   2]      hitroll        1 unknown none
Obj has resets in following rooms: 16458 16471 16474 .


 === Level 18 ===

#Obj[    91]: [a rug with Turkish patterns] (treasure)
Level:       [ 18] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [wool]
Weight:      [   10]
Cost:        [   36]
Obj has resets in following rooms: 18052 .


 === Level 19 ===

#Obj[ 16067]: [A gold chain] (treasure)
Level:       [ 19] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]           hp       20 unknown none
[   2]        saves       -5 unknown none
[   3]      hitroll        1 unknown none
Obj has resets in following rooms: 16048 16103 16125 16185 16193 .


 === Level 20 ===

#Obj[ 14523]: [ ] (treasure)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [bone]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        5 unknown none
Obj has resets in following rooms: 14536 .

#Obj[  3371]: [a diamond wedding ring] (treasure)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [bless]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
This obj hasn't resets !

#Obj[  3372]: [a gold wedding band] (treasure)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
This obj hasn't resets !

#Obj[  5797]: [loot!] (treasure)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [nothingness]
Weight:      [   10]
Cost:        [   40]
Obj has resets in following rooms: 5822 .

#Obj[ 16068]: [Lucky dice] (treasure)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [bone]
Weight:      [    2]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]      hitroll        1 unknown none
[   2]        saves       -1 unknown none
[   3]    savingrod       -1 unknown none
[   4]  savingpetri       -1 unknown none
[   5] savingbreath       -2 unknown none
[   6]  savingspell       -1 unknown none
Obj has resets in following rooms: 16370 16371 16375 16376 .

#Obj[ 12031]: [ ] (treasure)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [   40]
Obj has resets in following rooms: 12141 .

#Obj[ 12032]: [ ] (treasure)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [   40]
Obj has resets in following rooms: 12141 .


 === Level 21 ===

#Obj[  3043]: [ ] (treasure)
Level:       [ 21] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 5391 3033 .


 === Level 22 ===

#Obj[  7539]: [  ] (treasure)
Level:       [ 22] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [    1]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[ 25018]: [a Crystal Ring] (treasure)
Level:       [ 22] Wear flags:  [take finger]
Extra flags: [glow magic antineutral]
Condition:   [ 90]  Material:    [crystal]
Weight:      [  100]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
Obj has resets in following rooms: 25041 .


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 35264]: [Ring of the Shadows magic] (treasure)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [glow dark magic bless]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [  250]
This obj hasn't resets !


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===

#Obj[ 29207]: [a notebook] (treasure)
Level:       [ 29] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [vellum]
Weight:      [    4]
Cost:        [   58]
Obj has resets in following rooms: 29216 29229 .


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===

#Obj[ 12305]: [an Antharian signet ring ] (treasure)
Level:       [ 32] Wear flags:  [take finger]
Extra flags: [glow rotdeath]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   64]
Obj has resets in following rooms: 12315 12323 12328 12333 .

#Obj[  4212]: [{D  {z] (treasure)
Level:       [ 32] Wear flags:  [take hold]
Extra flags: [antigood antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]     strength        1 unknown none
[   2]      hitroll        1 unknown none
Obj has resets in following rooms: 4205 .

#Obj[  4213]: [{W  {z] (treasure)
Level:       [ 32] Wear flags:  [take hold]
Extra flags: [antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]     strength        1 unknown none
[   2]      hitroll        1 unknown none
Obj has resets in following rooms: 4261 .


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[ 19014]: [a bard's amulet] (treasure)
Level:       [ 35] Wear flags:  [take neck]
Extra flags: [antievil]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]  savingspell       -5 unknown none
Obj has resets in following rooms: 19068 .


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===

#Obj[ 11720]: [an {Yapplicant's{x ring] (treasure)
Level:       [ 43] Wear flags:  [take finger]
Extra flags: [hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[   2]    dexterity        1 unknown none
[   3]     strength        1 unknown none
Obj has resets in following rooms: 11708 .


 === Level 44 ===


 === Level 45 ===

#Obj[ 10432]: [ ] (treasure)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       75 unknown none
Obj has resets in following rooms: 10524 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 31237]: [a bolt of cloth] (treasure)
Level:       [ 48] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   96]
Obj has resets in following rooms: 31284 .


 === Level 49 ===


 === Level 50 ===

#Obj[    70]: [silver ruler badge] (treasure)
Level:       [ 50] Wear flags:  [take]
Extra flags: [noremove nopurge nolocate sellextract nouncurse]
Condition:   [100]  Material:    [silver]
Weight:      [    4]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects acute_vision
[   1]         none        0 affects detect_evil
[   2]         none        0 affects detect_good
[   3]         none        0 affects detect_invis
[   4]         none        0 affects detect_hidden
This obj hasn't resets !

#Obj[   234]: [ ] (treasure)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    3]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -15 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        4 unknown none
Obj has resets in following rooms: 287 .

#Obj[ 95830]: [{WnVidia {RGeForce3{x] (treasure)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [10000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_good
[   1]         none        0 affects detect_evil
[   2]  savingspell       -5 unknown none
[   3]      damroll        2 unknown none
[   4]      hitroll       10 unknown none
[   5]     charisma        3 unknown none
This obj hasn't resets !

#Obj[ 14004]: [  ] (treasure)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [magic noremove nonmetal]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      100 unknown none
[   1] constitution      -10 unknown none
[   2]    dexterity      -10 unknown none
[   3]     strength      -10 unknown none
[   4]         move     -400 unknown none
Obj has resets in following rooms: 14190 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===

#Obj[ 31228]: [an ancient tapestry] (treasure)
Level:       [ 54] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  108]
Obj has resets in following rooms: 31314 .

#Obj[ 12012]: [A book of Tales] (treasure)
Level:       [ 54] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      100 unknown none
[   1]       wisdom        3 unknown none
This obj hasn't resets !


 === Level 55 ===

#Obj[ 13426]: [{w {z {y {w{x] (treasure)
Level:       [ 55] Wear flags:  [take finger]
Extra flags: [dark evil]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        2 unknown none
[   2]           hp      125 unknown none
[   3]         mana      100 unknown none
Obj has resets in following rooms: 13419 .

#Obj[ 60199]: [a rabbit claw amulet] (treasure)
Level:       [ 55] Wear flags:  [take neck]
Extra flags: [rotdeath]
Condition:   [100]  Material:    [paper]
Weight:      [   20]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]          lck        1 unknown none
This obj hasn't resets !


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===

#Obj[ 31229]: [an ancient tapestry] (treasure)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  116]
Obj has resets in following rooms: 31316 .

#Obj[ 31230]: [an ancient tapestry] (treasure)
Level:       [ 58] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  116]
Obj has resets in following rooms: 31318 .

#Obj[ 29354]: [ ] (treasure)
Level:       [ 58] Wear flags:  [take finger]
Extra flags: [glow magic]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]         mana       50 unknown none
[   2] intelligence        2 unknown none
[   3]      hitroll        2 unknown none
This obj hasn't resets !


 === Level 59 ===


 === Level 60 ===

#Obj[ 95401]: [Skull of mage] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [bone]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95502]: [ ] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95601]: [{r {W {c{x] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 95607 .

#Obj[ 31227]: [an ancient tapestry] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  120]
Obj has resets in following rooms: 31312 .

#Obj[ 95101]: [the book of laws] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95202]: [Piece of Force] (treasure)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===

#Obj[ 29356]: [ ] (treasure)
Level:       [ 64] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silver]
Weight:      [    3]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       25 unknown none
[   1]         mana       50 unknown none
[   2] intelligence        1 unknown none
[   3]       wisdom        1 unknown none
Obj has resets in following rooms: 29363 .


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===

#Obj[ 11635]: [A pair of ivory scales] (treasure)
Level:       [ 67] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [ivory ]
Weight:      [  150]
Cost:        [  134]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]         mana       50 unknown none
[   2]       wisdom        2 unknown none
[   3] intelligence        2 unknown none
Obj has resets in following rooms: 11610 .


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 11661]: [a tattered cloak] (treasure)
Level:       [ 70] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [   50]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       60 unknown none
[   3]     strength        2 unknown none
Obj has resets in following rooms: 11657 .

#Obj[ 12039]: [ ] (treasure)
Level:       [ 70] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]           ac       -5 unknown none
Obj has resets in following rooms: 12116 12118 12120 12123 12131 12134 12135 12138 12144 12149 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 33015]: [{RHorn {wof {DAges{x] (treasure)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [glow hum dark nosac]
Condition:   [100]  Material:    [time]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]         mana       70 unknown none
[   2]           hp      140 unknown none
[   3]      hitroll       20 unknown none
[   4]      damroll       10 unknown none
Obj has resets in following rooms: 33003 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 33281]: [{WStaff {wof {CRuling{x] (treasure)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        5 unknown none
[   1]       wisdom        5 unknown none
[   2]        saves      -10 unknown none
[   3]         mana      200 unknown none
[   4]           hp      200 unknown none
Obj has resets in following rooms: 33260 .

#Obj[ 11845]: [a dark  {D->{r*{D<-{x  necklace] (treasure)
Level:       [ 80] Wear flags:  [take neck]
Extra flags: [evil antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [   20]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]    dexterity        3 unknown none
[   2]          age        2 unknown none
[   3]     charisma        2 unknown none
[   4]         mana      175 unknown none
[   5]           hp      175 unknown none
Obj has resets in following rooms: 11864 .


 === Level 81 ===


 === Level 82 ===

#Obj[ 11711]: [a {bmidnight {Dblack {minsignia{x] (treasure)
Level:       [ 82] Wear flags:  [take finger]
Extra flags: [glow dark bless]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]         mana       80 unknown none
[   2]           hp       80 unknown none
[   3]      damroll        8 unknown none
[   4]     strength        2 unknown none
Obj has resets in following rooms: 11739 .


 === Level 83 ===


 === Level 84 ===

#Obj[ 12048]: [ ] (treasure)
Level:       [ 84] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[   2]           ac      -20 unknown none
[   3]           hp       50 unknown none
[   4]         mana       50 unknown none
Obj has resets in following rooms: 12150 .


 === Level 85 ===

#Obj[ 36302]: [tooth necklace] (treasure)
Level:       [ 85] Wear flags:  [take neck]
Extra flags: [hum magic]
Condition:   [100]  Material:    [horn]
Weight:      [   13]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           hp       20 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        7 unknown none
Obj has resets in following rooms: 36361 .

#Obj[ 11850]: [a {Dblack{x {yruned{x collar] (treasure)
Level:       [ 85] Wear flags:  [take neck]
Extra flags: [hum evil magic nodrop antigood noremove]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]      hitroll       11 unknown none
[   2]     strength        2 unknown none
[   3]       wisdom       -1 unknown none
[   4] constitution       -1 unknown none
[   5]         mana       65 unknown none
[   6]           hp       70 unknown none
Obj has resets in following rooms: 11854 11857 11858 11859 .


 === Level 86 ===

#Obj[ 11687]: [a shimmering circlet] (treasure)
Level:       [ 86] Wear flags:  [take finger]
Extra flags: [glow hum nodrop noremove]
Condition:   [100]  Material:    [energy]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        4 unknown none
[   2]         mana       70 unknown none
Obj has resets in following rooms: 11698 .


 === Level 87 ===


 === Level 88 ===

#Obj[ 11846]: [a humanoid {Rskull{x] (treasure)
Level:       [ 88] Wear flags:  [take hold]
Extra flags: [evil]
Condition:   [100]  Material:    [bone]
Weight:      [   20]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       80 unknown none
[   1]     strength        3 unknown none
[   2]    dexterity        3 unknown none
[   3]         mana       90 unknown none
[   4]      damroll        8 unknown none
Obj has resets in following rooms: 11864 .


 === Level 89 ===


 === Level 90 ===

#Obj[ 36439]: [A pair of heavy iron foot shackles] (treasure)
Level:       [ 90] Wear flags:  [take feet]
Extra flags: [dark evil nodrop rotdeath meltdrop burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [  300]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       50 unknown none
[   1]           ac      100 unknown none
[   2]         move      250 unknown none
[   3]    dexterity        8 unknown none
This obj hasn't resets !


 === Level 91 ===

#Obj[ 51402]: [{Y1{yG{Yb{x {YD{x{yD{x{YR{x] (treasure)
Level:       [ 91] Wear flags:  [take plug_in]
Extra flags: [glow hum nosac burnproof quest]
Condition:   [100]  Material:    [gold]
Weight:      [  111]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        2 unknown none
[   1]        saves       -5 unknown none
[   2]           ac      -91 unknown none
[   3]      hitroll       15 unknown none
[   4]      damroll       15 unknown none
[   5]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52463]: [{GIvory {BBracer {Wof Mihailus{x] (treasure)
Level:       [ 91] Wear flags:  [take wrist nosac]
Extra flags: [burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]    dexterity        4 unknown none
[   2]     strength        4 unknown none
[   3]         none       50  resist weapon
[   4]         move      500 affects flying
[   5]         mana      400 affects sneak
[   6]           ac      -91 affects haste
[   7]           hp      200 unknown none
[   8]        saves       -5 unknown none
[   9]      hitroll       15 unknown none
[  10]      damroll       15 unknown none
This obj hasn't resets !

#Obj[ 95701]: [greatest {Wdiamond{x] (treasure)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [glow hum nopurge]
Condition:   [100]  Material:    [diamond]
Weight:      [   50]
Cost:        [10000000]
This obj hasn't resets !

#Obj[ 33321]: [{WStaff {wof {GMight{x] (treasure)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       10 unknown none
[   1]        saves      -10 unknown none
[   2]         mana      200 unknown none
[   3]           hp      200 unknown none
Obj has resets in following rooms: 33321 .


 === Level 92 ===

#Obj[ 37050]: [{W{w{W{w{W{w{x] (treasure)
Level:       [ 92] Wear flags:  [take neck]
Extra flags: [magic bless nopurge nosac nonmetal nolocate god_only nofind noloot indestructable hidurability]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 35217]: [{YMedal{x] (treasure)
Level:       [ 92] Wear flags:  [none]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [2000000]
This obj hasn't resets !


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 15014]: [The Mark of the Beast] (treasure)
Level:       [100] Wear flags:  [take clanmark]
Extra flags: [glow hum dark evil magic]
Condition:   [100]  Material:    [darkness]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !


          >>>>> Type armor <<<<<



 === Level 0 ===

#Obj[ 12308]: [Antharian plate mail] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [invis noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll        2 unknown none
[   2]         move       40 unknown none
[   3]           ac      -10 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[    26]: [a poncho from the carcass of %s] (armor)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [   60]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       35 unknown none
[   1]     charisma        1 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[    29]: [{DCloaking Device{x] (armor)
Level:       [  0] Wear flags:  [take plug_in]
Extra flags: [magic noremove meltdrop burnproof nouncurse]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[    34]: [ [{G###########{x]] (armor)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  7206]: [  ] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [bone]
Weight:      [  300]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -4 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7206 .

#Obj[ 10295]: [Scythe of the Grim Reaper] (armor)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       80 unknown none
[   1]      damroll       80 unknown none
[   2]  savingspell      -30 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[    71]: [Ruler's Buckler] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [magic bless nosac burnproof nouncurse]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [    0]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
This obj hasn't resets !

#Obj[    72]: [Rulers' Great Shield] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [magic bless nosac burnproof nouncurse]
Condition:   [100]  Material:    [steel]
Weight:      [  300]
Cost:        [    0]
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
This obj hasn't resets !

#Obj[    73]: [Rulers' Kite Shield] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [magic bless nosac burnproof nouncurse]
Condition:   [100]  Material:    [steel]
Weight:      [  310]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
This obj hasn't resets !

#Obj[    74]: [{CRulers Tower Shield{x] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [magic bless nosac burnproof nouncurse]
Condition:   [100]  Material:    [steel]
Weight:      [  240]
Cost:        [    0]
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[    82]: [{y {x] (armor)
Level:       [  0] Wear flags:  [take about]
Extra flags: [magic bless antievil antineutral meltdrop burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [  250]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
This obj hasn't resets !

#Obj[    92]: [{WEnergy {RShield{x] (armor)
Level:       [  0] Wear flags:  [take about]
Extra flags: [hum magic rotdeath meltdrop burnproof mage_only]
Condition:   [100]  Material:    [energy]
Weight:      [  250]
Cost:        [    0]
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[  9313]: [ ] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [hum magic nodrop]
Condition:   [100]  Material:    [titanium]
Weight:      [  250]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -30 unknown none
[   1]           ac        6 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9348 .

#Obj[ 95397]: [Staff of Mystery] (armor)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [ebony]
Weight:      [   30]
Cost:        [    1]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  1205]: [{r{y{r{y{r {y{r{y{x] (armor)
Level:       [  0] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  1210]: [{R {x] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[   2]         none        0 affects sneak
[   3]         none        0 affects hide
[   4]         none        0 affects regeneration
[v0] Ac pierce       [150]
[v1] Ac bash         [150]
[v2] Ac slash        [150]
[v3] Ac exotic       [150]
This obj hasn't resets !

#Obj[ 52428]: [{WBrilliant{z {CEarring{z] (armor)
Level:       [  0] Wear flags:  [take ear]
Extra flags: [hum]
Condition:   [100]  Material:    [brilliant]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -20 unknown none
[   1]         none        0 affects regeneration
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[   4]         move      500 unknown none
[   5]           hp      250 unknown none
[   6]         mana      500 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 52431]: [{W{C{W{x] (armor)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [titan]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist weapon
[   1]         none        0 affects flying
[   2]           ac      -91 unknown none
[   3]         size        1 unknown none
[   4]           hp      200 unknown none
[   5]      damroll       15 unknown none
[   6]      hitroll       15 unknown none
[   7]        saves      -15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52438]: [{W{C{W{x] (armor)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [titan]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist weapon
[   1]         none        0 affects flying
[   2]           ac      -91 unknown none
[   3]         size        1 unknown none
[   4]           hp      200 unknown none
[   5]      damroll       15 unknown none
[   6]      hitroll       15 unknown none
[   7]        saves      -15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52453]: [  ] (armor)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects regeneration
[   1]         none        0 affects poison
[   2]         none        0 affects plague
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 52456]: [{W{C{W{x] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [titan]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age       10 unknown none
[   1]         none       50  resist cold
[   2]        level        1 unknown none
[   3]         none        0 affects sanctuary
[   4]         none        0 affects protect_evil
[   5]         none        0 affects protect_good
[   6]         none        0 affects detect_imp_invis
[   7]         none        0 affects acute_vision
[   8]         size        1 affects regeneration
[   9]           hp      200 unknown none
[  10]      damroll       15 unknown none
[  11]      hitroll       15 unknown none
[  12]           ac      -91 unknown none
[  13]        saves      -25 unknown none
[  14]         move      500 unknown none
[  15]         mana      400 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52457]: [{W{C{W{x] (armor)
Level:       [  0] Wear flags:  [take ear]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      500 affects flying
[   1]         mana      400 unknown none
[   2]      hitroll       25 affects haste
[   3]      damroll       25 affects protect_good
[   4]           hp      250 affects protect_evil
[   5]         none       50  resist fire
[   6]        saves      -15 affects detect_fade
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52459]: [{D{r{D{x] (armor)
Level:       [  0] Wear flags:  [take face]
Extra flags: [dark burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [  666]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_invis
[   1]         none        0 affects pass_door
[   2]        saves      -15 unknown none
[   3]           hp      200 unknown none
[   4]     strength       10 unknown none
[   5]      damroll       10 unknown none
[   6]      hitroll       10 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52478]: [{R ,   {w"{W{w"{x] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [nonmetal burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 52487]: [{W {D{x] (armor)
Level:       [  0] Wear flags:  [take ear]
Extra flags: [dark magic nosac nolocate burnproof quest nofind noloot]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        1 unknown none
[   1]         none        0 affects sanctuary
[   2]         none        0 affects protect_evil
[   3]         none        0 affects protect_good
[   4]         none        0 affects acute_vision
[   5]         size        1 affects regeneration
[   6]           hp      200 unknown none
[   7]      damroll       15 unknown none
[   8]      hitroll       15 unknown none
[   9]           ac      -91 unknown none
[  10]        saves      -25 unknown none
[  11]         move      500 unknown none
[  12]         mana      400 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52490]: [{W{D{W{D{W {D{W{D{W{D{W{D{x] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [hum]
Condition:   [100]  Material:    [brilliant]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects protect_good
[   1]         none        0 affects sneak
[   2]         none        0 affects autorepair
[   3]     strength       10 unknown none
[   4]          age       10 unknown none
[   5]         none       50  resist weapon
[   6]         size        1 unknown none
[   7]        saves       -5 unknown none
[   8]      damroll       15 unknown none
[   9]      hitroll       15 unknown none
[  10]         move      500 unknown none
[  11]           hp      250 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[  9518]: [   ] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  360]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -20 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9629 .

#Obj[  9520]: [{y {z] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9629 .

#Obj[  9522]: [] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   60]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[  9523]: [ ] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[  9524]: [ ] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[  9525]: [ ] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51510]: [{G%s{W's Unique Shield{x] (armor)
Level:       [  0] Wear flags:  [take shield nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9526]: [ ] (armor)
Level:       [  0] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51511]: [{G%s{W's Boots of Silence{x] (armor)
Level:       [  0] Wear flags:  [take feet nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects sneak
[   1]    dexterity        5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9527]: [ ] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51512]: [{G%s{W's Wings of Winds{x] (armor)
Level:       [  0] Wear flags:  [take arms nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        5 unknown none
[   1]         none        0 affects flying
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9528]: [   ] (armor)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51513]: [{G%s{W's Ring of Invisibility{x] (armor)
Level:       [  0] Wear flags:  [take finger nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects invisible
[   1] intelligence        2 unknown none
[   2]       wisdom        2 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9529]: [   ] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51514]: [{G%s{W's Ring of Regeneration{x] (armor)
Level:       [  0] Wear flags:  [take finger nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects regeneration
[   1] constitution        3 unknown none
[   2]       wisdom        1 unknown none
[   3] intelligence        1 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9530]: [   ] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51515]: [{G%s{W's Helm of True Sight{x] (armor)
Level:       [  0] Wear flags:  [take head nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] intelligence        1 unknown none
[   2]     strength        2 unknown none
[   3]         none        0 affects detect_invis detect_hidden detect_imp_invis acute_vision
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9531]: [   ] (armor)
Level:       [  0] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51516]: [{G%s{W's Leggings of Speed{x] (armor)
Level:       [  0] Wear flags:  [take legs nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]     charisma        1 unknown none
[   2]    dexterity        4 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  9532]: [   ] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[  9533]: [ ] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9637 .

#Obj[ 51520]: [{YWedding ring{x] (armor)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 51552]: [Lion Shield] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [magic bless nosac burnproof nouncurse]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [    0]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
This obj hasn't resets !

#Obj[  3427]: [  ] (armor)
Level:       [  0] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       10 unknown none
[   1]           hp       10 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3460 .

#Obj[  6534]: [a pair of reinforced iron gauntlets] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  6536]: [a pair of iron armplates] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[ 30120]: [{CThe field-glass{x] (armor)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[110013]: [{y {m{R{m{R{m{R{m{x] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [magic noremove burnproof nouncurse]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     -500 unknown none
[   1]    dexterity      -20 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
Obj has resets in following rooms: 110012 .

#Obj[ 35262]: [Red armor of soldier] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [glow dark]
Condition:   [100]  Material:    [Star dust]
Weight:      [  100]
Cost:        [  350]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[   1]           hp       40 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 35265]: [The Mighty Helm of Shadow Master] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Fog]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        6 unknown none
[   1] intelligence        6 unknown none
[   2]           hp      100 unknown none
[v0] Ac pierce       [-90]
[v1] Ac bash         [-90]
[v2] Ac slash        [-90]
[v3] Ac exotic       [-90]
This obj hasn't resets !

#Obj[ 35266]: [The Mighty Armor of Shadow Master] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Fog]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       30 unknown none
[   1]    dexterity        2 unknown none
[   2] constitution        6 unknown none
[v0] Ac pierce       [-200]
[v1] Ac bash         [-200]
[v2] Ac slash        [-200]
[v3] Ac exotic       [-200]
This obj hasn't resets !

#Obj[ 35267]: [The Mighty Orbit of Shadow Master] (armor)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Fog]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       30 unknown none
[   1]      hitroll       30 unknown none
[v0] Ac pierce       [-180]
[v1] Ac bash         [-180]
[v2] Ac slash        [-180]
[v3] Ac exotic       [-180]
This obj hasn't resets !

#Obj[ 35272]: [The Mighty Armor of Shadow Master] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Steel]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [-100]
[v1] Ac bash         [-100]
[v2] Ac slash        [-100]
[v3] Ac exotic       [-100]
This obj hasn't resets !

#Obj[  2504]: [{W{C  {D {C{c{C{c{C{c{C{c{C{c{C{x] (armor)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       20 unknown none
[   1]        saves      -10 unknown none
[   2]     charisma        3 unknown none
[   3]    dexterity        2 unknown none
[   4]           hp      100 unknown none
[   5]         mana      150 unknown none
[   6]      hitroll       15 unknown none
[v0] Ac pierce       [90]
[v1] Ac bash         [90]
[v2] Ac slash        [90]
[v3] Ac exotic       [90]
This obj hasn't resets !

#Obj[110060]: [{y {D{x (staff)] (armor)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract nosell]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
This obj hasn't resets !

#Obj[   616]: [ ] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 604 .

#Obj[   617]: [ ] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 604 .

#Obj[   618]: [ ] (armor)
Level:       [  0] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 604 .

#Obj[   619]: [ ] (armor)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 604 .

#Obj[  3703]: [ ] (armor)
Level:       [  0] Wear flags:  [take body]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3704]: [ ] (armor)
Level:       [  0] Wear flags:  [take shield]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3706]: [ ] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3715 .

#Obj[  3707]: [ ] (armor)
Level:       [  0] Wear flags:  [take legs]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3713 .

#Obj[  3708]: [ ] (armor)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3714 .

#Obj[  3709]: [  ] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none      -50  resist acid
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3720 .

#Obj[  3710]: [  ] (armor)
Level:       [  0] Wear flags:  [take arms]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3720 .

#Obj[  3711]: [ ] (armor)
Level:       [  0] Wear flags:  [take about]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3715 .

#Obj[  3712]: [  ] (armor)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3713 .

#Obj[  3713]: [  ] (armor)
Level:       [  0] Wear flags:  [take wrist]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3714 3720 .

#Obj[ 15013]: [{DHooves{x] (armor)
Level:       [  0] Wear flags:  [take feet nosac]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  1711]: [ ] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [    0]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 1703 .

#Obj[ 15091]: [{Y    " "{x] (armor)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow hum noremove nopurge nosac nolocate burnproof nouncurse nosell hidurability]
Condition:   [100]  Material:    [gold]
Weight:      [    5]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects pass_door
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 15094]: [{G -{x] (armor)
Level:       [  0] Wear flags:  [take head]
Extra flags: [glow hum nopurge nosac nosell]
Condition:   [100]  Material:    [silk]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 15098]: [{y==0={W{y=0=={x] (armor)
Level:       [  0] Wear flags:  [take wrist]
Extra flags: [noremove nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects suffocate fear
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 15199]: [{W {R  {y {x] (armor)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [god_only]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level     2000 unknown none
[   1]           hp       10 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3070]: [   ] (armor)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Ac pierce       [1]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
This obj hasn't resets !


 === Level 1 ===

#Obj[    24]: [{WWhite Armour with {RRed *{x] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [burnproof]
Condition:   [100]  Material:    [metalloplastic]
Weight:      [  300]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [-60]
[v1] Ac bash         [-60]
[v2] Ac slash        [-60]
[v3] Ac exotic       [-30]
This obj hasn't resets !

#Obj[    90]: [dress ] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [silk]
Weight:      [   90]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[ 51407]: [{C {Y{x] (armor)
Level:       [  1] Wear flags:  [take hold nosac]
Extra flags: [glow hum magic nodrop nopurge nosac nolocate quest nofind noloot indestructable]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       20  resist magic
[   1]         none       20  resist weapon
[   2]  savingspell      -10 unknown none
[   3]         mana      150 unknown none
[   4]           hp      150 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[   255]: [] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [3]
[v1] Ac bash         [2]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 216 .

#Obj[ 32008]: [ ] (armor)
Level:       [  1] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32011]: [ ] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32050 32074 32088 .

#Obj[ 32012]: [ ] (armor)
Level:       [  1] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32013]: [ ] (armor)
Level:       [  1] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32014]: [  ] (armor)
Level:       [  1] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32015]: [  ] (armor)
Level:       [  1] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32016]: [ ] (armor)
Level:       [  1] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32017]: [ ] (armor)
Level:       [  1] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32019]: [ ] (armor)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32028 32074 32088 .

#Obj[ 32037]: [  ] (armor)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     -200 unknown none
[   1]          age        2 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32028 32046 32047 32048 32049 32050 32051 32057 32058 32059 32060 32061 32062 32072 32075 .

#Obj[ 32069]: [ ] (armor)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [2]
[v1] Ac bash         [1]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32074 .

#Obj[  6533]: [a pair of reinforced dwarven boots] (armor)
Level:       [  1] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  6535]: [a pair of iron legplates] (armor)
Level:       [  1] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  6537]: [{c {y{x (collar)] (armor)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  6538]: [a iron chainmail] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  6539]: [iron helmet] (armor)
Level:       [  1] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    2]
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[ 29133]: [a black rune band] (armor)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [dark evil nodrop antigood noremove]
Condition:   [100]  Material:    [metal]
Weight:      [  300]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -10 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29170 .

#Obj[  4617]: [  ] (armor)
Level:       [  1] Wear flags:  [take about]
Extra flags: [nodrop noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -6 unknown none
[   1]           ac       20 unknown none
[   2]           hp      -20 unknown none
[   3] constitution       -5 unknown none
[   4]     strength       -3 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4616 4625 .

#Obj[100002]: [{W {w {D {C{c{C{c{C{c{C{c{C{c{C{x] (armor)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]         mana      150 unknown none
[   2]           hp      100 unknown none
[   3]    dexterity        2 unknown none
[   4]     charisma        3 unknown none
[   5]         mana      100 unknown none
[   6]           hp       50 unknown none
[   7]        saves       -5 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 19170]: [a small silver pendant] (armor)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3066]: [  ] (armor)
Level:       [  1] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   80]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4103 3026 3035 3045 .


 === Level 2 ===

#Obj[ 18604]: [{D {c {G{x] (armor)
Level:       [  2] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [wool]
Weight:      [  100]
Cost:        [    4]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -3 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18605 .

#Obj[ 19130]: [a beekeeper's hat] (armor)
Level:       [  2] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    0]
Cost:        [    4]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3064]: [ ] (armor)
Level:       [  2] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [    4]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3035 .


 === Level 3 ===

#Obj[  3117]: [  ] (armor)
Level:       [  3] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [    6]
[v0] Ac pierce       [4]
[v1] Ac bash         [3]
[v2] Ac slash        [2]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5390 4013 4027 3020 .

#Obj[  2104]: [ ] (armor)
Level:       [  3] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [ 75]  Material:    [steel]
Weight:      [   80]
Cost:        [    6]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 2116 2135 2155 2170 .

#Obj[   102]: [{W {x] (armor)
Level:       [  3] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    6]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 104 108 110 112 .

#Obj[   130]: [{W {B{x ] (armor)
Level:       [  3] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather brass]
Weight:      [   50]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 158 .

#Obj[   131]: [{W {B{x] (armor)
Level:       [  3] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 160 .

#Obj[   132]: [{W {B{x] (armor)
Level:       [  3] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 162 .

#Obj[ 18613]: [{B {C {G{x] (armor)
Level:       [  3] Wear flags:  [take arms]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  140]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18645 .

#Obj[ 18615]: [{W {G{x] (armor)
Level:       [  3] Wear flags:  [take float_around]
Extra flags: [glow evil magic antigood noremove]
Condition:   [ 90]  Material:    [quartz]
Weight:      [   20]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[   2]    dexterity        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18602 .

#Obj[ 40150]: [   ] (armor)
Level:       [  3] Wear flags:  [take wrist]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [    6]
[v0] Ac pierce       [-2]
[v1] Ac bash         [-2]
[v2] Ac slash        [-2]
[v3] Ac exotic       [-2]
Obj has resets in following rooms: 40190 .

#Obj[  3361]: [a standard issue cape] (armor)
Level:       [  3] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    6]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3255 3040 .

#Obj[  3363]: [a standard issue bracer] (armor)
Level:       [  3] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    6]
[v0] Ac pierce       [2]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3109 3111 .

#Obj[ 31042]: [a bright red sticker that reads "DORK"] (armor)
Level:       [  3] Wear flags:  [take head]
Extra flags: [glow nodrop noremove]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -2 unknown none
[   1] intelligence       -2 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3503]: [ ] (armor)
Level:       [  3] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [ 75]  Material:    [cloth]
Weight:      [   40]
Cost:        [    6]
[v0] Ac pierce       [2]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3583 .

#Obj[  5647]: [] (armor)
Level:       [  3] Wear flags:  [take waist]
Extra flags: [glow]
Condition:   [ 90]  Material:    [copper]
Weight:      [  100]
Cost:        [    6]
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  6001]: [ ] (armor)
Level:       [  3] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    6]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6009 .

#Obj[  6002]: [ ] (armor)
Level:       [  3] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [    6]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6009 .

#Obj[ 44005]: [bracer of {Cw{Wi{Cs{We{x] (armor)
Level:       [  3] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    5]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 44002 .

#Obj[  3052]: [ ] (armor)
Level:       [  3] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   20]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3026 3035 3045 .

#Obj[  3060]: [ ] (armor)
Level:       [  3] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   50]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9642 3035 .

#Obj[  3065]: [ ] (armor)
Level:       [  3] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   30]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3035 .


 === Level 4 ===

#Obj[  5207]: [  ] (armor)
Level:       [  4] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  450]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -6 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5229 .

#Obj[ 18602]: [{G- {C {G{x] (armor)
Level:       [  4] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  150]
Cost:        [    8]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18600 18640 18645 .

#Obj[ 18603]: [{W {C {G{x] (armor)
Level:       [  4] Wear flags:  [take head]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [   50]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18606 .

#Obj[ 18607]: [{G{g{G{g{G{g{G{g {y{x] (armor)
Level:       [  4] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [   20]
Cost:        [    8]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18602 .

#Obj[ 18612]: [{B {C {G{x] (armor)
Level:       [  4] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [wool]
Weight:      [  120]
Cost:        [    8]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18645 .

#Obj[ 44003]: [ring of {Wlife{x] (armor)
Level:       [  4] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   11]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 44002 .


 === Level 5 ===

#Obj[  3072]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  140]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3509 3551 3556 16245 3020 4070 4073 .

#Obj[  3073]: [a scale mail coif] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 16245 3020 .

#Obj[  3074]: [a long scale mail skirt] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3506 16245 3020 4055 .

#Obj[  3075]: [a pair of reinforced boots] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3512 3020 .

#Obj[  3076]: [a pair of reinforced gloves] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3556 3020 .

#Obj[  3077]: [a pair of scale mail sleeves] (armor)
Level:       [  5] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3513 16245 3020 4050 .

#Obj[  3097]: [  ] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5390 3020 4067 .

#Obj[  2101]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 75]  Material:    [leather]
Weight:      [   20]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2128 2130 2131 2134 .

#Obj[  2102]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 75]  Material:    [leather]
Weight:      [   20]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2137 2142 2145 2146 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2169 2170 .

#Obj[  2107]: [  ] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [warrior_only]
Condition:   [ 90]  Material:    [leather]
Weight:      [   40]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2125 2132 2149 .

#Obj[  2112]: [ ] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 75]  Material:    [brass]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2147 2148 .

#Obj[  2117]: [   ] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [    0]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2123 2153 2170 .

#Obj[  5222]: [{D {x ] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [   60]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 5236 5319 .

#Obj[ 40143]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  150]
Cost:        [   10]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [-4]
Obj has resets in following rooms: 40190 .

#Obj[  5329]: [ ] (armor)
Level:       [  5] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 5307 5331 5335 .

#Obj[ 40148]: [   ] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   10]
[v0] Ac pierce       [-3]
[v1] Ac bash         [-3]
[v2] Ac slash        [-3]
[v3] Ac exotic       [-3]
Obj has resets in following rooms: 40190 .

#Obj[ 52449]: [UnHoly Mask] (armor)
Level:       [  5] Wear flags:  [take face]
Extra flags: [glow hum magic noremove nopurge nosac nolocate nouncurse quest]
Condition:   [100]  Material:    [shit]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      500 unknown none
[   1]         none       50  resist fire
[   2]         none       50  resist bash
[   3]         none       50  resist magic
[   4]         none        0 affects sanctuary
[   5]         size        4 affects hide
[   6]           ac     -300 affects acute_vision
[   7]    dexterity       10 affects detect_hidden
[   8]     strength       10 affects detect_imp_invis
[   9]      damroll       10 affects pass_door
[  10]      hitroll       10 affects detect_invis
[  11]         mana      200 affects autorepair
[  12]           hp      100 affects regeneration
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
This obj hasn't resets !

#Obj[  3354]: [a standard issue shield] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 3262 5384 3041 .

#Obj[  3356]: [a standard issue helmet] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
This obj hasn't resets !

#Obj[  3357]: [a pair of standard issue leggings] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3017 .

#Obj[  3358]: [a pair of standard issue boots] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3021 .

#Obj[  3359]: [a pair of standard issue gloves] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3027 .

#Obj[  3360]: [a pair of standard issue sleeves] (armor)
Level:       [  5] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3041 .

#Obj[  3362]: [a standard issue belt] (armor)
Level:       [  5] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 3255 3040 .

#Obj[  9521]: [ ] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  180]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9512 9513 9518 9519 9520 9522 9523 9531 9629 .

#Obj[  9587]: [] (armor)
Level:       [  5] Wear flags:  [take neck hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9644 .

#Obj[  3502]: [ ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [none]
Condition:   [ 75]  Material:    [iron]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3512 3551 3556 .

#Obj[  1505]: [ ] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron-wood]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 1541 1556 .

#Obj[  1507]: [ ] (armor)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [  150]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 1519 .

#Obj[  5605]: [{y{z   {Y{z] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5609 5610 5612 5613 5616 5617 5620 5633 5659 5669 5684 5694 5695 .

#Obj[ 36336]: [some sun-glasses] (armor)
Level:       [  5] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        1 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 36318 .

#Obj[  8701]: [sand-colored robes] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8709 8737 8740 .

#Obj[  5638]: [    ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5639]: [{D {z  {C{z] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5641]: [   ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5642]: [] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5644]: [{W  {z] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [tin]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5645]: [   ] (armor)
Level:       [  5] Wear flags:  [take arms]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [iron]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5646]: [] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [glow]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5648]: [] (armor)
Level:       [  5] Wear flags:  [take wrist]
Extra flags: [glow nopurge]
Condition:   [ 90]  Material:    [tin]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5683 .

#Obj[  5649]: [    ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [hum]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 5658 .

#Obj[  5650]: [{D {z  {W{z] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 5658 .

#Obj[  5652]: [   ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [brass]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[ 36373]: [hedgehog's gloves] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [hum magic bless noremove]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]       wisdom        1 unknown none
[   2]      hitroll        1 unknown none
[   3]      damroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 36363 36389 .

#Obj[  5653]: [] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5658 .

#Obj[  5654]: [  ] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [hum]
Condition:   [ 90]  Material:    [brass]
Weight:      [  110]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5658 .

#Obj[  5655]: [{C  {z] (armor)
Level:       [  5] Wear flags:  [take hands]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [bronze]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[  5656]: [ ] (armor)
Level:       [  5] Wear flags:  [take arms]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[  5657]: [] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [wool]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[  5658]: [] (armor)
Level:       [  5] Wear flags:  [take waist]
Extra flags: [hum]
Condition:   [ 90]  Material:    [tin]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[  5659]: [] (armor)
Level:       [  5] Wear flags:  [take wrist]
Extra flags: [hum nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   10]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5658 .

#Obj[  5671]: [  ] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [ 90]  Material:    [brass]
Weight:      [  100]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5617 5622 5638 .

#Obj[  8803]: [   ] (armor)
Level:       [  5] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         move       50 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8810 8821 8846 8857 8861 8865 .

#Obj[  8805]: [  ] (armor)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   40]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8836 8839 .

#Obj[  8807]: [  ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [ 90]  Material:    [bronze]
Weight:      [  140]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8836 8839 .

#Obj[  7800]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7848 7850 7853 7856 7860 7863 7866 .

#Obj[  9907]: [ ] (armor)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9991 .

#Obj[  9908]: [ ] (armor)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9929 .

#Obj[  9909]: [ ] (armor)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9976 .

#Obj[  9910]: [ ] (armor)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9965 .

#Obj[  9911]: [ ] (armor)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9989 .

#Obj[  9912]: [ ] (armor)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   10]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9950 .

#Obj[ 19171]: [a simple bronze band] (armor)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [bronze]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]         move        5 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 19172]: [a thick brown robe] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  4912]: [bat's wing] (armor)
Level:       [  5] Wear flags:  [take wrist]
Extra flags: [hum nodrop antineutral noremove]
Condition:   [100]  Material:    [soft leather]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4980 4981 .

#Obj[  4913]: [spider's web] (armor)
Level:       [  5] Wear flags:  [take about]
Extra flags: [nodrop noremove]
Condition:   [100]  Material:    [elastic]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[   2]         move      -10 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4983 4995 .

#Obj[  4915]: [rat's talon] (armor)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [horn]
Weight:      [    5]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4994 .

#Obj[  8001]: [] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8009 8013 8015 .

#Obj[   925]: [ ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   10]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 929 .

#Obj[  4051]: [ ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [   40]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4062 .

#Obj[  3045]: [ ] (armor)
Level:       [  5] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  160]
Cost:        [   10]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4160 3512 .

#Obj[  3062]: [ ] (armor)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   50]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3035 .

#Obj[  3063]: [   ] (armor)
Level:       [  5] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   30]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3035 .

#Obj[  3067]: [ ] (armor)
Level:       [  5] Wear flags:  [take head]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   20]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3035 .


 === Level 6 ===

#Obj[ 40107]: [ ] (armor)
Level:       [  6] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 40100 40101 40105 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 40179 .

#Obj[ 40108]: [ ] (armor)
Level:       [  6] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   60]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 40100 40101 40105 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 40179 .

#Obj[ 40109]: [ ] (armor)
Level:       [  6] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 40100 40101 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 .

#Obj[ 40110]: [ ] (armor)
Level:       [  6] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  110]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 40100 40101 40105 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 40179 .

#Obj[ 40111]: [ ] (armor)
Level:       [  6] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   80]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 40100 40101 40108 40111 40113 40124 40126 40130 40131 40138 40143 40149 40153 40155 40157 40158 40161 40165 40166 40177 .

#Obj[ 40113]: [ ] (armor)
Level:       [  6] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  120]
Cost:        [   12]
[v0] Ac pierce       [-4]
[v1] Ac bash         [-4]
[v2] Ac slash        [-4]
[v3] Ac exotic       [-4]
Obj has resets in following rooms: 40105 40131 40177 40179 .

#Obj[ 18610]: [{D {y{x] (armor)
Level:       [  6] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [ 90]  Material:    [bone]
Weight:      [  100]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18629 .

#Obj[ 18611]: [{g {y {D{x] (armor)
Level:       [  6] Wear flags:  [take about]
Extra flags: [none]
Condition:   [ 90]  Material:    [air]
Weight:      [  190]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -6 unknown none
[   1]           hp       15 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18629 .

#Obj[ 40144]: [ ] (armor)
Level:       [  6] Wear flags:  [take body]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  160]
Cost:        [   12]
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40190 .

#Obj[ 40145]: [ ] (armor)
Level:       [  6] Wear flags:  [take legs]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  140]
Cost:        [   12]
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40190 .

#Obj[ 40146]: [ ] (armor)
Level:       [  6] Wear flags:  [take legs]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  160]
Cost:        [   12]
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40190 .

#Obj[ 40147]: [  ] (armor)
Level:       [  6] Wear flags:  [take feet]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  110]
Cost:        [   12]
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-4]
Obj has resets in following rooms: 40190 .

#Obj[ 31018]: [a narrow leather belt] (armor)
Level:       [  6] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath       -2 unknown none
[   1]    dexterity        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31043 .

#Obj[ 31020]: [a {GWWI {YAviator's{x Scarf] (armor)
Level:       [  6] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31043 .

#Obj[ 31233]: [an empty barrel] (armor)
Level:       [  6] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31278 31284 .

#Obj[ 16051]: [A duergar helm] (armor)
Level:       [  6] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [    2]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -3 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16358 .

#Obj[ 16052]: [A duergar shield] (armor)
Level:       [  6] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [    3]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16358 .

#Obj[  4916]: ["3" glowing breast plate] (armor)
Level:       [  6] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  4917]: ["3" glowing leg plates] (armor)
Level:       [  6] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  4918]: ["3" glowing arm plates] (armor)
Level:       [  6] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  4919]: ["3" glowing helmet] (armor)
Level:       [  6] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  4920]: ["3" glowing gauntlets] (armor)
Level:       [  6] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[  4921]: ["3" glowing boots] (armor)
Level:       [  6] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   12]
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4903 4915 4927 4939 .

#Obj[ 44004]: [collar of {Rberserk{x] (armor)
Level:       [  6] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   15]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 44002 .

#Obj[ 44006]: [belt of {Yp{Wr{Yo{Wt{Ye{Wc{Yt{Wi{Yo{Wn{x] (armor)
Level:       [  6] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [   10]
Cost:        [   12]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 44002 .


 === Level 7 ===

#Obj[  4101]: [ ] (armor)
Level:       [  7] Wear flags:  [take hands]
Extra flags: [magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      damroll        1 unknown none
[   2]      hitroll        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4113 .

#Obj[  7209]: [  ] (armor)
Level:       [  7] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [  200]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7219 7223 7233 .

#Obj[  2109]: [ ] (armor)
Level:       [  7] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   20]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [3]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2108 2138 2155 .

#Obj[  2360]: [a pair of fur lined boots] (armor)
Level:       [  7] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [fur]
Weight:      [   50]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       10 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 2351 2354 2359 .

#Obj[  9597]: [  Reebok Pumps] (armor)
Level:       [  7] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [anani sikiyim]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       10 unknown none
[   1]    dexterity        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3504]: [ ] (armor)
Level:       [  7] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 3584 .

#Obj[  6602]: [ ] (armor)
Level:       [  7] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [ 90]  Material:    [cloth]
Weight:      [   50]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        5 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 6602 .

#Obj[  1515]: [  ] (armor)
Level:       [  7] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  120]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       10 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  7801]: [ ] (armor)
Level:       [  7] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move        5 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7827 7842 7848 7850 7852 7853 7856 7860 7862 7863 7866 7876 .


 === Level 8 ===

#Obj[ 40116]: [ ] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  140]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40179 .

#Obj[ 40117]: [ ] (armor)
Level:       [  8] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40179 .

#Obj[ 40119]: [   ] (armor)
Level:       [  8] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [  130]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [-5]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [-5]
Obj has resets in following rooms: 40179 .

#Obj[ 40149]: [] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [inventory]
Condition:   [100]  Material:    [steel]
Weight:      [  180]
Cost:        [   16]
[v0] Ac pierce       [-7]
[v1] Ac bash         [-7]
[v2] Ac slash        [-7]
[v3] Ac exotic       [-4]
Obj has resets in following rooms: 40190 .

#Obj[  9519]: [   ] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  450]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -10 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9512 9513 9518 9519 9520 9522 9523 9531 9629 .

#Obj[ 29004]: [   ] (armor)
Level:       [  8] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [ 90]  Material:    [bone]
Weight:      [   60]
Cost:        [   16]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29001 29002 29003 29004 29016 29021 29022 .

#Obj[  1530]: [{w{c{w{c{w{c{w{c {w{x] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [dark]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        1 unknown none
[   2]           hp        5 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
This obj hasn't resets !

#Obj[  1531]: [{w{C{w{C{w  {C{w{C{w{C{w{C{x] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll        1 unknown none
[   3]         mana        5 unknown none
[   4]           hp       10 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
This obj hasn't resets !

#Obj[  9913]: [ ] (armor)
Level:       [  8] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   16]
[v0] Ac pierce       [2]
[v1] Ac bash         [3]
[v2] Ac slash        [2]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9938 9953 9971 .

#Obj[  9914]: [ ] (armor)
Level:       [  8] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   16]
[v0] Ac pierce       [3]
[v1] Ac bash         [2]
[v2] Ac slash        [3]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9938 9953 9971 .

#Obj[  4006]: [ ] (armor)
Level:       [  8] Wear flags:  [take about]
Extra flags: [none]
Condition:   [ 75]  Material:    [fur]
Weight:      [  100]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4044 .


 === Level 9 ===

#Obj[ 12332]: [Antharian trousers] (armor)
Level:       [  9] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]      hitroll        1 unknown none
[   2]           ac       -5 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12314 .

#Obj[ 29002]: [  ] (armor)
Level:       [  9] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [bone]
Weight:      [   90]
Cost:        [   18]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 29011]: [  ] (armor)
Level:       [  9] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   18]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29001 29002 29003 29004 29016 29017 29018 29019 29020 29021 29022 29023 29027 .


 === Level 10 ===

#Obj[ 10240]: [chamorro ringmail] (armor)
Level:       [ 10] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    6]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       15 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10242 .

#Obj[ 12300]: [mother of pearl ] (armor)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12348 .

#Obj[ 12301]: [a green gem] (armor)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12310 12317 .

#Obj[ 12302]: [a sea turtle shell] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12345 .

#Obj[ 10263]: [the charm of Solace] (armor)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10236 .

#Obj[ 10264]: [the ring of Solace] (armor)
Level:       [ 10] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10236 .

#Obj[ 10266]: [a frozen pizza crust] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10237 .

#Obj[ 10267]: [a frozen pumpkin] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10237 .

#Obj[ 10268]: [a frozen side of beef] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   23]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10237 .

#Obj[  3105]: [a bronze bracer] (armor)
Level:       [ 10] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [ 90]  Material:    [bronze]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [3]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5233 5333 .

#Obj[ 10276]: [scuba flippers] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10240 .

#Obj[ 10277]: [scuba snorkle] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10240 .

#Obj[ 10278]: [dive belt] (armor)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10240 .

#Obj[  3110]: [a chain mail shirt] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  180]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4161 5390 3020 .

#Obj[  3111]: [a chain mail coif] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3020 .

#Obj[  3112]: [a long chain mail skirt] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3020 .

#Obj[  3113]: [  ] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   60]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3020 .

#Obj[  3114]: [  ] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 4022 3020 .

#Obj[  3115]: [  ] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5390 3020 .

#Obj[  3116]: [  ] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  140]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5390 3020 4062 .

#Obj[  2114]: [  ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2102 2108 2114 2116 2123 2124 2128 2135 .

#Obj[  2115]: [ ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2138 2143 2147 2148 2153 2155 2161 2165 2170 .

#Obj[  4200]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [dark antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   75]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4201]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [100]  Material:    [steel]
Weight:      [   75]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  8302]: [  ] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron bone]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -3 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 8310 8315 .

#Obj[  4232]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [8]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4233]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [antievil]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [8]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4236]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4237]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4238]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4239]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4240]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [  130]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4241]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [  130]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4242]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4243]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4244]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4245]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4246]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4247]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4248]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [antigood]
Condition:   [100]  Material:    [bronze]
Weight:      [   70]
Cost:        [   20]
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4249]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [antievil]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [   20]
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  4250]: [{D  {z] (armor)
Level:       [ 10] Wear flags:  [take wrist]
Extra flags: [antigood]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4251]: [{W  {z] (armor)
Level:       [ 10] Wear flags:  [take wrist]
Extra flags: [antievil]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [   20]
[v0] Ac pierce       [7]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[ 40120]: [   ] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [  140]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-6]
[v2] Ac slash        [-6]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[ 40121]: [   ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [  100]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]       wisdom        1 unknown none
[   2] constitution        1 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-6]
[v2] Ac slash        [-6]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[ 40122]: [    ] (armor)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [velvet]
Weight:      [  120]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-7]
[v2] Ac slash        [-7]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[ 40123]: [    ] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [magic]
Condition:   [100]  Material:    [velvet]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-6]
[v2] Ac slash        [-6]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[ 40125]: [   ] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [  150]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]         move       25 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-6]
[v2] Ac slash        [-6]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[ 40126]: [    ] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [  110]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        1 unknown none
[   2]           hp       10 unknown none
[v0] Ac pierce       [-6]
[v1] Ac bash         [-6]
[v2] Ac slash        [-6]
[v3] Ac exotic       [-6]
Obj has resets in following rooms: 40179 .

#Obj[  5319]: [ ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 5304 5307 5313 5315 5324 5331 5334 5335 5341 5350 5352 .

#Obj[  5320]: [ ] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5300 5304 5313 5324 5334 5350 .

#Obj[  5322]: [ ] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 .

#Obj[  5323]: [  ] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 .

#Obj[  5324]: [  ] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  190]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 .

#Obj[  5325]: [  ] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 .

#Obj[  5326]: [  ] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 .

#Obj[  5327]: [ ] (armor)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5300 5315 5331 5335 5341 5352 .

#Obj[  5328]: [ ] (armor)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5307 5315 5331 5335 5352 .

#Obj[ 32002]: [ ] (armor)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum evil]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32001 32063 32064 32065 32067 32068 32071 32074 32077 32079 32080 .

#Obj[  2312]: [a billowing white cape ] (armor)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [100]  Material:    [silk]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 2374 .

#Obj[  3353]: [a standard issue vest] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 3109 3111 3117 3120 3125 3255 3262 5381 5384 3004 3017 3021 3027 3040 3041 .

#Obj[  2336]: [a black leather hood] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2398 .

#Obj[  3368]: [{R {x] (armor)
Level:       [ 10] Wear flags:  [take wrist]
Extra flags: [nodrop noremove nonmetal]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3025 3040 3041 .

#Obj[ 29001]: [  ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [bone]
Weight:      [  100]
Cost:        [   20]
[v0] Ac pierce       [3]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29001 29002 29003 29004 29016 29021 29022 .

#Obj[  3403]: [   ] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [antigood antineutral]
Condition:   [100]  Material:    [pinkplasma]
Weight:      [  100]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 3455 3463 3466 .

#Obj[ 29007]: [   ] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29004 29005 29021 .

#Obj[ 29008]: [   ] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29004 29005 .

#Obj[ 29013]: [ {g {x] (armor)
Level:       [ 10] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]    dexterity       -1 unknown none
[   2]         mana       28 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [2]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 29006 .

#Obj[  9596]: [  {BBugle Boy{z] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 14730]: [a pair of manacles] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -3 unknown none
[   1]           ac       10 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 14752 14753 14755 14756 14757 .

#Obj[ 30118]: [{DTube{x with {yTobacco{x] (armor)
Level:       [ 10] Wear flags:  [take face]
Extra flags: [dark]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [   20]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 30119]: [{WCaptain{D'{Ws {bC{Bap{x] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [fabric]
Weight:      [    5]
Cost:        [   20]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 30121]: [{yCrutch{x] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [dark]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [   20]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 30122]: [Bandage {D-()- {xApproximately] (armor)
Level:       [ 10] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   20]
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  8704]: [some cloth wrappings] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [  150]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8725 8737 8741 .

#Obj[ 29218]: [elven chainmail sleeves] (armor)
Level:       [ 10] Wear flags:  [take arms]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    4]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 29252 .

#Obj[ 29219]: [elven chainmail leggings] (armor)
Level:       [ 10] Wear flags:  [take legs]
Extra flags: [magic visdeath]
Condition:   [100]  Material:    [mithril]
Weight:      [    5]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 29252 .

#Obj[ 24115]: [a pair of sandals] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24144 .

#Obj[ 24116]: [a hide belt] (armor)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24144 .

#Obj[ 24117]: [a bronze helm] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]           ac       -2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24144 .

#Obj[  5735]: [a suit of leather armor] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   50]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5739 5745 .

#Obj[  5747]: [a black velvet glove] (armor)
Level:       [ 10] Wear flags:  [take hands]
Extra flags: [dark]
Condition:   [ 90]  Material:    [velvet]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5799 .

#Obj[  5767]: [a pair of boots] (armor)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [leather]
Weight:      [   50]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -50 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5763 .

#Obj[  5769]: [a bronze helmet] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [evil noremove]
Condition:   [ 90]  Material:    [bronze]
Weight:      [  120]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -2 unknown none
[   1]      hitroll       -2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [-2]
Obj has resets in following rooms: 5771 .

#Obj[  5772]: [a suit of leather armor] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [  120]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5808 .

#Obj[  5773]: [a wooden shield] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  100]
Cost:        [   20]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5808 .

#Obj[ 19158]: [the Sunrise Shield] (armor)
Level:       [ 10] Wear flags:  [take shield]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1] constitution        1 unknown none
[   2]           ac      -20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  4914]: [pigeon skull] (armor)
Level:       [ 10] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [horn]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]    dexterity       -1 unknown none
[   2] intelligence       -1 unknown none
[   3]       wisdom       -1 unknown none
[   4] constitution       -1 unknown none
[   5]         mana       10 unknown none
[   6]           hp       10 unknown none
[   7]         move       10 unknown none
[   8]           ac      -10 unknown none
[   9]      hitroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 4986 4987 4988 4989 .

#Obj[  9102]: [A carved bronze bracer] (armor)
Level:       [ 10] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [  200]
Cost:        [   20]
[v0] Ac pierce       [3]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9182 .

#Obj[  2009]: [a suit of chainmail] (armor)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [iron]
Weight:      [  200]
Cost:        [   20]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16282 2003 2006 2009 2015 2016 2018 2023 2035 2037 .


 === Level 11 ===

#Obj[ 29003]: [   ] (armor)
Level:       [ 11] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [bone]
Weight:      [  120]
Cost:        [   22]
[v0] Ac pierce       [3]
[v1] Ac bash         [5]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29001 29002 29003 29004 29016 29021 29022 .

#Obj[ 29103]: [ ] (armor)
Level:       [ 11] Wear flags:  [take waist]
Extra flags: [invis noremove]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 29104 29107 29108 .

#Obj[  5780]: [a pair of unlaced boots] (armor)
Level:       [ 11] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [ 90]  Material:    [plastic]
Weight:      [   50]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5805 .

#Obj[ 16030]: [Belt of pleasure] (armor)
Level:       [ 11] Wear flags:  [take waist]
Extra flags: [bless]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16304 .

#Obj[ 16054]: [A duergar bracer] (armor)
Level:       [ 11] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [    3]
Cost:        [   22]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16358 .


 === Level 12 ===

#Obj[ 10286]: [a travellers vest] (armor)
Level:       [ 12] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   24]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[ 14536]: [ ] (armor)
Level:       [ 12] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [   20]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1] intelligence       -1 unknown none
[   2]       wisdom       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 14570 .

#Obj[ 29005]: [ ] (armor)
Level:       [ 12] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  180]
Cost:        [   24]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29004 29005 29021 .

#Obj[ 29006]: [  ] (armor)
Level:       [ 12] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   24]
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29004 29005 29021 .

#Obj[ 15742]: [ ] (armor)
Level:       [ 12] Wear flags:  [take legs]
Extra flags: [noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -3 unknown none
[   1]         move     -100 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15732 15737 15738 15739 15740 .

#Obj[  5678]: [     ] (armor)
Level:       [ 12] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  100]
Cost:        [   24]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5622 5631 .

#Obj[  1615]: [ ] (armor)
Level:       [ 12] Wear flags:  [take wrist]
Extra flags: [hum magic]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 1648 16245 .

#Obj[   629]: [ ] (armor)
Level:       [ 12] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 637 .

#Obj[  5755]: [a shield] (armor)
Level:       [ 12] Wear flags:  [take shield]
Extra flags: [glow]
Condition:   [ 90]  Material:    [iron]
Weight:      [  150]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]           hp        5 unknown none
[   2]           ac      -10 unknown none
[   3]      damroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [-1]
Obj has resets in following rooms: 5753 .

#Obj[  5770]: [an iron helmet] (armor)
Level:       [ 12] Wear flags:  [take head]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [iron]
Weight:      [  158]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5771 .

#Obj[  1712]: [ ] (armor)
Level:       [ 12] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [fur]
Weight:      [   20]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       10 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 16050]: [Duergar breastplate] (armor)
Level:       [ 12] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [    4]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16358 .

#Obj[ 16053]: [Duergar leggings] (armor)
Level:       [ 12] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [    4]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16358 .

#Obj[  2802]: [ ] (armor)
Level:       [ 12] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [skin]
Weight:      [  200]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2805 .

#Obj[  4922]: ["6" glowing breast plate] (armor)
Level:       [ 12] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  4923]: ["6" glowing leg plates] (armor)
Level:       [ 12] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  4924]: ["6" glowing arm plates] (armor)
Level:       [ 12] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  4925]: ["6" glowing helmet] (armor)
Level:       [ 12] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  4926]: ["6" glowing gauntlets] (armor)
Level:       [ 12] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  4927]: ["6" glowing boots] (armor)
Level:       [ 12] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   24]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 4906 4918 4930 4942 .

#Obj[  2010]: [a white cape] (armor)
Level:       [ 12] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2025 .

#Obj[  5114]: [ - ] (armor)
Level:       [ 12] Wear flags:  [take head]
Extra flags: [nodrop]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5125 .


 === Level 13 ===

#Obj[ 31017]: [a pair of tough leather boots] (armor)
Level:       [ 13] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   15]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31043 .

#Obj[  6512]: [ ] (armor)
Level:       [ 13] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6509 6516 6543 .

#Obj[ 29104]: [ ] (armor)
Level:       [ 13] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]           hp        8 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 29108 .

#Obj[  8703]: [a dirty cloth turban] (armor)
Level:       [ 13] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [  100]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]    dexterity        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8743 .

#Obj[  1612]: [  ] (armor)
Level:       [ 13] Wear flags:  [take shield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [onyx]
Weight:      [   80]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 1610 .

#Obj[ 16029]: [Translucent Robe] (armor)
Level:       [ 13] Wear flags:  [take about]
Extra flags: [bless]
Condition:   [100]  Material:    [cloth]
Weight:      [    2]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]           hp       10 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16302 16303 .

#Obj[  9101]: [a pair of winged boots] (armor)
Level:       [ 13] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        2 unknown none
[   2]         none        0 affects flying
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9141 .

#Obj[  2011]: [the shield of defense] (armor)
Level:       [ 13] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  350]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -1 unknown none
[   1]      hitroll       -2 unknown none
[   2]           hp       10 unknown none
[   3]         mana       10 unknown none
[   4]           ac       -2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 2055 .


 === Level 14 ===

#Obj[ 10282]: [travellers robe] (armor)
Level:       [ 14] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   28]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  7519]: [ ] (armor)
Level:       [ 14] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7564 7572 .

#Obj[  7520]: [ ] (armor)
Level:       [ 14] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7564 7572 .

#Obj[ 29109]: [ ] (armor)
Level:       [ 14] Wear flags:  [take legs]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
[   3] savingbreath       -1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29103 .

#Obj[  2014]: [a shadow cloak] (armor)
Level:       [ 14] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -30 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2026 .


 === Level 15 ===

#Obj[  3106]: [an iron bracer] (armor)
Level:       [ 15] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   40]
Cost:        [   30]
[v0] Ac pierce       [3]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 12330]: [an Antharian robe] (armor)
Level:       [ 15] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength       -1 unknown none
[   2]      damroll        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12337 12352 .

#Obj[ 10301]: [enchanted bow] (armor)
Level:       [ 15] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10260 10261 10264 10282 10285 10287 10304 10201 10205 10209 10224 10233 .

#Obj[  1104]: [{W{w{C{w{W{w{W{C{w{W{w{x ] (armor)
Level:       [ 15] Wear flags:  [take about]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 1128 .

#Obj[  2203]: [   ] (armor)
Level:       [ 15] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  100]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2217 .

#Obj[ 14517]: [ ] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [glow magic antievil]
Condition:   [ 90]  Material:    [silver]
Weight:      [    5]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 14520 14523 .

#Obj[ 14518]: [ ] (armor)
Level:       [ 15] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 14520 14523 .

#Obj[ 31019]: [a kamikaze headband] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31043 .

#Obj[  2361]: [the white pelt of a yeti] (armor)
Level:       [ 15] Wear flags:  [take about]
Extra flags: [visdeath]
Condition:   [100]  Material:    [silk]
Weight:      [   90]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 2355 2357 2359 .

#Obj[  2363]: [a pair of steel vambraces] (armor)
Level:       [ 15] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2362 2366 2368 .

#Obj[  2364]: [a pair of steel greaves] (armor)
Level:       [ 15] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   70]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2362 2366 2368 .

#Obj[  2366]: [a steel breast plate] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2367 2376 2378 2379 2380 2382 2383 2385 .

#Obj[  2367]: [a steel helm] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2367 2376 2378 .

#Obj[ 29012]: [ ] (armor)
Level:       [ 15] Wear flags:  [take arms]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [stone]
Weight:      [  251]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 29021 .

#Obj[  2392]: [a thick fur cape] (armor)
Level:       [ 15] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   50]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2351 2354 2359 .

#Obj[  2393]: [a fur lined tunic] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   60]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2351 2354 2359 .

#Obj[  3429]: [    ] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  500]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 3449 .

#Obj[ 26010]: [{D {x] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [glow hum bless burnproof]
Condition:   [100]  Material:    [platinum]
Weight:      [   30]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       40 unknown none
[   1]           hp       40 unknown none
[   2]      hitroll        4 unknown none
[   3]        saves       -5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 26015 .

#Obj[ 29106]: [   ] (armor)
Level:       [ 15] Wear flags:  [take about]
Extra flags: [bless noremove]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 29108 .

#Obj[  1520]: [  ] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  300]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 1569 .

#Obj[  7715]: [] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  450]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7723 7727 7730 7751 7755 7765 7767 7769 7776 .

#Obj[  5669]: [    ] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   30]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5617 5622 .

#Obj[  2804]: [ ] (armor)
Level:       [ 15] Wear flags:  [take waist]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2804 .

#Obj[  4906]: [black top hat of a chimney-sweep] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silk]
Weight:      [   40]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence       -1 unknown none
[   2]       wisdom       -1 unknown none
[   3]         mana       20 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4985 .

#Obj[  4907]: [black vest of a chimney-sweep] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]    dexterity        2 unknown none
[   2] constitution       -1 unknown none
[   3]           hp       20 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4985 .

#Obj[  4908]: [black leggings of a chimney-sweep] (armor)
Level:       [ 15] Wear flags:  [take legs]
Extra flags: [magic antievil noremove nouncurse]
Condition:   [100]  Material:    [soft leather]
Weight:      [   20]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]         move       50 unknown none
[   2]           ac       -5 unknown none
[   3]      damroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4985 .

#Obj[  6019]: [  ] (armor)
Level:       [ 15] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  150]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 6058 .

#Obj[  6020]: [ ] (armor)
Level:       [ 15] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6058 .

#Obj[  3046]: [ ] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [bronze]
Weight:      [  200]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  3047]: [  ] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [bronze]
Weight:      [  200]
Cost:        [   30]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  5108]: [ ] (armor)
Level:       [ 15] Wear flags:  [take wrist]
Extra flags: [glow magic]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   30]
[v0] Ac pierce       [4]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5109 .

#Obj[ 10236]: [black platemail] (armor)
Level:       [ 15] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        8 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10260 10261 10264 10267 10282 10285 10287 10304 10201 10205 10209 10213 10220 10224 10233 .


 === Level 16 ===

#Obj[ 10250]: [enchanted two-handed sword] (armor)
Level:       [ 16] Wear flags:  [take wield]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10267 .

#Obj[ 12331]: [an Antharian belt] (armor)
Level:       [ 16] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12312 12320 .

#Obj[ 10289]: [a travellers scalemail] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[ 10290]: [a travellers shield] (armor)
Level:       [ 16] Wear flags:  [finger shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  9308]: [ ] (armor)
Level:       [ 16] Wear flags:  [take face]
Extra flags: [glow magic nodrop antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [   70]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]    dexterity        2 unknown none
[   2]     strength        1 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 9344 .

#Obj[ 14527]: [{Y {x] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [none]
Condition:   [ 90]  Material:    [bamboo]
Weight:      [   10]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 14582 .

#Obj[ 29009]: [   ] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       21 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 29004 .

#Obj[  7527]: [  ] (armor)
Level:       [ 16] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7605 .

#Obj[  7528]: [  ] (armor)
Level:       [ 16] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7582 .

#Obj[  7529]: [  ] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   70]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7564 7568 7582 7605 7620 7670 .

#Obj[  7530]: [  ] (armor)
Level:       [ 16] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7670 .

#Obj[ 15724]: [{c {y{x] (armor)
Level:       [ 16] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15741 15742 .

#Obj[  7532]: [  ] (armor)
Level:       [ 16] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   30]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  7533]: [  ] (armor)
Level:       [ 16] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7582 .

#Obj[  7534]: [  ] (armor)
Level:       [ 16] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7564 .

#Obj[  7536]: [  ] (armor)
Level:       [ 16] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   50]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7605 .

#Obj[  1519]: [ ] (armor)
Level:       [ 16] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [stone iron]
Weight:      [  350]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [2]
This obj hasn't resets !

#Obj[  5670]: [    ] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [  100]
Cost:        [   32]
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5617 5622 5631 5638 5640 5641 .

#Obj[  5677]: [  ] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  100]
Cost:        [   32]
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5617 5638 5640 .

#Obj[   621]: [  ] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 601 604 608 637 642 647 650 667 698 699 .

#Obj[   622]: [ ] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 608 .

#Obj[   623]: [ ] (armor)
Level:       [ 16] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 604 699 .

#Obj[   624]: [ ] (armor)
Level:       [ 16] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]        saves       -1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 601 699 .

#Obj[   625]: [ ] (armor)
Level:       [ 16] Wear flags:  [take hands]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 650 699 .

#Obj[   626]: [ ] (armor)
Level:       [ 16] Wear flags:  [take arms]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 642 669 .

#Obj[   627]: [ ] (armor)
Level:       [ 16] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  200]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 647 669 698 699 .

#Obj[   628]: [ ] (armor)
Level:       [ 16] Wear flags:  [take waist]
Extra flags: [magic]
Condition:   [100]  Material:    [brass]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 667 669 .

#Obj[ 16013]: [Ripped leather pants] (armor)
Level:       [ 16] Wear flags:  [take legs]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [   32]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16148 16211 .

#Obj[ 16032]: [Gold Teeth] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16300 .

#Obj[ 16044]: [A midnight blue bracer] (armor)
Level:       [ 16] Wear flags:  [take wrist]
Extra flags: [hum]
Condition:   [100]  Material:    [bronze]
Weight:      [    3]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16351 .

#Obj[ 16046]: [Black drow chainmail] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]           hp        4 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16351 .

#Obj[ 16065]: [Thieve's patch] (armor)
Level:       [ 16] Wear flags:  [take wrist]
Extra flags: [invis]
Condition:   [100]  Material:    [cloth]
Weight:      [    2]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16444 16001 16011 16015 16021 16035 16039 16048 16061 16071 16088 16099 16110 16129 16130 16137 16140 16145 16179 16190 16201 .

#Obj[  8911]: [{y {z] (armor)
Level:       [ 16] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8901 8905 .

#Obj[  5111]: [ ] (armor)
Level:       [ 16] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5105 .


 === Level 17 ===

#Obj[  1108]: [{y {W{x] (armor)
Level:       [ 17] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 1111 .

#Obj[  9304]: [ {C{x] (armor)
Level:       [ 17] Wear flags:  [take waist]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [   70]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1] constitution        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9328 .

#Obj[  2204]: [{D  {z] (armor)
Level:       [ 17] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [  250]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2217 .

#Obj[  6304]: [  ] (armor)
Level:       [ 17] Wear flags:  [take face]
Extra flags: [invis magic]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]           ac      -10 unknown none
[   2] constitution        2 unknown none
[   3]     strength        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 6360 6399 .

#Obj[  2210]: [{W  {z] (armor)
Level:       [ 17] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [  250]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2214 .

#Obj[ 14538]: [ ] (armor)
Level:       [ 17] Wear flags:  [take shield]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [wood]
Weight:      [  190]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        4 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 14582 .

#Obj[  2271]: [   ] (armor)
Level:       [ 17] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [dragonskin]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2222 .

#Obj[  7525]: [  ] (armor)
Level:       [ 17] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   20]
Cost:        [   34]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[  7526]: [  ] (armor)
Level:       [ 17] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   40]
Cost:        [   34]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7620 7670 .

#Obj[  5643]: [   ] (armor)
Level:       [ 17] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [  100]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 5683 .

#Obj[  5665]: [{y{z   {Y{z] (armor)
Level:       [ 17] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   70]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5620 .

#Obj[   664]: [{Y{x ] (armor)
Level:       [ 17] Wear flags:  [take about]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [  100]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 688 693 .

#Obj[ 16062]: [Svirfneblin leggings] (armor)
Level:       [ 17] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16364 16365 .

#Obj[   924]: [{B {z] (armor)
Level:       [ 17] Wear flags:  [take about]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 929 .

#Obj[  5109]: [ ] (armor)
Level:       [ 17] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5150 .


 === Level 18 ===

#Obj[ 10294]: [crystal plate armor] (armor)
Level:       [ 18] Wear flags:  [take body]
Extra flags: [invis magic]
Condition:   [100]  Material:    [copper]
Weight:      [   60]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1] constitution        1 unknown none
[   2]           hp       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10301 .

#Obj[ 10296]: [crystal shield] (armor)
Level:       [ 18] Wear flags:  [take shield]
Extra flags: [invis magic]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10301 .

#Obj[ 10297]: [crystal longsword] (armor)
Level:       [ 18] Wear flags:  [take wield]
Extra flags: [invis magic]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 10301 .

#Obj[  6303]: [] (armor)
Level:       [ 18] Wear flags:  [take head]
Extra flags: [invis magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]       wisdom        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 6399 .

#Obj[  4261]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take shield]
Extra flags: [antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   90]
Cost:        [   36]
[v0] Ac pierce       [8]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4262]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take shield]
Extra flags: [antievil]
Condition:   [100]  Material:    [steel]
Weight:      [   90]
Cost:        [   36]
[v0] Ac pierce       [8]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4265]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take head]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [8]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4266]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take head]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [8]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4267]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take legs]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4268]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take legs]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4269]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take feet]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [  110]
Cost:        [   36]
[v0] Ac pierce       [8]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4270]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take feet]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [  110]
Cost:        [   36]
[v0] Ac pierce       [8]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4271]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take hands]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [7]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4272]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take hands]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [7]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4273]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take arms]
Extra flags: [antigood]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4274]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take arms]
Extra flags: [antievil]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4275]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4276]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take about]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4277]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take waist]
Extra flags: [antigood]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4278]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take waist]
Extra flags: [antievil]
Condition:   [100]  Material:    [bronze]
Weight:      [   60]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[  4279]: [{D  {z] (armor)
Level:       [ 18] Wear flags:  [take wrist]
Extra flags: [antigood]
Condition:   [100]  Material:    [bronze]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4280]: [{W  {z] (armor)
Level:       [ 18] Wear flags:  [take wrist]
Extra flags: [antievil]
Condition:   [100]  Material:    [bronze]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [6]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4258 4263 .

#Obj[ 15716]: [ ] (armor)
Level:       [ 18] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15701 15702 15703 15704 .

#Obj[ 15717]: [ ] (armor)
Level:       [ 18] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15701 15702 15703 15704 .

#Obj[ 15718]: [ ] (armor)
Level:       [ 18] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    6]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15701 15702 15703 15704 .

#Obj[  7650]: [ ] (armor)
Level:       [ 18] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   60]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7651]: [ ] (armor)
Level:       [ 18] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7652]: [ ] (armor)
Level:       [ 18] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7654]: [ ] (armor)
Level:       [ 18] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   60]
Cost:        [   36]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [-1]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7655]: [ ] (armor)
Level:       [ 18] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   80]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7657]: [ ] (armor)
Level:       [ 18] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7658]: [ ] (armor)
Level:       [ 18] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   70]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7659]: [ ] (armor)
Level:       [ 18] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   30]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7660]: [ ] (armor)
Level:       [ 18] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [   36]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  7661]: [  ] (armor)
Level:       [ 18] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   36]
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[ 16066]: [Thieve's gloves] (armor)
Level:       [ 18] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16020 16063 16066 16131 16215 .

#Obj[  4928]: ["9" glowing breast plate] (armor)
Level:       [ 18] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[  4929]: ["9" glowing leg plates] (armor)
Level:       [ 18] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[  4930]: ["9" glowing arm plates] (armor)
Level:       [ 18] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[  4931]: ["9" glowing helmet] (armor)
Level:       [ 18] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[  4932]: ["9" glowing gauntlets] (armor)
Level:       [ 18] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .

#Obj[  4933]: ["9" glowing boots] (armor)
Level:       [ 18] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   36]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 4909 4921 4933 4945 .


 === Level 19 ===

#Obj[ 10293]: [robe of the magi] (armor)
Level:       [ 19] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10300 .

#Obj[ 19040]: [a brown robe] (armor)
Level:       [ 19] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [   38]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19005 19009 19010 .


 === Level 20 ===

#Obj[ 10300]: [a suit of red plate armor] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   33]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]         move       10 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[  9306]: [  ] (armor)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [   90]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9342 .

#Obj[  9307]: [ ] (armor)
Level:       [ 20] Wear flags:  [take feet]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]         move       20 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9343 .

#Obj[  9309]: [ ] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [bone]
Weight:      [  150]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 9345 .

#Obj[  9310]: [ ] (armor)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [skin]
Weight:      [  150]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 9346 .

#Obj[  8303]: [] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [  200]
Cost:        [   40]
[v0] Ac pierce       [5]
[v1] Ac bash         [8]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 8306 .

#Obj[  2211]: [{r {z] (armor)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [glow]
Condition:   [100]  Material:    [platinium]
Weight:      [   50]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2214 .

#Obj[  5301]: [  ] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  450]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5336 .

#Obj[  1207]: [  {R{r{x{R{r{x{R {R{x] (armor)
Level:       [ 20] Wear flags:  [take wield hold]
Extra flags: [evil meltdrop]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   40]
[v0] Ac pierce       [32]
[v1] Ac bash         [32]
[v2] Ac slash        [32]
[v3] Ac exotic       [32]
This obj hasn't resets !

#Obj[ 14521]: [{D {x] (armor)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [magic antievil]
Condition:   [ 90]  Material:    [cloth]
Weight:      [  200]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [8]
[v2] Ac slash        [7]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 14536 .

#Obj[ 95421]: [{YPlate{x of {MJustice{x] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [glow magic nosac nosell]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [ 7000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        3 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [-50]
[v1] Ac bash         [-50]
[v2] Ac slash        [-50]
[v3] Ac exotic       [-50]
This obj hasn't resets !

#Obj[  2254]: [  ] (armor)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [glow magic]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2216 .

#Obj[   212]: [  ~~] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     charisma        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 211 .

#Obj[  2280]: [   ] (armor)
Level:       [ 20] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  150]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2221 .

#Obj[  2281]: [ ] (armor)
Level:       [ 20] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  120]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2222 .

#Obj[   235]: [] (armor)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [magic bless antievil antineutral]
Condition:   [ 90]  Material:    [wood]
Weight:      [    3]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -15 unknown none
[   1]      hitroll        2 unknown none
[   2]  savingspell       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [8]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 289 .

#Obj[  2307]: [a pair of spiked gauntlets] (armor)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2373 .

#Obj[  2310]: [a golden helm and visor] (armor)
Level:       [ 20] Wear flags:  [take face]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [  150]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2374 .

#Obj[ 32033]: [ ] (armor)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 32078 32085 .

#Obj[  2337]: [a pair of black leather sleeves] (armor)
Level:       [ 20] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2398 .

#Obj[  2338]: [a pair of black leather pants] (armor)
Level:       [ 20] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2398 .

#Obj[  9515]: [] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  250]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9505 9629 .

#Obj[  9516]: [ ] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9629 .

#Obj[  2373]: [a red steel helm and visor] (armor)
Level:       [ 20] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2382 2383 .

#Obj[  2374]: [a pair of red steel greaves] (armor)
Level:       [ 20] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2382 2383 .

#Obj[  2375]: [a pair of red steel vambraces] (armor)
Level:       [ 20] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2382 2383 .

#Obj[  2388]: [a bearskin cloak] (armor)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [bearskin]
Weight:      [  120]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2349 .

#Obj[  6505]: [ ] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6505 6509 6516 6540 .

#Obj[ 15725]: [ ] (armor)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15721 .

#Obj[  6510]: [ ] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 6509 6516 .

#Obj[  7537]: [ ] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   40]
Cost:        [   40]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .

#Obj[  1395]: [{c  {z] (armor)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 1477 .

#Obj[ 15735]: [ ] (armor)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 15739 .

#Obj[  9595]: [{R{G{Y{B{M{C{W{R{G{Y{B{M{x ] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 29209]: [scale mail] (armor)
Level:       [ 20] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29213 29217 29250 .

#Obj[  7716]: [] (armor)
Level:       [ 20] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7730 7755 7776 .

#Obj[  7717]: [ ] (armor)
Level:       [ 20] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  150]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7730 7755 7776 .

#Obj[  7718]: [ ] (armor)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[   2]     strength        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7776 .

#Obj[  1614]: [ ] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [glow magic]
Condition:   [100]  Material:    [mithril]
Weight:      [   40]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 1646 .

#Obj[ 16008]: [Dark grey helm] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]     strength        1 unknown none
[   2]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16103 16111 16132 16157 16167 .

#Obj[ 16039]: [A pair of manacles] (armor)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [hum noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    4]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -3 unknown none
[   1] constitution       -3 unknown none
[   2]           hp      -25 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16045 16090 16094 16098 16100 16101 16321 16323 .

#Obj[  2955]: [{D{x] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   40]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 3138 .

#Obj[ 10226]: [the red helmet] (armor)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    savingrod       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10227]: [red scalemail sleeves] (armor)
Level:       [ 20] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10228]: [red scalemail leggings] (armor)
Level:       [ 20] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move        5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10229]: [red scalemail gauntlets] (armor)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    savingrod       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10230]: [red scalemail boots] (armor)
Level:       [ 20] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        2 unknown none
[   1] savingbreath       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10232]: [the red scalemail girth] (armor)
Level:       [ 20] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10233]: [the large red shield] (armor)
Level:       [ 20] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .

#Obj[ 10234]: [a red bracer] (armor)
Level:       [ 20] Wear flags:  [wrist finger]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    9]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10283 .


 === Level 21 ===

#Obj[  9319]: [ ] (armor)
Level:       [ 21] Wear flags:  [take legs]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]           ac       -2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9353 .

#Obj[  2221]: [{D {z] (armor)
Level:       [ 21] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 15720]: [{G {z] (armor)
Level:       [ 21] Wear flags:  [take about]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       20 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15722 .

#Obj[  7557]: [ ] (armor)
Level:       [ 21] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]     strength        3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7661 .

#Obj[  7559]: [ ] (armor)
Level:       [ 21] Wear flags:  [take hands]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]     strength        2 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [3]
[v2] Ac slash        [3]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[   655]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
This obj hasn't resets !

#Obj[   656]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 688 .

#Obj[   657]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 688 .

#Obj[   658]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 688 .

#Obj[   659]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 688 .

#Obj[   660]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  200]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 676 681 688 690 .

#Obj[   661]: [ {Y{x ] (armor)
Level:       [ 21] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 688 .

#Obj[  5794]: [the Warlock's robes] (armor)
Level:       [ 21] Wear flags:  [take about]
Extra flags: [magic antigood]
Condition:   [ 90]  Material:    [wool]
Weight:      [   90]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[   2]         mana       25 unknown none
[   3]           ac       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5834 .

#Obj[ 16085]: [Demon bracer] (armor)
Level:       [ 21] Wear flags:  [take wrist]
Extra flags: [glow hum evil magic]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       15 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16459 16462 16470 .

#Obj[ 17318]: [a pair of blackened steel greaves] (armor)
Level:       [ 21] Wear flags:  [take legs]
Extra flags: [dark nodrop noremove]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -50 unknown none
[   1]       wisdom       -4 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17302 .


 === Level 22 ===

#Obj[  9302]: [{W {R {Y{x] (armor)
Level:       [ 22] Wear flags:  [take arms]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [  100]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9332 .

#Obj[  9317]: [ ] (armor)
Level:       [ 22] Wear flags:  [take head]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [   60]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9351 .

#Obj[  2301]: [a suit of spiked garde armor] (armor)
Level:       [ 22] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2372 .

#Obj[  7540]: [  ] (armor)
Level:       [ 22] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7541]: [  ] (armor)
Level:       [ 22] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7542]: [  ] (armor)
Level:       [ 22] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7543]: [  ] (armor)
Level:       [ 22] Wear flags:  [take shield]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7544]: [  ] (armor)
Level:       [ 22] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7545]: [  ] (armor)
Level:       [ 22] Wear flags:  [take about]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7547]: [  ] (armor)
Level:       [ 22] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7548]: [  ] (armor)
Level:       [ 22] Wear flags:  [take waist]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   60]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7549]: [  ] (armor)
Level:       [ 22] Wear flags:  [take wrist]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [   30]
Cost:        [   44]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7653 7657 7659 7665 .

#Obj[  7561]: [{B{z] (armor)
Level:       [ 22] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   60]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7576 7665 .

#Obj[  7565]: [{W{z ] (armor)
Level:       [ 22] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7665 .

#Obj[ 16075]: [Assassin's sleeves] (armor)
Level:       [ 22] Wear flags:  [take arms]
Extra flags: [dark]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16160 16184 16188 .

#Obj[ 12000]: [ ] (armor)
Level:       [ 22] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [   44]
[v0] Ac pierce       [5]
[v1] Ac bash         [6]
[v2] Ac slash        [5]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 12043 12046 12052 12053 12062 12069 .

#Obj[  2012]: [a dragonscale shield] (armor)
Level:       [ 22] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  200]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 2050 .


 === Level 23 ===

#Obj[  6406]: [ (armor) ] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 6404 .

#Obj[  2390]: [gauntlets of ogre power] (armor)
Level:       [ 23] Wear flags:  [take hands]
Extra flags: [hum]
Condition:   [100]  Material:    [gold amethyst]
Weight:      [  130]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]     strength        4 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2350 .

#Obj[ 36203]: [ ] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [shell]
Weight:      [    1]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll       -1 unknown none
[   2]           ac      -20 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [7]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 36204 36208 36210 .

#Obj[ 19001]: [a mirrored shield] (armor)
Level:       [ 23] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19031 19041 .

#Obj[ 19002]: [a mirrored plate of armor] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   46]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19031 19041 .

#Obj[ 19004]: [a chainmail cowl] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   46]
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19031 19041 .

#Obj[ 19086]: [a set of mirrored leggings] (armor)
Level:       [ 23] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   46]
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19031 .

#Obj[ 16076]: [Skull tattoo] (armor)
Level:       [ 23] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [bone]
Weight:      [    1]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16167 16190 16197 .

#Obj[  5001]: [   ] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood-iron]
Weight:      [    0]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -4 unknown none
[   1]    dexterity        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 5011 .

#Obj[  2002]: [a suit of granite platemail] (armor)
Level:       [ 23] Wear flags:  [take body]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [granite]
Weight:      [  550]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2030 .

#Obj[  3061]: [   {B{z] (armor)
Level:       [ 23] Wear flags:  [take head]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        1 unknown none
[   2]       wisdom        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 9642 3035 .


 === Level 24 ===

#Obj[  5208]: [{D {W {x] (armor)
Level:       [ 24] Wear flags:  [take shield]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none      100  resist charm
[   1]        saves       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 5250 .

#Obj[   654]: [ {Y{x ] (armor)
Level:       [ 24] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  250]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 676 681 688 690 .

#Obj[  4934]: ["12" glowing breast plate] (armor)
Level:       [ 24] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4935]: ["12" glowing leg plates] (armor)
Level:       [ 24] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4936]: ["12" glowing arm plates] (armor)
Level:       [ 24] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4937]: ["12" glowing helmet] (armor)
Level:       [ 24] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4938]: ["12" glowing gauntlets] (armor)
Level:       [ 24] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .

#Obj[  4939]: ["12" glowing boots] (armor)
Level:       [ 24] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [brass]
Weight:      [   40]
Cost:        [   48]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 4912 4924 4936 4948 .


 === Level 25 ===

#Obj[ 12307]: [Antharian plate mail] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [invis noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         move       40 unknown none
[   2]      hitroll        1 unknown none
[   3]      damroll        1 unknown none
[   4]     charisma       -1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12304 .

#Obj[ 12310]: [a pair of synthetic fins] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      150 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12304 12307 12312 12319 12321 12326 12334 12336 12352 .

#Obj[ 12313]: [an Antharian helmet ] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12304 12307 12312 12319 12321 12326 12334 12336 12352 .

#Obj[ 12337]: [an Antharian style bracer] (armor)
Level:       [ 25] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12307 12312 12319 12321 12326 12334 12336 12352 .

#Obj[  5202]: [ ] (armor)
Level:       [ 25] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5254 5336 .

#Obj[  5203]: [ ] (armor)
Level:       [ 25] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5246 5336 .

#Obj[  5204]: [ ] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   60]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5247 5336 .

#Obj[  5205]: [ ] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5248 5336 .

#Obj[  9312]: [ ] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]           ac       -3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9348 .

#Obj[  4204]: [{D  {z] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [dark antigood]
Condition:   [ 90]  Material:    [stone]
Weight:      [   70]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        2 unknown none
[   1] constitution        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4208 .

#Obj[  4205]: [{W  {z] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [ 90]  Material:    [stone]
Weight:      [   70]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        2 unknown none
[   1] constitution        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4257 4264 .

#Obj[ 10406]: [ ] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [   30]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10426 10428 .

#Obj[  2242]: [  ] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2216 .

#Obj[  2246]: [] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2220 .

#Obj[  2300]: [a pair of minotaur combat gloves] (armor)
Level:       [ 25] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather steel]
Weight:      [   60]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2372 .

#Obj[  2320]: [a heavy woolen robe] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [wool]
Weight:      [  100]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2390 .

#Obj[  2328]: [an icy white cloak] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2394 .

#Obj[  3369]: [{R {x] (armor)
Level:       [ 25] Wear flags:  [take wrist]
Extra flags: [glow nodrop antineutral noremove rotdeath nolocate]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]        saves      -10 unknown none
[   2]           hp      300 unknown none
[   3]       wisdom        5 unknown none
[   4]     charisma        8 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 3025 .

#Obj[  2347]: [an ethereal helm] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 2307 .

#Obj[  9517]: [   ] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [invis magic bless antievil antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [  280]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 9629 .

#Obj[  2369]: [a blue steel helm and visor] (armor)
Level:       [ 25] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2379 2380 .

#Obj[  2370]: [a pair of blue steel greaves] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2379 2380 .

#Obj[  2371]: [a pair of blue steel vambraces] (armor)
Level:       [ 25] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2379 2380 .

#Obj[  2377]: [a crimson steel helm and visor] (armor)
Level:       [ 25] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      150 unknown none
[   2]           ac      -18 unknown none
[   3]           hp       20 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2385 .

#Obj[  2378]: [a pair of crimson steel greaves] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2385 .

#Obj[  2379]: [a pair of crimson steel vambraces] (armor)
Level:       [ 25] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   80]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2385 .

#Obj[ 15714]: [ ] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15710 15716 15717 .

#Obj[ 25008]: [a Black and Silver Cloak] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [magic antineutral noremove]
Condition:   [ 90]  Material:    [silver]
Weight:      [   50]
Cost:        [   50]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25063 25081 25082 .

#Obj[ 25009]: [a Pair of Metallic Leg Plates] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [evil magic antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [ 3500]
Cost:        [   50]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 25084 .

#Obj[ 29132]: [an ink black robe] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [dark evil nodrop antigood noremove]
Condition:   [100]  Material:    [silk]
Weight:      [   25]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -2 unknown none
[   1]         mana       30 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 29151 29162 29164 29167 29168 29170 29173 .

#Obj[ 22003]: [  ] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   13]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 22002 .

#Obj[ 36342]: [festival suit] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [satin]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        3 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 36301 36302 36307 36310 36312 36318 36324 36327 36355 36356 36373 36375 36393 36396 .

#Obj[ 36345]: [dark gray robe] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [linen]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        2 unknown none
[   2]         move     -100 unknown none
[   3]      hitroll        5 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36339 36353 36357 36360 36390 36395 .

#Obj[ 36346]: [sleeves of accuracy] (armor)
Level:       [ 25] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [ 75]  Material:    [linen]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]         mana       40 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36353 36357 36360 .

#Obj[  4608]: [ ] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [glow hum nodrop antigood noremove]
Condition:   [ 75]  Material:    [iron]
Weight:      [   15]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -6 unknown none
[   1]      hitroll       -2 unknown none
[   2]           hp      -20 unknown none
[   3] constitution       -2 unknown none
[   4]     strength       -3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [6]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4614 .

#Obj[ 36368]: [guard breast plate] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [15]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36310 36335 .

#Obj[ 36369]: [guard shield] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [   35]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [18]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36310 36335 .

#Obj[ 36370]: [guard cape] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [12]
[v2] Ac slash        [10]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 36310 36335 .

#Obj[ 36374]: [some stilts] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      300 unknown none
[   1]      hitroll       -3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [12]
[v2] Ac slash        [15]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36302 36307 .

#Obj[ 36414]: [clown mask] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [dark evil noremove]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1] intelligence       -2 unknown none
[   2]       wisdom       -1 unknown none
[   3]         mana       25 unknown none
[   4]           hp       10 unknown none
[   5]      hitroll        5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36302 36307 .

#Obj[ 36428]: [iron helm] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   50]
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 36346 .

#Obj[ 18013]: [a Prisoner's Strip-Suit] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [glow hum magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -30 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18043 18044 .

#Obj[ 19044]: [a formal white jacket] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19045]: [a black bow tie] (armor)
Level:       [ 25] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   50]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19046]: [a crisp white shirt] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   50]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19047]: [a pair of black dress pants] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   50]
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19048]: [a cummerbund] (armor)
Level:       [ 25] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19049]: [a pair of black shoes] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -25 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19051]: [a wedding dress] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19052]: [a pair of white shoes] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       15 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19053]: [a thin white veil] (armor)
Level:       [ 25] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -3 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 19055]: [a corsage] (armor)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19067 .

#Obj[ 18033]: [the {wsilver breast plate {xof the Titans] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [  350]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18061 .

#Obj[ 18034]: [the silver bracer of the Titans] (armor)
Level:       [ 25] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [ 90]  Material:    [silver]
Weight:      [  100]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18061 .

#Obj[ 18035]: [the silver leggings of the Titans] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [ 90]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]         move       20 unknown none
[   2]    dexterity        1 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 18061 .

#Obj[ 18036]: [the silver boots of the Titans] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [ 90]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       30 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18061 .

#Obj[ 18037]: [the silver helm of the Titans] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [glow lock]
Condition:   [ 90]  Material:    [silver]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       35 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [10]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18061 .

#Obj[   631]: [{W{w{W{w {W{w{W {w{W{x] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]         mana       10 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 699 .

#Obj[   632]: [{W{w{W{w{W {w{x] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 699 .

#Obj[   633]: [{W{w{W{w {W{w{W{x] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 16245 .

#Obj[   634]: [{W{w{W{w {W{w{W{x] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 .

#Obj[   635]: [{W{w{W{w {W{w{W{x] (armor)
Level:       [ 25] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 669 .

#Obj[   636]: [{W{w{W{w {W{w{W{w{x] (armor)
Level:       [ 25] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 699 .

#Obj[   637]: [{W{w{W{w {W{w{x] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  240]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -3 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 699 .

#Obj[   638]: [{W{w{W{w{W {w{x] (armor)
Level:       [ 25] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 699 .

#Obj[ 18060]: [a Titan Citizen's Leather Boots] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [glow hum]
Condition:   [ 90]  Material:    [stone]
Weight:      [  250]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18047 18059 18067 18089 .

#Obj[ 19088]: [fishing boots] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19058 .

#Obj[ 19090]: [a rain slicker] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -50 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19058 .

#Obj[ 18080]: [a pair of black suede boots] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [ 90]  Material:    [leather]
Weight:      [  200]
Cost:        [   50]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18052 .

#Obj[ 18081]: [a {wlong navy {Bblue {Wskirt{x] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [leather]
Weight:      [  300]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [9]
[v2] Ac slash        [8]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18052 .

#Obj[ 18082]: [a beautiful silver and white cloak] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [  170]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18052 .

#Obj[ 18083]: [an emerald-studded bracer] (armor)
Level:       [ 25] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18052 .

#Obj[ 19117]: [a tight leather bodice] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [antigood noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -25 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19121 .

#Obj[ 19118]: [a tight leather miniskirt] (armor)
Level:       [ 25] Wear flags:  [take legs]
Extra flags: [noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19121 .

#Obj[ 29502]: [   ] (armor)
Level:       [ 25] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29531 29534 29536 29540 29546 29548 29557 29559 29566 29568 29571 29577 29583 29585 .

#Obj[ 29503]: [   ] (armor)
Level:       [ 25] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           hp       15 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29531 29534 29536 29540 29546 29548 29557 29559 29566 29568 29571 29577 29583 29585 .

#Obj[ 29504]: [ ] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    7]
Cost:        [   50]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29531 29534 29536 29540 29546 29548 29557 29559 29566 29568 29571 29577 29583 29585 .

#Obj[   904]: [  ] (armor)
Level:       [ 25] Wear flags:  [take feet]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [silk]
Weight:      [   50]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects flying
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 935 947 .

#Obj[ 13224]: [,  : "     "] (armor)
Level:       [ 25] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    1]
Cost:        [   50]
[v0] Ac pierce       [2]
[v1] Ac bash         [2]
[v2] Ac slash        [2]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 13244 .

#Obj[  3054]: [   {Y{z ] (armor)
Level:       [ 25] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]         mana       20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 3035 .


 === Level 26 ===

#Obj[  5200]: [ ] (armor)
Level:       [ 26] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  300]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5247 .

#Obj[  5206]: [ ] (armor)
Level:       [ 26] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   60]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5248 5336 .

#Obj[  9205]: [ ] (armor)
Level:       [ 26] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [fiber]
Weight:      [   10]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9260 .

#Obj[  9213]: [{r  {z] (armor)
Level:       [ 26] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [platinium]
Weight:      [   40]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]       wisdom       -2 unknown none
[   2]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9204 .

#Obj[  9214]: [{r  {z] (armor)
Level:       [ 26] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [platinium]
Weight:      [   40]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]      hitroll        2 unknown none
[   2] intelligence       -2 unknown none
[   3]    dexterity        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9204 .


 === Level 27 ===

#Obj[  7219]: [  ] (armor)
Level:       [ 27] Wear flags:  [take hands]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  140]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[ 10299]: [a suit of steel plate armor] (armor)
Level:       [ 27] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   37]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[   1]         move       15 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[  5201]: [ ] (armor)
Level:       [ 27] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 5254 5336 .

#Obj[  2308]: [the shadow shield] (armor)
Level:       [ 27] Wear flags:  [take shield]
Extra flags: [glow magic antigood antineutral]
Condition:   [100]  Material:    [oak]
Weight:      [  150]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2373 .

#Obj[  2317]: [a minor globe of invulnerability] (armor)
Level:       [ 27] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 2391 .

#Obj[  2346]: [a suit of ethereal plate] (armor)
Level:       [ 27] Wear flags:  [take body]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 2307 .

#Obj[ 15729]: [ ] (armor)
Level:       [ 27] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         move       25 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15726 .

#Obj[ 36210]: [ ] (armor)
Level:       [ 27] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [    2]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       15 unknown none
[   1]           hp       15 unknown none
[   2]           ac      -10 unknown none
[   3]      damroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36278 .

#Obj[ 25062]: [a Pair of Runed Covered Boots] (armor)
Level:       [ 27] Wear flags:  [take feet]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [leather]
Weight:      [  120]
Cost:        [   54]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25085 .

#Obj[ 16078]: [An assassin's mask] (armor)
Level:       [ 27] Wear flags:  [take face]
Extra flags: [dark]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1] constitution       -1 unknown none
[   2]           hp       20 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [7]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 16413 16415 16421 .

#Obj[   908]: [{R {z] (armor)
Level:       [ 27] Wear flags:  [take hands]
Extra flags: [magic]
Condition:   [100]  Material:    [steel gold leather]
Weight:      [   60]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 920 935 .

#Obj[ 50104]: [ ] (armor)
Level:       [ 27] Wear flags:  [take head]
Extra flags: [glow hum bless antineutral]
Condition:   [100]  Material:    [skin]
Weight:      [    1]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       10 unknown none
[   1]      damroll       -2 unknown none
[   2]      hitroll       -2 unknown none
[   3]         none      -50  resist poison
[   4]         none      -50  resist sound
[v0] Ac pierce       [-1]
[v1] Ac bash         [-10]
[v2] Ac slash        [-10]
[v3] Ac exotic       [10]
This obj hasn't resets !

#Obj[ 10216]: [the steel helmet] (armor)
Level:       [ 27] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    savingrod       -2 unknown none
[   1] intelligence        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10217]: [steel sleeves] (armor)
Level:       [ 27] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10218]: [steel leggings] (armor)
Level:       [ 27] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       10 unknown none
[   1]    dexterity        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10219]: [steel gauntlets] (armor)
Level:       [ 27] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1] savingbreath       -1 unknown none
[   2]     strength        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10220]: [steel boots] (armor)
Level:       [ 27] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1] savingbreath       -2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10222]: [the steel girth] (armor)
Level:       [ 27] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10223]: [the large steel shield] (armor)
Level:       [ 27] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        2 unknown none
[   1]      damroll        1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .

#Obj[ 10224]: [a steel bracer] (armor)
Level:       [ 27] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    9]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10305 .


 === Level 28 ===

#Obj[ 15715]: [ {r{x ] (armor)
Level:       [ 28] Wear flags:  [take about]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -25 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15734 .

#Obj[ 36202]: [{Y {D{w{D{w {D{w{x] (armor)
Level:       [ 28] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[   1]           hp       10 unknown none
[   2]      hitroll        1 unknown none
[   3]      damroll        2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [13]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36249 .

#Obj[  7564]: [ ] (armor)
Level:       [ 28] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -25 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 7665 .

#Obj[ 29130]: [a woodsman's cloak] (armor)
Level:       [ 28] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 29123 .

#Obj[ 18056]: [the Cook's Pot] (armor)
Level:       [ 28] Wear flags:  [take head]
Extra flags: [glow hum magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [  200]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18022 .

#Obj[ 18057]: [the little serfs shoes] (armor)
Level:       [ 28] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [ 90]  Material:    [leather]
Weight:      [   20]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]     strength       -1 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18022 18120 .

#Obj[ 29505]: [{y {x] (armor)
Level:       [ 28] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   15]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity       -1 unknown none
[   2]           ac      -10 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29535 29538 29541 29542 29543 29550 29551 29553 29554 29555 29557 29561 29563 29567 29581 29584 29587 29589 29592 29596 29597 29598 .

#Obj[ 29514]: [{y {x] (armor)
Level:       [ 28] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    8]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -13 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29535 29538 29541 29542 29543 29550 29551 29553 29554 29555 29557 29561 29563 29567 29581 29584 29587 29589 29592 29596 29597 29598 .

#Obj[ 29516]: [{W{x] (armor)
Level:       [ 28] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [   56]
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29534 29535 29538 29541 29542 29543 29550 29551 29553 29554 29555 29557 29561 29563 29567 29581 29584 29587 29589 29592 29596 29597 29598 .

#Obj[ 29519]: [{y {x] (armor)
Level:       [ 28] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           ac      -11 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29535 29538 29541 29542 29543 29550 29551 29553 29554 29555 29557 29561 29563 29567 29581 29584 29587 29589 29592 29596 29597 29598 .

#Obj[ 17312]: [garlon's invisible armbands] (armor)
Level:       [ 28] Wear flags:  [take arms]
Extra flags: [invis magic antigood]
Condition:   [100]  Material:    [iron]
Weight:      [    4]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1] constitution        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17312 .

#Obj[  9208]: [ ] (armor)
Level:       [ 28] Wear flags:  [take shield]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]           hp       30 unknown none
[   2] constitution        1 unknown none
[   3]     strength       -1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 9252 .


 === Level 29 ===

#Obj[  7304]: [  ] (armor)
Level:       [ 29] Wear flags:  [take body]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  300]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]    dexterity       -1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 7428 .

#Obj[  7305]: [    ] (armor)
Level:       [ 29] Wear flags:  [take legs]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  170]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]    dexterity       -1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 7428 .

#Obj[  7307]: [   ] (armor)
Level:       [ 29] Wear flags:  [take head]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  150]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]      damroll        2 unknown none
[   2]    dexterity       -1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 7428 .

#Obj[  7309]: [    ] (armor)
Level:       [ 29] Wear flags:  [take feet]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [bone]
Weight:      [  400]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 7428 .

#Obj[  7310]: [  ] (armor)
Level:       [ 29] Wear flags:  [take arms]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  400]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 7428 .

#Obj[ 18055]: [the Cook's Hat] (armor)
Level:       [ 29] Wear flags:  [take head]
Extra flags: [glow hum magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [  160]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 18022 .

#Obj[ 16079]: [Flaming dagger tattoo] (armor)
Level:       [ 29] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [8]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 16405 16423 .

#Obj[ 50105]: [ ] (armor)
Level:       [ 29] Wear flags:  [take neck]
Extra flags: [glow dark invis antievil antineutral nosell]
Condition:   [100]  Material:    [wool]
Weight:      [    0]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       20 unknown none
[   2]         none        0 affects invisible hide camouflage
[v0] Ac pierce       [-1]
[v1] Ac bash         [-1]
[v2] Ac slash        [-1]
[v3] Ac exotic       [-1]
This obj hasn't resets !

#Obj[ 50106]: [ ] (armor)
Level:       [ 29] Wear flags:  [take legs]
Extra flags: [glow dark antineutral nosell]
Condition:   [100]  Material:    [wool]
Weight:      [    0]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       10 unknown none
[   2]         none        0 affects sneak
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[ 17340]: [a lice infested cloak] (armor)
Level:       [ 29] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1] constitution       -1 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17389 .


 === Level 30 ===

#Obj[  7221]: [ ] (armor)
Level:       [ 30] Wear flags:  [take shield]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [  300]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -7 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 7900 .

#Obj[ 10298]: [a suit of obsidian plate armor] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]         move       20 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[  2302]: [a pair of black minotaur greaves] (armor)
Level:       [ 30] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   90]
Cost:        [   60]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2372 .

#Obj[  2303]: [a pair of black minotaur vambraces] (armor)
Level:       [ 30] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   90]
Cost:        [   60]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2372 .

#Obj[  2306]: [a black plate neckguard] (armor)
Level:       [ 30] Wear flags:  [take neck]
Extra flags: [magic antigood antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2373 .

#Obj[  2313]: [a huge tower shield] (armor)
Level:       [ 30] Wear flags:  [take shield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [steel]
Weight:      [  390]
Cost:        [   60]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2374 .

#Obj[  2327]: [boots of striding] (armor)
Level:       [ 30] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       30 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 2394 .

#Obj[ 32036]: [a {Rpitch {Dblack{x ring] (armor)
Level:       [ 30] Wear flags:  [take finger]
Extra flags: [glow hum invis magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[   1]           hp      200 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [19]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 32041 32045 32083 32085 .

#Obj[  2341]: [a suit of black minotaur chainmail] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [  120]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2396 .

#Obj[ 15700]: [{D{z] (armor)
Level:       [ 30] Wear flags:  [take about]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]         mana       50 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15724 .

#Obj[ 15703]: [ ] (armor)
Level:       [ 30] Wear flags:  [take head]
Extra flags: [glow magic antigood]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15724 .

#Obj[  2433]: [ ] (armor)
Level:       [ 30] Wear flags:  [take shield]
Extra flags: [glow]
Condition:   [ 90]  Material:    [steel]
Weight:      [   30]
Cost:        [   60]
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 2414 2494 .

#Obj[ 22002]: [ ] (armor)
Level:       [ 30] Wear flags:  [take legs]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      100 unknown none
[   1]    dexterity        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 22029 .

#Obj[ 16001]: [Scale of the enforcer] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [dark]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16001 16008 16010 16032 16037 16048 16080 16092 16105 16120 16129 16148 16155 16172 16181 16193 16201 16217 16336 16337 16338 16346 .

#Obj[ 19093]: [antlers] (armor)
Level:       [ 30] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    8]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 19131 19132 .

#Obj[ 16035]: [A gnome hat] (armor)
Level:       [ 30] Wear flags:  [take head]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [    2]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16318 .

#Obj[ 16037]: [{CBracer {xof {Ystrength{x] (armor)
Level:       [ 30] Wear flags:  [take waist]
Extra flags: [hum]
Condition:   [100]  Material:    [platinum]
Weight:      [    3]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [20]
[v2] Ac slash        [21]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 16308 .

#Obj[ 16088]: [Demon Plate] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [hum evil magic antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    9]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 16460 16461 16475 16480 .

#Obj[ 12003]: [ ] (armor)
Level:       [ 30] Wear flags:  [take wrist]
Extra flags: [glow magic]
Condition:   [100]  Material:    [opal]
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [7]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12054 12056 .

#Obj[ 12004]: [  ] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [glow invis magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[   1]    dexterity        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12050 12060 12066 12072 12080 .

#Obj[ 24301]: [ ] (armor)
Level:       [ 30] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]    dexterity       -1 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [4]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24319 24338 24339 24342 24347 .

#Obj[ 24302]: [ ] (armor)
Level:       [ 30] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 24317 24336 24337 24341 24342 24345 24367 .

#Obj[  4900]: [bell breast plate] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [hum nosac burnproof]
Condition:   [100]  Material:    [bronze]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1] constitution        2 unknown none
[   2]           ac      -50 unknown none
[   3]      hitroll        5 unknown none
[   4]      damroll        5 unknown none
[   5]  savingspell       -5 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 4972 .

#Obj[  4901]: [robe of mechanic] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 75]  Material:    [silk]
Weight:      [   20]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]       wisdom        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 4967 .

#Obj[  8017]: [   ] (armor)
Level:       [ 30] Wear flags:  [take face]
Extra flags: [noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll       -2 unknown none
[   3]           hp       30 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [2]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 8007 .

#Obj[ 29521]: [{W {x] (armor)
Level:       [ 30] Wear flags:  [take about]
Extra flags: [glow bless]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]           hp       30 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [9]
[v2] Ac slash        [13]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 29534 .

#Obj[ 29522]: [{G {R{x] (armor)
Level:       [ 30] Wear flags:  [take arms]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     strength        2 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [20]
[v2] Ac slash        [21]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 29535 .

#Obj[   912]: [{W {z] (armor)
Level:       [ 30] Wear flags:  [take shield]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 937 .

#Obj[ 17314]: [lamorak's spurs] (armor)
Level:       [ 30] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17374 .

#Obj[ 50103]: [    ] (armor)
Level:       [ 30] Wear flags:  [take hands]
Extra flags: [glow hum magic antigood burnproof]
Condition:   [100]  Material:    [skin]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]        saves       -5 unknown none
[   2]      damroll        6 unknown none
[   3]      hitroll        3 unknown none
[   4]         none       50  resist cold
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 17348]: [a suit of full plate armor] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  100]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -8 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [13]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17397 .

#Obj[ 17351]: [Arthur's steel plate] (armor)
Level:       [ 30] Wear flags:  [take body]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]           hp       30 unknown none
[   2]      damroll        5 unknown none
[   3]     strength        5 affects protect_evil
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17370 .

#Obj[ 10201]: [the obsidian helmet] (armor)
Level:       [ 30] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        1 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10202]: [obsidian sleeves] (armor)
Level:       [ 30] Wear flags:  [take arms]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10203]: [obsidian leggings] (armor)
Level:       [ 30] Wear flags:  [take legs]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
[   1]    dexterity        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10204]: [obsidian gauntlets] (armor)
Level:       [ 30] Wear flags:  [take hands]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1] savingbreath       -3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10205]: [obsidian boots] (armor)
Level:       [ 30] Wear flags:  [take feet]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1] savingbreath       -6 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10207]: [the obsidian girth] (armor)
Level:       [ 30] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     strength        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10208]: [the large obsidian shield] (armor)
Level:       [ 30] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        4 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[ 10213]: [a obsidian bracer] (armor)
Level:       [ 30] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    9]
Cost:        [   60]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 10292 .

#Obj[  9204]: [{R {z] (armor)
Level:       [ 30] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [ethereal]
Weight:      [   30]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 9245 .

#Obj[  9210]: [{B{z] (armor)
Level:       [ 30] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   60]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll       -2 unknown none
[   2]         mana       25 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9236 .


 === Level 31 ===

#Obj[  7224]: [ ] (armor)
Level:       [ 31] Wear flags:  [take about]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [wool]
Weight:      [  200]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[  2340]: [a major globe of invulnerability] (armor)
Level:       [ 31] Wear flags:  [take about]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]    dexterity        2 unknown none
[   2]      hitroll        5 unknown none
[   3]     charisma        1 unknown none
[   4]        saves       -2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 2396 .

#Obj[ 25022]: [an {YIvory {GBracelet{x] (armor)
Level:       [ 31] Wear flags:  [take wrist]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [ivory]
Weight:      [   16]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       20  resist weapon
[   1]         none        0 affects curse flying
[   2]         none        0 affects dark_vision
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25076 .

#Obj[  7719]: [ ] (armor)
Level:       [ 31] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -6 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7779 .

#Obj[ 16036]: [Boots of flying] (armor)
Level:       [ 31] Wear flags:  [take feet]
Extra flags: [invis magic noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      200 unknown none
[   1]    dexterity        4 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 16312 .

#Obj[ 16080]: [Wyvern tattoo] (armor)
Level:       [ 31] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16409 16411 .

#Obj[ 17304]: [a suit of green armor] (armor)
Level:       [ 31] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [    2]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]     strength        2 unknown none
[   2]  savingspell       -5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17317 .

#Obj[ 17333]: [fool's motley] (armor)
Level:       [ 31] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 17370 .

#Obj[ 17335]: [a suit of shimmering red armor] (armor)
Level:       [ 31] Wear flags:  [take body]
Extra flags: [glow magic]
Condition:   [100]  Material:    [mithril]
Weight:      [   15]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 17322 .

#Obj[  9202]: [{w {z] (armor)
Level:       [ 31] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  700]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1] constitution        1 unknown none
[   2]    dexterity       -2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 9227 .

#Obj[  9206]: [ ] (armor)
Level:       [ 31] Wear flags:  [take head]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 9260 .

#Obj[  9209]: [{C {z] (armor)
Level:       [ 31] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [ice]
Weight:      [  100]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        4 unknown none
[   2] constitution       -2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 9236 .


 === Level 32 ===

#Obj[ 12311]: [a pair of synthetic fins] (armor)
Level:       [ 32] Wear flags:  [take legs]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      200 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12315 12323 12328 12333 .

#Obj[ 12314]: [an Antharian helmet ] (armor)
Level:       [ 32] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12315 12323 12328 12333 .

#Obj[  7217]: [ ] (armor)
Level:       [ 32] Wear flags:  [take body]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  400]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[ 12338]: [an Antharian style bracer] (armor)
Level:       [ 32] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12315 12323 12328 12333 .

#Obj[  7218]: [ ] (armor)
Level:       [ 32] Wear flags:  [take legs]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  200]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[  7220]: [ ] (armor)
Level:       [ 32] Wear flags:  [take head]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  350]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[  7222]: [  ] (armor)
Level:       [ 32] Wear flags:  [take feet]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  400]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[  7223]: [ ] (armor)
Level:       [ 32] Wear flags:  [take arms]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [silver]
Weight:      [  400]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 7900 .

#Obj[  4210]: [{D  {z] (armor)
Level:       [ 32] Wear flags:  [take head]
Extra flags: [glow magic antigood antineutral]
Condition:   [ 90]  Material:    [gold]
Weight:      [   50]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4204 .

#Obj[  4211]: [{W  {z] (armor)
Level:       [ 32] Wear flags:  [take head]
Extra flags: [glow magic antievil antineutral]
Condition:   [ 90]  Material:    [gold]
Weight:      [   50]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 4260 .

#Obj[  2311]: [a gilded gold breast plate] (armor)
Level:       [ 32] Wear flags:  [take body]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [  180]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2374 .

#Obj[ 36205]: [{D{g{D {g{D{g{x] (armor)
Level:       [ 32] Wear flags:  [take about]
Extra flags: [noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]           ac      -30 unknown none
[   2] constitution        3 unknown none
[   3]     strength        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36270 .

#Obj[  2416]: [  ] (armor)
Level:       [ 32] Wear flags:  [take legs]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [   14]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        4 unknown none
[   1] constitution       -1 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 2414 2494 .

#Obj[ 25002]: [a pair of silver sleeves] (armor)
Level:       [ 32] Wear flags:  [take arms]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [silver]
Weight:      [  200]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 25081 .

#Obj[ 25003]: [a Rune Covered Belt] (armor)
Level:       [ 32] Wear flags:  [take waist]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [leather]
Weight:      [  100]
Cost:        [   64]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25089 .

#Obj[  8727]: [a pair of sphinxian leggings] (armor)
Level:       [ 32] Wear flags:  [take legs]
Extra flags: [antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  200]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      100 unknown none
[   1]     strength        2 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 8759 .

#Obj[ 12006]: [ ] (armor)
Level:       [ 32] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         move      110 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [11]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 12039 12043 12051 12052 12057 12060 12066 12068 12071 12074 12080 12081 12085 12086 12089 12095 12116 12119 12132 12136 .

#Obj[ 24300]: [ ] (armor)
Level:       [ 32] Wear flags:  [take arms]
Extra flags: [antievil]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [ 8000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]    dexterity       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [5]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24319 24337 24338 24341 24342 24344 24345 24353 24356 24363 .


 === Level 33 ===

#Obj[ 13416]: [ ] (armor)
Level:       [ 33] Wear flags:  [take body]
Extra flags: [hum dark nodrop noremove burnproof nouncurse]
Condition:   [ 90]  Material:    [iron]
Weight:      [ 1000]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -5 unknown none
[   1]           hp     -400 unknown none
[   2] constitution       -5 unknown none
[   3]     strength       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 13415 .

#Obj[  2432]: [ ] (armor)
Level:       [ 33] Wear flags:  [take float_around]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [meat]
Weight:      [   20]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 2414 2494 .

#Obj[ 25023]: [a Bright Green Cape] (armor)
Level:       [ 33] Wear flags:  [take neck]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [snakeskin]
Weight:      [  120]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 25030 25031 .

#Obj[ 21007]: [  ] (armor)
Level:       [ 33] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21016 21046 .

#Obj[ 21008]: [] (armor)
Level:       [ 33] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -24 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21016 21046 .

#Obj[  8722]: [a golden mask] (armor)
Level:       [ 33] Wear flags:  [take face]
Extra flags: [antievil]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         move       30 unknown none
[   2]           hp       10 unknown none
[   3]         mana       25 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 8732 .

#Obj[ 16034]: [A pair of dusty boots] (armor)
Level:       [ 33] Wear flags:  [take feet]
Extra flags: [dark noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -3 unknown none
[   1]         move      -50 unknown none
[   2]      damroll       -3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16310 .

#Obj[ 17334]: [a wolf helm] (armor)
Level:       [ 33] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17315 .


 === Level 34 ===

#Obj[ 17308]: [a many colored cloak] (armor)
Level:       [ 34] Wear flags:  [take about]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [leather]
Weight:      [    4]
Cost:        [   68]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           hp       20 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17351 .

#Obj[ 17309]: [a shield of many colors] (armor)
Level:       [ 34] Wear flags:  [take shield]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [silver]
Weight:      [    4]
Cost:        [   68]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17351 .

#Obj[ 17313]: [gawaine's horned helm] (armor)
Level:       [ 34] Wear flags:  [take head]
Extra flags: [dark]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [   68]
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17368 .

#Obj[ 17328]: [a suit of golden armor] (armor)
Level:       [ 34] Wear flags:  [take body]
Extra flags: [evil antigood antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [    5]
Cost:        [   68]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -12 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 17340 .


 === Level 35 ===

#Obj[  7308]: [ ] (armor)
Level:       [ 35] Wear flags:  [take shield]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [  220]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 7428 .

#Obj[ 10409]: [ ] (armor)
Level:       [ 35] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [   40]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]    dexterity        1 unknown none
[   2]     strength        1 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 10436 10438 10442 .

#Obj[ 10411]: [  ] (armor)
Level:       [ 35] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   50]
Cost:        [   70]
[v0] Ac pierce       [12]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10460 10470 .

#Obj[ 95422]: [ (girth) {W{x] (armor)
Level:       [ 35] Wear flags:  [take waist]
Extra flags: [glow hum nosac nosell]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [ 2000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        4 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll       -3 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [66]
This obj hasn't resets !

#Obj[   216]: [{y {g{x] (armor)
Level:       [ 35] Wear flags:  [take neck]
Extra flags: [magic antievil antineutral]
Condition:   [ 90]  Material:    [wood]
Weight:      [    2]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]    dexterity        2 unknown none
[   2]         mana       15 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 290 .

#Obj[   217]: [{W  {x] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [antievil antineutral]
Condition:   [ 90]  Material:    [leather]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 290 .

#Obj[   219]: [ ~~] (armor)
Level:       [ 35] Wear flags:  [take legs]
Extra flags: [antievil antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [    6]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 290 .

#Obj[   220]: [ ~~] (armor)
Level:       [ 35] Wear flags:  [take feet]
Extra flags: [antievil antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [    8]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       40 unknown none
[   1]      hitroll        1 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 290 .

#Obj[  2275]: [  ] (armor)
Level:       [ 35] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [dragonbone]
Weight:      [  150]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 2226 .

#Obj[   231]: [  ] (armor)
Level:       [ 35] Wear flags:  [take shield]
Extra flags: [hum antievil]
Condition:   [100]  Material:    [steel]
Weight:      [    8]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       10 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 282 .

#Obj[   269]: [] (armor)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [nodrop noremove]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       35 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 263 .

#Obj[  2342]: [a spiked buckler] (armor)
Level:       [ 35] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 2396 .

#Obj[  2344]: [a horned minotaur helm] (armor)
Level:       [ 35] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   80]
Cost:        [   70]
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 2396 .

#Obj[  2417]: [    ] (armor)
Level:       [ 35] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [ 90]  Material:    [steel]
Weight:      [   19]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]    dexterity        3 unknown none
[   2]           ac      -30 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 2414 2494 .

#Obj[ 25006]: [a Pair of Silver Boots] (armor)
Level:       [ 35] Wear flags:  [take feet]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [silver]
Weight:      [   90]
Cost:        [   70]
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25058 .

#Obj[ 25011]: [a Pitch-Black Cloak] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [magic nodrop antineutral noremove]
Condition:   [ 90]  Material:    [energy]
Weight:      [   60]
Cost:        [   70]
[v0] Ac pierce       [12]
[v1] Ac bash         [11]
[v2] Ac slash        [10]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25051 .

#Obj[ 25012]: [a {RFlaming Bracelet{x] (armor)
Level:       [ 35] Wear flags:  [take wrist]
Extra flags: [nodrop antineutral noremove nopurge]
Condition:   [ 90]  Material:    [diamond]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25051 .

#Obj[ 19058]: [a crimson robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [12]
[v2] Ac slash        [11]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 19064 19080 .

#Obj[ 19059]: [a burnt-orange robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       35 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [11]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 19057 19081 .

#Obj[ 19060]: [a yellow robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [10]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 19047 19082 .

#Obj[ 19061]: [a forest green robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       35 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [10]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 19049 19068 19083 .

#Obj[ 19062]: [a sea-blue robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 19061 19084 .

#Obj[ 19063]: [a violet robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 19062 19085 .

#Obj[ 19104]: [rubber gloves] (armor)
Level:       [ 35] Wear flags:  [take hands]
Extra flags: [antigood]
Condition:   [100]  Material:    [rubber]
Weight:      [    2]
Cost:        [   70]
[v0] Ac pierce       [11]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 19109 .

#Obj[ 19123]: [a black robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2]           hp      -50 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19097 19103 .

#Obj[ 19124]: [a white robe] (armor)
Level:       [ 35] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]         mana     -100 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19102 19106 .

#Obj[ 13007]: [a small spiked ring] (armor)
Level:       [ 35] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      damroll        4 unknown none
[   2]    dexterity       -1 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [9]
[v2] Ac slash        [3]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 13044 .

#Obj[ 24303]: [ ] (armor)
Level:       [ 35] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [100]  Material:    [steel]
Weight:      [  160]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [10]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 24314 24316 24317 24319 24321 24328 .

#Obj[  1824]: [{Y  {z] (armor)
Level:       [ 35] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 1844 .

#Obj[   900]: [{W{x] (armor)
Level:       [ 35] Wear flags:  [take body]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [platinium]
Weight:      [  500]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [11]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 910 .

#Obj[   902]: [ ] (armor)
Level:       [ 35] Wear flags:  [take head]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [platinium]
Weight:      [   50]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [12]
[v2] Ac slash        [11]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 947 .


 === Level 36 ===

#Obj[   218]: [  ] (armor)
Level:       [ 36] Wear flags:  [take body]
Extra flags: [antievil antineutral]
Condition:   [ 90]  Material:    [Steel]
Weight:      [    9]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [6]
[v2] Ac slash        [6]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 290 .

#Obj[ 32042]: [{R {D{x] (armor)
Level:       [ 36] Wear flags:  [take body]
Extra flags: [noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age      -10 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 32024 .

#Obj[ 25013]: [a Black Onyx Ring] (armor)
Level:       [ 36] Wear flags:  [take finger]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [stone]
Weight:      [   10]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 25051 25085 .

#Obj[ 22008]: [{R {y{x] (armor)
Level:       [ 36] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    7]
Cost:        [   72]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        4 unknown none
[   2]           hp       10 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 22031 .


 === Level 37 ===

#Obj[  2415]: [ ] (armor)
Level:       [ 37] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [ 90]  Material:    [steel]
Weight:      [   30]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -7 unknown none
[   1]     strength       -1 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 2414 2494 .

#Obj[  1401]: [ {G{x  ] (armor)
Level:       [ 37] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [dragonskin]
Weight:      [   90]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [13]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 1477 .

#Obj[ 25001]: [a pile of blue silk] (armor)
Level:       [ 37] Wear flags:  [take about]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [wool]
Weight:      [  120]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 25012 25058 .

#Obj[ 25020]: [a Jewel Encrusted Helmet] (armor)
Level:       [ 37] Wear flags:  [take head]
Extra flags: [magic antigood antineutral inventory nopurge]
Condition:   [ 90]  Material:    [silver]
Weight:      [  170]
Cost:        [   74]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25054 .

#Obj[ 21027]: [ ] (armor)
Level:       [ 37] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[   1]           hp       30 unknown none
[   2]      hitroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21026 .

#Obj[ 21028]: [ ] (armor)
Level:       [ 37] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1] intelligence        1 unknown none
[   2]       wisdom        1 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21026 .

#Obj[ 21046]: [ ] (armor)
Level:       [ 37] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   74]
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21047]: [ ] (armor)
Level:       [ 37] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]         move       45 unknown none
[   2]      hitroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21048]: [ ] (armor)
Level:       [ 37] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   74]
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 16089]: [Demon fire] (armor)
Level:       [ 37] Wear flags:  [take shield]
Extra flags: [hum evil magic antigood antineutral]
Condition:   [100]  Material:    [fire]
Weight:      [    5]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[   1]      damroll        6 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 16478 .

#Obj[ 15214]: [  ] (armor)
Level:       [ 37] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  600]
Cost:        [   74]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 15219 15223 15228 15232 15235 15236 15242 .

#Obj[ 32712]: [ ] (armor)
Level:       [ 37] Wear flags:  [take wrist]
Extra flags: [glow invis magic]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 32721 .


 === Level 38 ===

#Obj[   203]: [  ~~] (armor)
Level:       [ 38] Wear flags:  [take hold]
Extra flags: [glow antievil]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    4]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac       -2 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 224 .

#Obj[   258]: [ ] (armor)
Level:       [ 38] Wear flags:  [take neck]
Extra flags: [antigood]
Condition:   [ 90]  Material:    [energy]
Weight:      [    8]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age        2 unknown none
[   1]     charisma       -1 unknown none
[   2]           hp       10 unknown none
[   3]      damroll        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 224 .

#Obj[   261]: [ ] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [dark magic antigood]
Condition:   [ 90]  Material:    [moss]
Weight:      [    2]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        2 unknown none
[   2]      hitroll        1 unknown none
[   3]      damroll        1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 253 .

#Obj[  2419]: [   ] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [glow magic antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  230]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]    dexterity       -1 unknown none
[   2]     strength        3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 2432 .

#Obj[  2420]: [   ] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [glow magic antievil]
Condition:   [ 90]  Material:    [bone]
Weight:      [  250]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]    dexterity       -1 unknown none
[   2] constitution        2 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 2473 .

#Obj[ 25004]: [a Helm of the Dragons] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [magic antigood antineutral]
Condition:   [ 90]  Material:    [steel]
Weight:      [  240]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]           ac      -17 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25050 .

#Obj[ 25005]: [a Rune Covered Breast Plate] (armor)
Level:       [ 38] Wear flags:  [take body]
Extra flags: [magic antigood antineutral nopurge]
Condition:   [ 90]  Material:    [steel]
Weight:      [  150]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25050 .

#Obj[ 22007]: [the {WRod{z of {CRulership{z] (armor)
Level:       [ 38] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [admantite]
Weight:      [    5]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 22035 .

#Obj[ 16023]: [Dull eyes] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [glow hum nodrop noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -3 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [12]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16285 .

#Obj[ 12010]: [ ] (armor)
Level:       [ 38] Wear flags:  [take head]
Extra flags: [evil magic antigood]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    4]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1] intelligence       -3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [13]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 12113 12114 12143 12148 12150 .

#Obj[  8122]: [{G {z] (armor)
Level:       [ 38] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [slime]
Weight:      [    1]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]         none      -50  resist acid
[v0] Ac pierce       [-10]
[v1] Ac bash         [-10]
[v2] Ac slash        [-10]
[v3] Ac exotic       [-10]
Obj has resets in following rooms: 8165 8167 .


 === Level 39 ===

#Obj[ 19034]: [an ermine blanket] (armor)
Level:       [ 39] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   78]
[v0] Ac pierce       [13]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 19078 .

#Obj[ 19066]: [a white robe] (armor)
Level:       [ 39] Wear flags:  [take about]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   78]
[v0] Ac pierce       [11]
[v1] Ac bash         [12]
[v2] Ac slash        [11]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 19067 19077 .

#Obj[ 16027]: [A small black stone] (armor)
Level:       [ 39] Wear flags:  [take hold]
Extra flags: [dark invis magic antineutral noremove]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -3 unknown none
[   1] constitution       -3 unknown none
[   2]         move     -150 unknown none
[   3]      hitroll       -5 unknown none
[   4]      damroll       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16294 .


 === Level 40 ===

#Obj[ 40132]: [] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [silk]
Weight:      [   40]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [-10]
[v1] Ac bash         [-14]
[v2] Ac slash        [-14]
[v3] Ac exotic       [-9]
Obj has resets in following rooms: 40183 .

#Obj[ 52420]: [{DRing {wof {cGiantS {wKeeper{x] (armor)
Level:       [ 40] Wear flags:  [take finger]
Extra flags: [glow antigood antineutral noremove nosac nolocate nosell quest]
Condition:   [100]  Material:    [nothing]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2]         move       40 unknown none
[   3]         mana       40 unknown none
[   4]           hp       40 unknown none
[   5]       wisdom        1 unknown none
[   6] intelligence        1 affects regeneration
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 52421]: [{RH{xelm of {YTrue{x {CL{xeader] (armor)
Level:       [ 40] Wear flags:  [take head]
Extra flags: [glow evil antigood antineutral nosac nolocate nosell quest mage_only]
Condition:   [100]  Material:    [flame]
Weight:      [    0]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[   2]         mana       40 affects acute_vision
[   3]           hp       40 affects detect_evil
[   4]       wisdom        1 affects detect_good
[   5] intelligence        1 affects detect_hidden
[   6]     strength        2 affects detect_invis
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 52422]: [{RFire {YBoots {xOf Strenght{x] (armor)
Level:       [ 40] Wear flags:  [take feet]
Extra flags: [evil antigood antineutral nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         move       40 unknown none
[   2]         mana       40 unknown none
[   3]           hp       40 unknown none
[   4]     strength        5 unknown none
[   5]         none        0 affects sneak
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 52423]: [{RF{Yl{Ra{YM{Re{x shield of {DDeath{x] (armor)
Level:       [ 40] Wear flags:  [take shield]
Extra flags: [evil antigood antineutral nosac nolocate nosell quest]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[   2]         move       40 unknown none
[   3]         mana       40 unknown none
[   4]           hp       40 unknown none
[   5]     strength        5 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 52424]: [{cGiantS {xSignet Ring] (armor)
Level:       [ 40] Wear flags:  [take finger]
Extra flags: [glow antigood antineutral nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [adamantite]
Weight:      [    0]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         move       40 unknown none
[   2]         mana       40 unknown none
[   3]           hp       40 unknown none
[   4]      hitroll        5 affects invisible
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[   281]: [  ] (armor)
Level:       [ 40] Wear flags:  [take wrist]
Extra flags: [dark antigood visdeath]
Condition:   [ 90]  Material:    [bone]
Weight:      [    5]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       -5 unknown none
[   1]      damroll        2 unknown none
[   2]           ac       -3 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [4]
[v2] Ac slash        [4]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 223 .

#Obj[  2406]: [    ] (armor)
Level:       [ 40] Wear flags:  [take neck]
Extra flags: [glow bless antigood]
Condition:   [ 90]  Material:    [silver]
Weight:      [  120]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 2432 .

#Obj[  2407]: [    ] (armor)
Level:       [ 40] Wear flags:  [take neck]
Extra flags: [glow bless antievil]
Condition:   [ 90]  Material:    [bone]
Weight:      [  120]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 2473 .

#Obj[  2410]: [    ] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [magic antigood]
Condition:   [ 90]  Material:    [steel]
Weight:      [  190]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age        1 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 2432 .

#Obj[  2411]: [    ] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [ 90]  Material:    [bone]
Weight:      [  200]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      hitroll        5 unknown none
[   2]          age        2 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 2473 .

#Obj[ 14719]: [the priest's robes] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [   80]
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 14789 14790 14791 .

#Obj[ 14720]: [the priest's death mask] (armor)
Level:       [ 40] Wear flags:  [take face]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   80]
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 14789 14790 14791 .

#Obj[ 23009]: [an unmoving {Dblack{z cloak] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [dark evil magic antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           ac       -5 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 23001 23033 23060 .

#Obj[ 23010]: [snake-like overlapping black plates] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [lock evil magic antigood antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [   18]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]      damroll        3 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 23001 23033 23060 .

#Obj[ 23012]: [a cloak of shifting colors] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [magic bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[   1]      damroll        3 unknown none
[   2]           ac       -5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 24082 23101 .

#Obj[ 23033]: [a plain dress pannelled with lightning bolts] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    7]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      damroll        2 unknown none
[   2]       wisdom        2 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [13]
[v2] Ac slash        [14]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 24075 .

#Obj[ 21004]: [ ] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   80]
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21046 .

#Obj[ 21005]: [{R {z] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[   1]      damroll        4 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21046 .

#Obj[  4621]: [ ] (armor)
Level:       [ 40] Wear flags:  [take waist]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]           hp        7 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 4625 .

#Obj[ 21006]: [ ] (armor)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        2 unknown none
[   2]       wisdom        2 unknown none
[   3]         mana       25 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21046 .

#Obj[ 21009]: [] (armor)
Level:       [ 40] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21046 .

#Obj[  4626]: [  ] (armor)
Level:       [ 40] Wear flags:  [take wield]
Extra flags: [dark evil nodrop nolocate]
Condition:   [100]  Material:    [steel]
Weight:      [    8]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -20 unknown none
[   1]      damroll        1 unknown none
[   2]      hitroll        4 unknown none
[   3]         mana       10 unknown none
[   4]    dexterity        1 unknown none
[v0] Ac pierce       [4]
[v1] Ac bash         [6]
[v2] Ac slash        [7]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 4615 .

#Obj[ 21020]: [{G{g{G{g{G{g{x ] (armor)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21020 .

#Obj[ 26147]: [ {G{x-{R{x] (armor)
Level:       [ 40] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [silk]
Weight:      [  100]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]        saves       -5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 26090 .

#Obj[ 18059]: [the Staff of The Knight Templar] (armor)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2]           hp       75 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [50]
Obj has resets in following rooms: 18105 .

#Obj[ 29365]: [ ] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [admantite]
Weight:      [   15]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]    dexterity        3 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [12]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 29360 .

#Obj[ 16073]: [A long flowing robe] (armor)
Level:       [ 40] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [    4]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1] intelligence        2 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 16390 .

#Obj[ 13022]: [some bloody gloves of elven skin] (armor)
Level:       [ 40] Wear flags:  [take hands]
Extra flags: [glow antigood]
Condition:   [100]  Material:    [flesh]
Weight:      [   50]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       30 unknown none
[   2]    dexterity        3 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [5]
[v2] Ac slash        [5]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 13042 .

#Obj[ 13024]: [fine fur cloak] (armor)
Level:       [ 40] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [fur]
Weight:      [  150]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]      damroll        5 unknown none
[   2]        saves       -5 unknown none
[   3]    dexterity        2 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [8]
[v2] Ac slash        [9]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 13042 .

#Obj[ 15221]: [] (armor)
Level:       [ 40] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  400]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [12]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 15208 15209 15223 15247 .

#Obj[ 17306]: [a {Wwhite{z bracer] (armor)
Level:       [ 40] Wear flags:  [take wrist]
Extra flags: [glow hum antievil]
Condition:   [100]  Material:    [admantite]
Weight:      [    2]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]    dexterity        1 unknown none
[   2] constitution        1 unknown none
[   3]      hitroll        3 unknown none
[   4]      damroll        3 unknown none
[   5]           hp       20 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 17315 .

#Obj[ 17316]: [the {CIncubus {wcrest{x ring] (armor)
Level:       [ 40] Wear flags:  [take finger]
Extra flags: [dark noremove visdeath]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       50 unknown none
[   2]           hp       50 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 17375 .

#Obj[ 17352]: [wooden shield with red dragon] (armor)
Level:       [ 40] Wear flags:  [take shield]
Extra flags: [hum antievil nonmetal]
Condition:   [100]  Material:    [wood]
Weight:      [    5]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       30 unknown none
[   2]         none       50  resist fire
[   3] savingbreath      -15 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [14]
[v2] Ac slash        [16]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 17395 .

#Obj[ 44029]: [{Rred {rf{Rl{ra{Rm{ri{Rn{rg{x helm] (armor)
Level:       [ 40] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   70]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]     charisma        2 unknown none
[   2]           hp       60 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 44090 .


 === Level 41 ===

#Obj[ 25021]: [a Small Medallion] (armor)
Level:       [ 41] Wear flags:  [take neck]
Extra flags: [glow magic antineutral rotdeath]
Condition:   [ 90]  Material:    [quartz]
Weight:      [   20]
Cost:        [   82]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [14]
[v2] Ac slash        [13]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25020 .

#Obj[ 21042]: [] (armor)
Level:       [ 41] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   82]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -3 unknown none
[   1] intelligence       -3 unknown none
[   2]       wisdom       -3 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21055]: [  {R{x] (armor)
Level:       [ 41] Wear flags:  [take head]
Extra flags: [glow noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   82]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     charisma        1 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21051 .


 === Level 42 ===

#Obj[ 12309]: [Antharian plate mail] (armor)
Level:       [ 42] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        2 unknown none
[   2]     charisma       -1 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12318 .

#Obj[ 12312]: [a pair of synthetic fins] (armor)
Level:       [ 42] Wear flags:  [take legs]
Extra flags: [bless]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      250 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12318 12326 12352 12354 .

#Obj[ 12315]: [an Antharian helmet ] (armor)
Level:       [ 42] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       40 unknown none
[   1]  savingspell       -5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12318 12326 12352 12354 .

#Obj[ 12339]: [an Antharian style bracer] (armor)
Level:       [ 42] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]       wisdom        2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 12302 12326 12352 12354 .

#Obj[ 25027]: [the Silver Circlet of Concentration] (armor)
Level:       [ 42] Wear flags:  [take head]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [silver]
Weight:      [  100]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       88 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25093 .

#Obj[ 22000]: [{Cgirdle{x of {ygiant strength{x] (armor)
Level:       [ 42] Wear flags:  [take waist]
Extra flags: [hum magic]
Condition:   [100]  Material:    [admantite]
Weight:      [    3]
Cost:        [ 2000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]     strength        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 22038 .

#Obj[ 21034]: [{G {x] (armor)
Level:       [ 42] Wear flags:  [take head]
Extra flags: [noremove]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -2 unknown none
[   1]       wisdom       -2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21040]: [   ] (armor)
Level:       [ 42] Wear flags:  [take neck]
Extra flags: [noremove]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         mana        1 unknown none
[   2]      hitroll        3 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21041]: [{g̣{x ] (armor)
Level:       [ 42] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   84]
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21037 .

#Obj[ 16026]: [Black Shield of Protection] (armor)
Level:       [ 42] Wear flags:  [take shield]
Extra flags: [hum bless noremove]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 16282 .


 === Level 43 ===

#Obj[ 51568]: [{C{W {C{W{x] (armor)
Level:       [ 43] Wear flags:  [take tail]
Extra flags: [nosac nosell quest]
Condition:   [100]  Material:    [oak]
Weight:      [  100]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2]        saves       -7 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[ 11693]: [musical bracers] (armor)
Level:       [ 43] Wear flags:  [take arms]
Extra flags: [glow hum]
Condition:   [100]  Material:    [feathers]
Weight:      [   20]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]         mana       45 unknown none
[   2]    dexterity        3 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 11619 .

#Obj[ 18026]: [a townguard crest] (armor)
Level:       [ 43] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [  250]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 18027 18028 18032 18045 18054 18059 18074 18099 .

#Obj[ 16009]: [Sleeves of knowledge] (armor)
Level:       [ 43] Wear flags:  [take arms]
Extra flags: [invis magic]
Condition:   [100]  Material:    [steel]
Weight:      [    3]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1] intelligence        2 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [13]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 16135 .

#Obj[ 16011]: [Breast plate of strength] (armor)
Level:       [ 43] Wear flags:  [take body]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        5 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 16135 .

#Obj[ 16012]: [A shining holy symbol of Xevior] (armor)
Level:       [ 43] Wear flags:  [take hold]
Extra flags: [nodrop bless antigood]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 16135 .

#Obj[ 16016]: [Gauntlets of the eye] (armor)
Level:       [ 43] Wear flags:  [take hands]
Extra flags: [glow]
Condition:   [100]  Material:    [gold amethyst]
Weight:      [    3]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [13]
[v2] Ac slash        [14]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 16228 16229 16243 .


 === Level 44 ===

#Obj[ 21061]: [ ] (armor)
Level:       [ 44] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   88]
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21049 .

#Obj[ 16014]: [Small purple worm scale] (armor)
Level:       [ 44] Wear flags:  [take wrist]
Extra flags: [bless]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   88]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [15]
[v2] Ac slash        [13]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 16221 .

#Obj[ 17315]: [gauntlets of bravery] (armor)
Level:       [ 44] Wear flags:  [take hands]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [   88]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 17359 .


 === Level 45 ===

#Obj[ 10405]: [ ] (armor)
Level:       [ 45] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [   40]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         mana       50 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 10412 .

#Obj[ 11626]: [song of the nightingale] (armor)
Level:       [ 45] Wear flags:  [take float_around]
Extra flags: [hum invis nodrop bless]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]         mana       45 unknown none
[   2]       wisdom        2 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 11621 .

#Obj[ 11643]: [a broken watch] (armor)
Level:       [ 45] Wear flags:  [take waist]
Extra flags: [hum]
Condition:   [100]  Material:    [brass]
Weight:      [   50]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       35 unknown none
[   2]          age        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 11602 .

#Obj[ 11644]: [a fluffy white tail] (armor)
Level:       [ 45] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [cotton]
Weight:      [    0]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]         mana       40 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [14]
[v2] Ac slash        [13]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 11601 .

#Obj[  2431]: [ ] (armor)
Level:       [ 45] Wear flags:  [take float_around]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [fire]
Weight:      [   20]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 2490 .

#Obj[ 14721]: [the mage's robes] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [mage_only]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [   90]
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [14]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 14784 14785 14786 .

#Obj[ 14724]: [a dragon scale] (armor)
Level:       [ 45] Wear flags:  [take shield]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [dragonskin]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       35 unknown none
[   1]           ac      -18 unknown none
[   2] savingbreath       -5 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 14801 14802 14803 14804 14805 .

#Obj[ 14726]: [dragon claws] (armor)
Level:       [ 45] Wear flags:  [take hands]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14801 14802 14803 14804 14805 .

#Obj[ 14727]: [a dragon hide] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        3 unknown none
[   2]           hp       15 unknown none
[   3]           ac      -20 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14801 14802 14803 14804 14805 .

#Obj[ 11658]: [some furry gloves] (armor)
Level:       [ 45] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [hair]
Weight:      [   10]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           hp       30 unknown none
[   2]         mana       40 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [14]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 11635 11641 .

#Obj[ 25010]: [a Pair of Jeweled Gauntlets] (armor)
Level:       [ 45] Wear flags:  [take hands]
Extra flags: [magic antigood antineutral inventory]
Condition:   [ 90]  Material:    [steel]
Weight:      [   17]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 25085 .

#Obj[ 11724]: [a suit of dark elven chainmail] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [dark antigood]
Condition:   [100]  Material:    [adamantite]
Weight:      [   40]
Cost:        [ 9380]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        3 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11730 .

#Obj[  4602]: [  ] (armor)
Level:       [ 45] Wear flags:  [take neck]
Extra flags: [dark evil magic bless antigood antineutral nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    1]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -30 unknown none
[   1]      damroll        1 unknown none
[   2]      hitroll        2 unknown none
[   3]         mana       50 unknown none
[   4]         move       30 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 4615 .

#Obj[ 23036]: [a foxheaded medallion] (armor)
Level:       [ 45] Wear flags:  [take neck]
Extra flags: [magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac      -10 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 24071 .

#Obj[  4612]: [ ] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [dark evil magic noremove nolocate]
Condition:   [100]  Material:    [cloth]
Weight:      [    4]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       -3 unknown none
[   1]           hp     -250 unknown none
[   2]         mana      250 unknown none
[   3] intelligence        3 unknown none
[   4]    dexterity       -3 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [13]
This obj hasn't resets !

#Obj[ 21000]: [ {B{x ] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21050 .

#Obj[ 21002]: [ ] (armor)
Level:       [ 45] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       75 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21050 .

#Obj[ 29229]: [an admiral's cape] (armor)
Level:       [ 45] Wear flags:  [take neck]
Extra flags: [magic bless]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2]           ac      -20 unknown none
[   3]  savingspell       -5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 29263 29272 .

#Obj[ 19007]: [the Golden Circlet] (armor)
Level:       [ 45] Wear flags:  [take head]
Extra flags: [glow invis magic noremove]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]           hp       25 unknown none
[   2]         mana       25 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 19042 .

#Obj[ 21056]: [  {R{x] (armor)
Level:       [ 45] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    7]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 21055 .

#Obj[ 19009]: [a worn chainmail jerkin] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   90]
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 19042 19043 .

#Obj[ 19072]: [a black gi] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        4 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 19073 .

#Obj[ 19073]: [a red master's belt] (armor)
Level:       [ 45] Wear flags:  [take waist]
Extra flags: [antievil]
Condition:   [100]  Material:    [silk]
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 19073 .

#Obj[ 19080]: [a wizard's peaked cap] (armor)
Level:       [ 45] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   12]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 19070 19112 .

#Obj[ 19081]: [a wizard's cloak] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   90]
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 19070 19112 .

#Obj[ 19087]: [a white shawl] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   11]
Cost:        [   90]
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [14]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 19076 .

#Obj[ 16022]: [Girth of protection] (armor)
Level:       [ 45] Wear flags:  [take waist]
Extra flags: [glow noremove]
Condition:   [100]  Material:    [mithril]
Weight:      [    2]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [14]
[v2] Ac slash        [15]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 16298 .

#Obj[   672]: [  ] (armor)
Level:       [ 45] Wear flags:  [take tail]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 693 .

#Obj[ 19107]: [a set of red ribbons] (armor)
Level:       [ 45] Wear flags:  [take neck]
Extra flags: [evil nodrop antigood noremove]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[   1] constitution       -1 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [4]
Obj has resets in following rooms: 19119 .

#Obj[ 13002]: [the cloak of stealth] (armor)
Level:       [ 45] Wear flags:  [take about]
Extra flags: [nolocate]
Condition:   [100]  Material:    [etherealness]
Weight:      [   30]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects sneak
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 13045 .

#Obj[ 13003]: [a Spy Mask] (armor)
Level:       [ 45] Wear flags:  [take face]
Extra flags: [glow hum magic nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_invis
[   1]         none        0 affects detect_hidden
[v0] Ac pierce       [1]
[v1] Ac bash         [1]
[v2] Ac slash        [1]
[v3] Ac exotic       [1]
Obj has resets in following rooms: 13045 .

#Obj[ 13012]: [Robe of the Healer] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [hum]
Condition:   [100]  Material:    [wool]
Weight:      [   50]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]         mana      125 unknown none
[   2] intelligence        3 unknown none
[   3]       wisdom        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13046 .

#Obj[ 13021]: [a fine copper bracelet] (armor)
Level:       [ 45] Wear flags:  [take wrist]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        5 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 13047 .

#Obj[ 13025]: [some spiked adamantite sleeves] (armor)
Level:       [ 45] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [adamantite]
Weight:      [  120]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]      damroll        5 unknown none
[   2]        saves      -10 unknown none
[v0] Ac pierce       [7]
[v1] Ac bash         [7]
[v2] Ac slash        [7]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 13044 .

#Obj[ 29508]: [{Y {W{x] (armor)
Level:       [ 45] Wear flags:  [take body]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[   1]      damroll        5 unknown none
[   2] constitution        3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 29534 .

#Obj[ 29509]: [{Y {W{x] (armor)
Level:       [ 45] Wear flags:  [take legs]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]         move       60 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29534 .

#Obj[ 29510]: [{Y {W{x] (armor)
Level:       [ 45] Wear flags:  [take head]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[   1]         mana       50 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29534 .

#Obj[ 29515]: [{Y {W{x] (armor)
Level:       [ 45] Wear flags:  [take shield]
Extra flags: [glow magic antievil antineutral]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      100 unknown none
[   1]           hp      100 unknown none
[   2]           ac      -15 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 29534 .


 === Level 46 ===

#Obj[ 10446]: [{W{x ] (armor)
Level:       [ 46] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1] intelligence       -1 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 10500 .

#Obj[ 25007]: [silver Shield] (armor)
Level:       [ 46] Wear flags:  [take shield]
Extra flags: [magic antineutral nopurge]
Condition:   [ 90]  Material:    [silver]
Weight:      [  250]
Cost:        [   92]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 25085 .

#Obj[ 29216]: [emerald armor] (armor)
Level:       [ 46] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   40]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 29251 .

#Obj[ 29225]: [an emerald wristguard] (armor)
Level:       [ 46] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 29265 29269 .

#Obj[ 29227]: [an emerald helm] (armor)
Level:       [ 46] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   15]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 29265 29269 .

#Obj[ 17015]: [a feather robe] (armor)
Level:       [ 46] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    8]
Cost:        [   92]
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 17181 .

#Obj[ 16015]: [Huge purple worm scale] (armor)
Level:       [ 46] Wear flags:  [take shield]
Extra flags: [dark]
Condition:   [100]  Material:    [cloth]
Weight:      [    4]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]           hp       15 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 16220 .

#Obj[ 16017]: [Helm of the eye] (armor)
Level:       [ 46] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        2 unknown none
[   2]         mana       15 unknown none
[   3]           hp       15 unknown none
[   4]           ac       -5 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 16237 16243 .

#Obj[ 16081]: [dragon tattoo] (armor)
Level:       [ 46] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 16412 .

#Obj[ 16096]: [{GD{gr{Ca{gg{Yo{gn{W tattoo{x] (armor)
Level:       [ 46] Wear flags:  [take wrist]
Extra flags: [dark warrior_only]
Condition:   [100]  Material:    [flesh]
Weight:      [    0]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 16412 .

#Obj[  2905]: [{W{x ] (armor)
Level:       [ 46] Wear flags:  [take arms]
Extra flags: [glow invis antievil]
Condition:   [ 90]  Material:    [quartz]
Weight:      [  100]
Cost:        [   92]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        4 unknown none
[   2]        saves       -5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [25]
[v2] Ac slash        [26]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 2921 .


 === Level 47 ===

#Obj[ 10426]: [ ] (armor)
Level:       [ 47] Wear flags:  [take about]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   40]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      125 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 10497 .

#Obj[ 14751]: [black robes] (armor)
Level:       [ 47] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    1]
Cost:        [   94]
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [14]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 14760 14762 .

#Obj[ 16082]: [A diamond helm] (armor)
Level:       [ 47] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [    2]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       25 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [16]
[v2] Ac slash        [15]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 16429 16430 16432 16436 .

#Obj[  1809]: [{R {z] (armor)
Level:       [ 47] Wear flags:  [take waist]
Extra flags: [evil]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -8 unknown none
[   1]           hp       50 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1872 .


 === Level 48 ===

#Obj[ 10447]: [{Y{x ] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   30]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         none       50  resist radiation
[   2]         mana       50 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 10519 10520 10529 .

#Obj[ 32043]: [] (armor)
Level:       [ 48] Wear flags:  [take about]
Extra flags: [hum invis]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]           hp      100 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 32039 .

#Obj[ 32044]: [  ] (armor)
Level:       [ 48] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         move      200 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 32039 .

#Obj[ 14748]: [a suit of black chainmail] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [evil noremove]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14771 .

#Obj[ 11719]: [a bracer engraved with a tan insignia] (armor)
Level:       [ 48] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           hp       30 unknown none
[   2] constitution        1 unknown none
[   3] intelligence        1 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 11710 11711 11712 11713 11714 11717 11718 .

#Obj[ 25060]: [The Silver Breast Plate] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [magic antigood antineutral]
Condition:   [ 90]  Material:    [silver]
Weight:      [  150]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 25085 .

#Obj[ 25061]: [the Silver Helm] (armor)
Level:       [ 48] Wear flags:  [take head]
Extra flags: [magic antigood antineutral]
Condition:   [ 90]  Material:    [silver]
Weight:      [  280]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -25 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 25085 .

#Obj[ 31220]: [a suit of chainmail] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31205 31210 31220 31225 31235 31246 .

#Obj[ 31221]: [a pair of leather leggings] (armor)
Level:       [ 48] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31205 31210 31220 31225 31235 31246 .

#Obj[ 31222]: [a crossbowman's leather wristguard] (armor)
Level:       [ 48] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31205 31210 31220 31225 31235 31246 .

#Obj[ 31235]: [a coiled rope] (armor)
Level:       [ 48] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31284 .

#Obj[  1859]: [a pair of {yc{ga{ym{go{yu{gf{yl{ga{yg{ge {yg{gl{yo{gv{ye{gs{x] (armor)
Level:       [ 48] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1] constitution        1 unknown none
[   2]           ac       -5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1854 .

#Obj[  1860]: [a pair of {yc{ga{ym{go{yu{gf{yl{ga{yg{ge {yl{ge{yg{gg{yi{gn{yg{gs{x] (armor)
Level:       [ 48] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [  100]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1891 .

#Obj[  1861]: [a {yc{ga{ym{go{yu{gf{yl{ga{yg{ge {yj{ga{yc{gk{ye{gt{x] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   90]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp       10 unknown none
[   2]           ac       -3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1891 .

#Obj[  1862]: [a pair of {yc{ga{ym{go{yu{gf{yl{ga{yg{ge {yb{go{yo{gt{ys{x] (armor)
Level:       [ 48] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  130]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    savingrod       -5 unknown none
[   1]         move       50 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 1891 .

#Obj[  1863]: [{ya {gc{ya{gm{yo{gu{yf{gl{ya{gg{ye {gc{ya{gp{x] (armor)
Level:       [ 48] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       60 unknown none
[   1]       wisdom        2 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 1891 .

#Obj[ 15220]: [  ] (armor)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [  300]
Cost:        [   96]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 15217 15223 .


 === Level 49 ===

#Obj[  4604]: [  ] (armor)
Level:       [ 49] Wear flags:  [take feet]
Extra flags: [glow hum dark evil magic antigood nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    7]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1] constitution       -1 unknown none
[   2]      damroll        2 unknown none
[   3]      hitroll        3 unknown none
[   4]           ac       -4 unknown none
[   5]           hp       40 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 4614 .

#Obj[  4605]: [ ] (armor)
Level:       [ 49] Wear flags:  [take head]
Extra flags: [glow hum dark evil bless antigood nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    4]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
[   1] constitution       -1 unknown none
[   2]      damroll        2 unknown none
[   3]      hitroll        3 unknown none
[   4]           ac       -4 unknown none
[   5]           hp       40 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 4614 .

#Obj[  4606]: [ ] (armor)
Level:       [ 49] Wear flags:  [take legs]
Extra flags: [glow hum dark evil bless antigood nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    5]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution       -1 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        2 unknown none
[   3]           ac       -3 unknown none
[   4]           hp       35 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [12]
[v2] Ac slash        [16]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 4614 .

#Obj[ 19006]: [a grey robe] (armor)
Level:       [ 49] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1] constitution        3 unknown none
[   2]           ac      -10 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 19020 .

#Obj[ 16083]: [The keeper's shield] (armor)
Level:       [ 49] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       50 unknown none
[   2]           ac      -15 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 16439 .

#Obj[  1810]: [{Y {z] (armor)
Level:       [ 49] Wear flags:  [take about]
Extra flags: [antigood]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       80 unknown none
[   1]      damroll        8 unknown none
[   2]           ac      -50 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 1872 .


 === Level 50 ===

#Obj[  1208]: [  [{R#            {x]] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  100]
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
This obj hasn't resets !

#Obj[   201]: [  ] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [    8]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        4 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 234 .

#Obj[ 10442]: [{D{x ] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [glow]
Condition:   [100]  Material:    [A
oldstyle]
Weight:      [   40]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist radiation
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10528 10538 .

#Obj[ 52430]: [{W-{w={W<{wO{W({M{m{M{m{W){wO{W>{w={W-{x] (armor)
Level:       [ 50] Wear flags:  [take arms]
Extra flags: [dark nosell quest]
Condition:   [100]  Material:    [nothing]
Weight:      [    2]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]        saves       -5 affects imp_invis
[   2]      damroll        6 affects detect_hidden
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[   262]: [  ] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [evil antigood]
Condition:   [ 90]  Material:    [leather]
Weight:      [    8]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [12]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 257 .

#Obj[   263]: [  ] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [ 90]  Material:    [bronze]
Weight:      [    6]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 278 .

#Obj[ 32045]: [  ] (armor)
Level:       [ 50] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 32039 .

#Obj[ 32062]: [ ] (armor)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [invis]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       30 unknown none
[   3]         mana       50 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 32038 .

#Obj[ 14706]: [the iron fist] (armor)
Level:       [ 50] Wear flags:  [take hands]
Extra flags: [hum evil antigood noremove]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       60 unknown none
[   1]      damroll        6 unknown none
[   2]    dexterity        1 unknown none
[   3]           ac       10 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14794 .

#Obj[ 14715]: [a suit of spiked plate mail] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14768 14769 14770 14800 .

#Obj[ 14717]: [a dark helm] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  100]
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14768 14769 14770 14800 .

#Obj[ 14731]: [an illithid's robes] (armor)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [wool]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [18]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14795 .

#Obj[ 14753]: [a drow cloak] (armor)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        1 unknown none
[   2]      hitroll        1 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14777 .

#Obj[ 14754]: [a pair of drow boots] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         move       50 unknown none
[   2]           ac       -5 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14777 .

#Obj[ 14755]: [a suit of drow chainmail] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]           hp       10 unknown none
[   2]           ac      -10 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14777 .

#Obj[ 14757]: [a tiara] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        2 unknown none
[   2]         mana       25 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 14777 .

#Obj[ 31201]: [an ornate Breastplate] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           ac      -15 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 31202]: [an ornate Bracer] (armor)
Level:       [ 50] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 31204]: [an ornate helm] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
[   1]       wisdom        1 unknown none
[   2]           ac      -20 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 31205]: [an ornate shield] (armor)
Level:       [ 50] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 36339]: [a wig] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow noremove]
Condition:   [100]  Material:    [wool]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -3 unknown none
[   1]         mana      100 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 36355 .

#Obj[ 36351]: [tournament scarf] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   12]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36370 36372 36374 36376 .

#Obj[ 36352]: [tournament helm] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   35]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36372 .

#Obj[ 36353]: [tournament breast plate] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36372 .

#Obj[ 36354]: [tournament leg plates] (armor)
Level:       [ 50] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   35]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]      damroll        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 36370 .

#Obj[ 36355]: [tournament plated boots] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   23]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 36370 .

#Obj[ 36356]: [tournament arm plates] (armor)
Level:       [ 50] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   23]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36376 .

#Obj[ 36357]: [tournament shield] (armor)
Level:       [ 50] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 36368 36374 .

#Obj[ 36358]: [tournament cloak] (armor)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36374 .

#Obj[ 36359]: [tournament gauntlets] (armor)
Level:       [ 50] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36376 .

#Obj[  4629]: [ ] (armor)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [glow hum dark evil invis nolocate]
Condition:   [100]  Material:    [flesh]
Weight:      [    3]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       60 unknown none
[   1]           ac      -25 unknown none
[   2]       wisdom        2 unknown none
[   3] intelligence        3 unknown none
[v0] Ac pierce       [300]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 4610 .

#Obj[ 30235]: [] (armor)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 30245 30252 .

#Obj[ 36382]: [Holy shield of Paladins] (armor)
Level:       [ 50] Wear flags:  [take shield]
Extra flags: [bless antievil antineutral nosac]
Condition:   [100]  Material:    [titanium]
Weight:      [  100]
Cost:        [  100]
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 36347 .

#Obj[ 95810]: [  [{R#            {x]] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  750]
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
Obj has resets in following rooms: 95807 .

#Obj[ 24130]: [a boiled leather jerkin] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           ac      -15 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .

#Obj[ 24131]: [a rune-covered bone bracelet] (armor)
Level:       [ 50] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll        2 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .

#Obj[ 24133]: [a boar tusk helm] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .

#Obj[ 24134]: [an ox-hide shield] (armor)
Level:       [ 50] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .

#Obj[ 36434]: [kimono] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [silk]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 36344 .

#Obj[ 17019]: [the girdle of might] (armor)
Level:       [ 50] Wear flags:  [take waist]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        4 unknown none
[   1]      damroll       10 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 17190 .

#Obj[ 17020]: [gauntlets of accuracy] (armor)
Level:       [ 50] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 17190 .

#Obj[ 19122]: [a silver circlet] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [silver]
Weight:      [   15]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 19080 19081 19082 19083 19084 19085 .

#Obj[ 19125]: [the Amulet of Death and Dishonor] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [glow hum invis magic nodrop noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength      -20 unknown none
[   1]    dexterity      -20 unknown none
[   2] intelligence      -20 unknown none
[   3]       wisdom      -20 unknown none
[   4] constitution      -20 unknown none
[   5]         mana    -5000 unknown none
[   6]           hp    -5000 unknown none
[   7]           ac      100 unknown none
[   8]      hitroll     -100 unknown none
[   9]      damroll     -100 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 19126]: [a black cloak] (armor)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [invis]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  100]
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [7]
Obj has resets in following rooms: 19114 .

#Obj[ 19131]: [a white cloak] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 19124 19126 .

#Obj[ 19132]: [a black cloak] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 19123 19125 .

#Obj[ 13005]: [the Ring of Glory] (armor)
Level:       [ 50] Wear flags:  [take finger]
Extra flags: [glow hum noremove]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]        saves       -6 unknown none
[   2]           hp       20 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [40]
[v2] Ac slash        [15]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13042 .

#Obj[ 13008]: [a suit of spiked adamantite platemail] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [glow hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [  200]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        6 unknown none
[   2]    dexterity       -3 unknown none
[   3]        saves      -10 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13044 .

#Obj[ 13009]: [a spiked adamantite battle helm] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [   70]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       50 unknown none
[   2]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13044 .

#Obj[ 13010]: [some spiked adamantite battle leggings] (armor)
Level:       [ 50] Wear flags:  [take legs]
Extra flags: [glow hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [    8]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        5 unknown none
[   2]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13044 .

#Obj[ 13011]: [spiked adamantite battle boots] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [glow hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects protect_evil
[   1]      damroll        5 unknown none
[   2]        saves       -5 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13044 .

#Obj[ 13015]: [a suit of fine copper chainmail] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [glow hum antigood antievil]
Condition:   [100]  Material:    [copper]
Weight:      [  120]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1] savingbreath       -5 unknown none
[   2]      hitroll        2 unknown none
[   3]           hp       15 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13047 .

#Obj[ 13016]: [a fine copper helmet] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow hum antigood antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   70]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]        saves      -10 unknown none
[   2]           hp       50 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13047 .

#Obj[ 13017]: [a set of fine copper leggings] (armor)
Level:       [ 50] Wear flags:  [take legs]
Extra flags: [glow hum antigood antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   80]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       15 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [9]
[v2] Ac slash        [8]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13047 .

#Obj[ 13018]: [a pair of fine copper boots] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [glow hum antigood antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   80]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 13047 .

#Obj[ 13019]: [the Badge of Order] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]         none        0 affects detect_invis
[   2]         none        0 affects detect_undead
[   3]         none        0 affects detect_evil
[   4]         none        0 affects detect_good
[v0] Ac pierce       [6]
[v1] Ac bash         [7]
[v2] Ac slash        [5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 13047 .

#Obj[ 24306]: [  ] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [glow bless]
Condition:   [100]  Material:    [hair]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [10]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 24366 .

#Obj[ 60162]: [-  [{G###########{x]] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [hum rotdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [  100]
[v0] Ac pierce       [-15]
[v1] Ac bash         [-5]
[v2] Ac slash        [-5]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 60108 60110 60114 60115 .

#Obj[  1813]: [{B {z] (armor)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [invis magic bless]
Condition:   [100]  Material:    [lapis]
Weight:      [   30]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]           hp       50 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1860 .

#Obj[  1817]: [{y {z] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [hum magic bless]
Condition:   [100]  Material:    [soft leather]
Weight:      [   50]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      damroll        5 unknown none
[   2] intelligence        1 unknown none
[   3]        saves       -5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 1871 .

#Obj[  1823]: [ ] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [nodrop]
Condition:   [100]  Material:    [copper]
Weight:      [  150]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1] constitution        1 unknown none
[   2]         mana       20 unknown none
[   3]      hitroll        3 unknown none
[   4]      damroll        3 unknown none
[   5]        saves       -4 unknown none
[v0] Ac pierce       [8]
[v1] Ac bash         [8]
[v2] Ac slash        [8]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 1867 .

#Obj[ 15138]: [{G{x-{B {Y{x] (armor)
Level:       [ 50] Wear flags:  [take face]
Extra flags: [glow hum rotdeath]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 affects haste
[   1]    dexterity        4 affects detect_hidden
[   2]      hitroll        5 unknown none
[   3]      damroll       10 unknown none
[   4]        saves      -10 unknown none
[   5]           hp       50 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [25]
This obj hasn't resets !

#Obj[ 15203]: [ ] (armor)
Level:       [ 50] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [ 90]  Material:    [gold]
Weight:      [  400]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
[   1] intelligence        1 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 15217 .

#Obj[  8113]: [ ] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [dark evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        4 unknown none
[   2]           ac      -10 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [17]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 8145 .

#Obj[ 44025]: [{Ygolden{x plate] (armor)
Level:       [ 50] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [   40]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       50 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 44036 .

#Obj[ 44030]: [boots of {Dnight{x] (armor)
Level:       [ 50] Wear flags:  [take feet]
Extra flags: [dark bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           ac      -30 unknown none
[   2]         none        0 affects flying
[   3]         none        0 affects sneak
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 44070 .


 === Level 51 ===

#Obj[ 13401]: [{D {r{R{r{x] (armor)
Level:       [ 51] Wear flags:  [take about]
Extra flags: [magic nodrop antigood noremove]
Condition:   [ 90]  Material:    [leather]
Weight:      [   50]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac      -30 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [2]
Obj has resets in following rooms: 13417 .

#Obj[  4260]: [  ] (armor)
Level:       [ 51] Wear flags:  [take float_around]
Extra flags: [glow hum invis antigood antievil]
Condition:   [100]  Material:    [wood]
Weight:      [   60]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       95 affects blind flying
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [33]
Obj has resets in following rooms: 4233 .

#Obj[  2409]: [ ] (armor)
Level:       [ 51] Wear flags:  [take neck]
Extra flags: [glow invis magic bless]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -60 affects pass_door
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 2499 .

#Obj[ 11646]: [a weeping angel] (armor)
Level:       [ 51] Wear flags:  [take float_around]
Extra flags: [glow invis bless]
Condition:   [100]  Material:    [etherealness]
Weight:      [   10]
Cost:        [ 6050]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]  savingspell       -5 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 11623 .

#Obj[ 25080]: [the Girth of Real Heroism] (armor)
Level:       [ 51] Wear flags:  [take waist]
Extra flags: [glow magic bless nopurge burnproof]
Condition:   [ 90]  Material:    [mithril]
Weight:      [  300]
Cost:        [  102]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [9]
This obj hasn't resets !

#Obj[ 25081]: [the Ring of Real Heroism] (armor)
Level:       [ 51] Wear flags:  [take finger]
Extra flags: [glow magic bless nopurge burnproof]
Condition:   [ 90]  Material:    [energy]
Weight:      [  300]
Cost:        [  102]
[v0] Ac pierce       [12]
[v1] Ac bash         [12]
[v2] Ac slash        [12]
[v3] Ac exotic       [9]
This obj hasn't resets !

#Obj[ 13023]: [Skin of the Giant Lord] (armor)
Level:       [ 51] Wear flags:  [take body]
Extra flags: [visdeath burnproof]
Condition:   [100]  Material:    [flesh]
Weight:      [  400]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        3 unknown none
[   2]           hp      100 unknown none
[v0] Ac pierce       [6]
[v1] Ac bash         [5]
[v2] Ac slash        [7]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 13042 .

#Obj[ 12014]: [ ] (armor)
Level:       [ 51] Wear flags:  [take head hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [unknown]
Weight:      [   15]
Cost:        [  102]
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [12]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 12100 .

#Obj[ 12017]: [ ] (armor)
Level:       [ 51] Wear flags:  [take about]
Extra flags: [none]
Condition:   [ 75]  Material:    [leather]
Weight:      [   20]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 12100 .

#Obj[ 24312]: [ {Dޣ{z ] (armor)
Level:       [ 51] Wear flags:  [take body]
Extra flags: [dark evil nodrop antigood mage_only]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]         mana      100 unknown none
[   2]           hp      100 unknown none
[   3]      hitroll        5 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [26]
[v2] Ac slash        [27]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 24371 .

#Obj[  8111]: [ ] (armor)
Level:       [ 51] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  102]
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 8168 8170 .


 === Level 52 ===

#Obj[ 31034]: [an Ornate Breastplate] (armor)
Level:       [ 52] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[   1] constitution        2 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [16]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[ 31035]: [an Ornate Bracer] (armor)
Level:       [ 52] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [leather gold]
Weight:      [   15]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]    dexterity        2 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[ 31037]: [an Ornate Helm] (armor)
Level:       [ 52] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [steel gold]
Weight:      [   10]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]       wisdom        1 unknown none
[   2] intelligence        1 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[ 31038]: [an Ornate Shield] (armor)
Level:       [ 52] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .

#Obj[ 29232]: [bladed boots] (armor)
Level:       [ 52] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 29270 .

#Obj[ 29233]: [a dimensional cape] (armor)
Level:       [ 52] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]    dexterity        1 unknown none
[   2] intelligence        1 unknown none
[   3]       wisdom        1 unknown none
[   4] constitution        1 unknown none
[   5]         mana       20 unknown none
[   6]           hp       20 unknown none
[   7]      damroll        5 unknown none
[v0] Ac pierce       [13]
[v1] Ac bash         [13]
[v2] Ac slash        [13]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 29270 .

#Obj[ 12015]: [ ] (armor)
Level:       [ 52] Wear flags:  [take hold feet]
Extra flags: [magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [    8]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        4 unknown none
[   1]    dexterity        4 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [12]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 12104 .


 === Level 53 ===

#Obj[ 52458]: [{Wthe evil {GSong {Wof {GNosferatu{x] (armor)
Level:       [ 53] Wear flags:  [take float_around]
Extra flags: [glow evil nosac nolocate nofind noloot]
Condition:   [100]  Material:    [none]
Weight:      [    1]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects black_shroud
[   1]         none       50  resist weapon
[   2]         size        1 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 unknown none
[   5]           ac      -91 unknown none
[   6]        saves       -5 unknown none
[   7]         mana      400 unknown none
[   8]           hp      200 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 11718]: [leather leggings with a grey insignia] (armor)
Level:       [ 53] Wear flags:  [take legs]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       35 unknown none
[   2]         mana       35 unknown none
[   3]    dexterity        2 unknown none
[   4]     strength        1 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11715 11721 11723 11724 .

#Obj[  1812]: [{G  {z] (armor)
Level:       [ 53] Wear flags:  [take finger]
Extra flags: [invis magic]
Condition:   [100]  Material:    [malachite]
Weight:      [   30]
Cost:        [  106]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]    savingrod       -5 unknown none
[   2]         mana      150 unknown none
[   3] intelligence        2 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 1842 .


 === Level 54 ===

#Obj[ 14710]: [robes of the archmage] (armor)
Level:       [ 54] Wear flags:  [take about]
Extra flags: [glow magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [18]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 14782 .

#Obj[ 14713]: [the high priest's robes] (armor)
Level:       [ 54] Wear flags:  [take about]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    5]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        4 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14790 .

#Obj[ 14714]: [the high priest's death mask] (armor)
Level:       [ 54] Wear flags:  [take face]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[   1]           hp       20 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 14790 .

#Obj[ 29355]: [ ] (armor)
Level:       [ 54] Wear flags:  [take wrist]
Extra flags: [hum magic]
Condition:   [100]  Material:    [admantite]
Weight:      [    5]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2] constitution        1 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [17]
[v3] Ac exotic       [8]
Obj has resets in following rooms: 29365 .

#Obj[ 60150]: [  ] (armor)
Level:       [ 54] Wear flags:  [take hands]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [  350]
Cost:        [ 3400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll       -3 unknown none
[v0] Ac pierce       [-40]
[v1] Ac bash         [-60]
[v2] Ac slash        [-45]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 60105 .

#Obj[  1819]: [{G{z{Y {z] (armor)
Level:       [ 54] Wear flags:  [take wrist]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [soft leather]
Weight:      [   50]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        1 unknown none
[   1]           hp       30 unknown none
[   2]      damroll        6 unknown none
[   3] constitution        1 unknown none
[   4]      hitroll        3 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 1840 .

#Obj[  8104]: [] (armor)
Level:       [ 54] Wear flags:  [take head]
Extra flags: [magic noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [  108]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -3 unknown none
[   1] intelligence       -3 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 8150 .


 === Level 55 ===

#Obj[ 30813]: [] (armor)
Level:       [ 55] Wear flags:  [take arms]
Extra flags: [noremove]
Condition:   [100]  Material:    []
Weight:      [   15]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -4 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 30896 .

#Obj[ 11631]: [a pair of rose tinted shades] (armor)
Level:       [ 55] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects blind
[   1]         mana      100 unknown none
[   2]       wisdom       -4 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [17]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 11611 .

#Obj[ 11670]: [bracelet of night] (armor)
Level:       [ 55] Wear flags:  [take wrist]
Extra flags: [hum dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [   20]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       45 unknown none
[   2]    dexterity        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 11673 .

#Obj[ 15814]: [{gGreen Pawn's shield{x] (armor)
Level:       [ 55] Wear flags:  [take shield]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -50 unknown none
[   2]      damroll        6 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 15808 15809 15810 15811 15812 15813 15814 15815 .

#Obj[ 15816]: [{rRed Pawn's shield{x] (armor)
Level:       [ 55] Wear flags:  [take shield]
Extra flags: [glow evil antigood]
Condition:   [100]  Material:    [wood]
Weight:      [ 2300]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -50 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 15848 15849 15850 15851 15852 15853 15854 15855 .

#Obj[110085]: [{D{w{D{w{D{w{D{w{D{w{x {y{x] (armor)
Level:       [ 55] Wear flags:  [take body]
Extra flags: [evil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1]      damroll        5 unknown none
[   2]      hitroll        3 unknown none
[   3]           ac      -15 unknown none
[   4]           hp       20 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 110039 .

#Obj[  1864]: [{wshadow {Dplate{x] (armor)
Level:       [ 55] Wear flags:  [take body]
Extra flags: [dark]
Condition:   [100]  Material:    [shadow]
Weight:      [    1]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]        level        2 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 1824 .

#Obj[  1865]: [{wshadow {Darmplates{x] (armor)
Level:       [ 55] Wear flags:  [take arms]
Extra flags: [dark]
Condition:   [100]  Material:    [shadow]
Weight:      [    1]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]           hp       80 affects protect_good
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 1824 .

#Obj[ 29535]: [{G{g{G{g{G {g{G{g{G{g{G{g{G{x] (armor)
Level:       [ 55] Wear flags:  [take head]
Extra flags: [glow hum rotdeath nosac nolocate meltdrop nosell quest]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [10000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 affects regeneration
[   1]       wisdom        3 unknown none
[   2]         mana       50 unknown none
[   3]           hp       50 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [8]
This obj hasn't resets !

#Obj[  8114]: [ ] (armor)
Level:       [ 55] Wear flags:  [take head]
Extra flags: [dark nodrop noremove]
Condition:   [100]  Material:    [steel]
Weight:      [   75]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -3 unknown none
[   1] intelligence       -3 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 8145 .

#Obj[ 44026]: [{Ygolden{x helm] (armor)
Level:       [ 55] Wear flags:  [take head]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           ac      -40 unknown none
[   2]         mana       60 unknown none
[   3]           hp       60 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 44036 .


 === Level 56 ===

#Obj[ 14705]: [a burnt helm] (armor)
Level:       [ 56] Wear flags:  [take head]
Extra flags: [hum evil magic antigood noremove]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]           hp       20 unknown none
[   2]         move       20 unknown none
[   3]           ac      -10 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 14799 .

#Obj[ 31244]: [a pair of boots of speed] (armor)
Level:       [ 56] Wear flags:  [take feet]
Extra flags: [glow magic]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]         move      100 unknown none
[   2]           ac      -10 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31314 .

#Obj[  8101]: [ ] (armor)
Level:       [ 56] Wear flags:  [take hands]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        3 unknown none
[   3]         mana      100 unknown none
[   4] intelligence        3 unknown none
[   5]    dexterity        3 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [19]
[v2] Ac slash        [18]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 8154 .

#Obj[  8102]: [ ] (armor)
Level:       [ 56] Wear flags:  [take head]
Extra flags: [glow evil antigood noremove]
Condition:   [100]  Material:    [leather steel]
Weight:      [    1]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]       wisdom        3 unknown none
[   2] intelligence        3 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 8154 .


 === Level 57 ===

#Obj[ 51564]: [{G{g {G{g {G{g{x] (armor)
Level:       [ 57] Wear flags:  [take hold nosac]
Extra flags: [glow hum magic nodrop antigood antievil nopurge nosac nolocate nosell quest mage_only]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  114]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -10 unknown none
[   1]         mana      150 unknown none
[   2]           hp      150 unknown none
[   3]         none       50  resist weapon
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 11640]: [flowing white priest's robes] (armor)
Level:       [ 57] Wear flags:  [take about]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       55 unknown none
[   1] constitution        3 unknown none
[   2]       wisdom        3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11602 .

#Obj[  1814]: [  ] (armor)
Level:       [ 57] Wear flags:  [take about]
Extra flags: [bless burnproof]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [  114]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]         mana      150 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        3 unknown none
[   4]        saves       -3 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 1841 .


 === Level 58 ===

#Obj[ 31030]: [a Headsman's Black Face Mask] (armor)
Level:       [ 58] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   75]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [18]
[v2] Ac slash        [18]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 31000 .

#Obj[ 11717]: [a pair of boots with a dark green insignia] (armor)
Level:       [ 58] Wear flags:  [take feet]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        4 unknown none
[   2]         mana       60 unknown none
[   3]    dexterity        2 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 11715 11719 11720 11726 11727 .

#Obj[ 31208]: [a suit of plate mail] (armor)
Level:       [ 58] Wear flags:  [take body]
Extra flags: [antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -2 unknown none
[   1]           ac      -45 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31309 .

#Obj[ 31210]: [a knight's shield] (armor)
Level:       [ 58] Wear flags:  [take shield]
Extra flags: [antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31309 .

#Obj[ 31211]: [a knight's helm] (armor)
Level:       [ 58] Wear flags:  [take head]
Extra flags: [antievil]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31309 .

#Obj[ 31212]: [a pair of mail gauntlets] (armor)
Level:       [ 58] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        3 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31309 .

#Obj[ 31213]: [a holy signet ring] (armor)
Level:       [ 58] Wear flags:  [take finger]
Extra flags: [glow hum magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  116]
[v0] Ac pierce       [14]
[v1] Ac bash         [14]
[v2] Ac slash        [14]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31309 .

#Obj[  1821]: [  {r{z] (armor)
Level:       [ 58] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [soft leather]
Weight:      [   50]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -70 unknown none
[   1]     strength        2 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        5 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 1840 .

#Obj[  8107]: [  ] (armor)
Level:       [ 58] Wear flags:  [take about]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [human flesh]
Weight:      [   25]
Cost:        [  116]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]         mana      150 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [6]
Obj has resets in following rooms: 8152 .


 === Level 59 ===

#Obj[ 52448]: [{W {G {R{x] (armor)
Level:       [ 59] Wear flags:  [take about]
Extra flags: [evil nodrop bless noremove nouncurse]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [  118]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist acid
[   1]      hitroll       10 unknown none
[   2]      damroll       10 unknown none
[   3]        saves      -15 unknown none
[   4]         mana       50 unknown none
[   5]           hp       50 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
This obj hasn't resets !

#Obj[ 11683]: [{Ma pink pair of pig wings{z] (armor)
Level:       [ 59] Wear flags:  [take arms]
Extra flags: [hum]
Condition:   [100]  Material:    [feathers]
Weight:      [   60]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]      hitroll        4 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11687 .

#Obj[ 12020]: [ ] (armor)
Level:       [ 59] Wear flags:  [take head]
Extra flags: [hum magic nodrop bless]
Condition:   [100]  Material:    [cloth]
Weight:      [    6]
Cost:        [  118]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]    dexterity        1 unknown none
[   2] intelligence       -3 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [18]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 12134 12144 .

#Obj[  1815]: [{m {z] (armor)
Level:       [ 59] Wear flags:  [take about]
Extra flags: [evil bless noremove]
Condition:   [100]  Material:    [silk]
Weight:      [   30]
Cost:        [  118]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]         mana       25 unknown none
[   2]      damroll        2 unknown none
[   3]       wisdom        4 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 1862 .


 === Level 60 ===

#Obj[ 30800]: [ ] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cotton]
Weight:      [    5]
Cost:        [  200]
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 30844 30845 30846 30886 .

#Obj[ 33051]: [{Y{y{Y{y {Y{y{Y{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33058 33067 33073 33078 33080 .

#Obj[ 33052]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33058 33062 33064 .

#Obj[ 33053]: [{Y{y {Y{y{x ] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33058 33062 33064 .

#Obj[ 33054]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33058 33062 33064 .

#Obj[ 32030]: [ ] (armor)
Level:       [ 60] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           hp       50 unknown none
[   2]         mana       50 unknown none
[   3]           ac      -20 unknown none
[   4]      hitroll        5 unknown none
[   5]      damroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 32034 32052 .

#Obj[ 32031]: [ ] (armor)
Level:       [ 60] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [titanium]
Weight:      [   15]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -15 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 32008 32052 .

#Obj[ 32032]: [ ] (armor)
Level:       [ 60] Wear flags:  [take arms]
Extra flags: [none]
Condition:   [100]  Material:    [titanium]
Weight:      [    5]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 32008 32052 .

#Obj[ 33057]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33050 .

#Obj[ 32034]: [ ] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [titanium]
Weight:      [   35]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[v0] Ac pierce       [29]
[v1] Ac bash         [29]
[v2] Ac slash        [28]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 32008 32041 32052 .

#Obj[ 32041]: [  ] (armor)
Level:       [ 60] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cashmire]
Weight:      [    5]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 32025 .

#Obj[ 33101]: [{G{g{y{g{G {g{y{g{G{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33107 33116 33124 33127 .

#Obj[ 33102]: [{G{g{y{g{G {G{y{g{G{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33100 33102 33109 33112 33120 33127 .

#Obj[ 33103]: [{G{g{y{g{G {g{y{g{G{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33100 33102 33109 33112 33120 33127 .

#Obj[ 33104]: [{G{g{y{g{G {y{g{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -3 unknown none
[   1]      damroll        3 unknown none
[   2]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33100 33102 33109 33112 33120 33127 .

#Obj[ 11632]: [a breastplate emblazoned with a white cross] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [glow bless antineutral warrior_only]
Condition:   [100]  Material:    [mithril]
Weight:      [  350]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]     strength        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [21]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 11605 11609 11624 .

#Obj[ 11641]: [blind devotion] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [glow meltdrop]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  114]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       60 unknown none
[   1]       wisdom       -8 unknown none
[   2]    dexterity       -6 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [18]
[v2] Ac slash        [17]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11602 .

#Obj[ 33151]: [{W{D{W {D{W{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 33171 33175 33180 33183 .

#Obj[ 33152]: [{W{D{W {W{D{W{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33150 33161 33171 33175 33180 33183 .

#Obj[ 33153]: [{W{D{W {D{W{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33150 33161 33171 33175 33180 33183 .

#Obj[ 33154]: [{W{D{W {D{W{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33150 33161 33171 33175 33180 33183 .

#Obj[ 11653]: [sacrificial robes] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [evil antigood noremove]
Condition:   [100]  Material:    [linen]
Weight:      [   50]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[   2]         mana       55 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [20]
[v2] Ac slash        [19]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 11645 .

#Obj[ 11655]: [gauntlets of the night] (armor)
Level:       [ 60] Wear flags:  [take hands]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [onyx]
Weight:      [   60]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11639 11643 11658 .

#Obj[ 11667]: [a bloodstained platter] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [  100]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         mana       65 unknown none
[   2] constitution        2 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11652 .

#Obj[ 11684]: [an effigy of a purple dinosaur] (armor)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [  118]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       70 unknown none
[   2]       wisdom       -2 unknown none
[   3] intelligence       -2 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11688 .

#Obj[ 11686]: [a trendy suit] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [linen]
Weight:      [   90]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]         mana       50 unknown none
[   2]       wisdom       -2 unknown none
[   3] intelligence       -3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11694 .

#Obj[ 33201]: [{R{r{g{R{r{R {r{g{r{R{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33204 33206 33211 33212 33213 33215 33217 33226 33227 .

#Obj[ 33202]: [{R{r{g{r{g{r{R {r{g{R{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33200 33211 33212 33215 .

#Obj[ 33203]: [{R{r{g{r{g{r{R {r{g{r{R{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33200 33211 33212 33215 .

#Obj[ 33204]: [{R{r{g{r{g{r{R {g{R{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33200 33211 33212 33215 .

#Obj[ 33207]: [{R{r{g{R{r{R {g{R{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33200 33226 33227 .

#Obj[ 23019]: [a small figurine] (armor)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [hum magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac      -15 unknown none
[   2]         mana       50 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 23096 .

#Obj[ 33261]: [{B{m {B{m{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33250 33253 33260 33266 .

#Obj[ 23021]: [a helm stylized into a golden crane] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   12]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        4 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 23096 .

#Obj[ 33262]: [{B{m {B{m{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33250 33252 33254 33266 33273 .

#Obj[ 23022]: [a suit of Malkerian battle armor] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        2 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 24047 .

#Obj[ 33263]: [{B{m֣ {B{m{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33250 33252 33254 33266 33273 .

#Obj[ 33264]: [{B{m {B{m{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33250 33252 33254 33266 33273 .

#Obj[ 23024]: [a Lord's sceptre] (armor)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        9 unknown none
[   1]      damroll        6 unknown none
[   2] intelligence        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [19]
[v2] Ac slash        [21]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 24047 .

#Obj[  4614]: [ ] (armor)
Level:       [ 60] Wear flags:  [take finger]
Extra flags: [glow hum dark evil invis magic nodrop bless noremove nolocate]
Condition:   [100]  Material:    [copper]
Weight:      [    0]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]           hp       40 unknown none
[   2]     charisma       -1 unknown none
[   3] constitution        4 unknown none
[   4]     strength        1 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 31245]: [a suit of invincible plate] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [hum dark evil invis magic nodrop antigood antineutral noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     strength        4 unknown none
[   2] constitution        4 unknown none
[   3]           ac      -25 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31318 .

#Obj[ 33301]: [{Y{y {Y{y{x ] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33307 33315 33326 .

#Obj[ 33302]: [{Y{y {Y{y{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33307 33315 33317 33318 33319 .

#Obj[ 33303]: [{Y{y {Y{y{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33307 33315 33317 33318 33319 .

#Obj[ 33304]: [{Y{y {Y{y{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33307 33315 33317 33318 33319 .

#Obj[150071]: [{w  {x] (armor)
Level:       [ 60] Wear flags:  [take neck]
Extra flags: [glow dark noremove burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        5 unknown none
[   2]           hp       50 unknown none
[   3]      hitroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[ 33351]: [{C{c {C{c{x ] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33350 33362 33364 33366 33368 33370 33373 33374 33377 33378 33382 33388 .

#Obj[ 33352]: [{C{c {C{c{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33362 33368 .

#Obj[ 33353]: [{C{c {C{c{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33362 33368 .

#Obj[150090]: [{w{x] (armor)
Level:       [ 60] Wear flags:  [take neck]
Extra flags: [glow dark burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       50 unknown none
[   3]      damroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[ 33354]: [{C{c {C{c{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33362 33368 .

#Obj[ 33401]: [{D{R{D{R {D{R{D{R{x ] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33400 33403 33406 33411 33417 33419 33427 33428 33432 .

#Obj[ 33402]: [{D{R{D{R{D{R{D {R{D{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33403 33411 33427 33428 .

#Obj[ 33403]: [{D{R{D{R{D{R {D{R{D{R{x] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33403 33411 33427 33428 .

#Obj[ 33404]: [{D{R{D{R{D{R{D {R{D{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        6 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33403 33411 33427 33428 .

#Obj[ 33407]: [{D{R{D{R{D{x {D{R{D{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   15]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        3 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 33400 .

#Obj[ 17027]: [a javelin] (armor)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 17214 17218 .

#Obj[ 17028]: [the cloak of looting] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [invis magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    4]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]         move      100 unknown none
[   2]           ac      -30 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 17218 .

#Obj[ 60151]: [{y{x ] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [  150]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -5 unknown none
[   1]        saves       -5 unknown none
[   2]         none       50  resist radiation
[v0] Ac pierce       [-20]
[v1] Ac bash         [-10]
[v2] Ac slash        [-16]
[v3] Ac exotic       [-7]
Obj has resets in following rooms: 60130 .

#Obj[ 60156]: [{R+++++++++++++++++++{x] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [burnproof warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        1 unknown none
[   1]           hp      125 unknown none
[   2]        saves       -5 unknown none
[v0] Ac pierce       [-100]
[v1] Ac bash         [-100]
[v2] Ac slash        [-100]
[v3] Ac exotic       [-100]
Obj has resets in following rooms: 60110 .

#Obj[ 10005]: [ {D {x] (armor)
Level:       [ 60] Wear flags:  [take feet]
Extra flags: [hum dark]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -10 unknown none
[   1]         mana       30 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10022 .

#Obj[ 10006]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take hands]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -2 unknown none
[   1]      hitroll        8 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [9]
Obj has resets in following rooms: 10020 .

#Obj[ 10007]: [{D {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take feet]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri       -3 unknown none
[   1]      damroll        6 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10020 .

#Obj[ 10008]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take arms]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]    dexterity        2 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [20]
[v2] Ac slash        [19]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10020 .

#Obj[ 10009]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take shield]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]           ac       -9 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 10020 .

#Obj[ 10010]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -21 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10020 .

#Obj[ 10011]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take head]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath       -5 unknown none
[   1]     strength        2 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10020 .

#Obj[ 10013]: [{G {W {G{x] (armor)
Level:       [ 60] Wear flags:  [take legs]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    savingrod       -1 unknown none
[   1]         move       30 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 10006 .

#Obj[  1822]: [ {m{z ] (armor)
Level:       [ 60] Wear flags:  [take legs]
Extra flags: [evil noremove]
Condition:   [100]  Material:    [soft leather]
Weight:      [   50]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        3 unknown none
[   2]           hp       50 unknown none
[   3]           ac       -3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 1861 .

#Obj[  1851]: [the {DRobe{z of the Warlock] (armor)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [glow dark evil magic nodrop bless antigood noremove burnproof]
Condition:   [100]  Material:    [velvet]
Weight:      [   50]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      200 unknown none
[   1]    dexterity        3 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        3 unknown none
[   4]        saves       -5 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 1880 .

#Obj[ 13214]: [ ] (armor)
Level:       [ 60] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -60 unknown none
[   1]         mana      120 unknown none
[   2]           hp       60 unknown none
[   3]      damroll        4 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13321 13350 13228 13231 13237 13270 .

#Obj[ 44028]: [{Csky{x plate] (armor)
Level:       [ 60] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [sky]
Weight:      [   50]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       80 unknown none
[   1]      hitroll        5 unknown none
[   2]      damroll       10 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 44112 .


 === Level 61 ===

#Obj[ 30801]: [ {R{x] (armor)
Level:       [ 61] Wear flags:  [take about]
Extra flags: [dark]
Condition:   [100]  Material:    [cotton]
Weight:      [    5]
Cost:        [  122]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       40 unknown none
[   2]         mana       60 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 30847 30862 30870 30874 .

#Obj[ 11695]: [shadowy handprints] (armor)
Level:       [ 61] Wear flags:  [take hands]
Extra flags: [hum dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [    0]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         mana       65 unknown none
[   2]    dexterity        3 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11674 .


 === Level 62 ===

#Obj[ 30802]: [{M {D{x] (armor)
Level:       [ 62] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cotton]
Weight:      [    5]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        4 unknown none
[   1]         mana       50 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [20]
[v2] Ac slash        [22]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 30878 30879 30885 .

#Obj[ 31214]: [the marshal's uniform] (armor)
Level:       [ 62] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        3 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 31312 .

#Obj[ 11894]: [{Gdrakyri {yarm{x guards] (armor)
Level:       [ 62] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    [mithril]
Weight:      [   40]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        2 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [21]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11803 11812 11814 .

#Obj[ 11895]: [a {Gdrakyri {Cgirth{x] (armor)
Level:       [ 62] Wear flags:  [take waist]
Extra flags: [glow bless]
Condition:   [100]  Material:    [mithril]
Weight:      [   40]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]         mana       60 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11803 11806 11807 11809 .

#Obj[ 11896]: [a {Gdrakyri{Y wrist{x guard] (armor)
Level:       [ 62] Wear flags:  [take wrist]
Extra flags: [glow bless]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [  124]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           hp       40 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11807 11810 11814 .


 === Level 63 ===

#Obj[ 30809]: [ ] (armor)
Level:       [ 63] Wear flags:  [take body]
Extra flags: [glow magic]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [22]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 30880 30881 .

#Obj[ 30810]: [{C{z  {y{z] (armor)
Level:       [ 63] Wear flags:  [take shield]
Extra flags: [glow magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    8]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        5 unknown none
[   1]           ac      -30 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 30880 30881 .

#Obj[ 30821]: [{D{R{D{R{D {W{x] (armor)
Level:       [ 63] Wear flags:  [take body]
Extra flags: [glow hum evil antigood noremove]
Condition:   [100]  Material:    []
Weight:      [   25]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     strength        3 unknown none
[   2]    dexterity        3 unknown none
[   3] constitution        3 unknown none
[   4]           hp       30 unknown none
[   5]           ac      -30 unknown none
[   6]      hitroll        6 unknown none
[   7]      damroll        6 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 30892 .

#Obj[ 11716]: [a pair of leather gloves with an indigo insignia] (armor)
Level:       [ 63] Wear flags:  [take hands]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       45 unknown none
[   2]         mana       65 unknown none
[   3]    dexterity        2 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [18]
[v2] Ac slash        [17]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 11728 11732 11733 .

#Obj[ 60158]: [{Y512MB RAM{x] (armor)
Level:       [ 63] Wear flags:  [take plug_in]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 60115 .


 === Level 64 ===

#Obj[ 11633]: [white legplates] (armor)
Level:       [ 64] Wear flags:  [take legs]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [  150]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        2 unknown none
[   2] constitution        2 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 11605 11609 11624 .

#Obj[ 11650]: [a bloody cowl] (armor)
Level:       [ 64] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [   50]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         mana       65 unknown none
[   2] intelligence        4 unknown none
[   3]     strength       -2 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 11640 .

#Obj[ 17025]: [armbands of the Volcanoes] (armor)
Level:       [ 64] Wear flags:  [take arms]
Extra flags: [glow magic visdeath]
Condition:   [100]  Material:    [fire]
Weight:      [    5]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 17210 .


 === Level 65 ===

#Obj[ 30806]: [{r {W{D{x] (armor)
Level:       [ 65] Wear flags:  [take about]
Extra flags: [glow evil antigood]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       60 unknown none
[   1] savingbreath       -6 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [22]
[v2] Ac slash        [22]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 30892 .

#Obj[ 30807]: [{w {R{x] (armor)
Level:       [ 65] Wear flags:  [take arms]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        6 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [22]
[v2] Ac slash        [22]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 30892 .

#Obj[ 52477]: [{C~~{M{C{M{C~~ ~~{M{C~~{x] (armor)
Level:       [ 65] Wear flags:  [take neck nosac]
Extra flags: [nopurge nosac burnproof quest]
Condition:   [100]  Material:    [silk]
Weight:      [    0]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]           ac      -91 unknown none
[   2]        saves       -5 affects sneak
[   3]           hp      200 affects regeneration
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 11625]: [a white grey breast plate] (armor)
Level:       [ 65] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [feathers]
Weight:      [  150]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]      damroll        6 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [22]
[v2] Ac slash        [21]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 11621 .

#Obj[ 14700]: [the armor of Lord Krothgar] (armor)
Level:       [ 65] Wear flags:  [take body]
Extra flags: [hum evil magic nodrop antigood antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [   25]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        5 unknown none
[   2]     strength        2 unknown none
[   3]           ac      -15 unknown none
[   4]      hitroll        2 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14800 .

#Obj[ 14702]: [the shield of Lord Krothgar] (armor)
Level:       [ 65] Wear flags:  [take shield]
Extra flags: [hum evil magic nodrop antigood antineutral]
Condition:   [100]  Material:    [steel]
Weight:      [   15]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       25 unknown none
[   2]      damroll        5 unknown none
[   3]           ac      -30 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14800 .

#Obj[ 14703]: [the cursed helm of Lord Krothgar] (armor)
Level:       [ 65] Wear flags:  [take head]
Extra flags: [hum evil magic nodrop antigood antineutral noremove]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -5 unknown none
[   1]       wisdom       -5 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14800 .

#Obj[ 11649]: [a hellhawk feather] (armor)
Level:       [ 65] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [feathers]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       50 unknown none
[   2]     strength        3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11655 .

#Obj[ 11682]: [a brain cell] (armor)
Level:       [ 65] Wear flags:  [take head]
Extra flags: [hum]
Condition:   [100]  Material:    [skin]
Weight:      [   10]
Cost:        [  162]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       60 unknown none
[   1] intelligence        4 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [19]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11684 .

#Obj[ 11685]: [a white lab coat] (armor)
Level:       [ 65] Wear flags:  [take about]
Extra flags: [glow hum]
Condition:   [100]  Material:    [linen]
Weight:      [   40]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        4 unknown none
[   1] intelligence        4 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [18]
[v2] Ac slash        [19]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11694 .

#Obj[ 26062]: [{G {C {y {g({yplate{g){x] (armor)
Level:       [ 65] Wear flags:  [take body]
Extra flags: [bless antievil antineutral nolocate burnproof]
Condition:   [100]  Material:    [sinol]
Weight:      [   50]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma       10 unknown none
[   1]  savingspell      -20 unknown none
[v0] Ac pierce       [3]
[v1] Ac bash         [20]
[v2] Ac slash        [40]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 26188 .

#Obj[ 29358]: [  ] (armor)
Level:       [ 65] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [admantite]
Weight:      [   30]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]      damroll        5 unknown none
[   2]           hp       25 unknown none
[   3]     strength        2 unknown none
[   4] intelligence       -2 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [22]
[v2] Ac slash        [21]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 29366 29368 .

#Obj[ 60159]: [{Y{z ] (armor)
Level:       [ 65] Wear flags:  [take body]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]    dexterity       -3 unknown none
[   2]         none       50  resist radiation
[v0] Ac pierce       [-20]
[v1] Ac bash         [-20]
[v2] Ac slash        [-20]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 60116 .


 === Level 66 ===

#Obj[ 11629]: [glowing silvery hooves] (armor)
Level:       [ 66] Wear flags:  [take feet]
Extra flags: [glow bless antievil antineutral]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       80 unknown none
[   3]        saves       -6 unknown none
[   4]         none        0 affects haste
[   5]         mana       65 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [21]
[v2] Ac slash        [23]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11616 .

#Obj[ 11652]: [nightmare's breath] (armor)
Level:       [ 66] Wear flags:  [take about]
Extra flags: [hum dark invis nodrop antigood]
Condition:   [100]  Material:    [air]
Weight:      [   10]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       50 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11650 .


 === Level 67 ===

#Obj[ 26068]: [{G {g {x] (armor)
Level:       [ 67] Wear flags:  [take legs]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  134]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        3 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        5 unknown none
[   4]           hp       30 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [20]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 26128 26134 26160 .


 === Level 68 ===

#Obj[ 11873]: [an engraved {W]{m[{Y+{m]{W[{x crest] (armor)
Level:       [ 68] Wear flags:  [take hold]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [platinum]
Weight:      [   50]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       80 unknown none
[   2]           hp       80 unknown none
[   3]       wisdom        1 unknown none
[   4] intelligence        1 unknown none
[   5]      hitroll        7 unknown none
[   6]      damroll        7 unknown none
[   7]     strength        3 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11887 .

#Obj[ 11884]: [some tooled {G-{g({Y+{g){G-{x boots] (armor)
Level:       [ 68] Wear flags:  [take feet]
Extra flags: [bless mage_only]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]           hp      100 unknown none
[   3]    dexterity        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11898 .

#Obj[ 12043]: [ ] (armor)
Level:       [ 68] Wear flags:  [take arms]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [23]
[v2] Ac slash        [21]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 12118 12121 12142 12145 12146 .

#Obj[ 12044]: [ ] (armor)
Level:       [ 68] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [21]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 12118 12121 12142 12145 12146 .

#Obj[ 12045]: [ ] (armor)
Level:       [ 68] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        6 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [21]
[v2] Ac slash        [23]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 12118 12121 12142 12145 12146 .


 === Level 69 ===

#Obj[ 52480]: [{C{W{C{W{C{W {W {W{w{W{w{W{w{x.] (armor)
Level:       [ 69] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [  138]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[   2]  savingspell      -10 unknown none
[   3]           hp      100 unknown none
[   4]         mana      200 unknown none
[   5]        saves       -5 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 51563]: [{C**St{Wa{Cf{Cf {Wof {CW{Wi{Cn{Wt{Ce{Wr{C**{x] (armor)
Level:       [ 69] Wear flags:  [take hold nosac]
Extra flags: [glow hum magic nodrop]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  138]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      150 unknown none
[   1]           hp      150 unknown none
[   2]         none       50  resist weapon
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [25]
This obj hasn't resets !

#Obj[ 15813]: [a jester's slippers] (armor)
Level:       [ 69] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [   17]
Cost:        [  138]
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 15819 .

#Obj[ 11881]: [a pair of {G-{g({Y+{g){G-{x sleeves] (armor)
Level:       [ 69] Wear flags:  [take arms]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [  138]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]           hp       80 unknown none
[   3] constitution        1 unknown none
[   4]           ac      -25 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11893 .


 === Level 70 ===

#Obj[ 11637]: [A grass stained jumpsuit] (armor)
Level:       [ 70] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [soft leather]
Weight:      [   70]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma       -1 unknown none
[   1]    dexterity        3 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [18]
[v2] Ac slash        [19]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 11604 .

#Obj[ 11659]: [a blood spattered shield] (armor)
Level:       [ 70] Wear flags:  [take shield]
Extra flags: [glow]
Condition:   [100]  Material:    [obsidian]
Weight:      [  100]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       50 unknown none
[   3]     strength        2 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [20]
[v2] Ac slash        [19]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11636 .

#Obj[   639]: [{W{x  ] (armor)
Level:       [ 70] Wear flags:  [take body]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  500]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      150 unknown none
[   1] constitution        2 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[   640]: [{W{x ] (armor)
Level:       [ 70] Wear flags:  [take head]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  300]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[   641]: [{W{x ] (armor)
Level:       [ 70] Wear flags:  [take legs]
Extra flags: [antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [9]
[v1] Ac bash         [9]
[v2] Ac slash        [9]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 601 .

#Obj[   644]: [{W{x ] (armor)
Level:       [ 70] Wear flags:  [take arms]
Extra flags: [antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[ 17031]: [sharkskin pants] (armor)
Level:       [ 70] Wear flags:  [take legs]
Extra flags: [magic]
Condition:   [100]  Material:    [snakeskin]
Weight:      [    4]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]      damroll        6 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [24]
[v2] Ac slash        [23]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17240 .

#Obj[ 14020]: [ ] (armor)
Level:       [ 70] Wear flags:  [take neck]
Extra flags: [evil antigood antineutral noremove]
Condition:   [100]  Material:    [flesh]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        5 unknown none
[   2]      hitroll        3 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 14145 14149 14160 14161 14162 14173 14177 .

#Obj[ 14031]: [ ] (armor)
Level:       [ 70] Wear flags:  [take about]
Extra flags: [bless antievil antineutral nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 14075 14079 14130 14165 .

#Obj[ 14032]: [] (armor)
Level:       [ 70] Wear flags:  [take head]
Extra flags: [bless antievil antineutral nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 14075 14079 14130 14165 .

#Obj[ 12038]: [ ] (armor)
Level:       [ 70] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [ice]
Weight:      [   25]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [22]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 12116 12118 12120 12123 12131 12134 12135 12138 12144 12149 .

#Obj[ 12051]: [{W{x ] (armor)
Level:       [ 70] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   11]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        2 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 12149 .

#Obj[ 10014]: [{D {x] (armor)
Level:       [ 70] Wear flags:  [take body]
Extra flags: [hum dark]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]         mana       50 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [22]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 10022 .

#Obj[ 10015]: [ ] (armor)
Level:       [ 70] Wear flags:  [take neck]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -8 unknown none
[   1]           hp       50 unknown none
[   2]         mana       50 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [22]
[v2] Ac slash        [22]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 10008 10015 .

#Obj[ 13208]: [] (armor)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [ 90]  Material:    [iron]
Weight:      [    9]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[   1]      damroll        4 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 13239 .

#Obj[ 13223]: [    ] (armor)
Level:       [ 70] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       39 unknown none
[   1]      hitroll        4 unknown none
[v0] Ac pierce       [11]
[v1] Ac bash         [11]
[v2] Ac slash        [11]
[v3] Ac exotic       [3]
Obj has resets in following rooms: 13313 13321 13206 13208 13219 13230 13231 13232 13234 13237 13251 13256 13261 13270 13304 13309 .

#Obj[ 44027]: [smart {Wkimono{x] (armor)
Level:       [ 70] Wear flags:  [take body]
Extra flags: [magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[   2]         mana       90 unknown none
[   3]           hp       90 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 44043 .


 === Level 71 ===

#Obj[ 52442]: [{GP{gl{Ga{gz{Gm{ga {R+ {GG{gu{Gn{x] (armor)
Level:       [ 71] Wear flags:  [take ear]
Extra flags: [glow nodrop noremove nopurge nosac nolocate nouncurse nofind noloot indestructable]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       20 unknown none
[   1]        saves      -15 unknown none
[   2]      hitroll       15 unknown none
[   3]      damroll       15 unknown none
[   4]           hp      300 unknown none
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
This obj hasn't resets !

#Obj[ 26022]: [{R {W{x] (armor)
Level:       [ 71] Wear flags:  [take head]
Extra flags: [glow magic noremove]
Condition:   [100]  Material:    [Mithril]
Weight:      [   20]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       10 unknown none
[   2]      hitroll      -20 unknown none
[   3]         none       50  resist fire
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 26020 .

#Obj[ 26023]: [{G {W{x] (armor)
Level:       [ 71] Wear flags:  [take body]
Extra flags: [glow magic noremove]
Condition:   [100]  Material:    [Mithril]
Weight:      [   20]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist acid
[   1]      hitroll      -20 unknown none
[   2]      damroll       10 unknown none
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 26020 .

#Obj[ 26024]: [satan ring] (armor)
Level:       [ 71] Wear flags:  [take finger]
Extra flags: [glow magic noremove nouncurse]
Condition:   [100]  Material:    [Mithril]
Weight:      [    1]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none      -40  resist weapon
[   1]           hp      400 unknown none
[   2]         none       25  resist magic
[   3]         none       50  resist charm
[   4]        saves      -15 unknown none
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 26021 .

#Obj[ 11872]: [a {W]{m[{Y+{m]{W[{x helm] (armor)
Level:       [ 71] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       70 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11885 .

#Obj[ 11880]: [a beautiful {G-{z{g({z{Y+{z{g){z{G-{z girth] (armor)
Level:       [ 71] Wear flags:  [take waist]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        1 unknown none
[   2]       wisdom        2 unknown none
[   3]           hp      100 unknown none
[   4]         mana      100 unknown none
[   5]      hitroll       12 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11892 .

#Obj[ 11885]: [{W({CLaerkai {W* {RFury{W){x] (armor)
Level:       [ 71] Wear flags:  [take float_around]
Extra flags: [glow hum magic bless noremove nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects berserk
[   1]      damroll        9 unknown none
[   2]           hp      150 unknown none
[   3]        saves       -9 unknown none
[   4]      hitroll        9 unknown none
[   5] intelligence        6 unknown none
[   6]         mana      250 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 11812 .

#Obj[   643]: [{W{x ] (armor)
Level:       [ 71] Wear flags:  [take hands]
Extra flags: [antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[   645]: [{W{x  ] (armor)
Level:       [ 71] Wear flags:  [take shield]
Extra flags: [magic bless antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        7 unknown none
[   2]           hp      100 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 601 .

#Obj[   646]: [{W{x ] (armor)
Level:       [ 71] Wear flags:  [take waist]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[ 50001]: [{R{DK{R{D{R {R{D{R{D{R{x] (armor)
Level:       [ 71] Wear flags:  [take about]
Extra flags: [dark magic]
Condition:   [100]  Material:    [skin]
Weight:      [   10]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       10 unknown none
[   2]         none       50  resist bash
[   3]           hp      150 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [30]
[v2] Ac slash        [25]
[v3] Ac exotic       [29]
Obj has resets in following rooms: 50015 .


 === Level 72 ===

#Obj[ 11843]: [a cloak of {Dn{Ri{Dg{Rh{Dt{Rm{Da{Rr{De{Rs{x] (armor)
Level:       [ 72] Wear flags:  [take about]
Extra flags: [dark evil invis antigood]
Condition:   [100]  Material:    [shadows]
Weight:      [   20]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        7 unknown none
[   2]    dexterity        4 unknown none
[   3]          age        3 unknown none
[   4]         mana       75 unknown none
[   5]           hp       50 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11869 .

#Obj[   642]: [{W{x ] (armor)
Level:       [ 72] Wear flags:  [take feet]
Extra flags: [antievil]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      250 unknown none
[   1]           hp      100 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
Obj has resets in following rooms: 601 .

#Obj[ 29360]: [ ] (armor)
Level:       [ 72] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]         mana      150 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [24]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 29367 .

#Obj[ 12040]: [ ] (armor)
Level:       [ 72] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  144]
[v0] Ac pierce       [22]
[v1] Ac bash         [22]
[v2] Ac slash        [22]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 12044 12054 12089 12102 12144 .

#Obj[ 12042]: [ ] (armor)
Level:       [ 72] Wear flags:  [take body]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    9]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Ac pierce       [22]
[v1] Ac bash         [22]
[v2] Ac slash        [21]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 12044 12054 12089 12102 12144 .


 === Level 73 ===

#Obj[ 11713]: [a dark blue sash with a green insignia] (armor)
Level:       [ 73] Wear flags:  [take waist]
Extra flags: [dark]
Condition:   [100]  Material:    [silk]
Weight:      [   40]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       50 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 11717 11737 11738 .

#Obj[ 11714]: [a dark blue sash with a purple insignia] (armor)
Level:       [ 73] Wear flags:  [take waist]
Extra flags: [dark]
Condition:   [100]  Material:    [silk]
Weight:      [   40]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         mana       65 unknown none
[   2] intelligence        2 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11713 11715 11738 .

#Obj[ 26138]: [{DEthereal{x {R>{xbracer{R<{x] (armor)
Level:       [ 73] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]      damroll        5 unknown none
[   2]         none        0 affects slow
[v0] Ac pierce       [-25]
[v1] Ac bash         [-22]
[v2] Ac slash        [-22]
[v3] Ac exotic       [-29]
Obj has resets in following rooms: 26177 .

#Obj[ 11859]: [a slim {r-{b={w+{r){b>{x bracer] (armor)
Level:       [ 73] Wear flags:  [take wrist]
Extra flags: [dark invis bless]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]     strength        1 unknown none
[   3] constitution        1 unknown none
[   4]      hitroll        8 unknown none
[   5]      damroll        8 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [21]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11875 .

#Obj[ 11866]: [{mnight {yhawk{x talons] (armor)
Level:       [ 73] Wear flags:  [take hands]
Extra flags: [dark invis bless]
Condition:   [100]  Material:    [bone]
Weight:      [   40]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]    dexterity        3 unknown none
[   2] constitution        3 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11879 .

#Obj[ 11874]: [strong {W]{m[{Y+{m]{W[{x armplates] (armor)
Level:       [ 73] Wear flags:  [take arms]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       70 unknown none
[   1] constitution        2 unknown none
[   2]     strength        2 unknown none
[   3]      hitroll        7 unknown none
[   4]      damroll        7 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11883 .

#Obj[ 11882]: [some finely crafted {G-{g({Y+{g){G-{x gloves] (armor)
Level:       [ 73] Wear flags:  [take hands]
Extra flags: [bless mage_only]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]    dexterity        1 unknown none
[   2]           hp       80 unknown none
[   3]         mana      100 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11897 .

#Obj[ 12046]: [ ] (armor)
Level:       [ 73] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]       wisdom        4 unknown none
[   2] constitution        5 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 12066 12080 12083 12143 12144 .


 === Level 74 ===

#Obj[ 15804]: [{ga bishop's hat{z] (armor)
Level:       [ 74] Wear flags:  [take head]
Extra flags: [magic antievil nonmetal]
Condition:   [100]  Material:    [none]
Weight:      [   23]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]       wisdom        1 unknown none
[   2]         mana       25 unknown none
[   3]           ac       -2 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 15802 15805 .

#Obj[ 15805]: [{ra bishop's hat{z] (armor)
Level:       [ 74] Wear flags:  [take head]
Extra flags: [magic antigood nonmetal]
Condition:   [100]  Material:    [none]
Weight:      [   23]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]       wisdom       -1 unknown none
[   2]           hp       50 unknown none
[   3]         mana      100 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 15858 15861 .

#Obj[ 11879]: [an inlaid silver {G-{g({Y+{g){G-{x bracelet] (armor)
Level:       [ 74] Wear flags:  [take wrist]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]         mana      100 unknown none
[   2]       wisdom        2 unknown none
[   3]      hitroll       10 unknown none
[   4]           hp      100 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11892 .

#Obj[ 29361]: [ ] (armor)
Level:       [ 74] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [silver]
Weight:      [    4]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2]    dexterity       -1 unknown none
[   3]     strength       -2 unknown none
[   4]       wisdom        2 unknown none
[   5] intelligence        2 unknown none
[   6]           hp       50 unknown none
[   7]         mana       50 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [24]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 29360 .

#Obj[ 12069]: [  ] (armor)
Level:       [ 74] Wear flags:  [take shield]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   13]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [25]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 12066 12080 12083 12143 12144 .

#Obj[ 50028]: [{g{z] (armor)
Level:       [ 74] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [rubber]
Weight:      [    2]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       40 unknown none
[   1]      hitroll        4 unknown none
[   2]         move      -40 unknown none
[   3] savingbreath       -6 unknown none
[   4]           hp       50 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [20]
[v2] Ac slash        [32]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 50061 50062 50063 .


 === Level 75 ===

#Obj[ 30843]: [{W {x] (armor)
Level:       [ 75] Wear flags:  [take shield]
Extra flags: [glow magic bless antievil]
Condition:   [100]  Material:    []
Weight:      [    7]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        4 unknown none
[   2]           hp       50 unknown none
[   3]           ac      -30 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 30837 .

#Obj[ 30844]: [{W {x] (armor)
Level:       [ 75] Wear flags:  [take body]
Extra flags: [glow magic bless antievil]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]      hitroll        5 unknown none
[   2]      damroll        5 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 30837 .

#Obj[ 11617]: [a tassled jester's hat] (armor)
Level:       [ 75] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [felt]
Weight:      [   40]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       50 unknown none
[   3]         mana       50 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [24]
[v2] Ac slash        [23]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11619 .

#Obj[ 11618]: [circlets of wonder] (armor)
Level:       [ 75] Wear flags:  [take arms]
Extra flags: [glow invis]
Condition:   [100]  Material:    [etherealness]
Weight:      [   20]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]         mana       75 unknown none
[   2]     charisma        1 unknown none
[   3] intelligence        3 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11619 .

#Obj[ 26065]: [{Y{D{Y{D{Y {D{Y{D{Y {x({Yl{Di{Yo{Dn {Ys{Dk{Yi{Dn{x)] (armor)
Level:       [ 75] Wear flags:  [take about]
Extra flags: [dark bless antievil nolocate burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist cold
[   1]         none       50  resist lightning
[   2]      damroll       10 unknown none
[   3]      hitroll       15 unknown none
[   4]  savingspell      -10 unknown none
[   5]           hp      125 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [40]
[v2] Ac slash        [30]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 26188 .

#Obj[ 36340]: [cowboy's hat] (armor)
Level:       [ 75] Wear flags:  [take head]
Extra flags: [noremove]
Condition:   [ 75]  Material:    [kid leather]
Weight:      [   35]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]    dexterity        1 unknown none
[   2] constitution        1 unknown none
[   3]           hp       80 unknown none
[   4]      hitroll        5 unknown none
[   5]      damroll        5 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [20]
[v2] Ac slash        [27]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 36301 .

#Obj[ 11858]: [a {r-{b={w+{r){b>{x shroud] (armor)
Level:       [ 75] Wear flags:  [take about]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [shadow]
Weight:      [   10]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        8 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11877 .

#Obj[ 11862]: [silent {r-{b={w+{r){b>{x boots] (armor)
Level:       [ 75] Wear flags:  [take feet]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]    dexterity        1 unknown none
[   3]      hitroll        8 unknown none
[   4]      damroll        8 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [24]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11876 .

#Obj[ 11864]: [a {Dblack{x {r-{b={w+{r){b>{x belt] (armor)
Level:       [ 75] Wear flags:  [take waist]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        8 unknown none
[   2]      hitroll        8 unknown none
[   3]           hp       80 unknown none
[   4] constitution        1 unknown none
[   5]     strength        1 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11878 .

#Obj[ 11871]: [some grey {W]{m[{Y+{m]{W[{x legplates] (armor)
Level:       [ 75] Wear flags:  [take legs]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [platinum]
Weight:      [   90]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -10 unknown none
[   2]    dexterity        1 unknown none
[   3]      hitroll        7 unknown none
[   4]      damroll        7 unknown none
[   5]           hp       70 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11886 .

#Obj[ 13211]: [{W {C{c{C{c{C{x] (armor)
Level:       [ 75] Wear flags:  [take about]
Extra flags: [hum invis]
Condition:   [ 90]  Material:    [iron]
Weight:      [    1]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         mana       55 unknown none
[   2]           hp       45 unknown none
[   3]         move      150 unknown none
[   4]      hitroll        5 unknown none
[   5]      damroll        1 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 13219 .

#Obj[ 13222]: [   ] (armor)
Level:       [ 75] Wear flags:  [take body]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   20]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       44 unknown none
[   1]     strength        1 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [15]
[v2] Ac slash        [15]
[v3] Ac exotic       [5]
Obj has resets in following rooms: 13206 13208 13230 13231 13232 13234 13237 .


 === Level 76 ===

#Obj[ 11680]: [bracers of energy] (armor)
Level:       [ 76] Wear flags:  [take wrist]
Extra flags: [glow hum]
Condition:   [100]  Material:    [energy]
Weight:      [   40]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]      damroll        5 unknown none
[   2]         mana       90 unknown none
[   3]    dexterity        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11693 .


 === Level 77 ===

#Obj[   168]: [ ] (armor)
Level:       [ 77] Wear flags:  [take face]
Extra flags: [dark]
Condition:   [100]  Material:    [fur]
Weight:      [    5]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]         mana       60 unknown none
[   2]           hp      120 unknown none
[   3]     strength        1 unknown none
[   4]       wisdom        1 unknown none
[   5] intelligence        1 unknown none
[   6]        saves      -10 unknown none
[   7]      hitroll       -2 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [35]
Obj has resets in following rooms: 185 .

#Obj[ 11691]: [some red feather leggings] (armor)
Level:       [ 77] Wear flags:  [take legs]
Extra flags: [glow hum]
Condition:   [100]  Material:    [feathers]
Weight:      [   80]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       50 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11698 .

#Obj[ 26067]: [{G {y  {G({yleather cape{G){x] (armor)
Level:       [ 77] Wear flags:  [take about]
Extra flags: [mage_only]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           hp      110 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 26128 26134 26160 .

#Obj[ 11750]: [an engraved {W]{m[{Y+{m]{W[{x bracer] (armor)
Level:       [ 77] Wear flags:  [take wrist]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [    0]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       75 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11889 .

#Obj[ 11861]: [a pair of black {r-{b={w+{r){b>{x leggings] (armor)
Level:       [ 77] Wear flags:  [take legs]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        1 unknown none
[   2]      damroll        8 unknown none
[   3]      hitroll        8 unknown none
[   4]           hp       80 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11877 .

#Obj[ 11870]: [a {W]{m[{Y+{m]{W[{x shield] (armor)
Level:       [ 77] Wear flags:  [take shield]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        1 unknown none
[   2]           hp       70 unknown none
[   3]      hitroll        7 unknown none
[   4]      damroll        7 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11889 .

#Obj[ 11878]: [a shimmering {G-{g({Y+{g){G-{x sphere] (armor)
Level:       [ 77] Wear flags:  [take float_around]
Extra flags: [glow hum bless mage_only]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [  154]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]       wisdom        2 unknown none
[   2]           hp       80 unknown none
[   3]         mana      100 unknown none
[   4]        saves       -5 unknown none
[   5]      hitroll       10 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11894 .


 === Level 78 ===

#Obj[ 11712]: [a suit of drow chainmail with a dark grey insignia] (armor)
Level:       [ 78] Wear flags:  [take body]
Extra flags: [dark]
Condition:   [100]  Material:    [adamantite]
Weight:      [   80]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]           hp       50 unknown none
[   2]    dexterity        2 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 11739 .

#Obj[110036]: [{D {c{x] (armor)
Level:       [ 78] Wear flags:  [take hands]
Extra flags: [dark warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]    dexterity        4 unknown none
[   2]           hp       65 unknown none
[   3]      damroll        7 unknown none
[   4]      hitroll       10 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [28]
Obj has resets in following rooms: 110036 .

#Obj[110040]: [{D {w{x] (armor)
Level:       [ 78] Wear flags:  [take tail]
Extra flags: [noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        2 unknown none
[   3]           hp       20 unknown none
[v0] Ac pierce       [5]
[v1] Ac bash         [15]
[v2] Ac slash        [10]
[v3] Ac exotic       [12]
Obj has resets in following rooms: 110040 .

#Obj[ 11828]: [a white {Y({W({Y-*-{W){Y){x visor] (armor)
Level:       [ 78] Wear flags:  [take face]
Extra flags: [glow bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       50 unknown none
[   2]      hitroll        9 unknown none
[   3]      damroll        8 unknown none
[   4]           hp       50 unknown none
[   5]       wisdom        2 unknown none
[   6] intelligence        2 unknown none
[   7] constitution        1 unknown none
[   8]     charisma        3 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11840 .

#Obj[ 11832]: [an {Mo{Gr{Cn{Wa{Yt{Ge{x {mmask{x] (armor)
Level:       [ 78] Wear flags:  [take face]
Extra flags: [hum invis bless]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        2 unknown none
[   1]          age        5 unknown none
[   2]           hp       70 unknown none
[   3]      damroll        6 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11848 .

#Obj[ 11853]: [some dark {r-{b={w+{r){b>{x gloves] (armor)
Level:       [ 78] Wear flags:  [take hands]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[   2]           hp       80 unknown none
[   3]    dexterity        1 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11879 .

#Obj[ 11856]: [a pair of {r-{b={w+{r){b>{x  sleeves] (armor)
Level:       [ 78] Wear flags:  [take arms]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        8 unknown none
[   2]      hitroll        8 unknown none
[   3]           hp       80 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11879 .

#Obj[ 11868]: [a set of {W]{m[{Y+{m]{W[{x platemail] (armor)
Level:       [ 78] Wear flags:  [take body]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [  100]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]      damroll        7 unknown none
[   3]      hitroll        7 unknown none
[   4] constitution        1 unknown none
[   5]     strength        1 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 11889 .

#Obj[ 11869]: [a bracer of {Wp{Co{Ww{Ce{Wr{x] (armor)
Level:       [ 78] Wear flags:  [take wrist]
Extra flags: [hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]    dexterity        2 unknown none
[   2]     charisma        1 unknown none
[   3]         mana      150 unknown none
[   4]           hp      150 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11889 .

#Obj[ 11877]: [a niobium {G-{g({Y+{g){G-{x circlet] (armor)
Level:       [ 78] Wear flags:  [take head]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      100 unknown none
[   1]           hp       80 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 11894 .

#Obj[ 16104]: [{WSate{Cll{Wite {WTran{Cs{Wciever{x] (armor)
Level:       [ 78] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [plastic]
Weight:      [  350]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -7 unknown none
[   1]        level        1 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 16497 .

#Obj[ 16105]: [{Y {R{r/{R{x] (armor)
Level:       [ 78] Wear flags:  [take plug_in]
Extra flags: [glow hum bless antigood antievil nolocate burnproof warrior_only]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects invisible
[   1]         none        0 affects pass_door
[   2]         none        0 affects detect_invis
[   3]      hitroll       20 unknown none
[   4]      damroll       10 unknown none
[   5]           ac      -10 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 16497 .

#Obj[ 16108]: [{Y {R{Y{r-{R{Y{x] (armor)
Level:       [ 78] Wear flags:  [take tail]
Extra flags: [glow hum bless nolocate burnproof warrior_only]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects invisible
[   1]         none        0 affects pass_door
[   2]         none        0 affects detect_invis
[   3]      hitroll       20 unknown none
[   4]      damroll       10 unknown none
[   5]           ac      -10 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 16497 .

#Obj[ 12053]: [ ] (armor)
Level:       [ 78] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    7]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        4 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 12134 .


 === Level 79 ===

#Obj[ 32049]: [ ] (armor)
Level:       [ 79] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        2 unknown none
[   1]      damroll       15 unknown none
[   2]           hp       80 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [26]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 32087 .

#Obj[ 26064]: [{G {y  {x({yboot{x)] (armor)
Level:       [ 79] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        5 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        8 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [20]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 26066 26128 26134 26160 .

#Obj[ 11830]: [an embroidered {Y({W({Y-*-{W){Y){x cape] (armor)
Level:       [ 79] Wear flags:  [take about]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [linen]
Weight:      [   40]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       70 unknown none
[   2]         mana       80 unknown none
[   3]     charisma        1 unknown none
[   4] constitution        2 unknown none
[   5]      damroll        8 unknown none
[   6]      hitroll        9 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11848 .

#Obj[ 11833]: [some {Y({W({Y-*-{W){Y){x sleeves] (armor)
Level:       [ 79] Wear flags:  [take arms]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   40]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]       wisdom        3 unknown none
[   2]           hp       70 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 11849 .


 === Level 80 ===

#Obj[ 52485]: [    ] (armor)
Level:       [ 80] Wear flags:  [take feet nosac]
Extra flags: [glow hum magic bless antievil antineutral nopurge nosac nolocate burnproof nouncurse nosell not_edible quest mage_only nofind]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           hp      200 unknown none
[   3]           ac      -80 unknown none
[   4]        saves       -5 unknown none
[   5]         mana      400 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
This obj hasn't resets !

#Obj[ 33063]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33058 33073 33078 .

#Obj[ 33064]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33058 33073 33078 .

#Obj[ 32040]: [  ] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        5 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 32025 .

#Obj[ 33065]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 80] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33058 33073 33078 .

#Obj[ 33066]: [{Y{y{Y {y{Y{x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -4 unknown none
[   1]     strength        3 unknown none
[   2]    dexterity        3 unknown none
[   3]      hitroll        6 unknown none
[   4]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33058 33073 33078 .

#Obj[ 32046]: [   ] (armor)
Level:       [ 80] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   45]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1] intelligence        2 unknown none
[   2]    dexterity        2 unknown none
[   3]     strength        2 unknown none
[   4] constitution        2 unknown none
[   5]           hp      200 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [27]
[v2] Ac slash        [26]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 32087 .

#Obj[ 33113]: [{G{g{y{G{g{y{g{G {g{y{g{G{x ] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        9 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33116 .

#Obj[ 33115]: [{G{g{y{g{G{y{g{G {g{y{g{G{x] (armor)
Level:       [ 80] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]           hp       55 unknown none
[   2]         mana       50 unknown none
[   3]      hitroll       10 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33116 .

#Obj[ 33116]: [{G{g{y{g{G{y{G {g{G{x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33116 .

#Obj[ 11624]: [Mark of Gabrian] (armor)
Level:       [ 80] Wear flags:  [take head]
Extra flags: [hum bless noremove]
Condition:   [100]  Material:    [hair]
Weight:      [    0]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        5 unknown none
[   2]         mana       80 unknown none
[   3] constitution        3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11669 .

#Obj[ 11647]: [shattered dreams] (armor)
Level:       [ 80] Wear flags:  [take float_around]
Extra flags: [hum]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           hp       75 unknown none
[   2]         mana      -15 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11653 .

#Obj[ 11648]: [ice mask] (armor)
Level:       [ 80] Wear flags:  [take face]
Extra flags: [glow]
Condition:   [100]  Material:    [ice]
Weight:      [   70]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       70 unknown none
[   2]         mana      -10 unknown none
[   3]     strength        4 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [26]
[v2] Ac slash        [25]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11653 .

#Obj[ 33163]: [{W{w{D{w{W {D{W{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 .

#Obj[ 33164]: [{W{D{W {D{W{x ] (armor)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 .

#Obj[ 33165]: [{W{w{D{w{W {D{w{W{x] (armor)
Level:       [ 80] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 .

#Obj[ 33166]: [{W{D{W {D{W{x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33150 33156 33158 33161 33165 33166 .

#Obj[ 11662]: [Mark of Daemias] (armor)
Level:       [ 80] Wear flags:  [take head]
Extra flags: [hum dark noremove]
Condition:   [100]  Material:    [hair]
Weight:      [    0]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       80 unknown none
[   3]     strength        3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [20]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11671 .

#Obj[ 11673]: [mask of deception] (armor)
Level:       [ 80] Wear flags:  [take face]
Extra flags: [hum dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [   30]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       65 unknown none
[   3]    dexterity        4 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [24]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11679 .

#Obj[ 11679]: [shadowhawk talons] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [glow dark]
Condition:   [100]  Material:    [bone]
Weight:      [   80]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       75 unknown none
[   3]     strength        3 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11682 .

#Obj[ 33213]: [{R{r{g{r{R{r{g{r{R {r{g{r{R{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33211 33212 .

#Obj[ 33214]: [{R{r{g{R {r{g{R{r{R{x] (armor)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33211 33212 .

#Obj[ 33215]: [{R{r{g{r{R{r{g{R {r{R{g{r{R{x] (armor)
Level:       [ 80] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33211 33212 .

#Obj[ 33216]: [{R{r{g{r{R{g{R {r{g{R{g{R{x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33211 33212 .

#Obj[ 33273]: [{B{m {B{m{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33250 .

#Obj[ 33274]: [{B{m {B{m{x] (armor)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33250 .

#Obj[ 33275]: [{B{m {B{m{x] (armor)
Level:       [ 80] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33250 .

#Obj[ 33276]: [{B{m {B{m{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [80]
[v1] Ac bash         [80]
[v2] Ac slash        [80]
[v3] Ac exotic       [80]
Obj has resets in following rooms: 33250 .

#Obj[110081]: [{y {x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        5 unknown none
[   2]     strength       -1 unknown none
[   3]    dexterity        1 unknown none
[   4]           hp       30 unknown none
[   5]         move      100 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 110011 110081 .

#Obj[ 26118]: [{y {G {x({yboots of courier{x)] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       50 unknown none
[   1]      hitroll       20 unknown none
[   2]      damroll        7 affects pass_door
[   3]           hp      120 affects haste
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 26114 .

#Obj[ 26132]: [{WWhite Drow Armor{x] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       20  resist cold
[   1]      hitroll        3 unknown none
[   2]      damroll        7 unknown none
[   3]         move     -300 unknown none
[   4]           hp       70 unknown none
[   5]     strength        2 unknown none
[v0] Ac pierce       [-53]
[v1] Ac bash         [-32]
[v2] Ac slash        [-53]
[v3] Ac exotic       [-30]
Obj has resets in following rooms: 26141 26168 26170 .

#Obj[ 11816]: [a pair of {C({w({C+{w*{C+{w){C){x shoes] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [glow magic mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        2 unknown none
[   2]         mana      125 unknown none
[   3]           hp      100 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [27]
[v2] Ac slash        [26]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11828 .

#Obj[ 11819]: [a glowing {C({w({C+{w*{C+{w){C){x sphere] (armor)
Level:       [ 80] Wear flags:  [take float_around]
Extra flags: [glow hum magic bless mage_only]
Condition:   [100]  Material:    [light]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll       11 unknown none
[   2]          age       -5 unknown none
[   3]         mana      100 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [25]
[v2] Ac slash        [26]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11833 .

#Obj[ 11820]: [a {C({w({C+{w*{C+{w){C){x tunic] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [   40]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      150 unknown none
[   1]           hp      100 unknown none
[   2] intelligence        3 unknown none
[   3]        saves       -5 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [25]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 11832 .

#Obj[ 95828]: [{r====[{x] (armor)
Level:       [ 80] Wear flags:  [take plug_in]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [12000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           hp       50 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 95802 .

#Obj[ 17049]: [Lord Vulture's wings] (armor)
Level:       [ 80] Wear flags:  [take arms]
Extra flags: [invis magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]      damroll        8 unknown none
[   2]      hitroll        4 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17270 .

#Obj[ 17053]: [a fur skin cloak] (armor)
Level:       [ 80] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [    7]
Cost:        [  160]
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17290 17293 17295 17297 17298 17299 .

#Obj[ 17054]: [a fur skin vest] (armor)
Level:       [ 80] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [    5]
Cost:        [  160]
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [26]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17290 17293 17295 17297 17298 .

#Obj[ 17055]: [fur skin leggings] (armor)
Level:       [ 80] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [    8]
Cost:        [  160]
[v0] Ac pierce       [25]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 17290 17293 17295 17297 17298 17299 .

#Obj[ 17056]: [a spiked buckler] (armor)
Level:       [ 80] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        2 unknown none
[   2]      damroll        8 unknown none
[   3]           ac      -50 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [25]
[v2] Ac slash        [26]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 17290 17293 17297 17298 17299 .

#Obj[ 14006]: [{Y {z] (armor)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 14001 14014 14061 14095 14144 14151 14169 14182 .

#Obj[ 14043]: [{W {R{x] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [glow antievil warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]        level        1 unknown none
[   2]           hp       80 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 14078 .

#Obj[ 60164]: [{M((== {mgravitation shield {M==)){x] (armor)
Level:       [ 80] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [  300]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]        saves       -8 unknown none
[   2]         size        1 unknown none
[   3]           hp      180 unknown none
[v0] Ac pierce       [-80]
[v1] Ac bash         [-80]
[v2] Ac slash        [-80]
[v3] Ac exotic       [-80]
Obj has resets in following rooms: 60108 .

#Obj[ 60167]: [    (steel legs)] (armor)
Level:       [ 80] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  300]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]    dexterity        2 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [-30]
[v1] Ac bash         [-30]
[v2] Ac slash        [-30]
[v3] Ac exotic       [-30]
Obj has resets in following rooms: 60108 60110 .

#Obj[ 10003]: [ ] (armor)
Level:       [ 80] Wear flags:  [take neck]
Extra flags: [glow hum noremove]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]     strength        3 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [26]
[v2] Ac slash        [27]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 10028 .

#Obj[ 13212]: [{R{z ] (armor)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [glow evil antigood]
Condition:   [ 90]  Material:    [iron]
Weight:      [    1]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -80 unknown none
[   1]           hp      100 unknown none
[   2]      damroll       10 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [14]
[v2] Ac slash        [16]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 13218 .

#Obj[ 13213]: [ ] (armor)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [glow antievil]
Condition:   [ 90]  Material:    [iron]
Weight:      [    1]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       44 unknown none
[   1]         mana       10 unknown none
[   2]      hitroll        3 unknown none
[   3]      damroll        4 unknown none
[v0] Ac pierce       [15]
[v1] Ac bash         [16]
[v2] Ac slash        [14]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 13220 .


 === Level 81 ===

#Obj[ 11681]: [whirling disc] (armor)
Level:       [ 81] Wear flags:  [take shield]
Extra flags: [glow hum]
Condition:   [100]  Material:    [energy]
Weight:      [   50]
Cost:        [  152]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]      damroll        8 unknown none
[   3]      hitroll        5 unknown none
[   4]         mana       80 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [21]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11693 .

#Obj[ 11835]: [a gleaming {Wwhite{x shield] (armor)
Level:       [ 81] Wear flags:  [take shield]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  162]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -80 unknown none
[   1]        saves       -5 unknown none
[   2]      hitroll        9 unknown none
[   3]      damroll        8 unknown none
[   4]     strength        5 unknown none
[   5]    dexterity        5 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11836 11842 .

#Obj[ 60153]: [{R {r{x [{G#############{x]] (armor)
Level:       [ 81] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1200]
Cost:        [  162]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      250 unknown none
[   1]      damroll       10 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 60108 .


 === Level 82 ===

#Obj[ 52429]: [{D-  {x] (armor)
Level:       [ 82] Wear flags:  [take ear nosac]
Extra flags: [hum evil antigood nosac burnproof nosell quest indestructable]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]        level        1 unknown none
[   2]           hp      150 unknown none
[v0] Ac pierce       [250]
[v1] Ac bash         [250]
[v2] Ac slash        [250]
[v3] Ac exotic       [250]
This obj hasn't resets !

#Obj[ 11668]: [razor claws] (armor)
Level:       [ 82] Wear flags:  [take hands]
Extra flags: [glow dark invis]
Condition:   [100]  Material:    [bone]
Weight:      [   50]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       80 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll        5 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11673 .

#Obj[ 11669]: [Mark of Ykres] (armor)
Level:       [ 82] Wear flags:  [take neck]
Extra flags: [hum dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [    0]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           hp       75 unknown none
[   2]         mana       25 unknown none
[   3]    dexterity        3 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11673 .

#Obj[110002]: [{W{C{W{C{W{C{W{C{W {W{x] (armor)
Level:       [ 82] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       60 unknown none
[   1]      damroll        6 unknown none
[   2]      hitroll        6 unknown none
[   3]           hp       40 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 110007 110065 .

#Obj[ 11815]: [a {C({w({C+{w*{C+{w){C){x chain belt] (armor)
Level:       [ 82] Wear flags:  [take waist]
Extra flags: [glow magic mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      hitroll        8 unknown none
[   2]     strength        1 unknown none
[   3]         mana      100 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11824 .

#Obj[ 11817]: [some {C({w({C+{w*{C+{w){C){x armbands] (armor)
Level:       [ 82] Wear flags:  [take hands]
Extra flags: [glow magic bless mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      125 unknown none
[   2]    dexterity        2 unknown none
[   3]      hitroll        7 unknown none
[   4]         mana       75 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11834 .

#Obj[ 11827]: [a pair of {Y({W({Y-*-{W){Y){x leggings] (armor)
Level:       [ 82] Wear flags:  [take legs]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]      hitroll        9 unknown none
[   2]      damroll        8 unknown none
[   3] constitution        2 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11837 .

#Obj[ 11841]: [some  {D->{r*{D<-{x  legplates] (armor)
Level:       [ 82] Wear flags:  [take legs]
Extra flags: [evil antigood antineutral noremove]
Condition:   [100]  Material:    [obsidian]
Weight:      [   50]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1] constitution        1 unknown none
[   2]    dexterity        1 unknown none
[   3]           hp       85 unknown none
[   4]      damroll        9 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11862 .

#Obj[ 11844]: [an ebony  {D->{r*{D<-{x  bracer] (armor)
Level:       [ 82] Wear flags:  [take wrist]
Extra flags: [evil antigood antineutral]
Condition:   [100]  Material:    [ebony]
Weight:      [   20]
Cost:        [  164]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]     strength        1 unknown none
[   2] constitution        1 unknown none
[   3]           hp       80 unknown none
[   4]      damroll        9 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
Obj has resets in following rooms: 11868 .


 === Level 83 ===

#Obj[110001]: [{W {C{x] (armor)
Level:       [ 83] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       45 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        6 unknown none
[   3]      hitroll        6 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 110006 110007 110021 110033 110072 .

#Obj[110091]: [{c {w{x] (armor)
Level:       [ 83] Wear flags:  [take hold]
Extra flags: [magic nodrop noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]         mana      100 unknown none
[   2]      hitroll       12 unknown none
[   3]           hp      100 unknown none
[v0] Ac pierce       [60]
[v1] Ac bash         [60]
[v2] Ac slash        [60]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 110090 .

#Obj[ 26136]: [{GGirth{x from the {Wskin{x of {WArgos{x] (armor)
Level:       [ 83] Wear flags:  [take waist]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma       -5 unknown none
[   1]           hp       25 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        8 unknown none
[v0] Ac pierce       [-40]
[v1] Ac bash         [-40]
[v2] Ac slash        [-35]
[v3] Ac exotic       [-30]
Obj has resets in following rooms: 26140 .

#Obj[ 11826]: [a pair of {Y({W({Y-*-{W){Y){x gauntlets] (armor)
Level:       [ 83] Wear flags:  [take hands]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       80 unknown none
[   1]           hp       70 unknown none
[   2]    dexterity        2 unknown none
[   3]     strength        1 unknown none
[   4]      damroll        8 unknown none
[   5]      hitroll        9 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11843 .

#Obj[ 11829]: [a golden {Y({W({Y-*-{W){Y){x bracer] (armor)
Level:       [ 83] Wear flags:  [take wrist]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     strength        1 unknown none
[   2]    dexterity        2 unknown none
[   3]      hitroll        9 unknown none
[   4]      damroll        8 unknown none
[   5]           hp       75 unknown none
[   6]         mana       75 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11846 .

#Obj[ 11840]: [a dark  {D->{r*{D<-{x  orb] (armor)
Level:       [ 83] Wear flags:  [take float_around]
Extra flags: [dark evil antigood antineutral]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       20 unknown none
[   1]         mana       60 unknown none
[   2]           hp       75 unknown none
[   3]      damroll        6 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [26]
[v2] Ac slash        [28]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11866 .


 === Level 84 ===

#Obj[ 26063]: [{G {y {x({yhelm{x)] (armor)
Level:       [ 84] Wear flags:  [take head]
Extra flags: [bless antievil antineutral nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects protect_evil
[   1]         none        0 affects detect_hidden dark_vision detect_life
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 26188 .

#Obj[110065]: [{G{x {D{x ({Dstaff{x)] (armor)
Level:       [ 84] Wear flags:  [take hold]
Extra flags: [hum magic rotdeath nolocate sellextract mage_only]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      150 unknown none
[   2]           hp       85 unknown none
[   3]      hitroll        6 unknown none
[   4]      damroll        6 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 12054]: [ ] (armor)
Level:       [ 84] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    8]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      100 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [29]
[v2] Ac slash        [29]
[v3] Ac exotic       [22]
Obj has resets in following rooms: 12146 .

#Obj[ 12055]: [ ] (armor)
Level:       [ 84] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1] intelligence        2 unknown none
[   2]      damroll        4 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [29]
[v3] Ac exotic       [22]
Obj has resets in following rooms: 12146 .


 === Level 85 ===

#Obj[ 11620]: [a moonbeam] (armor)
Level:       [ 85] Wear flags:  [take waist]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2]         mana       85 unknown none
[   3]       wisdom        2 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [28]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11669 .

#Obj[ 11621]: [innocent dreams] (armor)
Level:       [ 85] Wear flags:  [take float_around]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [etherealness]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2]           hp      -10 unknown none
[   3]         mana       95 unknown none
[   4] intelligence       -1 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [28]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11669 .

#Obj[ 11622]: [a gleaming white cross] (armor)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [glow bless antievil antineutral]
Condition:   [100]  Material:    [ivory]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]      damroll        8 unknown none
[   3]         mana       75 unknown none
[   4]       wisdom        2 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11669 .

#Obj[ 11623]: [a pair of white kid gloves] (armor)
Level:       [ 85] Wear flags:  [take hands]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [soft leather]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll       10 unknown none
[   2]         mana       85 unknown none
[   3]    dexterity        3 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [21]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11669 .

#Obj[ 11664]: [a circle of tears] (armor)
Level:       [ 85] Wear flags:  [take waist]
Extra flags: [glow invis bless antigood]
Condition:   [100]  Material:    [water]
Weight:      [   50]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll       -2 unknown none
[   2]           hp       75 unknown none
[   3]    dexterity        3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11671 .

#Obj[ 11665]: [ashes of the lost] (armor)
Level:       [ 85] Wear flags:  [take float_around]
Extra flags: [glow antigood noremove]
Condition:   [100]  Material:    [ash]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       75 unknown none
[   3]         mana       75 unknown none
[   4] constitution       -1 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11671 .

#Obj[ 11666]: [a broken bible] (armor)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [soft leather]
Weight:      [   50]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        4 unknown none
[   2]           hp       75 unknown none
[   3]         mana      -10 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 11671 .

#Obj[ 15806]: [{Wan ivory bracer{z] (armor)
Level:       [ 85] Wear flags:  [take arms]
Extra flags: [antievil]
Condition:   [100]  Material:    [ivory]
Weight:      [   91]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana     -100 unknown none
[   1]           hp       90 unknown none
[   2]      hitroll        6 unknown none
[   3]      damroll        6 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [34]
Obj has resets in following rooms: 15800 15807 .

#Obj[ 15807]: [{yan obsidian bracer{z] (armor)
Level:       [ 85] Wear flags:  [take arms]
Extra flags: [antigood]
Condition:   [100]  Material:    [obsidian]
Weight:      [   91]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      -40 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        8 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [34]
Obj has resets in following rooms: 15856 15863 .

#Obj[110016]: [ ] (armor)
Level:       [ 85] Wear flags:  [take hands]
Extra flags: [hum magic antievil nolocate]
Condition:   [100]  Material:    [snakeskin]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       16 unknown none
[   1]        saves       -5 unknown none
[   2]      hitroll        8 unknown none
[   3]         mana       30 unknown none
[   4]           hp       70 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [60]
Obj has resets in following rooms: 110016 .

#Obj[110023]: [{c {D {r{x (shield)] (armor)
Level:       [ 85] Wear flags:  [take shield]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll       13 unknown none
[   2]    dexterity       -3 unknown none
[   3]      damroll       10 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 110032 .

#Obj[ 26060]: [{G {y {x({yplatemail{x)] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [bless antievil warrior_only]
Condition:   [100]  Material:    [xyrol]
Weight:      [   60]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[   2]        saves       -5 unknown none
[   3]           hp       65 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 26066 26107 26109 26110 26112 .

#Obj[ 36303]: [short palm skirt] (armor)
Level:       [ 85] Wear flags:  [take legs]
Extra flags: [bless]
Condition:   [100]  Material:    [bamboo]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         mana       50 unknown none
[   2]           hp       65 unknown none
[   3]      hitroll        7 unknown none
[   4]      damroll        7 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36361 .

#Obj[ 36308]: [black casque] (armor)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [evil]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 36361 .

#Obj[ 36309]: [black scale platemail] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [glow hum dark evil magic]
Condition:   [ 90]  Material:    [black dragonscale]
Weight:      [   23]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll       12 unknown none
[   2]      damroll       12 unknown none
[   3]  savingspell       -5 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [27]
Obj has resets in following rooms: 36361 .

#Obj[ 36310]: [black dragon gauntlets] (armor)
Level:       [ 85] Wear flags:  [take hands]
Extra flags: [glow hum dark evil magic]
Condition:   [100]  Material:    [black dragonscale]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        7 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 36361 .

#Obj[ 36311]: [black dragon leg plates] (armor)
Level:       [ 85] Wear flags:  [take legs]
Extra flags: [glow hum dark evil magic]
Condition:   [100]  Material:    [black dragonscale]
Weight:      [   25]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll        7 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 36361 .

#Obj[ 36313]: [black dragon boots] (armor)
Level:       [ 85] Wear flags:  [take feet]
Extra flags: [glow hum dark evil magic]
Condition:   [100]  Material:    [black dragonscale]
Weight:      [   12]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -50 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        8 unknown none
[v0] Ac pierce       [31]
[v1] Ac bash         [28]
[v2] Ac slash        [31]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 36361 .

#Obj[ 36328]: [snake belt] (armor)
Level:       [ 85] Wear flags:  [take waist]
Extra flags: [glow hum magic nodrop bless noremove]
Condition:   [100]  Material:    [snakeskin]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] constitution        1 unknown none
[   2]           hp       65 unknown none
[   3]      hitroll        8 unknown none
[   4]      damroll        6 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [28]
[v2] Ac slash        [25]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 36361 .

#Obj[110056]: [{Y={R0{Y={R0{y= {Y{W{Y{W{Y{W{Y {C {y={R0{Y={R0{Y={x] (armor)
Level:       [ 85] Wear flags:  [take wrist]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         size       -1 unknown none
[   2]           hp      100 unknown none
[   3]           ac      -10 unknown none
[   4]      damroll        5 unknown none
[   5]      hitroll        6 unknown none
[   6]         mana       60 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [32]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 110057 .

#Obj[ 36330]: [some moccasins] (armor)
Level:       [ 85] Wear flags:  [take feet]
Extra flags: [dark]
Condition:   [100]  Material:    [soft leather]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         none        0 affects sneak
[   2]    dexterity        2 unknown none
[   3]         move      100 unknown none
[   4]      hitroll        8 unknown none
[   5]      damroll        8 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [18]
[v2] Ac slash        [23]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 36361 .

#Obj[ 36344]: [Grand Prize] (armor)
Level:       [ 85] Wear flags:  [take neck]
Extra flags: [glow magic bless nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]    dexterity        1 unknown none
[   2] intelligence        1 unknown none
[   3]       wisdom        1 unknown none
[   4] constitution        1 unknown none
[   5]         mana      100 unknown none
[   6]           hp      100 unknown none
[   7]         move      200 unknown none
[   8]           ac      -20 unknown none
[   9]      hitroll       15 unknown none
[  10]      damroll       15 unknown none
[  11]  savingspell      -10 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 36359 .

#Obj[ 11814]: [a {C({w({C+{w*{C+{w){C){x bracelet] (armor)
Level:       [ 85] Wear flags:  [take wrist]
Extra flags: [glow magic mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        8 unknown none
[   2]           hp      100 unknown none
[   3]         mana       90 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [28]
[v2] Ac slash        [27]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 11828 .

#Obj[ 11821]: [{yo{ww{yl {re{wy{re{ws{x] (armor)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [bless mage_only]
Condition:   [100]  Material:    [feathers]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]       wisdom        2 unknown none
[   2]         mana      100 unknown none
[   3]      hitroll       10 unknown none
[   4]        saves       -5 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [27]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11835 .

#Obj[ 11823]: [a gleaming {Y({W({Y-*-{W){Y){x circlet] (armor)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [glow bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       70 unknown none
[   2]         mana       80 unknown none
[   3]      damroll        8 unknown none
[   4]      hitroll        9 unknown none
[   5]       wisdom        3 unknown none
[   6] intelligence        3 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11851 .

#Obj[ 11824]: [a set of {Y({W({Y-*-{W){Y){x chain armor] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       50 unknown none
[   2]           hp      100 unknown none
[   3]           ac      -80 unknown none
[   4] constitution        3 unknown none
[   5]      damroll        8 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11851 .

#Obj[ 11825]: [a white {Y({W({Y-*-{W){Y){x belt] (armor)
Level:       [ 85] Wear flags:  [take waist]
Extra flags: [bless antievil antineutral]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]     charisma        1 unknown none
[   2]      hitroll        9 unknown none
[   3]      damroll        8 unknown none
[   4]         mana      100 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [27]
[v2] Ac slash        [25]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11843 .

#Obj[ 36412]: [grey cape] (armor)
Level:       [ 85] Wear flags:  [take about]
Extra flags: [glow magic nodrop antigood antievil noremove]
Condition:   [100]  Material:    [silk]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        2 unknown none
[   2]       wisdom        2 unknown none
[   3]         mana      150 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 36382 36383 36384 .

#Obj[ 36413]: [dark cape] (armor)
Level:       [ 85] Wear flags:  [take about]
Extra flags: [glow evil magic nodrop antigood antineutral noremove]
Condition:   [100]  Material:    [silk]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        2 unknown none
[   2]       wisdom        2 unknown none
[   3]         mana      150 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 36379 36380 36381 .

#Obj[ 11837]: [a jet black  {D->{r*{D<-{x  helm] (armor)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [dark evil antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [   40]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]      hitroll        8 unknown none
[   2]           hp       85 unknown none
[   3]      damroll        9 unknown none
[   4]     strength        2 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11861 .

#Obj[ 11838]: [a pair of {Dtaloned{x gloves] (armor)
Level:       [ 85] Wear flags:  [take hands]
Extra flags: [dark magic antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma       -2 unknown none
[   1]      damroll       15 unknown none
[   2]           hp      100 unknown none
[   3]         mana      200 unknown none
[   4]      hitroll       10 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [25]
[v2] Ac slash        [27]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11861 .

#Obj[ 11839]: [a  {D->{r*{D<-{x breast plate] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [  100]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       90 unknown none
[   2]           ac      -50 unknown none
[   3]      hitroll        7 unknown none
[   4]      damroll       10 unknown none
[   5] constitution        2 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11869 .

#Obj[ 11847]: [a pair of  {D->{r*{D<-{x  boots] (armor)
Level:       [ 85] Wear flags:  [take feet]
Extra flags: [evil antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [   30]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll        8 unknown none
[   2]      damroll        9 unknown none
[   3]    dexterity        3 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11865 .

#Obj[ 95821]: [  [{G#################{x]] (armor)
Level:       [ 85] Wear flags:  [take neck]
Extra flags: [hum noremove burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [ 1600]
Cost:        [160000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[v0] Ac pierce       [-40]
[v1] Ac bash         [-50]
[v2] Ac slash        [-50]
[v3] Ac exotic       [-22]
This obj hasn't resets !

#Obj[ 14010]: [  ] (armor)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [evil antigood]
Condition:   [100]  Material:    [admantite]
Weight:      [   35]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        5 unknown none
[   2]         mana       50 unknown none
[   3]           hp       50 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [14]
Obj has resets in following rooms: 14110 .

#Obj[ 14012]: [ ] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [evil antigood sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]           ac      -10 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 14110 .

#Obj[ 14014]: [  ] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [evil antigood sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      100 unknown none
[   1]           ac      -25 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14121 .

#Obj[ 14015]: [  ] (armor)
Level:       [ 85] Wear flags:  [take body]
Extra flags: [evil antigood sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]           ac      -25 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14090 .

#Obj[ 14017]: [ ] (armor)
Level:       [ 85] Wear flags:  [take about]
Extra flags: [dark evil invis magic visdeath]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [  170]
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14100 .

#Obj[ 13209]: [ ] (armor)
Level:       [ 85] Wear flags:  [take shield]
Extra flags: [hum]
Condition:   [ 90]  Material:    [iron]
Weight:      [   15]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
[   1]           hp      120 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        5 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [16]
[v2] Ac slash        [16]
[v3] Ac exotic       [16]
Obj has resets in following rooms: 13239 .


 === Level 86 ===

#Obj[ 52482]: [{C~~{M{C{M{C~~ ~~{M{C{M{C~~{x] (armor)
Level:       [ 86] Wear flags:  [take legs nosac]
Extra flags: [nosac burnproof quest]
Condition:   [100]  Material:    [amethyste]
Weight:      [    1]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           hp      200 unknown none
[   3]         size        1 unknown none
[   4]           ac      -91 unknown none
[   5]        saves       -5 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 11688]: [bracelet of delusions] (armor)
Level:       [ 86] Wear flags:  [take wrist]
Extra flags: [glow hum noremove]
Condition:   [100]  Material:    [energy]
Weight:      [   30]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -9 unknown none
[   1]         mana      110 unknown none
[   2]       wisdom       -3 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11698 .

#Obj[ 11690]: [{Cenergy {Wmail{x] (armor)
Level:       [ 86] Wear flags:  [take body]
Extra flags: [glow hum]
Condition:   [100]  Material:    [energy]
Weight:      [  100]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       50 unknown none
[   3]         mana       75 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11698 .

#Obj[110018]: [{Y{W  {M {W{x] (armor)
Level:       [ 86] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   25]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]         mana       50 unknown none
[   2]      hitroll        7 unknown none
[   3]           ac      -30 unknown none
[   4]           hp      100 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [27]
[v2] Ac slash        [29]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 110017 .

#Obj[ 12050]: [ ] (armor)
Level:       [ 86] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   11]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        6 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [11]
Obj has resets in following rooms: 12149 .

#Obj[ 12056]: [{Y{z ] (armor)
Level:       [ 86] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [    7]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1] constitution        2 unknown none
[   2]       wisdom        2 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 12146 .


 === Level 87 ===

#Obj[ 11677]: [a silhouette] (armor)
Level:       [ 87] Wear flags:  [take about]
Extra flags: [dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [    0]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         mana       70 unknown none
[   2]           hp       80 unknown none
[   3]      damroll        9 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [24]
[v2] Ac slash        [25]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11682 .

#Obj[ 11678]: [silence] (armor)
Level:       [ 87] Wear flags:  [take legs]
Extra flags: [dark invis]
Condition:   [100]  Material:    [nothingness]
Weight:      [   10]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           hp       25 unknown none
[   2]         mana       80 unknown none
[   3]    dexterity        4 unknown none
[v0] Ac pierce       [24]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 11682 .

#Obj[110021]: [{R {y {c{x] (armor)
Level:       [ 87] Wear flags:  [take head]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[   1]      hitroll        8 unknown none
[   2]           ac      -15 unknown none
[   3]    dexterity       -2 unknown none
[   4]           hp       50 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 110021 .

#Obj[ 26061]: [{G {y {x({yshield{x)] (armor)
Level:       [ 87] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [csiln]
Weight:      [   20]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      hitroll        7 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
Obj has resets in following rooms: 26066 26107 26109 26110 26112 .

#Obj[110032]: [{R {y {c{x] (armor)
Level:       [ 87] Wear flags:  [take feet]
Extra flags: [antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]           ac      -20 unknown none
[   2]           hp       30 unknown none
[   3]    dexterity       -1 unknown none
[   4]     strength        3 unknown none
[   5]      hitroll        7 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 110032 .

#Obj[ 36332]: [dirty waistcoat] (armor)
Level:       [ 87] Wear flags:  [take about]
Extra flags: [glow magic burnproof]
Condition:   [100]  Material:    [silk]
Weight:      [   20]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        8 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [28]
[v2] Ac slash        [28]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 36378 .

#Obj[110093]: [{D {y{R{y{R{y{r{y{R{y{R{x] (armor)
Level:       [ 87] Wear flags:  [take head]
Extra flags: [dark bless warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]           ac      -20 unknown none
[   2]     strength        2 unknown none
[   3]      hitroll       12 unknown none
[   4]      damroll       12 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 110092 .

#Obj[ 11809]: [a mithril {C({w({C+{w*{C+{w){C){x torque] (armor)
Level:       [ 87] Wear flags:  [take neck]
Extra flags: [glow magic bless mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   30]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      125 unknown none
[   1] intelligence        1 unknown none
[   2]         mana      125 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [28]
[v2] Ac slash        [29]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 11827 .

#Obj[ 11810]: [a shimmering {Bb{bl{Bu{be{x robe] (armor)
Level:       [ 87] Wear flags:  [take about]
Extra flags: [glow]
Condition:   [100]  Material:    [light]
Weight:      [   50]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]       wisdom        3 unknown none
[   2]      hitroll        8 unknown none
[   3] intelligence        3 unknown none
[   4]         mana      150 unknown none
[v0] Ac pierce       [28]
[v1] Ac bash         [27]
[v2] Ac slash        [27]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 11827 .

#Obj[ 11813]: [a {C({w({C+{w*{C+{w){C){x crest] (armor)
Level:       [ 87] Wear flags:  [take hold]
Extra flags: [glow magic mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      100 unknown none
[   2] intelligence        2 unknown none
[   3]       wisdom        1 unknown none
[   4]         mana      100 unknown none
[   5]           ac      -10 unknown none
[v0] Ac pierce       [27]
[v1] Ac bash         [27]
[v2] Ac slash        [28]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 11835 .


 === Level 88 ===

#Obj[ 36329]: [scalp leggings] (armor)
Level:       [ 88] Wear flags:  [take legs]
Extra flags: [dark evil magic]
Condition:   [100]  Material:    [fur]
Weight:      [   23]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -1 unknown none
[   1]           hp       65 unknown none
[   2]         move      100 unknown none
[   3]      hitroll       11 unknown none
[   4]      damroll        6 unknown none
[v0] Ac pierce       [26]
[v1] Ac bash         [24]
[v2] Ac slash        [26]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 36361 .

#Obj[ 26134]: [{RFlaming {DDrow {RArmor{x] (armor)
Level:       [ 88] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]         move     -300 unknown none
[   2]           hp       60 unknown none
[   3]      damroll        5 unknown none
[   4]         none       50  resist fire
[v0] Ac pierce       [-30]
[v1] Ac bash         [-30]
[v2] Ac slash        [-40]
[v3] Ac exotic       [-40]
Obj has resets in following rooms: 26141 26175 26177 26178 .

#Obj[ 11849]: [some  {D->{r*{D<-{x  sleeves] (armor)
Level:       [ 88] Wear flags:  [take arms]
Extra flags: [evil antigood antineutral]
Condition:   [100]  Material:    [obsidian]
Weight:      [   30]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]     strength        1 unknown none
[   2] constitution        1 unknown none
[   3]           hp       85 unknown none
[   4]      damroll        9 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11867 .

#Obj[ 60157]: [{R++++++++++++++++++++++++++++++{x] (armor)
Level:       [ 88] Wear flags:  [take about]
Extra flags: [burnproof warrior_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]           hp      250 unknown none
[   2]        level        2 unknown none
[v0] Ac pierce       [-250]
[v1] Ac bash         [-250]
[v2] Ac slash        [-250]
[v3] Ac exotic       [-250]
Obj has resets in following rooms: 60105 .


 === Level 89 ===

#Obj[ 15809]: [shield of the {ggreen army{z] (armor)
Level:       [ 89] Wear flags:  [take shield]
Extra flags: [antievil]
Condition:   [100]  Material:    [none]
Weight:      [  107]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]           ac      -10 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [55]
[v1] Ac bash         [55]
[v2] Ac slash        [55]
[v3] Ac exotic       [38]
Obj has resets in following rooms: 15804 .

#Obj[ 15810]: [shield of the {rred army{z] (armor)
Level:       [ 89] Wear flags:  [take shield]
Extra flags: [antigood]
Condition:   [100]  Material:    [none]
Weight:      [  107]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]           ac      -10 unknown none
[   2]     strength        2 unknown none
[v0] Ac pierce       [55]
[v1] Ac bash         [55]
[v2] Ac slash        [55]
[v3] Ac exotic       [38]
Obj has resets in following rooms: 15859 .

#Obj[ 36322]: [green hat] (armor)
Level:       [ 89] Wear flags:  [take head]
Extra flags: [glow magic bless nosac]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [25]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 36361 .

#Obj[ 26083]: [{G{Y{G{Y{G{Y{G  {x({Gcrown{x)] (armor)
Level:       [ 89] Wear flags:  [take head]
Extra flags: [glow invis nonmetal]
Condition:   [100]  Material:    [gold]
Weight:      [    9]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 affects detect_magic
[   1]        level        1 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        5 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 26115 .

#Obj[ 36327]: [headband] (armor)
Level:       [ 89] Wear flags:  [take head]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [feathers]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        1 unknown none
[   2]       wisdom        2 unknown none
[   3]           hp       65 unknown none
[   4]         move      100 unknown none
[   5]           ac       -5 unknown none
[   6]      hitroll       11 unknown none
[   7]      damroll        6 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [23]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 36361 .

#Obj[ 11851]: [{Rdemon's{D wings{x] (armor)
Level:       [ 89] Wear flags:  [take arms]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]     strength        4 unknown none
[   2] constitution        4 unknown none
[   3]     charisma        1 unknown none
[   4]          age        5 unknown none
[   5]         mana       90 unknown none
[   6]           hp       80 unknown none
[   7]      hitroll        6 unknown none
[v0] Ac pierce       [29]
[v1] Ac bash         [29]
[v2] Ac slash        [27]
[v3] Ac exotic       [26]
Obj has resets in following rooms: 11861 .

#Obj[ 11886]: [{W({CLaerkai {W* {CJustice{W){x] (armor)
Level:       [ 89] Wear flags:  [take shield]
Extra flags: [glow hum magic bless sellextract]
Condition:   [100]  Material:    [mithril]
Weight:      [   50]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist magic
[   1]           hp      200 unknown none
[   2]           ac     -200 unknown none
[   3]      hitroll        6 unknown none
[   4] constitution        6 unknown none
[   5]        saves      -15 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 11813 .

#Obj[ 11887]: [{W({CLaerkai {W* {yPain{W){x] (armor)
Level:       [ 89] Wear flags:  [take hands]
Extra flags: [glow hum magic bless nolocate burnproof not_edible]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]     charisma        1 unknown none
[   2]           hp      100 unknown none
[   3]      hitroll       10 unknown none
[   4]      damroll       20 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [45]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11811 .

#Obj[ 11888]: [{W({CLaerkai {W* {DStealth{W){x] (armor)
Level:       [ 89] Wear flags:  [take feet]
Extra flags: [dark magic bless nolocate burnproof not_edible]
Condition:   [100]  Material:    [shadows]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       10 unknown none
[   2]           hp      150 unknown none
[   3]    dexterity        6 unknown none
[   4]         mana      100 unknown none
[   5]         none        0 affects sneak
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [38]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 11817 .

#Obj[ 11889]: [{W({CLaerkai {W* {GMight{W){x] (armor)
Level:       [ 89] Wear flags:  [take body]
Extra flags: [glow hum magic bless nolocate burnproof not_edible]
Condition:   [100]  Material:    [mithril]
Weight:      [  100]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist weapon
[   1]           ac     -200 unknown none
[   2]           hp      250 unknown none
[   3]     strength        6 unknown none
[   4]      damroll       10 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [35]
Obj has resets in following rooms: 11809 .

#Obj[ 11890]: [{W({CLaerkai {W* {gLife{W){x] (armor)
Level:       [ 89] Wear flags:  [take neck]
Extra flags: [glow hum magic bless nonmetal nolocate burnproof]
Condition:   [100]  Material:    [etherealness]
Weight:      [    0]
Cost:        [16482]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       15 unknown none
[   2]           hp      175 affects regeneration
[   3] constitution        6 unknown none
[   4]      hitroll       15 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11807 .

#Obj[ 11891]: [{W({CLaerkai {W* {WP{Co{Ww{Ce{Wr{W){x] (armor)
Level:       [ 89] Wear flags:  [take wrist]
Extra flags: [hum bless]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]    dexterity        4 unknown none
[   2]     charisma        1 unknown none
[   3]         mana      300 unknown none
[   4]           hp      300 unknown none
[   5]      hitroll       20 unknown none
[   6]      damroll       20 unknown none
[   7]         none        0 affects haste
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 11818 .

#Obj[ 14021]: [ ] (armor)
Level:       [ 89] Wear flags:  [take arms]
Extra flags: [magic bless antievil nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]         move      100 unknown none
[   2]           ac      -15 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 14102 .

#Obj[ 14022]: [   ] (armor)
Level:       [ 89] Wear flags:  [take head]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        4 unknown none
[   1] intelligence        3 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 14102 .

#Obj[ 14023]: [ ] (armor)
Level:       [ 89] Wear flags:  [take body]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]     strength        5 unknown none
[   2]    dexterity        5 unknown none
[   3] constitution        5 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14102 .

#Obj[ 14024]: [ ] (armor)
Level:       [ 89] Wear flags:  [take legs]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]    dexterity        5 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14102 .

#Obj[ 14025]: [   ] (armor)
Level:       [ 89] Wear flags:  [take feet]
Extra flags: [glow bless antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  178]
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14102 .

#Obj[ 60186]: [{Carmored zortrium {M]|{C*{M|[ {Cboots{x] (armor)
Level:       [ 89] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [  500]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll       17 unknown none
[   2]         move     -150 unknown none
[v0] Ac pierce       [-130]
[v1] Ac bash         [-130]
[v2] Ac slash        [-130]
[v3] Ac exotic       [-80]
Obj has resets in following rooms: 60160 .


 === Level 90 ===

#Obj[ 52427]: [{Y {W{x] (armor)
Level:       [ 90] Wear flags:  [take ear]
Extra flags: [hum nosac nosell]
Condition:   [100]  Material:    [adamantite]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_hidden
[   1]        level        1 unknown none
[   2]         size        5 unknown none
[   3]         none       50  resist weapon
[   4]        saves      -20 unknown none
[   5]         none        0 affects regeneration
[   6]      damroll       15 unknown none
[   7]      hitroll       15 unknown none
[   8]         move      500 unknown none
[   9]           hp      250 unknown none
[  10]         mana      500 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 32051]: [  ] (armor)
Level:       [ 90] Wear flags:  [take head]
Extra flags: [glow hum invis antievil antineutral]
Condition:   [100]  Material:    [iron]
Weight:      [   25]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [20]
This obj hasn't resets !

#Obj[ 70012]: [{DHermit's Helm{x] (armor)
Level:       [ 90] Wear flags:  [take head]
Extra flags: [dark visdeath nosac nonmetal nolocate nofind]
Condition:   [100]  Material:    [condom]
Weight:      [   12]
Cost:        [ 5900]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]      hitroll       20 unknown none
[   2]      damroll       15 unknown none
[   3]         mana       60 unknown none
[   4]           hp      110 unknown none
[   5]          age        8 unknown none
[   6]     strength       10 affects sneak berserk
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 70049 .

#Obj[ 70015]: [shield] (armor)
Level:       [ 90] Wear flags:  [take shield]
Extra flags: [hum dark]
Condition:   [100]  Material:    [mythril]
Weight:      [   10]
Cost:        [ 1000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]      hitroll       25 unknown none
[   2]        saves      -15 unknown none
[   3]     charisma        5 affects detect_magic
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 33159]: [{C{W{C{W{C{W{C{W{C{x (clothes)] (armor)
Level:       [ 90] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   90]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[v0] Ac pierce       [90]
[v1] Ac bash         [90]
[v2] Ac slash        [90]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 33184 33188 .

#Obj[ 33160]: [{C{B{C{B{C{B{C{B{C{B{x (cap)] (armor)
Level:       [ 90] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[v0] Ac pierce       [90]
[v1] Ac bash         [90]
[v2] Ac slash        [90]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 33184 33188 .

#Obj[ 26018]: [{W {w{W{w{W{w{W{x] (armor)
Level:       [ 90] Wear flags:  [take head]
Extra flags: [glow nolocate warrior_only]
Condition:   [100]  Material:    [Steel]
Weight:      [    1]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 affects regeneration
[   1]  savingspell      -10 affects faerie_fire
[   2]         mana      250 unknown none
[   3]           hp      125 unknown none
[   4]      damroll       20 unknown none
[   5]      hitroll       20 unknown none
[v0] Ac pierce       [20]
[v1] Ac bash         [20]
[v2] Ac slash        [20]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 26015 .

#Obj[ 11708]: [{rdark crimson{x armbands] (armor)
Level:       [ 90] Wear flags:  [take arms]
Extra flags: [glow dark bless]
Condition:   [100]  Material:    [adamantite]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       12 unknown none
[   2]      hitroll       12 unknown none
[   3]           hp      120 unknown none
[   4]         mana      120 unknown none
[   5]    dexterity        4 unknown none
[   6]     strength        4 unknown none
[v0] Ac pierce       [51]
[v1] Ac bash         [50]
[v2] Ac slash        [49]
[v3] Ac exotic       [33]
Obj has resets in following rooms: 11740 .

#Obj[ 11709]: [{M> {COath {wof {RVengeance {M<{x] (armor)
Level:       [ 90] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [100]  Material:    [adamantite]
Weight:      [   30]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist magic
[   1]         none        0 affects regeneration
[   2]        saves      -10 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 unknown none
[   5]         move      500 unknown none
[   6]           hp      250 unknown none
[   7]         mana      500 unknown none
[   8] constitution        5 unknown none
[   9]       wisdom        5 unknown none
[  10] intelligence        5 unknown none
[  11]    dexterity        5 unknown none
[  12]     strength        5 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 11740 .

#Obj[ 36300]: [feathery bracer] (armor)
Level:       [ 90] Wear flags:  [take wrist]
Extra flags: [glow]
Condition:   [100]  Material:    [feathers]
Weight:      [   20]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll       10 unknown none
[   2]      hitroll       10 unknown none
[   3]     strength        2 unknown none
[   4]           hp       50 unknown none
[   5]         move       50 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36361 .

#Obj[ 36304]: [bracer of charisma] (armor)
Level:       [ 90] Wear flags:  [take wrist]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [feathers]
Weight:      [    5]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       35 unknown none
[   1]           hp       65 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 36361 .

#Obj[ 36305]: [ebony shield] (armor)
Level:       [ 90] Wear flags:  [take shield]
Extra flags: [dark evil]
Condition:   [100]  Material:    [ebony]
Weight:      [   60]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]           hp       65 unknown none
[   2]         move     -100 unknown none
[   3]      hitroll        8 unknown none
[   4]      damroll        8 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 36361 .

#Obj[ 36306]: [leo skin] (armor)
Level:       [ 90] Wear flags:  [take about]
Extra flags: [nodrop]
Condition:   [100]  Material:    [hard leather]
Weight:      [   15]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1]    dexterity        1 unknown none
[   2] constitution        1 unknown none
[   3]      damroll        8 unknown none
[   4]  savingspell       -5 unknown none
[v0] Ac pierce       [25]
[v1] Ac bash         [26]
[v2] Ac slash        [24]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 36361 .

#Obj[ 36331]: [spiritus vini] (armor)
Level:       [ 90] Wear flags:  [take float_around]
Extra flags: [hum magic]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]           ac      -50 unknown none
[   2]      hitroll       -5 unknown none
[   3]      damroll       10 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 36378 .

#Obj[110071]: [{C{W{C{W{C{W{C{W{C {W{x (necklace)] (armor)
Level:       [ 90] Wear flags:  [take neck]
Extra flags: [glow mage_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
[   1]  spellaffect        1 unknown none
[   2]           hp      100 unknown none
[   3]      damroll       -5 unknown none
[   4]         mana      150 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [25]
[v2] Ac slash        [25]
[v3] Ac exotic       [50]
Obj has resets in following rooms: 110071 .

#Obj[ 36411]: [white cape] (armor)
Level:       [ 90] Wear flags:  [take about]
Extra flags: [glow magic nodrop antievil antineutral noremove]
Condition:   [100]  Material:    [silk]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        2 unknown none
[   2]       wisdom        2 unknown none
[   3]         mana      150 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [35]
[v2] Ac slash        [35]
[v3] Ac exotic       [30]
Obj has resets in following rooms: 36385 36386 36387 .

#Obj[ 17062]: [frost armor] (armor)
Level:       [ 90] Wear flags:  [take body]
Extra flags: [invis magic]
Condition:   [100]  Material:    [ice]
Weight:      [   50]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]     strength       -3 unknown none
[   2]         move      -20 unknown none
[   3] constitution        3 unknown none
[   4]      hitroll        7 unknown none
[   5]      damroll        7 unknown none
[v0] Ac pierce       [32]
[v1] Ac bash         [31]
[v2] Ac slash        [31]
[v3] Ac exotic       [24]
Obj has resets in following rooms: 17299 .

#Obj[ 60169]: [{CTitanium ]{R[{CH{R]{C[ armor of {RMaster's{C army{x] (armor)
Level:       [ 90] Wear flags:  [take body]
Extra flags: [antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [  400]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       11 unknown none
[   1]           hp      120 unknown none
[   2]         mana      -50 unknown none
[v0] Ac pierce       [-110]
[v1] Ac bash         [-80]
[v2] Ac slash        [-80]
[v3] Ac exotic       [-55]
Obj has resets in following rooms: 60159 .

#Obj[ 60170]: [{CTitanium ]{R[{CH{R]{C[ boots of {RMaster's{C army{x] (armor)
Level:       [ 90] Wear flags:  [take feet]
Extra flags: [antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [  300]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]    dexterity        3 unknown none
[   2]         mana      -60 unknown none
[v0] Ac pierce       [-70]
[v1] Ac bash         [-50]
[v2] Ac slash        [-50]
[v3] Ac exotic       [-50]
Obj has resets in following rooms: 60159 .

#Obj[ 60171]: [{CTitanium ]{R[{CH{R]{C[ helm of {RMaster's{C army{x] (armor)
Level:       [ 90] Wear flags:  [take head]
Extra flags: [antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [  150]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       11 unknown none
[   1]           hp       80 unknown none
[   2]         mana      -50 unknown none
[v0] Ac pierce       [-70]
[v1] Ac bash         [-55]
[v2] Ac slash        [-55]
[v3] Ac exotic       [-50]
Obj has resets in following rooms: 60160 .

#Obj[ 60172]: [{CTitanium ]{R[{CH{R]{C[ armbands of {RMaster's{C army{x] (armor)
Level:       [ 90] Wear flags:  [take arms]
Extra flags: [antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [  300]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]     strength        3 unknown none
[   2]         mana      -50 unknown none
[v0] Ac pierce       [-87]
[v1] Ac bash         [-60]
[v2] Ac slash        [-60]
[v3] Ac exotic       [-50]
Obj has resets in following rooms: 60160 .

#Obj[ 60173]: [{C ){R({C={R){C(   {R{x [{G############{x]] (armor)
Level:       [ 90] Wear flags:  [take neck]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [ 1100]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
[   1]           hp       60 unknown none
[   2]         mana      -60 unknown none
[v0] Ac pierce       [-80]
[v1] Ac bash         [-55]
[v2] Ac slash        [-55]
[v3] Ac exotic       [-40]
Obj has resets in following rooms: 60138 60159 .

#Obj[ 60175]: [{CTitanium ]{R[{CH{R]{C[ shield of {RMaster's{C army{x] (armor)
Level:       [ 90] Wear flags:  [take shield]
Extra flags: [hum antigood]
Condition:   [100]  Material:    [titanium]
Weight:      [  380]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       12 unknown none
[   1]        saves       -7 unknown none
[   2]           hp      100 unknown none
[   3]         mana     -150 unknown none
[v0] Ac pierce       [-150]
[v1] Ac bash         [-95]
[v2] Ac slash        [-110]
[v3] Ac exotic       [-70]
Obj has resets in following rooms: 60138 60160 .

#Obj[ 10024]: [{C {W {D {x] (armor)
Level:       [ 90] Wear flags:  [take wrist]
Extra flags: [glow hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp       50 unknown none
[   3]         mana       50 unknown none
[v0] Ac pierce       [32]
[v1] Ac bash         [32]
[v2] Ac slash        [33]
[v3] Ac exotic       [25]
Obj has resets in following rooms: 10042 .

#Obj[ 50014]: [Troll belt] (armor)
Level:       [ 90] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]    dexterity       -2 unknown none
[   2]           hp      100 unknown none
[   3]      damroll        9 unknown none
[   4]           ac     -100 unknown none
[v0] Ac pierce       [23]
[v1] Ac bash         [23]
[v2] Ac slash        [24]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 50023 .

#Obj[ 50035]: [{D {R{x] (armor)
Level:       [ 90] Wear flags:  [take hands]
Extra flags: [dark warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      damroll       12 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [40]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 50079 .

#Obj[ 50036]: [{D {w{x] (armor)
Level:       [ 90] Wear flags:  [take legs]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]      damroll       14 unknown none
[   2]    dexterity       -5 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [30]
[v2] Ac slash        [50]
[v3] Ac exotic       [20]
Obj has resets in following rooms: 50079 .

#Obj[ 50051]: [{B {z (tunic)] (armor)
Level:       [ 90] Wear flags:  [take body]
Extra flags: [glow invis burnproof]
Condition:   [100]  Material:    [Cotton]
Weight:      [   20]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]     strength        2 unknown none
[   2] constitution        2 unknown none
[   3]         mana       70 unknown none
[   4]           hp       70 unknown none
[   5]      hitroll        8 unknown none
[   6]      damroll        8 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [45]
[v2] Ac slash        [30]
[v3] Ac exotic       [35]
Obj has resets in following rooms: 50091 .

#Obj[ 13219]: [] (armor)
Level:       [ 90] Wear flags:  [take hands]
Extra flags: [evil]
Condition:   [ 90]  Material:    [steel]
Weight:      [    1]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        5 unknown none
[   1]      damroll        6 unknown none
[   2]      hitroll        2 unknown none
[v0] Ac pierce       [17]
[v1] Ac bash         [17]
[v2] Ac slash        [19]
[v3] Ac exotic       [14]
This obj hasn't resets !

#Obj[150502]: [{Y{x] (armor)
Level:       [ 90] Wear flags:  [take about]
Extra flags: [glow bless]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       90 unknown none
[   2]      damroll       10 unknown none
[   3]      hitroll       10 unknown none
[v0] Ac pierce       [90]
[v1] Ac bash         [90]
[v2] Ac slash        [90]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 150504 .


 === Level 91 ===

#Obj[ 52301]: [{Y{y{Y{y{Y{y{Y{y{Y{y {x{D{W{x] (armor)
Level:       [ 91] Wear flags:  [take hands nosac]
Extra flags: [glow magic bless nopurge burnproof nouncurse nosell quest]
Condition:   [100]  Material:    [platinum]
Weight:      [  400]
Cost:        [50000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]         none       50  resist fire
[   2]      damroll       15 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[    94]: [{Wthe %s {CGirth {Wof {C%s{x] (armor)
Level:       [ 91] Wear flags:  [take waist nosac]
Extra flags: [glow hum nodrop bless nopurge burnproof nouncurse nosell quest hero_only]
Condition:   [100]  Material:    [energy]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[   1]      hitroll       15 unknown none
[   2]      damroll       15 unknown none
[   3]     strength        2 unknown none
[   4]       wisdom        2 unknown none
[   5] constitution        3 unknown none
[   6] intelligence        3 unknown none
[   7]     charisma        1 unknown none
[   8]         mana      200 unknown none
[   9]           hp      200 unknown none
[  10]         move      500 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [25]
This obj hasn't resets !

#Obj[    95]: [{Wthe %s {YMask{W of{Y %s{x] (armor)
Level:       [ 91] Wear flags:  [take nosac face]
Extra flags: [glow nodrop bless nopurge burnproof nouncurse nosell quest hero_only]
Condition:   [100]  Material:    [energy]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 unknown none
[   1]      damroll       15 unknown none
[   2]      hitroll       15 unknown none
[   3]           ac      -30 unknown none
[   4]         move      500 unknown none
[   5]     charisma        1 unknown none
[   6]         mana      150 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [40]
This obj hasn't resets !

#Obj[ 51400]: [{Y  {x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow hum bless antigood antievil nopurge nosac burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects flying
[   1]         move      400 unknown none
[   2]        saves      -15 unknown none
[   3]      hitroll       15 unknown none
[   4]      damroll       15 affects invisible
[   5]           hp      200 affects protect_good
[   6]         size        1 affects protect_evil
[   7]         none       50  resist fire
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52426]: [{M {C {R {B{x] (armor)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -15 affects detect_hidden
[   1]         mana      200 unknown none
[   2]           hp      200 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52434]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take wrist]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [nothingness]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        1 unknown none
[   1]      damroll       20 unknown none
[   2]      hitroll       20 unknown none
[   3]           hp      300 unknown none
[   4]         mana      300 unknown none
[   5]    dexterity        4 unknown none
[   6]     strength        4 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52435]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take feet]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [shadows]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]        level        1 unknown none
[   2]         mana      100 unknown none
[   3]    dexterity        6 unknown none
[   4]           hp      150 unknown none
[   5]      damroll       10 unknown none
[   6]        saves       -5 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52436]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take hands]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [nothingness]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       20 unknown none
[   1]      hitroll       10 unknown none
[   2]           hp      200 unknown none
[   3]     charisma        1 unknown none
[   4]     strength        4 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52437]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take about]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]         mana      400 unknown none
[   2]           hp      200 unknown none
[   3]  savingspell      -10 unknown none
[   4]      hitroll       15 unknown none
[   5]      damroll       10 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52439]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take legs]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -10 unknown none
[   1]           hp      125 unknown none
[   2]         mana      250 unknown none
[   3]      hitroll       25 unknown none
[   4]      damroll       25 unknown none
[   5]    dexterity        2 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [70]
This obj hasn't resets !

#Obj[ 52440]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take body]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[   1]    dexterity        3 unknown none
[   2]      hitroll       25 unknown none
[   3]      damroll       25 unknown none
[   4]           hp      250 unknown none
[   5]         mana      250 unknown none
[   6]  savingspell      -10 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 52441]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take arms]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]    dexterity        4 unknown none
[   2]         mana      120 unknown none
[   3]           hp      120 unknown none
[   4]      hitroll       12 unknown none
[   5]      damroll       15 unknown none
[   6]        saves       -5 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52446]: [{W{C{W{x] (armor)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [dark magic indestructable]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist magic
[   1]         none        0 affects regeneration
[   2]     strength        5 unknown none
[   3]    dexterity        5 unknown none
[   4]       wisdom        5 unknown none
[   5] constitution        5 unknown none
[   6]         mana      500 unknown none
[   7]           hp      250 unknown none
[   8]         move      500 unknown none
[   9]      hitroll       15 unknown none
[  10]      damroll       15 unknown none
[  11]        saves      -10 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52455]: [{WNim{CN{Wull{G&{DZl{xo{Ddei{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow invis magic nodrop nosac nolocate burnproof nosell quest]
Condition:   [100]  Material:    [energ]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       50 unknown none
[   1]        saves      -15 unknown none
[   2]           hp      200 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 affects haste
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52465]: [{Wthe holy {RGloves {Wof {RVellen{x] (armor)
Level:       [ 91] Wear flags:  [take hands nosac]
Extra flags: [glow burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_hidden
[   1]         size        1 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[   4]        saves       -5 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52467]: [{YCinderella{w's {Csl{wip{Wpe{Cr{x] (armor)
Level:       [ 91] Wear flags:  [take finger nosac]
Extra flags: [bless burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      200 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52469]: [{C {W {x] (armor)
Level:       [ 91] Wear flags:  [take hands nosac]
Extra flags: [bless nopurge nosac nolocate burnproof quest]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      700 unknown none
[   1]        saves       -5 affects haste
[   2]         size        1 unknown none
[   3]           hp      200 unknown none
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52470]: [{M{m{M{m{M {Y {wc {W{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [nopurge nosac burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_hidden
[   1]        saves       -5 unknown none
[   2]           hp      200 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 52471]: [{C{W{R{M{G{B{C{W{M {W {C{c{x] (armor)
Level:       [ 91] Wear flags:  [take finger nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]           hp      200 unknown none
[   2]           ac      -91 unknown none
[   3]        saves       -5 unknown none
[   4]         size        1 unknown none
[   5]      damroll       15 unknown none
[   6]      hitroll       15 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 52472]: [{GDiamond {Wring{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]        saves       -5 unknown none
[   2]      hitroll       15 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 52474]: [{y   {x] (armor)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [nosac burnproof noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]      damroll       15 unknown none
[   2]     strength       10 unknown none
[   3]      hitroll       15 unknown none
[   4]         size        1 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 52476]: [armbands of {Ce{Wn{Ce{Wr{Cg{Wy{x] (armor)
Level:       [ 91] Wear flags:  [take hands]
Extra flags: [nosac burnproof nosell quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]      damroll       15 unknown none
[   2]      hitroll       15 unknown none
[   3]        saves       -5 unknown none
[   4]           ac      -50 unknown none
[   5]           hp      200 affects regeneration
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52479]: [StarMan Defence Matrix] (armor)
Level:       [ 91] Wear flags:  [take arms]
Extra flags: [glow hum magic nodrop nopurge nosac nolocate]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_imp_invis
[   1]         mana      500 unknown none
[   2]        saves      -15 unknown none
[   3]      hitroll       15 unknown none
[   4]      damroll       15 unknown none
[   5]           hp      300 unknown none
[   6]         none        0 affects acute_vision
[   7]         none        0 affects detect_hidden
[   8]         none        0 affects regeneration
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
This obj hasn't resets !

#Obj[ 52481]: [{C {W{x] (armor)
Level:       [ 91] Wear flags:  [take feet]
Extra flags: [bless nosac burnproof]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]    dexterity       10 affects haste
[   2]        saves       -5 affects sneak
[   3]         size        1 unknown none
[   4]           hp      200 unknown none
[   5]      damroll       15 unknown none
[   6]      hitroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52486]: [{W{x] (armor)
Level:       [ 91] Wear flags:  [take wrist]
Extra flags: [magic bless nosac burnproof nosell quest nofind]
Condition:   [100]  Material:    [etherial]
Weight:      [    1]
Cost:        [  555]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]        saves       -5 unknown none
[   2]           ac      -91 unknown none
[   3]           hp      200 unknown none
[   4]      hitroll       15 unknown none
[   5]      damroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52488]: [{C{x] (armor)
Level:       [ 91] Wear flags:  [take wrist nosac]
Extra flags: [magic bless nosac burnproof nosell quest nofind]
Condition:   [100]  Material:    [etherial]
Weight:      [    1]
Cost:        [  555]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]           hp      200 unknown none
[   2]        saves       -5 unknown none
[   3]      hitroll       15 unknown none
[   4]      damroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 52496]: [{D{R{D{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [hum burnproof]
Condition:   [100]  Material:    [titan]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age       10 unknown none
[   1]         none       50  resist weapon
[   2]         none        0 affects regeneration
[   3]         none        0 affects sneak
[   4]         size        1 unknown none
[   5]           hp      200 unknown none
[   6]      damroll       15 unknown none
[   7]      hitroll       15 unknown none
[   8]           ac      -91 unknown none
[   9]        saves      -10 unknown none
[  10]         mana      400 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[ 51560]: [{R{r{R{r{R{r{R{r{R{r{R{r {C {G {c{x] (armor)
Level:       [ 91] Wear flags:  [take finger nosac]
Extra flags: [glow hum dark magic nodrop antigood antievil nopurge nosac nonmetal nolocate burnproof nouncurse quest warrior_only]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       10 unknown none
[   1] constitution       10 unknown none
[   2] intelligence       10 unknown none
[   3]       wisdom       10 unknown none
[   4]     strength       10 unknown none
[   5]     charisma       10 unknown none
[   6]          lck       10 unknown none
[   7]         size        2 unknown none
[   8]         none        0 affects acute_vision
[   9]        saves      -10 unknown none
[  10]         none        0 affects protect_good
[  11]         none        0 affects protect_evil
[  12]      damroll       15 unknown none
[  13]      hitroll       15 unknown none
[  14]         none       50  resist fire
[  15]         none        0 affects detect_imp_invis
[  16]           hp      125 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 51562]: [{RU{Dnhol{ry {Ws{Dta{Wf{Wf {Do{Wf {RA{D{W{x] (armor)
Level:       [ 91] Wear flags:  [take hold nosac]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist weapon
[   1]         mana      150 unknown none
[   2]           hp      150 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [25]
This obj hasn't resets !

#Obj[ 51567]: [{W  {C {R{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [dark nosac nosell quest]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 affects flying
[   1]        saves      -10 affects acute_vision
[   2]      damroll       15 affects detect_imp_invis
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [30]
This obj hasn't resets !

#Obj[ 26002]: [{YJ{me{gw{Ye{Bl{cl{me{Yd{W ring {xof{R Kossuth{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [hum magic burnproof mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -10 unknown none
[   1]  spellaffect        1 unknown none
[   2]           hp      125 unknown none
[   3]       wisdom        3 unknown none
[   4]         mana      200 unknown none
[   5]      hitroll       15 unknown none
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [35]
Obj has resets in following rooms: 26015 .

#Obj[ 30150]: [{R{G{B{Y{M{W{m{y{b{g{r {Y {R{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow hum dark evil magic nodrop bless antigood antievil noremove nopurge nosac nolocate burnproof nouncurse nosell not_edible warrior_only]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]      hitroll       10 unknown none
[   2]      damroll        8 unknown none
[   3]           hp      200 unknown none
[   4] constitution        2 unknown none
[   5]     strength        2 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [13]
This obj hasn't resets !

#Obj[ 26084]: [{y  {x({yshield{x) {R){G({W#{C={G#{W){R({x] (armor)
Level:       [ 91] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   40]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]           hp      300 unknown none
[   2]         none       20  resist disease
[   3]         none       20  resist poison
[   4]      hitroll       10 unknown none
[   5]      damroll       10 unknown none
[   6]           ac      -50 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 26108 .

#Obj[ 33363]: [{C{c {C{c{x] (armor)
Level:       [ 91] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33350 33362 33368 33370 33373 33374 .

#Obj[ 33364]: [{C{c {C{c{x] (armor)
Level:       [ 91] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33350 33362 33368 33370 33373 33374 .

#Obj[ 33365]: [{C{c {C{c{x ] (armor)
Level:       [ 91] Wear flags:  [take hands]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll        6 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33350 33362 33368 33370 33373 33374 .

#Obj[ 33366]: [{C{c {C{c{x] (armor)
Level:       [ 91] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33350 33362 33368 33370 33373 33374 .

#Obj[ 33413]: [{D{R{D{R{D{R {D{R{D{R{x ] (armor)
Level:       [ 91] Wear flags:  [take body]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   50]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33400 33403 .

#Obj[ 33414]: [{D{R{D {R{D{R{D{R{x] (armor)
Level:       [ 91] Wear flags:  [take waist]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33400 33403 .

#Obj[ 33415]: [{D{R{D{R{D{R{D{R {D{R{D{R{D{R{x] (armor)
Level:       [ 91] Wear flags:  [take hands]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       12 unknown none
[   1]      damroll        6 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33400 33403 .

#Obj[ 33416]: [{D{R{D{R{D{R {D{R{D{R{D{R{x] (armor)
Level:       [ 91] Wear flags:  [take feet]
Extra flags: [antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33400 33403 .

#Obj[ 33444]: [{WCrown {wof {DLoriel{x] (armor)
Level:       [ 91] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level        1 affects detect_life
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 33441 .

#Obj[ 14002]: [{w {D{x] (armor)
Level:       [ 91] Wear flags:  [take body]
Extra flags: [dark warrior_only]
Condition:   [100]  Material:    [iron]
Weight:      [  350]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]        saves       -5 unknown none
[   2]           hp      100 unknown none
[   3]      damroll       15 unknown none
[v0] Ac pierce       [42]
[v1] Ac bash         [42]
[v2] Ac slash        [42]
[v3] Ac exotic       [15]
Obj has resets in following rooms: 14184 14186 14188 .

#Obj[ 14028]: [ ] (armor)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [glow magic bless antievil antineutral nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  182]
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14078 .

#Obj[ 14029]: [ ] (armor)
Level:       [ 91] Wear flags:  [take shield]
Extra flags: [bless antievil antineutral nonmetal]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        8 unknown none
[v0] Ac pierce       [30]
[v1] Ac bash         [30]
[v2] Ac slash        [30]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 14078 .

#Obj[ 52000]: [Protected Armour of Vidomina] (armor)
Level:       [ 91] Wear flags:  [take arms]
Extra flags: [glow hum magic nodrop nopurge nosac nolocate]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      500 unknown none
[   1]     strength       20 unknown none
[   2]        saves      -15 unknown none
[   3]      hitroll       15 unknown none
[   4]      damroll       15 unknown none
[   5]           hp      300 unknown none
[   6]         none        0 affects acute_vision
[   7]         none        0 affects detect_hidden
[   8]         none        0 affects regeneration
[v0] Ac pierce       [200]
[v1] Ac bash         [200]
[v2] Ac slash        [200]
[v3] Ac exotic       [200]
This obj hasn't resets !

#Obj[ 52001]: [Staff of Magius] (armor)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [glow hum magic nolocate burnproof quest mage_only]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist pierce
[   1]         none       50  resist mental
[   2]         none       50  resist weapon
[   3]         none        0 affects detect_fade
[   4]           hp      300 unknown none
[   5]         mana      300 unknown none
[   6]      damroll       30 unknown none
[   7]      hitroll       30 unknown none
[   8]        saves      -30 unknown none
[v0] Ac pierce       [300]
[v1] Ac bash         [300]
[v2] Ac slash        [300]
[v3] Ac exotic       [300]
This obj hasn't resets !

#Obj[ 60200]: [{c{w{c{w{c{w{c {w{c{w{x] (armor)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [dark invis bless nonmetal nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 unknown none
[   1]         none       50  resist fire
[   2]  spellaffect        0 affects flying
[   3]        saves      -10 unknown none
[   4]         move      400 unknown none
[   5]         mana      400 unknown none
[   6]         size        2 unknown none
[   7]      hitroll       15 unknown none
[   8]      damroll       15 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
This obj hasn't resets !

#Obj[  2931]: [{W[ {B><  {W>{x] (armor)
Level:       [ 91] Wear flags:  [take shield]
Extra flags: [glow bless antievil antineutral burnproof warrior_only]
Condition:   [100]  Material:    [steel]
Weight:      [  200]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        1 unknown none
[   2]      damroll       11 unknown none
[   3]      hitroll       11 unknown none
[v0] Ac pierce       [-50]
[v1] Ac bash         [-50]
[v2] Ac slash        [-50]
[v3] Ac exotic       [-45]
Obj has resets in following rooms: 3063 .

#Obj[150504]: [{C {Y{x] (armor)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [glow magic antievil burnproof]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [100000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -90 unknown none
[   1]      damroll       20 unknown none
[   2]         mana      200 unknown none
[   3]      hitroll       10 unknown none
[   4]  savingspell      -10 unknown none
[   5]           hp      200 unknown none
[v0] Ac pierce       [91]
[v1] Ac bash         [91]
[v2] Ac slash        [91]
[v3] Ac exotic       [91]
Obj has resets in following rooms: 150504 .


 === Level 92 ===

#Obj[ 95617]: [{D {x] (armor)
Level:       [ 92] Wear flags:  [take about]
Extra flags: [dark antigood antievil nolocate nouncurse god_only]
Condition:   [100]  Material:    [darkness]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves    -1000 unknown none
[   1]      hitroll    10000 unknown none
[   2]      damroll    10000 unknown none
[   3]        level     1000 unknown none
[   4]          age      100 unknown none
[   5]     strength      100 unknown none
[v0] Ac pierce       [10000]
[v1] Ac bash         [10000]
[v2] Ac slash        [10000]
[v3] Ac exotic       [10000]
This obj hasn't resets !


 === Level 93 ===

#Obj[ 26137]: [{YCrown {xof {GSafety{x] (armor)
Level:       [ 93] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [  186]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -25 unknown none
[   1]        saves      -10 unknown none
[   2]           hp      125 unknown none
[v0] Ac pierce       [-24]
[v1] Ac bash         [-24]
[v2] Ac slash        [-14]
[v3] Ac exotic       [-14]
Obj has resets in following rooms: 26141 .

#Obj[ 24126]: [a wolf's head] (armor)
Level:       [ 93] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   75]
Cost:        [  186]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      250 unknown none
[v0] Ac pierce       [21]
[v1] Ac bash         [21]
[v2] Ac slash        [21]
[v3] Ac exotic       [0]
Obj has resets in following rooms: 24100 .


 === Level 94 ===

#Obj[ 95618]: [{B{Y{W{Y{B{Y{W{Y{B{W{Y{W{B{W  {x ({R  {D{x)] (armor)
Level:       [ 94] Wear flags:  [take body]
Extra flags: [glow god_only]
Condition:   [100]  Material:    [fur]
Weight:      [  100]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck    10000 unknown none
[   1]   experience    10000 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !


 === Level 95 ===

#Obj[ 26133]: [{yAcid Drow Armor{x] (armor)
Level:       [ 95] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [acid]
Weight:      [  250]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       20  resist acid
[   1]        saves       -5 unknown none
[   2]         move     -200 unknown none
[   3]      hitroll        9 unknown none
[   4]      damroll        9 unknown none
[v0] Ac pierce       [90]
[v1] Ac bash         [90]
[v2] Ac slash        [90]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 26136 26138 26141 .

#Obj[ 26146]: [{R {x] (armor)
Level:       [ 95] Wear flags:  [take about]
Extra flags: [hum magic]
Condition:   [100]  Material:    [gold]
Weight:      [   40]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]        saves       -5 unknown none
[   2]      damroll       10 unknown none
[   3]         mana       50 unknown none
[   4]      hitroll       10 unknown none
[v0] Ac pierce       [40]
[v1] Ac bash         [40]
[v2] Ac slash        [40]
[v3] Ac exotic       [40]
Obj has resets in following rooms: 26100 .

#Obj[ 36438]: [brown robe] (armor)
Level:       [ 95] Wear flags:  [take body]
Extra flags: [bless]
Condition:   [100]  Material:    [wool]
Weight:      [   30]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]     charisma        2 unknown none
[v0] Ac pierce       [10]
[v1] Ac bash         [10]
[v2] Ac slash        [10]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 36369 .


 === Level 96 ===

#Obj[ 36325]: [thin leather boots] (armor)
Level:       [ 96] Wear flags:  [take feet]
Extra flags: [hum magic]
Condition:   [100]  Material:    [soft leather]
Weight:      [   20]
Cost:        [  192]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] constitution        1 unknown none
[   2]           hp       80 unknown none
[   3]         move       45 unknown none
[v0] Ac pierce       [35]
[v1] Ac bash         [33]
[v2] Ac slash        [35]
[v3] Ac exotic       [26]
Obj has resets in following rooms: 36361 .


 === Level 97 ===

#Obj[ 36323]: [green vest] (armor)
Level:       [ 97] Wear flags:  [take body]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [silk]
Weight:      [   10]
Cost:        [  194]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[   1]    dexterity        1 unknown none
[   2]         mana       40 unknown none
[   3]      hitroll       10 unknown none
[   4]      damroll        7 unknown none
[v0] Ac pierce       [32]
[v1] Ac bash         [30]
[v2] Ac slash        [32]
[v3] Ac exotic       [21]
Obj has resets in following rooms: 36361 36389 .


 === Level 98 ===

#Obj[ 37001]: [{W   {y"{Y{y"{x] (armor)
Level:       [ 98] Wear flags:  [take legs]
Extra flags: [glow hum dark evil invis magic bless antigood antineutral noremove nonmetal burnproof nouncurse nosell not_edible god_only nofind noloot]
Condition:   [100]  Material:    [silk]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level       10 affects haste
[v0] Ac pierce       [-1000]
[v1] Ac bash         [-1000]
[v2] Ac slash        [-1000]
[v3] Ac exotic       [-1000]
This obj hasn't resets !

#Obj[ 37002]: [{W{Y{M{C{c{R{w{G{B{W{C{Y {w{x] (armor)
Level:       [ 98] Wear flags:  [take wrist]
Extra flags: [glow hum dark evil invis magic bless antigood antineutral noremove nopurge nosac nolocate meltdrop nouncurse nosell not_edible god_only nofind noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level       20 unknown none
[v0] Ac pierce       [0]
[v1] Ac bash         [0]
[v2] Ac slash        [0]
[v3] Ac exotic       [0]
This obj hasn't resets !

#Obj[ 37003]: [{W  {G{x] (armor)
Level:       [ 98] Wear flags:  [take feet]
Extra flags: [glow hum dark evil invis magic nodrop bless antigood antineutral noremove nopurge nonmetal nolocate meltdrop burnproof nouncurse nosell not_edible quest god_only nofind noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -50  resist unknown
[v0] Ac pierce       [-1000]
[v1] Ac bash         [-1000]
[v2] Ac slash        [-1000]
[v3] Ac exotic       [-1000]
This obj hasn't resets !

#Obj[ 37004]: [{Y {w"{W:){w"{x] (armor)
Level:       [ 98] Wear flags:  [take body]
Extra flags: [glow hum dark evil invis magic nodrop bless noremove nopurge nosac nonmetal nolocate meltdrop burnproof nouncurse not_edible quest god_only nofind noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -50  resist unknown
[v0] Ac pierce       [-1000]
[v1] Ac bash         [-1000]
[v2] Ac slash        [-1000]
[v3] Ac exotic       [-1000]
This obj hasn't resets !

#Obj[ 37005]: [{G-{x] (armor)
Level:       [ 98] Wear flags:  [take head]
Extra flags: [glow hum dark evil invis magic nodrop bless antievil antineutral noremove nopurge nosac nonmetal nolocate meltdrop burnproof nouncurse nosell not_edible quest god_only nofind noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Ac pierce       [-1000]
[v1] Ac bash         [-1000]
[v2] Ac slash        [-1000]
[v3] Ac exotic       [-1000]
This obj hasn't resets !

#Obj[ 35250]: [Black bandana] (armor)
Level:       [ 98] Wear flags:  [take head arms]
Extra flags: [glow dark nosac]
Condition:   [100]  Material:    [kevlar]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell     -200 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 35251]: [Huge stereosystem] (armor)
Level:       [ 98] Wear flags:  [take shield]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [ 1000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll      250 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
This obj hasn't resets !

#Obj[ 35254]: [Black leather pants] (armor)
Level:       [ 98] Wear flags:  [take legs]
Extra flags: [dark burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 35255]: [Black riveted vest] (armor)
Level:       [ 98] Wear flags:  [take body]
Extra flags: [dark bless burnproof]
Condition:   [100]  Material:    [kevlar]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       50 unknown none
[   1]      damroll       50 unknown none
[v0] Ac pierce       [50]
[v1] Ac bash         [50]
[v2] Ac slash        [50]
[v3] Ac exotic       [50]
This obj hasn't resets !

#Obj[ 36324]: [leather leggings] (armor)
Level:       [ 98] Wear flags:  [take legs]
Extra flags: [hum magic nolocate burnproof]
Condition:   [100]  Material:    [soft leather]
Weight:      [   20]
Cost:        [  196]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]         mana       30 unknown none
[   2]           hp       80 unknown none
[   3]         move       50 unknown none
[   4]      hitroll       10 unknown none
[   5]      damroll        7 unknown none
[v0] Ac pierce       [32]
[v1] Ac bash         [30]
[v2] Ac slash        [32]
[v3] Ac exotic       [23]
Obj has resets in following rooms: 36361 .

#Obj[ 13220]: [{C{z] (armor)
Level:       [ 98] Wear flags:  [take waist]
Extra flags: [hum]
Condition:   [ 90]  Material:    [steel]
Weight:      [    2]
Cost:        [  196]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        9 unknown none
[   2]         mana      150 unknown none
[   3]           hp       60 unknown none
[v0] Ac pierce       [16]
[v1] Ac bash         [15]
[v2] Ac slash        [16]
[v3] Ac exotic       [10]
Obj has resets in following rooms: 13281 .

#Obj[ 13221]: [{D  {z] (armor)
Level:       [ 98] Wear flags:  [take head]
Extra flags: [hum]
Condition:   [ 90]  Material:    [steel]
Weight:      [    1]
Cost:        [  196]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      hitroll        3 unknown none
[   2]      damroll        7 unknown none
[v0] Ac pierce       [18]
[v1] Ac bash         [17]
[v2] Ac slash        [19]
[v3] Ac exotic       [17]
Obj has resets in following rooms: 13343 .


 === Level 99 ===

#Obj[ 15011]: [{DHorns{x] (armor)
Level:       [ 99] Wear flags:  [take head nosac]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  198]
[v0] Ac pierce       [-1000]
[v1] Ac bash         [-1000]
[v2] Ac slash        [-1000]
[v3] Ac exotic       [-1000]
This obj hasn't resets !


 === Level 100 ===

#Obj[  1203]: [{Y {z] (armor)
Level:       [100] Wear flags:  [take finger]
Extra flags: [nosac nosell]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]        level        1 unknown none
[   2]         mana      200 unknown none
[   3]        saves       -5 unknown none
[   4]       wisdom        3 unknown none
[   5]           hp      125 unknown none
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [45]
This obj hasn't resets !

#Obj[ 26000]: [{R {W {r {R {x] (armor)
Level:       [100] Wear flags:  [take body]
Extra flags: [hum dark magic nosac nonmetal sellextract]
Condition:   [100]  Material:    [unique]
Weight:      [   30]
Cost:        [50000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -10 unknown none
[   1]         mana      250 unknown none
[   2]           hp      125 unknown none
[   3]      damroll       25 unknown none
[   4]      hitroll       25 unknown none
[   5]    dexterity       -3 unknown none
[   6]     charisma        2 unknown none
[v0] Ac pierce       [100]
[v1] Ac bash         [100]
[v2] Ac slash        [100]
[v3] Ac exotic       [100]
Obj has resets in following rooms: 26015 .

#Obj[ 26001]: [{BLeggings {W {b {B {x] (armor)
Level:       [100] Wear flags:  [take legs]
Extra flags: [hum magic burnproof]
Condition:   [100]  Material:    [unique]
Weight:      [   30]
Cost:        [  102]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]      damroll       25 unknown none
[   2]      hitroll       25 unknown none
[   3]         mana      250 unknown none
[   4]           hp      125 unknown none
[   5]  savingspell      -10 unknown none
[v0] Ac pierce       [70]
[v1] Ac bash         [70]
[v2] Ac slash        [70]
[v3] Ac exotic       [90]
Obj has resets in following rooms: 26015 .

#Obj[ 26003]: [{DR{wo{Dd {xof {GA{gc{Gi{gd{x] (armor)
Level:       [100] Wear flags:  [take hold]
Extra flags: [glow hum magic nosac burnproof]
Condition:   [100]  Material:    [platinum]
Weight:      [   30]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        5 unknown none
[   2]      hitroll       10 unknown none
[   3]           hp      100 unknown none
[   4]         mana      200 unknown none
[v0] Ac pierce       [45]
[v1] Ac bash         [45]
[v2] Ac slash        [45]
[v3] Ac exotic       [45]
Obj has resets in following rooms: 26015 .

#Obj[ 50022]: [{Dblack boots{z] (armor)
Level:       [100] Wear flags:  [take feet]
Extra flags: [antigood antineutral]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] savingbreath       -5 unknown none
[   1]    dexterity        2 unknown none
[   2]      damroll        8 unknown none
[   3]           hp      100 unknown none
[v0] Ac pierce       [31]
[v1] Ac bash         [40]
[v2] Ac slash        [29]
[v3] Ac exotic       [28]
Obj has resets in following rooms: 50047 .

#Obj[ 13215]: [{G{z] (armor)
Level:       [100] Wear flags:  [take legs]
Extra flags: [invis]
Condition:   [ 90]  Material:    [steel]
Weight:      [    1]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        8 unknown none
[   2]         move       50 unknown none
[   3]         mana       40 unknown none
[   4]           hp      145 unknown none
[   5] constitution        1 unknown none
[v0] Ac pierce       [93]
[v1] Ac bash         [93]
[v2] Ac slash        [93]
[v3] Ac exotic       [95]
Obj has resets in following rooms: 13281 .

#Obj[ 13216]: [{y{z] (armor)
Level:       [100] Wear flags:  [take arms]
Extra flags: [invis]
Condition:   [ 90]  Material:    [steel]
Weight:      [    1]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution       -1 unknown none
[   1]         mana      165 unknown none
[   2]           hp       35 unknown none
[   3]      hitroll        2 unknown none
[   4]      damroll        7 unknown none
[v0] Ac pierce       [14]
[v1] Ac bash         [17]
[v2] Ac slash        [14]
[v3] Ac exotic       [18]
Obj has resets in following rooms: 13343 .

#Obj[ 13217]: [{Y{z] (armor)
Level:       [100] Wear flags:  [take neck]
Extra flags: [invis antievil]
Condition:   [ 90]  Material:    [steel]
Weight:      [    1]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       75 unknown none
[   1] constitution        2 unknown none
[   2]      hitroll        8 unknown none
[   3]      damroll        7 unknown none
[v0] Ac pierce       [19]
[v1] Ac bash         [19]
[v2] Ac slash        [19]
[v3] Ac exotic       [19]
Obj has resets in following rooms: 13285 .


          >>>>> Type potion <<<<<



 === Level 0 ===

#Obj[  9231]: [ ] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [15]
[v1] Spell:  invisibility
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9202 9203 .

#Obj[    43]: [a silver potion] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   20]
[v0] Level:  [1]
[v1] Spell:  detect invis
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[    44]: [a golden potion] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   20]
[v0] Level:  [1]
[v1] Spell:  frenzy
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[    45]: [{Mswirling potion{x] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   20]
[v0] Level:  [1]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[   105]: [{M {x] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  120]
[v0] Level:  [6]
[v1] Spell:  armor
[v2] Spell:  cure blindness
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 125 .

#Obj[ 31010]: [a yellow potion of see invisible] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  240]
[v0] Level:  [12]
[v1] Spell:  detect invis
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 31050 .

#Obj[   311]: [] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  400]
[v0] Level:  [20]
[v1] Spell:  detect evil
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 344 .

#Obj[  1369]: [ ] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  320]
[v0] Level:  [16]
[v1] Spell:  detect evil
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 1388 .

#Obj[  9572]: [{C {x ] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  detect invis
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9623 .

#Obj[  9574]: [{b-{x ] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  detect evil
[v2] Spell:  refresh
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9623 .

#Obj[  6606]: [ ] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [  100]
[v0] Level:  [5]
[v1] Spell:  cure light
[v2] Spell:  armor
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 6602 6604 .

#Obj[  8706]: [a jar of formaldehyde] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   60]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  cure light
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 8725 .

#Obj[  7808]: [] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  armor
[v2] Spell:  invisibility
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[ 15114]: [ {R{x] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [200000]
[v0] Level:  [10000]
[v1] Spell:  amnesia
[v2] Spell:  amnesia
[v3] Spell:  amnesia
[v4] Spell:  amnesia
This obj hasn't resets !

#Obj[ 32702]: [ ] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [  700]
[v0] Level:  [35]
[v1] Spell:  giant strength
[v2] Spell:  heal
[v3] Spell:  heal
[v4] Spell:  none
This obj hasn't resets !

#Obj[ 32704]: [ ] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [  700]
[v0] Level:  [35]
[v1] Spell:  armor
[v2] Spell:  heal
[v3] Spell:  create food
[v4] Spell:  none
This obj hasn't resets !

#Obj[ 32705]: [ ] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [  700]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           hp       25 unknown none
[v0] Level:  [35]
[v1] Spell:  word of recall
[v2] Spell:  blindness
[v3] Spell:  sleep
[v4] Spell:  none
This obj hasn't resets !

#Obj[  3041]: [ ] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  400]
[v0] Level:  [20]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5391 3033 3056 .

#Obj[ 44007]: [{Csky{x potion] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  refresh
[v2] Spell:  reserved
[v3] Spell:  fly
[v4] Spell:  reserved
Obj has resets in following rooms: 44146 .

#Obj[ 44008]: [potion of {ctransculent{x] (potion)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  pass door
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 44146 .

#Obj[ 44009]: [potion of {Rattack{x] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  haste
[v2] Spell:  frenzy
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 44146 .

#Obj[ 44010]: [potion of {Wlife{x] (potion)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [steal]
Weight:      [    3]
Cost:        [  200]
[v0] Level:  [10]
[v1] Spell:  cure critical
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 44146 .


 === Level 1 ===

#Obj[ 14503]: [ ] (potion)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [  300]
Cost:        [  220]
[v0] Level:  [10]
[v1] Spell:  bless
[v2] Spell:  cure critical
[v3] Spell:  cure poison
[v4] Spell:  heal
Obj has resets in following rooms: 14578 .

#Obj[ 31041]: [a shimmering potion] (potion)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  110]
[v0] Level:  [5]
[v1] Spell:  fly
[v2] Spell:  invisibility
[v3] Spell:  infravision
[v4] Spell:  none
Obj has resets in following rooms: 31050 .

#Obj[  9570]: [ {B{z ] (potion)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  264]
[v0] Level:  [12]
[v1] Spell:  sleep
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9623 .

#Obj[  5634]: [    ] (potion)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [  110]
[v0] Level:  [5]
[v1] Spell:  fly
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5648 .

#Obj[  7722]: [ ] (potion)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  440]
[v0] Level:  [20]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  detect poison
[v4] Spell:  none
Obj has resets in following rooms: 7762 7763 .

#Obj[  7813]: [] (potion)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  220]
[v0] Level:  [10]
[v1] Spell:  sleep
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[  7814]: [] (potion)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  220]
[v0] Level:  [10]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .


 === Level 2 ===

#Obj[ 32058]: [   ] (potion)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   25]
Cost:        [  192]
[v0] Level:  [8]
[v1] Spell:  fly
[v2] Spell:  refresh
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 32028 32087 .

#Obj[  7720]: [ ] (potion)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  432]
[v0] Level:  [18]
[v1] Spell:  invisibility
[v2] Spell:  protection evil
[v3] Spell:  detect evil
[v4] Spell:  none
This obj hasn't resets !

#Obj[  7812]: [] (potion)
Level:       [  2] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  240]
[v0] Level:  [10]
[v1] Spell:  refresh
[v2] Spell:  protection evil
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .


 === Level 3 ===

#Obj[  3091]: [ {B{z] (potion)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  312]
[v0] Level:  [12]
[v1] Spell:  fly
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  8705]: [a bottle of embalming fluid] (potion)
Level:       [  3] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [  130]
[v0] Level:  [5]
[v1] Spell:  poison
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 8725 .

#Obj[  9104]: [magenta potion] (potion)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [antigood]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  208]
[v0] Level:  [8]
[v1] Spell:  armor
[v2] Spell:  cure light
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 9123 .


 === Level 4 ===

#Obj[  3092]: [ ] (potion)
Level:       [  4] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  280]
[v0] Level:  [10]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  detect evil
[v4] Spell:  detect good
Obj has resets in following rooms: 3056 .

#Obj[  5211]: [{M {x] (potion)
Level:       [  4] Wear flags:  [take]
Extra flags: [invis magic]
Condition:   [100]  Material:    [glass]
Weight:      [  100]
Cost:        [  560]
[v0] Level:  [20]
[v1] Spell:  cure poison
[v2] Spell:  bark skin
[v3] Spell:  detect hide
[v4] Spell:  none
Obj has resets in following rooms: 5219 .

#Obj[ 31028]: [a psychedelic potion] (potion)
Level:       [  4] Wear flags:  [take]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [  280]
[v0] Level:  [10]
[v1] Spell:  detect magic
[v2] Spell:  bless
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 31050 31079 .

#Obj[  7810]: [] (potion)
Level:       [  4] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  280]
[v0] Level:  [10]
[v1] Spell:  detect hidden
[v2] Spell:  detect magic
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[  6018]: [{Y {z] (potion)
Level:       [  4] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  420]
[v0] Level:  [15]
[v1] Spell:  giant strength
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 6058 .


 === Level 5 ===

#Obj[ 10270]: [mulburry extract] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  refresh
[v2] Spell:  cure light
[v3] Spell:  cure poison
[v4] Spell:  none
Obj has resets in following rooms: 10238 .

#Obj[ 12334]: [a crystal potion] (potion)
Level:       [  5] Wear flags:  [take legs]
Extra flags: [rotdeath]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  refresh
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 12348 .

#Obj[  4150]: [ ] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [  270]
[v0] Level:  [9]
[v1] Spell:  cure critical
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4160 .

#Obj[  8307]: [- ] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1290]
[v0] Level:  [43]
[v1] Spell:  cure critical
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 8303 8304 8312 8313 .

#Obj[ 52500]: [ -] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [ 5000]
[v0] Level:  [10]
[v1] Spell:  sanctuary
[v2] Spell:  pass door
[v3] Spell:  detect invis
[v4] Spell:  enhanced armor
Obj has resets in following rooms: 52515 .

#Obj[  1367]: [{R{x ] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  450]
[v0] Level:  [15]
[v1] Spell:  cure critical
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 1388 .

#Obj[  1368]: [{G{x ] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  blindness
[v2] Spell:  teleport
[v3] Spell:  cure blindness
[v4] Spell:  none
Obj has resets in following rooms: 1388 .

#Obj[  4610]: [ ] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [  900]
[v0] Level:  [30]
[v1] Spell:  acid blast
[v2] Spell:  blindness
[v3] Spell:  plague
[v4] Spell:  none
Obj has resets in following rooms: 4610 4634 .

#Obj[  4619]: [ ] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow nodrop noremove]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [  900]
[v0] Level:  [30]
[v1] Spell:  armor
[v2] Spell:  curse
[v3] Spell:  dispel evil
[v4] Spell:  none
Obj has resets in following rooms: 4620 4633 .

#Obj[  4640]: [  ] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [ 1050]
[v0] Level:  [35]
[v1] Spell:  none
[v2] Spell:  acid blast
[v3] Spell:  plague
[v4] Spell:  none
Obj has resets in following rooms: 4634 4637 .

#Obj[  4641]: [ ] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [  810]
[v0] Level:  [27]
[v1] Spell:  cause critical
[v2] Spell:  cause light
[v3] Spell:  cure serious
[v4] Spell:  none
Obj has resets in following rooms: 4637 .

#Obj[ 24108]: [a yellow brew] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  360]
[v0] Level:  [12]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 24149 .

#Obj[ 24124]: [a foul potion] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [  300]
[v0] Level:  [10]
[v1] Spell:  invisibility
[v2] Spell:  heal
[v3] Spell:  fly
[v4] Spell:  none
Obj has resets in following rooms: 24149 24174 .

#Obj[ 24137]: [a shimmering potion] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  150]
[v0] Level:  [5]
[v1] Spell:  mind light
[v2] Spell:  cure poison
[v3] Spell:  curse
[v4] Spell:  none
Obj has resets in following rooms: 24149 .

#Obj[  1621]: [- ] (potion)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  270]
[v0] Level:  [9]
[v1] Spell:  cure blindness
[v2] Spell:  cure critical
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 1638 1648 1703 .

#Obj[  7815]: [] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [10]
[v1] Spell:  cure critical
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 7882 .

#Obj[ 19102]: [a flask of devil's brew] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [hum evil magic nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [  300]
[v0] Level:  [10]
[v1] Spell:  giant strength
[v2] Spell:  shield
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19112 .

#Obj[ 16061]: [Potion of detection] (potion)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [  450]
[v0] Level:  [15]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  detect poison
[v4] Spell:  detect evil
Obj has resets in following rooms: 16356 .


 === Level 6 ===

#Obj[  1212]: [the {Dev{Wi{Dl{x potion] (potion)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [soul]
Weight:      [   10]
Cost:        [  100]
[v0] Level:  [91]
[v1] Spell:  demon summon
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !

#Obj[  1523]: [ ] (potion)
Level:       [  6] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [clay]
Weight:      [   10]
Cost:        [ 1024]
[v0] Level:  [32]
[v1] Spell:  cure poison
[v2] Spell:  bless
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[  7811]: [] (potion)
Level:       [  6] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1600]
[v0] Level:  [50]
[v1] Spell:  dispel magic
[v2] Spell:  dispel magic
[v3] Spell:  dispel magic
[v4] Spell:  none
Obj has resets in following rooms: 7882 .

#Obj[  7816]: [] (potion)
Level:       [  6] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  448]
[v0] Level:  [14]
[v1] Spell:  farsight
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 .


 === Level 7 ===

#Obj[  2252]: [{M {z] (potion)
Level:       [  7] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1020]
[v0] Level:  [30]
[v1] Spell:  cure critical
[v2] Spell:  protection evil
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 2214 .

#Obj[  1506]: [ ] (potion)
Level:       [  7] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [  220]
Cost:        [  510]
[v0] Level:  [15]
[v1] Spell:  cure blindness
[v2] Spell:  cure critical
[v3] Spell:  giant strength
[v4] Spell:  none
Obj has resets in following rooms: 1519 .


 === Level 8 ===

#Obj[  3086]: [  {G{z] (potion)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [clay]
Weight:      [  100]
Cost:        [  900]
[v0] Level:  [25]
[v1] Spell:  cure poison
[v2] Spell:  cure serious
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[ 10418]: [{C{x ] (potion)
Level:       [  8] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [ 1692]
[v0] Level:  [47]
[v1] Spell:  none
[v2] Spell:  create spring
[v3] Spell:  faerie fog
[v4] Spell:  none
Obj has resets in following rooms: 10541 .

#Obj[  7809]: [] (potion)
Level:       [  8] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  360]
[v0] Level:  [10]
[v1] Spell:  energy drain
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7846 .


 === Level 9 ===

#Obj[  3090]: [ ] (potion)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1330]
[v0] Level:  [35]
[v1] Spell:  cancellation
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  2251]: [{C {z] (potion)
Level:       [  9] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1140]
[v0] Level:  [30]
[v1] Spell:  blindness
[v2] Spell:  harm
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 2214 .


 === Level 10 ===

#Obj[  3088]: [  {W {z] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [ 1000]
[v0] Level:  [25]
[v1] Spell:  bless
[v2] Spell:  protection evil
[v3] Spell:  remove curse
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  3118]: [ {B{z] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [crystal]
Weight:      [    5]
Cost:        [   40]
[v0] Level:  [1]
[v1] Spell:  scream
[v2] Spell:  love potion
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[  6309]: [ ] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  600]
[v0] Level:  [15]
[v1] Spell:  cure poison
[v2] Spell:  cure critical
[v3] Spell:  cure critical
[v4] Spell:  none
Obj has resets in following rooms: 6350 6370 6134 .

#Obj[  1202]: [potion of restore mana] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 2000]
[v0] Level:  [50]
[v1] Spell:  restore mana
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[   224]: [ ~~] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [ 50]  Material:    [glass]
Weight:      [    8]
Cost:        [ 1120]
[v0] Level:  [28]
[v1] Spell:  cure poison
[v2] Spell:  cure blindness
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 236 296 .

#Obj[  6402]: [ ] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [ 2000]
[v0] Level:  [50]
[v1] Spell:  word of recall
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 6406 6407 .

#Obj[ 29016]: [ ] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [ 90]  Material:    [glass]
Weight:      [   20]
Cost:        [  600]
[v0] Level:  [15]
[v1] Spell:  heal
[v2] Spell:  curse
[v3] Spell:  heal
[v4] Spell:  remove curse
Obj has resets in following rooms: 29005 .

#Obj[ 29108]: [    ] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  400]
[v0] Level:  [10]
[v1] Spell:  cure blindness
[v2] Spell:  invisibility
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29103 29104 29105 .

#Obj[  7721]: [ ] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  600]
[v0] Level:  [15]
[v1] Spell:  blindness
[v2] Spell:  shield
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 7745 7747 7749 .

#Obj[ 19016]: [a potion of human flight] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [  800]
[v0] Level:  [20]
[v1] Spell:  fly
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19070 .

#Obj[ 19018]: [a flask of holy water] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [ 1000]
[v0] Level:  [25]
[v1] Spell:  bless
[v2] Spell:  cure blindness
[v3] Spell:  remove curse
[v4] Spell:  none
Obj has resets in following rooms: 19070 .

#Obj[ 19021]: [a clear potion of invisibility] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [  800]
[v0] Level:  [20]
[v1] Spell:  invisibility
[v2] Spell:  detect magic
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19070 .

#Obj[  5746]: [a small black bottle with a tight glass stopper] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  320]
[v0] Level:  [8]
[v1] Spell:  invisibility
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5799 .

#Obj[ 16003]: [Slime of the enforcing eye] (potion)
Level:       [ 10] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  920]
[v0] Level:  [23]
[v1] Spell:  detect invis
[v2] Spell:  heal
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 16345 16347 .

#Obj[  5784]: [a vial of liquid] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[v0] Level:  [10]
[v1] Spell:  bless
[v2] Spell:  cure serious
[v3] Spell:  cure poison
[v4] Spell:  refresh
Obj has resets in following rooms: 5823 .

#Obj[  4050]: [ ] (potion)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [  520]
[v0] Level:  [13]
[v1] Spell:  cure blindness
[v2] Spell:  sanctuary
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 4064 4071 .


 === Level 11 ===

#Obj[  3080]: [ {W{z] (potion)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  840]
[v0] Level:  [20]
[v1] Spell:  heal
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  3081]: [ {W{z] (potion)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  840]
[v0] Level:  [20]
[v1] Spell:  sanctuary
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  5210]: [ ] (potion)
Level:       [ 11] Wear flags:  [take]
Extra flags: [invis magic]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [  672]
[v0] Level:  [16]
[v1] Spell:  blindness
[v2] Spell:  sanctuary
[v3] Spell:  giant strength
[v4] Spell:  none
Obj has resets in following rooms: 5229 .

#Obj[ 10416]: [  {r{x] (potion)
Level:       [ 11] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [ 2100]
[v0] Level:  [50]
[v1] Spell:  teleport
[v2] Spell:  remove curse
[v3] Spell:  refresh
[v4] Spell:  none
Obj has resets in following rooms: 10460 .

#Obj[  2384]: [a misty potion] (potion)
Level:       [ 11] Wear flags:  [take]
Extra flags: [glow magic inventory]
Condition:   [100]  Material:    [glass]
Weight:      [   30]
Cost:        [  840]
[v0] Level:  [20]
[v1] Spell:  heal
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 2336 .

#Obj[  1366]: [{B{x ] (potion)
Level:       [ 11] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1008]
[v0] Level:  [24]
[v1] Spell:  harm
[v2] Spell:  harm
[v3] Spell:  harm
[v4] Spell:  none
This obj hasn't resets !

#Obj[  9573]: [{W{x ] (potion)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  882]
[v0] Level:  [21]
[v1] Spell:  haste
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[   909]: [] (potion)
Level:       [ 11] Wear flags:  [take]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 1260]
[v0] Level:  [30]
[v1] Spell:  dispel evil
[v2] Spell:  heal
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 910 925 926 927 937 938 945 946 947 .

#Obj[  2008]: [a flask of holy water] (potion)
Level:       [ 11] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [ 1050]
[v0] Level:  [25]
[v1] Spell:  bless
[v2] Spell:  sanctuary
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 2025 .


 === Level 12 ===

#Obj[  9571]: [{g-{z ] (potion)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  440]
[v0] Level:  [10]
[v1] Spell:  stone skin
[v2] Spell:  blindness
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9623 .

#Obj[ 29105]: [  ] (potion)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  660]
[v0] Level:  [15]
[v1] Spell:  fly
[v2] Spell:  cure poison
[v3] Spell:  cure critical
[v4] Spell:  none
Obj has resets in following rooms: 29104 29107 29108 .

#Obj[   926]: [] (potion)
Level:       [ 12] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  528]
[v0] Level:  [12]
[v1] Spell:  sanctuary
[v2] Spell:  giant strength
[v3] Spell:  armor
[v4] Spell:  none
Obj has resets in following rooms: 910 925 926 927 937 938 945 946 947 .

#Obj[  2015]: [a misty potion] (potion)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  440]
[v0] Level:  [10]
[v1] Spell:  pass door
[v2] Spell:  faerie fire
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 2033 2040 2041 2042 2043 .


 === Level 13 ===

#Obj[  2910]: [  ] (potion)
Level:       [ 13] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [   10]
Cost:        [  460]
[v0] Level:  [10]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  detect poison
[v4] Spell:  detect good
Obj has resets in following rooms: 2911 .

#Obj[  5019]: [ ] (potion)
Level:       [ 13] Wear flags:  [take]
Extra flags: [rotdeath]
Condition:   [100]  Material:    [clay]
Weight:      [   60]
Cost:        [ 1150]
[v0] Level:  [25]
[v1] Spell:  heal
[v2] Spell:  remove curse
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5028 .


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===

#Obj[  3082]: [ {W {z] (potion)
Level:       [ 16] Wear flags:  [take hold]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [ 1820]
[v0] Level:  [35]
[v1] Spell:  sanctuary
[v2] Spell:  shield
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  8721]: [a small elixir] (potion)
Level:       [ 16] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1560]
[v0] Level:  [30]
[v1] Spell:  giant strength
[v2] Spell:  stone skin
[v3] Spell:  sanctuary
[v4] Spell:  none
Obj has resets in following rooms: 8732 .


 === Level 17 ===

#Obj[  7204]: [  ] (potion)
Level:       [ 17] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   40]
Cost:        [  756]
[v0] Level:  [14]
[v1] Spell:  cure critical
[v2] Spell:  invisibility
[v3] Spell:  word of recall
[v4] Spell:  none
Obj has resets in following rooms: 7200 .

#Obj[  1370]: [{W{x ] (potion)
Level:       [ 17] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  756]
[v0] Level:  [14]
[v1] Spell:  word of recall
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 1388 .


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[ 13407]: [{B{c{C{c{B {G{x] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [  300]
[v0] Level:  [5]
[v1] Spell:  acid blast
[v2] Spell:  acute vision
[v3] Spell:  detect hidden
[v4] Spell:  detect invis
This obj hasn't resets !

#Obj[ 13408]: [{G {z] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1500]
[v0] Level:  [25]
[v1] Spell:  heal
[v2] Spell:  heal
[v3] Spell:  blindness
[v4] Spell:  none
Obj has resets in following rooms: 13405 .

#Obj[ 13410]: [ ] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 2280]
[v0] Level:  [38]
[v1] Spell:  burning hands
[v2] Spell:  colour spray
[v3] Spell:  protection evil
[v4] Spell:  giant strength
Obj has resets in following rooms: 13405 .

#Obj[ 13411]: [ ] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1680]
[v0] Level:  [28]
[v1] Spell:  create spring
[v2] Spell:  energy drain
[v3] Spell:  poison
[v4] Spell:  armor
Obj has resets in following rooms: 13405 .

#Obj[ 13412]: [  {Y{y{Y{y{Y{y{Y{y{Y{y{x ] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glas]
Weight:      [   20]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  weaken
[v2] Spell:  poison
[v3] Spell:  teleport
[v4] Spell:  curse
Obj has resets in following rooms: 13405 .

#Obj[ 13413]: [  {W {z] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glas]
Weight:      [   20]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  heal
[v2] Spell:  pass door
[v3] Spell:  teleport
[v4] Spell:  sanctuary
Obj has resets in following rooms: 13405 .

#Obj[ 13414]: [{D {z] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  shield
[v2] Spell:  infravision
[v3] Spell:  cause critical
[v4] Spell:  protection good
Obj has resets in following rooms: 13405 .

#Obj[ 13415]: [   ] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  harm
[v2] Spell:  poison
[v3] Spell:  weaken
[v4] Spell:  sleep
Obj has resets in following rooms: 13405 .

#Obj[ 13424]: [{C{c{C{c {x] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1680]
[v0] Level:  [28]
[v1] Spell:  word of recall
[v2] Spell:  sleep
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 13405 .

#Obj[ 13425]: [ ] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  energy drain
[v2] Spell:  energy drain
[v3] Spell:  create food
[v4] Spell:  create spring
Obj has resets in following rooms: 13405 .

#Obj[ 14711]: [a vial of magic dust] (potion)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [ 3240]
[v0] Level:  [54]
[v1] Spell:  heal
[v2] Spell:  heal
[v3] Spell:  heal
[v4] Spell:  heal
Obj has resets in following rooms: 14782 .

#Obj[  4628]: [  ] (potion)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   15]
Cost:        [ 3600]
[v0] Level:  [60]
[v1] Spell:  harm
[v2] Spell:  plague
[v3] Spell:  poison
[v4] Spell:  chill touch
Obj has resets in following rooms: 4610 .

#Obj[ 18028]: [a Magical Potion of Invisibility.] (potion)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [ 3000]
[v0] Level:  [50]
[v1] Spell:  invisibility
[v2] Spell:  pass door
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 18068 .

#Obj[ 18029]: [a Magical Potion of Teleportation.] (potion)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [ 3000]
[v0] Level:  [50]
[v1] Spell:  teleport
[v2] Spell:  teleport
[v3] Spell:  teleport
[v4] Spell:  teleport
Obj has resets in following rooms: 18068 .

#Obj[ 18030]: [a Magical Potion of The Holy Touch.] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [  100]
Cost:        [ 3000]
[v0] Level:  [50]
[v1] Spell:  sanctuary
[v2] Spell:  haste
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 18068 .

#Obj[ 18031]: [a Magical Potion of Deadly Combat.] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [  100]
Cost:        [ 3000]
[v0] Level:  [50]
[v1] Spell:  sanctuary
[v2] Spell:  stone skin
[v3] Spell:  giant strength
[v4] Spell:  armor
Obj has resets in following rooms: 18068 .

#Obj[ 18032]: [a Magical Potion to Cure Battle Wounds] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [ 2400]
[v0] Level:  [40]
[v1] Spell:  cure serious
[v2] Spell:  cure critical
[v3] Spell:  heal
[v4] Spell:  none
Obj has resets in following rooms: 18068 .

#Obj[ 17029]: [Ettin's blood] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [invis magic]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [ 1800]
[v0] Level:  [30]
[v1] Spell:  sanctuary
[v2] Spell:  stone skin
[v3] Spell:  shield
[v4] Spell:  armor
Obj has resets in following rooms: 17220 .

#Obj[ 18099]: [a Magical Potion of Cure Sickness.] (potion)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [ 5400]
[v0] Level:  [90]
[v1] Spell:  remove curse
[v2] Spell:  cure blindness
[v3] Spell:  cure poison
[v4] Spell:  cure disease
Obj has resets in following rooms: 18068 .


 === Level 21 ===


 === Level 22 ===

#Obj[ 12001]: [ ] (potion)
Level:       [ 22] Wear flags:  [take]
Extra flags: [visdeath]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [ 1600]
[v0] Level:  [25]
[v1] Spell:  refresh
[v2] Spell:  cure critical
[v3] Spell:  cure poison
[v4] Spell:  cure blindness
Obj has resets in following rooms: 12001 12073 12075 12077 12085 12087 12094 12096 12097 .


 === Level 23 ===

#Obj[  2906]: [  ] (potion)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [   10]
Cost:        [  660]
[v0] Level:  [10]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  detect poison
[v4] Spell:  detect evil
This obj hasn't resets !


 === Level 24 ===


 === Level 25 ===

#Obj[  3084]: [  {W {z] (potion)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 2450]
[v0] Level:  [35]
[v1] Spell:  cure critical
[v2] Spell:  heal
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  3085]: [ {W{z] (potion)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [magic bless]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 4550]
[v0] Level:  [65]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  3087]: [ {Y {z] (potion)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 7000]
[v0] Level:  [100]
[v1] Spell:  cure blindness
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  3089]: [ {R {z] (potion)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 3150]
[v0] Level:  [45]
[v1] Spell:  giant strength
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 3056 .

#Obj[  5312]: [{G {z] (potion)
Level:       [ 25] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [ 1400]
[v0] Level:  [20]
[v1] Spell:  gas breath
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !

#Obj[  6403]: [ ] (potion)
Level:       [ 25] Wear flags:  [take]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [ 1750]
[v0] Level:  [25]
[v1] Spell:  haste
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 6406 6407 .

#Obj[ 30233]: [ ] (potion)
Level:       [ 25] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [ 2800]
[v0] Level:  [40]
[v1] Spell:  heal
[v2] Spell:  invisibility
[v3] Spell:  sanctuary
[v4] Spell:  none
Obj has resets in following rooms: 30233 30234 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 15705]: [{G{x ] (potion)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 2128]
[v0] Level:  [28]
[v1] Spell:  stone skin
[v2] Spell:  protection evil
[v3] Spell:  cause light
[v4] Spell:  none
Obj has resets in following rooms: 15725 .

#Obj[ 15706]: [{R{x ] (potion)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 2128]
[v0] Level:  [28]
[v1] Spell:  curse
[v2] Spell:  armor
[v3] Spell:  cure serious
[v4] Spell:  none
Obj has resets in following rooms: 15725 .

#Obj[ 29139]: [a potion of invisibility] (potion)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 2280]
[v0] Level:  [30]
[v1] Spell:  invisibility
[v2] Spell:  detect invis
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29141 .


 === Level 29 ===


 === Level 30 ===

#Obj[ 14509]: [{Y{W  {x] (potion)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [bread]
Weight:      [    1]
Cost:        [ 1200]
[v0] Level:  [15]
[v1] Spell:  teleport
[v2] Spell:  teleport
[v3] Spell:  teleport
[v4] Spell:  teleport
Obj has resets in following rooms: 14580 .

#Obj[  6404]: [ ] (potion)
Level:       [ 30] Wear flags:  [take]
Extra flags: [hum inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 2400]
[v0] Level:  [30]
[v1] Spell:  sanctuary
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 6406 6407 .

#Obj[ 14746]: [a magical potion] (potion)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [ 3920]
[v0] Level:  [49]
[v1] Spell:  armor
[v2] Spell:  bless
[v3] Spell:  shield
[v4] Spell:  none
Obj has resets in following rooms: 14776 .

#Obj[ 14752]: [a vial of poison] (potion)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [ 3760]
[v0] Level:  [47]
[v1] Spell:  blindness
[v2] Spell:  poison
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 14760 14762 .

#Obj[ 22010]: [  ] (potion)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [ 2800]
[v0] Level:  [35]
[v1] Spell:  bless
[v2] Spell:  heal
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 22029 .

#Obj[ 17052]: [a mug of grog] (potion)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [ 3200]
[v0] Level:  [40]
[v1] Spell:  refresh
[v2] Spell:  harm
[v3] Spell:  remove curse
[v4] Spell:  none
This obj hasn't resets !


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[ 21017]: [ ] (potion)
Level:       [ 33] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 3010]
[v0] Level:  [35]
[v1] Spell:  giant strength
[v2] Spell:  stone skin
[v3] Spell:  armor
[v4] Spell:  none
Obj has resets in following rooms: 21016 .


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 14723]: [an elixir of noxious chemicals] (potion)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [glass]
Weight:      [    4]
Cost:        [ 4500]
[v0] Level:  [45]
[v1] Spell:  poison
[v2] Spell:  weaken
[v3] Spell:  acid blast
[v4] Spell:  none
Obj has resets in following rooms: 14784 14785 14786 .

#Obj[ 26149]: [  {G{x ] (potion)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [ 7000]
[v0] Level:  [70]
[v1] Spell:  sanctuary
[v2] Spell:  bless
[v3] Spell:  enhanced armor
[v4] Spell:  bark skin
Obj has resets in following rooms: 26223 .

#Obj[ 29362]: [ ] (potion)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [ 4000]
[v0] Level:  [40]
[v1] Spell:  invisibility
[v2] Spell:  detect invis
[v3] Spell:  detect magic
[v4] Spell:  detect poison
Obj has resets in following rooms: 29360 .

#Obj[ 15211]: [    ] (potion)
Level:       [ 40] Wear flags:  [take]
Extra flags: [magic]
Condition:   [ 90]  Material:    [glass]
Weight:      [  200]
Cost:        [ 1500]
[v0] Level:  [15]
[v1] Spell:  cure critical
[v2] Spell:  cure light
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 15252 .

#Obj[ 17307]: [the holy grail] (potion)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [magic antievil antineutral]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [ 4000]
[v0] Level:  [40]
[v1] Spell:  heal
[v2] Spell:  heal
[v3] Spell:  heal
[v4] Spell:  none
Obj has resets in following rooms: 17315 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===

#Obj[  8121]: [   ] (potion)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [ 6600]
[v0] Level:  [60]
[v1] Spell:  poison
[v2] Spell:  weaken
[v3] Spell:  curse
[v4] Spell:  none
Obj has resets in following rooms: 8168 8170 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 21014]: [ ] (potion)
Level:       [ 48] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 4060]
[v0] Level:  [35]
[v1] Spell:  weaken
[v2] Spell:  weaken
[v3] Spell:  weaken
[v4] Spell:  none
Obj has resets in following rooms: 21006 .


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 11723]: [a simmering green potion] (potion)
Level:       [ 60] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [13612]
[v0] Level:  [67]
[v1] Spell:  poison
[v2] Spell:  blindness
[v3] Spell:  plague
[v4] Spell:  curse
Obj has resets in following rooms: 11719 11720 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===

#Obj[ 26056]: [ {x {B  {x({Bblue potion{x)] (potion)
Level:       [ 67] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glas]
Weight:      [    8]
Cost:        [ 7700]
[v0] Level:  [50]
[v1] Spell:  refresh
[v2] Spell:  master healing
[v3] Spell:  haste
[v4] Spell:  giant strength
Obj has resets in following rooms: 26160 .


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 11619]: [a bubbling indigo potion] (potion)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [12800]
[v0] Level:  [80]
[v1] Spell:  detect magic
[v2] Spell:  heal
[v3] Spell:  bless
[v4] Spell:  none
Obj has resets in following rooms: 11619 .

#Obj[ 26096]: [{C {x {W {G {y {x({Ccure potion{x)] (potion)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [glow bless]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [12800]
[v0] Level:  [80]
[v1] Spell:  refresh
[v2] Spell:  heal
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 26163 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===

#Obj[ 26097]: [{W {y {x {g {x {D {x({Ccure potion{x)] (potion)
Level:       [ 73] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [14110]
[v0] Level:  [85]
[v1] Spell:  cure disease
[v2] Spell:  cure poison
[v3] Spell:  heal
[v4] Spell:  refresh
Obj has resets in following rooms: 26163 .


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 26054]: [  {G{x  ({Ggreen potion{x)] (potion)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glas]
Weight:      [    7]
Cost:        [14400]
[v0] Level:  [80]
[v1] Spell:  garble
[v2] Spell:  fly
[v3] Spell:  power word stun
[v4] Spell:  poison
Obj has resets in following rooms: 26160 .

#Obj[ 14008]: [ ] (potion)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [hum bless]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [14400]
[v0] Level:  [80]
[v1] Spell:  bless
[v2] Spell:  faerie fog
[v3] Spell:  flamestrike
[v4] Spell:  none
Obj has resets in following rooms: 14001 14014 14061 14095 14144 14151 14169 14182 .


 === Level 81 ===


 === Level 82 ===

#Obj[ 12049]: [ ] (potion)
Level:       [ 82] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [14720]
[v0] Level:  [80]
[v1] Spell:  pass door
[v2] Spell:  sanctuary
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 12150 .


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type clothing <<<<<



 === Level 0 ===

#Obj[  2116]: [ ] (clothing)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 2131 2133 2136 2138 2139 .

#Obj[    76]: [{R{r {R{r{x] (clothing)
Level:       [  0] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [skin]
Weight:      [   20]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 51415]: [{Y{W{D {W{Y{x] (clothing)
Level:       [  0] Wear flags:  [take arms nosac]
Extra flags: [bless nosac nolocate nofind]
Condition:   [100]  Material:    [energy]
Weight:      [    5]
Cost:        [ 1000]
This obj hasn't resets !

#Obj[ 52473]: [{C {R {c.{x] (clothing)
Level:       [  0] Wear flags:  [take plug_in]
Extra flags: [glow nodrop nouncurse]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        2 unknown none
[   1]         none        0 affects flying
[   2]         none        0 affects haste
[   3]     strength       10 unknown none
[   4]    dexterity       10 unknown none
[   5]           hp      200 unknown none
[   6]      damroll       15 unknown none
[   7]      hitroll       15 unknown none
[   8]        saves       -5 unknown none
This obj hasn't resets !

#Obj[  9546]: [] (clothing)
Level:       [  0] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9547]: [ ] (clothing)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9548]: [ ] (clothing)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9549]: [] (clothing)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9550]: [] (clothing)
Level:       [  0] Wear flags:  [take legs]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9551]: [] (clothing)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9552]: [ ] (clothing)
Level:       [  0] Wear flags:  [take about body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9553]: [] (clothing)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9554]: [] (clothing)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  9555]: [ ] (clothing)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9614 .

#Obj[  3423]: [ ] (clothing)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [    0]
Obj has resets in following rooms: 3468 .

#Obj[  1616]: [- ] (clothing)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 1650 .

#Obj[  3705]: [ ] (clothing)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [    0]
Obj has resets in following rooms: 3716 .

#Obj[  5014]: [  ] (clothing)
Level:       [  0] Wear flags:  [take head]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        1 unknown none
Obj has resets in following rooms: 5061 .


 === Level 1 ===

#Obj[  8201]: [a tee-shirt] (clothing)
Level:       [  1] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [satin]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -1 unknown none
Obj has resets in following rooms: 8205 .

#Obj[ 32010]: [ ] (clothing)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    2]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32068]: [ ] (clothing)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
Obj has resets in following rooms: 32074 .

#Obj[ 32072]: [   ] (clothing)
Level:       [  1] Wear flags:  [take about]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [fire]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       20  resist fire
Obj has resets in following rooms: 32028 .

#Obj[  3728]: [  ] (clothing)
Level:       [  1] Wear flags:  [take face]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
Obj has resets in following rooms: 3721 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[  3355]: [a standard issue cloak] (clothing)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [   10]
Obj has resets in following rooms: 5381 3004 .

#Obj[  5640]: [] (clothing)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [ 90]  Material:    [wool]
Weight:      [  100]
Cost:        [   10]
Obj has resets in following rooms: 5683 .

#Obj[  5651]: [] (clothing)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [ 90]  Material:    [wool]
Weight:      [  100]
Cost:        [   10]
Obj has resets in following rooms: 5658 .

#Obj[  8802]: [  ] (clothing)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [ 90]  Material:    [cloth]
Weight:      [   40]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]           ac       -2 unknown none
Obj has resets in following rooms: 8810 8821 8846 8857 8861 8865 .


 === Level 6 ===


 === Level 7 ===

#Obj[  1335]: [] (clothing)
Level:       [  7] Wear flags:  [take face]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   40]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        8 unknown none
[   1]           hp        5 unknown none
[   2] intelligence        1 unknown none
[   3]       wisdom        1 unknown none
Obj has resets in following rooms: 1445 .

#Obj[  7803]: [ ] (clothing)
Level:       [  7] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
Obj has resets in following rooms: 7827 7842 7848 7850 7852 7853 7856 7860 7862 7863 7866 7876 .


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[  4234]: [{D  {z] (clothing)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [   20]
Obj has resets in following rooms: 4209 4210 4211 4212 4213 4214 4215 4216 .

#Obj[  4235]: [{W  {z] (clothing)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [   20]
Obj has resets in following rooms: 4249 4250 4251 4252 4253 4254 4255 4256 .

#Obj[  5321]: [ ] (clothing)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   20]
Obj has resets in following rooms: 5300 5304 5307 5313 5315 5324 5334 5335 5341 5350 .

#Obj[  1343]: [  ] (clothing)
Level:       [ 10] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       15 unknown none
Obj has resets in following rooms: 1482 .

#Obj[ 24118]: [a rough fur cloak] (clothing)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
Obj has resets in following rooms: 24144 .


 === Level 11 ===


 === Level 12 ===

#Obj[ 10287]: [a travellers cloak] (clothing)
Level:       [ 12] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   24]
Obj has resets in following rooms: 10278 10279 10280 10281 10291 .

#Obj[  5801]: [an Orcish cloak] (clothing)
Level:       [ 12] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  120]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
Obj has resets in following rooms: 5799 .


 === Level 13 ===


 === Level 14 ===

#Obj[ 29111]: [ ] (clothing)
Level:       [ 14] Wear flags:  [take neck]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]     strength        1 unknown none
Obj has resets in following rooms: 29103 .


 === Level 15 ===

#Obj[  7203]: [ ] (clothing)
Level:       [ 15] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [  200]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 7201 .

#Obj[  2315]: [a pair of wire rimmed spectacles] (clothing)
Level:       [ 15] Wear flags:  [take face]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
Obj has resets in following rooms: 2391 .


 === Level 16 ===

#Obj[  2276]: [ ] (clothing)
Level:       [ 16] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [  100]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]     strength        1 unknown none
Obj has resets in following rooms: 2216 .

#Obj[  7531]: [  ] (clothing)
Level:       [ 16] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1] constitution        3 unknown none
[   2]           ac      -10 unknown none
Obj has resets in following rooms: 7568 .


 === Level 17 ===

#Obj[ 10424]: [] (clothing)
Level:       [ 17] Wear flags:  [take face]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]       wisdom        2 unknown none
[   2] intelligence        2 unknown none
Obj has resets in following rooms: 10494 .

#Obj[  1342]: [{g{y{g{y{g{y{g{y{g{e{g{x ] (clothing)
Level:       [ 17] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [wool]
Weight:      [   40]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           ac       -3 unknown none
Obj has resets in following rooms: 1482 .


 === Level 18 ===

#Obj[  4263]: [{D  {z] (clothing)
Level:       [ 18] Wear flags:  [take neck]
Extra flags: [antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [   36]
Obj has resets in following rooms: 4202 4207 .

#Obj[  4264]: [{W  {z] (clothing)
Level:       [ 18] Wear flags:  [take neck]
Extra flags: [antievil]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [   36]
Obj has resets in following rooms: 4258 4263 .

#Obj[  7656]: [ ] (clothing)
Level:       [ 18] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   60]
Cost:        [   36]
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .


 === Level 19 ===

#Obj[  9502]: [{W{w{W{w{W{w{W{x] (clothing)
Level:       [ 19] Wear flags:  [take face]
Extra flags: [noremove]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
[   1]      hitroll        1 unknown none
Obj has resets in following rooms: 9501 .


 === Level 20 ===

#Obj[  5223]: [- ] (clothing)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [cloth]
Weight:      [  120]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
Obj has resets in following rooms: 5250 5350 .

#Obj[  7551]: [{W {z] (clothing)
Level:       [ 20] Wear flags:  [take head]
Extra flags: [nodrop]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   40]
Obj has resets in following rooms: 7669 .

#Obj[ 10231]: [the red sergeant's cloak] (clothing)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingpetri       -1 unknown none
Obj has resets in following rooms: 10283 .


 === Level 21 ===


 === Level 22 ===

#Obj[  7546]: [  ] (clothing)
Level:       [ 22] Wear flags:  [take neck]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [steel]
Weight:      [   40]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        2 unknown none
[   1]           ac      -10 unknown none
[   2]     strength        2 unknown none
Obj has resets in following rooms: 7653 7657 7659 7665 .


 === Level 23 ===

#Obj[ 16069]: [A dark cloak] (clothing)
Level:       [ 23] Wear flags:  [take neck]
Extra flags: [dark magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]           ac       -4 unknown none
[   2]      hitroll        3 unknown none
Obj has resets in following rooms: 16388 16396 16378 .


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===

#Obj[  1379]: [{D{x ] (clothing)
Level:       [ 26] Wear flags:  [take neck]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -6 unknown none
Obj has resets in following rooms: 1425 .

#Obj[ 36211]: [{W{Y{R{M {B{G{C{x] (clothing)
Level:       [ 26] Wear flags:  [take body]
Extra flags: [noremove]
Condition:   [100]  Material:    [silk]
Weight:      [    2]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
[   1]      hitroll        5 unknown none
[   2]           ac       10 unknown none
Obj has resets in following rooms: 36277 .


 === Level 27 ===

#Obj[ 15730]: [  ] (clothing)
Level:       [ 27] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]           hp       10 unknown none
[   2]           ac       -5 unknown none
Obj has resets in following rooms: 15726 .

#Obj[ 10221]: [the lieutenant's cloak] (clothing)
Level:       [ 27] Wear flags:  [take neck]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   35]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 10305 .


 === Level 28 ===

#Obj[ 16040]: [A mage cloak] (clothing)
Level:       [ 28] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [    2]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       25 unknown none
[   2]         mana       25 unknown none
Obj has resets in following rooms: 16353 .


 === Level 29 ===

#Obj[  1383]: [ {D{z ] (clothing)
Level:       [ 29] Wear flags:  [take neck]
Extra flags: [magic antigood antievil]
Condition:   [100]  Material:    [wool]
Weight:      [   70]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 1454 .

#Obj[  1389]: [{D{x ] (clothing)
Level:       [ 29] Wear flags:  [take neck]
Extra flags: [magic antigood antineutral]
Condition:   [100]  Material:    [leather]
Weight:      [   80]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 1464 .

#Obj[  1393]: [{W{x ] (clothing)
Level:       [ 29] Wear flags:  [take neck]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [cloth]
Weight:      [   70]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 1469 .


 === Level 30 ===

#Obj[  2332]: [the belt of life] (clothing)
Level:       [ 30] Wear flags:  [take waist]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
Obj has resets in following rooms: 2399 .

#Obj[ 10206]: [obsidian cloak] (clothing)
Level:       [ 30] Wear flags:  [take neck]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 10292 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[  1341]: [{y{x ] (clothing)
Level:       [ 35] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [   50]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 1482 .


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[ 31203]: [a black cloak with gold trim] (clothing)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]           ac      -15 unknown none
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 24132]: [a fur cloak] (clothing)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
[   1]           ac       -5 unknown none
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .


 === Level 51 ===


 === Level 52 ===

#Obj[ 31036]: [a black cloak with gold trim] (clothing)
Level:       [ 52] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [  104]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -15 unknown none
[   1]         mana       25 unknown none
Obj has resets in following rooms: 31000 31016 31017 31046 31054 31069 .


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 52498]: [{W({CSafety {G* {CDiadem{W){x] (clothing)
Level:       [ 55] Wear flags:  [take head]
Extra flags: [glow hum burnproof quest]
Condition:   [100]  Material:    [energy]
Weight:      [   20]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         move      500 unknown none
[   2]         mana      400 unknown none
This obj hasn't resets !


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===

#Obj[ 30811]: [ ] (clothing)
Level:       [ 63] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [  126]
Obj has resets in following rooms: 30880 30881 .


 === Level 64 ===


 === Level 65 ===

#Obj[ 30866]: [{WThe {BCloak {YOf {DNecromancer{x] (clothing)
Level:       [ 65] Wear flags:  [take about]
Extra flags: [noremove visdeath meltdrop hadtimer nouncurse nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [  150]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll      -50 unknown none
[   1]      hitroll      -50 unknown none
[   2]         move     -500 unknown none
[   3]         mana     -500 unknown none
[   4]           hp     -500 unknown none
[   5] constitution      -20 unknown none
[   6]     strength      -20 unknown none
[   7]    dexterity      -20 unknown none
Obj has resets in following rooms: 30899 .

#Obj[ 33118]: [{DG{wh{Dost Cl{wo{Dak{x] (clothing)
Level:       [ 65] Wear flags:  [take about]
Extra flags: [dark evil invis magic antigood antineutral]
Condition:   [100]  Material:    [shadows]
Weight:      [   20]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -20 unknown none
[   1]         mana      400 affects pass_door
Obj has resets in following rooms: 33129 .


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===

#Obj[ 11715]: [a dark cloak embroidered with a smokey blue insignia] (clothing)
Level:       [ 68] Wear flags:  [take neck]
Extra flags: [dark]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [  146]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]           hp       50 unknown none
[   2] constitution        2 unknown none
[   3]    dexterity        2 unknown none
Obj has resets in following rooms: 11734 11735 11736 .


 === Level 69 ===


 === Level 70 ===

#Obj[   167]: [~~] (clothing)
Level:       [ 70] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cotton]
Weight:      [   50]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]           hp       50 unknown none
Obj has resets in following rooms: 174 185 .

#Obj[ 51408]: [{G{g{G{g{G{g{x] (clothing)
Level:       [ 70] Wear flags:  [take hands]
Extra flags: [glow hum burnproof indestructable]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  555]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]        saves       -5 unknown none
[   3]           ac      -70 unknown none
[   4]         move      500 unknown none
[   5]         mana      400 unknown none
This obj hasn't resets !


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 33455]: [{YB{yoots of {YH{yaste{x] (clothing)
Level:       [ 75] Wear flags:  [take feet]
Extra flags: [hum hidurability]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       25 unknown none
[   1]        saves       -5 unknown none
Obj has resets in following rooms: 33456 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 51411]: [{B{m{B{m{B{m{B{m {R{r{R{r{R{r{R{r{x] (clothing)
Level:       [ 80] Wear flags:  [take hands nosac]
Extra flags: [hidurability]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   85]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]      damroll       15 unknown none
[   2]      hitroll       15 unknown none
[   3]           ac      -80 unknown none
[   4]        saves       -5 unknown none
This obj hasn't resets !

#Obj[ 50015]: [ ] (clothing)
Level:       [ 80] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [fur]
Weight:      [    5]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1] intelligence        3 unknown none
[   2]           hp       50 unknown none
[   3]         mana      100 unknown none
Obj has resets in following rooms: 50027 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===

#Obj[ 12057]: [ ] (clothing)
Level:       [ 84] Wear flags:  [take neck]
Extra flags: [dark magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [  168]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
Obj has resets in following rooms: 12143 .


 === Level 85 ===

#Obj[ 13225]: [  : "   !!"] (clothing)
Level:       [ 85] Wear flags:  [take head]
Extra flags: [magic]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [  200]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -15 unknown none
[   1]     strength        2 unknown none
[   2]         mana      100 unknown none
[   3]           hp      100 unknown none
[   4]      hitroll        9 unknown none
[   5]      damroll        9 unknown none
Obj has resets in following rooms: 13244 .


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===

#Obj[ 50033]: [   ] (clothing)
Level:       [ 90] Wear flags:  [take legs]
Extra flags: [burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -50 unknown none
[   2]      damroll       12 unknown none
[   3]           hp      150 unknown none
Obj has resets in following rooms: 50074 .

#Obj[150462]: [{R{r{Y{y {C 100 {x] (clothing)
Level:       [ 90] Wear flags:  [take ear]
Extra flags: [invis antigood nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      100 unknown none
[   1]    dexterity        2 unknown none
[   2] savingbreath       -5 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       10 unknown none
This obj hasn't resets !


 === Level 91 ===

#Obj[ 52407]: [{W85 {x] (clothing)
Level:       [ 91] Wear flags:  [take nosac face]
Extra flags: [glow hum nodrop nosac burnproof]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects regeneration
[   1]           ac      -91 unknown none
[   2]        saves       -5 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 unknown none
[   5]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52419]: [{W{C{W{C{W{C{x] (clothing)
Level:       [ 91] Wear flags:  [take about]
Extra flags: [hum bless nosac burnproof]
Condition:   [100]  Material:    [metall]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        2 unknown none
[   1]        saves       -5 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[   4]           hp      200 unknown none
[   5]           ac      -91 unknown none
This obj hasn't resets !

#Obj[ 51404]: [{GMails{W's Helm of Knights{x] (clothing)
Level:       [ 91] Wear flags:  [take head]
Extra flags: [glow hum bless burnproof quest]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll       15 unknown none
[   2]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 51406]: [{y~~~~ {Y~~~~{x] (clothing)
Level:       [ 91] Wear flags:  [take hands]
Extra flags: [glow hum burnproof]
Condition:   [100]  Material:    [zamsh]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           hp      200 unknown none
[   3]           ac      -91 unknown none
[   4]        saves       -5 unknown none
[   5]         mana      400 unknown none
This obj hasn't resets !

#Obj[ 52432]: [{R    {W"  "{x] (clothing)
Level:       [ 91] Wear flags:  [take wrist]
Extra flags: [hum bless burnproof]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]         size        1 unknown none
[   2]           ac      -91 unknown none
[   3]        saves       -5 unknown none
[   4]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52433]: [{G {x] (clothing)
Level:       [ 91] Wear flags:  [take legs]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck        2 unknown none
[   1]           ac      -50 unknown none
[   2]        saves       -5 unknown none
[   3]           hp      200 unknown none
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
[   6]         size        1 unknown none
This obj hasn't resets !

#Obj[ 51409]: [{GYoshi{W's {Wshorts of {Rslow{x] (clothing)
Level:       [ 91] Wear flags:  [take legs nosac]
Extra flags: [glow hum burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]         none        0 affects sneak
[   2]         none        0 affects flying
[   3]         none        0 affects haste
[   4]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 51410]: [{C{W{C{W{C{W{C{W * {W{C{Y{C{W{C{x] (clothing)
Level:       [ 91] Wear flags:  [take wrist]
Extra flags: [glow hum nosac burnproof]
Condition:   [100]  Material:    [light]
Weight:      [   10]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]           hp      200 unknown none
[   2]         none        0 affects regeneration
[   3]        saves       -5 unknown none
This obj hasn't resets !

#Obj[ 52447]: [{C~~{M{C{M{C~~{x] (clothing)
Level:       [ 91] Wear flags:  [take wrist]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [diamond]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           ac      -91 unknown none
[   3]        saves       -5 unknown none
[   4]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52454]: [{B* {W* {B* {W* {B* {W      {B* {W* {B* {W* {B*{x] (clothing)
Level:       [ 91] Wear flags:  [take about nosac]
Extra flags: [quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         size        1 unknown none
[   2]      damroll       15 unknown none
[   3]           hp      200 unknown none
[   4]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 52460]: [{W{x{C{x{W {C{x] (clothing)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [glow burnproof]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   95]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -91 unknown none
[   2]           hp      200 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 52464]: [{R  {C{G {R{W{x] (clothing)
Level:       [ 91] Wear flags:  [take nosac tail]
Extra flags: [burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck        2 unknown none
[   1]         none       50  resist magic
[   2]         size        1 affects haste
[   3]      hitroll       15 unknown none
[   4]           ac      -50 unknown none
[   5]        saves       -5 unknown none
[   6]         move      500 unknown none
[   7]         mana      400 unknown none
This obj hasn't resets !

#Obj[ 52466]: [{Wthe holy {CRing {Wof {CDetection{x] (clothing)
Level:       [ 91] Wear flags:  [take finger nosac]
Extra flags: [burnproof quest indestructable]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        4 unknown none
[   1]    dexterity        4 unknown none
[   2]      hitroll       15 unknown none
[   3]         move      500 unknown none
[   4]         mana      400 unknown none
[   5]           ac      -91 unknown none
[   6]        saves       -5 unknown none
[   7]      damroll       15 unknown none
[   8]           hp      200 unknown none
[   9]         size        1 affects detect_hidden
This obj hasn't resets !

#Obj[ 52468]: [{WGe-Force 5{x] (clothing)
Level:       [ 91] Wear flags:  [take nosac plug_in]
Extra flags: [invis bless nosac burnproof quest]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size        1 unknown none
[   1]           ac      -91 unknown none
[   2]           hp      200 unknown none
[   3]        saves       -5 unknown none
[   4]         move      500 unknown none
[   5]         mana      400 affects flying
[   6]      damroll       15 unknown none
[   7]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 52492]: [{W{x{W{x {W{x] (clothing)
Level:       [ 91] Wear flags:  [take hands nosac]
Extra flags: [hum quest]
Condition:   [100]  Material:    [rubber]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]        saves       -5 unknown none
[   2]         none        0 affects sneak
[   3]         none        0 affects haste
[   4]         none        0 affects flying
[   5]           hp      200 unknown none
[   6]      damroll       15 unknown none
[   7]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 52499]: [{C {W{x] (clothing)
Level:       [ 91] Wear flags:  [take arms]
Extra flags: [bless nosac burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]           ac      -91 unknown none
[   2]         none        0 affects regeneration
[   3]        saves       -5 unknown none
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
[   6]           hp      200 unknown none
[   7]         none        0 affects flying
This obj hasn't resets !

#Obj[ 36318]: [illusory cloak] (clothing)
Level:       [ 91] Wear flags:  [take about]
Extra flags: [glow hum dark invis magic bless nosac sellextract burnproof]
Condition:   [100]  Material:    [air]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]        saves      -10 unknown none
[   2]      hitroll       15 unknown none
[   3]      damroll       15 unknown none
[   4]         mana      200 unknown none
[   5]         move      500 unknown none
Obj has resets in following rooms: 36358 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===

#Obj[ 10027]: [{W{w{W {w{W{w{x] (clothing)
Level:       [ 95] Wear flags:  [take face]
Extra flags: [antievil]
Condition:   [100]  Material:    [silk]
Weight:      [    2]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]      hitroll        5 unknown none
[   2]         mana       50 unknown none
[   3]           hp       50 unknown none
[   4]  spellaffect        1 unknown none
Obj has resets in following rooms: 10011 .


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type furniture <<<<<



 === Level 0 ===

#Obj[ 44033]: [bed] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [bless nosac burnproof nosell]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 44012 .

#Obj[  3134]: [{W{x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [2000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 3101 3102 3103 .

#Obj[  3139]: [the receptionist's letter of resignation] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !

#Obj[  1102]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 1103 .

#Obj[ 30804]: [{R {x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 30888 .

#Obj[ 13403]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: put_on put_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 13406 .

#Obj[ 30824]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    4]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 30824 .

#Obj[ 13420]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: put_on put_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 13406 .

#Obj[ 13421]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: put_on put_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 13406 .

#Obj[ 13422]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: put_on put_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 13412 .

#Obj[ 13423]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: put_on put_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 13412 .

#Obj[ 30845]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 30834 .

#Obj[ 30850]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [  100]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 30847 30859 30862 30870 30878 30892 .

#Obj[ 95409]: [Big grey armchair.] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark evil]
Condition:   [100]  Material:    [air]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [6000]
[v2] Furniture Flags: sit_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
This obj hasn't resets !

#Obj[ 95410]: [Table] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow evil]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: put_at
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !

#Obj[ 95411]: [Very big bed] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow bless]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [14000]
[v2] Furniture Flags: sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
This obj hasn't resets !

#Obj[ 95414]: [a bed] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [10]
[v1] Max weight:      [100000]
[v2] Furniture Flags: sit_at sleep_at
[v3] Heal bonus:      [300]
[v4] Mana bonus:      [150]
This obj hasn't resets !

#Obj[ 95417]: [skin] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in put_in put_inside
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95404 .

#Obj[ 14525]: [ ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [40]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 14540 14544 14549 .

#Obj[ 14529]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [feathers]
Weight:      [  500]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [40]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in put_in
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 14540 14541 14544 14548 14549 .

#Obj[ 14530]: [{y {x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  500]
Cost:        [    0]
[v0] Max people:      [10]
[v1] Max weight:      [40]
[v2] Furniture Flags: stand_on sit_on rest_on put_on
[v3] Heal bonus:      [400]
[v4] Mana bonus:      [400]
Obj has resets in following rooms: 14540 14545 14548 .

#Obj[ 14531]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [canvas]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 14545 .

#Obj[  1251]: [{W {x] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum dark nodrop nosac burnproof nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [200]
[v1] Max weight:      [100]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [10000]
[v4] Mana bonus:      [10000]
Obj has resets in following rooms: 1251 .

#Obj[ 37101]: [magic mirror] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [evil magic nosac not_edible]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 37100 .

#Obj[  6400]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [10]
[v1] Max weight:      [1000000]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 6406 .

#Obj[  6401]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [100000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [75]
[v4] Mana bonus:      [75]
Obj has resets in following rooms: 6403 .

#Obj[  3330]: [ ] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [dark nosac nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100]
[v1] Max weight:      [10000]
[v2] Furniture Flags: stand_at sit_at rest_at
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 3333 .

#Obj[  3334]: [{W {x] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nopurge nosac nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [20]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [120]
[v4] Mana bonus:      [120]
Obj has resets in following rooms: 3333 .

#Obj[ 52534]: [a sofa for resting] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [hum dark evil nosac nonmetal nolocate burnproof]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Max people:      [20]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
This obj hasn't resets !

#Obj[ 32054]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 32009 .

#Obj[ 32060]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 32016 32031 32039 .

#Obj[  1365]: [ ] (furniture)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 1388 .

#Obj[ 11605]: [a pine coffin] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [hardwood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [500]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in put_in
[v3] Heal bonus:      [110]
[v4] Mana bonus:      [120]
Obj has resets in following rooms: 11657 .

#Obj[ 11607]: [a white altar] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [3000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [115]
[v4] Mana bonus:      [115]
Obj has resets in following rooms: 11611 .

#Obj[ 11608]: [a bloody obsidian altar] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [obsidian]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [3000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [85]
[v4] Mana bonus:      [85]
Obj has resets in following rooms: 11645 .

#Obj[ 11609]: [a gleaming white throne] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [1500]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11669 .

#Obj[ 11610]: [a forbidding black throne] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [1500]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11671 .

#Obj[ 11613]: [a signpost] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [hardwood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [4]
[v1] Max weight:      [2000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11686 .

#Obj[ 52574]: [{Y {x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 52574 .

#Obj[ 11614]: [a long leather couch] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [soft leather]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11694 .

#Obj[ 11615]: [a neon green throne] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [plastic]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [2000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11698 .

#Obj[ 11616]: [a parrot perch] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [3000]
[v2] Furniture Flags: sit_on rest_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 11698 .

#Obj[ 52578]: [Sofa] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [hum dark evil nosac nonmetal nolocate burnproof]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Max people:      [20]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 52578 .

#Obj[ 29026]: [  ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [200]
[v2] Furniture Flags: stand_at stand_on stand_in sit_at sit_on sit_in rest_at rest_on rest_in sleep_at sleep_on sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 29004 .

#Obj[ 29027]: [     ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29002 .

#Obj[ 29028]: [     ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29003 .

#Obj[  2412]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 2413 2442 2447 2467 .

#Obj[  6513]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 6524 .

#Obj[  9588]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   40]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 9644 .

#Obj[ 52604]: [{Wa{z] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [100000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 53001 .

#Obj[ 52607]: [ ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [4]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [1100]
[v4] Mana bonus:      [1100]
Obj has resets in following rooms: 52574 52575 .

#Obj[  6547]: [a forge] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: rest_at
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !

#Obj[  6548]: [an anvil] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [50000]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !

#Obj[ 30116]: [Old Chest] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nopurge nosac nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_on rest_on
[v3] Heal bonus:      [120]
[v4] Mana bonus:      [120]
Obj has resets in following rooms: 30104 .

#Obj[ 29128]: [a warlock root] (furniture)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bamboo]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [300]
[v2] Furniture Flags: stand_at sit_on rest_in sleep_in
[v3] Heal bonus:      [120]
[v4] Mana bonus:      [120]
Obj has resets in following rooms: 29133 .

#Obj[ 26082]: [{w {x({wbrench{x)] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow bless]
Condition:   [100]  Material:    [mramor]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [6]
[v1] Max weight:      [100000]
[v2] Furniture Flags: sit_at sit_on rest_at rest_on
[v3] Heal bonus:      [30]
[v4] Mana bonus:      [30]
Obj has resets in following rooms: 26152 26153 26154 26155 26156 26158 .

#Obj[ 26116]: [{y {x({ybrench{x)] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [6]
[v1] Max weight:      [6000]
[v2] Furniture Flags: sit_at sit_on rest_at rest_on
[v3] Heal bonus:      [40]
[v4] Mana bonus:      [40]
Obj has resets in following rooms: 26129 .

#Obj[  3610]: [ ] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [  150]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 3607 3615 3619 3641 3647 .

#Obj[ 95803]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [10]
[v1] Max weight:      [999999]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95803 .

#Obj[ 19005]: [a throne] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19020 .

#Obj[ 19013]: [a pool table] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19071 .

#Obj[ 19032]: [a menu] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19072 .

#Obj[ 19039]: [a brass plaque] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19005 .

#Obj[  5748]: [a staw mattress] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [400]
[v2] Furniture Flags: sit_in rest_on rest_in sleep_on sleep_in put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 5741 5743 5745 5799 5818 .

#Obj[  5752]: [a torture rack] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [300]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 5755 .

#Obj[  5761]: [a painting of the Warlock] (furniture)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum evil noremove]
Condition:   [100]  Material:    [paper]
Weight:      [   25]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1] constitution       -1 unknown none
[   2]           hp      -10 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5767 .

#Obj[  5771]: [a sturdy oak table] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5771 5827 .

#Obj[ 17044]: [a winch ladder] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 17251 .

#Obj[ 15006]: [bed] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum dark evil magic bless nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects acute_vision
[   1]         none        0 affects detect_imp_invis
[   2]         none        0 affects detect_invis
[   3]         none        0 affects detect_hidden
[   4]         none        0 affects detect_fade
[v0] Max people:      [19]
[v1] Max weight:      [2147483647]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on
[v3] Heal bonus:      [1000]
[v4] Mana bonus:      [1000]
Obj has resets in following rooms: 15001 15002 .

#Obj[100001]: [{W {x] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum dark nodrop nosac burnproof nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [200]
[v1] Max weight:      [-2]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [2000]
[v4] Mana bonus:      [2000]
This obj hasn't resets !

#Obj[ 19111]: [a menu] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19113 .

#Obj[ 19112]: [a sign] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19113 .

#Obj[  5803]: [a wooden bench] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [400]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 5757 .

#Obj[  9901]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [   20]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 9902 .

#Obj[  9903]: [] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 9902 .

#Obj[  5812]: [a massive desk] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5834 .

#Obj[  5813]: [a comfortable-looking chair] (furniture)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [nothingness]
Weight:      [   50]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[   1]           hp       25 unknown none
[   2]           ac      -10 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5834 .

#Obj[ 15030]: [{G  {x] (furniture)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [nosac burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [5]
[v1] Max weight:      [10000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
This obj hasn't resets !

#Obj[ 15040]: [ancient chair] (furniture)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [invis magic nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [100000]
[v2] Furniture Flags: rest_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
This obj hasn't resets !

#Obj[ 15041]: [ancient chair] (furniture)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [invis magic nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [10000000]
[v2] Furniture Flags: rest_on
[v3] Heal bonus:      [500]
[v4] Mana bonus:      [500]
This obj hasn't resets !

#Obj[ 60104]: [ {D{x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark]
Condition:   [ 50]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 60104 .

#Obj[ 16118]: [{w {D {x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark evil nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 16118 .

#Obj[  1807]: [ ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [1500]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 1844 .

#Obj[ 53018]: [] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [not_edible]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_in rest_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 53018 .

#Obj[ 53019]: [{P{x] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [not_edible]
Condition:   [100]  Material:    []
Weight:      [999999]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [0]
[v2] Furniture Flags: rest_on sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 52572 53019 .

#Obj[  4945]: [cabinet] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark nosac burnproof]
Condition:   [100]  Material:    [ebony]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [1000]
[v2] Furniture Flags: sit_at put_on
[v3] Heal bonus:      [30]
[v4] Mana bonus:      [30]
Obj has resets in following rooms: 4999 .

#Obj[ 50003]: [{y{x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [    0]
[v0] Max people:      [3]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_at sit_on rest_at rest_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 50017 .

#Obj[ 15205]: [  ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15252 .

#Obj[ 95106]: [ ] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [  200]
[v0] Max people:      [10]
[v1] Max weight:      [50000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 95106 .

#Obj[  5011]: [ ] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [linen]
Weight:      [  120]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5060 .

#Obj[  5012]: [ ] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   60]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5060 .

#Obj[  5013]: [  ] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5061 .

#Obj[  5033]: [{Y {x] (furniture)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5025 .

#Obj[  8119]: [] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   75]
Cost:        [    0]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 8131 .

#Obj[ 44001]: [mat] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [straw]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [1]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_on rest_on
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 44018 .

#Obj[ 44002]: [low {ytable{x] (furniture)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100000]
[v1] Max weight:      [100000]
[v2] Furniture Flags: sit_at rest_at put_at
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 44017 .

#Obj[ 95204]: [soft sofa] (furniture)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic not_edible]
Condition:   [100]  Material:    []
Weight:      [99999999]
Cost:        [    0]
[v0] Max people:      [999]
[v1] Max weight:      [99999999]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95202 .


 === Level 1 ===

#Obj[ 50199]: [ ] (furniture)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [nopurge nosac nonmetal burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 unknown none
[v0] Max people:      [1000]
[v1] Max weight:      [1000]
[v2] Furniture Flags: sit_on
[v3] Heal bonus:      [1000]
[v4] Mana bonus:      [1000]
Obj has resets in following rooms: 50199 .

#Obj[ 52503]: [ ] (furniture)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [dark nosac]
Condition:   [100]  Material:    [wood]
Weight:      [ 1000]
Cost:        [    2]
[v0] Max people:      [10]
[v1] Max weight:      [10000]
[v2] Furniture Flags: sit_at rest_at sleep_at
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 52505 .

#Obj[ 14735]: [a luxurious bed] (furniture)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    2]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 14796 .

#Obj[ 26039]: [{y {G{y{g{x] (furniture)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Max people:      [20]
[v1] Max weight:      [100000]
[v2] Furniture Flags: sit_at sit_on sit_in
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 26052 26188 .

#Obj[  5622]: [] (furniture)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gut]
Weight:      [    1]
Cost:        [    2]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 5603 .

#Obj[  5623]: [  ] (furniture)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gut]
Weight:      [   20]
Cost:        [    2]
[v0] Max people:      [1]
[v1] Max weight:      [0]
[v2] Furniture Flags: sleep_at sleep_on sleep_in
[v3] Heal bonus:      [20]
[v4] Mana bonus:      [20]
Obj has resets in following rooms: 5616 .

#Obj[ 26112]: [{y o {g({Ybarrel{g){x] (furniture)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    2]
[v0] Max people:      [1]
[v1] Max weight:      [1000]
[v2] Furniture Flags: sit_at sit_on rest_at rest_on
[v3] Heal bonus:      [30]
[v4] Mana bonus:      [30]
Obj has resets in following rooms: 26129 .

#Obj[ 29373]: [  ] (furniture)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  200]
Cost:        [    2]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29350 .

#Obj[ 51107]: [ ] (furniture)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [nopurge nosac nonmetal burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
[v0] Max people:      [1]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 51108 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===

#Obj[  7518]: [] (furniture)
Level:       [  4] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   30]
Cost:        [    8]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 7581 7582 7620 .


 === Level 5 ===

#Obj[  1200]: [ ] (furniture)
Level:       [  5] Wear flags:  [take]
Extra flags: [dark evil antigood nosac burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [  500]
Cost:        [   10]
[v0] Max people:      [100]
[v1] Max weight:      [100]
[v2] Furniture Flags: sleep_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
This obj hasn't resets !

#Obj[ 51565]: [your coffin] (furniture)
Level:       [  5] Wear flags:  [take nosac]
Extra flags: [dark evil antigood nosac burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [  500]
Cost:        [   10]
[v0] Max people:      [100]
[v1] Max weight:      [100]
[v2] Furniture Flags: sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
This obj hasn't resets !

#Obj[ 17039]: [a hemp hammock] (furniture)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 17240 .

#Obj[ 19149]: [the amber sigil] (furniture)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19163 .


 === Level 6 ===


 === Level 7 ===

#Obj[  9201]: [  ] (furniture)
Level:       [  7] Wear flags:  [take finger]
Extra flags: [bless]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   50]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] intelligence        1 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 9227 .


 === Level 8 ===

#Obj[ 19148]: [the emerald sigil] (furniture)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 19163 .


 === Level 9 ===


 === Level 10 ===

#Obj[    50]: [a small magic rug] (furniture)
Level:       [ 10] Wear flags:  [take nosac]
Extra flags: [nosac burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   20]
[v0] Max people:      [1]
[v1] Max weight:      [10000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
This obj hasn't resets !

#Obj[ 95906]: [ (pentgramm)   ] (furniture)
Level:       [ 10] Wear flags:  [none]
Extra flags: [glow burnproof nosell not_edible]
Condition:   [100]  Material:    [gold cloth]
Weight:      [100000]
Cost:        [1000000]
[v0] Max people:      [5]
[v1] Max weight:      [10000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95907 .

#Obj[  8920]: [{CH{Wol{Cy H{Wammoc{Ck{x] (furniture)
Level:       [ 10] Wear flags:  [take hold nosac]
Extra flags: [glow hum invis magic nolocate]
Condition:   [100]  Material:    [rope]
Weight:      [   50]
Cost:        [   20]
[v0] Max people:      [1]
[v1] Max weight:      [10]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [120]
[v4] Mana bonus:      [120]
Obj has resets in following rooms: 8917 .

#Obj[  3048]: [] (furniture)
Level:       [ 10] Wear flags:  [take]
Extra flags: [bless nonmetal nolocate nosell]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [   20]
[v0] Max people:      [2]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [500]
[v4] Mana bonus:      [500]
Obj has resets in following rooms: 3078 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===

#Obj[ 15739]: [] (furniture)
Level:       [ 13] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   26]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15709 .


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===

#Obj[ 15738]: [] (furniture)
Level:       [ 16] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   32]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15707 .

#Obj[ 15741]: [ ] (furniture)
Level:       [ 16] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   32]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15703 15736 .


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[  7306]: [  ] (furniture)
Level:       [ 20] Wear flags:  [take hands]
Extra flags: [magic antigood]
Condition:   [100]  Material:    [bone]
Weight:      [   40]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[v0] Max people:      [9]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 7428 .

#Obj[ 14708]: [a flaming spear] (furniture)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow hum evil magic antigood visdeath]
Condition:   [100]  Material:    [steel]
Weight:      [    5]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 14797 .

#Obj[  5624]: [ ] (furniture)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [   40]
[v0] Max people:      [2]
[v1] Max weight:      [0]
[v2] Furniture Flags: sleep_at sleep_on sleep_in
[v3] Heal bonus:      [40]
[v4] Mana bonus:      [40]
Obj has resets in following rooms: 5603 5616 .

#Obj[ 95103]: [a silk sofa] (furniture)
Level:       [ 20] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [  400]
Cost:        [100000]
[v0] Max people:      [100]
[v1] Max weight:      [30000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95104 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===

#Obj[ 15740]: [ޣ   ] (furniture)
Level:       [ 23] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   46]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15711 15712 .


 === Level 24 ===

#Obj[ 15737]: [  ] (furniture)
Level:       [ 24] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   48]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15723 .


 === Level 25 ===


 === Level 26 ===

#Obj[ 16095]: [rug for meditation] (furniture)
Level:       [ 26] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   52]
[v0] Max people:      [1]
[v1] Max weight:      [10000]
[v2] Furniture Flags: rest_on sleep_on
[v3] Heal bonus:      [20]
[v4] Mana bonus:      [160]
Obj has resets in following rooms: 16447 .


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===

#Obj[ 17343]: [a dragon ship] (furniture)
Level:       [ 29] Wear flags:  [none]
Extra flags: [nopurge nolocate]
Condition:   [100]  Material:    [wood]
Weight:      [-15536]
Cost:        [   58]
[v0] Max people:      [10]
[v1] Max weight:      [50000]
[v2] Furniture Flags: sleep_in
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 17395 .


 === Level 30 ===

#Obj[ 40136]: [] (furniture)
Level:       [ 30] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [cloth]
Weight:      [  200]
Cost:        [   60]
[v0] Max people:      [2]
[v1] Max weight:      [1000]
[v2] Furniture Flags: rest_on rest_in sleep_on sleep_in
[v3] Heal bonus:      [75]
[v4] Mana bonus:      [75]
Obj has resets in following rooms: 40183 .

#Obj[ 95608]: [{y{x] (furniture)
Level:       [ 30] Wear flags:  [nosac]
Extra flags: [glow hum magic not_edible]
Condition:   [100]  Material:    [nyx]
Weight:      [2147483647]
Cost:        [    0]
[v0] Max people:      [13]
[v1] Max weight:      [2147483647]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95608 .

#Obj[ 29367]: [  ] (furniture)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [   60]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29354 .

#Obj[ 29368]: [  ] (furniture)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [   60]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29354 .

#Obj[100103]: [{y{x] (furniture)
Level:       [ 30] Wear flags:  [nosac]
Extra flags: [glow hum magic not_edible]
Condition:   [100]  Material:    [nyx]
Weight:      [2147483647]
Cost:        [    0]
[v0] Max people:      [13]
[v1] Max weight:      [2147483647]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 100107 .

#Obj[ 29520]: [ ] (furniture)
Level:       [ 30] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   25]
Cost:        [   60]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 29535 29539 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[ 15712]: [] (furniture)
Level:       [ 33] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   66]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15730 .

#Obj[ 21018]: [] (furniture)
Level:       [ 33] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [ 1000]
Cost:        [   66]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21016 .

#Obj[ 21036]: [ ] (furniture)
Level:       [ 33] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   66]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21015 21037 .

#Obj[ 21037]: [ ] (furniture)
Level:       [ 33] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   66]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21015 21037 .

#Obj[ 21051]: [  ] (furniture)
Level:       [ 33] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  150]
Cost:        [   66]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21043 .


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[  5625]: [ ] (furniture)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [   80]
[v0] Max people:      [4]
[v1] Max weight:      [0]
[v2] Furniture Flags: sleep_at sleep_on sleep_in
[v3] Heal bonus:      [90]
[v4] Mana bonus:      [90]
Obj has resets in following rooms: 5603 5616 .

#Obj[ 15212]: [ ] (furniture)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [ 90]  Material:    [velvet]
Weight:      [  300]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        1 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===

#Obj[ 21035]: [  ] (furniture)
Level:       [ 43] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [ 1000]
Cost:        [   86]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21038]: [ ] (furniture)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   86]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21037 .

#Obj[ 21039]: [ ] (furniture)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   50]
Cost:        [   86]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21037 .


 === Level 44 ===


 === Level 45 ===

#Obj[ 14742]: [a throwing rock] (furniture)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   15]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -4 unknown none
[   1]      damroll        4 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 14711 14723 14727 14731 14733 14739 14773 14774 14775 .


 === Level 46 ===

#Obj[ 31217]: [a pot of boiling oil] (furniture)
Level:       [ 46] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [  100]
Cost:        [   92]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 31216 31217 .

#Obj[ 31218]: [a murder hole] (furniture)
Level:       [ 46] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   92]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 31216 31217 .


 === Level 47 ===


 === Level 48 ===

#Obj[ 21012]: [     ] (furniture)
Level:       [ 48] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   96]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 21006 .


 === Level 49 ===


 === Level 50 ===

#Obj[  5630]: [ ] (furniture)
Level:       [ 50] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [  100]
[v0] Max people:      [500]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
This obj hasn't resets !

#Obj[ 15202]: [  ] (furniture)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [magic antievil]
Condition:   [ 90]  Material:    [gold]
Weight:      [  200]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 15217 .


 === Level 51 ===

#Obj[ 32708]: [] (furniture)
Level:       [ 51] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  102]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 32720 .


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===

#Obj[ 11696]: [a blanket of dark owl feathers] (furniture)
Level:       [ 65] Wear flags:  [take hold]
Extra flags: [dark magic]
Condition:   [100]  Material:    [feathers]
Weight:      [   70]
Cost:        [  122]
[v0] Max people:      [2]
[v1] Max weight:      [1200]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [115]
[v4] Mana bonus:      [115]
Obj has resets in following rooms: 11675 .


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 14037]: [  ] (furniture)
Level:       [ 75] Wear flags:  [none]
Extra flags: [glow magic antievil antineutral nonmetal sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [  150]
[v0] Max people:      [24]
[v1] Max weight:      [24000]
[v2] Furniture Flags: stand_at sit_on rest_on sleep_on
[v3] Heal bonus:      [150]
[v4] Mana bonus:      [150]
Obj has resets in following rooms: 14199 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===

#Obj[ 26036]: [{W {x] (furniture)
Level:       [ 90] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [  180]
[v0] Max people:      [1]
[v1] Max weight:      [100]
[v2] Furniture Flags: sit_on rest_at rest_on
[v3] Heal bonus:      [50]
[v4] Mana bonus:      [50]
Obj has resets in following rooms: 26115 .


 === Level 91 ===

#Obj[ 95308]: [{B{W{B{W{B {W{B{x] (furniture)
Level:       [ 91] Wear flags:  [none]
Extra flags: [glow hum dark evil magic nosac nolocate nouncurse nosell not_edible]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in put_in put_inside
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95308 .

#Obj[ 24125]: [the village totem] (furniture)
Level:       [ 91] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [ 1000]
Cost:        [  182]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 24100 .

#Obj[ 10025]: [{y{x] (furniture)
Level:       [ 91] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   90]
Cost:        [  182]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 10001 .

#Obj[ 10026]: [] (furniture)
Level:       [ 91] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   90]
Cost:        [  182]
[v0] Max people:      [0]
[v1] Max weight:      [0]
[v2] Furniture Flags: none
[v3] Heal bonus:      [0]
[v4] Mana bonus:      [0]
Obj has resets in following rooms: 10001 .

#Obj[ 96104]: [  {y{G{y{x ] (furniture)
Level:       [ 91] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [chesslovo]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in put_in put_inside
[v3] Heal bonus:      [1]
[v4] Mana bonus:      [1]
Obj has resets in following rooms: 96106 .


 === Level 92 ===

#Obj[ 95505]: [{C{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [glow hum dark nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [100]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 95502 .

#Obj[ 52538]: [{r{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [dark nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [  184]
[v0] Max people:      [2]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [100]
[v4] Mana bonus:      [100]
Obj has resets in following rooms: 52571 .

#Obj[ 52567]: [{r{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [  184]
[v0] Max people:      [2]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 52567 52573 .

#Obj[ 52577]: [{W{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [glow hum bless nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [  184]
[v0] Max people:      [200]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 52577 .

#Obj[ 30156]: [{r{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [  184]
[v0] Max people:      [2]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 30111 .

#Obj[ 14036]: [ ] (furniture)
Level:       [ 92] Wear flags:  [none]
Extra flags: [glow magic antievil antineutral nonmetal sellextract]
Condition:   [100]  Material:    [unknown]
Weight:      [  500]
Cost:        [  184]
[v0] Max people:      [1]
[v1] Max weight:      [10000]
[v2] Furniture Flags: stand_at sit_on rest_on sleep_on
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 14198 .

#Obj[ 53012]: [{yWooden bed{x] (furniture)
Level:       [ 92] Wear flags:  [nosac]
Extra flags: [nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  184]
[v0] Max people:      [2]
[v1] Max weight:      [-1]
[v2] Furniture Flags: stand_in sit_in rest_in sleep_in
[v3] Heal bonus:      [200]
[v4] Mana bonus:      [200]
Obj has resets in following rooms: 52568 .


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===

#Obj[  1201]: [] (furniture)
Level:       [ 95] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  190]
[v0] Max people:      [10]
[v1] Max weight:      [0]
[v2] Furniture Flags: sit_on rest_on sleep_on
[v3] Heal bonus:      [10000]
[v4] Mana bonus:      [10000]
This obj hasn't resets !


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 33453]: [  ] (furniture)
Level:       [100] Wear flags:  [none]
Extra flags: [nosac nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    [skin]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [100000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [1000]
[v4] Mana bonus:      [1000]
Obj has resets in following rooms: 33452 .

#Obj[  7002]: [  ] (furniture)
Level:       [100] Wear flags:  [none]
Extra flags: [nosac nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    [skin]
Weight:      [    0]
Cost:        [    0]
[v0] Max people:      [2]
[v1] Max weight:      [100000]
[v2] Furniture Flags: stand_on sit_on rest_on sleep_on put_on
[v3] Heal bonus:      [1000]
[v4] Mana bonus:      [1000]
Obj has resets in following rooms: 7000 .


          >>>>> Type trash <<<<<



 === Level 0 ===

#Obj[    12]: [the head of %s] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
This obj hasn't resets !

#Obj[    30]: [a dummy object] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    46]: [{DGhost's Cloak{x] (trash)
Level:       [  0] Wear flags:  [take about nosac]
Extra flags: [dark rotdeath nosac nonmetal nolocate meltdrop sellextract burnproof nouncurse nosell]
Condition:   [100]  Material:    [etherial]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects dark_vision
[   1]         none        0 unknown none
[   2]         none        0 affects flying
[   3]         none        0 affects hide
[   4]         none        0 affects infrared
[   5]         none        0 affects sneak
[   6]         none        0 affects fade
[   7]         none        0 affects invisible
[   8]         none        0 affects pass_door
[   9]       wisdom      -10 unknown none
[  10] intelligence      -10 unknown none
[  11]    dexterity      -10 unknown none
[  12] constitution      -10 unknown none
[  13]     strength      -10 unknown none
This obj hasn't resets !

#Obj[  3129]: [a pair of hand cuffs] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 75]  Material:    [iron]
Weight:      [   40]
Cost:        [    0]
This obj hasn't resets !

#Obj[  9328]: [ ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow invis]
Condition:   [100]  Material:    [iron]
Weight:      [  500]
Cost:        [    0]
Obj has resets in following rooms: 9330 .

#Obj[ 30846]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   25]
Cost:        [    0]
Obj has resets in following rooms: 30834 .

#Obj[ 30851]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 30892 .

#Obj[ 30868]: [{GThe Note{x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nodrop rotdeath visdeath hadtimer nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 30876 .

#Obj[ 14512]: [  ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 14579 .

#Obj[120000]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2288]: [{R-{D {x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [blood]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 2221 .

#Obj[ 95506]: [Book of Chaos] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 95509 .

#Obj[  1307]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
Obj has resets in following rooms: 1333 .

#Obj[   304]: [ ] (trash)
Level:       [  0] Wear flags:  [take head hold]
Extra flags: [antievil]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 316 323 338 5555 .

#Obj[  1332]: [  ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 1435 .

#Obj[   308]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [    0]
Obj has resets in following rooms: 323 .

#Obj[  1333]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1435 .

#Obj[ 32063]: [ #3] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 32038 .

#Obj[ 32064]: [  50] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 32038 .

#Obj[  3394]: [an old book about known limited items, Fascicle I] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3395]: [an old book about known limited items, Fascicle II] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3396]: [an old book] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  1356]: [] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [iron]
Weight:      [  150]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana     -100 unknown none
[   1]         move      -82 unknown none
Obj has resets in following rooms: 1327 .

#Obj[ 52560]: [  {D{Y{D{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 52560 .

#Obj[ 31081]: [some black poison powder] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [evil]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 31086]: [a Tome of Political History] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 31321 .

#Obj[ 31087]: [a Tome of Social History] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 31321 .

#Obj[ 31088]: [a History book] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 31321 .

#Obj[ 31089]: [a Geography text] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 31321 .

#Obj[ 31090]: [Xanafax's Compendium of Heroes] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 31321 .

#Obj[  6515]: [some wood] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6517]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [coal]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 6545 .

#Obj[  6521]: [  ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 6505 6540 .

#Obj[  6523]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6524]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6526]: [ ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6527]: [a piece of {rcopper{x ore] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 26004]: [ {R{r{R{r{R{r{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow evil nosac]
Condition:   [ 90]  Material:    []
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26003 .

#Obj[ 26005]: [{x  {y{x.] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [ 90]  Material:    []
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26003 .

#Obj[ 26012]: [{DSkull{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26005 26009 .

#Obj[ 26014]: [{DB{wo{Dn{we{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 26033]: [{y{x  ({ytable{x)] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26052 .

#Obj[  3506]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 3502 .

#Obj[110011]: [{C{D{C{D{C{D{C{D{x ({Ccard{x)] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nosell]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 11707]: [some decaying bodyparts] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [gut]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 11704 .

#Obj[110020]: [{C {x {Y{x (scroll)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 35275]: [The Mighty Ring of Shadow Master] (trash)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Steel]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac  -100000 unknown none
[   1]         move   100000 unknown none
[   2]           hp   100000 unknown none
[   3]         mana   100000 unknown none
[   4]     charisma       15 unknown none
[   5] constitution       15 unknown none
[   6]    dexterity       15 unknown none
[   7]       wisdom       15 unknown none
[   8] intelligence       15 unknown none
[   9]     strength       15 unknown none
This obj hasn't resets !

#Obj[ 15819]: [et disclaimer] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2512]: [ (rudder )] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[110035]: [  (book)] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 110034 .

#Obj[ 26079]: [{g{y{g {x({gtr{ye{ge{x)] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26152 26153 26154 26155 26156 26158 .

#Obj[ 26086]: [{D{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26117 .

#Obj[110059]: [  {y{x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65005]: [keeper's note] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  1525]: [{D{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nopurge nosac]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [    0]
Obj has resets in following rooms: 1525 .

#Obj[  1528]: [{w {D{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 1590 .

#Obj[  1529]: [{w{x {D{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   20]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 26113]: [{y {x({ytable{x)] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 26129 .

#Obj[110084]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  8711]: [some ancient dust] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8745 .

#Obj[110089]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  8720]: [the curse of the mummy] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [evil magic nodrop noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     -100 unknown none
[   1]           hp      -50 unknown none
[   2] constitution       -3 unknown none
[   3]    dexterity       -3 unknown none
[   4]     strength       -3 unknown none
Obj has resets in following rooms: 8732 .

#Obj[ 26140]: [{y{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [  100]
Cost:        [    0]
Obj has resets in following rooms: 26124 .

#Obj[ 26143]: [{R{Y{R{Y{R{Y{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 26150 26151 .

#Obj[  4642]: [{D {R{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  172]
This obj hasn't resets !

#Obj[ 20004]: [a fish] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 95813]: [{r {x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 95800 95801 95802 95804 .

#Obj[ 95814]: [{B {x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 95802 95803 95804 95807 .

#Obj[   598]: [ {W{x (diary)] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 19041]: [a telescope] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 19009 .

#Obj[   614]: [ ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [    0]
Obj has resets in following rooms: 620 .

#Obj[  5740]: [a dead mouse] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5741 .

#Obj[ 17013]: [a wooden sign] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 17177 .

#Obj[ 17022]: [a lava pool] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow visdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 17201 17202 .

#Obj[  5776]: [a decaying corpse] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   70]
Cost:        [    0]
Obj has resets in following rooms: 5808 .

#Obj[  5785]: [a badly-damaged sheet of parchment] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5823 .

#Obj[  5787]: [a deck of cards] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95907]: [{D {R{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [skin of damned elf]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 17070]: [a roaring bonfire] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum visdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 17294 .

#Obj[ 15026]: [] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15043]: [splinter "p"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 29380]: [{W   {x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15044]: [splinter "i"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15045]: [splinter "r"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15046]: [splinter "a"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15047]: [splinter "t"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15048]: [splinter "e"] (trash)
Level:       [  0] Wear flags:  [take nosac]
Extra flags: [magic nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  8905]: [  ] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8915 .

#Obj[100105]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 53002]: [ ] (trash)
Level:       [  0] Wear flags:  [take feet]
Extra flags: [dark]
Condition:   [100]  Material:    [cotton]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  9999]: [ ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15120]: [{G  {x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 53009]: [] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [evil nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 53012 53013 53014 53015 .

#Obj[ 15121]: [{W   (photo){x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15122]: [ "   "] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nosac nolocate burnproof nosell]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 331 .

#Obj[ 15125]: [ (conditioner)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3334 .

#Obj[ 15126]: [  (pipe)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15127]: [ (cylinder)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15128]: [  (rubber)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15129]: [ (condensator)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15130]: [  (machine)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15132]: [ (pen)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15133]: [  (just look prize)] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 15003 .

#Obj[  1840]: [a tiny yellow buttercup] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1802 1812 .

#Obj[150321]: [  ] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac nolocate burnproof]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 150320 .

#Obj[  1841]: [a pink flower] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1809 .

#Obj[  1844]: [{ma violet{z] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1817 1821 1833 1834 1835 1838 1839 1847 .

#Obj[  7001]: [{y {x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 7000 .

#Obj[  6015]: [  ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  400]
Cost:        [    0]
Obj has resets in following rooms: 6031 .

#Obj[  6024]: [{w {W{D{W{D{W{D{W{x] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 6053 .

#Obj[   915]: [   ] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 925 .

#Obj[   916]: [] (trash)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 926 .

#Obj[  5035]: [] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2999]: [{r[{R{r]{x{x] (trash)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 3142 .

#Obj[  1001]: [a %s rose{x] (trash)
Level:       [  0] Wear flags:  [take head wield]
Extra flags: [none]
Condition:   [100]  Material:    [flower]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 44023]: [huge basket of {Rf{Yl{Wo{Rw{Ye{Wr{Rs{x] (trash)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
Obj has resets in following rooms: 44015 .


 === Level 1 ===

#Obj[   204]: [ ~~] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   205]: [{W{x  ~~] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   206]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   207]: [ ~~] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   208]: [  ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   209]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   210]: [   ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   211]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   242]: [ ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   254]: [  ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 216 .

#Obj[   270]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   271]: [] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   272]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   273]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 281 .

#Obj[   274]: [{g{z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 287 .

#Obj[ 14615]: [{R{Y{B{G{x] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 14615 .

#Obj[  6522]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [iron]
Weight:      [   60]
Cost:        [    2]
Obj has resets in following rooms: 6505 6540 6562 .

#Obj[  6550]: [ ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    2]
Obj has resets in following rooms: 6551 6562 .

#Obj[ 26040]: [{R {x({Rfireplace{x)] (trash)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow evil]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 26066 26070 .

#Obj[ 26055]: [{y   {C {x {D#{W={C({R*{C){W={D# {x({ybook{x)] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow evil]
Condition:   [100]  Material:    [leather]
Weight:      [    3]
Cost:        [    2]
Obj has resets in following rooms: 26160 .

#Obj[ 26081]: [{y {x({ystatue{x)] (trash)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [    2]
Obj has resets in following rooms: 26108 .

#Obj[  5614]: [ ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 5619 .

#Obj[  5615]: [  ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 5619 .

#Obj[  5616]: [ ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 5619 .

#Obj[  5617]: [  ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 5619 .

#Obj[  1825]: [{y  {z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1826]: [{Y {z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1827]: [{G{z  ] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1828]: [{b- {z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1829]: [{Ma pink rose{z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1830]: [{Da smoky grey rose{z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1831]: [{ra small crimson rose{z] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 1826 .

#Obj[  1832]: [a trellis climbing rose] (trash)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   10]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 53073]: [sharpned stiletto] (trash)
Level:       [  1] Wear flags:  [take wield]
Extra flags: [noremove rotdeath]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[  8109]: [ ] (trash)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [    2]
Obj has resets in following rooms: 8103 8104 8115 8116 8118 8119 8121 8122 8123 8125 8126 8128 8129 8131 8132 8133 .


 === Level 2 ===

#Obj[ 17069]: [a map to Hell's Reef] (trash)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    4]
Obj has resets in following rooms: 17299 .

#Obj[ 19134]: [a History of the Mirror Realm] (trash)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    4]
Obj has resets in following rooms: 19076 .

#Obj[ 19136]: [a History of Midgaard] (trash)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    4]
Obj has resets in following rooms: 19076 .


 === Level 3 ===


 === Level 4 ===

#Obj[  5632]: [ ] (trash)
Level:       [  4] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    8]
Obj has resets in following rooms: 5608 .


 === Level 5 ===

#Obj[   230]: [   " "] (trash)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    3]
Cost:        [   10]
Obj has resets in following rooms: 265 .

#Obj[ 52509]: [  ] (trash)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [dark evil rotdeath nonmetal not_edible]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 33068]: [] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [papirus]
Weight:      [   10]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 33069]: [] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [papirus]
Weight:      [   10]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 33070]: [] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [papirus]
Weight:      [   10]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 33071]: [] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [papirus]
Weight:      [   10]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 33072]: [] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [papirus]
Weight:      [   10]
Cost:        [   10]
This obj hasn't resets !

#Obj[ 29137]: [a horseshoe] (trash)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   10]
Obj has resets in following rooms: 29155 .

#Obj[  5629]: [ ] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   10]
Obj has resets in following rooms: 5603 .

#Obj[  5672]: [  ] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [   10]
This obj hasn't resets !

#Obj[  5765]: [a piece of rope] (trash)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [evil nodrop noremove]
Condition:   [100]  Material:    [linen]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -50 unknown none
[   1]           hp      -25 unknown none
Obj has resets in following rooms: 5769 .

#Obj[ 19135]: [a Book of Legends] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [   10]
Obj has resets in following rooms: 19076 .

#Obj[ 19138]: [the crystal sigil] (trash)
Level:       [  5] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
Obj has resets in following rooms: 19152 .


 === Level 6 ===

#Obj[ 29138]: [fifty feet of rope] (trash)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [  100]
Cost:        [   12]
Obj has resets in following rooms: 29153 .


 === Level 7 ===

#Obj[ 29223]: [a huge box crate] (trash)
Level:       [  7] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [   14]
Obj has resets in following rooms: 29206 29208 29220 29229 29268 29269 29272 .


 === Level 8 ===

#Obj[   213]: [ ] (trash)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [cloth]
Weight:      [    3]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -1 unknown none
Obj has resets in following rooms: 212 .

#Obj[ 16097]: [{g8Mb {yR{gA{yM{x] (trash)
Level:       [  8] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_magic
[   1]           ac      -10 unknown none
Obj has resets in following rooms: 16498 21399 .


 === Level 9 ===

#Obj[ 17330]: [a silken favor] (trash)
Level:       [  9] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [   18]
Obj has resets in following rooms: 17370 17371 17372 17373 17398 .


 === Level 10 ===

#Obj[ 30852]: [{y  {D{x] (trash)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [evil nodrop antigood noremove]
Condition:   [100]  Material:    []
Weight:      [   25]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence       -3 unknown none
[   1]       wisdom       -3 unknown none
[   2]         mana      -50 unknown none
Obj has resets in following rooms: 30892 .

#Obj[ 15733]: [ ] (trash)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   75]
Cost:        [   20]
Obj has resets in following rooms: 15732 15737 15738 15739 15740 .

#Obj[ 36430]: [eye of the dragon] (trash)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   20]
Obj has resets in following rooms: 36351 .

#Obj[ 36431]: [toad tongue] (trash)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   20]
Obj has resets in following rooms: 36351 .

#Obj[ 36432]: [dried bat] (trash)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   20]
Obj has resets in following rooms: 36351 .

#Obj[ 18024]: [a fish bone] (trash)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [   20]
Obj has resets in following rooms: 18035 18037 18074 18081 18082 18089 .

#Obj[ 18025]: [a broken wine bottle] (trash)
Level:       [ 10] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [   20]
Obj has resets in following rooms: 18033 18049 18059 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===

#Obj[ 16098]: [{g16Mb {yR{gA{yM{x] (trash)
Level:       [ 16] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
[   1]         none        0 affects detect_undead
Obj has resets in following rooms: 16498 21399 .


 === Level 17 ===


 === Level 18 ===

#Obj[ 95811]: [/   [{R#  {x]] (trash)
Level:       [ 18] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   90]
Obj has resets in following rooms: 95807 .


 === Level 19 ===


 === Level 20 ===

#Obj[ 32003]: [   ] (trash)
Level:       [ 20] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   40]
Obj has resets in following rooms: 32084 .

#Obj[ 15736]: [  ] (trash)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  150]
Cost:        [   40]
Obj has resets in following rooms: 15713 .

#Obj[ 18023]: [a tourists' scribler] (trash)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [   40]
Obj has resets in following rooms: 18066 .

#Obj[  4905]: [bronze clock key] (trash)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow burnproof]
Condition:   [ 90]  Material:    [bronze]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[   1]         mana       50 unknown none
[   2]           hp       50 unknown none
[   3]           ac      -50 unknown none
[   4]      hitroll        5 unknown none
[   5]      damroll        5 unknown none
[   6]  savingspell       -5 unknown none
Obj has resets in following rooms: 4999 .


 === Level 21 ===


 === Level 22 ===

#Obj[ 17324]: [a pile of bones] (trash)
Level:       [ 22] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   44]
Obj has resets in following rooms: 17307 .

#Obj[ 17325]: [a human skull] (trash)
Level:       [ 22] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    3]
Cost:        [   44]
Obj has resets in following rooms: 17307 .


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 18062]: [the Golden Key to The  Valley of The Titans] (trash)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [   50]
Obj has resets in following rooms: 18108 18109 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 29518]: [{Y{x] (trash)
Level:       [ 28] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [   56]
Obj has resets in following rooms: 29531 29532 29533 29537 29540 29549 29552 .


 === Level 29 ===


 === Level 30 ===

#Obj[ 29507]: [ ] (trash)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
Obj has resets in following rooms: 29535 29539 .


 === Level 31 ===


 === Level 32 ===

#Obj[ 16099]: [{g32Mb {yR{gA{yM{x] (trash)
Level:       [ 32] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [   64]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll        2 unknown none
[   3]           ac      -15 unknown none
Obj has resets in following rooms: 16498 21399 .


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===

#Obj[ 95805]: [{Y256Mb RAM{x] (trash)
Level:       [ 36] Wear flags:  [take plug_in]
Extra flags: [glow hum bless antigood antievil nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [10000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -2 unknown none
[   1]           hp       50 unknown none
This obj hasn't resets !


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 95826]: [  x387] (trash)
Level:       [ 40] Wear flags:  [take plug_in]
Extra flags: [antigood antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  400]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
Obj has resets in following rooms: 95807 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===

#Obj[ 13247]: [] (trash)
Level:       [ 45] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [    2]
Cost:        [   90]
Obj has resets in following rooms: 13272 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 30860]: [{RThe Picture{x] (trash)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [noremove inventory meltdrop hadtimer nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
This obj hasn't resets !

#Obj[ 30861]: [{CThe Culon{x] (trash)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [noremove inventory meltdrop hadtimer nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Obj has resets in following rooms: 30890 .

#Obj[ 30864]: [{WThe Soul{x] (trash)
Level:       [ 60] Wear flags:  [take]
Extra flags: [rotdeath visdeath nolocate meltdrop hadtimer burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Obj has resets in following rooms: 30897 .

#Obj[150050]: [{D {r{D{x] (trash)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [rotdeath nolocate]
Condition:   [100]  Material:    [hair]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95820]: [ X123-G] (trash)
Level:       [ 60] Wear flags:  [take wrist]
Extra flags: [antigood antievil]
Condition:   [100]  Material:    [copper]
Weight:      [  110]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        9 unknown none
[   1]         mana      -50 unknown none
[   2]           hp      -50 unknown none
Obj has resets in following rooms: 95807 .

#Obj[ 33452]: [{y {x] (trash)
Level:       [ 60] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]     strength        1 unknown none
[   3] constitution        1 unknown none
[   4]      hitroll        8 unknown none
[   5]      damroll        8 unknown none
Obj has resets in following rooms: 33452 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===

#Obj[ 16100]: [{g64Mb {yR{gA{yM{x] (trash)
Level:       [ 64] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [  128]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -20 unknown none
[   2]      hitroll        4 unknown none
[   3]      damroll        4 unknown none
Obj has resets in following rooms: 16498 21399 .


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===

#Obj[ 95817]: [{Y((=={x    {Y==)){x] (trash)
Level:       [ 71] Wear flags:  [take float_around]
Extra flags: [hum invis antigood antievil]
Condition:   [100]  Material:    [iron]
Weight:      [  250]
Cost:        [ 1420]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]         none        0 affects swim
[   2]      hitroll       10 unknown none
[   3]           ac      -40 unknown none
[   4]         size        2 unknown none
Obj has resets in following rooms: 95807 .


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===

#Obj[ 95815]: [combat cpu] (trash)
Level:       [ 74] Wear flags:  [take head]
Extra flags: [antigood antievil]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  740]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       10 unknown none
Obj has resets in following rooms: 95807 .


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===

#Obj[ 16101]: [{g128Mb {yR{gA{yM{x] (trash)
Level:       [ 78] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      damroll        6 unknown none
[   2]      hitroll        6 unknown none
[   3]           ac      -25 unknown none
Obj has resets in following rooms: 16498 21399 .


 === Level 79 ===


 === Level 80 ===

#Obj[ 60113]: [    [{R#    {x]] (trash)
Level:       [ 80] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [nikel]
Weight:      [ 5000]
Cost:        [  160]
Obj has resets in following rooms: 60112 .

#Obj[ 60114]: [A destroyed {Bsonic hovertank{x] (trash)
Level:       [ 80] Wear flags:  [none]
Extra flags: [nopurge nosac]
Condition:   [100]  Material:    [iron]
Weight:      [ 5000]
Cost:        [  160]
Obj has resets in following rooms: 60136 .

#Obj[ 50012]: [ ] (trash)
Level:       [ 80] Wear flags:  [take hold]
Extra flags: [antievil]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       80 unknown none
[   1]      damroll        8 unknown none
[   2] constitution        2 unknown none
[   3]     strength        1 unknown none
[   4]      hitroll       10 unknown none
[   5]     charisma        1 unknown none
[   6]  savingspell       -5 unknown none
Obj has resets in following rooms: 50020 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===

#Obj[ 60155]: [  {W-115{x [{G#####################{x]] (trash)
Level:       [ 86] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [ 2000]
Cost:        [  172]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      300 unknown none
Obj has resets in following rooms: 60105 60160 .


 === Level 87 ===


 === Level 88 ===

#Obj[ 16102]: [{g256Mb {yR{gA{yM{x] (trash)
Level:       [ 88] Wear flags:  [take plug_in]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plastic]
Weight:      [   10]
Cost:        [  176]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        7 unknown none
[   2]      hitroll        7 unknown none
[   3]           ac      -30 unknown none
Obj has resets in following rooms: 16498 21399 .


 === Level 89 ===


 === Level 90 ===

#Obj[ 60102]: [{D     (questor){x] (trash)
Level:       [ 90] Wear flags:  [none]
Extra flags: [nopurge nosac]
Condition:   [ 10]  Material:    [unknown]
Weight:      [ 1600]
Cost:        [  180]
Obj has resets in following rooms: 60101 .

#Obj[ 60109]: [ ] (trash)
Level:       [ 90] Wear flags:  [none]
Extra flags: [glow hum dark nopurge nosac]
Condition:   [100]  Material:    [armored steel]
Weight:      [ 1000]
Cost:        [  180]
Obj has resets in following rooms: 60109 .


 === Level 91 ===

#Obj[ 51403]: [{WC{x {D{x {c{x {B{R{B{R{B{x] (trash)
Level:       [ 91] Wear flags:  [take feet]
Extra flags: [glow hum nosac burnproof quest]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -91 unknown none
[   1]           hp      200 unknown none
[   2]      damroll       15 unknown none
[   3]      hitroll       15 unknown none
[   4]        saves       -5 unknown none
This obj hasn't resets !


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===

#Obj[ 15196]: [{D  {x] (trash)
Level:       [ 95] Wear flags:  [take nosac float_around]
Extra flags: [invis nosac god_only]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  190]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects earthfade
This obj hasn't resets !


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===

#Obj[ 37007]: [{C{W*{C{W-{C{W+{C{W<{C{W={C{W>{C{W+{C{W-{C{W*{C{x] (trash)
Level:       [ 98] Wear flags:  [take tail]
Extra flags: [glow hum dark evil invis magic nodrop bless antigood antineutral noremove nopurge nosac nolocate burnproof nouncurse nosell quest god_only nofind noloot]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  spellaffect      100 affects detect_magic
[   1]     strength       50 affects detect_evil
[   2]    dexterity       50 affects detect_good
[   3]          lck       50 affects infrared
[   4]  savingspell      -10 affects detect_invis
This obj hasn't resets !


 === Level 99 ===

#Obj[ 15012]: [{DBlack Rose{x] (trash)
Level:       [ 99] Wear flags:  [take hold nosac]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [  198]
This obj hasn't resets !


 === Level 100 ===

#Obj[    35]: [{DMine{x] (trash)
Level:       [100] Wear flags:  [take]
Extra flags: [hum nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95808]: [-  [{G###########{x]] (trash)
Level:       [100] Wear flags:  [take plug_in]
Extra flags: [hum rotdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [100000]
Obj has resets in following rooms: 95801 95802 95807 .

#Obj[ 33456]: [{D{x] (trash)
Level:       [100] Wear flags:  [take nosac]
Extra flags: [hum nosac nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 33451 .


          >>>>> Type container <<<<<



 === Level 0 ===

#Obj[     9]: [Christmas tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac nonmetal burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [1000000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100000]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[ 12303]: [a giant clamshell] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [8 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 12340 .

#Obj[    23]: [a floating disc] (container)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [magic noremove rotdeath meltdrop burnproof nouncurse]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [0 kg]
[v1] Flags:      [put_on]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 10279]: [belt pouch] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Weight:     [50 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 10241 .

#Obj[ 10280]: [cloak of storage] (container)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Weight:     [125 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 10241 .

#Obj[ 10281]: [ring of holding] (container)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [    0]
[v0] Weight:     [300 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 10241 .

#Obj[  3130]: [the desk] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [34 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a key [3122]
[v3] Capacity    [20]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[  3131]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [34 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a key [3122]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3142 .

#Obj[    77]: [~~{W{M{W~~ ~~{M{W{x~~] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum lock evil antigood nopurge nosac nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [  500]
Cost:        [    0]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4 .

#Obj[  1111]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [   10]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1105 .

#Obj[  1118]: [] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1136 .

#Obj[  1120]: [{Y{y{Y {y{Y{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic bless nopurge nosac nolocate burnproof nosell not_edible]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1158 .

#Obj[ 30820]: [{W {y{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1500 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^  {y{x [30819]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30892 .

#Obj[  5225]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^   [5224]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5231 .

#Obj[  5227]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^   [5226]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5233 .

#Obj[ 30835]: [] (container)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [    0]
[v0] Weight:     [25 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30829 30830 .

#Obj[ 30847]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [15000]
Cost:        [    0]
[v0] Weight:     [15000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 30837 .

#Obj[  7300]: [] (container)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [60 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [6]
[v4] Weight Mult [100]
Obj has resets in following rooms: 7439 .

#Obj[  7301]: [  ] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [1]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 30865]: [{MThe Chest{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {YThe simple key{x [30863]
[v3] Capacity    [3000]
[v4] Weight Mult [10]
Obj has resets in following rooms: 30890 .

#Obj[   165]: [~~] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [ 5000]
Cost:        [    0]
[v0] Weight:     [100000 kg]
[v1] Flags:      [closable put_on]
[v2] Key:     none [0]
[v3] Capacity    [30]
[v4] Weight Mult [100]
Obj has resets in following rooms: 173 .

#Obj[ 40104]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [granite]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 40139 .

#Obj[ 40105]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [granite]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 40144 .

#Obj[ 40106]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [granite]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 40148 .

#Obj[ 95403]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 95412]: [Large cupboard] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum bless]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [10000]
[v0] Weight:     [10000 kg]
[v1] Flags:      [put_on]
[v2] Key:     none [0]
[v3] Capacity    [900]
[v4] Weight Mult [10]
This obj hasn't resets !

#Obj[  5307]: [{W {z] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [shell]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^   [5224]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5331 .

#Obj[  5308]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^   [5226]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5333 .

#Obj[ 14534]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 14541 14545 14550 .

#Obj[  3300]: [] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [dark nosac nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [0]
Obj has resets in following rooms: 3332 .

#Obj[  3310]: [Christmas tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac nonmetal burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [1000000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [300]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[ 33013]: [{M {m({Mcocon{m){x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [9999 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [70]
Obj has resets in following rooms: 33013 .

#Obj[ 32005]: [ ] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [300 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [11]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[  2319]: [a girdle of many pouches] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [250 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [25]
Obj has resets in following rooms: 2391 .

#Obj[  1301]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1320 .

#Obj[  1302]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1320 .

#Obj[ 32024]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 32089 .

#Obj[ 52506]: [  ] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [metal]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [0]
Obj has resets in following rooms: 52516 .

#Obj[  1308]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[  1309]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [5000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [5000]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[  2335]: [a small leather pack] (container)
Level:       [  0] Wear flags:  [take about]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [80]
Obj has resets in following rooms: 2398 .

#Obj[  1315]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [5000 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [1316]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1378 .

#Obj[  3366]: [{y {x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [lock nopurge nosac]
Condition:   [100]  Material:    [wood steel]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [90 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^  [3367]
[v3] Capacity    [198]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3363 3365 3370 3372 3375 3378 3381 3384 2969 2970 2971 2972 .

#Obj[  1321]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [5000 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [1325]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1403 .

#Obj[  1322]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [5000 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [1325]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1403 .

#Obj[  1331]: [{D{z ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1435 .

#Obj[ 32053]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [6]
[v4] Weight Mult [100]
Obj has resets in following rooms: 32024 32031 .

#Obj[ 31029]: [a nasty guillotine] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 31000 .

#Obj[  1334]: [the book of magic] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1445 .

#Obj[  1336]: [{Y{x ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1480 .

#Obj[  1338]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [2000 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [1339]
[v3] Capacity    [200]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1481 .

#Obj[  9534]: [] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [    0]
[v0] Weight:     [60 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 9628 .

#Obj[  9536]: [ ] (container)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 9628 .

#Obj[  1345]: [ ] (container)
Level:       [  0] Wear flags:  [take about hold]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   90]
Cost:        [    0]
[v0] Weight:     [300 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [50]
Obj has resets in following rooms: 1482 .

#Obj[  9537]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   40]
Cost:        [    0]
[v0] Weight:     [30 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 9628 .

#Obj[  9538]: [ ] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [5 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 9628 .

#Obj[ 31043]: [a sturdy canvas tent] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [nonmetal]
Condition:   [100]  Material:    []
Weight:      [   25]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 31066 .

#Obj[ 31044]: [a sturdy wooden rowboat] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [nonmetal nolocate]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 31066 .

#Obj[ 32070]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 32089 .

#Obj[  2382]: [a multi-colored key ring] (container)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [steel cloth]
Weight:      [   30]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [2]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2387 .

#Obj[  2385]: [a belt pouch] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [15 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [2]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2343 2346 .

#Obj[  1361]: [  ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [-1]
[v3] Capacity    [2]
[v4] Weight Mult [90]
Obj has resets in following rooms: 1373 .

#Obj[  1364]: [ ] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [20]
Obj has resets in following rooms: 1388 .

#Obj[  3412]: [   ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [antievil]
Condition:   [100]  Material:    [bone]
Weight:      [  200]
Cost:        [    0]
[v0] Weight:     [3 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [-1]
[v3] Capacity    [3]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3434 .

#Obj[  3415]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [400 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^   [3416]
[v3] Capacity    [400]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3424 .

#Obj[  3420]: [hidden sector] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3448 .

#Obj[  1374]: [] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   40]
Cost:        [    0]
[v0] Weight:     [20 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [4]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1402 .

#Obj[ 29024]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [72]
Obj has resets in following rooms: 29005 .

#Obj[  1377]: [-] (container)
Level:       [  0] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [cloth]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [25 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1417 .

#Obj[ 29025]: [    ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [72]
Obj has resets in following rooms: 29005 .

#Obj[ 36207]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36245 .

#Obj[ 70000]: [{GPalma{x] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow bless nosac nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 70001 .

#Obj[ 36209]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36278 .

#Obj[ 95609]: [{W{x (Shelving)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [70]
This obj hasn't resets !

#Obj[ 52602]: [{W {w(table){x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [9999 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [70]
This obj hasn't resets !

#Obj[  1402]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1499 .

#Obj[  2436]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^  [2435]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2501 .

#Obj[ 30111]: [{yBoxes{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [noremove nosac]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30101 .

#Obj[ 30112]: [{yBar{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [noremove nosac]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30102 .

#Obj[ 26043]: [{G{y{g{y{G{y{G {x({GN{yu{gt {yB{Gu{gs{yh{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [  200]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26032 26055 26190 26194 26197 .

#Obj[ 26048]: [{y {x({ytable{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26160 .

#Obj[ 26049]: [{y  {x({ybook case{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26134 26160 26163 .

#Obj[ 35268]: [The Mighty BackPack of Shadow Master] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum magic bless nosac]
Condition:   [100]  Material:    [Fog]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [1000000]
[v4] Weight Mult [10]
This obj hasn't resets !

#Obj[ 26057]: [{y  {x({ytable{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26162 .

#Obj[ 35274]: [The Mighty BackPack of Shadow Master] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum magic bless]
Condition:   [100]  Material:    [Steel]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [2147483647 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 26059]: [{y {W {R {g({Rfireplace{g){x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26162 .

#Obj[ 26080]: [{y {x({ytable{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26134 .

#Obj[ 26085]: [{y  {x({yweapon case{x)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26117 .

#Obj[  1511]: [ ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
[v0] Weight:     [90 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1513 1514 .

#Obj[ 23015]: [a great golden chest] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [2000 kg]
[v1] Flags:      [none]
[v2] Key:     ^   [2416]
[v3] Capacity    [100]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 23017]: [a great golden chest] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [ 5000]
Cost:        [    0]
[v0] Weight:     [2000 kg]
[v1] Flags:      [none]
[v2] Key:     ^  [2418]
[v3] Capacity    [100]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 65007]: [Marble altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [95698 kg]
[v1] Flags:      [closable pickproof closed]
[v2] Key:     none [0]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 65069 .

#Obj[  1532]: [altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge nosac]
Condition:   [100]  Material:    [stone]
Weight:      [50000]
Cost:        [    0]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable locked]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1557 .

#Obj[  8710]: [a mighty stone sarcophagus] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a stone key [8709]
[v3] Capacity    [500]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8745 .

#Obj[  3603]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [0]
Obj has resets in following rooms: 3613 3643 .

#Obj[ 36375]: [safe] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac nolocate burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [300 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     boy's toy [36343]
[v3] Capacity    [300]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36341 .

#Obj[ 36377]: [bureau] (container)
Level:       [  0] Wear flags:  [hold nosac]
Extra flags: [none]
Condition:   [100]  Material:    [hardwood]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     bureau key [36378]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36340 .

#Obj[ 36379]: [oak] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [hardwood]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [20000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36399 .

#Obj[ 36381]: [secret cell] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum invis magic nosac nolocate burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     secret key [36380]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36359 .

#Obj[ 36385]: [bookshelf] (container)
Level:       [  0] Wear flags:  [hold nosac]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [put_on]
[v2] Key:     none [-1]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36357 .

#Obj[ 26148]: [{D{Y {x  (hole)] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [iron]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 26090 .

#Obj[ 19035]: [a grove of apple trees] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19051 .

#Obj[ 19037]: [a grove of plum trees] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19060 .

#Obj[  5738]: [an Orc's box] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [20 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [80]
Obj has resets in following rooms: 5741 .

#Obj[  5742]: [a small wooden box with crude hinges] (container)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [120]
Obj has resets in following rooms: 5745 .

#Obj[  5744]: [a sturdy chest] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [meat]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5799 .

#Obj[ 17011]: [the banana tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [300 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 17175 .

#Obj[  1651]: [ ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [30 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1645 .

#Obj[ 17034]: [a padlocked chest] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 17239 .

#Obj[ 17046]: [an iron bound chest] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [501 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 17270 .

#Obj[ 19094]: [a nectarine tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19050 .

#Obj[   667]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 603 .

#Obj[   670]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 669 .

#Obj[ 19108]: [a holly tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19092 .

#Obj[ 33450]: [{W  {C {x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow bless nopurge nosac]
Condition:   [ 90]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [9999 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {D {R{x [33000]
[v3] Capacity    [500]
[v4] Weight Mult [70]
Obj has resets in following rooms: 33453 .

#Obj[ 19115]: [a poison oak tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19097 .

#Obj[ 19120]: [a cabinet door] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19129 .

#Obj[ 19121]: [a Newbie Bag!] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   10]
[v0] Weight:     [20 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[  5809]: [a glass cabinet] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [10000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5834 .

#Obj[ 18101]: [the donation pit] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 18127 .

#Obj[ 15037]: [{ra box of chocolate sweets{x] (container)
Level:       [  0] Wear flags:  [take hold nosac]
Extra flags: [magic nosac burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 19137]: [the crystal altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19152 .

#Obj[ 19139]: [a citrine altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19154 .

#Obj[  8901]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8912 8914 .

#Obj[ 19141]: [a purple altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19155 .

#Obj[  8902]: [  ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8915 .

#Obj[  5830]: [big box] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [0]
Obj has resets in following rooms: 5777 .

#Obj[ 19143]: [the red altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19158 .

#Obj[ 60105]: [{gpadded tank{x] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac burnproof]
Condition:   [ 25]  Material:    [armored steel]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [3]
[v4] Weight Mult [500]
Obj has resets in following rooms: 60105 .

#Obj[ 19146]: [the sapphire altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19162 .

#Obj[ 19147]: [the green altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19163 .

#Obj[ 60112]: [ '] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass armored steel]
Weight:      [  340]
Cost:        [    0]
[v0] Weight:     [5000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5000]
[v4] Weight Mult [5000]
Obj has resets in following rooms: 60112 .

#Obj[  7910]: [a wooden chest] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [ 4000]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a small brass key [7911]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 7910 .

#Obj[  2800]: [ ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  500]
Cost:        [    1]
[v0] Weight:     [30 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [30]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2804 .

#Obj[  2801]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [30 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [30]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2805 .

#Obj[ 15090]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [  150]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [3500]
[v4] Weight Mult [10]
Obj has resets in following rooms: 15003 .

#Obj[ 12030]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     A small oak key [12065]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 12141 .

#Obj[ 15113]: [Bucket full of roses] (container)
Level:       [  0] Wear flags:  [take head]
Extra flags: [burnproof not_edible]
Condition:   [100]  Material:    [brass]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [10]
This obj hasn't resets !

#Obj[ 12062]: [ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [72]
Obj has resets in following rooms: 12110 12111 .

#Obj[ 12063]: [  .] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [72]
Obj has resets in following rooms: 12112 .

#Obj[  4903]: [carved box] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark nosac burnproof]
Condition:   [100]  Material:    [ebony]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ivory key [4904]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 4999 .

#Obj[  1839]: [a small bush] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [  300]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1802 1809 1812 1895 .

#Obj[  1842]: [a small well-woven nest] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [  300]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1806 1817 1831 .

#Obj[  1845]: [a thick {Gshrub{z] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [  300]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1817 1819 1820 1894 .

#Obj[  1847]: [a nest] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [  300]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1817 1819 1820 1894 .

#Obj[  1848]: [an old tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [30000]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1829 1836 .

#Obj[  1849]: [a nest made of {Ggrass{z] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [  300]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1829 1836 .

#Obj[  1852]: [a huge {Dblack pot{z] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1880 .

#Obj[  1857]: [an old altar] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [30]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1854 .

#Obj[  1858]: [{Ya golden tree{z] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [30000]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1846 .

#Obj[  8004]: [-ݣ ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1005 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^  [8005]
[v3] Capacity    [200]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8028 .

#Obj[ 53070]: [{C (refrigerator){x] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [200]
[v4] Weight Mult [10]
Obj has resets in following rooms: 53070 .

#Obj[ 50002]: [{D{x] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [2 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [1]
Obj has resets in following rooms: 50017 .

#Obj[  6003]: [] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [200]
[v4] Weight Mult [100]
Obj has resets in following rooms: 6010 .

#Obj[  6004]: [ ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  400]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^ {W{z  [6006]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 6010 .

#Obj[  2934]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge nosac nolocate nosell]
Condition:   [100]  Material:    [steel]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [10]
Obj has resets in following rooms: 3007 .

#Obj[  2935]: [Christmas tree] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac nonmetal burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [    0]
[v0] Weight:     [1000000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100000]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[  6012]: [ {g{z] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [400]
[v4] Weight Mult [100]
Obj has resets in following rooms: 6103 .

#Obj[  5007]: [  ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5060 .

#Obj[  5008]: [  ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5061 .

#Obj[  5009]: [  ] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5061 .

#Obj[  5010]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5061 .

#Obj[ 51101]: [] (container)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nopurge burnproof not_edible]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [999 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [0]
Obj has resets in following rooms: 51103 51104 .

#Obj[  5023]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [iron-wood]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [200 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^  [5024]
[v3] Capacity    [200]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5070 .

#Obj[ 50100]: [  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [ 1000]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [1000]
Obj has resets in following rooms: 50117 .

#Obj[  3010]: [{C{z  ] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic bless nopurge nosac nolocate burnproof nosell not_edible]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3072 5386 9605 3054 3070 .

#Obj[  2007]: [stone] (container)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [15 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a kingly crown [2006]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 2032 .

#Obj[  3032]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   10]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5388 3010 .

#Obj[  3033]: [] (container)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5388 3010 .


 === Level 1 ===

#Obj[ 30829]: [] (container)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    2]
[v0] Weight:     [15 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30829 30830 .

#Obj[ 14508]: [  ] (container)
Level:       [  1] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [80]
Obj has resets in following rooms: 14580 .

#Obj[ 14524]: [] (container)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [softwood]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [50 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 14539 14550 .

#Obj[   245]: [ ] (container)
Level:       [  1] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [    2]
[v0] Weight:     [350 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 216 .

#Obj[   256]: [- ] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [cloth]
Weight:      [100000]
Cost:        [    2]
[v0] Weight:     [2 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 265 .

#Obj[  3331]: [ ] (container)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac nolocate burnproof]
Condition:   [100]  Material:    [plastic]
Weight:      [    5]
Cost:        [    2]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [0]
Obj has resets in following rooms: 3333 .

#Obj[   279]: [ ] (container)
Level:       [  1] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -4 unknown none
[v0] Weight:     [650 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 236 .

#Obj[  3397]: [] (container)
Level:       [  1] Wear flags:  [take about]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [50 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 3010 .

#Obj[  7517]: [  ] (container)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
Obj has resets in following rooms: 7576 .

#Obj[ 14729]: [an empty flask] (container)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [  500]
Cost:        [    2]
[v0] Weight:     [1 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 14733]: [a chest] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [10000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 14792 .

#Obj[ 26015]: [{yNut {GB{gu{Gs{gh{x] (container)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [magic bless nosac nonmetal nolocate burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    2]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 26030]: [ {G{g{G{g{x ({Gb{gu{Gs{gh{Ge{gs{x)] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [    2]
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [200]
[v4] Weight Mult [200]
Obj has resets in following rooms: 26033 .

#Obj[ 30145]: [{GTurtle {YNest{x] (container)
Level:       [  1] Wear flags:  [take head]
Extra flags: [lock inventory nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [    2]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [60]
This obj hasn't resets !

#Obj[ 36338]: [a match box] (container)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [60 kg]
[v1] Flags:      [put_on]
[v2] Key:     none [0]
[v3] Capacity    [2]
[v4] Weight Mult [100]
Obj has resets in following rooms: 36312 36317 36373 36382 36388 36389 .

#Obj[  5619]: [ ] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 5621 5627 .

#Obj[  5626]: [  ] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 5603 .

#Obj[  4603]: [  ] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [flesh]
Weight:      [  100]
Cost:        [    2]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4600 4605 4606 4607 4610 4611 4612 4614 4618 4623 4628 4632 .

#Obj[  4625]: [] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [    2]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4609 4615 4634 4636 4637 .

#Obj[ 95900]: [bloody altar] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [dark nopurge]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     demon horn [95908]
[v3] Capacity    [50]
[v4] Weight Mult [0]
Obj has resets in following rooms: 95909 .

#Obj[ 15015]: [ranger's quiver] (container)
Level:       [  1] Wear flags:  [take about]
Extra flags: [nosell]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [    2]
[v0] Weight:     [40 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
This obj hasn't resets !

#Obj[ 15020]: [{D  {x] (container)
Level:       [  1] Wear flags:  [take hold nosac]
Extra flags: [magic nosac burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [20 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 16091]: [Statue of the a God] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 12028]: [ ] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 12115 12148 .

#Obj[ 95999]: [bloody altar] (container)
Level:       [  1] Wear flags:  [none]
Extra flags: [dark nopurge]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     demon horn [95997]
[v3] Capacity    [50]
[v4] Weight Mult [0]
Obj has resets in following rooms: 95904 .

#Obj[  1803]: [ ] (container)
Level:       [  1] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [canvas]
Weight:      [   50]
Cost:        [    2]
[v0] Weight:     [400 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1890 .

#Obj[  8105]: [] (container)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  150]
Cost:        [    2]
[v0] Weight:     [400 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [50]
Obj has resets in following rooms: 8196 8153 .


 === Level 2 ===

#Obj[ 40134]: [  ] (container)
Level:       [  2] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [canvas]
Weight:      [   20]
Cost:        [    4]
[v0] Weight:     [300 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [15]
[v4] Weight Mult [75]
Obj has resets in following rooms: 40183 .


 === Level 3 ===

#Obj[ 32018]: [ ] (container)
Level:       [  3] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[   2]           hp       10 unknown none
[v0] Weight:     [1 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 32028 32074 32088 .

#Obj[ 19075]: [a suitcase] (container)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    6]
[v0] Weight:     [25 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19075 .

#Obj[  1838]: [a small moss and lichen nest] (container)
Level:       [  3] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant]
Weight:      [   20]
Cost:        [    6]
[v0] Weight:     [5 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1]
[v4] Weight Mult [100]
Obj has resets in following rooms: 1802 1809 1812 1895 .


 === Level 4 ===


 === Level 5 ===

#Obj[ 30831]: [] (container)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   10]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30829 30830 .

#Obj[ 32021]: [ ] (container)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   10]
[v0] Weight:     [75 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 32074 32088 .

#Obj[ 32061]: [  ] (container)
Level:       [  5] Wear flags:  [take shield]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -12 unknown none
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 32038 .

#Obj[  5660]: [ ] (container)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [   10]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[  5661]: [ ] (container)
Level:       [  5] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [fire]
Weight:      [    0]
Cost:        [   10]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 5636 .

#Obj[  5782]: [a jar] (container)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [paper]
Weight:      [   20]
Cost:        [   10]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 5806 .


 === Level 6 ===

#Obj[ 31239]: [a scow] (container)
Level:       [  6] Wear flags:  [none]
Extra flags: [nonmetal nolocate]
Condition:   [100]  Material:    [copper]
Weight:      [ 1000]
Cost:        [   12]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1]
[v4] Weight Mult [0]
Obj has resets in following rooms: 31278 .


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 40135]: [ ] (container)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [inventory]
Condition:   [100]  Material:    [leather]
Weight:      [   60]
Cost:        [   20]
[v0] Weight:     [700 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [25]
[v4] Weight Mult [100]
Obj has resets in following rooms: 40183 .

#Obj[  5749]: [a tattered leather case] (container)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   10]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [60]
Obj has resets in following rooms: 5800 .

#Obj[  5790]: [a red clay bowl] (container)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [clay]
Weight:      [   10]
Cost:        [   20]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [50]
Obj has resets in following rooms: 5829 .

#Obj[ 95905]: [  ] (container)
Level:       [ 10] Wear flags:  [none]
Extra flags: [glow magic bless nopurge nosac nolocate burnproof nosell not_edible]
Condition:   [100]  Material:    [Stone]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95907 .

#Obj[  5796]: [a solid iron-bound oak chest] (container)
Level:       [ 10] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [meat]
Weight:      [   30]
Cost:        [   20]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [90]
Obj has resets in following rooms: 5822 .

#Obj[ 14033]: [ ] (container)
Level:       [ 10] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   20]
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [150]
[v4] Weight Mult [100]
Obj has resets in following rooms: 14114 .


 === Level 11 ===

#Obj[  5802]: [a pouch belt] (container)
Level:       [ 11] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   22]
[v0] Weight:     [25 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [90]
Obj has resets in following rooms: 5799 .


 === Level 12 ===

#Obj[  5758]: [an old box] (container)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   20]
Cost:        [   24]
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [90]
Obj has resets in following rooms: 5765 .


 === Level 13 ===


 === Level 14 ===

#Obj[ 10302]: [safe deposit box] (container)
Level:       [ 14] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    0]
Cost:        [   28]
[v0] Weight:     [10000 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 10267 .


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[  2305]: [a pitch black cloak] (container)
Level:       [ 20] Wear flags:  [take about]
Extra flags: [magic]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [30]
[v4] Weight Mult [90]
Obj has resets in following rooms: 2373 .

#Obj[ 29022]: [{W {w{x] (container)
Level:       [ 20] Wear flags:  [take float_around]
Extra flags: [glow hum magic antineutral nosac burnproof]
Condition:   [ 90]  Material:    [stone]
Weight:      [   20]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]        saves       -5 unknown none
[v0] Weight:     [600 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [10]
Obj has resets in following rooms: 29005 .

#Obj[ 15723]: [ ] (container)
Level:       [ 20] Wear flags:  [none]
Extra flags: [nonmetal]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   40]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 15729 .

#Obj[ 18064]: [a beautifully carved music box] (container)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   40]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [60]
Obj has resets in following rooms: 18090 .

#Obj[ 18065]: [a small steel box] (container)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [   40]
[v0] Weight:     [500 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [50]
Obj has resets in following rooms: 18090 .

#Obj[ 18066]: [a {yDesigner {xBackpack] (container)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow magic nodrop]
Condition:   [100]  Material:    [leather]
Weight:      [   25]
Cost:        [   40]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [1000]
[v4] Weight Mult [25]
Obj has resets in following rooms: 18090 .


 === Level 21 ===


 === Level 22 ===

#Obj[  1387]: [{D{x ] (container)
Level:       [ 22] Wear flags:  [take about]
Extra flags: [magic antigood antineutral burnproof]
Condition:   [100]  Material:    [cloth]
Weight:      [   80]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -5 unknown none
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [75]
Obj has resets in following rooms: 1461 .

#Obj[  1391]: [{W{x ] (container)
Level:       [ 22] Wear flags:  [take about]
Extra flags: [magic antievil antineutral burnproof]
Condition:   [100]  Material:    [wool]
Weight:      [   70]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -5 unknown none
[v0] Weight:     [50 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [75]
Obj has resets in following rooms: 1467 .


 === Level 23 ===


 === Level 24 ===

#Obj[ 18058]: [a little beggar's money pouch] (container)
Level:       [ 24] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [leather]
Weight:      [   20]
Cost:        [   48]
[v0] Weight:     [200 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [50]
Obj has resets in following rooms: 18081 18082 .


 === Level 25 ===


 === Level 26 ===

#Obj[  1382]: [{D{z ] (container)
Level:       [ 26] Wear flags:  [take about]
Extra flags: [magic antigood antievil burnproof]
Condition:   [100]  Material:    [wool]
Weight:      [   80]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -5 unknown none
[   1]      damroll        3 unknown none
[   2]           ac      -10 unknown none
[   3]      hitroll        3 unknown none
[   4]    dexterity        4 unknown none
[v0] Weight:     [250 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [50]
Obj has resets in following rooms: 1453 .


 === Level 27 ===

#Obj[ 17320]: [pellinore's trailpack] (container)
Level:       [ 27] Wear flags:  [take body]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [   54]
[v0] Weight:     [500 kg]
[v1] Flags:      [none]
[v2] Key:     a key with the letter "P" on it [17321]
[v3] Capacity    [250]
[v4] Weight Mult [75]
This obj hasn't resets !


 === Level 28 ===

#Obj[ 15704]: [ ] (container)
Level:       [ 28] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
[v0] Weight:     [50 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 15725 .

#Obj[ 10214]: [a weapons cabinet] (container)
Level:       [ 28] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  300]
Cost:        [   56]
[v0] Weight:     [7 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a obsidian key [10210]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 10292 .


 === Level 29 ===


 === Level 30 ===

#Obj[   221]: [ ~~] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [copper]
Weight:      [100000]
Cost:        [   60]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 219 .

#Obj[   223]: [ ~~] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [magic]
Condition:   [ 75]  Material:    [wood]
Weight:      [100000]
Cost:        [   60]
[v0] Weight:     [8 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 296 .

#Obj[   228]: [] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [wood]
Weight:      [100000]
Cost:        [   60]
[v0] Weight:     [2 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 262 .

#Obj[ 40169]: [  ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  100]
Cost:        [   60]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 40186 .

#Obj[   239]: [ ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [wood]
Weight:      [100000]
Cost:        [   60]
[v0] Weight:     [50 kg]
[v1] Flags:      [closable closed locked]
[v2] Key:     ^   [257]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 265 .

#Obj[  4615]: [  ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  100]
Cost:        [   60]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4607 4618 .

#Obj[  4618]: [  ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  100]
Cost:        [   60]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4612 4625 4635 .

#Obj[  4620]: [ ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  100]
Cost:        [   60]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4627 .

#Obj[ 50108]: [   -   ] (container)
Level:       [ 30] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [wood]
Weight:      [ 1000]
Cost:        [   60]
[v0] Weight:     [100 kg]
[v1] Flags:      [put_on]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [100]
This obj hasn't resets !


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[ 23029]: [encased in the lakes muck] (container)
Level:       [ 33] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [   66]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [1]
[v4] Weight Mult [100]
Obj has resets in following rooms: 23009 .


 === Level 34 ===

#Obj[ 21026]: [ ] (container)
Level:       [ 34] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   68]
[v0] Weight:     [3 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21023 .


 === Level 35 ===

#Obj[ 14533]: [] (container)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   50]
Cost:        [   70]
[v0] Weight:     [1000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [200]
[v4] Weight Mult [50]
Obj has resets in following rooms: 14539 .

#Obj[   276]: [] (container)
Level:       [ 35] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [stone]
Weight:      [100000]
Cost:        [   70]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 224 .

#Obj[ 32711]: [  ] (container)
Level:       [ 35] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   70]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [9910]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !


 === Level 36 ===

#Obj[ 21049]: [  ] (container)
Level:       [ 36] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   72]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable]
[v2] Key:     none [-1]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21043 .


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===

#Obj[ 21064]: [  ] (container)
Level:       [ 39] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   15]
Cost:        [   78]
[v0] Weight:     [150 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21059 .


 === Level 40 ===

#Obj[ 29369]: [  ] (container)
Level:       [ 40] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [   80]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [75]
Obj has resets in following rooms: 29362 .

#Obj[ 29370]: [   ] (container)
Level:       [ 40] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  150]
Cost:        [   80]
[v0] Weight:     [999 kg]
[v1] Flags:      [none]
[v2] Key:     ^   [22001]
[v3] Capacity    [499]
[v4] Weight Mult [75]
Obj has resets in following rooms: 29360 .

#Obj[ 29371]: [  ] (container)
Level:       [ 40] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  999]
Cost:        [   80]
[v0] Weight:     [999 kg]
[v1] Flags:      [none]
[v2] Key:     ^  [29363]
[v3] Capacity    [499]
[v4] Weight Mult [75]
Obj has resets in following rooms: 29360 .

#Obj[ 29372]: [a powerful grimoire] (container)
Level:       [ 40] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [   80]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [75]
Obj has resets in following rooms: 29361 .

#Obj[ 15210]: [  ] (container)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  400]
Cost:        [   80]
[v0] Weight:     [400 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [15209]
[v3] Capacity    [100]
[v4] Weight Mult [60]
Obj has resets in following rooms: 15226 .

#Obj[ 15225]: [ ] (container)
Level:       [ 40] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  400]
Cost:        [   80]
[v0] Weight:     [400 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^  [15226]
[v3] Capacity    [400]
[v4] Weight Mult [100]
Obj has resets in following rooms: 15237 .


 === Level 41 ===

#Obj[ 21031]: [  ] (container)
Level:       [ 41] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  100]
Cost:        [   82]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable]
[v2] Key:     none [-1]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21027 .


 === Level 42 ===


 === Level 43 ===

#Obj[ 23027]: [the small alcove] (container)
Level:       [ 43] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [   86]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [2]
[v4] Weight Mult [100]
Obj has resets in following rooms: 24035 .

#Obj[ 23030]: [a skeleton] (container)
Level:       [ 43] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [   86]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 23086 .

#Obj[ 23031]: [a skeleton] (container)
Level:       [ 43] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [ 1000]
Cost:        [   86]
[v0] Weight:     [10 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 24037 .

#Obj[ 21030]: [ ] (container)
Level:       [ 43] Wear flags:  [take head]
Extra flags: [noremove]
Condition:   [100]  Material:    [copper]
Weight:      [   14]
Cost:        [   86]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -25 unknown none
[v0] Weight:     [150 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21027 .


 === Level 44 ===


 === Level 45 ===

#Obj[ 21001]: [{W{x ] (container)
Level:       [ 45] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   90]
[v0] Weight:     [5 kg]
[v1] Flags:      [closable]
[v2] Key:     none [-1]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21050 .

#Obj[ 13244]: [  ] (container)
Level:       [ 45] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [gold]
Weight:      [   15]
Cost:        [   90]
[v0] Weight:     [200 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 31236]: [a leather backpack] (container)
Level:       [ 48] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [   96]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 31284 .

#Obj[ 21010]: [] (container)
Level:       [ 48] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  100]
Cost:        [   96]
[v0] Weight:     [15 kg]
[v1] Flags:      [closable]
[v2] Key:     none [-1]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21002 .

#Obj[ 21011]: [ - {y{x  ] (container)
Level:       [ 48] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
[v0] Weight:     [2 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21002 .

#Obj[ 21015]: [   ] (container)
Level:       [ 48] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
[v0] Weight:     [2 kg]
[v1] Flags:      [closable closed]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 21006 .

#Obj[  8106]: [] (container)
Level:       [ 48] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [  100]
Cost:        [   96]
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8153 .

#Obj[  8115]: [] (container)
Level:       [ 48] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   96]
[v0] Weight:     [25 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [100]
Obj has resets in following rooms: 8153 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 52462]: [{Wthe Evil {GSong {Wof {GLote{x] (container)
Level:       [ 50] Wear flags:  [take nosac float_around]
Extra flags: [glow hum nodrop bless nopurge nosac burnproof nouncurse nosell quest]
Condition:   [100]  Material:    [energy]
Weight:      [    5]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        5 unknown none
[   2]         move       50 unknown none
[   3]         mana       50 unknown none
[   4]           hp       50 unknown none
[   5]         none        0 affects pass_door
[v0] Weight:     [6000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [9000]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[  1396]: [ ] (container)
Level:       [ 50] Wear flags:  [take neck]
Extra flags: [glow magic burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [25]
This obj hasn't resets !

#Obj[ 26101]: [{G {y  {x({yquiver{x)] (container)
Level:       [ 50] Wear flags:  [take about]
Extra flags: [dark antievil antineutral]
Condition:   [100]  Material:    [unknown]
Weight:      [    6]
Cost:        [  100]
[v0] Weight:     [100 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [200]
Obj has resets in following rooms: 26128 .

#Obj[  4627]: [  ] (container)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [glow hum dark evil rotdeath nolocate]
Condition:   [100]  Material:    [parchment]
Weight:      [   15]
Cost:        [  100]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [0]
Obj has resets in following rooms: 4610 .

#Obj[ 13238]: [ ] (container)
Level:       [ 50] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [  500]
Cost:        [  100]
[v0] Weight:     [10 kg]
[v1] Flags:      [pickproof]
[v2] Key:     ^    [13233]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 13387 .

#Obj[ 13239]: [ ] (container)
Level:       [ 50] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [  500]
Cost:        [  100]
[v0] Weight:     [10 kg]
[v1] Flags:      [pickproof]
[v2] Key:     ^    [13234]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 13368 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 11657]: [a hole] (container)
Level:       [ 55] Wear flags:  [take hold]
Extra flags: [burnproof]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  130]
[v0] Weight:     [350 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [40]
[v4] Weight Mult [50]
Obj has resets in following rooms: 11636 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 95299]: [ (pyramid)    .] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {B {W {W({Bblue stone{W){x [95298]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95211 .

#Obj[ 30822]: [] (container)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [  120]
[v0] Weight:     [25 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 30892 .

#Obj[ 30858]: [Finely crafted {Gquiver{x] (container)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      damroll       -5 unknown none
[   2]      hitroll       10 unknown none
[v0] Weight:     [150 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [25]
Obj has resets in following rooms: 30800 .

#Obj[ 95402]: [{W {x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:       (key) [95400]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95408 .

#Obj[ 95499]: [{W {x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:       (key) [95498]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95409 .

#Obj[ 33109]: [{G{g{y{G{y{G{Y{G{G {G{g{y{g{G{x] (container)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        8 unknown none
[v0] Weight:     [600 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [10]
Obj has resets in following rooms: 33100 33102 33109 33112 .

#Obj[ 95600]: [{r {y {W {c {D{x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    2]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {C {w {r{x [95602]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95607 .

#Obj[ 95699]: [{W {R {W {DAliens{x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    2]
Cost:        [   20]
[v0] Weight:     [95698 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {D  {w {D{x [95698]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95604 .

#Obj[ 95700]: [{Y {w{x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [dark evil nopurge nosac burnproof]
Condition:   [100]  Material:    [golden]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {D {x [95702]
[v3] Capacity    [10]
[v4] Weight Mult [10000]
Obj has resets in following rooms: 95703 .

#Obj[ 33269]: [{B{m {B{m{x] (container)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  120]
[v0] Weight:     [600 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [10]
Obj has resets in following rooms: 33273 .

#Obj[ 31226]: [a footlocker] (container)
Level:       [ 60] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [  120]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 31312 .

#Obj[ 33309]: [{Y{y {Y{y{x] (container)
Level:       [ 60] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [  120]
[v0] Weight:     [600 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [100]
[v4] Weight Mult [10]
Obj has resets in following rooms: 33317 33318 33319 .

#Obj[ 95799]: [{Y {w{x] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [dark evil nopurge nosac burnproof]
Condition:   [100]  Material:    [golden]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {Y {W{x [95798]
[v3] Capacity    [10]
[v4] Weight Mult [10000]
Obj has resets in following rooms: 95705 .

#Obj[ 95100]: [the bookstand] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [ivory]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a rolled paper [95102]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95102 .

#Obj[ 95199]: [the bookstand] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [ivory]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a rolled paper [95102]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95101 .

#Obj[ 95201]: [the seat] (container)
Level:       [ 60] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a golden key [95200]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95204 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 52418]: [{D{b{D{x] (container)
Level:       [ 70] Wear flags:  [take finger]
Extra flags: [glow bless nosac hidurability]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects berserk
[   1]         size        1 unknown none
[   2]         none        0 affects swim
[   3]         none        0 affects pass_door
[   4]         none        0 affects detect_invis
[   5]         none        0 affects detect_good
[   6]         none        0 affects detect_evil
[   7]         none        0 affects detect_magic
[   8]         none        0 affects infrared
[   9]           hp      200 unknown none
[  10]         mana      400 unknown none
[  11]         move      500 unknown none
[  12]        saves      -15 unknown none
[  13]      hitroll       15 unknown none
[  14]      damroll       15 unknown none
[v0] Weight:     [6000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [9000]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[ 26076]: [{G {y  {x({ybackpack{x)] (container)
Level:       [ 70] Wear flags:  [take about]
Extra flags: [hum nodrop bless burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        7 unknown none
[   1]      damroll        4 unknown none
[   2]           hp       65 unknown none
[v0] Weight:     [1100 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [1100]
[v4] Weight Mult [20]
Obj has resets in following rooms: 26128 .

#Obj[ 10016]: [{y {C {y{x] (container)
Level:       [ 70] Wear flags:  [take]
Extra flags: [hum dark]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [  140]
[v0] Weight:     [700 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [350]
[v4] Weight Mult [72]
Obj has resets in following rooms: 10023 .


 === Level 71 ===

#Obj[ 52002]: [{BS {W* {BT {W* {BA {W* {BR{x] (container)
Level:       [ 71] Wear flags:  [take finger]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unique]
Weight:      [    3]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_life
[   1]         none        0 affects detect_magic
[   2]         none        0 affects detect_undead
[   3]         none        0 affects detect_evil
[   4]         none        0 affects detect_good
[v0] Weight:     [6000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [9000]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[ 52003]: [{MD {RA {MT {RA {W* {MR {RI {MN {RG{x] (container)
Level:       [ 71] Wear flags:  [take finger]
Extra flags: [glow noremove nopurge nosac nonmetal nolocate burnproof nouncurse nosell not_edible nofind noloot indestructable]
Condition:   [100]  Material:    [unique]
Weight:      [    3]
Cost:        [  142]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 affects detect_invis
[   1]         move      400 affects acute_vision
[   2]           ac     -300 affects regeneration
[   3]         none       50  resist charm
[   4]      hitroll       60 affects detect_life
[   5]     charisma       30 affects sanctuary
[   6]         size        2 affects detect_fade
[   7]     strength       30 affects pass_door
[   8]        saves      -30 affects autorepair
[   9]         mana      400 affects detect_imp_invis
[  10]         none       50  resist magic
[v0] Weight:     [999999 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [999999]
[v4] Weight Mult [0]
This obj hasn't resets !


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===

#Obj[ 17043]: [the vest of the Hawklord] (container)
Level:       [ 74] Wear flags:  [take about]
Extra flags: [magic rotdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  148]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]      damroll        6 unknown none
[   2]           ac      -20 unknown none
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [10]
[v4] Weight Mult [75]
Obj has resets in following rooms: 17247 .


 === Level 75 ===

#Obj[ 11674]: [cloak of shadows] (container)
Level:       [ 75] Wear flags:  [take neck]
Extra flags: [hum dark invis]
Condition:   [100]  Material:    [shadow]
Weight:      [   70]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]           ac      -12 unknown none
[   2]    dexterity        4 unknown none
[v0] Weight:     [200 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [20]
[v4] Weight Mult [50]
Obj has resets in following rooms: 11679 .


 === Level 76 ===

#Obj[ 33107]: [{y {G {C{x] (container)
Level:       [ 76] Wear flags:  [take about]
Extra flags: [hum nosac burnproof]
Condition:   [100]  Material:    [skin]
Weight:      [    5]
Cost:        [  250]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       15 unknown none
[   1]      damroll        5 unknown none
[   2]        saves       -5 unknown none
[v0] Weight:     [350 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [70]
Obj has resets in following rooms: 33100 .


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 52452]: [{xa glittering {C({x({C+{x*{C+{x){C) {Bb{bl{Bu{be{x robe] (container)
Level:       [ 80] Wear flags:  [take about]
Extra flags: [glow hum magic bless nosac burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]         mana      250 unknown none
[   2]           hp      150 unknown none
[v0] Weight:     [6000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [9000]
[v4] Weight Mult [5]
This obj hasn't resets !


 === Level 81 ===


 === Level 82 ===

#Obj[ 12058]: [ ] (container)
Level:       [ 82] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [  164]
[v0] Weight:     [1000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [100]
Obj has resets in following rooms: 12143 .


 === Level 83 ===

#Obj[ 26066]: [{G {R {y {x({yquiver{x)] (container)
Level:       [ 83] Wear flags:  [take about]
Extra flags: [bless warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [  166]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll       20 unknown none
[v0] Weight:     [200 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [200]
[v4] Weight Mult [400]
Obj has resets in following rooms: 26128 26150 26151 .


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===

#Obj[ 26154]: [{y{g{y{g{y{g {x (quiver)] (container)
Level:       [ 89] Wear flags:  [take about]
Extra flags: [glow bless antievil burnproof warrior_only]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        8 unknown none
[   1]      damroll        8 unknown none
[   2]           hp      125 unknown none
[v0] Weight:     [400 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [400]
[v4] Weight Mult [30]
Obj has resets in following rooms: 26065 26069 26193 .


 === Level 90 ===

#Obj[152000]: [ Freddy,  {R{r {R{r{x] (container)
Level:       [ 90] Wear flags:  [none]
Extra flags: [glow bless nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [0 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 152000 .


 === Level 91 ===

#Obj[    40]: [{Wthe %s {GSong{W of {G%s{x] (container)
Level:       [ 91] Wear flags:  [take nosac float_around]
Extra flags: [glow hum nodrop bless nopurge nosac burnproof nouncurse nosell quest]
Condition:   [100]  Material:    [energy]
Weight:      [    5]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects swim
[   1]         none        0 affects pass_door
[   2]         none        0 affects detect_invis
[   3]         none        0 affects detect_good
[   4]         none        0 affects detect_evil
[   5]         none        0 affects detect_magic
[   6]         none        0 affects infrared
[   7]      damroll       20 unknown none
[   8]  savingspell      -15 unknown none
[   9]      hitroll       15 unknown none
[  10]     strength        2 unknown none
[  11]    dexterity        2 unknown none
[  12]       wisdom        2 unknown none
[  13]     charisma        1 unknown none
[  14]         move      500 unknown none
[  15]         mana      150 unknown none
[  16]           hp      200 unknown none
[v0] Weight:     [6000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [900]
[v4] Weight Mult [5]
This obj hasn't resets !

#Obj[ 96299]: [trophy altar] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     altar key [96298]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96204 .

#Obj[ 95300]: [{r{x   {D{x] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [ivory]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a spider shaped key [95302]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95300 .

#Obj[ 95399]: [{r{x   {D{x] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [ivory]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a spider shaped key [95398]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95311 .

#Obj[ 70005]: [{C {DSkyNet{x] (container)
Level:       [ 91] Wear flags:  [take plug_in]
Extra flags: [glow hum nodrop bless nopurge nosac nonmetal burnproof nouncurse nosell quest]
Condition:   [100]  Material:    [silicium]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        level    -6000 unknown none
[   1]      damroll       15 unknown none
[   2]      hitroll       15 unknown none
[   3]           ac     -100 affects detect_imp_invis acute_vision
[   4]        saves       -5 affects flying
[   5]         size        1 affects sanctuary
[v0] Weight:     [50000 kg]
[v1] Flags:      [closable]
[v2] Key:     none [0]
[v3] Capacity    [50000]
[v4] Weight Mult [0]
This obj hasn't resets !

#Obj[ 26034]: [{G {y  {x({yquiver{x)] (container)
Level:       [ 91] Wear flags:  [take about]
Extra flags: [hum nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    5]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      275 unknown none
[   1]        saves      -10 unknown none
[   2]      hitroll       20 unknown none
[   3]      damroll        5 unknown none
[   4]           hp      175 unknown none
[v0] Weight:     [350 kg]
[v1] Flags:      [quiver]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [70]
Obj has resets in following rooms: 26115 .

#Obj[ 96000]: [altar] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     altar key [96002]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96007 .

#Obj[ 96099]: [trophy altar] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     altar key [96098]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96004 .

#Obj[ 96100]: [{W {x] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^   [96102]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96107 .

#Obj[ 96199]: [{W {R{x] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     ^   [96198]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96104 .

#Obj[ 96200]: [{c {x] (container)
Level:       [ 91] Wear flags:  [nosac]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [  100]
Cost:        [100000]
[v0] Weight:     [100 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     {C  {x [96202]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 96207 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===

#Obj[ 37006]: [{W--...{x] (container)
Level:       [ 98] Wear flags:  [take float_around]
Extra flags: [glow hum dark evil invis magic nodrop bless antigood antineutral noremove nopurge nosac nonmetal nolocate burnproof nouncurse nosell not_edible quest god_only nofind noloot]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         size       10 affects detect_invis
[v0] Weight:     [10000 kg]
[v1] Flags:      [pickproof put_on]
[v2] Key:     none [0]
[v3] Capacity    [1000000]
[v4] Weight Mult [1]
This obj hasn't resets !

#Obj[ 35252]: [Smell of death] (container)
Level:       [ 98] Wear flags:  [take float_around]
Extra flags: [dark evil]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [1 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
This obj hasn't resets !


 === Level 99 ===


 === Level 100 ===

#Obj[ 95501]: [the altar] (container)
Level:       [100] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a black marble key [95500]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95504 .

#Obj[ 95599]: [the altar] (container)
Level:       [100] Wear flags:  [nosac]
Extra flags: [nopurge nosac burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   20]
[v0] Weight:     [10 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     a black marble key [95598]
[v3] Capacity    [15]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95501 .

#Obj[ 36333]: [shoulder belt] (container)
Level:       [100] Wear flags:  [take waist]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [hard leather]
Weight:      [   10]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        5 unknown none
[   2]           hp       30 unknown none
[   3]         mana       50 unknown none
[   4]           ac      -30 unknown none
[v0] Weight:     [150 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [150]
[v4] Weight Mult [50]
Obj has resets in following rooms: 36378 .

#Obj[  5635]: [ ] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [0]
[v4] Weight Mult [0]
Obj has resets in following rooms: 5657 .

#Obj[ 95801]: [{cSkyNet{x] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [hum nopurge nolocate]
Condition:   [100]  Material:    [titanium]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [9999 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     an access card {c[67 F4 9A B1]{z [95829]
[v3] Capacity    [999]
[v4] Weight Mult [0]
Obj has resets in following rooms: 95804 .

#Obj[ 95816]: [  SkyNet] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [glow nopurge nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [15000]
Cost:        [    0]
[v0] Weight:     [10000 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [500]
[v4] Weight Mult [100]
Obj has resets in following rooms: 95807 .

#Obj[ 95899]: [{cSkyNet{x] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [hum nopurge nolocate]
Condition:   [100]  Material:    [titanium]
Weight:      [    0]
Cost:        [    0]
[v0] Weight:     [9999 kg]
[v1] Flags:      [closable pickproof closed locked]
[v2] Key:     an access card {c[67 F4 9A B1]{z [95898]
[v3] Capacity    [999]
[v4] Weight Mult [0]
Obj has resets in following rooms: 95806 .

#Obj[ 33451]: [{c {x] (container)
Level:       [100] Wear flags:  [nosac]
Extra flags: [glow hum evil magic bless nosac nonmetal nolocate burnproof nouncurse nosell not_edible]
Condition:   [100]  Material:    [unknown]
Weight:      [10000]
Cost:        [777000]
[v0] Weight:     [10000 kg]
[v1] Flags:      [pickproof]
[v2] Key:     none [0]
[v3] Capacity    [777]
[v4] Weight Mult [777777]
Obj has resets in following rooms: 33452 .

#Obj[ 12023]: [ ] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [  100]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 12100 .

#Obj[ 12024]: [ ] (container)
Level:       [100] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 50]  Material:    [stone]
Weight:      [    1]
Cost:        [  100]
[v0] Weight:     [100 kg]
[v1] Flags:      [none]
[v2] Key:     none [0]
[v3] Capacity    [50]
[v4] Weight Mult [100]
Obj has resets in following rooms: 12100 .

#Obj[  7000]: [{c {x] (container)
Level:       [100] Wear flags:  [nosac]
Extra flags: [glow hum evil magic bless nosac nonmetal nolocate burnproof nouncurse nosell not_edible]
Condition:   [100]  Material:    [unknown]
Weight:      [10000]
Cost:        [    8]
[v0] Weight:     [10000 kg]
[v1] Flags:      [pickproof]
[v2] Key:     none [0]
[v3] Capacity    [777]
[v4] Weight Mult [777777]
Obj has resets in following rooms: 7000 .


          >>>>> Type drink <<<<<



 === Level 0 ===

#Obj[  9224]: [  ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [150]
[v1] Liquid Left:  [150]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 9222 9235 .

#Obj[ 10255]: [a glass of ice tea] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 10242 .

#Obj[ 10256]: [a glass of water] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 10242 .

#Obj[ 10257]: [a glass of koca colah] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       coke
[v3] Poisoned:     No
Obj has resets in following rooms: 10242 .

#Obj[ 10258]: [a bottle of Snapple ice tea] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 10242 .

#Obj[  3100]: [a cup of tea] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [china]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 3106 3150 .

#Obj[  3101]: [a cup of coffee] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [china]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       coffee
[v3] Poisoned:     No
Obj has resets in following rooms: 3106 .

#Obj[  3102]: [a cup of water] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [clay]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 3106 .

#Obj[    42]: [a potion vial] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [0]
[v2] Liquid:       water
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  3138]: [  ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   40]
Cost:        [    2]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 5388 3718 3010 .

#Obj[  3150]: [a cup of cinnamon coffee] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [china]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       coffee
[v3] Poisoned:     No
Obj has resets in following rooms: 3150 .

#Obj[  3154]: [a bottle of George Killian's Irish Red] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [16]
[v1] Liquid Left:  [16]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 3150 .

#Obj[ 30832]: [  ] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 30829 30830 .

#Obj[ 30833]: [  ] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 30829 30830 .

#Obj[ 40133]: [] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [metal]
Weight:      [   40]
Cost:        [    0]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 40183 .

#Obj[  3302]: [ -] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:       coke
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  3303]: [{W {R{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [dark evil]
Condition:   [100]  Material:    [blood]
Weight:      [    3]
Cost:        [    0]
[v0] Liquid Total: [30]
[v1] Liquid Left:  [30]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  3307]: [{g {C{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [45]
[v2] Liquid:       champagne
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  3309]: [{W  {C{W (glass){x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  3313]: [{r {D{x] (drink)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  6408]: [   ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [inventory meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       root beer
[v3] Poisoned:     No
Obj has resets in following rooms: 6406 .

#Obj[ 31002]: [a Barrel of Argh's beer] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [   60]
Cost:        [    0]
[v0] Liquid Total: [30]
[v1] Liquid Left:  [30]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 31037 31061 31070 31078 31085 31089 31091 31098 .

#Obj[ 31003]: [a bottle of Yaegar (TM) beer] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [4]
[v1] Liquid Left:  [4]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 31037 31061 31070 31078 31085 31089 31091 31098 .

#Obj[ 31004]: [a Bottle of Marius (TM) ale] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 31037 31061 31070 31078 31085 31089 31091 31098 .

#Obj[ 31005]: [a Bottle of Rainman firebreather] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
Obj has resets in following rooms: 31037 31061 31070 31078 31085 31089 31091 31098 .

#Obj[ 31006]: [a bottle of MuddyMUD specialty] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       local specialty
[v3] Poisoned:     No
Obj has resets in following rooms: 31037 31061 31070 31078 31085 31089 31091 31098 .

#Obj[ 31011]: [a buffalo water skin] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 31066 .

#Obj[ 31012]: [a jug of water] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   85]
Cost:        [    0]
[v0] Liquid Total: [60]
[v1] Liquid Left:  [60]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 31066 .

#Obj[   303]: [- ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 331 .

#Obj[ 31027]: [a cup of coffee] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [porcelain]
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       coffee
[v3] Poisoned:     No
Obj has resets in following rooms: 31070 .

#Obj[  1351]: [  ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       tea
[v3] Poisoned:     Yes
Obj has resets in following rooms: 1318 .

#Obj[  7505]: [   ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 7604 7606 7608 .

#Obj[ 31060]: [Tetley's tea] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[ 31061]: [Kenco coffee] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       coffee
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[ 31062]: [a shandy] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[ 31063]: [Barr's Irn Bru] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[ 31064]: [a chocolate milk] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       milk
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[ 31065]: [a strawberry milk] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       milk
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[  3417]: [ ] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [30]
[v1] Liquid Left:  [30]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 3424 .

#Obj[ 31066]: [a caramel milk] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       milk
[v3] Poisoned:     No
Obj has resets in following rooms: 31191 .

#Obj[  9567]: [ {B{x ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 9502 .

#Obj[  9568]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 9502 .

#Obj[  9569]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [16]
[v1] Liquid Left:  [16]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 9502 .

#Obj[  9575]: [{R{x ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [16]
[v1] Liquid Left:  [16]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 9638 .

#Obj[  9576]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   80]
Cost:        [    0]
[v0] Liquid Total: [150]
[v1] Liquid Left:  [150]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 9638 .

#Obj[  9577]: [] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 9638 .

#Obj[  1403]: [   ""] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [  250]
Cost:        [    0]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       vodka
[v3] Poisoned:     No
Obj has resets in following rooms: 1499 .

#Obj[ 30114]: [{C {c {W{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [  250]
Cost:        [    0]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       vodka
[v3] Poisoned:     No
Obj has resets in following rooms: 30102 .

#Obj[ 30117]: [{rA{RL{rE{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum dark]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [1000]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 30101 30102 .

#Obj[ 30123]: [{xD{Dark {xR{Dum{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       rum
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[110083]: [] (drink)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       elvish wine
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 26117]: [{y {x {C {x({ybarrel{x)] (drink)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [   30]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 26117 .

#Obj[  3601]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [32]
[v1] Liquid Left:  [32]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 3613 .

#Obj[  3602]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [32]
[v1] Liquid Left:  [0]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 3613 .

#Obj[ 29212]: [a mug of sailor's grog] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 29248 .

#Obj[ 29220]: [a glass of Freeport burgundy] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [    0]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 29257 .

#Obj[ 24101]: [a barrel of beer] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   60]
Cost:        [    0]
[v0] Liquid Total: [30]
[v1] Liquid Left:  [30]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 24166 .

#Obj[ 24102]: [a bottle of rough beer] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [4]
[v1] Liquid Left:  [4]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 24166 .

#Obj[ 24103]: [a bottle of home brew ale] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 24166 .

#Obj[ 24104]: [a bottle of rough spirits] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
Obj has resets in following rooms: 24166 .

#Obj[ 24105]: [a bottle of brewer's specialty ("Holy Water")] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       local specialty
[v3] Poisoned:     No
Obj has resets in following rooms: 24166 .

#Obj[ 24109]: [a buffalo water skin] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 24162 .

#Obj[ 24110]: [a jug of water] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   85]
Cost:        [    0]
[v0] Liquid Total: [60]
[v1] Liquid Left:  [60]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 24162 .

#Obj[ 36409]: [barrel of ale] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [wood]
Weight:      [  500]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 36369 .

#Obj[   611]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   50]
Cost:        [    0]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       milk
[v3] Poisoned:     No
Obj has resets in following rooms: 5320 610 620 .

#Obj[  8804]: [] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [porcelain]
Weight:      [   15]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 8810 8821 8846 8857 8861 8865 .

#Obj[  8809]: [  "{rDorwinion{z"] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  100]
Cost:        [    0]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 8861 .

#Obj[  1652]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   80]
Cost:        [    0]
[v0] Liquid Total: [150]
[v1] Liquid Left:  [2]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 1608 .

#Obj[ 17016]: [a bottle of rum] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [    0]
[v0] Liquid Total: [6]
[v1] Liquid Left:  [6]
[v2] Liquid:       rum
[v3] Poisoned:     No
Obj has resets in following rooms: 17186 17187 17188 .

#Obj[   648]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 1116 1144 5330 609 .

#Obj[   649]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [clay]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [32]
[v1] Liquid Left:  [32]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 1116 1144 5330 600 609 .

#Obj[   650]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [clay]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [32]
[v1] Liquid Left:  [32]
[v2] Liquid:       dark ale
[v3] Poisoned:     No
Obj has resets in following rooms: 1116 1144 5330 609 .

#Obj[  5778]: [a barrel of rum] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       rum
[v3] Poisoned:     No
Obj has resets in following rooms: 5808 .

#Obj[  5789]: [a vase full of liquid] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [6]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 5829 .

#Obj[  5792]: [a fountain] (drink)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 5768 .

#Obj[100003]: [] (drink)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [Gold]
Weight:      [10000]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:       champagne
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 15035]: [{ga bottle of champagne{x] (drink)
Level:       [  0] Wear flags:  [take hold nosac]
Extra flags: [magic nosac burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [2147483647]
[v2] Liquid:       champagne
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  1802]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [120]
[v1] Liquid Left:  [120]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 1890 .

#Obj[ 15124]: [  1.5  (bottle)] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [    0]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:       water
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 15131]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 53071]: [{Y-{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [40]
[v2] Liquid:       orange juice
[v3] Poisoned:     No
Obj has resets in following rooms: 53070 .

#Obj[ 53072]: [{M-{x] (drink)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [10]
[v2] Liquid:       cranberry juice
[v3] Poisoned:     No
Obj has resets in following rooms: 53070 .

#Obj[  6008]: [] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  200]
Cost:        [    0]
[v0] Liquid Total: [256]
[v1] Liquid Left:  [256]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 6010 .

#Obj[  5006]: [   ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   60]
Cost:        [    0]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       water
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  3002]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    0]
[v0] Liquid Total: [16]
[v1] Liquid Left:  [16]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 16443 16247 16314 3003 3018 3022 16352 .

#Obj[  3003]: [ ] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [12]
[v1] Liquid Left:  [12]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
Obj has resets in following rooms: 6535 3018 3022 3028 3048 .

#Obj[  3004]: [{W {x] (drink)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
[v0] Liquid Total: [12]
[v1] Liquid Left:  [12]
[v2] Liquid:       local specialty
[v3] Poisoned:     No
Obj has resets in following rooms: 3003 3022 3028 3048 .


 === Level 1 ===

#Obj[  8202]: [a mug] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [porcelain]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [3]
[v1] Liquid Left:  [3]
[v2] Liquid:       lemonade
[v3] Poisoned:     No
Obj has resets in following rooms: 8205 .

#Obj[ 14505]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   30]
Cost:        [    2]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       local specialty
[v3] Poisoned:     No
Obj has resets in following rooms: 14577 .

#Obj[ 14513]: [] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [    1]
Cost:        [    2]
[v0] Liquid Total: [15]
[v1] Liquid Left:  [15]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 14579 .

#Obj[ 95413]: [a Bottle of beer] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [allum]
Weight:      [    2]
Cost:        [    0]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:       beer
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  3304]: [  (vodka)] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [12]
[v1] Liquid Left:  [12]
[v2] Liquid:       vodka
[v3] Poisoned:     No
Obj has resets in following rooms: 3332 .

#Obj[  3305]: [  #9 (beer)] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 3025 3040 3041 .

#Obj[   243]: [] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [gourd]
Weight:      [    4]
Cost:        [    2]
[v0] Liquid Total: [140]
[v1] Liquid Left:  [140]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 236 .

#Obj[   246]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [    3]
Cost:        [    2]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 216 .

#Obj[   248]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       milk
[v3] Poisoned:     No
Obj has resets in following rooms: 216 .

#Obj[ 51509]: [{gcanteen{x] (drink)
Level:       [  1] Wear flags:  [take nosac]
Extra flags: [nosac burnproof nosell]
Condition:   [100]  Material:    [kender's skin]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:       milk
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  7504]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 7604 7606 7608 .

#Obj[ 52601]: [{gCanteen{x] (drink)
Level:       [  1] Wear flags:  [take nosac]
Extra flags: [nosac burnproof nosell]
Condition:   [100]  Material:    [kender's skin]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:       milk
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 29123]: [a nice cold, wimpy pilsner] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 29146 .

#Obj[ 29124]: [a nice cold manly dunkel] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 29146 .

#Obj[ 26075]: [{D {x {y {x({Dbotle {yale{x)] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 26057 26129 .

#Obj[ 30173]: [{R{G{B{Y{M{W{D {G~~~~{x] (drink)
Level:       [  1] Wear flags:  [take hold nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [plastic]
Weight:      [10000]
Cost:        [   -1]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [0]
[v2] Liquid:       vodka
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 26111]: [{y {x {y {x({ybarrel ale{x)] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [    2]
[v0] Liquid Total: [400]
[v1] Liquid Left:  [400]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 26129 .

#Obj[ 26114]: [{D {x {y {x({Dbotle {ybeer{x)] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 26129 .

#Obj[ 26115]: [{y   {g({ybarrel beer{g){x] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [   20]
Cost:        [    2]
[v0] Liquid Total: [400]
[v1] Liquid Left:  [400]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 26129 .

#Obj[  5737]: [a bottle of Orc grog] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 5739 5745 .

#Obj[  8810]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  140]
Cost:        [    2]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [0]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 8861 .

#Obj[ 19068]: [beer] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 19071 .

#Obj[ 19076]: [a canteen] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [metal]
Weight:      [    2]
Cost:        [    2]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 19075 .

#Obj[ 17048]: [the everfull mug] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [glass]
Weight:      [    5]
Cost:        [    2]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 17270 .

#Obj[ 19098]: [hemlock] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 19111 .

#Obj[ 19099]: [a bottle of evil-smelling ale] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 19111 .

#Obj[ 19100]: [a bottle of water] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [    2]
[v0] Liquid Total: [3]
[v1] Liquid Left:  [3]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 19111 .

#Obj[ 15021]: [{D   {x] (drink)
Level:       [  1] Wear flags:  [take hold nosac]
Extra flags: [dark magic nosac burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       beer
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 19169]: [a bottle of water] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [    2]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       water
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 12027]: [ ] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 50]  Material:    [wood]
Weight:      [    8]
Cost:        [    2]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [5]
[v2] Liquid:       water
[v3] Poisoned:     Yes
Obj has resets in following rooms: 12100 .

#Obj[ 10004]: [ {y{x] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [hum dark]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [    2]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 10023 .

#Obj[  3000]: [{y {x] (drink)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  160]
Cost:        [    2]
[v0] Liquid Total: [300]
[v1] Liquid Left:  [300]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 6535 5556 3007 .

#Obj[  3001]: [{g {x] (drink)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [16]
[v1] Liquid Left:  [16]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 5556 3007 .


 === Level 2 ===

#Obj[  5681]: [  ] (drink)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [leather]
Weight:      [   30]
Cost:        [    4]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 5612 .

#Obj[ 18000]: [a bottle of Bordeau Wine] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       elvish wine
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 18001]: [a bottle of Chablis Wine] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       white wine
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 18002]: [a bottle of Liebfraumilch] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 18003]: [a bottle of Austrian Red] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 18004]: [a bottle of Sauvignon Blanc] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       white wine
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 18005]: [a bottle of Tanqueray] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [ 90]  Material:    [glass]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       sherry
[v3] Poisoned:     No
Obj has resets in following rooms: 18047 .

#Obj[ 19167]: [a bottle of champagne] (drink)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [    4]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       champagne
[v3] Poisoned:     No
Obj has resets in following rooms: 19169 .

#Obj[ 50054]: [{G {D {C{x] (drink)
Level:       [  2] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [Fabrika Moskvicka]
Weight:      [   10]
Cost:        [    4]
[v0] Liquid Total: [40]
[v1] Liquid Left:  [40]
[v2] Liquid:       vodka
[v3] Poisoned:     No
This obj hasn't resets !


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[ 40127]: [  ] (drink)
Level:       [  5] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [glass]
Weight:      [   40]
Cost:        [   10]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 40182 .

#Obj[  6410]: [  ] (drink)
Level:       [  5] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   10]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       beer
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[  8808]: [  "{rDorwinion{z"] (drink)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [porcelain]
Weight:      [   60]
Cost:        [   10]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [5]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 8860 8861 .

#Obj[ 19069]: [whisky] (drink)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    3]
Cost:        [   10]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 19071 .

#Obj[ 19070]: [lemonade] (drink)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   10]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       lemonade
[v3] Poisoned:     No
Obj has resets in following rooms: 19071 .


 === Level 6 ===

#Obj[ 31232]: [a barrel of ale] (drink)
Level:       [  6] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   25]
Cost:        [   12]
[v0] Liquid Total: [25]
[v1] Liquid Left:  [25]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 31278 31284 .


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 40128]: [  ] (drink)
Level:       [ 10] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [brass]
Weight:      [   90]
Cost:        [   20]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 40182 .

#Obj[ 52501]: [  ] (drink)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [dark magic nonmetal]
Condition:   [100]  Material:    [liquid]
Weight:      [    5]
Cost:        [   20]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 52503 .

#Obj[ 52502]: [  ] (drink)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [dark nonmetal]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   20]
[v0] Liquid Total: [20]
[v1] Liquid Left:  [20]
[v2] Liquid:       beer
[v3] Poisoned:     No
Obj has resets in following rooms: 52505 .

#Obj[ 52505]: [  "{C13{x"] (drink)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow hum magic bless burnproof]
Condition:   [100]  Material:    [metal]
Weight:      [   20]
Cost:        [   20]
[v0] Liquid Total: [70]
[v1] Liquid Left:  [70]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 52501 .

#Obj[  5674]: [ ] (drink)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [    5]
Cost:        [   20]
[v0] Liquid Total: [8]
[v1] Liquid Left:  [8]
[v2] Liquid:       vodka
[v3] Poisoned:     No
Obj has resets in following rooms: 5608 .

#Obj[ 36422]: [flask of blood] (drink)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [evil]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   20]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 36348 .

#Obj[ 14034]: [ ] (drink)
Level:       [ 10] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   20]
[v0] Liquid Total: [150]
[v1] Liquid Left:  [150]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 14087 14090 14099 14111 14122 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===

#Obj[ 40129]: [    ] (drink)
Level:       [ 15] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [glass]
Weight:      [  120]
Cost:        [   30]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       elvish wine
[v3] Poisoned:     No
Obj has resets in following rooms: 40182 .

#Obj[  5805]: [a jack of ale] (drink)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [glass]
Weight:      [   30]
Cost:        [   30]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       white wine
[v3] Poisoned:     No
Obj has resets in following rooms: 5792 .


 === Level 16 ===

#Obj[ 10307]: [a drink called, "a Flaming homer"] (drink)
Level:       [ 16] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   32]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
Obj has resets in following rooms: 10255 10281 .

#Obj[ 10308]: [a jello shot] (drink)
Level:       [ 16] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   32]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 10255 10281 .

#Obj[ 10309]: [a drink called, "bloody heads"] (drink)
Level:       [ 16] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   32]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 10255 10281 .


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[ 40130]: [  ] (drink)
Level:       [ 20] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [silver]
Weight:      [  110]
Cost:        [   40]
[v0] Liquid Total: [64]
[v1] Liquid Left:  [64]
[v2] Liquid:       icewine
[v3] Poisoned:     No
Obj has resets in following rooms: 40182 .

#Obj[  6409]: [ ] (drink)
Level:       [ 20] Wear flags:  [take]
Extra flags: [inventory meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   40]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       firebreather
[v3] Poisoned:     No
This obj hasn't resets !

#Obj[ 18027]: [a bottle of Rum] (drink)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   40]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       rum
[v3] Poisoned:     No
Obj has resets in following rooms: 18085 18088 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 36314]: [ink-pot] (drink)
Level:       [ 25] Wear flags:  [take waist]
Extra flags: [glow magic bless burnproof]
Condition:   [100]  Material:    [quartz]
Weight:      [    0]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       10 unknown none
[v0] Liquid Total: [100]
[v1] Liquid Left:  [0]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 36360 36389 .

#Obj[ 14005]: [  ] (drink)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [magic sellextract]
Condition:   [100]  Material:    [gold]
Weight:      [    5]
Cost:        [   50]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:       blood
[v3] Poisoned:     No
Obj has resets in following rooms: 14039 .


 === Level 26 ===


 === Level 27 ===

#Obj[ 17323]: [a flask of a nice red wine] (drink)
Level:       [ 27] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [   54]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:       red wine
[v3] Poisoned:     No
This obj hasn't resets !


 === Level 28 ===

#Obj[ 17342]: [a skin of whiskey] (drink)
Level:       [ 28] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   56]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 17390 .


 === Level 29 ===


 === Level 30 ===

#Obj[ 12019]: [  ] (drink)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [ 50]  Material:    [wood]
Weight:      [   10]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -2 unknown none
[   1] constitution        3 unknown none
[v0] Liquid Total: [200]
[v1] Liquid Left:  [100]
[v2] Liquid:       water
[v3] Poisoned:     No
Obj has resets in following rooms: 12084 12131 .

#Obj[ 29506]: [{Y  {r{x] (drink)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   60]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [4]
[v2] Liquid:       red wine
[v3] Poisoned:     No
Obj has resets in following rooms: 29535 29539 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===

#Obj[ 21019]: [ ] (drink)
Level:       [ 36] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   72]
[v0] Liquid Total: [2]
[v1] Liquid Left:  [2]
[v2] Liquid:       whisky
[v3] Poisoned:     No
Obj has resets in following rooms: 21017 .


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===

#Obj[ 21044]: [ ] (drink)
Level:       [ 43] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [   86]
[v0] Liquid Total: [5]
[v1] Liquid Left:  [3]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 21037 .

#Obj[ 21045]: [ ] (drink)
Level:       [ 43] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   86]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       tea
[v3] Poisoned:     No
Obj has resets in following rooms: 21037 .


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===

#Obj[ 29221]: [a glass of Freeport chablis] (drink)
Level:       [ 46] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [   92]
[v0] Liquid Total: [1]
[v1] Liquid Left:  [1]
[v2] Liquid:       white wine
[v3] Poisoned:     No
Obj has resets in following rooms: 29257 29261 .


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[110080]: [  ] (drink)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  100]
[v0] Liquid Total: [300]
[v1] Liquid Left:  [300]
[v2] Liquid:       red wine
[v3] Poisoned:     No
This obj hasn't resets !


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 36335]: [crumpled flask] (drink)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [magic bless burnproof]
Condition:   [100]  Material:    [tin]
Weight:      [   10]
Cost:        [  150]
[v0] Liquid Total: [500]
[v1] Liquid Left:  [500]
[v2] Liquid:       ale
[v3] Poisoned:     No
Obj has resets in following rooms: 36369 36378 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===

#Obj[ 15007]: [a bottle of crystal clear vodka] (drink)
Level:       [ 99] Wear flags:  [take hold]
Extra flags: [glow hum dark evil nodrop antigood antineutral noremove nopurge nosac burnproof nouncurse]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [  198]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [1000]
[v2] Liquid:       vodka
[v3] Poisoned:     No
This obj hasn't resets !


 === Level 100 ===


          >>>>> Type key <<<<<



 === Level 0 ===

#Obj[ 44032]: [{Ygolden{x key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [rotdeath meltdrop]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 44042 .

#Obj[ 44039]: [key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [rotdeath meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 44001 .

#Obj[  7205]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [onyx]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 7201 .

#Obj[ 96298]: [altar key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96202 .

#Obj[  3120]: [] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3110 3111 .

#Obj[  3121]: [a key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 50]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3106 .

#Obj[  3122]: [a key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3142 .

#Obj[  3123]: [a key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3142 .

#Obj[  3133]: [the City Key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [gold]
Weight:      [  250]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3137]: [a steel key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3142 .

#Obj[  3161]: [a white key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [ivory]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30816]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30817]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30818]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30819]: [  {y{x] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 30892 .

#Obj[  5224]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [ebony]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 5247 5331 .

#Obj[  5226]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 5246 5336 .

#Obj[   107]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 129 .

#Obj[  9324]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9342 .

#Obj[   109]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 125 .

#Obj[  9325]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [flower]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9345 .

#Obj[  9326]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9348 .

#Obj[  9327]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 9351 .

#Obj[ 30848]: [{R {x] (key)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 30830 .

#Obj[ 30857]: [{B {x] (key)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 30847 .

#Obj[  2231]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2201 .

#Obj[  2232]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2216 .

#Obj[  2233]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2212 .

#Obj[  2234]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2208 .

#Obj[  2237]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2240]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [onyx]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2212 .

#Obj[  2241]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [platinium]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2230 .

#Obj[ 33000]: [{D {R{x] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [dark]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2299]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2226 .

#Obj[  3332]: [{W {x {C{x (key)] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum nodrop inventory rotdeath nolocate meltdrop burnproof nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 3333 .

#Obj[ 14606]: [{y {x] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    1]
This obj hasn't resets !

#Obj[ 31000]: [a tasselled key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 31001]: [a bronze key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 31039 31322 .

#Obj[  9500]: [   {Y {x] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 9506 .

#Obj[  9501]: [  {Y {x] (key)
Level:       [  0] Wear flags:  [take neck hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 9654 .

#Obj[  1316]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1381 .

#Obj[  3367]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nosac nosell not_edible]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 3362 3364 3369 3371 3374 3377 3380 3383 3393 3396 2957 2960 .

#Obj[  1323]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1328 .

#Obj[  1324]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  1325]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1402 .

#Obj[  2350]: [the keep key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2377 .

#Obj[  2351]: [a red key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2352]: [a black key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oak]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2353]: [a white key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[ 52530]: [   {C{x] (key)
Level:       [  0] Wear flags:  [take nosac float_around]
Extra flags: [dark magic nopurge nolocate burnproof not_edible]
Condition:   [100]  Material:    [metal]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2354]: [a brown key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2355]: [a yellow key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2356]: [a maroon key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2357]: [a green key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[  2358]: [a grey key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [lead]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2387 .

#Obj[ 52535]: [1st home key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge nolocate burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2359]: [a runed key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2385 .

#Obj[  1339]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [aluminum]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 1477 .

#Obj[ 52559]: [Sauron's flat key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 52561]: [Richard's flat key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3410]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   50]
Cost:        [    0]
Obj has resets in following rooms: 3448 .

#Obj[  3411]: [   ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 3449 .

#Obj[  3416]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   40]
Cost:        [    0]
Obj has resets in following rooms: 3424 .

#Obj[  3419]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [onyx]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 3460 .

#Obj[  2398]: [Dorgar's key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2402]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6502]: [{g- {z] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 6505 6527 6540 .

#Obj[  3430]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3405 .

#Obj[ 31085]: [a key to the portal chambers] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 31322 .

#Obj[  6514]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 6523 .

#Obj[  6516]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 6532 .

#Obj[  9591]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 9636 .

#Obj[  9593]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 9691 .

#Obj[  9594]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   30]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 52603]: [rovena's flat key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 52606]: [Lolth'n'Nazarene home key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nodrop nopurge nosac nolocate nouncurse nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2435]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 2501 .

#Obj[  2438]: [ ,    'xxx'] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [    0]
This obj hasn't resets !

#Obj[   401]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 412 .

#Obj[ 30115]: [Cabin's key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 14758]: [a door key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 14768 14769 14770 .

#Obj[ 11703]: [a long steel key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 11719 .

#Obj[ 11704]: [a dark stone key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 11733 .

#Obj[ 11705]: [a black key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 11737 .

#Obj[ 11706]: [a long adamantite key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 11738 .

#Obj[110034]: [a green key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [invis magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 110034 .

#Obj[  1500]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood blood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1519 .

#Obj[  1501]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 1545 .

#Obj[ 23016]: [the lord's key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65001]: [Entrance's key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 65000 .

#Obj[ 65002]: [{RRed cr{Wy{Rstal{x] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 23018]: [the lord's key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65003]: [{WWhite cr{Cy{Wstal{x] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65004]: [{DBlack cr{xy{Dstal{x] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [crystal]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65006]: [loraks' key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36343]: [boy's toy] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [hardwood]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 36343 .

#Obj[  8709]: [a stone key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [  150]
Cost:        [    0]
Obj has resets in following rooms: 8745 .

#Obj[  8717]: [the answer] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8758 .

#Obj[ 36376]: [room key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 36340 .

#Obj[ 36378]: [bureau key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 36399 .

#Obj[ 36380]: [secret key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [invis nolocate meltdrop]
Condition:   [100]  Material:    [adamantite]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 36341 .

#Obj[ 24100]: [a bone key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[  7724]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [invis]
Condition:   [100]  Material:    [blackmoor]
Weight:      [  100]
Cost:        [    0]
Obj has resets in following rooms: 7777 .

#Obj[ 24119]: [a bronze ring] (key)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 24144 .

#Obj[  8812]: [] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8860 .

#Obj[  8813]: [] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8857 .

#Obj[  5741]: [a bronze-coloured key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5743 .

#Obj[  7804]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 7845 .

#Obj[ 17021]: [an iron key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 17218 .

#Obj[  7805]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 7880 .

#Obj[  5757]: [a small key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 5760 .

#Obj[  3714]: [] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [rotdeath]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3720 .

#Obj[ 17035]: [a metal key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 17240 .

#Obj[   651]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 698 699 .

#Obj[  5779]: [a bunch of keys] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 5805 .

#Obj[   665]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 627 629 643 .

#Obj[  1691]: [   ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  5799]: [a red key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 5834 .

#Obj[  5806]: [a gold key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 5795 .

#Obj[  5807]: [a copper key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 5816 .

#Obj[  5808]: [a red key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 5829 .

#Obj[ 14001]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum magic nonmetal]
Condition:   [100]  Material:    [adamantite]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 14114 .

#Obj[  7911]: [a small brass key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 7900 .

#Obj[ 96002]: [altar key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96005 .

#Obj[ 53008]: [ (key)] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum dark evil]
Condition:   [100]  Material:    [steel]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 53010 .

#Obj[  8005]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8028 .

#Obj[  8012]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8027 .

#Obj[  8013]: [-] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 8021 .

#Obj[ 96098]: [altar key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96002 .

#Obj[ 96102]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96105 .

#Obj[  6005]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 6010 .

#Obj[   927]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 918 .

#Obj[ 51104]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 51103 .

#Obj[  5024]: [ ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5065 .

#Obj[ 51105]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 51106 .

#Obj[ 13233]: [   ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 13368 .

#Obj[ 13234]: [   ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 13387 .

#Obj[ 50102]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [tin]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  8120]: [] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 8152 .

#Obj[ 17338]: [a room key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 32701]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 32713 .

#Obj[ 32707]: [ ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 96198]: [  ] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96102 .

#Obj[ 32710]: [  ] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [invis]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 96202]: [{C  {x] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [none]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 96205 .

#Obj[  2001]: [a glowing key] (key)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [steel]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2025 .

#Obj[ 44031]: [a key] (key)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [rotdeath meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !


 === Level 1 ===

#Obj[  8200]: [a small brass key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 8206 .

#Obj[ 13404]: [] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 13405 .

#Obj[ 13405]: [ ] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 13409 .

#Obj[ 13406]: [ ] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 13417 .

#Obj[ 18608]: [ ] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [dark]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 18606 .

#Obj[   257]: [  ] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    2]
Cost:        [    2]
Obj has resets in following rooms: 265 .

#Obj[  3379]: [  ] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 3138 .

#Obj[ 52533]: [Crom's key card] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [dark evil antigood antievil burnproof]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 70007]: [{BWell {WKey{x] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [dark evil invis visdeath nolocate burnproof nofind]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [ 1000]
Obj has resets in following rooms: 70028 .

#Obj[ 30154]: [{r~~~~ {R{G{B{Y{M{W!{x] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [magic bless nosac nolocate burnproof]
Condition:   [100]  Material:    [feather]
Weight:      [    1]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25050]: [a Huge Runed Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 25030 25031 .

#Obj[ 25051]: [a Runed Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 25057 .

#Obj[ 25052]: [a Runed Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25053]: [a Runed Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25054]: [a Runed Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25056]: [a Crystal Key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [ 90]  Material:    [crystal]
Weight:      [    1]
Cost:        [    2]
Obj has resets in following rooms: 25050 25051 .

#Obj[ 25057]: [a silvery key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [ 90]  Material:    [silver]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25058]: [an emerald key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [granite]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 25059]: [a diamond key] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 90]  Material:    [diamond]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 11801]: [a {Dblack{x marble key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 11859 .

#Obj[ 11802]: [a tentacled key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 11860 .

#Obj[ 11805]: [the guardian's key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 11815 .

#Obj[  5662]: [  ] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow hum]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 5636 5694 .

#Obj[ 17041]: [a golden hawk key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    2]
Obj has resets in following rooms: 17268 .

#Obj[ 19159]: [a red key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 19160]: [an orange key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 19161]: [a yellow key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 19162]: [a green key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 19163]: [a blue key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [key]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 19164]: [a violet key] (key)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 95104]: [key from cell] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [invis rotdeath meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [  300]
Cost:        [    1]
Obj has resets in following rooms: 95105 .

#Obj[150463]: [{r{x] (key)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [glow burnproof]
Condition:   [100]  Material:    [plastic]
Weight:      [    0]
Cost:        [ 1000]
Obj has resets in following rooms: 150534 .


 === Level 2 ===

#Obj[ 30129]: [Wedding coprocessor] (key)
Level:       [  2] Wear flags:  [take plug_in]
Extra flags: [glow hum dark evil magic bless antigood antievil noremove nopurge nosac nolocate burnproof nouncurse nosell]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [    4]
This obj hasn't resets !


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[ 32000]: [  ] (key)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [   10]
Obj has resets in following rooms: 32001 .

#Obj[ 29018]: [ -] (key)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 29005 .

#Obj[ 29019]: [  ] (key)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 29004 .

#Obj[ 29020]: [ -] (key)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 29006 .

#Obj[ 29021]: [  ] (key)
Level:       [  5] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [ 90]  Material:    [iron]
Weight:      [   10]
Cost:        [   10]
Obj has resets in following rooms: 29016 .

#Obj[ 29121]: [a stout sturdy shovel] (key)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   10]
Obj has resets in following rooms: 29155 .

#Obj[ 29126]: [a room key] (key)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [tin]
Weight:      [   25]
Cost:        [   10]
Obj has resets in following rooms: 29146 .

#Obj[  1526]: [ ] (key)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 1575 .


 === Level 6 ===

#Obj[  4214]: [  {D {z] (key)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [invis nodrop]
Condition:   [ 90]  Material:    [metal]
Weight:      [   20]
Cost:        [   12]
Obj has resets in following rooms: 4205 .

#Obj[  4215]: [  {W {z] (key)
Level:       [  6] Wear flags:  [take hold]
Extra flags: [invis nodrop]
Condition:   [ 90]  Material:    [metal]
Weight:      [   20]
Cost:        [   12]
Obj has resets in following rooms: 4261 .


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 52504]: [ ] (key)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [metal]
Weight:      [   10]
Cost:        [   20]
Obj has resets in following rooms: 52507 .


 === Level 11 ===


 === Level 12 ===

#Obj[ 31238]: [a warehouse key] (key)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   24]
Obj has resets in following rooms: 31278 .

#Obj[  1692]: [ ] (key)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -3 unknown none
Obj has resets in following rooms: 1634 .


 === Level 13 ===

#Obj[ 29110]: [] (key)
Level:       [ 13] Wear flags:  [take hold]
Extra flags: [hum magic]
Condition:   [100]  Material:    [silver]
Weight:      [    1]
Cost:        [   26]
Obj has resets in following rooms: 29106 .


 === Level 14 ===


 === Level 15 ===

#Obj[ 32025]: [  ] (key)
Level:       [ 15] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [   30]
Obj has resets in following rooms: 32016 32041 32052 .

#Obj[  4600]: [  ] (key)
Level:       [ 15] Wear flags:  [take]
Extra flags: [evil nodrop]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [  100]
Obj has resets in following rooms: 4600 4604 4608 4617 4619 4626 4630 .


 === Level 16 ===


 === Level 17 ===

#Obj[ 10305]: [a depository key] (key)
Level:       [ 17] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   34]
Obj has resets in following rooms: 10266 .


 === Level 18 ===

#Obj[  2401]: [  ,   ] (key)
Level:       [ 18] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [   36]
Obj has resets in following rooms: 2432 .

#Obj[  2434]: [  ] (key)
Level:       [ 18] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [   36]
Obj has resets in following rooms: 2500 .


 === Level 19 ===

#Obj[  2404]: [  ,   ] (key)
Level:       [ 19] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [bone]
Weight:      [   10]
Cost:        [   38]
Obj has resets in following rooms: 2473 .


 === Level 20 ===

#Obj[ 29120]: [the golden sickle] (key)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [   40]
Obj has resets in following rooms: 29161 .

#Obj[ 29127]: [the flaming amulet] (key)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [fire]
Weight:      [   20]
Cost:        [   40]
Obj has resets in following rooms: 29174 .


 === Level 21 ===


 === Level 22 ===

#Obj[  2405]: [  ] (key)
Level:       [ 22] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [steel]
Weight:      [   10]
Cost:        [   44]
Obj has resets in following rooms: 2494 .


 === Level 23 ===


 === Level 24 ===

#Obj[  2006]: [a kingly crown] (key)
Level:       [ 24] Wear flags:  [take head]
Extra flags: [bless]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [   48]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -6 unknown none
Obj has resets in following rooms: 2030 .


 === Level 25 ===

#Obj[  2403]: [ ] (key)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [silver]
Weight:      [   10]
Cost:        [   50]
Obj has resets in following rooms: 2465 .


 === Level 26 ===


 === Level 27 ===

#Obj[ 17321]: [a key with the letter "P" on it] (key)
Level:       [ 27] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [brass]
Weight:      [    1]
Cost:        [   54]
Obj has resets in following rooms: 17303 .


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===

#Obj[ 10306]: [Key to the City of Solace] (key)
Level:       [ 30] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   60]
Obj has resets in following rooms: 10292 .

#Obj[  4904]: [ivory key] (key)
Level:       [ 30] Wear flags:  [take hold]
Extra flags: [dark invis meltdrop]
Condition:   [100]  Material:    [ivory]
Weight:      [    0]
Cost:        [   60]
Obj has resets in following rooms: 4999 .

#Obj[ 10210]: [a obsidian key] (key)
Level:       [ 30] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   60]
Obj has resets in following rooms: 10292 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===

#Obj[ 23025]: [a strange ward] (key)
Level:       [ 33] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   66]
Obj has resets in following rooms: 23009 .


 === Level 34 ===


 === Level 35 ===

#Obj[ 15208]: [ ] (key)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [metal]
Weight:      [   20]
Cost:        [   70]
Obj has resets in following rooms: 15227 .


 === Level 36 ===

#Obj[ 15207]: [ ] (key)
Level:       [ 36] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [metal]
Weight:      [   10]
Cost:        [   72]
Obj has resets in following rooms: 15236 .


 === Level 37 ===


 === Level 38 ===

#Obj[ 17336]: [a rusty key] (key)
Level:       [ 38] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [   76]
Obj has resets in following rooms: 17375 .


 === Level 39 ===


 === Level 40 ===

#Obj[ 95298]: [{B {W {W({Bblue stone{W){x] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nodrop noremove nopurge rotdeath burnproof not_edible]
Condition:   [100]  Material:    [gold]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95209 .

#Obj[ 95302]: [a spider shaped key] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nodrop nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95303 .

#Obj[ 95398]: [a spider shaped key] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nodrop nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95305 .

#Obj[ 95400]: [  (key)] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95405 .

#Obj[ 95498]: [  (key)] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95402 .

#Obj[ 95500]: [a black marble key] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [marble]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95512 .

#Obj[ 95598]: [a black marble key] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [marble]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95505 .

#Obj[ 95602]: [{C {w {r{x] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [noremove nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [metal]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 95605 .

#Obj[ 95698]: [{D  {w {D{x] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [noremove nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [metal]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 95602 .

#Obj[ 95702]: [{D {x] (key)
Level:       [ 40] Wear flags:  [take]
Extra flags: [dark evil nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95706 .

#Obj[ 22001]: [  ] (key)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [   80]
This obj hasn't resets !

#Obj[ 95798]: [{Y {W{x] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nodrop nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [steel]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95702 .

#Obj[ 95908]: [demon horn] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95908 .

#Obj[ 29363]: [ ] (key)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   80]
Obj has resets in following rooms: 29360 .

#Obj[ 95997]: [demon horn] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac]
Condition:   [100]  Material:    [bone]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95902 .

#Obj[ 15209]: [ ] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [metal]
Weight:      [  200]
Cost:        [   80]
Obj has resets in following rooms: 15205 .

#Obj[ 95102]: [a rolled paper] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nopurge rotdeath nosac burnproof]
Condition:   [100]  Material:    [paper]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95100 .

#Obj[ 95200]: [a golden key] (key)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [nodrop noremove nopurge rotdeath burnproof not_edible]
Condition:   [100]  Material:    [gold]
Weight:      [    4]
Cost:        [    0]
Obj has resets in following rooms: 95212 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===

#Obj[ 23002]: [a blood-stained key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 23086 .

#Obj[ 23003]: [a heavy iron key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 23086 .

#Obj[ 23004]: [an often used key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 23086 .

#Obj[ 23005]: [a blood-stained key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 24037 .

#Obj[ 23006]: [a heavy iron key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 24037 .

#Obj[ 23007]: [an often used key] (key)
Level:       [ 43] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   86]
Obj has resets in following rooms: 24037 .


 === Level 44 ===

#Obj[ 29201]: [an old key] (key)
Level:       [ 44] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    1]
Cost:        [  440]
Obj has resets in following rooms: 29256 .


 === Level 45 ===

#Obj[ 23013]: [a shiny platinum key] (key)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   90]
Obj has resets in following rooms: 23035 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 21013]: [ {Y{x  ] (key)
Level:       [ 48] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
Obj has resets in following rooms: 21006 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 23014]: [a shiny golden key] (key)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  100]
Obj has resets in following rooms: 23039 .

#Obj[ 15213]: [] (key)
Level:       [ 50] Wear flags:  [take]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [metal]
Weight:      [  300]
Cost:        [  100]
Obj has resets in following rooms: 15217 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===

#Obj[ 32709]: [ ] (key)
Level:       [ 53] Wear flags:  [take]
Extra flags: [glow nodrop]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [  106]
Obj has resets in following rooms: 32720 .


 === Level 54 ===


 === Level 55 ===

#Obj[ 12065]: [A small oak key] (key)
Level:       [ 55] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  110]
Obj has resets in following rooms: 12120 .

#Obj[ 12067]: [  ] (key)
Level:       [ 55] Wear flags:  [take]
Extra flags: [dark invis]
Condition:   [ 50]  Material:    [unknown]
Weight:      [    1]
Cost:        [  110]
Obj has resets in following rooms: 12115 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===

#Obj[ 30825]: [{G {x] (key)
Level:       [ 58] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [  116]
Obj has resets in following rooms: 30802 .


 === Level 59 ===


 === Level 60 ===

#Obj[ 30862]: [{WSpecial key{x] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [nodrop rotdeath visdeath meltdrop hadtimer nouncurse]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Obj has resets in following rooms: 30876 .

#Obj[ 30863]: [{YThe simple key{x] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [inventory hadtimer]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
This obj hasn't resets !

#Obj[ 33223]: [{R {r {R {x] (key)
Level:       [ 60] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
Obj has resets in following rooms: 33243 .

#Obj[ 31224]: [an old key] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  120]
Obj has resets in following rooms: 31312 .

#Obj[ 33280]: [{C {c {C {R{x] (key)
Level:       [ 60] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
Obj has resets in following rooms: 33260 .

#Obj[ 33376]: [{C {c {C {x] (key)
Level:       [ 60] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
Obj has resets in following rooms: 33357 .

#Obj[150132]: [   ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 150133 .

#Obj[150146]: [  ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 150145 .

#Obj[150174]: [  ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 150189 .

#Obj[150175]: [  ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 150189 .

#Obj[ 60160]: [{D  {z] (key)
Level:       [ 60] Wear flags:  [take plug_in]
Extra flags: [dark rotdeath]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
Obj has resets in following rooms: 60114 .

#Obj[ 50010]: [] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        3 unknown none
[   1]          age       10 unknown none
Obj has resets in following rooms: 50027 .

#Obj[ 50011]: [ ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [evil]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  120]
Obj has resets in following rooms: 50028 .

#Obj[ 15226]: [ ] (key)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [noremove]
Condition:   [ 90]  Material:    [metal]
Weight:      [  200]
Cost:        [  120]
Obj has resets in following rooms: 15237 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 35257]: [Kalarit key] (key)
Level:       [ 70] Wear flags:  [take neck]
Extra flags: [glow dark]
Condition:   [100]  Material:    [kalarit]
Weight:      [   10]
Cost:        [   70]
This obj hasn't resets !

#Obj[ 50005]: [ ] (key)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  140]
This obj hasn't resets !


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 60178]: [{YA sparkling {Wenergy key{x] (key)
Level:       [ 80] Wear flags:  [take float_around]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    5]
Cost:        [  160]
Obj has resets in following rooms: 60156 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===

#Obj[ 60174]: [access control card] (key)
Level:       [ 85] Wear flags:  [take plug_in]
Extra flags: [dark rotdeath]
Condition:   [100]  Material:    [plastic]
Weight:      [   20]
Cost:        [  170]
Obj has resets in following rooms: 60138 .


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===

#Obj[ 52483]: [{g{y {c {x] (key)
Level:       [ 91] Wear flags:  [take ear]
Extra flags: [glow hum dark evil invis magic nodrop bless antievil nopurge nosac nonmetal nolocate sellextract burnproof nouncurse nosell quest mage_only nofind]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects flying
[   1]         none        0 affects sneak
[   2]         none        0 affects regeneration
[   3]         none        0 affects haste
[   4]         size        1 unknown none
[   5]         mana      400 unknown none
[   6]           hp      200 unknown none
[   7]    dexterity       10 unknown none
[   8]      damroll       15 unknown none
[   9]         none       50  resist weapon
[  10]           ac      -91 unknown none
[  11]        saves       -5 unknown none
This obj hasn't resets !


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 95829]: [an access card {c[67 F4 9A B1]{z] (key)
Level:       [100] Wear flags:  [take plug_in]
Extra flags: [noremove rotdeath nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 95801 .

#Obj[ 95898]: [an access card {c[67 F4 9A B1]{z] (key)
Level:       [100] Wear flags:  [take plug_in]
Extra flags: [noremove nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 95808 .


          >>>>> Type food <<<<<



 === Level 0 ===

#Obj[ 10241]: [Mcbread] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [20]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10248 .

#Obj[ 10242]: [Mcdonut] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10248 .

#Obj[ 44035]: [{Ychicken{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 44017 .

#Obj[ 10243]: [Mcbagel] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10248 .

#Obj[ 44036]: [plate of {Wrice{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 44017 .

#Obj[ 10244]: [Mcpastry] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10248 .

#Obj[ 44037]: [pop-corn] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 44017 .

#Obj[ 10245]: [chocolate chip cookie] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10245 .

#Obj[ 10246]: [peanut butter cookie] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10245 .

#Obj[ 10247]: [oatmeal  cookie] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10245 .

#Obj[  4103]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [rotdeath]
Condition:   [ 90]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 4103 4111 .

#Obj[ 10248]: [sugar cookie] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10245 .

#Obj[  4104]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [rotdeath]
Condition:   [ 90]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 4111 4119 4124 .

#Obj[ 10251]: [carrot] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10234 .

#Obj[ 10252]: [cauliflower] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10234 .

#Obj[ 10253]: [bell pepper] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10234 .

#Obj[    13]: [the heart of %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [16]
[v1] Full hours: [16]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 10254]: [celery stick] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10234 .

#Obj[    14]: [the arm of %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[    15]: [the leg of %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[    16]: [the guts of %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   Yes
This obj hasn't resets !

#Obj[    17]: [the brains of %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 10259]: [apple] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10235 .

#Obj[ 10260]: [a grape] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10235 .

#Obj[    20]: [a Magic Mushroom] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 10261]: [a orange] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10235 .

#Obj[ 10262]: [a pear] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10235 .

#Obj[    27]: [a steak from %s] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [25]
[v1] Full hours: [25]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 12319]: [a seafood platter] (food)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 12341 .

#Obj[ 12320]: [a dish of caviar] (food)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 12341 .

#Obj[ 12321]: [today's special] (food)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 12341 .

#Obj[ 12322]: [some sushi] (food)
Level:       [  0] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 12341 .

#Obj[  1103]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [30]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 1114 1115 1121 .

#Obj[  3151]: [a bowl of chicken noodle soup] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 3150 .

#Obj[  3152]: [a bowl of beef stew] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   30]
Cost:        [    0]
[v0] Food hours: [25]
[v1] Full hours: [25]
[v3] Poisoned:   No
Obj has resets in following rooms: 3150 .

#Obj[  3153]: [a biscuit] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 3150 .

#Obj[  1110]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 1116 1143 1144 .

#Obj[  5219]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [  200]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 5217 5317 .

#Obj[  5228]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [  200]
Cost:        [    0]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 5242 .

#Obj[ 30834]: [ ] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 30829 30830 .

#Obj[ 10421]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 10474 10485 .

#Obj[ 10422]: [] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [31]
[v1] Full hours: [31]
[v3] Poisoned:   No
Obj has resets in following rooms: 10462 .

#Obj[ 95420]: [a slice of pizza] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 40137]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[ 40138]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[  1250]: [>=        =<] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [chocolate]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[  3306]: [] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [bread]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 3332 .

#Obj[  3308]: [{Y  {R{Y (fri){x] (food)
Level:       [  0] Wear flags:  [take head]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 3332 .

#Obj[  3314]: [{R {D{x (flesh)] (food)
Level:       [  0] Wear flags:  [take hands]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [0]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 3332 .

#Obj[ 32009]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [6]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 32049 32074 32089 .

#Obj[  1304]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 1320 .

#Obj[  1305]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 1320 .

#Obj[  1306]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 1320 .

#Obj[   300]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 327 .

#Obj[   301]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 319 .

#Obj[   302]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 323 .

#Obj[ 31023]: [a sweet cake] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31068 .

#Obj[ 31024]: [a roll] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 31068 .

#Obj[ 31025]: [a sandwich] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 31068 .

#Obj[ 32050]: [,   ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [food]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 32040 .

#Obj[ 31026]: [a HUGE loaf of bread] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    3]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 31068 .

#Obj[  3380]: [some beef jerky] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   15]
Cost:        [    0]
[v0] Food hours: [20]
[v1] Full hours: [40]
[v3] Poisoned:   No
Obj has resets in following rooms: 3066 .

#Obj[  3381]: [a whole chicken] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   11]
Cost:        [    0]
[v0] Food hours: [18]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 3066 .

#Obj[   309]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 331 .

#Obj[  9540]: [{Y{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 9635 .

#Obj[  9541]: [{y{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 9635 .

#Obj[ 31045]: [a piece of battered fried fish] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[  9542]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [15]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 9635 .

#Obj[ 31046]: [a pile of steaming chips] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[  9543]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [18]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 9635 .

#Obj[ 31047]: [chips with salt and sauce] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [7]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[  1352]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [25]
[v1] Full hours: [32]
[v3] Poisoned:   No
Obj has resets in following rooms: 1318 .

#Obj[ 31048]: [a black pudding] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[  9545]: [{y{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 9635 .

#Obj[ 31049]: [a white pudding] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31050]: [a piece of pizza] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31051]: [a lump of lard] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31052]: [a potato scallop] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31053]: [some curry sauce] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31054]: [chicken kiev] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31055]: [a crumbed drumstick] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31056]: [a battered sav] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31057]: [a kabana] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31058]: [a fish cake] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[ 31059]: [it's... HAGGIS] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 31190 .

#Obj[  9556]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 9615 .

#Obj[  9557]: [{y{z] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 9615 .

#Obj[  9558]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 9615 .

#Obj[  9559]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 9615 .

#Obj[  9560]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 9615 .

#Obj[  9561]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 9622 .

#Obj[  9562]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 9622 .

#Obj[  9563]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   30]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 9622 .

#Obj[ 31067]: [a sticky bun] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[  9564]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [fish]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 9532 .

#Obj[ 31068]: [a fruit scone] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[  9565]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 9532 .

#Obj[ 31069]: [a spamburger] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31070]: [a steak burger] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[  3422]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 3417 3418 3432 3441 3450 .

#Obj[ 31071]: [a hamburger] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31072]: [a ploughman's sandwich] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31073]: [a cheese and onion sandwich] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31074]: [a chicken tikka sandwich] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31075]: [a baked potato with cheese and coleslaw] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31076]: [a baked potato with chicken curry] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31077]: [bacon and eggs] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [7]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31078]: [steak eggs and chips] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31079]: [spam and eggs] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [    0]
[v0] Food hours: [7]
[v1] Full hours: [7]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 31080]: [bacon, spam and eggs] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    3]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 31191 .

#Obj[ 95619]: [{D ԣ  {x] (food)
Level:       [  0] Wear flags:  [take hold nosac]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [0]
[v1] Full hours: [0]
[v3] Poisoned:   Yes
This obj hasn't resets !

#Obj[   400]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    3]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 413 .

#Obj[ 30101]: [catfish] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30102]: [piranha] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30103]: [A pike] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30104]: [A pike perch] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30105]: [A trout] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30106]: [A halibut black] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30107]: [A crash] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30108]: [A pollack] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30130]: [{WRoach{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30131]: [{RC{Ya{RrP{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [4]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30132]: [{GPikE{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [15]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30133]: [{y{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [34]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30134]: [{Wnewly-hatched fish{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [23]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30135]: [{Rsprat{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [33]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30136]: [{b{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30137]: [{YDried-up FisH{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [40]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 29114]: [] (food)
Level:       [  0] Wear flags:  [take wield]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 29104 .

#Obj[ 30139]: [{G{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30140]: [{b{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [0]
[v1] Full hours: [15]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30141]: [{cSquid{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[  6604]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [25]
[v1] Full hours: [25]
[v3] Poisoned:   No
Obj has resets in following rooms: 6602 .

#Obj[  6605]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 50]  Material:    [meat]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 6605 .

#Obj[ 30157]: [Burbot] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30158]: [lamprey] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   Yes
This obj hasn't resets !

#Obj[ 30159]: [Brook Trout] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30160]: [Glass carp] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30161]: [Chub ] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30162]: [Artic charr] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30163]: [Silver Bream] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30164]: [Dace] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30165]: [Asp] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30166]: [{YC{yr{Yu{yc{Yi{ya{Yn {YC{ya{Yr{yp{x.] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30167]: [Common Carp] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30168]: [rudd] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30169]: [Sea Trout] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 30170]: [Common Bream] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [22]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[  1512]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   90]
Cost:        [    0]
[v0] Food hours: [16]
[v1] Full hours: [16]
[v3] Poisoned:   No
Obj has resets in following rooms: 1514 1556 .

#Obj[  1513]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   80]
Cost:        [    0]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 1513 .

#Obj[  1522]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 29211]: [a steaming meat pie] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 29248 .

#Obj[ 30238]: [ {B{Y{R{G{R{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 30233 .

#Obj[ 29222]: [a plate of gravy and dumplings] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 29257 .

#Obj[ 24120]: [black bread] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 24164 .

#Obj[ 24121]: [cheese] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 24164 .

#Obj[ 24122]: [a strip of dried meat] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 24164 .

#Obj[ 24123]: [an egg] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [4]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 24164 .

#Obj[   602]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [  100]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 5317 607 .

#Obj[   603]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [  100]
Cost:        [    0]
[v0] Food hours: [23]
[v1] Full hours: [23]
[v3] Poisoned:   No
Obj has resets in following rooms: 5317 607 .

#Obj[   604]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [  120]
Cost:        [    0]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 5317 607 .

#Obj[   605]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [16]
[v1] Full hours: [16]
[v3] Poisoned:   No
Obj has resets in following rooms: 5317 607 .

#Obj[   609]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 5320 610 .

#Obj[   610]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   20]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 5320 610 .

#Obj[   612]: [{Y{R{Y{R{x] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 5320 610 .

#Obj[   613]: [ ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [8]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 5320 610 .

#Obj[ 17012]: [a bunch of bananas] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 17175 .

#Obj[  5754]: [a piece of sweet-smelling cheese] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 5755 .

#Obj[  5781]: [some pickled eggs] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    5]
Cost:        [    0]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 5806 .

#Obj[ 33441]: [{DDragon Egg{x] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 33440 .

#Obj[ 19113]: [beef stew] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 19113 .

#Obj[  8903]: [  ] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [-2]
[v1] Full hours: [-2]
[v3] Poisoned:   No
Obj has resets in following rooms: 8915 .

#Obj[  8904]: [   ] (food)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 8915 .

#Obj[ 15123]: [  (sugar)] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [sugar]
Weight:      [   30]
Cost:        [   10]
[v0] Food hours: [100]
[v1] Full hours: [100]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[  6010]: [{D{z] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 6023 .

#Obj[  6011]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 6006 6013 6016 .

#Obj[  6016]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 6030 6037 6046 .

#Obj[  6017]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [   50]
Cost:        [    0]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 6043 .

#Obj[   914]: [{m {z] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [24]
[v1] Full hours: [24]
[v3] Poisoned:   No
Obj has resets in following rooms: 924 925 .

#Obj[  4052]: [] (food)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 4068 4069 4070 4071 .


 === Level 1 ===

#Obj[ 14507]: [{Y{x] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [48]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 14577 .

#Obj[  3301]: [-] (food)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [bread]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 3332 .

#Obj[   244]: [] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [48]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 236 .

#Obj[   247]: [-] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[   249]: [] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[   250]: [ ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[   251]: [ ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [24]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[   252]: [  ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [12]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[   253]: [] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [24]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 216 .

#Obj[  7500]: [{Y{R{Y{R{x] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 7570 .

#Obj[  7501]: [{Y {z] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    4]
Cost:        [    2]
[v0] Food hours: [40]
[v1] Full hours: [40]
[v3] Poisoned:   No
Obj has resets in following rooms: 7570 .

#Obj[  7502]: [{m{z] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    4]
Cost:        [    2]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 7570 .

#Obj[  7503]: [{y{z] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    4]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 7570 .

#Obj[  7511]: [ ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 7537 .

#Obj[  7512]: [ {Y {z] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 7535 .

#Obj[ 26058]: [{w {y  {x({yduck{x)] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [80]
[v1] Full hours: [40]
[v3] Poisoned:   No
Obj has resets in following rooms: 26162 .

#Obj[ 36315]: [apple] (food)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [5]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 36300 36318 36325 36341 36355 36363 36389 .

#Obj[ 36316]: [cookie] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [bread]
Weight:      [   20]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 36325 36355 36360 36379 36382 .

#Obj[  5600]: [  ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 5610 5612 .

#Obj[  5603]: [  ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 5610 .

#Obj[  5604]: [   ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 5610 .

#Obj[ 26129]: [{G{y{g{G {x({Gn{yu{gt{x)] (food)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 26032 26055 26190 26194 26197 .

#Obj[ 19022]: [a hamburger] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 19023]: [steak and Yorkshire Pudding] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19024]: [roast Chicken] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [15]
[v1] Full hours: [15]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19025]: [mashed potatoes] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19026]: [peas] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19027]: [baked Ham] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [15]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19028]: [green beans] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[ 19029]: [shrimp cocktail] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19030]: [green salad] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19031]: [vegetable soup] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 19072 .

#Obj[ 19038]: [a plum] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 19060 .

#Obj[ 19077]: [rations] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 19075 .

#Obj[ 19095]: [a nectarine] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [3]
[v1] Full hours: [3]
[v3] Poisoned:   No
Obj has resets in following rooms: 19163 .

#Obj[ 19116]: [an acorn] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 19097 .

#Obj[ 16055]: [A brown mushroom] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [bless]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    2]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 16360 .

#Obj[ 16056]: [A large mushroom] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [bless]
Condition:   [100]  Material:    [food]
Weight:      [    5]
Cost:        [    2]
[v0] Food hours: [25]
[v1] Full hours: [25]
[v3] Poisoned:   No
Obj has resets in following rooms: 16360 .

#Obj[ 19166]: [the heart key] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    0]
Cost:        [    2]
[v0] Food hours: [0]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 19169 .

#Obj[ 19168]: [a can of Spam] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    3]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !

#Obj[  1805]: [{Y{z] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [30]
[v1] Full hours: [25]
[v3] Poisoned:   No
Obj has resets in following rooms: 1890 .

#Obj[ 10018]: [  {y{x!] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10032 .

#Obj[ 50037]: [ ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    2]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 50059 .

#Obj[  8116]: [] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    0]
Cost:        [    2]
[v0] Food hours: [1]
[v1] Full hours: [0]
[v3] Poisoned:   Yes
Obj has resets in following rooms: 8153 .

#Obj[ 50101]: [ ] (food)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [chocolate]
Weight:      [    0]
Cost:        [    2]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 50117 .

#Obj[  3009]: [{Y {x] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   20]
Cost:        [    2]
[v0] Food hours: [20]
[v1] Full hours: [40]
[v3] Poisoned:   No
Obj has resets in following rooms: 5387 6535 3009 .

#Obj[  3011]: [{y {x] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    6]
Cost:        [    2]
[v0] Food hours: [18]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 5387 3009 .

#Obj[  3013]: [ ] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [8]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 5387 3009 .

#Obj[  3014]: [{m {x] (food)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    2]
[v0] Food hours: [8]
[v1] Full hours: [6]
[v3] Poisoned:   No
Obj has resets in following rooms: 5387 3009 .


 === Level 2 ===

#Obj[  5601]: [   ] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    4]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   No
Obj has resets in following rooms: 5612 .

#Obj[ 19057]: [the white goldfish] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    4]
[v0] Food hours: [4]
[v1] Full hours: [4]
[v3] Poisoned:   No
Obj has resets in following rooms: 19059 .

#Obj[ 18079]: [some chocolate mint] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  120]
Cost:        [    4]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   No
Obj has resets in following rooms: 18048 .

#Obj[ 19119]: [a dead squid] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    4]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 19095 .

#Obj[ 19150]: [a jar of honey] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    4]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 19075 .

#Obj[ 19165]: [a trout] (food)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [    4]
[v0] Food hours: [6]
[v1] Full hours: [6]
[v3] Poisoned:   No
This obj hasn't resets !


 === Level 3 ===

#Obj[  3333]: [{C {R{x] (food)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [glow nopurge nosac nolocate burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    6]
[v0] Food hours: [1]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 3101 3122 3139 3259 3314 3358 3054 .

#Obj[ 29125]: [a plate of the local grub] (food)
Level:       [  3] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [    6]
[v0] Food hours: [12]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 29146 .

#Obj[  5602]: [   ] (food)
Level:       [  3] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [    6]
[v0] Food hours: [40]
[v1] Full hours: [40]
[v3] Poisoned:   No
Obj has resets in following rooms: 5612 .

#Obj[ 18073]: [a Double Scoop of Chocolate Icecream] (food)
Level:       [  3] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  110]
Cost:        [    6]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   No
Obj has resets in following rooms: 18051 .

#Obj[ 18074]: [a Tripple Scoop of Blueberry Icecream] (food)
Level:       [  3] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  110]
Cost:        [    6]
[v0] Food hours: [55]
[v1] Full hours: [55]
[v3] Poisoned:   No
Obj has resets in following rooms: 18051 .

#Obj[ 18075]: [a Single Scoop of Fudge Icecream] (food)
Level:       [  3] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  110]
Cost:        [    6]
[v0] Food hours: [60]
[v1] Full hours: [60]
[v3] Poisoned:   No
Obj has resets in following rooms: 18051 .


 === Level 4 ===

#Obj[ 18076]: [some chocolate covered almonds] (food)
Level:       [  4] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  120]
Cost:        [    8]
[v0] Food hours: [65]
[v1] Full hours: [65]
[v3] Poisoned:   No
Obj has resets in following rooms: 18048 .

#Obj[ 18077]: [some chocolate fudge] (food)
Level:       [  4] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  120]
Cost:        [    8]
[v0] Food hours: [70]
[v1] Full hours: [70]
[v3] Poisoned:   No
Obj has resets in following rooms: 18048 .

#Obj[ 18078]: [some chocolate brittle] (food)
Level:       [  4] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [  120]
Cost:        [    8]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 18048 .


 === Level 5 ===

#Obj[ 40139]: [  ] (food)
Level:       [  5] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   30]
Cost:        [   10]
[v0] Food hours: [10]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[ 70009]: [{YPineapple{x] (food)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [100]
[v1] Full hours: [1]
[v3] Poisoned:   No
Obj has resets in following rooms: 70001 .

#Obj[  1853]: [a bowl of rabbit stew] (food)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   30]
Cost:        [   10]
[v0] Food hours: [10]
[v1] Full hours: [8]
[v3] Poisoned:   No
Obj has resets in following rooms: 1880 .


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===

#Obj[ 40140]: [ ] (food)
Level:       [  8] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   30]
Cost:        [   16]
[v0] Food hours: [13]
[v1] Full hours: [11]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[ 10017]: [{Y !{x] (food)
Level:       [  8] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   16]
[v0] Food hours: [40]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 10022 .


 === Level 9 ===


 === Level 10 ===

#Obj[ 40141]: [ ] (food)
Level:       [ 10] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   40]
Cost:        [   20]
[v0] Food hours: [15]
[v1] Full hours: [13]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[ 30100]: [Salmon] (food)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [dark]
Condition:   [100]  Material:    [bone]
Weight:      [    2]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -50 unknown none
[   1]         none       50  resist summon
[v0] Food hours: [5]
[v1] Full hours: [10]
[v3] Poisoned:   No
This obj hasn't resets !


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===

#Obj[ 14526]: [ ] (food)
Level:       [ 15] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   50]
Cost:        [   30]
[v0] Food hours: [24]
[v1] Full hours: [12]
[v3] Poisoned:   No
Obj has resets in following rooms: 14582 .

#Obj[ 40142]: [ ] (food)
Level:       [ 15] Wear flags:  [take]
Extra flags: [inventory]
Condition:   [100]  Material:    [food]
Weight:      [   40]
Cost:        [   30]
[v0] Food hours: [20]
[v1] Full hours: [17]
[v3] Poisoned:   No
Obj has resets in following rooms: 40188 .

#Obj[   229]: [] (food)
Level:       [ 15] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 50]  Material:    [food]
Weight:      [    2]
Cost:        [   30]
[v0] Food hours: [24]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 262 .


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[ 18006]: [a slice of ham] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   50]
Cost:        [   40]
[v0] Food hours: [44]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 18073 .

#Obj[ 18007]: [a side of beef] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [33]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 18073 .

#Obj[ 18008]: [a chicken wing] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 18073 .

#Obj[ 18009]: [a leg of lamb] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [30]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 18073 .

#Obj[ 18014]: [a fresh baked bread] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [5]
[v1] Full hours: [5]
[v3] Poisoned:   No
Obj has resets in following rooms: 18102 .

#Obj[ 18015]: [a batch of cookies] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 18102 .

#Obj[ 18016]: [a fresh breadstick] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [    2]
Cost:        [   40]
[v0] Food hours: [45]
[v1] Full hours: [45]
[v3] Poisoned:   No
Obj has resets in following rooms: 18102 .

#Obj[ 18017]: [a peach pie] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [33]
[v1] Full hours: [30]
[v3] Poisoned:   No
Obj has resets in following rooms: 18102 .

#Obj[ 18018]: [a blueberry pie] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [32]
[v1] Full hours: [32]
[v3] Poisoned:   No
Obj has resets in following rooms: 18102 .

#Obj[ 18019]: [a honey comb] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [47]
[v1] Full hours: [47]
[v3] Poisoned:   No
Obj has resets in following rooms: 18058 .

#Obj[ 18020]: [a bottle of honey mead] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [20]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 18058 .

#Obj[ 18021]: [a jar of honey] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 18058 .

#Obj[ 18038]: [a Titan grown carrot] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   No
Obj has resets in following rooms: 18071 .

#Obj[ 18039]: [a Titan grown head of spinich] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [50]
[v1] Full hours: [50]
[v3] Poisoned:   No
Obj has resets in following rooms: 18071 .

#Obj[ 18040]: [a Titan grown apple] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 18071 .

#Obj[ 18041]: [a Titan grown orange] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [32]
[v1] Full hours: [32]
[v3] Poisoned:   No
Obj has resets in following rooms: 18071 .

#Obj[ 18100]: [an apple pie] (food)
Level:       [ 20] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [   40]
[v0] Food hours: [20]
[v1] Full hours: [20]
[v3] Poisoned:   No
Obj has resets in following rooms: 18073 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===

#Obj[ 17322]: [some trail rations] (food)
Level:       [ 27] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    4]
Cost:        [   54]
[v0] Food hours: [48]
[v1] Full hours: [48]
[v3] Poisoned:   No
This obj hasn't resets !


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===

#Obj[ 18042]: [a Titan grown cherry] (food)
Level:       [ 30] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [meat]
Weight:      [   20]
Cost:        [   60]
[v0] Food hours: [36]
[v1] Full hours: [36]
[v3] Poisoned:   No
Obj has resets in following rooms: 18071 .

#Obj[ 15216]: [- ] (food)
Level:       [ 30] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [food]
Weight:      [   50]
Cost:        [   60]
[v0] Food hours: [7]
[v1] Full hours: [7]
[v3] Poisoned:   No
Obj has resets in following rooms: 15205 .


 === Level 31 ===

#Obj[ 15217]: [ ] (food)
Level:       [ 31] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [food]
Weight:      [  250]
Cost:        [   62]
[v0] Food hours: [2]
[v1] Full hours: [2]
[v3] Poisoned:   No
Obj has resets in following rooms: 15205 .


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===

#Obj[ 21059]: [ ] (food)
Level:       [ 34] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   68]
[v0] Food hours: [24]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 21054 21061 .


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 13240]: [ ] (food)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [   80]
[v0] Food hours: [35]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 13327 .

#Obj[ 13241]: [ ] (food)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [   80]
[v0] Food hours: [20]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 13327 .

#Obj[ 13242]: [ ] (food)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    3]
Cost:        [   80]
[v0] Food hours: [24]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 13327 .

#Obj[ 13243]: [ ] (food)
Level:       [ 40] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [   80]
[v0] Food hours: [18]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 13327 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[110078]: [ {y{x (persik)] (food)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [  100]
[v0] Food hours: [7]
[v1] Full hours: [7]
[v3] Poisoned:   No
Obj has resets in following rooms: 110070 .

#Obj[110079]: [{r {G{x] (food)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [  100]
[v0] Food hours: [10]
[v1] Full hours: [10]
[v3] Poisoned:   No
Obj has resets in following rooms: 110070 .

#Obj[150039]: [ ] (food)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [burnproof not_edible]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
[v0] Food hours: [0]
[v1] Full hours: [0]
[v3] Poisoned:   No
Obj has resets in following rooms: 150040 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type money <<<<<



 === Level 0 ===

#Obj[     1]: [a silver coin] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [1]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[     2]: [a gold coin] (money)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [1]
This obj hasn't resets !

#Obj[     4]: [%d silver coins] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[     5]: [%d silver coins and %d gold coins] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[ 44040]: [vast treasure of gold] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [50]
Obj has resets in following rooms: 44045 44007 .

#Obj[  7210]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [400]
[v1] Gold:   [3]
This obj hasn't resets !

#Obj[  3136]: [a small pile of coins] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [20]
[v1] Gold:   [0]
Obj has resets in following rooms: 3141 .

#Obj[ 30823]: [{Y{x] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [25000]
[v1] Gold:   [0]
Obj has resets in following rooms: 30892 .

#Obj[ 13418]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [100]
[v1] Gold:   [0]
Obj has resets in following rooms: 13418 .

#Obj[ 13419]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [200]
[v1] Gold:   [0]
Obj has resets in following rooms: 13418 .

#Obj[  4216]: [{D{z  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [1000]
[v1] Gold:   [0]
Obj has resets in following rooms: 4265 .

#Obj[  4217]: [{W{z  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [1000]
[v1] Gold:   [0]
Obj has resets in following rooms: 4266 .

#Obj[  7298]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silve gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [400]
[v1] Gold:   [12]
Obj has resets in following rooms: 7910 .

#Obj[  6308]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [500]
[v1] Gold:   [20]
Obj has resets in following rooms: 6134 .

#Obj[ 32039]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [1500]
[v1] Gold:   [0]
Obj has resets in following rooms: 32025 32030 32034 32068 32070 32077 32081 32087 .

#Obj[  1340]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [237]
[v1] Gold:   [11]
Obj has resets in following rooms: 1481 .

#Obj[ 52552]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [25000]
[v1] Gold:   [0]
Obj has resets in following rooms: 52552 .

#Obj[  3418]: [     ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [  500]
Cost:        [    0]
[v0] Silver: [400]
[v1] Gold:   [8]
Obj has resets in following rooms: 3424 .

#Obj[ 29029]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [75]
Obj has resets in following rooms: 29010 .

#Obj[ 31091]: [a gold piece] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [    0]
[v0] Silver: [1]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[ 14734]: [a great treasure] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [  100]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [0]
Obj has resets in following rooms: 14792 .

#Obj[ 29113]: [ ! {Y{z!] (money)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   13]
Cost:        [    0]
[v0] Silver: [500]
[v1] Gold:   [0]
Obj has resets in following rooms: 29104 .

#Obj[  1516]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [100]
[v1] Gold:   [0]
Obj has resets in following rooms: 1556 1570 .

#Obj[  1517]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [500]
[v1] Gold:   [0]
Obj has resets in following rooms: 1557 1570 .

#Obj[  8718]: [the treasure of the sphinx] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold silver ruby diamond]
Weight:      [  200]
Cost:        [    0]
[v0] Silver: [1850]
[v1] Gold:   [23]
Obj has resets in following rooms: 8759 .

#Obj[  8719]: [a pile of sand] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [129]
[v1] Gold:   [0]
Obj has resets in following rooms: 8732 .

#Obj[  7725]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [100]
[v1] Gold:   [0]
Obj has resets in following rooms: 7779 .

#Obj[  5739]: [a single gold piece] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [1]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[  5745]: [a fair number of gold pieces] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [250]
[v1] Gold:   [0]
Obj has resets in following rooms: 5799 .

#Obj[ 17017]: [LAID!] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [    0]
[v0] Silver: [1000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17192 .

#Obj[ 17030]: [the pirate's hoard] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [    0]
[v0] Silver: [100000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17220 .

#Obj[ 17040]: [doubloons and booty] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [    0]
[v0] Silver: [100000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17239 .

#Obj[  5777]: [gold!] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [100]
[v1] Gold:   [0]
Obj has resets in following rooms: 5808 .

#Obj[ 17047]: [a mountain of silver] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [  500]
Cost:        [    0]
[v0] Silver: [100000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17270 .

#Obj[  5791]: [some coins] (money)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [20]
[v1] Gold:   [0]
Obj has resets in following rooms: 5829 .

#Obj[150177]: [  {Y{x] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [0]
[v1] Gold:   [100]
Obj has resets in following rooms: 150177 150178 150179 150180 .

#Obj[  5798]: [gold!] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [50345]
[v1] Gold:   [0]
Obj has resets in following rooms: 5822 .

#Obj[ 17064]: [a bag of gold] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Silver: [500]
[v1] Gold:   [0]
Obj has resets in following rooms: 17299 .

#Obj[ 17065]: [a bag of silver] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [   10]
[v0] Silver: [250]
[v1] Gold:   [0]
Obj has resets in following rooms: 17299 .

#Obj[ 17066]: [a bag of gems] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Silver: [1000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17299 .

#Obj[ 17067]: [a bag of jewelry] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   30]
Cost:        [    0]
[v0] Silver: [2000]
[v1] Gold:   [0]
Obj has resets in following rooms: 17299 .

#Obj[  7909]: [a huge treasure] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [-100]
[v1] Gold:   [0]
This obj hasn't resets !

#Obj[  6006]: [ {W{z ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [    0]
[v0] Silver: [89]
[v1] Gold:   [1]
Obj has resets in following rooms: 6010 .

#Obj[ 15223]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [50000]
[v1] Gold:   [0]
Obj has resets in following rooms: 15237 .

#Obj[  5015]: [  ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Silver: [427]
[v1] Gold:   [12]
Obj has resets in following rooms: 5070 .

#Obj[  4002]: [ ] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [  500]
Cost:        [    0]
[v0] Silver: [500]
[v1] Gold:   [3]
Obj has resets in following rooms: 4030 .

#Obj[ 17339]: [a rather heavy looking purse] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [    0]
[v0] Silver: [1000]
[v1] Gold:   [100]
Obj has resets in following rooms: 17371 17380 .

#Obj[ 13248]: [] (money)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
[v0] Silver: [25000]
[v1] Gold:   [0]
Obj has resets in following rooms: 13368 13387 .


 === Level 1 ===

#Obj[ 19020]: [some coins] (money)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    4]
Cost:        [   10]
[v0] Silver: [1000]
[v1] Gold:   [0]
Obj has resets in following rooms: 19050 19056 19069 19074 19110 19115 .

#Obj[ 36435]: [some coins] (money)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
[v0] Silver: [500]
[v1] Gold:   [100]
Obj has resets in following rooms: 36341 .

#Obj[ 16092]: [brains of the god] (money)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [   10]
[v0] Silver: [0]
[v1] Gold:   [0]
Obj has resets in following rooms: 16109 .

#Obj[ 16093]: [merchant's gold] (money)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   10]
[v0] Silver: [0]
[v1] Gold:   [0]
Obj has resets in following rooms: 16443 16247 16314 16356 16357 16358 16359 16360 .

#Obj[ 16094]: [not so rich merchant gold] (money)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   10]
[v0] Silver: [0]
[v1] Gold:   [0]
Obj has resets in following rooms: 16319 16352 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===

#Obj[     3]: [%d gold coins] (money)
Level:       [  7] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   70]
[v0] Silver: [0]
[v1] Gold:   [0]
This obj hasn't resets !


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===

#Obj[ 10303]: [a lot of gold coins] (money)
Level:       [ 14] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    0]
Cost:        [  140]
[v0] Silver: [140]
[v1] Gold:   [0]
Obj has resets in following rooms: 10267 10302 .


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===

#Obj[ 32700]: [ ] (money)
Level:       [ 18] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [  180]
[v0] Silver: [180]
[v1] Gold:   [0]
Obj has resets in following rooms: 32705 .


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===

#Obj[ 29231]: [a very heavy purse] (money)
Level:       [ 47] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [  100]
Cost:        [  470]
[v0] Silver: [800]
[v1] Gold:   [0]
Obj has resets in following rooms: 29270 .


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type boat <<<<<



 === Level 0 ===

#Obj[ 10275]: [scuba tank] (boat)
Level:       [  0] Wear flags:  [take about]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [    0]
Obj has resets in following rooms: 10240 .

#Obj[  1344]: [   ] (boat)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [bone]
Weight:      [   20]
Cost:        [    0]
Obj has resets in following rooms: 1482 .

#Obj[  1514]: [] (boat)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  240]
Cost:        [    0]
Obj has resets in following rooms: 1515 .

#Obj[  3050]: [] (boat)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 75]  Material:    [wood]
Weight:      [  750]
Cost:        [   10]
Obj has resets in following rooms: 3049 .

#Obj[  3051]: [] (boat)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  320]
Cost:        [   10]
Obj has resets in following rooms: 3049 .


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===

#Obj[  7597]: [   ] (boat)
Level:       [  3] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    1]
Cost:        [    6]
This obj hasn't resets !


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===

#Obj[ 29224]: [a moored ship] (boat)
Level:       [  7] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [  100]
Cost:        [   14]
Obj has resets in following rooms: 29206 29208 29220 29275 .


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 30143]: [{WLife {RBuoy{x] (boat)
Level:       [ 10] Wear flags:  [take body]
Extra flags: [glow nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [  200]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -30 unknown none
[   1]         move      -20 unknown none
[   2]          lck        1 unknown none
[   3]           hp        3 unknown none
Obj has resets in following rooms: 30103 .

#Obj[ 19079]: [a small raft] (boat)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   20]
Obj has resets in following rooms: 19075 .

#Obj[  5804]: [a punt] (boat)
Level:       [ 10] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [  100]
Cost:        [   20]
Obj has resets in following rooms: 5773 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[ 14504]: [  ] (boat)
Level:       [ 20] Wear flags:  [take feet]
Extra flags: [glow]
Condition:   [100]  Material:    [ash]
Weight:      [  150]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      -25 unknown none
Obj has resets in following rooms: 14578 .

#Obj[ 17036]: [an outrigger called 'Waverunner'] (boat)
Level:       [ 20] Wear flags:  [none]
Extra flags: [nolocate]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   40]
Obj has resets in following rooms: 17236 .

#Obj[ 19091]: [a dinghy] (boat)
Level:       [ 20] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   40]
Obj has resets in following rooms: 19058 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 12061]: [ ] (boat)
Level:       [ 28] Wear flags:  [take]
Extra flags: [glow]
Condition:   [ 90]  Material:    [unknown]
Weight:      [    2]
Cost:        [   56]
Obj has resets in following rooms: 12115 12148 .


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 29364]: [   ] (boat)
Level:       [ 40] Wear flags:  [take feet]
Extra flags: [magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    5]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]    dexterity        1 unknown none
[   2]           ac       -5 unknown none
Obj has resets in following rooms: 29360 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[ 13226]: [ ] (boat)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [wood]
Weight:      [    8]
Cost:        [  100]
Obj has resets in following rooms: 13371 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===

#Obj[ 60180]: [{M<<== {madvanced gravity field {M==>>{x] (boat)
Level:       [ 89] Wear flags:  [take about]
Extra flags: [invis nolocate burnproof]
Condition:   [100]  Material:    [ether]
Weight:      [   10]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 unknown none
[   1]         size        2 unknown none
[   2]        level        2 unknown none
[   3]         none       50  resist energy
Obj has resets in following rooms: 60160 .

#Obj[ 12060]: [ ] (boat)
Level:       [ 89] Wear flags:  [take hold]
Extra flags: [noremove inventory]
Condition:   [ 50]  Material:    [unknown]
Weight:      [    0]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age       50 unknown none
[   1]     charisma        1 unknown none
Obj has resets in following rooms: 12143 .


 === Level 90 ===


 === Level 91 ===

#Obj[ 60176]: [{gskin of a frog{y mutant{x] (boat)
Level:       [ 91] Wear flags:  [take about]
Extra flags: [evil antigood noremove visdeath]
Condition:   [100]  Material:    [skin]
Weight:      [  300]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist lightning
Obj has resets in following rooms: 60139 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type npc_corpse <<<<<



 === Level 0 ===

#Obj[    10]: [the corpse of %s] (npc_corpse)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 25]  Material:    [flesh]
Weight:      [ 1000]
Cost:        [    0]
This obj hasn't resets !

#Obj[  4001]: [] (npc_corpse)
Level:       [  0] Wear flags:  [take]
Extra flags: [rotdeath]
Condition:   [100]  Material:    [flesh]
Weight:      [ 1000]
Cost:        [    0]
Obj has resets in following rooms: 4030 .


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type fountain <<<<<



 === Level 0 ===

#Obj[  8203]: [a fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 90]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 8201 .

#Obj[    22]: [a magical spring] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
This obj hasn't resets !

#Obj[  3135]: [{C %-){z] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum bless nopurge burnproof]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 3141 5380 3005 3069 3071 .

#Obj[ 95306]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [rock]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    cranberry juice
Obj has resets in following rooms: 95300 .

#Obj[  1121]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum bless nopurge burnproof]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 1158 .

#Obj[  5220]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:	    water
Obj has resets in following rooms: 5234 .

#Obj[   108]: [ ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:	    water
Obj has resets in following rooms: 109 .

#Obj[ 30856]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [30800]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:	    water
This obj hasn't resets !

#Obj[ 40101]: [ ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic bless nopurge nosac]
Condition:   [100]  Material:    [quartz]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 40141 .

#Obj[ 40102]: [ ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum magic nopurge nosac]
Condition:   [100]  Material:    [quartz]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 40142 .

#Obj[ 40103]: [ ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark magic nopurge nosac]
Condition:   [100]  Material:    [obsidian]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    blood
Obj has resets in following rooms: 40146 .

#Obj[   170]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum bless nopurge burnproof]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 166 .

#Obj[  5306]: [ {C{z {W{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10]
[v1] Liquid Left:  [10]
[v2] Liquid:	    water
Obj has resets in following rooms: 5334 .

#Obj[ 95423]: [fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nopurge nosac burnproof warrior_only]
Condition:   [100]  Material:    [granit]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    beer
Obj has resets in following rooms: 95404 .

#Obj[ 14528]: [{W{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 14537 14546 .

#Obj[  6413]: [.] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [rock]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    milk
Obj has resets in following rooms: 6405 .

#Obj[ 95509]: [{Y{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum bless]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    milk
Obj has resets in following rooms: 95502 .

#Obj[ 32022]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1100]
[v1] Liquid Left:  [1100]
[v2] Liquid:	    water
Obj has resets in following rooms: 32089 .

#Obj[ 31021]: [a city fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 31000 31012 .

#Obj[ 32056]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 32085 .

#Obj[ 32071]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [ivory]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100]
[v1] Liquid Left:  [100]
[v2] Liquid:	    water
Obj has resets in following rooms: 32089 .

#Obj[ 70003]: [{WFountain{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum bless nosac nolocate burnproof nofind]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    tea
Obj has resets in following rooms: 70098 .

#Obj[ 95607]: [  {R{W{R{W{R{W{R{W{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [rock]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    milk
This obj hasn't resets !

#Obj[  9601]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 9506 .

#Obj[ 26011]: [{W{C{W{C{W{C {G{g{G{g{G{g {C {x({Cspring{x)] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow bless nosac]
Condition:   [ 90]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 26002 .

#Obj[ 35259]: [Alcogolic's heaven] (fountain)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [dark inventory burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    vodka
Obj has resets in following rooms: 35200 .

#Obj[ 29122]: [a swiftly flowing creek] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1000000]
[v1] Liquid Left:  [1000000]
[v2] Liquid:	    water
Obj has resets in following rooms: 29145 .

#Obj[ 30155]: [   '{G {g{x'] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    absinthe
Obj has resets in following rooms: 30111 .

#Obj[110050]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [stone]
Weight:      [ 1000]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 110050 .

#Obj[ 26088]: [{C {x({Cspring{x)] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26065 .

#Obj[ 23026]: [the spring] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:	    water
Obj has resets in following rooms: 23115 .

#Obj[150012]: [{C{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge burnproof]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 150012 150234 .

#Obj[ 26122]: [{w {C{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 26116 26137 26145 26146 26147 26181 26182 26183 26186 26198 26199 .

#Obj[ 26124]: [{c{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26121 26122 26123 26124 26125 26126 .

#Obj[ 26125]: [{C{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26168 .

#Obj[ 26126]: [{y {x {C{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [800]
[v1] Liquid Left:  [800]
[v2] Liquid:	    water
Obj has resets in following rooms: 26101 .

#Obj[ 36367]: [marble fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac burnproof]
Condition:   [100]  Material:    [marble]
Weight:      [20000]
Cost:        [    0]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    water
Obj has resets in following rooms: 36301 .

#Obj[ 11800]: [{Bblue{x marble fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:	    water
Obj has resets in following rooms: 11819 .

#Obj[ 11803]: [the lapis statue] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:	    milk
Obj has resets in following rooms: 11892 .

#Obj[  5679]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    milk
Obj has resets in following rooms: 5611 .

#Obj[  8800]: [] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [air]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    water
Obj has resets in following rooms: 8818 .

#Obj[ 19074]: [a fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [110]
[v1] Liquid Left:  [110]
[v2] Liquid:	    water
Obj has resets in following rooms: 19073 .

#Obj[ 15002]: [a fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum dark evil invis bless]
Condition:   [100]  Material:    [blood]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    blood
Obj has resets in following rooms: 15000 15001 .

#Obj[ 15005]: [a fountain with milk] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    milk
Obj has resets in following rooms: 15001 15002 .

#Obj[   671]: [] (fountain)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 699 .

#Obj[ 95904]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [milk]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [2147483647]
[v1] Liquid Left:  [2147483647]
[v2] Liquid:	    lemonade
Obj has resets in following rooms: 95906 .

#Obj[ 17058]: [the melting pool] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [ice]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:	    water
Obj has resets in following rooms: 17294 .

#Obj[ 18084]: [a beautiful large marble fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    water
Obj has resets in following rooms: 18017 18108 .

#Obj[ 18102]: [a fountain] (fountain)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 18140 .

#Obj[ 12026]: [  ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [1000]
[v1] Liquid Left:  [1000]
[v2] Liquid:	    water
Obj has resets in following rooms: 12134 .

#Obj[ 15099]: [{w{D{w{D{w{D{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    milk
Obj has resets in following rooms: 15100 .

#Obj[ 15101]: [{D {W{x] (fountain)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum dark magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    champagne
This obj hasn't resets !

#Obj[100104]: [  {R{W{R{W{R{W{R{W{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [rock]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    milk
Obj has resets in following rooms: 100107 .

#Obj[ 53007]: [ ] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [stone]
Weight:      [10000]
Cost:        [    0]
[v0] Liquid Total: [10000]
[v1] Liquid Left:  [10000]
[v2] Liquid:	    champagne
Obj has resets in following rooms: 53009 .

#Obj[  1834]: [a pool] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic nopurge nosac]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 1818 1834 .

#Obj[  1835]: [a magic spring] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic nopurge nosac]
Condition:   [100]  Material:    [quartz]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 1867 .

#Obj[  1836]: [a small stream] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic nopurge nosac]
Condition:   [100]  Material:    [clay]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
This obj hasn't resets !

#Obj[  1854]: [{Wa silver faucet{z] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 1882 .

#Obj[  1855]: [an old well] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 1837 .

#Obj[  1856]: [a natural spring] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [100000]
[v1] Liquid Left:  [100000]
[v2] Liquid:	    water
Obj has resets in following rooms: 1864 .

#Obj[ 53074]: [{W   ң{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum nosac]
Condition:   [100]  Material:    [rock]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    whisky
This obj hasn't resets !

#Obj[ 51106]: [ ] (fountain)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [hum nopurge nosell]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 51109 .

#Obj[ 95203]: [fountain] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    cranberry juice
Obj has resets in following rooms: 95201 .

#Obj[ 44011]: [{rrivulet{x] (fountain)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum bless nosac nonmetal burnproof not_edible]
Condition:   [100]  Material:    [blood]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [2147483647]
[v1] Liquid Left:  [2147483647]
[v2] Liquid:	    amontillado
Obj has resets in following rooms: 44003 .


 === Level 1 ===

#Obj[ 26013]: [{Criver{z] (fountain)
Level:       [  1] Wear flags:  [nosac]
Extra flags: [magic bless nosac nonmetal nolocate burnproof]
Condition:   [100]  Material:    [water]
Weight:      [ 1000]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
This obj hasn't resets !

#Obj[ 26031]: [{G{g{G{g{G{g{G {C{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26032 .

#Obj[ 26045]: [{G {C{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow bless]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26104 .

#Obj[ 26120]: [{G{y{g{G{y{g{G {C{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26191 .

#Obj[ 26121]: [{G{y{g{y{G{y{g {C{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26197 .

#Obj[ 26123]: [{c{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [    0]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    water
Obj has resets in following rooms: 26127 26184 26185 26201 26202 26203 .

#Obj[ 14035]: [{w {R{x] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [    2]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [-1]
[v2] Liquid:	    blood
Obj has resets in following rooms: 14022 14161 .

#Obj[ 95105]: [fountain with milk] (fountain)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Liquid Total: [-1]
[v1] Liquid Left:  [0]
[v2] Liquid:	    milk
Obj has resets in following rooms: 95101 95106 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===

#Obj[ 10304]: [a fountain] (fountain)
Level:       [  8] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [  500]
Cost:        [   16]
[v0] Liquid Total: [50]
[v1] Liquid Left:  [50]
[v2] Liquid:	    water
Obj has resets in following rooms: 10269 .


 === Level 9 ===


 === Level 10 ===

#Obj[   278]: [  ] (fountain)
Level:       [ 10] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [stone]
Weight:      [100000]
Cost:        [   20]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 242 286 .

#Obj[   280]: [ ] (fountain)
Level:       [ 10] Wear flags:  [none]
Extra flags: [none]
Condition:   [ 75]  Material:    [stone]
Weight:      [100000]
Cost:        [   20]
[v0] Liquid Total: [0]
[v1] Liquid Left:  [0]
[v2] Liquid:	    water
Obj has resets in following rooms: 213 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type pill <<<<<



 === Level 0 ===

#Obj[ 44038]: [{Ys{Gwee{Yt{x] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [  400]
[v0] Level:  [20]
[v1] Spell:  frenzy
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 44017 .

#Obj[  9225]: [{D {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  400]
[v0] Level:  [20]
[v1] Spell:  detect invis
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 9219 9222 9255 .

#Obj[   100]: [  ] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [  160]
[v0] Level:  [8]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 116 117 118 .

#Obj[  5314]: [ {m {x] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [15]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  detect evil
[v4] Spell:  none
Obj has resets in following rooms: 5374 .

#Obj[  5316]: [ {Y {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [  100]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 5372 .

#Obj[ 33002]: [{R {x] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Level:  [91]
[v1] Spell:  fire wall
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !

#Obj[  7509]: [{g {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  detect hidden
[v2] Spell:  detect poison
[v3] Spell:  detect invis
[v4] Spell:  infravision
Obj has resets in following rooms: 7509 7515 7517 .

#Obj[  6519]: [  ] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  400]
[v0] Level:  [20]
[v1] Spell:  cure light
[v2] Spell:  cure light
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 6534 6553 .

#Obj[ 70010]: [Test] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Level:  [1000]
[v1] Spell:  frenzy
[v2] Spell:  magic resistance
[v3] Spell:  bark skin
[v4] Spell:  stone skin
This obj hasn't resets !

#Obj[ 30109]: [A flounder] (pill)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [ 4000]
[v0] Level:  [200]
[v1] Spell:  blindness
[v2] Spell:  blindness
[v3] Spell:  blindness
[v4] Spell:  blindness
This obj hasn't resets !

#Obj[ 30138]: [{Y{y{Y{x] (pill)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [meat]
Weight:      [    0]
Cost:        [ 1400]
[v0] Level:  [70]
[v1] Spell:  deafen
[v2] Spell:  deafen
[v3] Spell:  deafen
[v4] Spell:  deafen
This obj hasn't resets !

#Obj[ 15896]: [a {yb{go{yn{gb{yo{gn{x] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [ 1800]
[v0] Level:  [90]
[v1] Spell:  heal
[v2] Spell:  heal
[v3] Spell:  heal
[v4] Spell:  cure disease
Obj has resets in following rooms: 15803 15860 .

#Obj[ 36419]: [strange pill] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 1600]
[v0] Level:  [80]
[v1] Spell:  detect hidden
[v2] Spell:  detect invis
[v3] Spell:  pass door
[v4] Spell:  fly
This obj hasn't resets !

#Obj[ 15008]: [Fade Pill] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow hum nopurge nolocate]
Condition:   [100]  Material:    [energy]
Weight:      [    1]
Cost:        [   90]
[v0] Level:  [45]
[v1] Spell:  detect fade
[v2] Spell:  heal
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !

#Obj[ 15036]: [{ychocolate sweet{x] (pill)
Level:       [  0] Wear flags:  [take hold nosac]
Extra flags: [magic nosac burnproof nosell]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [  600]
[v0] Level:  [30]
[v1] Spell:  haste
[v2] Spell:  frenzy
[v3] Spell:  enhanced armor
[v4] Spell:  sanctuary
This obj hasn't resets !

#Obj[  8914]: [{m {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism flour]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [15]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 8902 8914 .

#Obj[  8915]: [ {D {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism papper]
Weight:      [   10]
Cost:        [  100]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  blindness
[v4] Spell:  none
Obj has resets in following rooms: 8901 .

#Obj[  8917]: [ {R {z] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [  300]
[v0] Level:  [15]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  detect magic
[v4] Spell:  none
Obj has resets in following rooms: 8904 .

#Obj[  8918]: [ {Y{R{Y{R{Y{R{Y{R{Y {R{Y{R{Y{R{x] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [  100]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 8905 8917 .

#Obj[   918]: [] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [  480]
[v0] Level:  [24]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure light
[v4] Spell:  none
Obj has resets in following rooms: 924 .

#Obj[   920]: [] (pill)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [  480]
[v0] Level:  [24]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  armor
[v4] Spell:  none
Obj has resets in following rooms: 924 .


 === Level 1 ===

#Obj[  5313]: [ {C {x] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  330]
[v0] Level:  [15]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  bless
[v4] Spell:  none
Obj has resets in following rooms: 5368 .

#Obj[ 32057]: [] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  220]
[v0] Level:  [10]
[v1] Spell:  bless
[v2] Spell:  cure light
[v3] Spell:  sanctuary
[v4] Spell:  cure light
Obj has resets in following rooms: 32028 32068 32070 .

#Obj[  7507]: [ {R{z ] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   15]
Cost:        [   44]
[v0] Level:  [2]
[v1] Spell:  giant strength
[v2] Spell:  refresh
[v3] Spell:  haste
[v4] Spell:  none
Obj has resets in following rooms: 7522 7523 7574 .

#Obj[  7508]: [ {G{z ] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   20]
Cost:        [   22]
[v0] Level:  [1]
[v1] Spell:  cure critical
[v2] Spell:  remove curse
[v3] Spell:  cure poison
[v4] Spell:  cure disease
Obj has resets in following rooms: 7522 7523 7574 .

#Obj[  7596]: [{G {z] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [   22]
[v0] Level:  [1]
[v1] Spell:  detect magic
[v2] Spell:  fly
[v3] Spell:  word of recall
[v4] Spell:  pass door
Obj has resets in following rooms: 7516 7518 7523 .

#Obj[  5606]: [   ] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [  440]
[v0] Level:  [20]
[v1] Spell:  teleport
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5609 .

#Obj[ 19036]: [an apple] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [  220]
[v0] Level:  [10]
[v1] Spell:  refresh
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19051 .

#Obj[ 15000]: [strange pill] (pill)
Level:       [  1] Wear flags:  [take hold float_around]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [10000]
[v0] Level:  [66]
[v1] Spell:  detect invis
[v2] Spell:  detect hidden
[v3] Spell:  acute vision
[v4] Spell:  improved detect
This obj hasn't resets !

#Obj[  8913]: [{B {z] (pill)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism sulfur]
Weight:      [   10]
Cost:        [  330]
[v0] Level:  [15]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  bless
[v4] Spell:  none
Obj has resets in following rooms: 8901 8911 .


 === Level 2 ===

#Obj[  5607]: [ ] (pill)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [  100]
Cost:        [  480]
[v0] Level:  [20]
[v1] Spell:  detect magic
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5609 .

#Obj[ 19109]: [a few holly berries] (pill)
Level:       [  2] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [  240]
[v0] Level:  [10]
[v1] Spell:  poison
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19092 .


 === Level 3 ===

#Obj[  5608]: [ ] (pill)
Level:       [  3] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [snakeskin]
Weight:      [  100]
Cost:        [  286]
[v0] Level:  [11]
[v1] Spell:  detect invis
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5609 .


 === Level 4 ===

#Obj[  5609]: [  ] (pill)
Level:       [  4] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [gut]
Weight:      [  100]
Cost:        [  364]
[v0] Level:  [13]
[v1] Spell:  poison
[v2] Spell:  plague
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 5609 .


 === Level 5 ===

#Obj[ 10271]: [rutabaga] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  detect magic
[v2] Spell:  dispel magic
[v3] Spell:  stone skin
[v4] Spell:  none
Obj has resets in following rooms: 10239 .

#Obj[ 10272]: [rutabaga] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  poison
[v2] Spell:  know alignment
[v3] Spell:  blindness
[v4] Spell:  none
Obj has resets in following rooms: 10239 .

#Obj[ 10274]: [rutabaga] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  600]
[v0] Level:  [20]
[v1] Spell:  detect magic
[v2] Spell:  dispel magic
[v3] Spell:  stone skin
[v4] Spell:  none
Obj has resets in following rooms: 10239 .

#Obj[  5315]: [ {D {z] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  150]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  giant strength
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 5371 .

#Obj[   266]: [] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [ 50]  Material:    [root]
Weight:      [    2]
Cost:        [  360]
[v0] Level:  [12]
[v1] Spell:  blindness
[v2] Spell:  calm
[v3] Spell:  bless
[v4] Spell:  none
Obj has resets in following rooms: 291 .

#Obj[   267]: [] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [ 50]  Material:    [root]
Weight:      [    2]
Cost:        [  360]
[v0] Level:  [12]
[v1] Spell:  detect good
[v2] Spell:  detect magic
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 292 .

#Obj[ 32055]: [ ] (pill)
Level:       [  5] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   30]
[v0] Level:  [1]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 32009 .

#Obj[ 70008]: [{GApple{x] (pill)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age      -20 unknown none
[v0] Level:  [100]
[v1] Spell:  bless
[v2] Spell:  armor
[v3] Spell:  giant strength
[v4] Spell:  haste
Obj has resets in following rooms: 70001 .

#Obj[ 30144]: [{GTurtle{x {WEag{x] (pill)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow magic nonmetal nolocate burnproof nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [  510]
[v0] Level:  [17]
[v1] Spell:  detect invis
[v2] Spell:  detect hidden
[v3] Spell:  detect evil
[v4] Spell:  detect good
This obj hasn't resets !

#Obj[ 29213]: [a holy wafer] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [ 1500]
[v0] Level:  [50]
[v1] Spell:  bless
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29249 .

#Obj[ 16057]: [Red moss] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [bless]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [  360]
[v0] Level:  [12]
[v1] Spell:  cure critical
[v2] Spell:  refresh
[v3] Spell:  giant strength
[v4] Spell:  cure critical
Obj has resets in following rooms: 16360 .

#Obj[ 16058]: [a dirty root] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [bless]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [  450]
[v0] Level:  [15]
[v1] Spell:  armor
[v2] Spell:  shield
[v3] Spell:  stone skin
[v4] Spell:  none
Obj has resets in following rooms: 16360 .

#Obj[  8916]: [ {D{w{D{w{D {w{D{w{D{w{x] (pill)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [plant_organism]
Weight:      [   10]
Cost:        [  150]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  giant strength
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 8902 8918 .

#Obj[ 51100]: [ ] (pill)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [  100]
[v0] Level:  [5]
[v1] Spell:  cure light
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
Obj has resets in following rooms: 51103 51104 51111 .


 === Level 6 ===

#Obj[  8919]: [ {R{M{R{M{R{M{R {M{R{M{R{M{x] (pill)
Level:       [  6] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  160]
[v0] Level:  [5]
[v1] Spell:  none
[v2] Spell:  cure poison
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 8904 8905 .

#Obj[   919]: [] (pill)
Level:       [  6] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [  768]
[v0] Level:  [24]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure poison
[v4] Spell:  none
Obj has resets in following rooms: 924 938 .

#Obj[   921]: [] (pill)
Level:       [  6] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [  768]
[v0] Level:  [24]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  cure poison
[v4] Spell:  none
Obj has resets in following rooms: 924 926 .


 === Level 7 ===


 === Level 8 ===

#Obj[ 29202]: [a blue lizard tongue] (pill)
Level:       [  8] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [ 1080]
[v0] Level:  [30]
[v1] Spell:  sanctuary
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29240 .

#Obj[ 29204]: [a green lizard tongue] (pill)
Level:       [  8] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [ 1080]
[v0] Level:  [30]
[v1] Spell:  curse
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29210 29235 .


 === Level 9 ===

#Obj[ 29203]: [a red lizard tongue] (pill)
Level:       [  9] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [flesh]
Weight:      [    1]
Cost:        [ 1140]
[v0] Level:  [30]
[v1] Spell:  poison
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29203 29230 .


 === Level 10 ===

#Obj[ 52599]: [{YSolar Scorcher{x] (pill)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow hum bless nosac nolocate burnproof quest]
Condition:   [100]  Material:    [solar energy]
Weight:      [    1]
Cost:        [39960]
[v0] Level:  [999]
[v1] Spell:  detection
[v2] Spell:  defensive matrix
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !

#Obj[ 30152]: [{RR{We{Rd{x {RS{Ge{Ya{Rwe{Ge{Yd{x] (pill)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [glow bless nonmetal meltdrop]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [ 1200]
[v0] Level:  [30]
[v1] Spell:  enlarge
[v2] Spell:  curse
[v3] Spell:  poison
[v4] Spell:  blindness
This obj hasn't resets !

#Obj[ 36418]: [great battle pill] (pill)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gut]
Weight:      [    0]
Cost:        [  800]
[v0] Level:  [20]
[v1] Spell:  blindness
[v2] Spell:  weaken
[v3] Spell:  poison
[v4] Spell:  calm
This obj hasn't resets !

#Obj[ 19067]: [a poultice of detection] (pill)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [  800]
[v0] Level:  [20]
[v1] Spell:  detect invis
[v2] Spell:  detect magic
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 19070 .


 === Level 11 ===

#Obj[  7723]: [ ] (pill)
Level:       [ 11] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [chocolate]
Weight:      [    0]
Cost:        [ 1470]
[v0] Level:  [35]
[v1] Spell:  refresh
[v2] Spell:  heal
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !


 === Level 12 ===

#Obj[ 30151]: [{CS{Ge{Ca{Gwe{g{Ged{x] (pill)
Level:       [ 12] Wear flags:  [take hold]
Extra flags: [dark bless nopurge nonmetal nolocate meltdrop]
Condition:   [100]  Material:    [organic]
Weight:      [    1]
Cost:        [ 1320]
[v0] Level:  [30]
[v1] Spell:  giant strength
[v2] Spell:  haste
[v3] Spell:  none
[v4] Spell:  inspire
This obj hasn't resets !


 === Level 13 ===

#Obj[  8002]: [] (pill)
Level:       [ 13] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  920]
[v0] Level:  [20]
[v1] Spell:  none
[v2] Spell:  cure poison
[v3] Spell:  heal
[v4] Spell:  none
Obj has resets in following rooms: 8021 .


 === Level 14 ===

#Obj[ 10443]: [ ] (pill)
Level:       [ 14] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [ 2592]
[v0] Level:  [54]
[v1] Spell:  pass door
[v2] Spell:  refresh
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 10540 .


 === Level 15 ===

#Obj[ 19017]: [a pill of mana and life restoration] (pill)
Level:       [ 15] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [silver]
Weight:      [    3]
Cost:        [ 1500]
[v0] Level:  [30]
[v1] Spell:  heal
[v2] Spell:  restore mana
[v3] Spell:  cure light
[v4] Spell:  refresh
Obj has resets in following rooms: 19112 .


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[   225]: [C ~~] (pill)
Level:       [ 20] Wear flags:  [take]
Extra flags: [hum magic]
Condition:   [ 50]  Material:    [flesh]
Weight:      [    3]
Cost:        [ 1200]
[v0] Level:  [20]
[v1] Spell:  sleep
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 238 .


 === Level 21 ===


 === Level 22 ===

#Obj[ 17326]: [a small black rock] (pill)
Level:       [ 22] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    1]
Cost:        [ 2560]
[v0] Level:  [40]
[v1] Spell:  none
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 17307 .


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 30234]: [  ] (pill)
Level:       [ 25] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [ 2100]
[v0] Level:  [30]
[v1] Spell:  armor
[v2] Spell:  fly
[v3] Spell:  infravision
[v4] Spell:  none
Obj has resets in following rooms: 30245 30255 .

#Obj[ 17045]: [a gizzard] (pill)
Level:       [ 25] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [ 2450]
[v0] Level:  [35]
[v1] Spell:  heal
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 17253 17254 17255 17258 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 12029]: [ ] (pill)
Level:       [ 28] Wear flags:  [take]
Extra flags: [glow]
Condition:   [ 90]  Material:    [unknown]
Weight:      [    2]
Cost:        [ 2280]
[v0] Level:  [30]
[v1] Spell:  know alignment
[v2] Spell:  armor
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 12115 12148 .


 === Level 29 ===


 === Level 30 ===

#Obj[   222]: [ ] (pill)
Level:       [ 30] Wear flags:  [take]
Extra flags: [glow hum magic]
Condition:   [ 50]  Material:    [flesh]
Weight:      [    5]
Cost:        [ 2400]
[v0] Level:  [30]
[v1] Spell:  cure serious
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 219 .

#Obj[  6405]: [{y{x] (pill)
Level:       [ 30] Wear flags:  [take]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  detect invis
[v2] Spell:  detect good
[v3] Spell:  detect evil
[v4] Spell:  reserved
Obj has resets in following rooms: 6406 .


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===

#Obj[ 21023]: [ ] (pill)
Level:       [ 34] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 3168]
[v0] Level:  [36]
[v1] Spell:  cure poison
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 21023 .

#Obj[ 21024]: [ ] (pill)
Level:       [ 34] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 3168]
[v0] Level:  [36]
[v1] Spell:  mind light
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 21023 .

#Obj[ 21025]: [ ] (pill)
Level:       [ 34] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  detect hidden
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 21023 .


 === Level 35 ===

#Obj[ 32715]: [{Y {z] (pill)
Level:       [ 35] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  detect invis
[v2] Spell:  virtual food
[v3] Spell:  none
[v4] Spell:  none
This obj hasn't resets !


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[ 21021]: [ ] (pill)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 4000]
[v0] Level:  [40]
[v1] Spell:  weaken
[v2] Spell:  none
[v3] Spell:  poison
[v4] Spell:  none
Obj has resets in following rooms: 21020 .

#Obj[ 21022]: [ ] (pill)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 4000]
[v0] Level:  [40]
[v1] Spell:  protection evil
[v2] Spell:  pass door
[v3] Spell:  fly
[v4] Spell:  none
Obj has resets in following rooms: 21020 .

#Obj[ 95998]: [  (pill)] (pill)
Level:       [ 40] Wear flags:  [take]
Extra flags: [nodrop]
Condition:   [100]  Material:    [energy]
Weight:      [    3]
Cost:        [10000]
[v0] Level:  [60]
[v1] Spell:  heal
[v2] Spell:  restore mana
[v3] Spell:  refresh
[v4] Spell:  cure serious
Obj has resets in following rooms: 95918 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===

#Obj[ 11645]: [a pellet of rabbit food] (pill)
Level:       [ 45] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [   90]
[v0] Level:  [55]
[v1] Spell:  haste
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 11601 11607 .

#Obj[ 29228]: [a pinch of devil's weed] (pill)
Level:       [ 45] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    1]
Cost:        [ 4400]
[v0] Level:  [40]
[v1] Spell:  poison
[v2] Spell:  none
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 29272 .


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 21016]: [ ] (pill)
Level:       [ 48] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 4060]
[v0] Level:  [35]
[v1] Spell:  giant strength
[v2] Spell:  giant strength
[v3] Spell:  giant strength
[v4] Spell:  none
Obj has resets in following rooms: 21006 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 60161]: [A {Rred {zpill] (pill)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   20]
Cost:        [   80]
[v0] Level:  [25]
[v1] Spell:  sanctuary
[v2] Spell:  haste
[v3] Spell:  haste
[v4] Spell:  haste
Obj has resets in following rooms: 60115 60138 .

#Obj[ 50019]: [] (pill)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    1]
Cost:        [ 6000]
[v0] Level:  [50]
[v1] Spell:  bless
[v2] Spell:  refresh
[v3] Spell:  heal
[v4] Spell:  bark skin
Obj has resets in following rooms: 50035 50038 .

#Obj[ 50020]: [ ] (pill)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    2]
Cost:        [ 7200]
[v0] Level:  [60]
[v1] Spell:  heal
[v2] Spell:  frenzy
[v3] Spell:  cure disease
[v4] Spell:  cure poison
Obj has resets in following rooms: 50048 .

#Obj[ 50026]: [ ] (pill)
Level:       [ 50] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    2]
Cost:        [ 7200]
[v0] Level:  [60]
[v1] Spell:  plague
[v2] Spell:  poison
[v3] Spell:  curse
[v4] Spell:  sleep
Obj has resets in following rooms: 50048 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 11752]: [an absolutely {Dd{xa{Dr{xk pill] (pill)
Level:       [ 55] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [ 7150]
[v0] Level:  [55]
[v1] Spell:  black shroud
[v2] Spell:  bless
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 11812 .

#Obj[ 11836]: [a deep {Bi{mn{Bd{mi{Bg{mo{x pill] (pill)
Level:       [ 55] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [ 7150]
[v0] Level:  [55]
[v1] Spell:  sanctuary
[v2] Spell:  bless
[v3] Spell:  haste
[v4] Spell:  armor
Obj has resets in following rooms: 11812 .

#Obj[ 11898]: [an {We{Cn{We{Cr{Wg{Cy{x pill] (pill)
Level:       [ 55] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [ 7150]
[v0] Level:  [55]
[v1] Spell:  haste
[v2] Spell:  enhanced armor
[v3] Spell:  none
[v4] Spell:  none
Obj has resets in following rooms: 11812 .

#Obj[ 11899]: [a {Mw{ma{Mr{mp{x pill] (pill)
Level:       [ 55] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [food]
Weight:      [   10]
Cost:        [ 7150]
[v0] Level:  [55]
[v1] Spell:  teleport
[v2] Spell:  teleport
[v3] Spell:  heal
[v4] Spell:  invisibility
Obj has resets in following rooms: 11812 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 26016]: [{ya nut{z] (pill)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [dark bless burnproof nosell]
Condition:   [100]  Material:    [nut]
Weight:      [    5]
Cost:        [ 9100]
[v0] Level:  [65]
[v1] Spell:  dragon strength
[v2] Spell:  group heal
[v3] Spell:  mass sanctuary
[v4] Spell:  bark skin
This obj hasn't resets !

#Obj[ 26032]: [ {g {y {x({ynut{x)] (pill)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [12740]
[v0] Level:  [91]
[v1] Spell:  detect evil
[v2] Spell:  detect good
[v3] Spell:  detect invis
[v4] Spell:  detect magic
Obj has resets in following rooms: 26033 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 26044]: [{y{G{y{g {x({yN{Gu{gt{x)] (pill)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [bless nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [ 4800]
[v0] Level:  [30]
[v1] Spell:  protection cold
[v2] Spell:  cure serious
[v3] Spell:  giant strength
[v4] Spell:  acute vision
Obj has resets in following rooms: 26032 26055 .

#Obj[ 26098]: [{C {y {G {x({Cmagic {ymushroom{x)] (pill)
Level:       [ 70] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [11200]
[v0] Level:  [70]
[v1] Spell:  heal
[v2] Spell:  refresh
[v3] Spell:  haste
[v4] Spell:  armor
Obj has resets in following rooms: 26163 .

#Obj[ 36416]: [healing pill] (pill)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [food]
Weight:      [    5]
Cost:        [12800]
[v0] Level:  [80]
[v1] Spell:  heal
[v2] Spell:  refresh
[v3] Spell:  heal
[v4] Spell:  refresh
Obj has resets in following rooms: 36429 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 36364]: [battle pill] (pill)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    0]
Cost:        [16150]
[v0] Level:  [95]
[v1] Spell:  armor
[v2] Spell:  stone skin
[v3] Spell:  shield
[v4] Spell:  enhanced armor
Obj has resets in following rooms: 36393 .

#Obj[ 36417]: [an energize pill] (pill)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [glow hum magic noremove]
Condition:   [100]  Material:    [food]
Weight:      [    0]
Cost:        [14450]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      200 unknown none
[v0] Level:  [85]
[v1] Spell:  refresh
[v2] Spell:  teleport
[v3] Spell:  heal
[v4] Spell:  none
This obj hasn't resets !


 === Level 76 ===

#Obj[ 26099]: [{C {y {W {x({Cmagic {ymushroom{x)] (pill)
Level:       [ 76] Wear flags:  [take]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [13760]
[v0] Level:  [80]
[v1] Spell:  sanctuary
[v2] Spell:  armor
[v3] Spell:  enhanced armor
[v4] Spell:  shield
Obj has resets in following rooms: 26163 .


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 26152]: [{C {y {B{x ({Cmagic {ymushroom{x)] (pill)
Level:       [ 80] Wear flags:  [take]
Extra flags: [antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [    4]
Cost:        [16200]
[v0] Level:  [90]
[v1] Spell:  invisibility
[v2] Spell:  cure blindness
[v3] Spell:  detect invis
[v4] Spell:  detect magic
Obj has resets in following rooms: 26163 .


 === Level 81 ===

#Obj[ 36365]: [magic pill] (pill)
Level:       [ 81] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [food]
Weight:      [    0]
Cost:        [17290]
[v0] Level:  [95]
[v1] Spell:  haste
[v2] Spell:  frenzy
[v3] Spell:  giant strength
[v4] Spell:  bless
Obj has resets in following rooms: 36390 .


 === Level 82 ===

#Obj[ 12068]: [ ] (pill)
Level:       [ 82] Wear flags:  [take]
Extra flags: [magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [16560]
[v0] Level:  [90]
[v1] Spell:  dispel evil
[v2] Spell:  create spring
[v3] Spell:  armor
[v4] Spell:  none
Obj has resets in following rooms: 12143 .


 === Level 83 ===

#Obj[ 12059]: [] (pill)
Level:       [ 83] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [15252]
[v0] Level:  [82]
[v1] Spell:  curse
[v2] Spell:  sleep
[v3] Spell:  blindness
[v4] Spell:  poison
Obj has resets in following rooms: 12143 .


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[    36]: [{RF{Mu{RN{YP{Ci{Gl{WL{x] (pill)
Level:       [100] Wear flags:  [take]
Extra flags: [hum nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Level:  [0]
[v1] Spell:  reserved
[v2] Spell:  reserved
[v3] Spell:  reserved
[v4] Spell:  reserved
This obj hasn't resets !


          >>>>> Type protect <<<<<



 === Level 0 ===


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type map <<<<<



 === Level 0 ===

#Obj[  4154]: [   ] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 50]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 4030 .

#Obj[  4155]: [   ] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [ 90]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 4114 .

#Obj[  3162]: [a map of the city of Midgaard] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3163]: [a map of Thera] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3164]: [a map of southern Midgaard] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3165]: [a map of the Dwarven Kingdom] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3166]: [a map of the first level of Moria] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3167]: [a map of New Thalos] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3168]: [a map of Olympus] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3169]: [Map of graveyard] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  5333]: [  ] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3382]: [a map of the valley of Titans] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  3383]: [a map of West Thera] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3384]: [a map of East Thera] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3385]: [a newbie map for East Thera] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3386]: [a newbie map for West Thera] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3387]: [a green map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3388]: [a yellow map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3389]: [a red map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3390]: [a blue map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3391]: [a white map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3392]: [a cyan map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  3393]: [a black map] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    2]
Cost:        [    0]
Obj has resets in following rooms: 3160 .

#Obj[  6520]: [  Strangelove] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 6524 .

#Obj[  2437]: [ ] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 2501 .

#Obj[ 26027]: [{Y    {x] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 26028]: [{Y   {x] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30147]: [{YS{xhip'{YS{x {CL{xog {CJ{xou{Cr{xna{Cl{x] (map)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nodrop nonmetal nolocate]
Condition:   [100]  Material:    [leather]
Weight:      [   29]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 36436]: [map of the Festival Town] (map)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 36389 .

#Obj[   928]: [  ] (map)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 920 .


 === Level 1 ===

#Obj[  8204]: [a map of Midgaard Zoo] (map)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   12]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]      hitroll        2 unknown none
Obj has resets in following rooms: 8205 .

#Obj[ 14510]: [ ] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [   10]
Cost:        [    2]
Obj has resets in following rooms: 14579 .

#Obj[ 26020]: [{Y   {x] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic nodrop nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 26021]: [{Y   {x] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic nodrop nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 26025]: [{Y   {x] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic nodrop nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 26026]: [{Y   {x] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [magic nodrop nolocate]
Condition:   [100]  Material:    [paper]
Weight:      [    0]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 15001]: [  enchant weapon] (map)
Level:       [  1] Wear flags:  [take]
Extra flags: [glow magic]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [    2]
This obj hasn't resets !

#Obj[ 15197]: [  ] (map)
Level:       [  1] Wear flags:  [take hold]
Extra flags: [nosac nolocate burnproof nofind]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [10000]
This obj hasn't resets !


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[  3170]: [Map of the Smurf village] (map)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 3160 .

#Obj[  3171]: [Map of the Emerald Forest] (map)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 3160 .

#Obj[  3172]: [Map of Miden'nir] (map)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 3160 .

#Obj[  3398]: [a map of elemental canyon] (map)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 3160 .

#Obj[  3399]: [map of Underdark] (map)
Level:       [  5] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 3160 .

#Obj[ 70004]: [Diary of traveler] (map)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [ 50]  Material:    [paper]
Weight:      [    5]
Cost:        [  100]
This obj hasn't resets !

#Obj[  1527]: [ ] (map)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
This obj hasn't resets !


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 17042]: [a floating stone] (map)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic rotdeath]
Condition:   [100]  Material:    [stone]
Weight:      [    3]
Cost:        [   20]
Obj has resets in following rooms: 17248 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===

#Obj[ 31243]: [a white robe of the magi] (map)
Level:       [ 56] Wear flags:  [take about]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]         mana       20 unknown none
[   2]           hp       20 unknown none
[   3]           ac      -20 unknown none
[   4]      hitroll        1 unknown none
[   5]      damroll        1 unknown none
Obj has resets in following rooms: 31314 .


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type portal <<<<<



 === Level 0 ===

#Obj[  1041]: [{R{x {w({Wexit{w){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [3001]
Obj has resets in following rooms: 1050 .

#Obj[    25]: [a shimmering gate] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [magic nopurge nolocate]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [0]
This obj hasn't resets !

#Obj[ 95304]: [{C {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum bless nopurge]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3077]
Obj has resets in following rooms: 95307 .

#Obj[ 95305]: [{c{x   {B{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum magic nopurge nonmetal burnproof not_edible]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [12300]
Obj has resets in following rooms: 95307 .

#Obj[ 30826]: [{G{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30827]
Obj has resets in following rooms: 30826 .

#Obj[ 30827]: [{g{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30825]
Obj has resets in following rooms: 30827 .

#Obj[ 30828]: [{R{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30839]
Obj has resets in following rooms: 30838 .

#Obj[ 30849]: [{r{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30827]
Obj has resets in following rooms: 30839 .

#Obj[ 30853]: [{B{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30883]
Obj has resets in following rooms: 30882 .

#Obj[  5253]: [{B{z] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nopurge]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [95400]
This obj hasn't resets !

#Obj[ 30854]: [{b{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30839]
Obj has resets in following rooms: 30883 .

#Obj[ 30855]: [{D{x ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30819]
Obj has resets in following rooms: 30883 .

#Obj[ 95404]: [Waterfall] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [5281]
This obj hasn't resets !

#Obj[ 33001]: [  Midgaard] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3001]
Obj has resets in following rooms: 33000 .

#Obj[ 33010]: [{M {m({Mhole{m){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33011]
Obj has resets in following rooms: 33010 .

#Obj[ 33011]: [{M {m({Mhole{m){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33010]
Obj has resets in following rooms: 33011 .

#Obj[  6411]: [  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [6402]
Obj has resets in following rooms: 6401 .

#Obj[  6412]: [  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [6401]
Obj has resets in following rooms: 6402 .

#Obj[ 95508]: [{W{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3734]
Obj has resets in following rooms: 95506 .

#Obj[ 52531]: [{GGreen {xtoilet] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic nopurge nosac nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3014]
Obj has resets in following rooms: 52553 .

#Obj[ 52532]: [{RRed {xtoilet] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic nopurge nosac nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [95207]
Obj has resets in following rooms: 52553 .

#Obj[ 52539]: [{CPortal {Wto {YMidgaard{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum bless nopurge]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3077]
Obj has resets in following rooms: 52571 .

#Obj[ 52558]: [{D {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [diamon]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     invisible
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [2588]
Obj has resets in following rooms: 52560 .

#Obj[ 11600]: [Weird artwork] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    [bone]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   buggy
[v3] Goes to (vnum): [11613]
Obj has resets in following rooms: 11612 .

#Obj[ 11601]: [Mirror pool] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11650]
Obj has resets in following rooms: 11616 .

#Obj[ 11602]: [the shadows] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [shadow]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11672]
Obj has resets in following rooms: 11633 .

#Obj[ 11603]: [the mouth of the leering face] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   buggy
[v3] Goes to (vnum): [11647]
Obj has resets in following rooms: 11646 .

#Obj[ 11604]: [the dark pool] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11616]
Obj has resets in following rooms: 11650 .

#Obj[ 11606]: [the darkness] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11672]
Obj has resets in following rooms: 11667 .

#Obj[ 11611]: [an ancient white oak] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [hardwood]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11633]
Obj has resets in following rooms: 11672 .

#Obj[ 11612]: [an ancient black oak] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [hardwood]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11667]
Obj has resets in following rooms: 11672 .

#Obj[ 29031]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [15003]
This obj hasn't resets !

#Obj[ 31084]: [a portal to the surreal] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [-1]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [6904]
Obj has resets in following rooms: 31198 .

#Obj[ 36208]: [{c{z{G{z{Y{z] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge nosac]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3077]
Obj has resets in following rooms: 36277 .

#Obj[ 70002]: [  Midgaard] (portal)
Level:       [  0] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [70001]
This obj hasn't resets !

#Obj[ 95604]: [ {D{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [14138]
This obj hasn't resets !

#Obj[ 70006]: [{DPentagram{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum dark nosac hadtimer]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [70096]
This obj hasn't resets !

#Obj[ 33168]: [{w {W({wnavy{W){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33184]
Obj has resets in following rooms: 33171 .

#Obj[ 33169]: [{w {W({wgangway{W){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33171]
Obj has resets in following rooms: 33184 .

#Obj[ 11697]: [a hole in the ground] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [  130]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   buggy
[v3] Goes to (vnum): [11646]
Obj has resets in following rooms: 11692 .

#Obj[ 11698]: [a rip in the void] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [etherealness]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   buggy
[v3] Goes to (vnum): [11612]
Obj has resets in following rooms: 11685 .

#Obj[ 11700]: [an oaken door] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [oak]
Weight:      [    0]
Cost:        [  150]
[v0] Charges:        [0]
[v1] Exit Flags:     door
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11699]
Obj has resets in following rooms: 11687 .

#Obj[ 11701]: [an oaken door] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [oak]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     door
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11687]
Obj has resets in following rooms: 11699 .

#Obj[ 26041]: [{D {x({Dhole{x)] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26135]
Obj has resets in following rooms: 26038 .

#Obj[ 33218]: [{R {r({Rnavy{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33238]
Obj has resets in following rooms: 33215 .

#Obj[ 33219]: [{R {r({Rgangway{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33215]
Obj has resets in following rooms: 33238 .

#Obj[ 33220]: [{RMonolyth{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [0]
Obj has resets in following rooms: 33233 .

#Obj[ 25028]: [portal] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum magic]
Condition:   [ 90]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [9999]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3054]
Obj has resets in following rooms: 25098 .

#Obj[ 33221]: [{R {r({Rgate{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33243]
Obj has resets in following rooms: 33237 .

#Obj[ 33222]: [{R {r({Rgate{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33237]
Obj has resets in following rooms: 33243 .

#Obj[110026]: [{c{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [110028]
Obj has resets in following rooms: 110026 .

#Obj[  2511]: [{G{g{G {g {G{g{G{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum bless nopurge]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33050]
Obj has resets in following rooms: 2511 .

#Obj[ 95703]: [{WM{Da{Wr{Db{Wl{De {WP{Do{Wr{Dt{Wa{Dl{x] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum dark evil magic nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [400]
Obj has resets in following rooms: 95710 .

#Obj[ 95705]: [{WM{Da{Wr{Db{Wl{De {WP{Do{Wr{Dt{Wa{Dl{x] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum dark evil magic nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [marble]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [14138]
Obj has resets in following rooms: 95712 .

#Obj[ 30171]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac nolocate burnproof]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     door closed noflee pickproof nopass invisible
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [30100]
Obj has resets in following rooms: 30112 .

#Obj[ 33250]: [{m {B({mnavy{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33275]
Obj has resets in following rooms: 33250 .

#Obj[ 33251]: [{m {B({mgangway{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33250]
Obj has resets in following rooms: 33275 .

#Obj[ 33252]: [{m {B({mnavy{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33280]
Obj has resets in following rooms: 33252 .

#Obj[ 33253]: [{m {B({mgangway{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33252]
Obj has resets in following rooms: 33280 .

#Obj[ 33254]: [{m {B({mnavy{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33285]
Obj has resets in following rooms: 33253 .

#Obj[ 33255]: [{m {B({mgangway{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33253]
Obj has resets in following rooms: 33285 .

#Obj[ 33256]: [{m {B({mnavy{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33290]
Obj has resets in following rooms: 33254 .

#Obj[ 33257]: [{m {B({mgangway{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33254]
Obj has resets in following rooms: 33290 .

#Obj[   500]: [{B{C{B{C{B{C{B{C{B {B{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [3014]
Obj has resets in following rooms: 500 .

#Obj[ 33278]: [{m {B({mnavy{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33297]
Obj has resets in following rooms: 33266 .

#Obj[ 33279]: [{m {B({mgangway{B){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33266]
Obj has resets in following rooms: 33297 .

#Obj[ 26119]: [{y {x({yship{x)] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26206]
Obj has resets in following rooms: 26196 .

#Obj[150027]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150036]
Obj has resets in following rooms: 150027 .

#Obj[ 26127]: [{D {x({Dhole{x)] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26088]
Obj has resets in following rooms: 26087 .

#Obj[ 26128]: [{w {x({wexit{x)] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26087]
Obj has resets in following rooms: 26088 .

#Obj[ 11804]: [pool {Cwater{x mirror] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [water]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11802]
Obj has resets in following rooms: 11801 .

#Obj[ 11806]: [a {Dblack{x counter] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11818]
Obj has resets in following rooms: 11812 .

#Obj[ 11807]: [shimmering curtain {Wlight{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     door
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11801]
Obj has resets in following rooms: 11816 .

#Obj[ 36384]: [hole] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [ebony]
Weight:      [ 1000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     invisible noscan
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [36348]
Obj has resets in following rooms: 36399 .

#Obj[ 11808]: [a large {wstone{y table{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [11812]
Obj has resets in following rooms: 11818 .

#Obj[ 26144]: [{y {W({yGangway{W){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26196]
Obj has resets in following rooms: 26206 .

#Obj[ 33318]: [{Y{y{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33327]
Obj has resets in following rooms: 33067 33078 33080 .

#Obj[ 33319]: [{Y{y{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33081]
Obj has resets in following rooms: 33327 .

#Obj[ 26151]: [   (stoppage)] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [0]
Obj has resets in following rooms: 26182 .

#Obj[ 33320]: [{GGr{gee{Gn Po{grta{Gl{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33388]
Obj has resets in following rooms: 33329 .

#Obj[ 33334]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [33498]
This obj hasn't resets !

#Obj[ 36410]: [gap] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     invisible noscan
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [36352]
Obj has resets in following rooms: 36388 .

#Obj[ 95804]: [  Midgaard] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3001]
Obj has resets in following rooms: 95805 .

#Obj[ 95806]: [{WPortal into the Future{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [30101]
This obj hasn't resets !

#Obj[ 36420]: [portrait] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [canvas]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     invisible noscan
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [36358]
Obj has resets in following rooms: 36357 .

#Obj[ 36421]: [mirror] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [glass]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     invisible noscan
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [36357]
Obj has resets in following rooms: 36358 .

#Obj[ 36437]: [entrance to the tower] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [4900]
Obj has resets in following rooms: 36332 .

#Obj[   599]: [{D{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [dark evil nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [582]
Obj has resets in following rooms: 581 .

#Obj[ 33368]: [{C {c({Cship{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33389]
This obj hasn't resets !

#Obj[ 33369]: [{C {c({Cgangway{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33388]
This obj hasn't resets !

#Obj[ 33370]: [{C {c({Cnavy{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33390]
Obj has resets in following rooms: 33378 .

#Obj[ 33371]: [{C {c({Cgangway{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33378]
Obj has resets in following rooms: 33390 .

#Obj[ 33372]: [{C {c({Cnavy{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33394]
Obj has resets in following rooms: 33382 .

#Obj[ 33373]: [{C {c({Cgangway{c){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33382]
Obj has resets in following rooms: 33394 .

#Obj[ 33418]: [{D {r({Dnavy{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33435]
Obj has resets in following rooms: 33432 .

#Obj[ 33419]: [{D {r({Dgangway{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33432]
Obj has resets in following rooms: 33435 .

#Obj[ 33420]: [{D   {r({Ddungeon{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33440]
Obj has resets in following rooms: 33408 .

#Obj[  3726]: [  Midgaard] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3001]
This obj hasn't resets !

#Obj[  3727]: [    ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [18600]
Obj has resets in following rooms: 3706 .

#Obj[ 95902]: [a portal] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow nosac]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [7900]
Obj has resets in following rooms: 95906 .

#Obj[ 95903]: [portal] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow nosac]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3604]
Obj has resets in following rooms: 95906 .

#Obj[ 33440]: [{D   {r({Dexit{r){x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [burnproof]
Condition:   [100]  Material:    [wooden]
Weight:      [10000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [33408]
Obj has resets in following rooms: 33440 .

#Obj[ 95920]: [{b- {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow dark evil nopurge nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [6024]
Obj has resets in following rooms: 95906 .

#Obj[150213]: [B  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150249]
Obj has resets in following rooms: 150213 .

#Obj[ 16103]: [{C{W{C {W{C.{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3001]
Obj has resets in following rooms: 16498 .

#Obj[150248]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150250]
Obj has resets in following rooms: 150248 .

#Obj[150249]: [B  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150213]
Obj has resets in following rooms: 150249 .

#Obj[150250]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150248]
Obj has resets in following rooms: 150250 .

#Obj[150251]: [{C {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150268]
Obj has resets in following rooms: 150263 150271 150273 .

#Obj[150252]: [{M {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150276]
Obj has resets in following rooms: 150271 150273 .

#Obj[150253]: [{G {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150262]
Obj has resets in following rooms: 150261 150263 150271 .

#Obj[150254]: [{R {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150250]
Obj has resets in following rooms: 150255 150261 .

#Obj[150255]: [{Y {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150257]
Obj has resets in following rooms: 150255 150261 150263 .

#Obj[ 15092]: [ ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [3014]
Obj has resets in following rooms: 15003 .

#Obj[ 15096]: [portal] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [15050]
This obj hasn't resets !

#Obj[ 15097]: [portal] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow hum nolocate]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [15051]
This obj hasn't resets !

#Obj[150273]: [{W {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150278]
Obj has resets in following rooms: 150273 .

#Obj[100101]: [{W{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [100102]
Obj has resets in following rooms: 100107 .

#Obj[150278]: [{D{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow magic nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150273]
Obj has resets in following rooms: 150278 .

#Obj[ 53003]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [11818]
This obj hasn't resets !

#Obj[ 53011]: [{WPortal to Arena{x] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic nopurge nosac nonmetal nolocate burnproof not_edible]
Condition:   [100]  Material:    []
Weight:      [ 1000]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [53032]
Obj has resets in following rooms: 53045 .

#Obj[150320]: [{D {r{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150342]
Obj has resets in following rooms: 150320 .

#Obj[150342]: [  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150320]
Obj has resets in following rooms: 150342 .

#Obj[  4944]: [exit from the tower] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [36332]
Obj has resets in following rooms: 4900 .

#Obj[ 50006]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac burnproof]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [50030]
Obj has resets in following rooms: 50029 .

#Obj[ 50007]: [{W {x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [50008]
Obj has resets in following rooms: 50032 .

#Obj[ 50009]: [{w {D{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nosac]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [50008]
Obj has resets in following rooms: 50026 .

#Obj[ 50024]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [50050]
Obj has resets in following rooms: 50049 50054 .

#Obj[ 50025]: [hole] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [50057]
Obj has resets in following rooms: 50054 .

#Obj[ 50027]: [{c{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   none
[v3] Goes to (vnum): [50059]
Obj has resets in following rooms: 50038 .

#Obj[  6023]: [ң  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [95607]
This obj hasn't resets !

#Obj[150418]: [  ] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [glow nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150419]
Obj has resets in following rooms: 150418 .

#Obj[150419]: [{r{x] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [nopurge burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150418]
Obj has resets in following rooms: 150419 .

#Obj[  7122]: [] (portal)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [95700]
This obj hasn't resets !

#Obj[ 95207]: [{CBlue {xportal] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic bless nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3700]
Obj has resets in following rooms: 95203 .

#Obj[ 95208]: [{WWhite {xportal] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic bless nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [14077]
Obj has resets in following rooms: 95203 .

#Obj[ 95209]: [{DBlack {xportal] (portal)
Level:       [  0] Wear flags:  [nosac]
Extra flags: [glow hum magic bless nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [16000]
Obj has resets in following rooms: 95203 .


 === Level 1 ===

#Obj[ 95603]: [ {W{x ] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow magic]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [7706]
Obj has resets in following rooms: 95608 .

#Obj[ 95605]: [{G{x ] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3077]
This obj hasn't resets !

#Obj[ 95614]: [] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [95607]
This obj hasn't resets !

#Obj[ 26042]: [{C {x({Chole{x)] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    2]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26038]
Obj has resets in following rooms: 26135 .

#Obj[ 26078]: [{C {x     {GFailot{x] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [  100]
Cost:        [    2]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [26134]
Obj has resets in following rooms: 26160 .

#Obj[ 15093]: [portal] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow hum nosac nolocate burnproof]
Condition:   [100]  Material:    [Dimension]
Weight:      [    0]
Cost:        [    2]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [3014]
Obj has resets in following rooms: 15022 15050 15051 .

#Obj[ 53004]: [{D{x] (portal)
Level:       [  1] Wear flags:  [none]
Extra flags: [glow nopurge]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    2]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3014]
This obj hasn't resets !


 === Level 2 ===


 === Level 3 ===

#Obj[ 30842]: [] (portal)
Level:       [  3] Wear flags:  [take body]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [  100]
Cost:        [    6]
[v0] Charges:        [50]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [0]
Obj has resets in following rooms: 30832 30833 .


 === Level 4 ===


 === Level 5 ===

#Obj[ 26019]: [{CM{Wu{Cl{Wt{Ci{WP{Ca{Ws{Cs{WP{Co{Wr{Ct{x] (portal)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [glow magic rotdeath burnproof nosell nofind]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    2]
[v0] Charges:        [1]
[v1] Exit Flags:     easy
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [3014]
This obj hasn't resets !


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 16499]: [wall] (portal)
Level:       [ 10] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   20]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [95700]
This obj hasn't resets !

#Obj[  2933]: [] (portal)
Level:       [ 10] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   20]
[v0] Charges:        [0]
[v1] Exit Flags:     noflee
[v2] Portal Flags:   normal_exit nocurse
[v3] Goes to (vnum): [697]
Obj has resets in following rooms: 3142 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[100102]: [{D {x] (portal)
Level:       [ 20] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [100101]
This obj hasn't resets !

#Obj[100106]: [{W {x] (portal)
Level:       [ 20] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [3014]
This obj hasn't resets !


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[  5209]: [ ] (portal)
Level:       [ 25] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [   50]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse random
[v3] Goes to (vnum): [29120]
Obj has resets in following rooms: 5250 .

#Obj[  1119]: [ ] (portal)
Level:       [ 25] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [   50]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse random
[v3] Goes to (vnum): [13267]
Obj has resets in following rooms: 1128 .

#Obj[  1300]: [ ] (portal)
Level:       [ 25] Wear flags:  [take]
Extra flags: [hum]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [   50]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse random
[v3] Goes to (vnum): [14007]
Obj has resets in following rooms: 1477 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[ 21066]: [   ] (portal)
Level:       [ 35] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   70]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [21042]
Obj has resets in following rooms: 21041 .


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===

#Obj[ 21065]: [ ] (portal)
Level:       [ 48] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [21002]
Obj has resets in following rooms: 21001 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 95610]: [] (portal)
Level:       [ 50] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [95614]
This obj hasn't resets !

#Obj[ 95613]: [] (portal)
Level:       [ 50] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   normal_exit
[v3] Goes to (vnum): [95615]
This obj hasn't resets !


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[150051]: [{w  {D{w{D{w{D{w{x] (portal)
Level:       [ 60] Wear flags:  [none]
Extra flags: [nopurge]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [150027]
This obj hasn't resets !


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===

#Obj[ 15817]: [{G a portal to the Mystical Garden Qwest (look mystical){x] (portal)
Level:       [ 65] Wear flags:  [take]
Extra flags: [nolocate]
Condition:   [100]  Material:    [none]
Weight:      [    0]
Cost:        [  130]
[v0] Charges:        [1]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse random
[v3] Goes to (vnum): [19110]
Obj has resets in following rooms: 15819 .


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 11699]: [a vacuum] (portal)
Level:       [ 75] Wear flags:  [take hold]
Extra flags: [hum]
Condition:   [100]  Material:    [nothingness]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   nocurse
[v3] Goes to (vnum): [3001]
Obj has resets in following rooms: 11619 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 95416]: [secret door] (portal)
Level:       [100] Wear flags:  [nosac]
Extra flags: [dark nopurge nosac burnproof not_edible]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
[v0] Charges:        [0]
[v1] Exit Flags:     none
[v2] Portal Flags:   none
[v3] Goes to (vnum): [1221]
Obj has resets in following rooms: 95407 .


          >>>>> Type warp_stone <<<<<



 === Level 0 ===

#Obj[ 10449]: [ {R{x ] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 10470 .

#Obj[ 10450]: [ ] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [evil nolocate]
Condition:   [100]  Material:    [oldstyle]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 10497 .

#Obj[ 11639]: [a chip of polished bone] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [  136]
Obj has resets in following rooms: 11614 .

#Obj[  9602]: [  ] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [pearl]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 9799 .

#Obj[  9001]: [  ] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow nolocate]
Condition:   [100]  Material:    [stone]
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 9048 .

#Obj[  5032]: [  ] (warp_stone)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [emerald]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 5070 .


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===

#Obj[  2333]: [a blood red stone] (warp_stone)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [hum magic nolocate]
Condition:   [100]  Material:    [stone]
Weight:      [   20]
Cost:        [ 2000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
Obj has resets in following rooms: 2399 .

#Obj[ 15726]: [ ] (warp_stone)
Level:       [ 20] Wear flags:  [take wield hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    3]
Cost:        [ 2000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
Obj has resets in following rooms: 15721 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 29501]: [  ] (warp_stone)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [   10]
Cost:        [ 2500]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        4 unknown none
Obj has resets in following rooms: 29531 29534 29535 29536 29538 29540 29541 29542 29543 29546 29548 29550 29551 29553 29554 29555 29557 29559 29561 29563 29566 29567 29568 29571 29577 29581 29583 29584 29585 29587 29589 29592 29596 29597 29598 .


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===

#Obj[ 21032]: [] (warp_stone)
Level:       [ 37] Wear flags:  [take wield hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    2]
Cost:        [ 3700]
Obj has resets in following rooms: 21027 .


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[  1399]: [ ] (warp_stone)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [glow magic burnproof]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [ 4000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0  immune summon
[   1]        saves       -5 unknown none
[   2]         none        0 affects curse
[   3]           ac      -10 unknown none
Obj has resets in following rooms: 1477 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===

#Obj[ 21043]: [ ] (warp_stone)
Level:       [ 43] Wear flags:  [take wield hold]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [ 4300]
Obj has resets in following rooms: 21037 .


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===

#Obj[ 31206]: [a throwing spear] (warp_stone)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [ 5000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 24135]: [a throwing spear] (warp_stone)
Level:       [ 50] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   20]
Cost:        [ 5000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
Obj has resets in following rooms: 24100 24115 24116 24145 24153 24165 24169 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[ 30837]: [ ] (warp_stone)
Level:       [ 60] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [ 6000]
Obj has resets in following rooms: 30832 30833 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type room_key <<<<<



 === Level 0 ===


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type gem <<<<<



 === Level 0 ===

#Obj[    39]: [Sharpening stone] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nosell]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 3011 .

#Obj[  5237]: [{G{w-{g {c{x] (gem)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 5236 5354 .

#Obj[  5239]: [{w {c{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 5226 5319 .

#Obj[  5241]: [{G{w-{M {c{x] (gem)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -5 unknown none
Obj has resets in following rooms: 5240 .

#Obj[  5243]: [{c {x] (gem)
Level:       [  0] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac        3 unknown none
Obj has resets in following rooms: 5224 5350 .

#Obj[ 33012]: [{D{r{D {D{r{D{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [dark nonmetal]
Condition:   [100]  Material:    [gem]
Weight:      [   99]
Cost:        [    0]
Obj has resets in following rooms: 33010 .

#Obj[  3373]: [{W{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [pearl]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5392 3034 .

#Obj[  3375]: [{g{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [emerald]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5392 3034 .

#Obj[  3377]: [{W{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [diamond]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5392 3034 .

#Obj[  3378]: [{m{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5392 3034 .

#Obj[  2424]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [ruby]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2478 .

#Obj[  2425]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2450 .

#Obj[  2427]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2414 2418 2422 2426 2430 2436 2444 2455 2465 2480 .

#Obj[  2428]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2412 2420 2424 2428 2434 2438 2440 2450 2460 2470 .

#Obj[  2429]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2473 .

#Obj[  6525]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [gem]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2430]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow sellextract]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 2432 .

#Obj[  6551]: [{R {x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6552]: [{B{C{c{C {B{C{c{C{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [sapphire]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6553]: [{g{G{g{G {g{G{g{G{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [emerald]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6554]: [{M{m{M {m{M{m{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [amethyst]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6555]: [{W{w{C {W{w{C{W{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6556]: [{Y {y{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [topaz]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2580]: [{WHead of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take head float_around]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2581]: [{WThe right hand of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2582]: [{WThe left hand of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2583]: [{WThe left leg of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2584]: [{WThe right leg of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2585]: [{WThe body of {YShr{Di{Yke{W figurine{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2586]: [{WFigurine of {YShr{Di{Yke{x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[   607]: [ ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 606 .

#Obj[ 15137]: [{C-{Y={W{R{B{R{W{Y={C-{x] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [glow hum magic bless nosac nolocate nosell]
Condition:   [100]  Material:    [kulich]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none      -50  resist disease
[   1]      hitroll        5 affects flying
[   2]     charisma        5 affects protect_evil
This obj hasn't resets !

#Obj[  7003]: [{R {x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  7004]: [{B {x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  7008]: [{R {x] (gem)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  5029]: [- ] (gem)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 5070 .


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[  5230]: [{C-{x {c{x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
Obj has resets in following rooms: 5205 5333 .

#Obj[  5231]: [{R{w-{B {c{x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
Obj has resets in following rooms: 5219 5331 .

#Obj[  5232]: [{b{w-{B {c{x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
Obj has resets in following rooms: 5234 5347 .

#Obj[  5233]: [{r{w-{R {c{x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
Obj has resets in following rooms: 5216 5346 .

#Obj[  5234]: [{M {c{x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
This obj hasn't resets !

#Obj[  5235]: [{W{M{W{C{W{Y{w-{W {x] (gem)
Level:       [  5] Wear flags:  [take float_around]
Extra flags: [magic]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        1 unknown none
Obj has resets in following rooms: 5226 5348 .

#Obj[ 19140]: [the yellow topaz sigil] (gem)
Level:       [  5] Wear flags:  [take body finger]
Extra flags: [none]
Condition:   [100]  Material:    [topaz]
Weight:      [    0]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
Obj has resets in following rooms: 19154 .

#Obj[  5027]: [ ] (gem)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [diamond]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5070 .

#Obj[  5028]: [ ] (gem)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [sapphire]
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 5070 .

#Obj[  5030]: [ ] (gem)
Level:       [  5] Wear flags:  [take hold]
Extra flags: [bless]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
Obj has resets in following rooms: 5070 .


 === Level 6 ===


 === Level 7 ===

#Obj[  6511]: [{Y {y {x] (gem)
Level:       [  7] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
Obj has resets in following rooms: 6516 .


 === Level 8 ===

#Obj[  3611]: [] (gem)
Level:       [  8] Wear flags:  [take hold]
Extra flags: [nolocate]
Condition:   [100]  Material:    [amethyst]
Weight:      [   10]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
Obj has resets in following rooms: 3645 .


 === Level 9 ===


 === Level 10 ===

#Obj[ 40151]: [ ] (gem)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
Obj has resets in following rooms: 40192 .

#Obj[  2423]: [ ] (gem)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [sellextract]
Condition:   [100]  Material:    [diamond]
Weight:      [    1]
Cost:        [   20]
Obj has resets in following rooms: 2499 .

#Obj[  5026]: [ ] (gem)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [ruby]
Weight:      [    1]
Cost:        [   20]
Obj has resets in following rooms: 5070 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===

#Obj[ 40152]: [] (gem)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [emerald]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[   1] intelligence        2 unknown none
Obj has resets in following rooms: 40192 .

#Obj[  5618]: [  ] (gem)
Level:       [ 15] Wear flags:  [take]
Extra flags: [glow]
Condition:   [100]  Material:    [garnet]
Weight:      [   10]
Cost:        [   30]
Obj has resets in following rooms: 5619 .

#Obj[  5031]: [ ] (gem)
Level:       [ 15] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gem]
Weight:      [    1]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
Obj has resets in following rooms: 5070 .


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===

#Obj[ 40153]: [] (gem)
Level:       [ 18] Wear flags:  [take hold]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [sapphire]
Weight:      [   10]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       38 unknown none
[   1]       wisdom        1 unknown none
Obj has resets in following rooms: 40192 .

#Obj[  7653]: [ ] (gem)
Level:       [ 18] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
Obj has resets in following rooms: 7590 7600 7614 7643 7651 7654 .


 === Level 19 ===


 === Level 20 ===

#Obj[  3203]: [] (gem)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [plastic]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
[   1]           hp       20 unknown none
[   2]     charisma        5 unknown none
Obj has resets in following rooms: 3317 .

#Obj[  1386]: [  ] (gem)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [glow magic]
Condition:   [100]  Material:    [crystal]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
Obj has resets in following rooms: 1454 1464 1469 .

#Obj[  9212]: [ ] (gem)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   40]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[   1]           hp       20 unknown none
Obj has resets in following rooms: 9209 .


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===

#Obj[ 40154]: [] (gem)
Level:       [ 23] Wear flags:  [take hold]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [   46]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        2 unknown none
[   1] constitution        2 unknown none
Obj has resets in following rooms: 40192 .


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===

#Obj[ 22004]: [ ] (gem)
Level:       [ 28] Wear flags:  [take finger]
Extra flags: [glow magic]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1] intelligence        2 unknown none
Obj has resets in following rooms: 22020 .


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===

#Obj[ 29366]: [  ] (gem)
Level:       [ 35] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [paper]
Weight:      [    1]
Cost:        [   70]
Obj has resets in following rooms: 29360 .


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===

#Obj[  8723]: [the diamond] (gem)
Level:       [ 40] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   50]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       25 unknown none
Obj has resets in following rooms: 8719 .


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===

#Obj[  4607]: [the Arkham signet ring] (gem)
Level:       [ 49] Wear flags:  [take finger]
Extra flags: [glow hum dark evil magic bless antigood nolocate]
Condition:   [ 75]  Material:    [iron]
Weight:      [    1]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength       -1 unknown none
[   1]      damroll        2 unknown none
[   2]      hitroll        3 unknown none
[   3]           ac      -11 unknown none
[   4]           hp       21 unknown none
Obj has resets in following rooms: 4614 .


 === Level 50 ===

#Obj[   283]: [{G{x ,  {R{x] (gem)
Level:       [ 50] Wear flags:  [take ear]
Extra flags: [bless burnproof]
Condition:   [100]  Material:    [ruby]
Weight:      [   50]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       20 unknown none
[   1]        saves       -5 affects infrared
Obj has resets in following rooms: 240 .

#Obj[ 30142]: [{cSea{YStar{x] (gem)
Level:       [ 50] Wear flags:  [take float_around]
Extra flags: [glow invis magic]
Condition:   [100]  Material:    [unknown]
Weight:      [  123]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      -20 unknown none
[   1]       wisdom        1 unknown none
[   2] intelligence       -1 unknown none
[   3]           ac       50 unknown none
[   4]    dexterity       -2 unknown none
[   5]          lck        1 unknown none
[   6]     charisma        1 unknown none
[   7]      damroll        2 unknown none
[   8]      hitroll        3 unknown none
[   9] constitution       -2 unknown none
[  10] savingbreath       -1 unknown none
[  11]  savingpetri       -1 unknown none
[  12]         move      -30 unknown none
[  13]  savingspell       -1 unknown none
[  14]           hp       15 unknown none
[  15]         none       50  resist acid
This obj hasn't resets !


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 11730]: [ {M{x {C{x] (gem)
Level:       [ 55] Wear flags:  [take ear]
Extra flags: [magic nolocate burnproof]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [   98]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
[   2]        saves      -10 unknown none
[   3] intelligence       -4 unknown none
[   4]           hp       50 unknown none
[   5]         none        0 affects flying
Obj has resets in following rooms: 11687 .


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===

#Obj[ 30859]: [{Y {W{D{x] (gem)
Level:       [ 63] Wear flags:  [take ear]
Extra flags: [glow evil antigood]
Condition:   [100]  Material:    [black stone]
Weight:      [    1]
Cost:        [  126]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
[   2] savingbreath       -1 unknown none
[   3]     charisma       -2 affects detect_good
[   4]           hp       40 unknown none
[   5]         mana       50 unknown none
Obj has resets in following rooms: 30892 .


 === Level 64 ===


 === Level 65 ===

#Obj[ 30867]: [{CM{Wa{Rg{Mi{Yc {GB{Ba{Wl{Rl{x] (gem)
Level:       [ 65] Wear flags:  [take float_around]
Extra flags: [glow hum magic nodrop noremove inventory nonmetal nolocate burnproof nouncurse nosell]
Condition:   [100]  Material:    [unknown]
Weight:      [  150]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -65 unknown none
[   2]         move       65 unknown none
[   3]      damroll        6 unknown none
[   4]      hitroll        6 unknown none
[   5]         mana      130 unknown none
[   6]           hp       65 unknown none
This obj hasn't resets !


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===

#Obj[ 11852]: [onyx {r-{b={w+{r){b>{x earring myrxes] (gem)
Level:       [ 78] Wear flags:  [take ear]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        7 unknown none
[   2]        saves       -5 unknown none
[   3]           hp       80 unknown none
Obj has resets in following rooms: 11879 .


 === Level 79 ===


 === Level 80 ===

#Obj[ 11818]: [a glittering {C({w({C+{w*{C+{w){C){x earring] (gem)
Level:       [ 80] Wear flags:  [take ear]
Extra flags: [glow]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [  160]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      100 unknown none
[   2]         mana      125 unknown none
Obj has resets in following rooms: 11831 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===

#Obj[ 14016]: [  ] (gem)
Level:       [ 85] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  170]
Obj has resets in following rooms: 14090 .

#Obj[ 14044]: [ {Y{z] (gem)
Level:       [ 85] Wear flags:  [take ear]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [light]
Weight:      [    3]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      150 unknown none
[   1]          age       -4 unknown none
[   2]     charisma        3 unknown none
[   3]        saves       -5 unknown none
[   4]           hp       80 unknown none
Obj has resets in following rooms: 14102 .


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===

#Obj[ 52416]: [{C {W{x] (gem)
Level:       [ 91] Wear flags:  [take ear]
Extra flags: [glow hum burnproof hidurability]
Condition:   [100]  Material:    [brilliant]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 unknown none
[   1]        saves       -5 unknown none
[   2]           ac      -91 unknown none
[   3]           hp      200 unknown none
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 52494]: [{D{c{D{c{D{c{D{c{D{c {D{c{D{x] (gem)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [glow hum burnproof hidurability]
Condition:   [100]  Material:    [titan]
Weight:      [    1]
Cost:        [  111]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects haste
[   1]         mana      400 unknown none
[   2]           hp      200 unknown none
[   3]         size        2 unknown none
[   4]      damroll       15 unknown none
[   5]      hitroll       15 unknown none
[   6]        saves       -5 unknown none
This obj hasn't resets !

#Obj[ 33442]: [{WSceptre {wof {DLoriel{x] (gem)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   20]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          lck        5 unknown none
[   1]     charisma        5 unknown none
[   2]           hp      200 unknown none
[   3]         mana      200 unknown none
[   4]        saves      -10 unknown none
Obj has resets in following rooms: 33441 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type jewelry <<<<<



 === Level 0 ===

#Obj[  5218]: [ ] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [100]  Material:    [bronze]
Weight:      [  110]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -8 unknown none
[   1]     strength      -10 unknown none
Obj has resets in following rooms: 5219 5319 .

#Obj[   171]: [ ] (jewelry)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    3]
Cost:        [    0]
Obj has resets in following rooms: 189 190 .

#Obj[  1204]: [{Y {R {W {C* {W {R {Y{x] (jewelry)
Level:       [  0] Wear flags:  [take tail]
Extra flags: [nolocate]
Condition:   [100]  Material:    [silk]
Weight:      [    5]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 31022]: [a gold ring] (jewelry)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       20 unknown none
Obj has resets in following rooms: 31043 .

#Obj[   307]: [ ] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [magic nodrop]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 323 .

#Obj[ 51550]: [{WHoly{z {YCross{z] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [glow hum bless burnproof hidurability]
Condition:   [100]  Material:    [gold silver]
Weight:      [   10]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 51551]: [{DSatan's{z {RCross{z] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [dark evil magic burnproof hidurability]
Condition:   [100]  Material:    [wood steel]
Weight:      [   20]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 31082]: [a portal to the past] (jewelry)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 31196 .

#Obj[ 31083]: [a portal to the future] (jewelry)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
Obj has resets in following rooms: 31197 .

#Obj[ 70001]: [{CCrystal{x] (jewelry)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [nolocate nofind]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [10000]
This obj hasn't resets !

#Obj[ 26006]: [{Wdiamond{x] (jewelry)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow bless]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll       10 unknown none
[   2]           hp      100 unknown none
[   3]        level        1 unknown none
[   4]        saves       -2 unknown none
Obj has resets in following rooms: 26015 .

#Obj[110057]: [{Y {C {Gc {G{x] (jewelry)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [    5]
Cost:        [    0]
This obj hasn't resets !

#Obj[110082]: [] (jewelry)
Level:       [  0] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [    0]
This obj hasn't resets !

#Obj[  8712]: [a small emerald scarab] (jewelry)
Level:       [  0] Wear flags:  [take]
Extra flags: [none]
Condition:   [100]  Material:    [emerald]
Weight:      [   50]
Cost:        [    0]
Obj has resets in following rooms: 8745 .

#Obj[ 33322]: [{G {x] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [glow magic]
Condition:   [100]  Material:    [bronze]
Weight:      [  110]
Cost:        [    0]
This obj hasn't resets !

#Obj[   606]: [{G{g{G{g{G {g{G{x] (jewelry)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [amethyst]
Weight:      [   10]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        2 unknown none
Obj has resets in following rooms: 606 .

#Obj[   608]: [{Y{y{Y{y {Y{y{x] (jewelry)
Level:       [  0] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom       -1 unknown none
Obj has resets in following rooms: 606 .

#Obj[  3725]: [ ] (jewelry)
Level:       [  0] Wear flags:  [take ear]
Extra flags: [meltdrop]
Condition:   [100]  Material:    [wood]
Weight:      [    1]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
Obj has resets in following rooms: 3716 .

#Obj[ 15195]: [freshwater fishing mark ({Mmagenta{x)] (jewelry)
Level:       [  0] Wear flags:  [take]
Extra flags: [nosac nolocate nosell]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  6021]: [ ] (jewelry)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [    0]
Obj has resets in following rooms: 6027 .

#Obj[ 44015]: [Karen's ring] (jewelry)
Level:       [  0] Wear flags:  [take finger]
Extra flags: [nodrop nosac nosell quest]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects acute_vision
[   1]         none        0 affects detect_imp_invis
[   2]         none        0 affects detect_hidden
[   3]         none        0 affects detect_invis
This obj hasn't resets !


 === Level 1 ===

#Obj[ 18605]: [{R{x-{Y {G{x] (jewelry)
Level:       [  1] Wear flags:  [take finger]
Extra flags: [invis magic]
Condition:   [ 90]  Material:    [silver]
Weight:      [   20]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
Obj has resets in following rooms: 18606 .

#Obj[  5633]: [   ] (jewelry)
Level:       [  1] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [ 90]  Material:    [copper]
Weight:      [ 1000]
Cost:        [    2]
Obj has resets in following rooms: 5633 .

#Obj[ 15051]: [{D  {Ro{x] (jewelry)
Level:       [  1] Wear flags:  [take face]
Extra flags: [glow hum dark rotdeath meltdrop]
Condition:   [100]  Material:    [Unknown Essence]
Weight:      [    1]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_undead
[   1]         none        0 affects detect_magic
[   2]         none        0 affects detect_evil
[   3]         none        0 affects detect_good
[   4]         none        0 affects detect_invis
[   5]         none        0 affects protect_evil
[   6]         none        0 affects protect_good
This obj hasn't resets !

#Obj[ 15112]: [{W'{CAenis + Leo{W' ring{w] (jewelry)
Level:       [  1] Wear flags:  [take finger nosac]
Extra flags: [glow magic bless nolocate burnproof nouncurse nosell]
Condition:   [100]  Material:    [{WCrystal{w]
Weight:      [    0]
Cost:        [    2]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1]        saves       -5 unknown none
This obj hasn't resets !


 === Level 2 ===


 === Level 3 ===

#Obj[   101]: [{w{x] (jewelry)
Level:       [  3] Wear flags:  [take face]
Extra flags: [glow]
Condition:   [100]  Material:    [glass]
Weight:      [   20]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]       wisdom        1 unknown none
Obj has resets in following rooms: 119 .

#Obj[   134]: [{W {B{x] (jewelry)
Level:       [  3] Wear flags:  [take ear]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1] intelligence        1 unknown none
[   2]     charisma        1 unknown none
Obj has resets in following rooms: 159 .

#Obj[  5300]: [ ] (jewelry)
Level:       [  3] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [skin]
Weight:      [   50]
Cost:        [    6]
Obj has resets in following rooms: 5300 5304 5306 5310 5314 5316 5320 5322 5326 5328 5332 5334 5338 5340 5344 5346 5348 5350 5352 5354 .

#Obj[ 40168]: [ ] (jewelry)
Level:       [  3] Wear flags:  [take tail]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    0]
Cost:        [    6]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       -1 unknown none
[   1]           hp       10 unknown none
Obj has resets in following rooms: 40185 .


 === Level 4 ===


 === Level 5 ===

#Obj[   104]: [{Y {x] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [gem]
Weight:      [   20]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        1 unknown none
Obj has resets in following rooms: 129 .

#Obj[  2324]: [a golden holy symbol] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
Obj has resets in following rooms: 2390 .

#Obj[  2326]: [a thick marble bracelet] (jewelry)
Level:       [  5] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [marble]
Weight:      [   80]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
Obj has resets in following rooms: 2394 .

#Obj[  1509]: [  ] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [pearl]
Weight:      [   80]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
Obj has resets in following rooms: 1558 .

#Obj[  7806]: [ ] (jewelry)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       10 unknown none
Obj has resets in following rooms: 7845 7881 .

#Obj[  9904]: [] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   10]
Obj has resets in following rooms: 9997 .

#Obj[  1713]: [  ] (jewelry)
Level:       [  5] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana        5 unknown none
Obj has resets in following rooms: 1717 .

#Obj[  9905]: [] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 9977 .

#Obj[  9906]: [] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    []
Weight:      [    5]
Cost:        [   10]
Obj has resets in following rooms: 9959 .

#Obj[  5003]: [] (jewelry)
Level:       [  5] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [marble ruby]
Weight:      [   20]
Cost:        [   10]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
Obj has resets in following rooms: 5021 .


 === Level 6 ===


 === Level 7 ===

#Obj[  7190]: [  ] (jewelry)
Level:       [  7] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]           ac       -1 unknown none
Obj has resets in following rooms: 7285 .

#Obj[  2330]: [a carved wooden ring] (jewelry)
Level:       [  7] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [wood]
Weight:      [   30]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
Obj has resets in following rooms: 2399 .

#Obj[  3612]: [{W{w{W{w {W{w{W{x] (jewelry)
Level:       [  7] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           ac       -1 unknown none
Obj has resets in following rooms: 3617 .

#Obj[  9103]: [an ornate brooch] (jewelry)
Level:       [  7] Wear flags:  [take neck]
Extra flags: [invis]
Condition:   [100]  Material:    [ruby-silver-diamond]
Weight:      [  100]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] intelligence        1 unknown none
Obj has resets in following rooms: 9187 .

#Obj[  2003]: [an onyx ring] (jewelry)
Level:       [  7] Wear flags:  [take finger]
Extra flags: [antigood]
Condition:   [100]  Material:    [onyx]
Weight:      [   10]
Cost:        [   14]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]           ac       -1 unknown none
Obj has resets in following rooms: 2030 .


 === Level 8 ===

#Obj[  2325]: [a thick marble ring] (jewelry)
Level:       [  8] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [marble]
Weight:      [   50]
Cost:        [   16]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
Obj has resets in following rooms: 2394 .


 === Level 9 ===


 === Level 10 ===

#Obj[ 10265]: [the earrings of Solace] (jewelry)
Level:       [ 10] Wear flags:  [take ear]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    4]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       10 unknown none
[   2]     charisma        1 unknown none
Obj has resets in following rooms: 10236 .

#Obj[  2111]: [ ] (jewelry)
Level:       [ 10] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [bronze]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -2 unknown none
[   1]     strength        1 unknown none
Obj has resets in following rooms: 2114 2124 2135 .

#Obj[   166]: [{W{Y*{W{x] (jewelry)
Level:       [ 10] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [    0]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]     charisma        2 unknown none
Obj has resets in following rooms: 184 .

#Obj[  2220]: [{Y {z] (jewelry)
Level:       [ 10] Wear flags:  [take neck hold]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       15 unknown none
Obj has resets in following rooms: 2214 .

#Obj[ 14744]: [a slave collar] (jewelry)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    1]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       -1 unknown none
[   1] constitution       -1 unknown none
[   2]           hp      -10 unknown none
Obj has resets in following rooms: 14752 14753 14755 14756 14757 .

#Obj[ 30146]: [{WF{Ba{Wng{x] (jewelry)
Level:       [ 10] Wear flags:  [take neck]
Extra flags: [dark]
Condition:   [100]  Material:    [bone]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       10 unknown none
[   1]      hitroll       -3 unknown none
[   2]         mana      -35 unknown none
[   3]      damroll        4 unknown none
[   4] constitution        1 unknown none
[   5]       wisdom       -1 unknown none
[   6] intelligence       -2 unknown none
[   7]     strength        3 unknown none
[   8]  savingspell       -2 unknown none
[   9]          lck        2 unknown none
This obj hasn't resets !

#Obj[  1508]: [  ] (jewelry)
Level:       [ 10] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move       15 unknown none
Obj has resets in following rooms: 1558 .

#Obj[   620]: [   ] (jewelry)
Level:       [ 10] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -2 unknown none
[   2]           hp        5 unknown none
Obj has resets in following rooms: 601 604 608 637 642 647 650 667 669 676 681 688 690 693 698 699 .


 === Level 11 ===


 === Level 12 ===

#Obj[  5783]: [a pair of cheap earrings] (jewelry)
Level:       [ 12] Wear flags:  [take ear]
Extra flags: [none]
Condition:   [100]  Material:    [wool]
Weight:      [   40]
Cost:        [   24]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        5 unknown none
Obj has resets in following rooms: 5823 .


 === Level 13 ===

#Obj[ 40157]: [ ] (jewelry)
Level:       [ 13] Wear flags:  [take finger]
Extra flags: [inventory]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [   26]
Obj has resets in following rooms: 40192 .

#Obj[  2343]: [a studded ring] (jewelry)
Level:       [ 13] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [gem]
Weight:      [   10]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -3 unknown none
[   1]      damroll        1 unknown none
Obj has resets in following rooms: 2396 .

#Obj[  1337]: [   ] (jewelry)
Level:       [ 13] Wear flags:  [take neck]
Extra flags: [magic bless]
Condition:   [100]  Material:    [amethyst]
Weight:      [   30]
Cost:        [   26]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1] constitution       -1 unknown none
Obj has resets in following rooms: 1480 .


 === Level 14 ===

#Obj[  2389]: [a pair of feathered earrings] (jewelry)
Level:       [ 14] Wear flags:  [take ear]
Extra flags: [glow]
Condition:   [100]  Material:    [fur]
Weight:      [    3]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       10 unknown none
[   2]         mana       10 unknown none
[   3]     charisma        1 unknown none
Obj has resets in following rooms: 2393 .

#Obj[  8714]: [an ankh] (jewelry)
Level:       [ 14] Wear flags:  [take hold]
Extra flags: [bless antievil]
Condition:   [100]  Material:    [brass]
Weight:      [   90]
Cost:        [   28]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1] intelligence        1 unknown none
[   2]           ac       -3 unknown none
Obj has resets in following rooms: 8750 .


 === Level 15 ===

#Obj[  9311]: [ ] (jewelry)
Level:       [ 15] Wear flags:  [take wrist]
Extra flags: [glow magic antievil]
Condition:   [100]  Material:    [titanium]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
Obj has resets in following rooms: 9347 .

#Obj[   169]: [{M{W*{M{x] (jewelry)
Level:       [ 15] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [silk]
Weight:      [    0]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
[   1]      hitroll        1 unknown none
[   2]     charisma        2 unknown none
Obj has resets in following rooms: 184 .

#Obj[  2230]: [{r {z] (jewelry)
Level:       [ 15] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [   10]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
This obj hasn't resets !

#Obj[ 40156]: [ ] (jewelry)
Level:       [ 15] Wear flags:  [take wrist]
Extra flags: [inventory]
Condition:   [100]  Material:    [gold]
Weight:      [   30]
Cost:        [   30]
Obj has resets in following rooms: 40192 .

#Obj[ 36426]: [holy ring] (jewelry)
Level:       [ 15] Wear flags:  [take finger]
Extra flags: [bless]
Condition:   [100]  Material:    [silver]
Weight:      [    0]
Cost:        [   30]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        2 unknown none
Obj has resets in following rooms: 36350 .


 === Level 16 ===

#Obj[  5330]: [  ] (jewelry)
Level:       [ 16] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac       -4 unknown none
Obj has resets in following rooms: 5313 5334 5335 5352 .

#Obj[ 16063]: [Necklace of nobility] (jewelry)
Level:       [ 16] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [cloth]
Weight:      [    3]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1] intelligence       -1 unknown none
[   2]       wisdom       -1 unknown none
[   3] constitution        1 unknown none
[   4]           ac       -4 unknown none
Obj has resets in following rooms: 16366 .

#Obj[ 50107]: [  ] (jewelry)
Level:       [ 16] Wear flags:  [take face]
Extra flags: [glow hum antievil]
Condition:   [100]  Material:    [wood]
Weight:      [    0]
Cost:        [   32]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist negative
[   1]     charisma        5 unknown none
This obj hasn't resets !


 === Level 17 ===

#Obj[   652]: [  '] (jewelry)
Level:       [ 17] Wear flags:  [take neck]
Extra flags: [magic bless antievil antineutral]
Condition:   [100]  Material:    [ivory]
Weight:      [   50]
Cost:        [   34]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        2 unknown none
[   1]         mana       10 unknown none
[   2]           ac       -3 unknown none
Obj has resets in following rooms: 669 .


 === Level 18 ===

#Obj[   275]: [ ] (jewelry)
Level:       [ 18] Wear flags:  [take finger]
Extra flags: [antievil antineutral]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell       -3 unknown none
[   1]      hitroll        1 unknown none
[   2]      damroll        1 unknown none
Obj has resets in following rooms: 224 .

#Obj[  9544]: [{Y{z ] (jewelry)
Level:       [ 18] Wear flags:  [take ear]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [   36]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
[   1]           hp       10 unknown none
[   2]     charisma        3 unknown none
Obj has resets in following rooms: 9687 .


 === Level 19 ===

#Obj[ 14502]: [ ] (jewelry)
Level:       [ 19] Wear flags:  [take neck]
Extra flags: [none]
Condition:   [100]  Material:    [steal]
Weight:      [   50]
Cost:        [   38]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -10 unknown none
Obj has resets in following rooms: 14578 .


 === Level 20 ===

#Obj[  6200]: [{y{D{y {D{y{x] (jewelry)
Level:       [ 20] Wear flags:  [take hold]
Extra flags: [visdeath mage_only]
Condition:   [100]  Material:    [skin]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]       wisdom        3 unknown none
[   2]         mana       50 unknown none
[   3]           hp       30 unknown none
Obj has resets in following rooms: 6399 .

#Obj[  1105]: [{D {Y{x] (jewelry)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [   30]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        7 unknown none
[   1]      hitroll        5 unknown none
[   2]         none        0 affects invisible
Obj has resets in following rooms: 1137 .

#Obj[  1206]: [{Y {R {W* {R {Y{x] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [nopurge nolocate]
Condition:   [100]  Material:    [silk]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        3 unknown none
[   1]     charisma        4 unknown none
[   2]           hp       30 unknown none
This obj hasn't resets !

#Obj[  1384]: [{Wa gl{wi{Wnt{wi{Wng s{wi{Wlver br{wa{Wcelet{x] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [silver]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]           ac       -5 unknown none
Obj has resets in following rooms: 1453 .

#Obj[  1388]: [ ] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [onyx]
Weight:      [   60]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
Obj has resets in following rooms: 1461 .

#Obj[  1392]: [{W{x  {Y{x ] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [gold]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
Obj has resets in following rooms: 1467 .

#Obj[  1397]: [  ] (jewelry)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [emerald]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
Obj has resets in following rooms: 1477 .

#Obj[  1398]: [ ] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [magic]
Condition:   [100]  Material:    [emerald]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
[   1] intelligence        1 unknown none
Obj has resets in following rooms: 1477 .

#Obj[  8725]: [a sandy-colored ring] (jewelry)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [hum magic]
Condition:   [100]  Material:    [ruby]
Weight:      [   50]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1] intelligence        1 unknown none
Obj has resets in following rooms: 8759 .

#Obj[  2803]: [{w  {D{x] (jewelry)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [opal]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        1 unknown none
[   1]      damroll        2 unknown none
Obj has resets in following rooms: 2805 .

#Obj[  5025]: [ ] (jewelry)
Level:       [ 20] Wear flags:  [take wrist]
Extra flags: [nodrop]
Condition:   [100]  Material:    [copper]
Weight:      [  100]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]           hp       15 unknown none
Obj has resets in following rooms: 5070 .

#Obj[ 10209]: [the amulet of Solace] (jewelry)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [magic antievil]
Condition:   [100]  Material:    [copper]
Weight:      [   40]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        1 unknown none
Obj has resets in following rooms: 10283 10292 10305 .

#Obj[ 10212]: [an Solace signet ring] (jewelry)
Level:       [ 20] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp        4 unknown none
Obj has resets in following rooms: 10283 10292 10305 .

#Obj[  9211]: [ ] (jewelry)
Level:       [ 20] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [   40]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 9209 .


 === Level 21 ===

#Obj[  1303]: [  ] (jewelry)
Level:       [ 21] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [    3]
Cost:        [   42]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        3 unknown none
Obj has resets in following rooms: 1477 .


 === Level 22 ===

#Obj[  7566]: [{Y {x] (jewelry)
Level:       [ 22] Wear flags:  [take finger]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   44]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       20 unknown none
Obj has resets in following rooms: 7665 .


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===

#Obj[ 12304]: [an Antharian signet ring ] (jewelry)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac       -5 unknown none
Obj has resets in following rooms: 12302 12304 12307 12312 12319 12321 12326 12334 12336 12352 .

#Obj[  2261]: [ ] (jewelry)
Level:       [ 25] Wear flags:  [take neck]
Extra flags: [magic]
Condition:   [100]  Material:    [diamond]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
Obj has resets in following rooms: 2214 2230 .

#Obj[ 40158]: [,  ] (jewelry)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [magic inventory]
Condition:   [100]  Material:    [quartz]
Weight:      [   40]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]         mana       25 unknown none
Obj has resets in following rooms: 40192 .

#Obj[ 36427]: [holy amulet] (jewelry)
Level:       [ 25] Wear flags:  [take neck]
Extra flags: [glow bless]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        3 unknown none
Obj has resets in following rooms: 36350 .

#Obj[ 19050]: [an engagement band] (jewelry)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [glow nodrop noremove]
Condition:   [100]  Material:    [unknown]
Weight:      [    5]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        1 unknown none
Obj has resets in following rooms: 19067 .

#Obj[ 19054]: [a diamond engagement ring] (jewelry)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [glow nodrop noremove]
Condition:   [100]  Material:    [diamond]
Weight:      [    3]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] constitution        1 unknown none
Obj has resets in following rooms: 19067 .

#Obj[ 16070]: [{YGolden{z earring] (jewelry)
Level:       [ 25] Wear flags:  [take ear]
Extra flags: [glow bless]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]     charisma        2 unknown none
[   2] intelligence        1 unknown none
[   3]           hp       10 unknown none
Obj has resets in following rooms: 16391 16394 16383 .

#Obj[   910]: [{R {z] (jewelry)
Level:       [ 25] Wear flags:  [take neck]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [amethyst]
Weight:      [   20]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       25 unknown none
Obj has resets in following rooms: 925 927 .

#Obj[ 50109]: [  ] (jewelry)
Level:       [ 25] Wear flags:  [take hold]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [glass]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        1 unknown none
[   1]      damroll      -10 unknown none
[   2]      hitroll       10 unknown none
This obj hasn't resets !

#Obj[  5112]: [   ] (jewelry)
Level:       [ 25] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [ruby]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
Obj has resets in following rooms: 5113 .


 === Level 26 ===

#Obj[  9320]: [ ] (jewelry)
Level:       [ 26] Wear flags:  [take finger]
Extra flags: [glow hum invis magic antievil]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]         mana       25 unknown none
Obj has resets in following rooms: 9365 .


 === Level 27 ===

#Obj[ 15728]: [ ] (jewelry)
Level:       [ 27] Wear flags:  [take finger]
Extra flags: [glow magic rotdeath]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       10 unknown none
Obj has resets in following rooms: 15726 .

#Obj[ 36212]: [{C{z  {Y{z ] (jewelry)
Level:       [ 27] Wear flags:  [take neck]
Extra flags: [glow magic mage_only]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [   54]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
Obj has resets in following rooms: 36277 .


 === Level 28 ===

#Obj[  7567]: [{Y {z] (jewelry)
Level:       [ 28] Wear flags:  [take finger]
Extra flags: [glow hum magic]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   56]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       20 unknown none
Obj has resets in following rooms: 7665 .


 === Level 29 ===

#Obj[ 50110]: [ -] (jewelry)
Level:       [ 29] Wear flags:  [take neck]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   58]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[   1]     charisma        5 unknown none
[   2]      damroll        2 unknown none
[   3]      hitroll        3 unknown none
This obj hasn't resets !


 === Level 30 ===

#Obj[  9322]: [ ] (jewelry)
Level:       [ 30] Wear flags:  [take finger]
Extra flags: [glow hum invis magic bless]
Condition:   [100]  Material:    [unknown]
Weight:      [   30]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
[   1]         mana       10 unknown none
Obj has resets in following rooms: 9371 .

#Obj[ 40155]: [  ] (jewelry)
Level:       [ 30] Wear flags:  [take finger]
Extra flags: [inventory]
Condition:   [100]  Material:    [diamond]
Weight:      [   10]
Cost:        [   60]
Obj has resets in following rooms: 40192 .

#Obj[  2316]: [a banded ring] (jewelry)
Level:       [ 30] Wear flags:  [take finger]
Extra flags: [glow magic]
Condition:   [100]  Material:    [gold silver]
Weight:      [   20]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       30 unknown none
Obj has resets in following rooms: 2391 .

#Obj[  2321]: [a brooch of life] (jewelry)
Level:       [ 30] Wear flags:  [take neck]
Extra flags: [glow magic bless]
Condition:   [100]  Material:    [ivory]
Weight:      [   50]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       30 unknown none
Obj has resets in following rooms: 2390 .

#Obj[ 29135]: [a ring of fire] (jewelry)
Level:       [ 30] Wear flags:  [take finger]
Extra flags: [glow visdeath]
Condition:   [100]  Material:    [fire]
Weight:      [   50]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       10 unknown none
Obj has resets in following rooms: 29174 .

#Obj[ 19173]: [{W{x   {Y{x ] (jewelry)
Level:       [ 30] Wear flags:  [take ear]
Extra flags: [none]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]     charisma        1 unknown none
[   2]         mana       20 unknown none
[   3]           hp       15 unknown none
Obj has resets in following rooms: 19068 .

#Obj[ 29523]: [{Y{x {W{x] (jewelry)
Level:       [ 30] Wear flags:  [take ear]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   60]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
Obj has resets in following rooms: 29598 .


 === Level 31 ===

#Obj[ 10428]: [ ] (jewelry)
Level:       [ 31] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]         mana       30 unknown none
Obj has resets in following rooms: 10514 .

#Obj[ 36201]: [ ] (jewelry)
Level:       [ 31] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [ivory]
Weight:      [    3]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       50 unknown none
[   1]      damroll        4 unknown none
[   2]      hitroll        3 unknown none
This obj hasn't resets !

#Obj[ 36206]: [{Y{z  {r{z] (jewelry)
Level:       [ 31] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   62]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp        5 unknown none
[   1]      hitroll        2 unknown none
[   2]      damroll        2 unknown none
Obj has resets in following rooms: 36245 .


 === Level 32 ===


 === Level 33 ===

#Obj[ 10429]: [ ] (jewelry)
Level:       [ 33] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [   66]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        1 unknown none
[   2]       wisdom       -1 unknown none
Obj has resets in following rooms: 10514 .


 === Level 34 ===


 === Level 35 ===

#Obj[ 17071]: [{y {W{x] (jewelry)
Level:       [ 35] Wear flags:  [take ear]
Extra flags: [glow magic]
Condition:   [100]  Material:    [copper]
Weight:      [    0]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects detect_good
[   1]         none        0 affects detect_evil
[   2]        saves       -3 unknown none
[   3]           hp       30 unknown none
[   4]      damroll        4 unknown none
[   5]      hitroll        3 unknown none
Obj has resets in following rooms: 17190 .

#Obj[   911]: [  {C{z] (jewelry)
Level:       [ 35] Wear flags:  [take finger]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [sapphire]
Weight:      [   10]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]       wisdom        2 unknown none
Obj has resets in following rooms: 935 945 .

#Obj[ 32714]: [{r {z] (jewelry)
Level:       [ 35] Wear flags:  [take neck]
Extra flags: [glow magic antigood noremove]
Condition:   [100]  Material:    []
Weight:      [    1]
Cost:        [   70]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      100 unknown none
[   1]      damroll        4 unknown none
This obj hasn't resets !


 === Level 36 ===

#Obj[ 25026]: [the Soul Amulet] (jewelry)
Level:       [ 36] Wear flags:  [take neck]
Extra flags: [magic antineutral]
Condition:   [ 90]  Material:    [quartz]
Weight:      [   30]
Cost:        [   72]
Obj has resets in following rooms: 25045 .


 === Level 37 ===

#Obj[  2224]: [ ] (jewelry)
Level:       [ 37] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [diamond]
Weight:      [   60]
Cost:        [   74]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        3 unknown none
[   1]      hitroll        3 unknown none
This obj hasn't resets !


 === Level 38 ===

#Obj[   260]: [  ] (jewelry)
Level:       [ 38] Wear flags:  [take finger]
Extra flags: [glow dark magic antigood]
Condition:   [ 90]  Material:    [gold]
Weight:      [    2]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       15 unknown none
[   1]      damroll        2 unknown none
Obj has resets in following rooms: 253 .


 === Level 39 ===

#Obj[ 19083]: [a rose-colored ring] (jewelry)
Level:       [ 39] Wear flags:  [take finger]
Extra flags: [glow antievil]
Condition:   [100]  Material:    [brass]
Weight:      [    1]
Cost:        [   78]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      -25 unknown none
[   1] intelligence        1 unknown none
Obj has resets in following rooms: 19077 .


 === Level 40 ===

#Obj[ 10454]: [{D{x  {R{x] (jewelry)
Level:       [ 40] Wear flags:  [take ear]
Extra flags: [dark antigood]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects protect_good
[   1]           hp       30 unknown none
[   2]        saves       -5 unknown none
Obj has resets in following rooms: 10417 .

#Obj[  8728]: [the {Dlost {Cring {Wof {Rra{x] (jewelry)
Level:       [ 40] Wear flags:  [take finger]
Extra flags: [hum magic]
Condition:   [100]  Material:    [ruby]
Weight:      [   50]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           ac      -20 unknown none
[   1]      damroll        5 unknown none
Obj has resets in following rooms: 8729 .

#Obj[ 13026]: [a ring of the torturer] (jewelry)
Level:       [ 40] Wear flags:  [take finger]
Extra flags: [hum evil antigood]
Condition:   [100]  Material:    [onyx]
Weight:      [   20]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        2 unknown none
[   2]           hp       30 unknown none
Obj has resets in following rooms: 13081 .

#Obj[   922]: [{W{z {R{z] (jewelry)
Level:       [ 40] Wear flags:  [take neck]
Extra flags: [invis magic antievil]
Condition:   [100]  Material:    [crystal]
Weight:      [   10]
Cost:        [   80]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]       wisdom        3 unknown none
[   1] intelligence        2 unknown none
[   2]        level        1 unknown none
[   3]         mana       50 unknown none
Obj has resets in following rooms: 931 .


 === Level 41 ===


 === Level 42 ===

#Obj[ 12306]: [an Antharian signet ring ] (jewelry)
Level:       [ 42] Wear flags:  [take finger]
Extra flags: [glow rotdeath]
Condition:   [100]  Material:    [copper]
Weight:      [    5]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age      -10 unknown none
[   1]         mana       10 unknown none
Obj has resets in following rooms: 12302 12318 12326 12352 12354 .

#Obj[ 14740]: [a spiked collar] (jewelry)
Level:       [ 42] Wear flags:  [take neck]
Extra flags: [evil noremove]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   84]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        4 unknown none
Obj has resets in following rooms: 14701 14707 14718 14724 14726 14732 14743 14749 .


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===

#Obj[ 11642]: [a silver neckchain] (jewelry)
Level:       [ 45] Wear flags:  [take neck]
Extra flags: [glow]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       25 unknown none
[   1]         mana       40 unknown none
[   2] constitution        3 unknown none
Obj has resets in following rooms: 11612 .

#Obj[ 21003]: [] (jewelry)
Level:       [ 45] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        2 unknown none
[   1]         mana       40 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        2 unknown none
Obj has resets in following rooms: 21050 .

#Obj[ 29230]: [an admiral's signet] (jewelry)
Level:       [ 45] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    1]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move      100 unknown none
[   1]      hitroll        6 unknown none
[   2]      damroll        3 unknown none
Obj has resets in following rooms: 29263 29272 .

#Obj[ 13246]: [ ] (jewelry)
Level:       [ 45] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [   90]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        3 unknown none
[   1]       wisdom        2 unknown none
Obj has resets in following rooms: 13272 .


 === Level 46 ===


 === Level 47 ===

#Obj[ 14759]: [{Ygold{z ring] (jewelry)
Level:       [ 47] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [ 50]  Material:    [gold]
Weight:      [    2]
Cost:        [   94]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]     charisma        2 unknown none
[   2]           hp       30 unknown none
Obj has resets in following rooms: 14778 .


 === Level 48 ===

#Obj[ 24138]: [a stone gate] (jewelry)
Level:       [ 48] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [   96]
Obj has resets in following rooms: 24101 .


 === Level 49 ===


 === Level 50 ===

#Obj[ 40131]: [   " "] (jewelry)
Level:       [ 50] Wear flags:  [take finger]
Extra flags: [magic antigood antievil]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       20 unknown none
Obj has resets in following rooms: 40180 .

#Obj[ 31207]: [a signet ring] (jewelry)
Level:       [ 50] Wear flags:  [take finger]
Extra flags: [glow hum]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        3 unknown none
[   1]           ac      -25 unknown none
[   2]      hitroll        2 unknown none
[   3]      damroll        2 unknown none
Obj has resets in following rooms: 31227 31269 31274 31277 31280 31283 31286 31291 31296 31297 31300 31302 31307 31308 31310 .

#Obj[ 36350]: [tournament ring] (jewelry)
Level:       [ 50] Wear flags:  [take finger]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        2 unknown none
[   1]      damroll        3 unknown none
Obj has resets in following rooms: 36370 36372 36374 36376 .

#Obj[ 36361]: [Mayor's statue] (jewelry)
Level:       [ 50] Wear flags:  [take]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [bronze]
Weight:      [ 3000]
Cost:        [  100]
Obj has resets in following rooms: 36321 .

#Obj[ 36363]: [statue] (jewelry)
Level:       [ 50] Wear flags:  [take]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [bronze]
Weight:      [ 3000]
Cost:        [  100]
Obj has resets in following rooms: 36321 .

#Obj[ 13014]: [the Captain's Signet Ring] (jewelry)
Level:       [ 50] Wear flags:  [take finger]
Extra flags: [glow]
Condition:   [100]  Material:    [copper]
Weight:      [   70]
Cost:        [  100]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]      hitroll        3 unknown none
[   2]           hp       10 unknown none
Obj has resets in following rooms: 13047 .


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===

#Obj[ 11671]: [an owl ring] (jewelry)
Level:       [ 55] Wear flags:  [take finger]
Extra flags: [dark]
Condition:   [100]  Material:    [onyx]
Weight:      [   10]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]         mana       50 unknown none
[   2]       wisdom        2 unknown none
Obj has resets in following rooms: 11675 .

#Obj[   929]: [{D{w{D{w{D {w{x] (jewelry)
Level:       [ 55] Wear flags:  [take face]
Extra flags: [dark]
Condition:   [100]  Material:    [glass]
Weight:      [    2]
Cost:        [  110]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     charisma        2 unknown none
[   1]         mana       30 unknown none
[   2]           hp       30 unknown none
Obj has resets in following rooms: 931 .


 === Level 56 ===

#Obj[ 31241]: [a ring of wizardry] (jewelry)
Level:       [ 56] Wear flags:  [take finger]
Extra flags: [glow magic]
Condition:   [100]  Material:    [copper]
Weight:      [    1]
Cost:        [  112]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]         mana       50 unknown none
Obj has resets in following rooms: 31314 .


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===

#Obj[  2439]: [{y{r{y{r {Y{x  ] (jewelry)
Level:       [ 60] Wear flags:  [take tail]
Extra flags: [none]
Condition:   [100]  Material:    [steel]
Weight:      [   50]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        6 unknown none
[   1]      hitroll        6 unknown none
Obj has resets in following rooms: 2499 .

#Obj[ 10012]: [{G {W {G{x] (jewelry)
Level:       [ 60] Wear flags:  [take finger]
Extra flags: [hum dark]
Condition:   [100]  Material:    [unknown]
Weight:      [   10]
Cost:        [  120]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       75 unknown none
Obj has resets in following rooms: 10006 .


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===

#Obj[ 30805]: [{y {W{D{x] (jewelry)
Level:       [ 65] Wear flags:  [take finger]
Extra flags: [glow evil antigood]
Condition:   [100]  Material:    [black stone]
Weight:      [    1]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]      hitroll        6 unknown none
[   2]      damroll        6 unknown none
Obj has resets in following rooms: 30892 .

#Obj[ 13210]: [ ] (jewelry)
Level:       [ 65] Wear flags:  [take neck]
Extra flags: [hum]
Condition:   [ 90]  Material:    [steel]
Weight:      [    8]
Cost:        [  130]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       65 unknown none
[   1]      hitroll        4 unknown none
[   2]      damroll        1 unknown none
Obj has resets in following rooms: 13314 13207 13237 13252 13261 13276 13301 13305 .


 === Level 66 ===

#Obj[ 11630]: [A {Ygolden bell{x on a {Wsilver neckchain{x] (jewelry)
Level:       [ 66] Wear flags:  [take neck]
Extra flags: [glow bless]
Condition:   [100]  Material:    [gold]
Weight:      [   20]
Cost:        [  132]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]      hitroll        6 unknown none
[   2]      damroll        6 unknown none
[   3]         mana       50 unknown none
[   4]       wisdom        3 unknown none
Obj has resets in following rooms: 11616 .


 === Level 67 ===


 === Level 68 ===

#Obj[ 11731]: [a dark gold earring with a smokey red insignia] (jewelry)
Level:       [ 68] Wear flags:  [take ear]
Extra flags: [dark]
Condition:   [100]  Material:    [gold]
Weight:      [    0]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       20 unknown none
[   1]        saves       -5 unknown none
[   2]     charisma        3 unknown none
[   3]           hp       30 unknown none
Obj has resets in following rooms: 11734 11735 11736 .

#Obj[ 11883]: [a filligree {G-{g({Y+{g){G-{x necklace] (jewelry)
Level:       [ 68] Wear flags:  [take neck]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   20]
Cost:        [  136]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]           hp      100 unknown none
[   3] intelligence        4 unknown none
[   4]       wisdom        4 unknown none
Obj has resets in following rooms: 11896 .


 === Level 69 ===

#Obj[ 11857]: [an engraved platinum {W]{m[{Y+{m]{W[{x ring] (jewelry)
Level:       [ 69] Wear flags:  [take finger]
Extra flags: [warrior_only]
Condition:   [100]  Material:    [platinum]
Weight:      [   20]
Cost:        [  138]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       70 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        7 unknown none
Obj has resets in following rooms: 11883 .


 === Level 70 ===

#Obj[ 26053]: [{Y {C {x({Yring{x)] (jewelry)
Level:       [ 70] Wear flags:  [take finger]
Extra flags: [glow invis bless burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]  savingspell      -15 unknown none
[   1]      damroll       10 unknown none
[   2]      hitroll       10 unknown none
[   3]           hp      110 unknown none
[   4]         none        0 affects detect_life
[   5]           ac      -50 unknown none
Obj has resets in following rooms: 26160 .


 === Level 71 ===


 === Level 72 ===

#Obj[ 11860]: [a shadowy {r-{b={w+{r){b>{x neckchain] (jewelry)
Level:       [ 72] Wear flags:  [take neck]
Extra flags: [dark invis bless warrior_only]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [  144]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp       80 unknown none
[   2]           ac       -5 unknown none
[   3]      hitroll        8 unknown none
[   4]      damroll        8 unknown none
Obj has resets in following rooms: 11874 .


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 11863]: [a ring of the {Yp{Da{Yn{Dt{Yh{De{Yr{x] (jewelry)
Level:       [ 75] Wear flags:  [take finger]
Extra flags: [dark invis bless]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity        1 unknown none
[   1]      damroll        5 unknown none
[   2]      hitroll        7 unknown none
Obj has resets in following rooms: 11876 .

#Obj[ 11865]: [a ring of the {Yl{yy{Yn{yx{x] (jewelry)
Level:       [ 75] Wear flags:  [take finger]
Extra flags: [dark invis magic bless]
Condition:   [100]  Material:    [fur]
Weight:      [   10]
Cost:        [  150]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        3 unknown none
[   1]           hp       75 unknown none
[   2]      hitroll        5 unknown none
[   3]      damroll        5 unknown none
Obj has resets in following rooms: 11878 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===

#Obj[ 11876]: [a carven {G-{g({Y+{g){G-{x signet ring] (jewelry)
Level:       [ 78] Wear flags:  [take finger]
Extra flags: [glow bless mage_only]
Condition:   [100]  Material:    [silver]
Weight:      [   10]
Cost:        [  156]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]           hp       80 unknown none
[   3]       wisdom        1 unknown none
[   4] intelligence        1 unknown none
Obj has resets in following rooms: 11894 .


 === Level 79 ===

#Obj[ 11842]: [a carved  {D->{r*{D<-{x  ring] (jewelry)
Level:       [ 79] Wear flags:  [take finger]
Extra flags: [evil antigood antineutral noremove]
Condition:   [100]  Material:    [obsidian]
Weight:      [   10]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana       70 unknown none
[   2]      hitroll        8 unknown none
[   3]           hp       80 unknown none
[   4]      damroll        9 unknown none
Obj has resets in following rooms: 11869 .

#Obj[ 14042]: [ ] (jewelry)
Level:       [ 79] Wear flags:  [take head]
Extra flags: [glow]
Condition:   [100]  Material:    [gold]
Weight:      [   10]
Cost:        [  158]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        5 unknown none
[   1]        saves      -10 unknown none
[   2]           hp      250 unknown none
Obj has resets in following rooms: 14199 .


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===

#Obj[ 33457]: [{WMental Earring{x] (jewelry)
Level:       [ 83] Wear flags:  [take ear]
Extra flags: [magic]
Condition:   [100]  Material:    [mental]
Weight:      [   20]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -20 unknown none
[   1]         none       25  resist mental
Obj has resets in following rooms: 33441 .


 === Level 84 ===


 === Level 85 ===

#Obj[110015]: [{Y {x {R{M{R{R{R{M{R{R{x] (jewelry)
Level:       [ 85] Wear flags:  [take finger]
Extra flags: [magic antigood mage_only]
Condition:   [100]  Material:    [sapphire]
Weight:      [    0]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]         mana      100 unknown none
[   2]      hitroll        4 unknown none
[   3]      damroll        5 unknown none
[   4]     strength        2 unknown none
[   5]           hp      120 unknown none
[   6]           ac      -30 unknown none
Obj has resets in following rooms: 110015 .

#Obj[ 36321]: [bowman's ring] (jewelry)
Level:       [ 85] Wear flags:  [take finger]
Extra flags: [hum magic bless nolocate]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [  170]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]     strength        1 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll       10 unknown none
[   3]      damroll        7 unknown none
Obj has resets in following rooms: 36361 .


 === Level 86 ===


 === Level 87 ===

#Obj[ 11812]: [an engraved {C({w({C+{w*{C+{w){C){x ring] (jewelry)
Level:       [ 87] Wear flags:  [take finger]
Extra flags: [hum magic mage_only]
Condition:   [100]  Material:    [mithril]
Weight:      [   10]
Cost:        [  174]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           hp      125 unknown none
[   2]         mana      125 unknown none
[   3]      hitroll       10 unknown none
Obj has resets in following rooms: 11835 .


 === Level 88 ===


 === Level 89 ===

#Obj[ 11760]: [{W({CLaerkai {W* {RD{Yr{Ge{Ba{Mm{W){x] (jewelry)
Level:       [ 89] Wear flags:  [take ear]
Extra flags: [glow magic nolocate burnproof not_edible]
Condition:   [100]  Material:    [dream]
Weight:      [    3]
Cost:        [  178]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0] intelligence        2 unknown none
[   1]        saves      -10 unknown none
[   2]     charisma        6 unknown none
[   3]      damroll        5 unknown none
[   4]      hitroll       15 unknown none
[   5]         mana       50 unknown none
[   6]           hp      200 unknown none
Obj has resets in following rooms: 11818 .


 === Level 90 ===

#Obj[ 10002]: [{C {W {x] (jewelry)
Level:       [ 90] Wear flags:  [take neck]
Extra flags: [glow hum]
Condition:   [100]  Material:    [stone]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       55 unknown none
[   1] intelligence        3 unknown none
[   2]    dexterity        3 unknown none
Obj has resets in following rooms: 10026 .

#Obj[ 50013]: [ ] (jewelry)
Level:       [ 90] Wear flags:  [take finger]
Extra flags: [magic]
Condition:   [100]  Material:    [iron]
Weight:      [   10]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       90 unknown none
[   1]      hitroll        5 unknown none
[   2]     strength        2 unknown none
[   3] intelligence       -2 unknown none
[   4]      damroll        9 unknown none
Obj has resets in following rooms: 50021 .

#Obj[ 50050]: [{Y{z   (Award)] (jewelry)
Level:       [ 90] Wear flags:  [take neck]
Extra flags: [bless burnproof]
Condition:   [100]  Material:    [gold]
Weight:      [    2]
Cost:        [  180]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       50 unknown none
[   1]     strength        2 unknown none
[   2]        saves       -5 unknown none
[   3]           hp       50 unknown none
[   4]      hitroll        7 unknown none
[   5]      damroll        7 unknown none
Obj has resets in following rooms: 50091 .


 === Level 91 ===

#Obj[ 51401]: [{M((=={x {m {x {M==)){x] (jewelry)
Level:       [ 91] Wear flags:  [take head]
Extra flags: [glow hum nosac burnproof quest]
Condition:   [100]  Material:    [energi]
Weight:      [  111]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -91 unknown none
[   2]      hitroll       15 unknown none
[   3]      damroll       15 unknown none
[   4]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 51405]: [{GMira'{Ws Unique {x] (jewelry)
Level:       [ 91] Wear flags:  [take ear]
Extra flags: [glow bless burnproof]
Condition:   [100]  Material:    [mithril]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves       -5 unknown none
[   1]           ac      -91 unknown none
[   2]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52444]: [{W{C{W{x] (jewelry)
Level:       [ 91] Wear flags:  [take ear]
Extra flags: [dark magic burnproof indestructable]
Condition:   [100]  Material:    [dream]
Weight:      [    1]
Cost:        [  777]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp      200 unknown none
[   1]         mana      400 unknown none
[   2]      hitroll       15 unknown none
[   3]      damroll       15 unknown none
[   4]     charisma        6 unknown none
[   5] intelligence        2 unknown none
[   6]        saves      -10 unknown none
This obj hasn't resets !

#Obj[ 52450]: [ "{r {z"] (jewelry)
Level:       [ 91] Wear flags:  [take neck]
Extra flags: [glow noremove nopurge nosac nonmetal nolocate burnproof nosell warrior_only]
Condition:   [100]  Material:    [none]
Weight:      [    2]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      400 affects autorepair
[   1]           hp      200 affects regeneration
[   2]      hitroll       20 affects detect_invis
[   3]      damroll       20 affects pass_door
[   4]         size        6 affects protect_good
[   5]         none       50  resist pierce
[   6]  savingspell      -15 unknown none
This obj hasn't resets !

#Obj[ 52489]: [{C~~{M{C{M~~ {C~~{M{C~~{x] (jewelry)
Level:       [ 91] Wear flags:  [take finger nosac]
Extra flags: [nosac burnproof quest]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]           ac      -91 unknown none
[   3]        saves       -5 unknown none
[   4]           hp      200 unknown none
This obj hasn't resets !

#Obj[ 52491]: [{DH{we{Wa{wr{Dt {wof {WL{wor{Dyl{wk{We{x] (jewelry)
Level:       [ 91] Wear flags:  [take ear nosac]
Extra flags: [nosac burnproof quest]
Condition:   [100]  Material:    [titan]
Weight:      [   50]
Cost:        [100000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none        0 affects regeneration
[   1]         none        0 affects flying
[   2]         size        1 unknown none
[   3]           ac      -91 unknown none
[   4]      damroll       15 unknown none
[   5]           hp      200 unknown none
[   6]        saves       -5 unknown none
[   7]         none        0 affects sneak
[   8]      hitroll       15 unknown none
This obj hasn't resets !

#Obj[ 33170]: [{WRing {cof {WP{Co{RW{Ce{WR{x] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow hum magic burnproof]
Condition:   [100]  Material:    [adamantite]
Weight:      [   20]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll       15 unknown none
[   1]      hitroll       15 unknown none
[   2]        saves       -5 unknown none
[   3]         mana      150 unknown none
[   4]           hp      150 unknown none
Obj has resets in following rooms: 33164 .

#Obj[ 14026]: [ ] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [glow invis antievil antineutral visdeath nonmetal]
Condition:   [100]  Material:    [unknown]
Weight:      [   15]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      200 unknown none
Obj has resets in following rooms: 14078 .

#Obj[ 13228]: [  ] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [magic mage_only hero_only]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      200 unknown none
[   1]      hitroll        5 unknown none
[   2]      damroll        7 unknown none
[   3] intelligence        2 unknown none
[   4]       wisdom        2 unknown none
Obj has resets in following rooms: 13330 .

#Obj[ 13229]: [  ] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [magic hero_only]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana      150 unknown none
[   1]           hp       50 unknown none
[   2]      hitroll        7 unknown none
[   3]      damroll        5 unknown none
[   4] intelligence        2 unknown none
[   5]       wisdom        2 unknown none
This obj hasn't resets !

#Obj[ 13230]: [{c {w {G{x] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [warrior_only hero_only]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         mana       40 unknown none
[   1]           hp      160 unknown none
[   2]      hitroll        8 unknown none
[   3]    dexterity        2 unknown none
[   4] constitution        1 unknown none
[   5]     strength        1 unknown none
[   6]      damroll        4 unknown none
Obj has resets in following rooms: 13342 .

#Obj[ 13252]: [  ] (jewelry)
Level:       [ 91] Wear flags:  [take finger]
Extra flags: [warrior_only]
Condition:   [ 90]  Material:    [gold]
Weight:      [    1]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll       10 unknown none
[   1]      damroll        8 unknown none
[   2]           hp      200 unknown none
[   3] constitution        2 unknown none
[   4]     strength        2 unknown none
Obj has resets in following rooms: 13277 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===

#Obj[ 26047]: [{C {Y {G {x({Gstatue{x)] (jewelry)
Level:       [100] Wear flags:  [none]
Extra flags: [glow]
Condition:   [100]  Material:    [unknown]
Weight:      [  400]
Cost:        [    0]
Obj has resets in following rooms: 26104 .


          >>>>> Type jukebox <<<<<



 === Level 0 ===

#Obj[  3200]: [the juke] (jukebox)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [glass]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 96001]: [clan item] (jukebox)
Level:       [  0] Wear flags:  [take]
Extra flags: [glow nosell]
Condition:   [100]  Material:    [none]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 96007 .

#Obj[ 96201]: [{C{x] (jukebox)
Level:       [  0] Wear flags:  [take]
Extra flags: [nopurge nosell]
Condition:   [100]  Material:    [none]
Weight:      [    1]
Cost:        [    0]
Obj has resets in following rooms: 96207 .


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 30126]: [{cH{Car{cmo{Cni{cc{CA{x] (jukebox)
Level:       [ 10] Wear flags:  [take face]
Extra flags: [hum]
Condition:   [100]  Material:    [iron]
Weight:      [    4]
Cost:        [   20]
This obj hasn't resets !


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


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 === Level 23 ===


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 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


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 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type tattoo <<<<<



 === Level 0 ===

#Obj[    18]: [Tattoo of Mortie, {DGod of the Damned{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [evil antigood antineutral nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    51]: [{W {C {W {C {W {C{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    52]: [Tattoo of Dracula, God of Endlessness] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    53]: [{WTattoo {Dof {CGrayMage{w, {DGod of M{Wa{Dgic{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow magic nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    54]: [{WTattoo of {CAstern{x,{W Goddess of {DD{Re{Dath{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    55]: [chaotic good tattoo of ahuramazda] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    56]: [{BI worship His Divine Shadow!{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    57]: [{DTattoo of Karmael, Demon of Night{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    58]: [neutral evil tattoo of phobos] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    59]: [lawful neutral tattoo of odin] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    60]: [Tattoo of {RCrom{x, God of Warrior] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    61]: [{WI worship His Divine Light!{z] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    62]: [Tattoo of Slider, God of Rage] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    63]: [Tattoo of {DAs{We{Droth{x, God of Hate.] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [nolocate meltdrop burnproof nofind]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    64]: [{WTattoo of {DAis, God of {RBattles{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    65]: [{WTattoo of {YNim{yN{Yull, {CGod of {YC{yy{Yb{yo{Yr{yg{Ys{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    66]: [Tattoo of Orlangur] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    67]: [{WTattoo{x of {CM{cont{CA{caron{x, {WGod{x of {DS{wh{Da{wd{Do{xw{Ds{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    68]: [Tattoo of {GK{gemm{x, {gAbsolute M{Gi{gght{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    69]: [Tattoo of Khorne, God of Chaos] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [evil antigood nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    75]: [Tattoo of Bast, Goddess of Felar] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[    78]: [{WTattoo of {CS{ct{Ce{cl{Cl{ca{x, {WGoddess {wof {DNe{Wu{Dtrals{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95510]: [{R    {rCHAOS{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 95616]: [{DAlien {CForce{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [dark nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    1]
This obj hasn't resets !

#Obj[ 35256]: [{W "{D {c {CT{Dr{Ga{Dn{Gt{Do{Cr{W"{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow dark bless nolocate burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30149]: [{W{B{W{B{W{B{W{B{W{B{W {B{W{B{W{B{W{B{W{B {W {R{G{B{Y{M{C{W!{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate burnproof]
Condition:   [100]  Material:    []
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[  2515]: [{WTattoo of {CT{Dr{Ga{Dn{Gt{Do{Cr, God of {GNewbie{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [energy]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 65008]: [{cTa{Ctt{co{Co{c of {WSa{Cm{Wanta{c, the {CG{coddess of {CV{calidity{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 30199]: [{WI worship Tr{Cu{We L{Yi{Wght{x] (tattoo)
Level:       [  0] Wear flags:  [take tattoo]
Extra flags: [glow bless nolocate burnproof]
Condition:   [100]  Material:    [light]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15080]: [{C {x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15081]: [{R  !{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [dark nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15082]: [{RCHAOS! {rDISORDER! {DWAR!{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15083]: [{R( ){x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [dark invis nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15084]: [{CK{Wnowledge {CK{Weeper of {CMystery{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15085]: [{D  -  {R'{r666{R'{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [dark nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15086]: [{DAlien {CForce{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [dark nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 15087]: [{W  !{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow hum nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !

#Obj[ 96003]: [{C.{DTeStErS{C.{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [nolocate meltdrop burnproof nofind]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    1]
This obj hasn't resets !

#Obj[ 96103]: [{D[{Y {R{D]{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [nolocate meltdrop burnproof nofind]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    1]
This obj hasn't resets !

#Obj[ 95107]: [{R    {CRulers{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [glow nolocate meltdrop burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         move     1000 affects flying
This obj hasn't resets !

#Obj[ 96203]: [{W> {DV{B.{DO{R*{DI{B.{DD {W<{x] (tattoo)
Level:       [  0] Wear flags:  [take clanmark]
Extra flags: [nolocate meltdrop burnproof nofind]
Condition:   [100]  Material:    [unknown]
Weight:      [    1]
Cost:        [    1]
This obj hasn't resets !


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 95800]: [{C[{c53 6B 79 4E 65 74{C]{x] (tattoo)
Level:       [ 10] Wear flags:  [take clanmark]
Extra flags: [nolocate meltdrop burnproof]
Condition:   [100]  Material:    [tattoo]
Weight:      [    0]
Cost:        [    0]
This obj hasn't resets !


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type fishing_pole <<<<<



 === Level 0 ===

#Obj[ 30110]: [{RPl{Was{Rtic {Wpo{Rle{x] (fishing_pole)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [Plastic]
Weight:      [    3]
Cost:        [    0]
Currently edited obj has unknown item type.
Obj has resets in following rooms: 30103 .

#Obj[ 30113]: [{GGalka{W's Unique Pole{x] (fishing_pole)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Currently edited obj has unknown item type.
This obj hasn't resets !

#Obj[ 30128]: [{CS{ct{Ce{cl{Cl{ca{W's Unique Pole{x] (fishing_pole)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unique]
Weight:      [    1]
Cost:        [    0]
Currently edited obj has unknown item type.
This obj hasn't resets !


 === Level 1 ===


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[ 29206]: [a fishing pole] (fishing_pole)
Level:       [ 10] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [wood]
Weight:      [    3]
Cost:        [   20]
Currently edited obj has unknown item type.
Obj has resets in following rooms: 29242 .


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===

#Obj[ 26139]: [{Y{x     (Fish Stick)] (fishing_pole)
Level:       [ 70] Wear flags:  [take hold]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [   40]
Cost:        [  140]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      hitroll        5 unknown none
[   1]           hp       30 unknown none
[   2]      damroll        9 unknown none
Currently edited obj has unknown item type.
Obj has resets in following rooms: 26124 .


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===

#Obj[ 52475]: [{c\{CS{c/{CH{c\{CO{c/{CC{c\{CK{c/{CI{c\{CN{c/{CG{c\ {Yfishing {Rpole{x] (fishing_pole)
Level:       [ 91] Wear flags:  [take hold]
Extra flags: [glow hum dark invis nodrop bless antievil nopurge nosac nonmetal nolocate sellextract burnproof nouncurse nosell quest mage_only]
Condition:   [100]  Material:    [unique]
Weight:      [    0]
Cost:        [  182]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]    dexterity       10 unknown none
[   1]           ac      -91 unknown none
[   2]        saves       -5 unknown none
[   3]      damroll       15 unknown none
[   4]      hitroll       15 unknown none
[   5]           hp      200 affects haste
Currently edited obj has unknown item type.
This obj hasn't resets !


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===

#Obj[ 37008]: [{D {Y {D{x] (fishing_pole)
Level:       [ 98] Wear flags:  [take hold]
Extra flags: [glow hum dark evil invis magic nodrop bless antigood antineutral noremove nopurge nosac nonmetal nolocate burnproof nouncurse nosell quest god_only nofind noloot]
Condition:   [100]  Material:    [steel]
Weight:      [    0]
Cost:        [    0]
Currently edited obj has unknown item type.
This obj hasn't resets !


 === Level 99 ===


 === Level 100 ===


          >>>>> Type scabbard <<<<<



 === Level 0 ===

#Obj[ 30124]: [{YG{yuita{YR{y---{Y%{y%{Y%{x] (scabbard)
Level:       [  0] Wear flags:  [take hold]
Extra flags: [hum magic bless nosell]
Condition:   [100]  Material:    [plastic]
Weight:      [   20]
Cost:        [    0]
[v0] Weight:     [1000 kg]
[v1] Type:       [2]
[v2] Max Weapons [1000]
[v3] Capacity    [1000]
[v4] Weight Mult [100]
This obj hasn't resets !


 === Level 1 ===

#Obj[ 30174]: [~~~~ {m{r{M{x-{R{x] (scabbard)
Level:       [  1] Wear flags:  [take ear]
Extra flags: [nolocate nosell nofind noloot]
Condition:   [100]  Material:    [feathers]
Weight:      [    1]
Cost:        [ 1000]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]          age       -5 unknown none
[   1]          lck        1 unknown none
[   2]     charisma        1 unknown none
[v0] Weight:     [50 kg]
[v1] Type:       [2]
[v2] Max Weapons [3]
[v3] Capacity    [50]
[v4] Weight Mult [50]
This obj hasn't resets !

#Obj[ 26155]: [{y   {x(scabbard)] (scabbard)
Level:       [  1] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [    2]
[v0] Weight:     [50 kg]
[v1] Type:       [1]
[v2] Max Weapons [1]
[v3] Capacity    [50]
[v4] Weight Mult [85]
Obj has resets in following rooms: 26066 .

#Obj[ 26156]: [{y  {x (sheath)] (scabbard)
Level:       [  1] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [30 kg]
[v1] Type:       [2]
[v2] Max Weapons [1]
[v3] Capacity    [30]
[v4] Weight Mult [78]
Obj has resets in following rooms: 26066 .

#Obj[ 26157]: [{yfine leather baldric{x] (scabbard)
Level:       [  1] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [leather]
Weight:      [    0]
Cost:        [    2]
[v0] Weight:     [90 kg]
[v1] Type:       [3]
[v2] Max Weapons [1]
[v3] Capacity    [90]
[v4] Weight Mult [85]
Obj has resets in following rooms: 26128 .

#Obj[ 26158]: [{y   {x (girth)] (scabbard)
Level:       [  1] Wear flags:  [take about]
Extra flags: [bless]
Condition:   [100]  Material:    [leather]
Weight:      [   50]
Cost:        [    2]
[v0] Weight:     [50 kg]
[v1] Type:       [4]
[v2] Max Weapons [1]
[v3] Capacity    [50]
[v4] Weight Mult [85]
Obj has resets in following rooms: 26128 .


 === Level 2 ===


 === Level 3 ===


 === Level 4 ===


 === Level 5 ===

#Obj[ 19105]: [a scabbard] (scabbard)
Level:       [  5] Wear flags:  [take waist]
Extra flags: [invis]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [   10]
[v0] Weight:     [20 kg]
[v1] Type:       [1]
[v2] Max Weapons [1]
[v3] Capacity    [5]
[v4] Weight Mult [100]
Obj has resets in following rooms: 19109 .


 === Level 6 ===


 === Level 7 ===


 === Level 8 ===


 === Level 9 ===


 === Level 10 ===

#Obj[  9605]: [scabbard] (scabbard)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [glow]
Condition:   [100]  Material:    [leather]
Weight:      [    5]
Cost:        [   20]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       15 unknown none
[v0] Weight:     [60 kg]
[v1] Type:       [2]
[v2] Max Weapons [2]
[v3] Capacity    [60]
[v4] Weight Mult [30]
Obj has resets in following rooms: 9800 .

#Obj[ 30125]: [{gA{Gl{gl{Gi{gg{Ga{gt{Go{gr{D'{gs {Wbelt{x] (scabbard)
Level:       [ 10] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [skin]
Weight:      [    0]
Cost:        [   20]
[v0] Weight:     [50 kg]
[v1] Type:       [2]
[v2] Max Weapons [1]
[v3] Capacity    [50]
[v4] Weight Mult [50]
This obj hasn't resets !


 === Level 11 ===


 === Level 12 ===


 === Level 13 ===


 === Level 14 ===


 === Level 15 ===


 === Level 16 ===


 === Level 17 ===


 === Level 18 ===


 === Level 19 ===


 === Level 20 ===


 === Level 21 ===


 === Level 22 ===


 === Level 23 ===


 === Level 24 ===


 === Level 25 ===


 === Level 26 ===

#Obj[ 22005]: [ ] (scabbard)
Level:       [ 26] Wear flags:  [take wrist]
Extra flags: [magic burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [    2]
Cost:        [   52]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       40 unknown none
[   1]           ac      -10 unknown none
[   2]    dexterity        2 unknown none
[   3]      damroll        4 unknown none
[   4]      hitroll        4 unknown none
[v0] Weight:     [10 kg]
[v1] Type:       [2]
[v2] Max Weapons [4]
[v3] Capacity    [5]
[v4] Weight Mult [50]
Obj has resets in following rooms: 22006 .


 === Level 27 ===


 === Level 28 ===


 === Level 29 ===


 === Level 30 ===


 === Level 31 ===


 === Level 32 ===


 === Level 33 ===


 === Level 34 ===


 === Level 35 ===


 === Level 36 ===


 === Level 37 ===


 === Level 38 ===

#Obj[ 17311]: [arthur's scabbard] (scabbard)
Level:       [ 38] Wear flags:  [take waist]
Extra flags: [dark bless antievil antineutral]
Condition:   [100]  Material:    [gold]
Weight:      [    3]
Cost:        [   76]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]      damroll        2 unknown none
[   1]           hp      -10 unknown none
[   2] savingbreath       -5 unknown none
[   3]  savingspell       -5 unknown none
[v0] Weight:     [30 kg]
[v1] Type:       [1]
[v2] Max Weapons [1]
[v3] Capacity    [15]
[v4] Weight Mult [75]
Obj has resets in following rooms: 17370 .


 === Level 39 ===


 === Level 40 ===


 === Level 41 ===


 === Level 42 ===


 === Level 43 ===


 === Level 44 ===


 === Level 45 ===


 === Level 46 ===


 === Level 47 ===


 === Level 48 ===


 === Level 49 ===


 === Level 50 ===


 === Level 51 ===


 === Level 52 ===


 === Level 53 ===


 === Level 54 ===


 === Level 55 ===


 === Level 56 ===


 === Level 57 ===


 === Level 58 ===


 === Level 59 ===


 === Level 60 ===


 === Level 61 ===


 === Level 62 ===


 === Level 63 ===


 === Level 64 ===


 === Level 65 ===


 === Level 66 ===


 === Level 67 ===


 === Level 68 ===


 === Level 69 ===


 === Level 70 ===


 === Level 71 ===


 === Level 72 ===


 === Level 73 ===


 === Level 74 ===


 === Level 75 ===

#Obj[ 33283]: [{C {w {Y{x] (scabbard)
Level:       [ 75] Wear flags:  [take waist]
Extra flags: [dark burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]           hp       60 unknown none
[   1]        saves      -10 unknown none
[   2]      hitroll       16 unknown none
[   3]      damroll        8 unknown none
[v0] Weight:     [50 kg]
[v1] Type:       [3]
[v2] Max Weapons [1]
[v3] Capacity    [50]
[v4] Weight Mult [85]
Obj has resets in following rooms: 33260 .


 === Level 76 ===


 === Level 77 ===


 === Level 78 ===


 === Level 79 ===


 === Level 80 ===

#Obj[ 33114]: [{G{g{y{g {G{g{y{g{G{x] (scabbard)
Level:       [ 80] Wear flags:  [take waist]
Extra flags: [none]
Condition:   [100]  Material:    [iron]
Weight:      [   30]
Cost:        [  160]
[v0] Weight:     [100 kg]
[v1] Type:       [0]
[v2] Max Weapons [2]
[v3] Capacity    [0]
[v4] Weight Mult [10]
Obj has resets in following rooms: 33116 .


 === Level 81 ===


 === Level 82 ===


 === Level 83 ===


 === Level 84 ===


 === Level 85 ===


 === Level 86 ===


 === Level 87 ===


 === Level 88 ===


 === Level 89 ===


 === Level 90 ===


 === Level 91 ===

#Obj[ 33226]: [{D {c {y {r {R{x] (scabbard)
Level:       [ 91] Wear flags:  [take waist]
Extra flags: [dark burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]        saves      -10 unknown none
[   1]           hp      120 unknown none
[   2]         mana      120 unknown none
[   3]      hitroll       16 unknown none
[   4]      damroll        8 unknown none
[v0] Weight:     [50 kg]
[v1] Type:       [1]
[v2] Max Weapons [1]
[v3] Capacity    [50]
[v4] Weight Mult [85]
Obj has resets in following rooms: 33243 .

#Obj[ 33377]: [{c  {m {c {x] (scabbard)
Level:       [ 91] Wear flags:  [take waist]
Extra flags: [burnproof]
Condition:   [100]  Material:    [leather]
Weight:      [   10]
Cost:        [   50]
Number      Affects Modifier Affects Bitvector
------ ------------ -------- ------- -----------------------------------------
[   0]         none       50  resist acid
[   1]      hitroll       16 unknown none
[   2]      damroll        8 unknown none
[v0] Weight:     [50 kg]
[v1] Type:       [2]
[v2] Max Weapons [10]
[v3] Capacity    [50]
[v4] Weight Mult [85]
Obj has resets in following rooms: 33357 .


 === Level 92 ===


 === Level 93 ===


 === Level 94 ===


 === Level 95 ===


 === Level 96 ===


 === Level 97 ===


 === Level 98 ===


 === Level 99 ===


 === Level 100 ===


          >>>>> Type window <<<<<



 === Level 0 ===

#Obj[ 33148]: [ {W{x (stone).] (window)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [unknown]
Weight:      [1000000]
Cost:        [    0]
[v0] Room to view: [1]
[v1]             : Reserved
[v2]             : Reserved
[v3]             : Reserved
[v4]             : Reserved
Obj has resets in following rooms: 33104 .

#Obj[ 33149]: [ {D{x (stone).] (window)
Level:       [  0] Wear flags:  [none]
Extra flags: [nosac burnproof]
Condition:   [100]  Material:    [stone]
Weight:      [1000000]
Cost:        [    0]
[v0] Room to view: [3014]
[v1]             : Reserved
[v2]             : Reserved
[v3]             : Reserved
[v4]             : Reserved
Obj has resets in following rooms: 33103 .

#Obj[ 15009]: [ ] (window)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Room to view: [3014]
[v1]             : Reserved
[v2]             : Reserved
[v3]             : Reserved
[v4]             : Reserved
Obj has resets in following rooms: 15001 .

#Obj[ 15200]: [ ] (window)
Level:       [  0] Wear flags:  [none]
Extra flags: [none]
Condition:   [100]  Material:    [unknown]
Weight:      [    0]
Cost:        [    0]
[v0] Room to view: [3014]
[v1]             : Reserved
[v2]             : Reserved
[v3]             : Reserved
[v4]             : Reserved
This obj hasn't resets !
